Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 11409677668956873707 324 bayes525 the Conjurer (level 6, -3/47 HPs) Began as a Demonspawn Fire Elementalist on Feb 2, 2024. Slain by Grinder (4 damage) ... on level 3 of the Dungeon. The game lasted 00:11:34 (3775 turns). bayes525 the Conjurer (DsFE) Turns: 3775, Time: 00:11:35 Health: -3/47 AC: 5 Str: 8 XL: 6 Next: 23% Magic: 1/9 EV: 12 Int: 18 God: Gold: 172 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . a - +0 dagger (venom) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . q - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: horns 2, yellow scales 1, demonic magic 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) l - a +4 flail w - a +0 dagger of speed Missiles g - 21 stones k - 5 javelins u - 5 boomerangs Armour c - a +0 robe (worn) f - a +0 ring mail h - a +0 leather armour q - a +0 pair of gloves (worn) Jewellery p - a ring of flight Scrolls e - a scroll of torment i - a scroll of vulnerability {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of amnesia {unknown} r - a scroll of immolation {unknown} v - a scroll of identify {unknown} x - 2 scrolls of enchant armour {unknown} Potions b - 2 potions of magic d - a potion of degeneration {unknown} j - a potion of haste {unknown} m - a potion of ambrosia {unknown} s - a potion of enlightenment {unknown} t - 2 potions of curing {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 3.9 Conjurations - Level 2.6 Fire Magic - Level 3.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 22% 2d5 9% 2 c - Stone Arrow Conj/Erth 28% 3d8 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 64% 1d6 3% 1 Sandblast Erth 24% 2d8 5% 1 Passwall Erth 12% N/A 16% 3 Blink Tloc 2% N/A 26% 2 Call Imp Summ 2% N/A 26% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Summon Ice Beast Ice/Summ 1% N/A 47% 3 Tukima's Dance Hex 1% N/A 47% 3 Brom's Barrelling Bould Conj/Erth 14% 2d4 41% 4 Flame Wave Conj/Fire 13% 2d6 43% 4 Passage of Golubria Tloc 1% N/A 87% 4 Summon Mana Viper Hex/Summ 1% N/A 99% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 99% 5 Monstrous Menagerie Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 2 transporters, Grinder; Rem's ghost, amateur OpSh Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You are partially covered in yellow scales. (AC +2) Spells you cast may paralyse nearby enemies. Message History You hit the dart slug. The dart slug is severely wounded. The dart slug barely misses you. You barely miss the dart slug. The dart slug is almost dead. You kill the dart slug! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 29 You start waiting. Done waiting. You see here a dart slug corpse. A gnoll comes into view. It is wielding a +0 spear. Found a stone staircase leading down. A gnoll is nearby! Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 5/6 mp. Your foxfire dissipates! The foxfire hits the gnoll. The gnoll is moderately wounded. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 4/6 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 3/6 mp. Your foxfire dissipates! The foxfire hits the gnoll but does no damage. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll. The gnoll is severely wounded. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The gnoll hits you from afar with a +0 spear. You take 1 damage, and have 28/29 hp. You now have 2/6 mp. Your foxfire dissipates! The foxfire hits the gnoll. The gnoll is almost dead. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The gnoll hits you from afar with a +0 spear. You take 2 damage, and have 26/29 hp. You now have 1/6 mp. Your foxfire dissipates! The foxfire hits the gnoll. You kill the gnoll! Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! You need to enable at least one skill for training. Okay, then. Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. HP restored. Health restored: 29 You start resting. Magic restored. MP restored: 6 Things that are here: a +0 spear; a gnoll corpse A gnoll comes into view. It is wielding a +0 flail. Things that are here: a +0 spear; a gnoll corpse Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 5/6 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. You now have 4/6 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll but does no damage. The gnoll is almost dead. You now have 3/6 mp. Unknown command. The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll. You kill the gnoll! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You need to enable at least one skill for training. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Things that are here: a +0 flail; a gnoll corpse Things that are here: a +0 spear; a gnoll skeleton A gnoll comes into view. It is wielding a +4 flail. Throw: 8 stones Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +4 flail (asleep, 98% to hit) You throw a stone. The stone completely misses the gnoll. A gnoll comes into view. It is wielding a +0 flail. Unknown command. Throw: 7 stones Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +4 flail (wandering, hasn't noticed you, 58% to hit) You throw a stone. The stone closely misses the gnoll. Things that are here: a +0 spear; a gnoll skeleton Things that are here: a +0 flail; a gnoll corpse Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 5/6 mp. