Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 8749143586155902044 68 bayes525 the Firebug (level 4, 0/35 HPs) Began as a Demonspawn Fire Elementalist on Feb 2, 2024. Slain by Sigmund ... wielding a +0 scythe (2 damage) ... on level 2 of the Dungeon. The game lasted 00:08:36 (1782 turns). bayes525 the Firebug (Demonspawn Fire Elementalist) Turns: 1782, Time: 00:08:37 Health: 0/35 AC: 7 Str: 9 XL: 4 Next: 1% Magic: 7/7 EV: 27 Int: 17 God: Gold: 62 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . a - +1 short sword (speed) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . f - +1 cloak rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... l - amulet of the acrobat Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.20/turn %: acrobat @: confused, acrobatic A: slimy green scales 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +1 short sword of speed (weapon) d - a +2 dagger of venom Missiles g - 26 stones Armour c - a +0 robe (worn) f - a +1 cloak (worn) h - a +0 ring mail i - a +0 pair of gloves (worn) j - a +0 leather armour Magical Staves e - a staff of alchemy Jewellery l - an amulet of the acrobat (around neck) Scrolls k - a scroll of teleportation {unknown} Potions b - a potion of magic m - a potion of cancellation {unknown} n - a potion of curing {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.1 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 b - Scorch Fire 24% 2d6 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 19% 1 Jinxbite Hex 2% N/A 28% 2 Inner Flame Hex/Fire 7% N/A 30% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Brom's Barrelling Bould Conj/Erth 3% 2d3 83% 4 Fireball Conj/Fire 4% 3d4 93% 5 Iskenderun's Battlesphe Conj 5% 2d6 98% 5 Alistair's Intoxication Alch 0% N/A 99% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Orb of Destruction Conj 2% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 exclusion: gnoll, Sigmund, Terence Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) You regenerate magic rapidly. Message History a - a +1 short sword of speed (weapon) Found 5 stones. You enter the shallow water. Moving in this stuff is going to be slow. A goblin comes into view. It is wielding a +2 dagger of venom. A goblin is nearby! A goblin is nearby! Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 2/3 mp. The foxfire hits the goblin. The goblin is severely wounded. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The foxfire hits the goblin. You kill the goblin! You start resting. Magic restored. MP restored: 3 Found 8 gold pieces. You see here a +2 dagger of venom. d - a +2 dagger of venom Found a knobbly smoking staff. A rat comes into view. You see here 8 gold pieces. You now have 8 gold pieces. The rat squeaks loudly. You hear a loud squeak. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 2/3 mp. The foxfire hits the rat. You kill the rat! Unknown command. You start resting. Magic restored. MP restored: 3 A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A rat comes into view. You now have 2/3 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold but does no damage. The foxfire hits the kobold. You kill the kobold! You now have 1/3 mp. A rat is nearby! The foxfire hits the rat but does no damage. The foxfire hits the rat. The rat is severely wounded. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 0/3 mp. The foxfire hits the rat but does no damage. The rat is moderately wounded. The foxfire hits the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. Health restored: 22 You start resting. Magic restored. MP restored: 5 Unknown command. You see here a staff of alchemy. e - a staff of alchemy Things that are here: a +0 short sword; 3 stones; a kobold corpse Found 9 gold pieces. You now have 17 gold pieces (gained 9). Found a book of the Spheres. You pick up a book of the Spheres and begin reading... You add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, Fireball, Conjure Ball Lightning and Orb of Destruction to your library. Unknown command. Okay, then. Okay, then. Unknown command. Found a cloak and 3 stones. Found a stone staircase leading down. You see here a +0 cloak. f - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. You see here 3 stones. g - 3 stones A giant cockroach comes into view. A giant cockroach is nearby! Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 3/5 mp. The foxfire hits the giant cockroach. The giant cockroach is severely wounded. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the giant cockroach. You kill the giant cockroach! You now have 2/5 mp. Unknown command. You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 4/5 mp. You start resting. Magic restored. MP restored: 5 You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A jackal comes into view. Found 7 gold pieces and 6 stones. The jackal barks! A bat comes into view. The bat moves out of view. A jackal is nearby! Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 4/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 3/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The jackal barely misses you. x2 You now have 1/5 mp. The foxfire hits the jackal. The jackal is moderately wounded. The jackal barely misses you. Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. The jackal barely misses you. You take 1 damage, and have 21/22 hp. You now have 0/5 mp. Unknown command. The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat barely misses you. The foxfire hits the bat. The bat is heavily wounded. You now have 0/5 mp. Found a ring mail and a war axe. The foxfire hits the bat. The bat is severely wounded. The bat hits you but does no damage. The bat barely misses you. You hit the bat. You kill the bat! You start resting. HP restored. Health restored: 22 You start resting. A bat comes into view. You see here a bat corpse. You barely miss the bat. The bat hits you but does no damage. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat hits you but does no damage. The bat barely misses you. Your magical contamination has completely faded away. You now have 0/5 mp. The foxfire hits the bat. The bat is severely wounded. The foxfire hits the bat. You kill the bat! Your Fighting skill increases to level 2! You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. Things that are here: a bat corpse; a bat corpse You now have 24 gold pieces (gained 7). You see here a +0 ring mail. h - a +0 ring mail You see here a +0 war axe. g - 9 stones (gained 6) A frilled lizard comes into view. A frilled lizard is nearby! Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/5 mp. Your foxfire dissipates! MP restored: 5 A goblin comes into view. It is wielding a +0 club. The goblin shouts! The frilled lizard hisses angrily. You hear an angry hiss. A ball python comes into view. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! The foxfire hits the ball python. The ball python is severely wounded. You now have 2/5 mp. Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the frilled lizard. You kill the frilled lizard! You now have 0/5 mp. The foxfire hits the ball python. You kill the ball python! You start resting. Magic restored. MP restored: 5 A quokka comes into view. Found Geitosuq's Antique Weapon Shoppe. A quokka is nearby! Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 3/5 mp. The foxfire hits the quokka. The quokka is heavily wounded. The foxfire hits the quokka but does no damage. The quokka is heavily wounded. The foxfire hits the quokka but does no damage. The quokka is heavily wounded. Your foxfire dissipates! Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka. You kill the quokka! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 5 Found a book of Party Tricks. Found a stone staircase leading down. A giant cockroach comes into view. Found a stone staircase leading down. Found 15 gold pieces. There is an entrance to Geitosuq's Antique Weapon Shoppe here. Unknown command. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 4/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. You now have 3/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 2/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the giant cockroach. You kill the giant cockroach! Health restored: 23 You now have 0/5 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 5 A goblin comes into view. It is wielding a +0 dagger. There is a stone staircase leading down here. You pick up a book of Party Tricks and begin reading... You add the spells Apportation, Jinxbite and Alistair's Intoxication to your library. There is a stone staircase leading down here. You now have 39 gold pieces (gained 15). A goblin is nearby! Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The goblin shouts! You now have 3/5 mp. Unknown command. The foxfire hits the goblin. The goblin is severely wounded. The foxfire hits the goblin. You kill the goblin! A kobold comes into view. It is wielding a +1 dagger of venom. Your foxfire dissipates! x2 Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 2/5 mp. Unknown command. The foxfire hits the kobold but does no damage. The foxfire hits the kobold. The kobold is moderately wounded. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 2/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. You kill the kobold! You now have 0/5 mp. You start resting. Your foxfire dissipates! x2 You start resting. Magic restored. MP restored: 5 You see here a +1 dagger of venom. Found 4 stones. Found a pair of gloves. g - 13 stones (gained 4) You see here a +0 pair of gloves. i - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. Found 11 gold pieces. g - 18 stones (gained 5) You now have 50 gold pieces (gained 11). Found a leather armour. An endoplasm and a giant cockroach come into view. Found an escape hatch in the floor. You see here a +0 leather armour. j - a +0 leather armour Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a rapier. The endoplasm quivers. The endoplasm jiggles. Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/5 mp. Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! You hear a shout! A goblin comes into view. It is wielding a +0 club. You now have 1/5 mp. Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. You now have 0/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The giant cockroach attacks as it pursues you! The giant cockroach closely misses you. The giant cockroach attacks as it pursues you! The giant cockroach barely misses you. You barely miss the giant cockroach. The giant cockroach barely misses you. You hit the giant cockroach but do no damage. The giant cockroach closely misses you. You hit the giant cockroach but do no damage. The giant cockroach bites you. You take 1 damage, and have 22/23 hp. You hit the giant cockroach but do no damage. The giant cockroach bites you. You take 1 damage, and have 21/23 hp. You barely miss the giant cockroach. You hit the giant cockroach. You kill the giant cockroach! You hit the goblin. The goblin is heavily wounded. Your magical contamination has completely faded away. You completely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You take 1 damage, and have 20/23 hp. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You take 1 damage, and have 19/23 hp. You closely miss the goblin. The goblin is heavily wounded. You hit the goblin. You kill the goblin! You start resting. Magic restored. You regained 2 hp, and now have 21/23 hp. MP restored: 5 You start resting. HP restored. Health restored: 23 You start waiting. Done waiting. Things that are here: a +0 club; a goblin corpse; a giant cockroach corpse Found a scroll labelled LECEGEGGIUNE. You see here a +0 rapier. k - a scroll labelled LECEGEGGIUNE g - 23 stones (gained 5) You see here a +0 short sword. A bat comes into view. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/5 mp. The foxfire hits the bat. The bat is severely wounded. The foxfire hits the bat but does no damage. The bat is severely wounded. The bat hits you but does no damage. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. You now have 3/5 mp. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. You kill the bat! You now have 2/5 mp. You start resting. Your foxfire dissipates! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 5 g - 26 stones (gained 3) You see here a +0 short sword. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Okay, then. As you read the scroll labelled LECEGEGGIUNE, it crumbles to dust. It is a scroll of enchant armour. Your +0 cloak glows green for a moment. A jackal comes into view. A jackal is nearby! Found a white potion. The jackal barks! A jackal comes into view. x2; A hobgoblin comes into view. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is heavily wounded. The jackal's fire resistance burns away. You hear a shout! You hear a bark! A gnoll comes into view. It is wielding a +0 halberd. You now have 3/5 mp. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal is no longer more vulnerable to fire. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You take 1 damage, and have 22/23 hp. Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! You hear a shout! A gnoll comes into view. It is wielding a +0 whip. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Slimy green scales grow over part of your body. You regained 5 hp, and now have 27/28 hp. You now have 2/6 mp. Found a ruby potion. Health restored: 28 There is a stone staircase leading up here. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 3/6 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. The foxfire hits the gnoll. The gnoll is burned terribly! The gnoll is severely wounded. You now have 1/6 mp. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll hits you from afar with a +0 halberd. You take 5 damage, and have 23/28 hp. The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you but does no damage. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll is no longer more vulnerable to fire. The gnoll barely misses you. You now have 0/6 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you from afar with a +0 halberd! You climb upwards. Your summoned allies are left behind. There is a stone staircase leading down here. You take 8 damage, and have 15/28 hp. MASSIVE DAMAGE!! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 5 hp, and now have 21/28 hp. MP restored: 6 You start resting. HP restored. Health restored: 28 There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. Found a whip. A ribbon worm comes into view. Found 12 gold pieces. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm's fire resistance burns away. You now have 4/6 mp. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is burned terribly! The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You now have 2/6 mp. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 1/6 mp. Unknown command. The web tears apart. The foxfire hits the ribbon worm! The ribbon worm is burned terribly! You kill the ribbon worm! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 6 You now have 62 gold pieces (gained 12). A dart slug comes into view. A dart slug is nearby! A goblin comes into view. It is wielding a +0 dagger. A frilled lizard comes into view. The dart slug briefly extends its eye-stalks. The frilled lizard hisses angrily. You hit the dart slug. The dart slug is moderately wounded. The goblin shouts! You hit the dart slug. The dart slug is heavily wounded. The dart slug bites you but does no damage. You hit the dart slug. The dart slug is almost dead. You hit the dart slug. You kill the dart slug! An endoplasm comes into view. You hit the goblin. The goblin is severely wounded. You hit the goblin. You kill the goblin! Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 29 You now have 5/6 mp. A hound skeleton comes into view. Items here: ) †††. A ribbon worm comes into view. The foxfire hits the endoplasm. The endoplasm is almost dead. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm misses you. You now have 4/6 mp. You hit the endoplasm. You kill the endoplasm! Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound skeleton. The hound skeleton is lightly damaged. The foxfire hits the hound skeleton. The hound skeleton is moderately damaged. The hound skeleton bites you but does no damage. You now have 4/6 mp. You hit the hound skeleton. The hound skeleton is heavily damaged. The foxfire hits the hound skeleton. The hound skeleton is severely damaged. The foxfire hits the hound skeleton. The hound skeleton is severely damaged. The hound skeleton bites you. You take 2 damage, and have 27/29 hp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound skeleton. You destroy the hound skeleton! Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! You need to enable at least one skill for training. Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You need to enable at least one skill for training. You now have 2/6 mp. You start resting. HP restored. Health restored: 29 You start resting. A bat zombie comes into view. You regained 2 mp, and now have 5/6 mp. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/6 mp. Unknown command. The bat zombie misses you. The foxfire hits the bat zombie. The bat zombie is lightly damaged. The bat zombie barely misses you. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat zombie. The bat zombie is moderately damaged. The bat zombie's fire resistance burns away. The bat zombie hits you but does no damage. The bat zombie closely misses you. You now have 3/6 mp. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat zombie. The bat zombie is burned terribly! You destroy the bat zombie! You now have 1/6 mp. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Items here: ) †††. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm is lightly wounded. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm misses you. You barely miss the ribbon worm. The ribbon worm is moderately wounded. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You now have 1/6 mp. The web tears apart. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. You barely miss the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm closely misses you. Your magical contamination has completely faded away. You hit the ribbon worm. You kill the ribbon worm! Items here: ) ††††. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Found a scroll labelled ZASI KAJUVU. k - a scroll labelled ZASI KAJUVU Terence and 2 gnolls come into view. There are monsters nearby! Unknown command. Unknown command. You see here a +0 whip. A hobgoblin is nearby! A hobgoblin is nearby! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin shouts! You now have 5/6 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! You now have 3/6 mp. Unknown command. You start resting. Your foxfire dissipates! x2 l - an amulet of the acrobat There are no items here. You start putting on your amulet. You continue putting on your amulet of the acrobat. x5 You finish putting on your amulet of the acrobat. You feel ready to tumble and roll out of harm's way. l - an amulet of the acrobat (around neck) You start resting. An adder skeleton comes into view. MP restored: 6 Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder skeleton. The adder skeleton is moderately damaged. The adder skeleton's fire resistance burns away. You now have 4/6 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/6 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder skeleton. The adder skeleton is burned terribly! You destroy the adder skeleton! Training target 3.0 for Fire Magic reached! Your Fire Magic skill increases to level 3! You need to enable at least one skill for training. You now have 0/6 mp. Okay, then. Unknown command. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the jackal. The jackal barks! The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal misses you. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 6 A rat comes into view. The rat closely misses you. You see here a white potion. You hit the rat. You kill the rat! m - a white potion n - a ruby potion Found a stone staircase leading down. Found a stone staircase leading up. There is a stone staircase leading up here. A ball python zombie comes into view. A ball python zombie is nearby! A ball python skeleton and a bat zombie come into view. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python zombie. The ball python zombie is moderately damaged. The ball python zombie's fire resistance burns away. The bat zombie barely misses you. The bat zombie misses you. You now have 4/6 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat zombie. The bat zombie is severely damaged. The bat zombie's fire resistance burns away. The bat zombie hits you but does no damage. The bat zombie closely misses you. The ball python skeleton bites you but does no damage. The ball python skeleton closely misses you. The bat zombie closely misses you. The ball python zombie bites you but does no damage. The ball python zombie barely misses you. You now have 2/6 mp. The bat zombie closely misses you. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat zombie. The bat zombie is burned terribly! You destroy the bat zombie! The ball python zombie is no longer more vulnerable to fire. You now have 0/6 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the ball python skeleton. The ball python skeleton is lightly damaged. You hit the ball python skeleton. The ball python skeleton is heavily damaged. The ball python skeleton closely misses you. The ball python skeleton grabs you. The ball python skeleton constricts you. You hit the ball python skeleton. The ball python skeleton is heavily damaged. The ball python skeleton bites you but does no damage. The ball python skeleton constricts you. You hit the ball python skeleton. You destroy the ball python skeleton! The ball python zombie misses you. The ball python zombie grabs you. The ball python zombie constricts you. You hit the ball python zombie. The ball python zombie is severely damaged. The ball python zombie barely misses you. The ball python zombie constricts you. You hit the ball python zombie. The ball python zombie is almost destroyed. The ball python zombie bites you but does no damage. The ball python zombie constricts you. You take 1 damage, and have 28/29 hp. You hit the ball python zombie. You destroy the ball python zombie! Health restored: 29 You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! Sigmund the Dreaded comes into view. He is wielding a +0 scythe and wearing a +2 robe of fire resistance. Sigmund shouts! Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. Something hits you. You take 2 damage, and have 27/29 hp. You closely miss the hobgoblin. The hobgoblin is severely wounded. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you. You take 2 damage, and have 25/29 hp. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. Something hits you! You take 8 damage, and have 17/29 hp. MASSIVE DAMAGE!! You hit the hobgoblin. You kill the hobgoblin! You have reached level 4! You feel stronger. You regained 4 hp, and now have 21/35 hp. MP restored: 7 Something closely misses you. You see here a hobgoblin corpse. You miss something. You hit something but do no damage. Something hits you. You take 1 damage, and have 20/35 hp. You miss something. You hit something. Something hits you but does no damage. You barely miss something. You hit something but do no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You hit something. You hit something but do no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You take 7 damage, and have 14/35 hp. You closely miss something. Something hits you but does no damage. You closely miss something. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something but do no damage. Something completely misses you. You now have 5/7 mp. Unknown command. Okay, then. Okay, then. You barely miss something. Okay, then. You barely miss something. Something hits you. You take 4 damage, and have 11/35 hp. You barely miss something. You barely miss something. Something hits you but does no damage. You hit something. You closely miss something. Something hits you. You take 1 damage, and have 11/35 hp. You miss something. You hit something but do no damage. You miss something. Something hits you. You closely miss something. You barely miss something. Something completely misses you. You barely miss something. You hit something. Something barely misses you. MP restored: 7 You closely miss something. You hit something. Something hits you but does no damage. You hit something. You miss something. You hear some strange, mumbled words. You are confused. You bump into the rock wall. Something hits you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 5/35 hp. You bump into the rock wall. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/35 hp. Something hits you. You die... #####......# #.........## #.###......# # #.# ###.##..... #.# #..##..... #.# #......... #.# #.###.#### #.# #.# # #@# #.# #†# #.# #{# #<# #.# #.# #.# #.# #.# #.# #.. #.# # ##. #.########.. . #.......8... There were no monsters in sight! Vanquished Creatures A hound skeleton (D:2) An adder skeleton (D:2) 2 ribbon worms (D:2) A dart slug (D:2) 2 ball pythons (D:1) 2 bat zombies (D:2) 2 endoplasms 3 giant cockroaches (D:1) 6 goblins 3 hobgoblins 4 jackals A quokka (D:1) A ball python skeleton (D:2) A ball python zombie (D:2) 4 bats (D:1) 2 frilled lizards 3 kobolds (D:1) 3 rats 42 creatures vanquished. Vanquished Creatures (others) 66 foxfires 66 creatures vanquished. Grand Total: 108 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 76 | D:1 | Reached skill level 1 in Fighting 234 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 234 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 394 | D:1 | Learned a level 2 spell: Scorch 602 | D:1 | Found Geitosuq's Antique Weapon Shoppe. 1090 | D:2 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 1090 | D:2 | Reached XP level 3. HP: 27/28 MP: 2/6 1460 | D:2 | Noticed Terence 1741 | D:2 | Noticed Sigmund 1750 | D:2 | Reached XP level 4. HP: 21/35 MP: 7/7 1779 | D:2 | HP: 5/35 [something (7)] 1781 | D:2 | HP: 2/35 [something (4)] 1782 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_rooms, serial_shops, shop, minmay_heptomino_d4 D:2: layout_loops_ring, serial_undead, serial_undead_e, serial_undead_c, serial_undead_a, serial_undead_b, chequers_serial_rivers_micro_c, guppyfry_early_orc_mine, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.0 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fire Magic | 3 | 3.1 Spellcasting | | 2.0 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Short sword | 59 | 27 || 86 Cast: Foxfire | 38 | || 38 Scorch | 19 | 1 || 20 Use: Scroll | 1 | || 1 Armour: Robe | 33 | 12 || 45 Dodge: Dodged | 47 | 5 || 52