Dungeon Crawl Stone Soup version 0.30-a0-381-g6ea064c7b4 (webtiles) character file. Game seed: 11510658044676749572 41 baller8008 the Magician (level 3, -8/25 HPs) Began as a Djinni Conjurer on Dec 1, 2022. Mangled by Sigmund ... wielding a +2 scythe of flaming (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (1486 turns). baller8008 the Magician (Djinni Conjurer) Turns: 1486, Time: 00:01:13 Health: -8/25 AC: 2 Str: 6 XL: 3 Next: 75% Gold: 42 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . f - +0 great sword rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons f - a +0 great sword (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of ice Wands j - a wand of charming (6) Scrolls b - 2 scrolls of immolation {unknown} d - a scroll of enchant weapon {unknown} i - a scroll of identify Potions e - a potion of cancellation {unknown} g - 3 potions of curing h - a potion of haste {unknown} Skills: * Level 0.1 Long Blades + Level 2.6 Dodging + Level 1.6 Stealth + Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You bump into the rock wall. There is an open door here. You bump into the rock wall. Sigmund hits you from afar with a +2 scythe of flaming! You bump into the rock wall. You feel less confused. Sigmund barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of flaming and wearing a +0 robe (75% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +2 scythe of flaming. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund drinks a potion. Sigmund is healed! The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund casts a spell at you. The puff of flame hits you. You resist. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Something hits you! Ouch! That really hurt! You die... .# .# # .# ##+## .# .# ##...## #.## .### ##.....## ####...## .#.## ##.......## #.......# ....####.........###.......# .......'........@'{......#.# ....####.........###.....# .#..# ##.......## #.#.<.# ..#.# ##.....## #.#.### #.#.# ##...## #.#@# ....# ##'## #.. . #.#.# #.# ### # ....# #.# #.### (.. There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 4 bats 2 endoplasms 2 goblins (D:1) 4 hobgoblins 6 jackals A kobold (D:1) 2 quokkas (D:1) 6 ball pythons (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 34 creatures vanquished. Vanquished Creatures (others) 15 plants (D:2) 15 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baller8008 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | baller8008 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 62 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 383 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 383 | D:1 | Learned a level 1 spell: Apportation 1471 | D:2 | Noticed Sigmund 1486 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, nicolae_concentric_dashed_squares_wild D:2: layout_loops_corners, supply_closet_lemuel, serial_bayou_lake_a, uniq_sigmund Action || total -------------------------++------- Cast: Magic Dart || 77 Searing Ray || 2 Apportation || 1 Use: Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1485 | 1458 | 27 | 0 | 1299 | 2 | 742.5 | Dungeon | 1485 | 1458 | 27 | 0 | 1299 | 2 | 742.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1159 daAuts D:2: 326 daAuts