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. You now have 4/6 mp. Unknown command. The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll. The gnoll is severely wounded. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! Malevolent energies surge around you. You hear a shout! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... The horns on your head grow some more. Health restored: 35 You now have 2/7 mp. You start resting. A gnoll is nearby! A gnoll is nearby! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The gnoll shouts! You now have 1/7 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. You now have 0/7 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Your foxfire dissipates! Your foxfire dissipates! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll looks as sick as possible! The gnoll is severely wounded. The gnoll misses you. You barely miss the gnoll. You headbutt the gnoll. You kill the gnoll! Your Conjurations skill increases to level 2! You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. Things that are here: a +4 flail; a +0 flail; a gnoll skeleton l - a +4 flail Things that are here: a +0 spear; a gnoll skeleton There is a stone staircase leading down here. An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 6/7 mp. You hit the endoplasm. You headbutt the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You take 1 damage, and have 34/35 hp. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You take 4 damage, and have 30/35 hp. You hit the endoplasm. You headbutt the endoplasm. You kill the endoplasm! You start resting. Magic restored. MP restored: 7 You start resting. HP restored. Health restored: 35 Unknown command. You open the door. There is an open door here. You open the door. Found an escape hatch in the ceiling. Found a stone staircase leading down. There is an open door here. Found a grey potion. An adder comes into view. Found a mace. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 6/7 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 5/7 mp. The adder hisses angrily. The foxfire hits the adder. The adder is moderately wounded. The foxfire hits the adder. The adder is heavily wounded. Your foxfire dissipates! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. Your foxfire dissipates! You now have 4/7 mp. The foxfire hits the adder. The adder is almost dead. Your foxfire dissipates! You closely miss the adder. Your headbutt misses the adder. The adder is almost dead. The adder bites you. x2 You are poisoned. The adder poisons you! You take 7 damage, and have 28/35 hp. You hit the adder. You kill the adder! You feel sick. You start resting. You feel sick. x4 You are no longer poisoned. You take 3 damage, and have 25/35 hp. You start resting. Magic restored. You regained 4 hp, and now have 29/35 hp. MP restored: 7 You start resting. HP restored. Health restored: 35 m - a grey potion You see here a +0 short sword. g - 13 stones (gained 7) You see here a +0 dagger. You see here a +0 short sword. You now have 97 gold pieces (gained 6). There is an escape hatch in the ceiling here. There is a stone staircase leading down here. You see here an adder corpse. You open the door. There is an open door here. A hobgoblin comes into view. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/7 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 7 An adder comes into view. The hobgoblin shouts! The adder hisses angrily. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 6/7 mp. Your foxfire dissipates! The foxfire hits the hobgoblin. You kill the hobgoblin! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is severely wounded. The adder's fire resistance burns away. Malevolent energies surge around you. The adder completely misses you. You now have 4/7 mp. You hit the adder but do no damage. The adder is poisoned. Your headbutt misses the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You take 4 damage, and have 31/35 hp. You hit the adder but do no damage. The adder looks as sick as possible! The adder is severely wounded. You feel sick. The adder completely misses you. You take 1 damage, and have 30/35 hp. You barely miss the adder. You headbutt the adder, but do no damage. The adder is severely wounded. You feel sick. The adder misses you. You take 1 damage, and have 29/35 hp. You barely miss the adder. The adder is almost dead. You feel sick. The adder is no longer more vulnerable to fire. The adder bites you. x2 You take 4 damage, and have 25/35 hp. You hit the adder but do no damage. The adder looks as sick as possible! Your headbutt misses the adder. The