Seeded DCSS version 0.30-a0-591-g3c58d2bc28 (webtiles) character file. Game seed: 3495465310733614673 (custom seed) 32 baller8008 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 4, 2023. Slain by an orc ... wielding a +0 mace (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:32 (1063 turns). baller8008 the Conjurer (Deep Elf Conjurer) Turns: 1063, Time: 00:01:33 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 10% Magic: 0/9 EV: 12 Int: 24 God: Gold: 60 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery d - a ring of see invisible Scrolls g - a scroll of silence Potions b - a potion of magic c - a potion of cancellation {unknown} f - 2 potions of heal wounds Skills: + Level 2.4 Dodging + Level 2.6 Stealth + Level 3.3 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Alistair's Intoxication Tmut/Pois 2% N/A 96% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 96% 5 Metabolic Englaciation Hex/Ice 2% N/A 96% 5 Eringya's Noxious Bog Tmut/Pois 2% N/A 100% 6 Simulacrum Ice/Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The orc attacks as you move away! The orc hits you with a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is heavily wounded. The orc hits you with a +0 mace. You completely miss the orc. The orc is heavily wounded. The orc closely misses you. You see here 6 poisoned darts. The orc attacks as you move away! The orc hits you with a +0 mace. The orc attacks as you move away! The orc closely misses you. The orc attacks as you move away! The orc barely misses you. The orc attacks as you move away! The orc hits you with a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits the orc but does no damage. The orc is moderately wounded. (Press . to maintain the ray.) The orc hits you with a +0 mace. Unknown command. Without enough magic to sustain it, your searing ray dissipates. The orc hits you but does no damage. You hit the orc but do no damage. The orc is lightly wounded. The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit the orc but do no damage. The orc is lightly wounded. The orc misses you. You barely miss the orc. The orc is lightly wounded. The orc hits you with a +0 mace. You die... # .####.######### ......>@o.....# #...#.#######.# # ... #(# #...# ##.# # #..## ##..# #...##...# #..#...# .. #.....# ... ## #.....# You could see an orc. Vanquished Creatures An adder (D:3) A dart slug (D:3) 2 orcs (D:3) A ball python (D:2) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 bats 2 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baller8008 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 370 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 675 | D:1 | Reached skill level 5 in Conjurations 951 | D:2 | You fall into a shaft and drop 1 floor! 1021 | D:3 | Reached XP level 3. HP: 19/19 MP: 5/9 1024 | D:3 | Learned a level 2 spell: Searing Ray 1063 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_loops_ring D:2: layout_loops_cross, kennysheep_generic_room_15, uniq_natasha D:3: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 3.3 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 36 Searing Ray || 1 Use: Scroll || 6 Armor: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1062 | 1043 | 19 | 131 | 795 | 3 | 354.0 | Dungeon | 1062 | 1043 | 19 | 131 | 795 | 3 | 354.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 913 daAuts D:3: 111 daAuts D:2: 37 daAuts