Dungeon Crawl Stone Soup version 0.30-a0-377-g5cb311bc9f (webtiles) character file. Game seed: 5670456072521965533 25 baller8008 the Magician (level 3, -7/25 HPs) Began as a Djinni Conjurer on Nov 28, 2022. Mangled by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (1033 turns). baller8008 the Magician (Djinni Conjurer) Turns: 1033, Time: 00:00:55 Health: -7/25 AC: 3 Str: 6 XL: 3 Next: 20% Gold: 26 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + + SeeInvis . (no weapon) rCold x x . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . h - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.24/turn e - ring of fire MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 helmet (worn) Jewellery e - a ring of fire (left hand) Scrolls d - a scroll of acquirement {unknown} f - a scroll of torment {unknown} k - a scroll of identify {unknown} l - a scroll of teleportation m - a scroll of magic mapping {unknown} Potions b - a potion of attraction {unknown} c - a potion of degeneration {unknown} g - a potion of brilliance {unknown} i - a potion of heal wounds {unknown} j - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 1.6 Stealth * Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin shouts! You hear a shout! x4 A gnoll comes into view. It is wielding a +0 halberd. The magic dart hits the goblin. The goblin is almost dead. The goblin hits you but does no damage. There are monsters nearby! The magic dart hits the goblin. You kill the goblin! A gnoll comes into view. It is wielding a +0 flail. There are monsters nearby! There are monsters nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll completely misses you. There are monsters nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? Okay, then. Casting: Dazzling Flash (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Dazzling Flash (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, chance to affect: 62%) The gnoll resists with significant effort. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... ... #.####. ... #.####. #.# # #.##... #.###..# #[##.#. #.)..(.# #.##.#. #g# #...... ##g## ####.## #...# ####.## #.@.# #####...... #...# #.......... #####...#####.###....## #..........>#.###....# ....................## #...........#.#...#.# ###.#..<#.###.#...... #.#...#.# #......... #.#...#.# ####.###### You could see 2 gnolls. Vanquished Creatures 4 ball pythons A bat (D:1) 4 endoplasms A giant cockroach (D:1) 3 goblins A hobgoblin (D:1) 4 kobolds 3 frilled lizards 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baller8008 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | baller8008 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 69 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 854 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 854 | D:2 | Learned a level 1 spell: Slow 1033 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic D:2: layout_loops_cross, chequers_ecumenical_altar_grove, minmay_pentomino_p4 Action || total -------------------------++------- Cast: Magic Dart || 48 Slow || 1 Dazzling Flash || 1 Use: Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1032 | 1001 | 31 | 0 | 824 | 2 | 516.0 | Dungeon | 1032 | 1001 | 31 | 0 | 824 | 2 | 516.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 845 daAuts D:2: 186 daAuts