adder is almost dead. You feel sick. You are no longer poisoned. The adder bites you but does no damage. You take 1 damage, and have 24/35 hp. You kill the adder! You start resting. Magic restored. You regained 5 hp, and now have 29/35 hp. MP restored: 7 You start resting. HP restored. Health restored: 35 You start waiting. Done waiting. You now have 100 gold pieces (gained 3). You open the door. Found a stone staircase leading up. There is an open door here. You see here a hobgoblin corpse. There is an open door here. Found a stone staircase leading up. Found a scroll labelled MOCEFE REMP. You now have 110 gold pieces (gained 10). n - a scroll labelled MOCEFE REMP Found a chain mail. You now have 114 gold pieces (gained 4). You see here a +0 chain mail. o - a scroll labelled RYKIATTARPHU p - a ring of flight There is an open door here. There is a stone staircase leading up here. An endoplasm comes into view. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! Malevolent energies surge around you. You now have 5/7 mp. You start resting. Magic restored. MP restored: 7 There's nothing to open nearby. Done exploring. Done exploring. Done exploring. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! The kobold shouts! Found a plate armour, 10 gold pieces, a book of Beasts and a pair of gloves. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. The kobold is severely wounded. The kobold's fire resistance burns away. Malevolent energies surge around you. The kobold throws a stone. The stone barely misses you. You now have 5/7 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. The kobold is burned terribly! You kill the kobold! Malevolent energies surge around you. You now have 3/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. You hear the slow rusting of a very distant drain. Okay, then. Okay, then. Unknown command. Found 11 gold pieces. You see here a +0 plate armour. You now have 124 gold pieces (gained 10). Found 4 large rocks. Found a robe. You pick up a book of Beasts and begin reading... You add the spells Summon Ice Beast, Summon Mana Viper and Monstrous Menagerie to your library. Found a scroll labelled EGGEAF MODOTEA. You see here a +0 pair of gloves. You see here a +0 pair of gloves. q - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. You now have 135 gold pieces (gained 11). Found 5 stones. Found a robe. Found a transporter. Rem's ghost turns its malevolent gaze towards you. The ball python hisses angrily. Found a glowing cyan potion. r - a scroll labelled EGGEAF MODOTEA Found 6 gold pieces. g - 18 stones (gained 5) You now have 141 gold pieces (gained 6). Found a robe. Found a stone staircase leading up. Found a stone staircase leading down. A rat comes into view. You see here a glowing cyan potion. A rat is nearby! A rat is nearby! s - a glowing cyan potion The rat squeaks loudly. Found 2 bubbling purple potions. Found a stone staircase leading up. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 6/7 mp. Unknown command. The foxfire hits the rat. You kill the rat! You hear the slow rusting of a drain nearby. Your foxfire dissipates! You start resting. Magic restored. MP restored: 7 You start waiting. You hear the rusting of a drain nearby. There is a stone staircase leading up here. The endoplasm quivers. Found 5 boomerangs. t - 2 bubbling purple potions A goblin comes into view. It is wielding a +0 dagger. You see here 5 boomerangs. u - 5 boomerangs Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! Malevolent energies surge around you. You now have 5/7 mp. Unknown command. You start resting. Rem's ghost turns its malevolent gaze towards you. The kobold shouts! You hear an angry hiss. Rem's ghost says, "You must not succeed where I failed!" Rem's ghost wails, "You will never get the ORB!" Magic restored. MP restored: 7 The endoplasm jiggles. Found a transporter. You see here a +0 dagger. Found a scroll labelled GAER GONWAL. The ball python hisses angrily. The jelly jiggles. Found 9 gold pieces. Found 18 gold pieces. e - 2 scrolls labelled GAER GONWAL (gained 1) You hear the rusting of a very distant drain. Found a scroll labelled TOFEPL VUYR. v - a scroll labelled TOFEPL VUYR You hear the brisk rusting of a very distant drain. There is a stone staircase leading down here. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! Sigmund is nearby! Okay, then. Throw: 5 javelins Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (50% to hit) You throw a javelin. The javelin pierces through Sigmund. Sigmund is lightly wounded. Sigmund gestures at you while chanting. You are confused. Unknown command. Non-targeted confused throw: 4 javelins Press: ? - help, Dir - look around, f - activate You throw a javelin. Unknown command. Unknown command. You're too confused to cast spells. You bump into the rock wall. Sigmund hits you from afar with a +0 scythe. You take 5 damage, and have 30/35 hp. You're too confused to move! You bump into the rock wall. You feel less confused. Sigmund completely misses you. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Sigmund. Sigmund is moderately wounded. Sigmund's fire resistance burns away. Malevolent energies surge around you. Sigmund closely misses you. You now have 5/7 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Sigmund. Sigmund is burned terribly! Sigmund is moderately wounded. Malevolent energies surge around you. You now have 3/7 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Sigmund. Sigmund is burned terribly! Sigmund is severely wounded. Malevolent energies surge around you. Sigmund gestures at you while chanting. The magic dart hits you! You take 8 damage, and have 23/35 hp. MASSIVE DAMAGE!! You now have 1/7 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Sigmund attacks as he pursues you! Sigmund misses you. You see here a javelin. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Throw: 3 javelins Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, more vulnerable to fire, 50% to hit) You throw a javelin. The javelin closely misses Sigmund. Sigmund hits you from afar with a +0 scythe! You take 10 damage, and have 13/35 hp. MASSIVE DAMAGE!! Unknown command. As you read the scroll labelled GAER GONWAL, it crumbles to dust. Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * Sigmund convulses! It was a scroll of torment. Sigmund giggles. "Time to reap what you sow." Sigmund barely misses you. You take 5 damage, and have 8/35 hp. Okay, then. Okay, then. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Okay, then. Okay, then. Sorry, you're not good enough to have a special ability. Unknown command. Okay, then. Magic courses through your body. MP restored: 7 Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Sigmund. Sigmund is burned terribly! Sigmund is almost dead. Malevolent energies surge around you. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/35 hp. You now have 5/7 mp. Unknown command. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Sigmund. Sigmund is burned terribly! You kill Sigmund! Malevolent energies surge around you. Training target 3.0 for Conjurations reached! Your Conjurations skill increases to level 3! You need to enable at least one skill for training. Training target 3.0 for Earth Magic reached! Your Earth Magic skill gained 3 levels and is now at level 3! You need to enable at least one skill for training. You have reached level 5! Your demonic ancestry asserts itself... Yellow scales grow over part of your body. You have reached level 6! Your demonic ancestry asserts itself... Your magic grows more menacing. You regained 2 hp, and now have 5/47 hp. You now have 3/9 mp. You start resting. You hear the brisk rusting of a distant drain. You regained 6 hp, and now have 11/47 hp. You regained 3 mp, and now have 6/9 mp. You start resting. Magic restored. You regained 7 hp, and now have 18/47 hp. MP restored: 9 You start resting. You hear the brisk rusting of a distant drain. You regained 6 hp, and now have 24/47 hp. You start resting. You hear the quick rusting of a distant drain. You regained 14 hp, and now have 38/47 hp. You start resting. HP restored. Health restored: 47 k - 3 javelins (gained 1) Things that are here: a +0 scythe; a +0 robe; the human corpse of Sigmund k - 5 javelins (gained 2) Found a club. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Found an escape hatch in the ceiling. You hear the quick rusting of a distant drain. Found 6 gold pieces. Found a stone staircase leading down. Found a dagger. There is a stone staircase leading down here. Found a robe. You now have 147 gold pieces (gained 6). An orc comes into view. It is wielding a +0 dagger of speed. Found 3 stones and 16 gold pieces. An orc is nearby! A bat comes into view. Found Great Wizards, Vol. VII. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc shouts! The orc is heavily wounded. The orc's fire resistance burns away. Malevolent energies surge around you. You now have 7/9 mp. A giant cockroach comes into view. The bat hits you but does no damage. The orc barely misses you. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. The orc hits you with a +0 dagger of speed. The orc hits you but does no damage. You take 2 damage, and have 45/47 hp. You now have 5/9 mp. Unknown command. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! Malevolent energies surge around you. The bat suddenly stops moving! You now have 3/9 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 2/9 mp. Unknown command. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the bat. The bat is moderately wounded. The foxfire hits the bat. You kill the bat! You now have 1/9 mp. Unknown command. The foxfire hits the giant cockroach but does no damage. The foxfire hits the giant cockroach. The giant cockroach is lightly wounded. The giant cockroach barely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The giant cockroach suddenly stops moving! Health restored: 47 Unknown command. Unknown command. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The helpless giant cockroach fails to defend itself. You hit the giant cockroach. You kill the giant cockroach! Your magical contamination has completely faded away. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. You hear the rapid rusting of a drain very nearby. You start resting. You hear the rapid rusting of a drain very nearby. You regained 6 mp, and now have 8/9 mp. You start resting. Magic restored. MP restored: 9 Things that are here: a +0 dagger of speed; a +0 leather armour; an orc corpse w - a +0 dagger of speed You now have 163 gold pieces (gained 16). g - 21 stones (gained 3) You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent Unravelling to your library. You hear the rapid rusting of a drain. You hear the drain falling apart. The walls and floor vibrate strangely for a moment. A ribbon worm, a giant cockroach and 2 rats come into view. The rat squeaks loudly. x2 There are monsters nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 8/9 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the rat. You kill the rat! You now have 7/9 mp. Unknown command. The foxfire hits the rat. You kill the rat! The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. The giant cockroach waves its antennae. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm is engulfed in a cloud of scalding steam. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You now have 6/9 mp. Unknown command. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. You kill the ribbon worm! Malevolent energies surge around you. The giant cockroach suddenly stops moving! You now have 4/9 mp. Unknown command. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach's fire resistance burns away. Malevolent energies surge around you. The giant cockroach is engulfed in a cloud of scalding steam. You kill the giant cockroach! You now have 2/9 mp. Unknown command. Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 9 The web tears apart. You enter the shallow water. Moving in this stuff is going to be slow. You see here a ribbon worm corpse. There is a collapsed entrance here. You can't go down here! You enter the shallow water. Moving in this stuff is going to be slow. You now have 172 gold pieces (gained 9). x - 2 scrolls labelled YMUGGU ZIENN A hobgoblin comes into view. Found 16 gold pieces and a flail. A goblin comes into view. It is wielding a +0 dagger. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. You now have 8/9 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the hobgoblin. You kill the hobgoblin! You now have 7/9 mp. The foxfire hits the goblin. The goblin is moderately wounded. The goblin shouts! The foxfire hits the goblin. You kill the goblin! Your foxfire dissipates! A hobgoblin comes into view. A hobgoblin is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The hobgoblin shouts! You now have 6/9 mp. The foxfire hits the hobgoblin. The hobgoblin is almost dead. The foxfire hits the hobgoblin but does no damage. The hobgoblin is almost dead. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the hobgoblin. You kill the hobgoblin! A bombardier beetle comes into view. The foxfire hits the bombardier beetle but does no damage. Found an escape hatch in the floor. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (81% to hit) You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/9 mp. Unknown command. Casting: Stone Arrow (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (81% to hit) You miscast Stone Arrow. Nothing appears to happen. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You now have 0/9 mp. Unknown command. You shake off some of the fire as you move. The liquid fire burns you! You take 6 damage, and have 41/47 hp. You shake off some of the fire as you move. The liquid fire burns you! You take 6 damage, and have 35/47 hp. You shake off the liquid fire. Your magical contamination has completely faded away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 47 You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You climb downwards. Level annotation: 2 transporters, Rem's ghost, amateur OpSh There is a stone staircase leading up here. A bombardier beetle is nearby! Casting: Stone Arrow (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (81% to hit) The stone arrow hits the bombardier beetle!! You kill the bombardier beetle! Malevolent energies surge around you. You now have 6/9 mp. Unknown command. You start resting. The ball python hisses angrily. Magic restored. MP restored: 9 You start waiting. Done waiting. You see here a +0 dagger. The endoplasm quivers. Grinder comes into view. Grinder moves out of view. You see here 16 gold pieces. Casting: Stone Arrow (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Grinder Aim: Grinder (wandering, hasn't noticed you, 64% to hit) The stone arrow misses Grinder. Malevolent energies