Dungeon Crawl Stone Soup version 0.31-a0-521-gc7390f8997 (webtiles) character file. Game seed: 15621526626781340348 142 baller8008 the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Aug 10, 2023. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:40 (2813 turns). baller8008 the Conjurer (Deep Elf Conjurer) Turns: 2813, Time: 00:01:40 Health: -1/28 AC: 3 Str: 4 XL: 5 Next: 3% Magic: 0/13 EV: 13 Int: 25 God: Gold: 162 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . j - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . n - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons j - a +0 short sword (weapon) Armour a - a +0 robe (worn) n - a +0 cloak (worn) Jewellery i - a +6 ring of dexterity k - a ring of ice m - a +6 ring of dexterity Scrolls f - a scroll of immolation {unknown} h - 2 scrolls of identify {unknown} l - a scroll of teleportation {unknown} p - a scroll of brand weapon {unknown} Potions b - 2 potions of magic c - 4 potions of curing {unknown} d - a potion of attraction {unknown} e - a potion of degeneration {unknown} g - a potion of brilliance {unknown} o - a potion of mutation {unknown} Skills: - Level 3.7 Dodging - Level 4.0 Stealth + Level 4.4 Spellcasting - Level 5.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Dazzling Flash Conj/Hex 36% N/A 9% 3 Hailstorm Conj/Ice 18% 3d6 9% 3 Frozen Ramparts Ice 10% 1d2 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall! The water moccasin is almost dead. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin bites you but does no damage. The water moccasin attacks as you move away! The water moccasin misses you. The water moccasin attacks as you move away! The water moccasin barely misses you. The water moccasin completely misses you. You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you. The water moccasin bites you but does no damage. You hit the water moccasin but do no damage. The water moccasin is almost dead. The water moccasin closely misses you. You completely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. The water moccasin misses you. The water moccasin bites you! You die... ##.#.#####(.## #...# #.###. ##.#.### #.# .#### .......# #.# ... .......# #.# #.# .......###.### #.# #### .....).#.....# #.# #... .......#.#.#.###S# #### ................@# .......#.#.#.##### ###...##.....# #...####.######## #...####.#......# .........#.######## ##.................. #.#.######.####..## ..#.# #.# ####### You could see a water moccasin. Vanquished Creatures Natasha (D:2) Terence (D:2) 3 adders (D:2) 4 dart slugs A worm (D:2) 3 orcs (D:2) 2 endoplasms A giant cockroach (D:3) 3 hobgoblins 7 kobolds 3 quokkas (D:2) 6 ball pythons 6 bats 3 frilled lizards (D:1) 5 goblins (D:2) 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baller8008 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 342 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 946 | D:1 | Found a faded altar of an unknown god. 1208 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1583 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/11 1728 | D:2 | Noticed Terence 1736 | D:2 | Killed Terence 1737 | D:2 | Reached skill level 5 in Conjurations 2262 | D:2 | Noticed Natasha 2266 | D:2 | Killed Natasha 2302 | D:2 | Learned a level 2 spell: Searing Ray 2361 | D:2 | Learned a level 4 spell: Fulminant Prism 2366 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2498 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 2800 | D:3 | Noticed a water moccasin 2813 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine D:2: layout_basic, guppyfry_early_orc_mine, uniq_terence, uniq_natasha D:3: layout_loops_ring, zin_scriptorium, nicolae_tso_swordbearing_angel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Dodging | 3 | 3.7 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 7 || 7 Cast: Magic Dart | 66 | 46 || 112 Iskenderun's Myst | | 2 || 2 Armour: Robe | | 2 || 2 Dodge: Dodged | 4 | 18 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2812 | 2706 | 106 | 0 | 2450 | 3 | 937.3 | Dungeon | 2812 | 2706 | 106 | 0 | 2450 | 3 | 937.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1299 daAuts D:1: 1094 daAuts D:3: 418 daAuts