Dungeon Sprint DCSS version 0.32-a0-1185-ge5b5818aa0 (webtiles) character file. Game seed: 18318365108682215530 35 bananaken the Magician (level 3, -2/25 HPs) Began as a Djinni Alchemist on May 16, 2024. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:25 (183 turns). bananaken the Magician (Djinni Alchemist) Turns: 183, Time: 00:01:25 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 52% Gold: 17 EV: 11 Int: 18 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, clumsy 1, deterioration 1, MP-powered wands a: no special abilities You were in the Dungeon. You visited 1 branch You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - a scroll of fog i - a scroll of poison l - a scroll of immolation {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage k - 3 potions of enlightenment Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.8 Spellcasting + Level 5.8 Conjurations + Level 5.8 Hexes + Level 5.8 Summonings + Level 5.8 Necromancy + Level 5.8 Translocations + Level 5.8 Fire Magic + Level 5.8 Ice Magic + Level 5.8 Air Magic + Level 5.8 Earth Magic + Level 5.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 100% 1d9 1% 1 b - Mercury Vapours Alch/Air 52% N/A 1% 2 c - Mephitic Cloud Conj/Alch/Air 26% N/A 3% 3 d - Olgreb's Toxic Radia Alch 26% N/A 11% 4 e - Sticky Flame Fire/Alch 26% 2d6 11% 4 f - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are clumsy. (Dex -2) Your body sometimes deteriorates upon taking damage. You expend health (3 HP) to strengthen your wands. Message History Your body twists and deforms. You feel extremely strange. Your body's shape seems more normal. You feel clumsy. You feel your magical essence link to the dungeon's wands. You feel extremely strange. Your magical essence no longer links to wands of the dungeon. You feel agile. You feel clumsy. You feel yourself wasting away. You feel your magical essence link to the dungeon's wands. There is an open door here. Your quokka disappears in a puff of smoke! You reach down and open the door. A water elemental comes into view. A water elemental is nearby! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - water elemental Aim: a water elemental (dormant, chance to weaken: 100%) Fumes of mercury billow around the water elemental! The water elemental looks weaker. Casting: Mercury Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - water elemental Aim: a water elemental (weak, chance to weaken: 100%) Fumes of mercury billow around the water elemental! The water elemental looks even weaker. You hit the water elemental but do no damage. The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental hits you! Ouch! That really hurt! You hit the water elemental but do no damage. The water elemental hits you. You completely miss the water elemental. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'.....♣ ♣.# ..#..#....♣♣♣ ♣.# #†####......♣ ..# .....#....~♣♣♣♣♣.# #+#+# .....#...~~♣.♣...#...... .....#..~~~~♣♣.♣@E.⌠.... ####†#..~≈≈~~~♣..#...### [..†.#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (weak). Vanquished Creatures A human (D) A wolf (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bananaken the Djinni Alchemist began the quest for the Orb. 0 | D | bananaken set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D | Reached skill level 5 in Spellcasting 47 | D | Reached skill level 5 in Conjurations 47 | D | Reached skill level 5 in Hexes 47 | D | Reached skill level 5 in Summonings 47 | D | Reached skill level 5 in Necromancy 47 | D | Reached skill level 5 in Translocations 47 | D | Reached skill level 5 in Fire Magic 47 | D | Reached skill level 5 in Ice Magic 47 | D | Reached skill level 5 in Air Magic 47 | D | Reached skill level 5 in Earth Magic 47 | D | Reached skill level 5 in Alchemy 47 | D | Reached XP level 2. HP: 4/21 MP: 0/0 47 | D | Reached XP level 3. HP: 5/25 MP: 0/0 47 | D | Learned a level 1 spell: Summon Small Mammal 160 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 160 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 161 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 161 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 161 | D | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 162 | D | Lost mutation: Armour fits poorly on your strangely shaped | body. [potion of mutation] 162 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 162 | D | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 163 | D | Lost mutation: You expend health (3 HP) to strengthen your | wands. [potion of mutation] 163 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 163 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 163 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 163 | D | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 177 | D | Noticed a water elemental 183 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.8 Conjurations | 5 | 5.8 Hexes | 5 | 5.8 Summonings | 5 | 5.8 Necromancy | 5 | 5.8 Translocations | 5 | 5.8 Fire Magic | 5 | 5.8 Ice Magic | 5 | 5.8 Air Magic | 5 | 5.8 Earth Magic | 5 | 5.8 Alchemy | 5 | 5.8 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Sting || 15 Mercury Vapours || 2 Summon Small Mamm || 1 Use: Potion || 4 Scroll || 3 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 183 | 183 | 0 | 82 | 26 | 1 | 183.0 | Dungeon | 183 | 183 | 0 | 82 | 26 | 1 | 183.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 183 daAuts