Dungeon Sprint DCSS version 0.32-a0-1234-gac1fde5492 (webtiles) character file. Game seed: 17611567878988527408 82 bananaken the Magician (level 4, -3/31 HPs) Began as a Djinni Alchemist on May 20, 2024. Was an Initiate of Gozag. Killed from afar by a deep elf knight (26 damage) ... with a shard of ice ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:10 (202 turns). bananaken the Magician (Djinni Alchemist) Turns: 202, Time: 00:05:10 Health: -3/31 AC: 19 Str: 9 XL: 4 Next: 70% Gold: 90 EV: 8 Int: 28 God: Gozag SH: 0 Dex: 14 rFire + + . E - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + + . m - orb {mayhem} rNeg . . . l - +5 ice dragon scales rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + u - +6 ring of intelligence HPRegen 0.25/turn v - +6 ring of intelligence %: no teleportation, mayhem, infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch You collected 90 gold pieces. Inventory: Hand Weapons y - the +10 dark maul {heavy} (You found it in the Dungeon) z - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. A - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. C - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) D - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. E - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. F - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) G - the +11 plutonium sword {^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. H - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. I - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) J - the +8 storm bow {elec, penet} (You found it in the Dungeon) K - the +9 sword of Power {lifebolt} (You found it in the Dungeon) L - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Armour a - a +3 tower shield l - +5 ice dragon scales (worn) m - an orb of mayhem (worn) B - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Jewellery s - a +6 ring of dexterity t - a +6 ring of dexterity u - a +6 ring of intelligence (left hand) v - a +6 ring of intelligence (right hand) w - a +6 ring of strength x - a +6 ring of strength Wands q - a wand of mindburst (7) r - a wand of acid (12) Scrolls f - 4 scrolls of blinking n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 2 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Skills: - Level 5.1 Armour + Level 4.5 Dodging - Level 3.6 Stealth + Level 5.8 Spellcasting + Level 5.8 Conjurations + Level 5.8 Hexes + Level 5.8 Summonings + Level 5.8 Necromancy + Level 5.8 Translocations + Level 5.8 Fire Magic + Level 5.8 Ice Magic + Level 5.8 Air Magic + Level 5.8 Earth Magic + Level 5.8 Alchemy + Level 0.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 100% 1d9 5% 1 b - Mercury Vapours Alch/Air 82% N/A 9% 2 c - Mephitic Cloud Conj/Alch/Air 41% N/A 17% 3 d - Olgreb's Toxic Radia Alch 41% N/A 50% 4 e - Sticky Flame Fire/Alch 41% 2d8 50% 4 f - Sandblast Erth 82% 2d17 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a transporter here. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. Welcome to arena 2. You enter the transporter and appear at another place. A deep elf zephyrmancer, a water elemental and a deep elf knight come into view. The deep elf zephyrmancer shouts! The deep elf knight shouts! Found three items. Found a transporter. Okay, then. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (quite dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword (chance to affect: 58%) You miscast Mephitic Cloud. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Mephitic Cloud (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (quite dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword (chance to affect: 58%) You miscast Mephitic Cloud. Nothing appears to happen. The deep elf knight gestures wildly while chanting. The deep elf knight seems to speed up. Casting: Mephitic Cloud (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (quite dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword (chance to affect: 58%) You miscast Mephitic Cloud. Nothing appears to happen. The deep elf knight points at you and mumbles some strange words. The shard of ice hits you!! You partially resist. Ouch! That really hurt! You die... Your body crumbles into a pile of gold. ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.:?).▓.....▓ ▓.....▓...[.▓ ▓...e.▓.....▓ ▓.eE..▓.....▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a deep elf knight (fast), a water elemental and a deep elf zephyrmancer. Vanquished Creatures A phantom (D) A bat zombie (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bananaken the Djinni Alchemist began the quest for the Orb. 0 | D | bananaken set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 8 | D | Found a viscous altar of Jiyva. 8 | D | Found a hazy altar of Hepliaklqana. 8 | D | Found a transporter. 8 | D | Found an opulent altar of Gozag. 8 | D | Found a corrupted altar of Lugonu. 18 | D | Found a burning altar of Makhleb. 107 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 114 | D | Reached skill level 5 in Armour 114 | D | Reached skill level 5 in Spellcasting 114 | D | Reached skill level 5 in Conjurations 114 | D | Reached skill level 5 in Hexes 114 | D | Reached skill level 5 in Summonings 114 | D | Reached skill level 5 in Necromancy 114 | D | Reached skill level 5 in Translocations 114 | D | Reached skill level 5 in Fire Magic 114 | D | Reached skill level 5 in Ice Magic 114 | D | Reached skill level 5 in Air Magic 114 | D | Reached skill level 5 in Earth Magic 114 | D | Reached skill level 5 in Alchemy 114 | D | Reached XP level 2. HP: 21/21 MP: 0/0 150 | D | Entered arena 2. 150 | D | Noticed a phantom 150 | D | Found a transporter. 157 | D | Killed a phantom 158 | D | Reached XP level 3. HP: 25/25 MP: 0/0 158 | D | Learned a level 1 spell: Sandblast 158 | D | Reached XP level 4. HP: 31/31 MP: 0/0 199 | D | Entered arena 3. 199 | D | Found the +8 arc blade {discharge, rElec} 199 | D | Noticed a deep elf zephyrmancer 199 | D | Noticed a water elemental 199 | D | Noticed a deep elf knight 199 | D | Found a transporter. 202 | D | Killed from afar by a deep elf knight Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Armour | 5 | 5.1 Spellcasting | 5 | 5.8 Conjurations | 5 | 5.8 Hexes | 5 | 5.8 Summonings | 5 | 5.8 Necromancy | 5 | 5.8 Translocations | 5 | 5.8 Fire Magic | 5 | 5.8 Ice Magic | 5 | 5.8 Air Magic | 5 | 5.8 Earth Magic | 5 | 5.8 Alchemy | 5 | 5.8 Dodging | 4 | 4.5 Stealth | 3 | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Lance | 5 | 1 || 6 Cast: Sting | 1 | || 1 Use: Potion | 2 | || 2 Armour: Ice dragon scales | 18 | 1 || 19 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 208 | 208 | 0 | 35 | 0 | 1 | 208.0 | Dungeon | 208 | 208 | 0 | 35 | 0 | 1 | 208.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 208 daAuts