Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 6802797947253046612 354 bayes525 the Conjurer (level 6, 0/36 HPs) Began as a Deep Elf Conjurer on Aug 15, 2024. Was an Initiate of Ru. Succumbed to a hornet's poison ... while paralysed by a hornet ... on level 4 of the Dungeon. The game lasted 00:15:40 (6007 turns). bayes525 the Conjurer (Deep Elf Conjurer) Turns: 6007, Time: 00:15:41 Health: 0/36 AC: 4 Str: 10 XL: 6 Next: 35% Magic: 3/12 EV: 2 Int: 25 God: Ru [......] Gold: 175 SH: 0 Dex: 13 Spells: 2/11 levels left rFire . . . a - +1 dagger (flame) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . u - +1 hat {Stlth+} rElec . (no cloak) rCorr . i - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth +++ l - +6 ring of strength HPRegen 0.26/turn q - ring of see invisible MPRegen 0.13/turn %: no passive effects @: paralysed, lethally poisoned (0 -> -9), slowed A: no striking features a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Ru. Ru was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 175 gold pieces. Inventory: Hand Weapons a - a +1 dagger of flaming (weapon) b - a +0 sling Missiles g - 4 large rocks Armour c - a +0 robe (worn) i - a +0 pair of gloves (worn) u - a +1 hat of stealth (worn) w - a +0 ring mail Jewellery l - a +6 ring of strength (left hand) q - a ring of see invisible (right hand) Talismans m - a beast talisman Scrolls j - a scroll of blinking {unknown} n - 2 scrolls of teleportation {unknown} s - a scroll of brand weapon {unknown} t - a scroll of amnesia {unknown} v - a scroll of butterflies {unknown} y - a scroll of fog {unknown} z - a scroll of poison {unknown} Potions d - a potion of enlightenment e - a potion of magic f - 2 potions of heal wounds h - 2 potions of mutation k - 2 potions of degeneration o - a potion of resistance p - 2 potions of might r - a potion of attraction {unknown} x - a potion of ambrosia {unknown} Skills: + Level 2.4 Fighting - Level 3.0 Dodging - Level 4.0 Stealth - Level 3.0 Spellcasting - Level 5.0 Conjurations - Level 3.2 Translocations - Level 3.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 B - Blink Tloc 38% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 6% N/A 16% 2 Sublimation of Blood Necr 3% N/A 16% 2 Dazzling Flash Conj/Hex 32% N/A 11% 3 Mephitic Cloud Conj/Alch/Air 17% N/A 11% 3 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 19% 4 Petrify Alch/Erth 11% N/A 47% 4 Irradiate Conj/Alch 11% 3d15 47% 5 Curse of Agony Necr 3% N/A 95% 5 Silence Hex/Air 1% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian The Shining One Annotations: D:4 3 runed translucent doors, exclusions: 3 doors and ogre, jimmypageman's ghost, amateur HOFi D:5 Sigmund Message History Found a fizzy brown potion. You now have 53 gold pieces (gained 13). Found a stone staircase leading down. Found a pair of gloves. p - 2 fizzy brown potions (gained 1) You see here a +0 pair of gloves. You see here a +0 pair of gloves. i - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. A giant cockroach comes into view. Welcome back, bayes525 the Deep Elf Conjurer. Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (wandering, hasn't noticed you, 100% to hit) The magic dart hits the giant cockroach but does no damage. You now have 8/9 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. The giant cockroach is almost dead. You now have 7/9 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (almost dead, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You now have 6/9 mp. You start resting. Magic restored. MP restored: 9 Found a helmet. You see here a giant cockroach corpse. Found 7 gold pieces. Found a scroll of identify. You see here a +0 helmet. Okay, then. r - a +0 helmet You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. Unknown command. Found a scroll of identify. You now have 60 gold pieces (gained 7). s - a scroll of identify Found a scroll labelled CEYSYN TUBEUV and a scroll labelled CALOLINLUSOO. Found 8 stones. s - 2 scrolls of identify (gained 1) Found 13 gold pieces. t - a scroll labelled CALOLINLUSOO As you read the scroll of identify, it crumbles to dust. p - 2 potions of might As you read the scroll of identify, it crumbles to dust. o - a potion of resistance Okay, then. You now have 73 gold pieces (gained 13). s - a scroll labelled CEYSYN TUBEUV You open the door. There is an open door here. An adder comes into view. An adder is nearby! An adder is nearby! A hobgoblin, a sleepcap and a quokka come into view. The adder hisses angrily. The adder barely misses you. You closely miss the adder. The adder bites you but does no damage. You hit the adder but do no damage. The hobgoblin shouts! You hear an angry hiss. The adder completely misses you. Natasha, Servant of Life and Death comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the adder! The adder is almost dead. