Dungeon Crawl Stone Soup version 0.31-a0-1-g4198be8af4 (webtiles) character file. Game seed: 15999767841014265999 30 baller8008 the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on May 2, 2023. Slain by a scorpion (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (1191 turns). baller8008 the Conjurer (Deep Elf Conjurer) Turns: 1191, Time: 00:00:51 Health: -5/19 AC: 4 Str: 4 XL: 3 Next: 3% Magic: 0/10 EV: 12 Int: 24 God: Gold: 123 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . j - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-5 -> -11), silenced, weak-willed A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 123 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet j - a +1 helmet (worn) Scrolls i - a scroll of teleportation {unknown} Potions b - a potion of magic d - 2 potions of flight {unknown} g - a potion of degeneration {unknown} h - a potion of invisibility {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The searing ray misses the scorpion. The scorpion stings you. The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion stings you. The scorpion closely misses you. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 79% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion barely misses you. Unknown command. The searing ray misses the scorpion. The scorpion misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. Without enough magic to sustain it, your searing ray dissipates. The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Unknown command. As you read the scroll labelled ZUYTAPNO MEUTH, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! As you read the scroll labelled JANAUH TIPECHU, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you! You die... ..##.## # #.#...# #. #.#... #. #.... #...... #..#.. ####..†.# #.....s@# #.###.#.# .. #.# ## ..# ... ...# .#.# ..#.# You could see a scorpion (weak-willed). Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) A quokka (D:1) 3 bats (D:1) 2 frilled lizards 2 kobolds (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baller8008 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 964 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 969 | D:1 | Learned a level 2 spell: Searing Ray 1179 | D:2 | Noticed a scorpion 1191 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring, hangedman_decor_riveting, dreamdust_wishing_well, minmay_pentomino_t4 D:2: layout_loops_corners, basic_altar, kennysheep_generic_room_10 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 45 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 3 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1190 | 1170 | 20 | 0 | 1054 | 2 | 595.0 | Dungeon | 1190 | 1170 | 20 | 0 | 1054 | 2 | 595.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1179 daAuts D:2: 11 daAuts