Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 4216479792797493499 548 bayes525 the Conjurer (level 7, -1/41 HPs) Began as a Deep Elf Conjurer on Aug 16, 2024. Was a Priest of Nemelex Xobeh. Slain by a two-headed ogre ... wielding a +0 giant club (9 damage) ... on level 4 of the Dungeon. The game lasted 00:17:56 (6255 turns). bayes525 the Conjurer (Deep Elf Conjurer) Turns: 6255, Time: 00:17:56 Health: -1/41 AC: 3 Str: 10 XL: 7 Next: 7% Magic: 12/15 EV: 12 Int: 25 God: Nemelex Xobeh [***...] Gold: 119 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . B - +0 pair of gloves SInv . (no boots) Will ..... G - amulet of regeneration Stlth ++ t - +6 ring of strength HPRegen 1.06/turn l - ring of flight MPRegen 0.14/turn %: no passive effects @: flying A: no striking features a: Renounce Religion, Draw Escape, Draw Destruction, Draw Summoning, Triple Draw You were on level 4 of the Dungeon. You worshipped Nemelex Xobeh. Nemelex Xobeh was most pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 143 gold pieces. You spent 24 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 sling n - a +0 short sword J - a +2 halberd of venom Missiles c - 80 stones v - 11 poisoned darts Armour e - a +0 robe (worn) i - a +0 scale mail j - a +0 kite shield A - a +0 leather armour B - a +0 pair of gloves (worn) Magical Staves z - a staff of earth Jewellery l - a ring of flight (right hand) t - a +6 ring of strength (left hand) G - an amulet of regeneration (around neck) Talismans D - a beast talisman H - a maw talisman Wands C - a wand of polymorph (10) I - a wand of mindburst (4) Scrolls k - 2 scrolls of revelation m - 3 scrolls of enchant weapon {unknown} o - 2 scrolls of poison {unknown} q - a scroll of immolation {unknown} u - a scroll of torment {unknown} w - a scroll of identify y - a scroll of silence E - a scroll of enchant armour {unknown} F - a scroll of teleportation {unknown} Potions d - a potion of brilliance f - 2 potions of magic g - 2 potions of might h - 4 potions of curing p - a potion of attraction r - 2 potions of ambrosia s - a potion of mutation x - a potion of enlightenment Skills: + Level 3.6 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 5.0 Conjurations - Level 5.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Fugue of the Fallen Necr 5% N/A 26% 3 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Anguish Hex/Necr 2% N/A 65% 4 Summon Mana Viper Hex/Summ 5% N/A 94% 5 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Nemelex Xobeh Shops: D:2 * D:3 [ Annotations: D:5 2 transporters, Parsnips's ghost, amateur HuFi Message History The hobgoblin is severely wounded. You now have 9/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin! You kill the hobgoblin! You now have 8/10 mp. You start resting. A goblin comes into view. It is wielding a staff of earth. A goblin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a staff of earth, wearing a +0 leather armour and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 7/10 mp. You start resting. Magic restored. MP restored: 10 Found 5 poisoned darts. v - 11 poisoned darts (gained 5) Found a club. c - 51 stones (gained 5) Things that are here: a staff of earth; a +0 leather armour; a goblin corpse z - a staff of earth A - a +0 leather armour Okay, then. Okay, then. Found a robe. Found a scroll of identify. Okay, then. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. Found a stone staircase leading down. w - 2 scrolls of identify (gained 1) There is a stone staircase leading down here. You see here a +0 robe. Found a potion of curing. h - 3 potions of curing (gained 1) 2 jackals come into view. The jackal barks! The jackal moves out of view. A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 8/10 mp. The jackal bites you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You now have 6/10 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 10 A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal is nearby! Found a stone staircase leading up. The jackal barks! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You now have 8/10 mp. You start resting. Magic restored. MP restored: 10 Found a pair of gloves. There is a stone staircase leading up here. You see here a +0 pair of gloves. B - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. There is a stone staircase leading up here. You see here a +0 short sword. There is an entrance to Coegiqa's Antique Armour Shop here. C - a wand of polymorph (10) Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! The walls and floor vibrate strangely for a moment. There is a stone staircase leading up here. There is a stone staircase leading up here. An endoplasm comes into view. An endoplasm is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm quivers. You now have 9/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. You now have 8/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. You now have 7/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. You now have 6/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You now have 5/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You