Dungeon Crawl Stone Soup version 0.31-a0-521-gc7390f8997 (webtiles) character file. Game seed: 5325762609668330749 44 baller8008 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 10, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:59 (915 turns). baller8008 the Conjurer (Deep Elf Conjurer) Turns: 915, Time: 00:01:00 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 0/10 EV: 12 Int: 24 God: Gold: 53 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (0 -> -1) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of enlightenment {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Vhi's Electric Charge Tloc/Air 8% N/A 30% 3 Fulminant Prism Conj/Hex 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Arcjolt Conj/Air 8% 1d18 69% 5 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Message History Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (79% to hit) The searing ray hits the adder! The adder is almost dead. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The adder misses you. The adder completely misses you. The adder misses you. Without enough magic to sustain it, your searing ray dissipates. The adder misses you. The adder bites you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Unknown command. You hit the adder but do no damage. The adder is severely wounded. The adder barely misses you. The adder bites you. x2 You are poisoned. The adder poisons you! You miss the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. x2 Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ................. ................. ................. ................. .....?........... ......)..†.$.... #...††....... #!.@.S!.).... #............ #.......####. ###.....# #.##.... #.# .##.# . #.# .##.######... #.# .##.........# #