Dungeon Crawl Stone Soup version 0.30-a0-393-g54b8e3be05 (webtiles) character file. Game seed: 2779947555389642008 589 baller8008 the Magician (level 7, -5/46 HPs) Began as a Djinni Conjurer on Dec 5, 2022. Shot with an arrow by a centaur (11 damage) ... on level 6 of the Dungeon. The game lasted 00:05:42 (4845 turns). baller8008 the Magician (Djinni Conjurer) Turns: 4845, Time: 00:05:43 Health: -5/46 AC: 6 Str: 6 XL: 7 Next: 65% Gold: 253 EV: 12 Int: 26 God: SH: 0 Dex: 14 rFire + + . SeeInvis . k - +9 falchion of Midsummer {vorpal, rC+ Int+4 Dex+3} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . d - +0 helmet rElec . Harm . e - +2 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.27/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 253 gold pieces. Inventory: Hand Weapons k - the +9 falchion of Midsummer (weapon) {vorpal, rC+ Int+4 Dex+3} (You found it on level 4 of the Dungeon) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It protects you from cold. m - a +2 mace Armour a - a +0 robe (worn) d - a +0 helmet (worn) e - a +2 cloak (worn) h - a +0 ring mail of cold resistance Scrolls b - a scroll of magic mapping {unknown} g - a scroll of poison {unknown} n - a scroll of amnesia {unknown} p - a scroll of silence {unknown} q - a scroll of torment {unknown} s - a scroll of fear {unknown} Potions c - 2 potions of degeneration f - a potion of berserk rage {unknown} i - a potion of mutation {unknown} j - 3 potions of curing l - a potion of resistance {unknown} o - a potion of experience {unknown} Skills: + Level 0.4 Fighting * Level 1.5 Long Blades + Level 2.6 Dodging + Level 2.5 Stealth * Level 6.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Dazzling Flash Conj/Hex 80% N/A 1% 3 d - Fulminant Prism Conj/Hex 20% 3d12 5% 4 e - Iskenderun's Mystic Conj/Tloc 40% 2d9 5% 4 f - Sandblast Erth 80% 2d17 1% 1 g - Wereblood Tmut 40% N/A 1% 2 h - Inner Flame Hex/Fire 40% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you but does no damage. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism explodes! The centaur shoots an arrow. The arrow hits you. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target, p - centaur You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Unknown command. The centaur shoots an arrow. The arrow hits you! You die... #........# #.......... #.......... ######### ##.#........ #.......### #..#####.... ....$.....####.## ###. ....?......##..# .....*.....##.## ...c.....@.#..# ...........#.## ..........#..# ..........#.## ............# .........#..# ...........# ......#>### ...#### You could see a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures A necrophage (D:4) 2 scorpions An orc priest (D:5) A gnoll bouda (D:4) 2 iguanas 3 orc wizards 7 gnolls (D:4) 8 adders 3 worms 2 dart slugs 7 orcs 6 ball pythons 4 bats 3 endoplasms 2 giant cockroaches A goblin (D:1) 6 hobgoblins 3 jackals (D:5) 6 kobolds 3 quokkas 6 frilled lizards 7 rats 84 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms A plant (D:1) 5 creatures vanquished. Grand Total: 89 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baller8008 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | baller8008 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 179 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 514 | D:1 | Found a faded altar of an unknown god. 562 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 562 | D:1 | Learned a level 1 spell: Sandblast 1106 | D:2 | Reached skill level 4 in Spellcasting 1185 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 2584 | D:3 | Found a snail-covered altar of Cheibriados. 2942 | D:4 | Reached XP level 5. HP: 15/35 MP: 0/0 2942 | D:4 | Learned a level 2 spell: Wereblood 3175 | D:4 | Identified the +9 falchion of Midsummer {vorpal, rC+ Int+4 | Dex+3} 3428 | D:4 | Reached skill level 5 in Spellcasting 3428 | D:4 | Reached XP level 6. HP: 5/40 MP: 0/0 4024 | D:4 | Reached skill level 1 in Long Blades 4438 | D:4 | Reached XP level 7. HP: 35/46 MP: 0/0 4438 | D:4 | Learned a level 3 spell: Inner Flame 4553 | D:5 | Entered Level 5 of the Dungeon 4701 | D:5 | Reached skill level 6 in Spellcasting 4812 | D:5 | You are sucked into a shaft and drop 1 floor! 4845 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, dreamdust_ecumenical_altar_statues, serial_bayou, serial_bayou_ford_a, serial_bayou_pond_b, serial_bayou_shore_a, serial_bayou_lake_a D:2: layout_loops_corners D:3: layout_rooms, slow_altar_1, roderic_lattice_a, wander_ebering_terrifying_dragon_lair D:4: layout_basic D:5: layout_rooms, gammafunk_ghost_hive, grunt_ministairs_7 D:6: layout_cave_pods, minmay_temple_entry_ruins, minmay_gold_behind_fungi, uniq_pikel, uniq_maggie, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 | 6.2 Stealth | 2 | 2.5 Long Blades | 1 | 1.5 Fighting | | 0.4 Dodging | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Mace | | 1 | || 1 Cast: Magic Dart | 66 | 83 | 18 || 167 Searing Ray | 1 | 8 | 4 || 13 Sandblast | | 3 | 2 || 5 Iskenderun's Myst | | 5 | 2 || 7 Fulminant Prism | | 2 | 3 || 5 Inner Flame | | | 1 || 1 Use: Scroll | | 5 | 4 || 9 Armor: Robe | | 3 | 4 || 7 Dodge: Dodged | 2 | 10 | || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4845 | 4743 | 102 | 677 | 3468 | 6 | 807.5 | Dungeon | 4845 | 4743 | 102 | 677 | 3468 | 6 | 807.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1674 daAuts D:2: 1046 daAuts D:1: 964 daAuts D:3: 868 daAuts D:5: 259 daAuts D:6: 32 daAuts