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The adder bites you. The adder bites you but does no damage. You take 3 damage, and have 16/19 hp. You now have 7/9 mp. The searing ray hits the adder. You kill the adder! The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the quokka! You kill the quokka! Your Translocations skill increases to level 2! You have reached level 4! You feel clever. You regained 5 hp, and now have 21/24 hp. You now have 6/10 mp. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the hobgoblin. You kill the hobgoblin! The sleepcap completely misses you. You now have 5/10 mp. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. Natasha mumbles some strange words. The sleepcap releases spores at you but does no damage. You now have 4/10 mp. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. Natasha mumbles some strange words. The sleepcap releases spores at you! You wake up. You take 11 damage, and have 10/24 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray misses Natasha. The searing ray hits the cerulean imp. The cerulean imp is moderately wounded. (Press . to maintain the ray.) The sleepcap misses you. You now have 2/10 mp. The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. The searing ray hits Natasha. Natasha is moderately wounded. The searing ray hits the cerulean imp! The cerulean imp is almost dead. The sleepcap misses you. You now have 1/10 mp. The searing ray hits the sleepcap! You destroy the sleepcap! The searing ray hits Natasha! Natasha is severely wounded. The searing ray misses the cerulean imp. Training target 3.0 for Translocations reached! Your Translocations skill increases to level 3! You need to enable at least one skill for training. The searing ray hits Natasha! You kill Natasha! Natasha screams in pain as she dies! The cerulean imp disappears in a puff of smoke! x2 You finish channelling your searing ray. Training target 4.0 for Stealth reached! Your Stealth skill increases to level 4! You need to enable at least one skill for training. You now have 0/10 mp. You start resting. HP restored. Health restored: 24 You regained 6 mp, and now have 6/10 mp. You start resting. Magic restored. MP restored: 10 Okay, then. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Okay, then. Found a scroll labelled RAIGO RERE. Found a glowing hat. Things that are here: a hobgoblin corpse; a quokka corpse n - 2 scrolls labelled RAIGO RERE (gained 1) You see here a +1 hat of stealth. u - a +1 hat of stealth You start removing your armour. You continue taking off your +0 helmet. x4 You finish taking off your +0 helmet. You start putting on your armour. You continue putting on your +1 hat of stealth. x5 You finish putting on your +1 hat of stealth. You feel stealthy. You drop a +0 helmet. There is an open door here. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! The helpless goblin fails to defend itself. You puncture the goblin! You burn the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Found a potion of heal wounds. f - 2 potions of heal wounds (gained 1) You open the door. There is an open door here. There is an open door here. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! The kobold shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (100% to hit) The magic dart hits the kobold but does no damage. The kobold throws a stone. The stone hits you. You take 1 damage, and have 23/24 hp. You now have 9/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (100% to hit) The magic dart hits the kobold but does no damage. You now have 8/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (74% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You now have 6/10 mp. Health restored: 24 You now have 5/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You start waiting. Done waiting. There is an open door here. Things that are here: a +0 short sword; 3 stones Found a sedimented purple potion. r - a sedimented purple potion Found a sling. You see here a +0 sling. Found 17 gold pieces. Found a scroll of identify. Found a stone staircase leading down. You now have 90 gold pieces (gained 17). Found a ring mail. There is a stone staircase leading down here. v - a scroll of identify You see here a +0 ring mail. w - a +0 ring mail Found 8 stones. You see here 8 stones. You open the door. There is an open door here. You see here 8 stones. h - 2 potions of mutation (gained 1) 3 gnolls come into view. Found 15 gold pieces. The gnoll shouts! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! x2 You now have 9/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You now have 7/10 mp. The searing ray misses the gnoll. You now have 6/10 mp. The searing ray hits the gnoll! You kill the gnoll! You have reached level 5! Health restored: 28 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You now have 4/11 mp. The searing ray hits the gnoll! You kill the gnoll! Your Alchemy skill increases to level 1! You now have 3/11 mp. The searing ray hits the gnoll. The gnoll is heavily wounded. You now have 2/11 mp. The searing ray misses the gnoll. You finish channelling your searing ray. You now have 1/11 mp. The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You take 4 damage, and have 24/28 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You now have 0/11 mp. You start resting. HP restored. Health restored: 28 You regained 2 mp, and now have 2/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You see here a +0 whip. Things that are here: a +0 spear; a gnoll corpse You now have 105 gold pieces (gained 15). You open the door. There is an open door here. Found a sedimented black potion. k - 2 sedimented black potions (gained 1) You open the door. There is an open door here. There is an open door here. Found a stone staircase leading down. You open the door. There is an open door here. x - a sedimented dark potion You now have 118 gold pieces (gained 13). You open the door. Found a glowing golden altar of the Shining One. There is an open door here. There is a glowing golden altar of the Shining One here. You kneel at the altar of the Shining One. The Shining One welcomes you! There is an open door here. Found a stone staircase leading up. A quokka comes into view. Okay, then. Unknown command. Okay, then. Okay, then. You have 118 gold pieces. Unknown command. Char dumped successfully. Unknown command. You are illuminated by a small divine halo. You are glowing. Your movement speed is average. Your attack delay is about 1.0. Your damage rating with your +1 dagger of flaming is about 5 (Base 4 x 107% (Dex) x 100% (Skill) + 1 (Ench)). Your base attributes are Str 4, Int 25, Dex 13. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka! You kill the quokka! You now have 10/11 mp. You start resting. Magic restored. MP restored: 11 You see here a quokka corpse. Natasha, Servant of Life and Death comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (wandering, hasn't noticed you, 100% to hit) The magic dart hits Natasha. Natasha is moderately wounded. Natasha hisses angrily. Natasha casts a spell. You now have 10/11 mp. The cerulean imp shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Natasha The searing ray hits Natasha. Natasha is moderately wounded. (Press . to maintain the ray.) You now have 8/11 mp. The searing ray hits Natasha! Natasha is almost dead. The searing ray hits the cerulean imp! The cerulean imp is severely wounded. Natasha mumbles some strange words. You now have 7/11 mp. The searing ray hits Natasha. You kill Natasha! The Shining One accepts your kill. Natasha growls in agony! The cerulean imp disappears in a puff of smoke! x2 Your Alchemy skill increases to level 2! You now have 6/11 mp. You finish channelling your searing ray. You now have 5/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Natasha, Servant of Life and Death comes into view. Natasha is nearby! Natasha is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (wandering, hasn't noticed you, 74% to hit) The searing ray hits Natasha! Natasha is heavily wounded. Natasha hisses angrily. (Press . to maintain the ray.) You now have 9/11 mp. The searing ray hits Natasha! You kill Natasha! The Shining One accepts your kill. You feel Natasha's spirit has finally been put to rest. You now have 8/11 mp. You now have 7/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You start waiting. Done waiting. There is an open door here. You see here 7 stones. There is a stone staircase leading down here. There is an open door here. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you with a +0 spear! You take 7 damage, and have 21/28 hp. MASSIVE DAMAGE!! You hit the gnoll. You burn the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear. You take 4 damage, and have 17/28 hp. You completely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear. You take 5 damage, and have 12/28 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 flail. You hear a shout! x2 Training target 3.0 for Alchemy reached! Your Alchemy skill increases to level 3! You need to enable at least one skill for training. You now have 9/11 mp. You now have 8/11 mp. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You now have 7/11 mp. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll barely misses you. You now have 6/11 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 7/28 hp. MASSIVE DAMAGE!! You now have 4/11 mp. The searing ray hits the gnoll! You kill the gnoll! You now have 3/11 mp. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You regained 11 hp, and now have 22/28 hp. MP restored: 11 You start resting. HP restored. Health restored: 28 You climb downwards. There is a stone staircase leading up here. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! The gnoll barely misses you. You barely miss the gnoll. The gnoll misses you. You barely miss the gnoll. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You take 1 damage, and have 27/28 hp. You now have 9/11 mp. The searing ray hits the gnoll. You kill the gnoll! Your Fighting skill increases to level 1! You now have 8/11 mp. Health restored: 29 You now have 7/11 mp. You finish channelling your searing ray. You now have 6/11 mp. You start resting. A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! A gnoll is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. You now have 5/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) You now have 3/11 mp. The searing ray hits the gnoll. You kill the gnoll! You now have 2/11 mp. You now have 1/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You start waiting. Done waiting. Found a stone staircase leading up. There is a stone staircase leading up here. Things that are here: a +0 spear; a +0 flail; a gnoll skeleton There is an open door here. There is an open door here. Done exploring. Done exploring. You see here a +0 dagger. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You can't go down here! You open the door. There is an open door here. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found 14 gold pieces. Found a scroll labelled ENUIFIWI PULE. Okay, then. You now have 132 gold pieces (gained 14). y - a scroll labelled ENUIFIWI PULE As you read the scroll of identify, it crumbles to dust. k - 2 potions of degeneration A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. You now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin! You kill the hobgoblin! You now have 9/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found a scroll labelled MENTUPL POOCW. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 10/11 mp. You start resting. Magic restored. MP restored: 11 Found a stone staircase leading down. v - a scroll labelled MENTUPL POOCW Found a stone staircase leading down. There is a stone staircase leading down here. Found a staircase to the Ecumenical Temple. Found a stone staircase leading up. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found fifteen altars. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Press: ? - help, v - describe, . - travel A stone wall. Press: ? - help, v - describe, . - travel A sacrificial altar of Ru. Unknown command. There is a sacrificial altar of Ru here. You kneel at the altar of Ru. You have lost your religion! Your divine halo fades away. Ru welcomes you! There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Found a scroll labelled KECUQIUHU. Found a runed translucent gate. The kobold brigand shouts! The kobold shouts! You hear a shout! The kobold shouts! Press: ? - help, v - describe, . - travel A runed translucent gate. Found a scroll labelled RAIGO RERE. The kobold brigand hits the fungus with a +1 short sword of draining. The fungus begins to die. A nearby plant withers and dies. A nearby fungus withers and dies. The kobold hits the fungus with a +0 dagger. The fungus begins to die. The kobold hits the fungus with a +0 dagger. The kobold hits the fungus with a +0 dagger. Jimmypageman's ghost hits the fungus! An ogre is nearby! Press: ? - help, v - describe, . - travel Here: an ogre, wielding a +0 giant club (asleep) The floor. Placed new exclusion. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hit the goblin. You burn the goblin. You kill the goblin! You see here a +0 club. A ribbon worm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (asleep, 100% to hit) The magic dart hits the ribbon worm! The ribbon worm is moderately wounded. You now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. You now have 9/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. You now have 8/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found an escape hatch in the floor. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 93% to hit) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You now have 6/11 mp. The searing ray hits the ribbon worm. The ribbon worm is almost dead. You now have 5/11 mp. The searing ray hits the ribbon worm! You kill the ribbon worm! You now have 4/11 mp. You finish channelling your searing ray. You now have 3/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You start waiting. Done waiting. The web tears apart. Found an escape hatch in the ceiling. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin comes into view. It is wielding a +0 dagger. Found a scroll labelled KECUQIUHU. The helpless goblin fails to defend itself. You puncture the goblin! You burn the goblin. You kill the goblin! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin! You kill the goblin! You now have 10/11 mp. You start resting. Magic restored. MP restored: 11 Found 9 gold pieces. Found 3 gold pieces. z - a scroll labelled KECUQIUHU Found a gold piece. Found an opulent altar of Gozag. Found 2 gold pieces. Found 19 gold pieces. Found 2 gold pieces and 5 stones. You now have 134 gold pieces (gained 2). You now have 135 gold pieces (gained 1). Found a club and 7 gold pieces. You now have 136 gold pieces (gained 1). You now have 137 gold pieces (gained 1). You now have 138 gold pieces (gained 1). You now have 140 gold pieces (gained 2). You now have 141 gold pieces (gained 1). You now have 143 gold pieces (gained 2). You now have 159 gold pieces (gained 16). You now have 166 gold pieces (gained 7). You now have 175 gold pieces (gained 9). You open the gate. A ribbon worm comes into view. Found a snail-covered altar of Cheibriados. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (asleep, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. You now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. You now have 9/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, 93% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) You now have 7/11 mp. The searing ray hits the ribbon worm! You kill the ribbon worm! You now have 6/11 mp. You now have 5/11 mp. You finish channelling your searing ray. You now have 4/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You start waiting. Done waiting. A hobgoblin comes into view. A hobgoblin is nearby! An endoplasm comes into view. Found 3 stones and a robe. The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! You burn the hobgoblin. You kill the hobgoblin! You have reached level 6! Health restored: 34; MP restored: 12 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You now have 11/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. You see here 3 stones. Found a hazy altar of Hepliaklqana. Found a stone staircase leading down. There is a stone staircase leading down here. There is an escape hatch in the floor here. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. There is a stone staircase leading down here. You climb downwards. Found a stone. Found an escape hatch in the ceiling. There is a stone staircase leading up here. Sigmund and an ogre come into view. Sigmund shouts! The ogre shouts! You hear a shout! There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Level annotation: 3 runed translucent doors, exclusions: 3 doors and ogre, jimmypageman's ghost, amateur HOFi There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund An orc comes into view. It is wielding a +0 flail. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the ogre! The ogre is severely wounded. The ogre closely misses you. You now have 9/12 mp. The searing ray hits the ogre. The ogre is severely wounded. The ogre closely misses you. You now have 8/12 mp. The searing ray hits the ogre! You kill the ogre! You finish channelling your searing ray. Your Fighting skill increases to level 2! Health restored: 36 You now have 7/12 mp. You climb upwards. Level annotation: 3 runed translucent doors, exclusions: 3 doors and ogre, jimmypageman's ghost, amateur HOFi There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. You climb downwards. Level annotation: Sigmund The orc barely misses you. The orc closely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You now have 10/12 mp. You start resting. A hornet comes into view. A hornet is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hornet but does no damage. The hornet buzzes angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (100% to hit) The magic dart hits the hornet. The hornet is lightly wounded. You now have 9/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (lightly wounded, 100% to hit) The magic dart hits the hornet. The hornet is moderately wounded. You now have 8/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (moderately wounded, 69% to hit) The searing ray hits the hornet. The hornet is heavily wounded. (Press . to maintain the ray.) A jelly comes into view. You now have 6/12 mp. The searing ray hits the hornet. The hornet is heavily