Dungeon Crawl Stone Soup version 0.30-a0-757-ga6a79fd877 (webtiles) character file. Game seed: 11085595894306169261 233 baller8008 the Conjurer (level 6, -5/37 HPs) Began as an Octopode Conjurer on Feb 9, 2023. Slain by Terence ... wielding a +0 trident (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (2395 turns). baller8008 the Conjurer (Octopode Conjurer) Turns: 2395, Time: 00:02:37 Health: -5/37 AC: 5 Str: 6 XL: 6 Next: 4% Magic: 0/11 EV: 13 Int: 23 God: Gold: 140 SH: 0 Dex: 10 Spells: 0/11 levels left rFire . . . SeeInvis . h - +0 scythe rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . g - +4 ring of protection rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons d - a +1 heavy spear h - a +0 scythe (weapon) Jewellery g - a +4 ring of protection (left tentacle) i - a ring of positive energy Scrolls b - 4 scrolls of identify e - a scroll of butterflies Potions a - 2 potions of magic c - a potion of curing {unknown} f - 2 potions of invisibility Skills: + Level 0.4 Fighting * Level 2.0 Polearms + Level 2.5 Dodging + Level 3.5 Stealth + Level 3.3 Spellcasting + Level 5.3 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 d - Fulminant Prism Conj/Hex 8% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence completely misses you. The searing ray misses Terence. Terence hits you from afar with a +0 trident. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. Without enough magic to sustain it, your searing ray dissipates. Terence hits you from afar with a +0 trident. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The endoplasm quivers. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You hit Terence. Your grab misses Terence. Your squeeze misses Terence. Terence is almost dead. Terence drinks a potion. Terence seems to grow stronger. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Your grab misses Terence. Your squeeze misses Terence. Terence is almost dead. Terence shouts, "Get ready for death!" Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You barely miss Terence. You grab Terence. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 trident! You die... #~≈≈~≈≈## #... #~≈~≈≈≈≈## ...... #..~≈≈≈≈≈# ...... ###..~≈≈≈≈≈≈ ...... #....†#########...... #.................<. #..............J.##.. #.................... #..(.........@@..# #................# ########.........# #########.# ... ##. # You could see Terence (strong) and an endoplasm. Vanquished Creatures Sigmund (D:2) An adder (D:2) A worm (D:2) 2 dart slugs (D:2) 5 endoplasms 3 giant cockroaches 9 goblins 5 hobgoblins 4 jackals (D:1) 3 kobolds 3 quokkas 4 bats A frilled lizard (D:1) 2 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baller8008 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 166 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 233 | D:1 | Learned a level 2 spell: Searing Ray 803 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 2020 | D:2 | Noticed Sigmund 2022 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 2158 | D:2 | Killed Sigmund 2159 | D:2 | Reached skill level 5 in Conjurations 2159 | D:2 | Reached XP level 5. HP: 13/32 MP: 1/10 2159 | D:2 | Reached XP level 6. HP: 15/37 MP: 1/11 2304 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2309 | D:2 | Learned a level 4 spell: Fulminant Prism 2381 | D:2 | Noticed Terence 2395 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic, hangedman_decor_push D:2: layout_basic, chequers_serial_rivers_large_a, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Polearms | 2 | 2.0 Spellcasting | 3 | 3.3 Conjurations | 5 | 5.3 Fighting | | 0.4 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 10 | 12 || 22 Tentacles | 4 | || 4 Constrict | 4 | 1 || 5 Halberd | | 3 || 3 Cast: Magic Dart | 81 | 22 || 103 Searing Ray | 1 | 4 || 5 Use: Scroll | | 4 || 4 Armour: Skin | 4 | 2 || 6 Dodge: Dodged | 22 | 11 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2406 | 2385 | 21 | 61 | 1972 | 2 | 1203.0 | Dungeon | 2406 | 2385 | 21 | 61 | 1972 | 2 | 1203.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1500 daAuts D:2: 906 daAuts