Dungeon Sprint DCSS version 0.30-a0-394-g3e4acdb0ae (webtiles) character file. Game seed: 15210194369915947929 0 baller8008 the Magician (level 1, -3/15 HPs) Began as a Djinni Conjurer on Dec 6, 2022. Slain by a manticore (11 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:02 (19 turns). baller8008 the Magician (Djinni Conjurer) Turns: 19, Time: 00:00:03 Health: -3/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, baller8008 the Djinni Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. You reach down and open the huge gate. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You reach down and open the large door. A gnoll bouda, 4 gnolls, a manticore and a hornet come into view. The gnoll bouda shouts! The hornet buzzes angrily. The gnoll shouts! x3 The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! Cast which spell? (? or * to list) Okay, then. The gnoll hits you from afar with a +0 spear! There is a large open door here. You closely miss the manticore. The gnoll shouts! The gnoll barely misses you. The manticore barely misses you. The manticore claws you! Ouch! That really hurt! You die... +................+ #......#..#......# #................# ####'#####''###### #.......##''##### #.......##......# #.......##......# #...<...###....## #.......# ##@'## #.......# #Hggy# #.......##.gg...# ##########..g...+ #......# ##....## ##++## You could see a manticore, a hornet, a gnoll bouda and 4 gnolls. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | baller8008 the Djinni Conjurer began the quest for the Orb. 0 | D | baller8008 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 17 | D | Noticed a gnoll bouda 17 | D | Noticed a manticore 17 | D | Noticed a hornet 19 | D | Slain by a manticore Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_4, final_vault] Action || total -------------------------++------- Melee: Unarmed || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 19 | 0 | 0 | 17 | 1 | 19.0 | Dungeon | 19 | 19 | 0 | 0 | 17 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 19 daAuts