Dungeon Crawl Stone Soup version 0.28-a0-620-g539b0f7ac7 (webtiles) character file. Game seed: 15749630397605288989 36137 bande the Cleaver (level 13, -17/82 HPs) Began as a Gargoyle Fighter on Oct 7, 2021. Was the Champion of Okawaru. Demolished by a vault warden (51 damage) ... on level 3 of the Lair of Beasts. The game lasted 00:43:45 (16249 turns). bande the Cleaver (Gargoyle Fighter) Turns: 16249, Time: 00:43:46 Health: -17/82 AC: 36 Str: 23 XL: 13 Next: 88% Magic: 19/19 EV: 8 Int: 10 God: Okawaru [******] Gold: 2046 SH: 11 Dex: 12 Spells: 12/12 levels left rFire + . . SeeInvis + E - +11 falchion of Due Proportion {flame, SInv} rCold + . . Faith . c - +0 buckler rNeg + + . Spirit . h - +1 plate armour rPois ∞ Reflect + O - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + Harm . A - +0 cloak rCorr + Rampage . (no gloves) rMut + Clarity + l - +2 pair of boots {Fly} Will +.... R - amulet of reflection Stlth .......... F - +4 ring of protection HPRegen 0.23/turn v - +4 ring of protection MPRegen 0.16/turn @: flying, studying Bows A: sickness immunity, AC +9, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, clarity, clever 1, passive freeze, MP-powered wands, sturdy frame 1 a: Renounce Religion, Heroism, Finesse, Duel You were on level 3 of the Lair of Beasts. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Sewer and Bailey. You collected 2046 gold pieces. Inventory: Hand Weapons E - the +11 falchion of Due Proportion (weapon) {flame, SInv} (You found it on level 9 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. SInv: It lets you see invisible. K - a +1 vorpal war axe M - the +11 war axe of Purpose {vamp, *Rage rC+ Str+3} (Okawaru gifted it to you on level 10 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). rC: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). Missiles b - a throwing net (quivered) Armour c - a +0 buckler (worn) h - a +1 plate armour (worn) j - a +0 helmet l - a +2 pair of boots of flying (worn) q - quicksilver dragon scales A - a +0 cloak (worn) N - the +0 hat of the Invisible Hand {Harm rF++ Dex-5 Stlth+} (You found it on level 10 of the Dungeon) Dex: It affects your dexterity (-5). rF: It greatly protects you from fire. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. O - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You found it on level 10 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery n - a ring of willpower p - a ring of protection from cold u - a ring of protection from cold v - a +4 ring of protection (right hand) x - a ring of positive energy F - a +4 ring of protection (left hand) H - a ring of magical power I - a ring of see invisible R - an amulet of reflection (around neck) U - a ring of protection from cold Wands t - a wand of flame (56) z - a wand of iceblast (21) D - a wand of paralysis (10) G - a wand of digging (4) P - a wand of polymorph (8) Scrolls a - 2 scrolls of magic mapping f - 2 scrolls of teleportation g - a scroll of amnesia w - 2 scrolls of fear y - a scroll of blinking Q - a scroll of enchant armour S - 4 scrolls of identify Potions d - 2 potions of might e - 4 potions of heal wounds i - 4 potions of flight k - 2 potions of brilliance m - a potion of cancellation o - 7 potions of curing r - 3 potions of haste s - 2 potions of invisibility B - a potion of magic C - a potion of resistance T - a potion of lignification {unknown} Miscellaneous J - a condenser vane L - a phial of floods Skills: + Level 10.0 Fighting + Level 0.6 Long Blades + Level 13.0 Axes + Level 11.6 Armour + Level 8.6 Shields * Level 9.2 Invocations * Level 7.2 Evocations You had 12 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 94% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 98% 2 Dazzling Flash Conj/Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d2 100% 3 Mephitic Cloud Conj/Pois/Air 0% N/A 100% 3 Portal Projectile Hex/Tloc 0% N/A 100% 3 Ice Form Ice/Tmut 0% N/A 100% 4 Leda's Liquefaction Hex/Erth 0% N/A 100% 4 Agony Necr 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Call Imp Summ Unusable N/A N/A 2 Call Canine Familiar Summ Unusable N/A N/A 3 Tukima's Dance Hex Unusable N/A N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (3/6) D:11 Swamp (0/4) Lair:3 Spider (0/4) Lair:3 Orc (0/2) D:9 Sewer (visited) Bailey (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 * Annotations: Lair:2 exclusion: oklob plant Lair:3 6 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +9) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You possess an exceptional clarity of mind. Your mind is acute. (Int +2) A frigid envelope surrounds you and freezes all who hurt you. You expend magic power (3 MP) to strengthen your wands. Your movements are slightly less encumbered by armour. (ER -2) Message History You slash the vault warden! You burn the vault warden! The vault warden is heavily wounded. You block the vault warden's attack. Unknown command. You hit the vault warden but do no damage. The vault warden is heavily wounded. The vault warden hits you but does no damage. Unknown command. You hit the vault warden. You burn the vault warden. The vault warden is severely wounded. The vault warden no longer looks unusually strong. The vault warden hits you with a +1 great sword. The vault warden is very cold. The vault warden is severely wounded. The ironbound convoker gestures at the vault warden while chanting. The vault warden seems to grow stronger. You block the vault warden's attack. You hit the vault warden. You burn the vault warden. The vault warden is severely wounded. The vault warden completely misses you. You closely miss the vault warden. The vault warden is severely wounded. You block the vault warden's attack. Unknown command. Unknown command. You hit the vault warden but do no damage. The vault warden is severely wounded. The vault warden activates a sealing rune. Unknown command. You hit the vault warden. You burn the vault warden. The vault warden is severely wounded. You block the vault warden's attack. The vault warden hits you with a +1 great sword!! The vault warden is very cold. The vault warden is severely wounded. You hit the vault warden. You burn the vault warden. The vault warden is almost dead. The vault warden hits you with a +1 great sword!!! Ouch! That really hurt! You die... #.(......).#### ###..## ## #............P# #...## # ## #............## ###....# ## .###.............####.#....# #. ..........................####### ...........................#.#.## ###.............##.P###.......... ##.p