wounded. The hornet stings you but does no damage. You now have 5/12 mp. The searing ray hits the hornet. The hornet is severely wounded. The hornet completely misses you. The hornet stings you! You suddenly lose the ability to move! You can move again. You take 15 damage, and have 21/36 hp. MASSIVE DAMAGE!! You now have 4/12 mp. The hornet stings you. You are poisoned. You feel yourself slow down. You climb upwards. Level annotation: 3 runed translucent doors, exclusions: 3 doors and ogre, jimmypageman's ghost, amateur HOFi You feel very sick. There is a stone staircase leading down here. You take 7 damage, and have 14/36 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (severely wounded, 69% to hit) The searing ray misses the hornet. (Press . to maintain the ray.) You feel yourself speed up. You feel sick. The hornet barely misses you. The hornet stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You suddenly lose the ability to move! * * * LOW HITPOINT WARNING * * * You feel very sick. The hornet stings you but does no damage. The hornet stings you. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. You die... #..............#.........## ..............##..........# .........................## .##...(............##..### ####...............#....# .....###...............## ......##...............#### .....###.......y........#.### ..#...........#.@...........## .###.........##...##...##....## ####.........##...##...##....<# .##............##............## .##..#...............>....#.## .#.....#..................### <......#..........##...##.# ..#............##.##...##.# ..###.....................# You could see a hornet. Vanquished Creatures An ogre (D:5) A sleepcap (D:3) Natasha (thrice) (D:3) 8 gnolls 2 adders 4 ribbon worms A dart slug (D:1) An orc (D:5) 5 ball pythons 4 endoplasms A giant cockroach (D:3) 12 goblins 9 hobgoblins 4 quokkas A bat (D:1) A frilled lizard (D:2) 5 kobolds 2 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 426 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 494 | D:1 | HP: 2/15 [frozen (4)] 496 | D:1 | Reached skill level 5 in Conjurations 556 | D:1 | Learned a level 2 spell: Searing Ray 655 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1490 | D:2 | Found a faded altar of an unknown god. 1530 | D:2 | Learned a level 2 spell: Blink 1564 | D:2 | Reached skill level 1 in Translocations 2424 | D:3 | Noticed Natasha 2427 | D:3 | Reached XP level 4. HP: 21/24 MP: 6/10 2434 | D:3 | Killed Natasha 2522 | D:3 | Learned a level 4 spell: Fulminant Prism 3040 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/11 3042 | D:3 | Reached skill level 1 in Alchemy 3353 | D:3 | Found a glowing golden altar of the Shining One. 3360 | D:3 | Became a worshipper of the Shining One 3487 | D:3 | Noticed Natasha 3492 | D:3 | Killed Natasha 3619 | D:3 | Noticed Natasha 3621 | D:3 | Killed Natasha 3982 | D:3 | Reached skill level 1 in Fighting 4414 | D:4 | Noticed an ogre 4641 | D:4 | Found a staircase to the Ecumenical Temple. 4650 | Temple | Entered the Ecumenical Temple 4657 | Temple | Fell from the grace of the Shining One 4657 | Temple | Became a worshipper of Ru the Awakened 4680 | D:4 | Found a runed translucent gate. 4680 | D:4 | Found a runed translucent gate. 4680 | D:4 | Found a runed translucent gate. 4681 | D:4 | Noticed jimmypageman's ghost (amateur HOFi) 5067 | D:4 | Found an opulent altar of Gozag. 5163 | D:4 | Found a snail-covered altar of Cheibriados. 5443 | D:4 | Reached XP level 6. HP: 34/34 MP: 12/12 5571 | D:4 | Found a hazy altar of Hepliaklqana. 5800 | D:5 | Entered Level 5 of the Dungeon 5802 | D:5 | Noticed Sigmund 5996 | D:5 | Noticed a hornet 6002 | D:5 | Paralysed by a hornet for 1 turns 6005 | D:4 | Paralysed by a hornet for 3 turns 6006 | D:4 | HP: 2/36 [hornet (6)] 6007 | D:4 | Succumbed to a hornet's poison Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic D:2: layout_basic, ebering_ecumenical_altar_box, item_on_display_a D:3: layout_basic, tso_altar, hellmonk_no_cap, uniq_natasha D:4: layout_cave_pools, nicolae_gozag_seed_capital, lemuel_tele_altar, slow_altar_2, minmay_temple_entry_stoned_glass, gammafunk_ghost_nasty_kobolds D:5: layout_layer_cave, gammafunk_ghost_abyssal_escape, uniq_sigmund Temple: nicolae_temple_no_exploring_needed Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 | 3.0 Stealth | 3 4 | 4.0 Conjurations | 5 | 5.0 Translocations | 2 3 | 3.2 Alchemy | 3 | 3.0 Fighting | 1 2 | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 38 | 9 || 47 Punch | 1 | || 1 Cast: Magic Dart | 35 | 21 || 56 Searing Ray | 3 | 16 || 19 Use: Scroll | 5 | 1 || 6 Stab: Sleeping | 6 | 3 || 9 Armour: Robe | 20 | 16 || 36 Dodge: Dodged | 18 | 15 || 33