surge around you. Grinder gestures at you. Pain shoots through your body! You take 6 damage, and have 41/47 hp. You now have 6/9 mp. Unknown command. Casting: Stone Arrow (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (64% to hit) The stone arrow hits Grinder! Grinder is heavily wounded. Malevolent energies surge around you. Grinder suddenly stops moving! You now have 3/9 mp. Unknown command. Casting: Stone Arrow (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (heavily wounded, paralysed, 100% to hit) The stone arrow hits Grinder! Grinder is almost dead. Malevolent energies surge around you. You now have 0/9 mp. Unknown command. Casting: Stone Arrow (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Grinder is no longer paralysed. Grinder hits you. You writhe in agony. You take 7 damage, and have 35/47 hp. You hit Grinder. Your headbutt misses Grinder. Grinder is almost dead. Grinder blinks! You see here a +0 dagger. Casting: Stone Arrow (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Grinder gestures at you. You suddenly lose the ability to move! Grinder blinks! Grinder gestures at you. You shrug off the repeated paralysis! Grinder gestures at you. Pain shoots through your body! You can move again. You take 2 damage, and have 34/47 hp. Grinder gestures at you. Pain shoots through your body! You take 7 damage, and have 27/47 hp. Casting: Stone Arrow (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Stone Arrow (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Stone Arrow (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Stone Arrow (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 14/47 hp. MASSIVE DAMAGE!! You now have 0/9 mp. Unknown command. The foxfire hits Grinder but does no damage. Grinder is severely wounded. The foxfire hits Grinder. Grinder is almost dead. Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * You can move again. You take 12 damage, and have 2/47 hp. MASSIVE DAMAGE!! You hit Grinder but do no damage. Grinder is almost dead. Grinder closely misses you. Okay, then. Okay, then. You aren't carrying any items that you can evoke. You hit Grinder. Your headbutt misses Grinder. Grinder is almost dead. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. You die... Grinder says, "Hey, I wasn't done torturing you yet!" ............##.# ....).......##.# .....#......##.# .###........##.###### .# ##...............## .###.....####..^.....## .##.......##..........# .##.......##.....5....# ..........##.÷..@.....# ####.....###..$....)..# #.......##..........# #.......###......÷.## #.......##...)......# ##.....###.>........# ##...## #..........# ##### #..........# #..........# You could see Grinder. Vanquished Creatures Sigmund (D:3) A bombardier beetle (D:3) 4 gnolls (D:2) 2 adders (D:2) 2 dart slugs 2 ribbon worms An orc (D:3) 7 endoplasms 4 giant cockroaches 5 goblins 4 hobgoblins 4 jackals (D:1) 4 ball pythons A bat (D:3) 2 frilled lizards 5 kobolds 4 rats 53 creatures vanquished. Vanquished Creatures (others) 121 foxfires 121 creatures vanquished. Grand Total: 174 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 105 | D:1 | Reached skill level 1 in Fighting 408 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 408 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 683 | D:1 | You fall into a shaft and drop 1 floor! 958 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 958 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/6 1464 | D:2 | Learned a level 2 spell: Scorch 1703 | D:2 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 1703 | D:2 | Reached XP level 4. HP: 35/35 MP: 2/7 2723 | D:3 | Found a transporter. 2723 | D:3 | Noticed Rem's ghost (amateur OpSh) 2833 | D:3 | Found a transporter. 2913 | D:3 | Noticed Sigmund 2927 | D:3 | HP: 3/35 [Sigmund/+0 scythe (5)] 2928 | D:3 | Killed Sigmund 2929 | D:3 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 2929 | D:3 | Reached XP level 5. HP: 4/41 MP: 3/8 2929 | D:3 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 2929 | D:3 | Reached XP level 6. HP: 5/47 MP: 3/9 3100 | D:3 | Learned a level 3 spell: Stone Arrow 3753 | D:3 | Noticed Grinder 3764 | D:3 | Paralysed by Grinder for 5 turns 3772 | D:3 | Paralysed by Grinder for 2 turns 3773 | D:3 | HP: 2/47 [Grinder (6)] 3775 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_cross D:2: layout_basic D:3: layout_rooms, portal_sewer_entry_b, gammafunk_ghost_arena, uniq_sigmund, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.0 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Conjurations | 3 | 3.9 Earth Magic | 3 | 3.0 Spellcasting | | 2.0 Fire Magic | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 26 | 17 || 43 Headbutt | 2 | 4 || 6 Throw: Stone | 2 | || 2 Javelin | | 3 || 3 Cast: Foxfire | 54 | 18 || 72 Scorch | 1 | 14 || 15 Stone Arrow | | 4 || 4 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Stab: Paralysed | | 1 || 1 Armour: Robe | 13 | 18 || 31 Dodge: Dodged | 15 | 13 || 28