open the door. Found a cyan potion. There is an open door here. r - 2 cyan potions (gained 1) You open the door. There is an open door here. Found 8 stones. c - 59 stones (gained 8) A hound comes into view. A hound is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (asleep, 100% to hit) The magic dart hits the hound. The hound is lightly wounded. The hound barks! You now have 9/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 100% to hit) The magic dart hits the hound. The hound is moderately wounded. You now have 8/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 71% to hit) The searing ray hits the hound! The hound is almost dead. (Press . to maintain the ray.) You now have 6/10 mp. The searing ray hits the hound. You kill the hound! Your Alchemy skill increases to level 2! You have reached level 5! Health restored: 31 You now have 5/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found a plate armour. You see here a +0 plate armour. You open the door. Found a potion of curing. Found a stone staircase leading down. There is an open door here. h - 4 potions of curing (gained 1) You open the door. A ball python comes into view. The ball python moves out of view. There is an open door here. A ball python is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 77% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You now have 9/11 mp. You now have 8/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found a beast talisman. You see here a beast talisman. D - a beast talisman Found 3 stones. c - 62 stones (gained 3) Found a stone staircase leading up. An adder comes into view. An adder is nearby! The helpless adder fails to defend itself. You puncture the adder! You kill the adder! An adder comes into view. The adder hisses angrily. An adder is nearby! An adder is nearby! You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. The adder closely misses you. You hit the adder but do no damage. The adder is moderately wounded. The adder barely misses you. You hit the adder. The adder is moderately wounded. The adder bites you. You take 2 damage, and have 29/31 hp. You hit the adder. The adder is heavily wounded. The adder barely misses you. The adder bites you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You now have 9/11 mp. You start resting. HP restored. Health restored: 31 You start resting. Magic restored. MP restored: 11 A dart slug comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug! The dart slug is severely wounded. You now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You now have 9/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found a scroll labelled YSAERO TIEDD and 6 stones. Found a glowing silver wand. c - 68 stones (gained 6) A hound comes into view. The hound barks! A hound is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (100% to hit) The magic dart hits the hound. The hound is moderately wounded. You now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 71% to hit) The searing ray hits the hound. The hound is heavily wounded. (Press . to maintain the ray.) You now have 8/11 mp. The searing ray hits the hound. The hound is almost dead. You now have 7/11 mp. The searing ray misses the hound. An endoplasm comes into view. The hound barely misses you. You now have 6/11 mp. The searing ray misses the hound. You finish channelling your searing ray. The hound barely misses you. The hound bites you. You take 2 damage, and have 29/31 hp. You now have 5/11 mp. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 100% to hit) The magic dart hits the hound. You kill the hound! The endoplasm quivers. Training target 3.0 for Alchemy reached! Your Alchemy skill increases to level 3! You need to enable at least one skill for training. You now have 4/11 mp. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. You now have 3/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 2/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. HP restored. Health restored: 32 You start resting. Magic restored. MP restored: 11 You see here a hound corpse. Found a scroll labelled YSOZXI TIOMIAJ. Found 3 scrolls of identify. o - 2 scrolls labelled YSAERO TIEDD (gained 1) Found 18 gold pieces. w - 5 scrolls of identify (gained 3) The adder hisses angrily. Found an escape hatch in the floor. The adder hisses angrily. The adder hisses angrily. E - a scroll labelled YSOZXI TIOMIAJ You now have 81 gold pieces (gained 18). Found 11 gold pieces. Press: ? - help, v - describe, . - travel A collapsed entrance. You open the door. The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! You take 2 damage, and have 30/32 hp. You feel sick. The giant cockroach waves its antennae. The adder barely misses you. You take 2 damage, and have 28/32 hp. You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. You take 1 damage, and have 27/32 hp. You feel sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder! The adder is severely wounded. The searing ray misses the adder. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) You feel sick. The adder bites you but does no damage. You take 1 damage, and have 26/32 hp. You now have 9/11 mp. The searing ray hits the adder! The adder is heavily wounded. The searing ray hits the adder! You kill the adder! You feel sick. You are no longer poisoned. The adder bites you but does no damage. The adder barely misses you. The adder closely misses you. The adder bites you but does no damage. You take 1 damage, and have 25/32 hp. You now have 8/11 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (79% to hit) The searing ray hits the adder! You kill the adder! The searing ray hits the giant cockroach. The giant cockroach is almost dead. (Press . to maintain the ray.) You now have 6/11 mp. The searing ray misses the adder. The searing ray misses the giant cockroach. The adder bites you. x2 You are poisoned. The adder poisons you! You take 5 damage, and have 21/32 hp. You now have 5/11 mp. The searing ray misses the adder. The searing ray hits the giant cockroach! You kill the giant cockroach! You feel sick. The adder closely misses you. You take 2 damage, and have 19/32 hp. You now have 4/11 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You feel sick. You take 1 damage, and have 18/32 hp. You now have 2/11 mp. You feel sick. You now have 1/11 mp. You start resting. You feel sick. x4 You are no longer poisoned. You take 3 damage, and have 15/32 hp. You start resting. HP restored. Health restored: 32 You regained 8 mp, and now have 10/11 mp. You start resting. Magic restored. MP restored: 11 Things that are here: an adder corpse; an adder corpse You open the door. There is an open door here. You open the door. Found 4 stones. There is an open door here. Found a scroll labelled GUUMPO PEONWIUC and a spear. Found a large golden amulet. c - 72 stones (gained 4) F - a scroll labelled GUUMPO PEONWIUC G - an amulet of regeneration You see here a +0 spear. You fly up into the air. l - a ring of flight (right hand) You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. The amulet throbs as it attunes itself to your uninjured body. G - an amulet of regeneration (around neck) You see here a +0 spear. There is a stone staircase leading up here. An adder comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder hisses angrily. You now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You now have 9/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found a maw talisman. You see here a maw talisman. H - a maw talisman You reach down and open the door. There is an open door here. You now have 92 gold pieces (gained 11). I - a wand of mindburst (4) You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. w - 6 scrolls of identify (gained 1) Found a quarterstaff. You see here a +0 quarterstaff. You can now choose one out of three cards. There is a stone staircase leading up here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. Okay, then. The ogre shouts! You draw a card... You have drawn Pain. Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club The ogre convulses! A phantom comes into view. You draw a card... You have drawn the Swarm. The deck of cards disappears without a trace. You swap places. The ogre barely misses something. Your killer bee stings the ogre! Your killer bee stings the ogre. x2; The ogre is poisoned. Your killer bee poisons the ogre! Your killer bee stings the ogre. The ogre dies! Your Alchemy skill increases to level 4! You have reached level 6! Health restored: 36; MP restored: 12 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your killer bee closely misses the phantom. The phantom hits your killer bee. The phantom blinks! Your killer bee blinks! The phantom closely misses your killer bee. Your killer bee barely misses the phantom. Your killer bee stings the phantom but does no damage. The phantom misses your killer bee. Your killer bee stings the phantom. Your killer bee stings the phantom. Your killer bee closely misses the phantom. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (moderately damaged, ally target, 71% to hit) Okay, then. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your killer bee barely misses the phantom. Your killer bee closely misses the phantom. The phantom barely misses your killer bee. Your killer bee barely misses the phantom. Your killer bee stings the phantom! Your killer bee stings the phantom. Your killer bee closely misses the phantom. The phantom hits your killer bee but does no damage. Your killer bee stings the phantom but does no damage. Your killer bee misses the phantom. Your queen bee calls on your killer bee to defend it! Your killer bee goes berserk! Your queen bee calls on your killer bee to defend it! Your killer bee goes berserk! Your killer bee barely misses the phantom. Your killer bee closely misses the phantom. Your killer bee stings the phantom! The phantom is destroyed! Training target 5.0 for Alchemy reached! Your Alchemy skill increases to level 5! You need to enable at least one skill for training. Okay, then. Your killer bee rages. You start removing your armour. You continue taking off your +0 leather armour. Your killer bee rages. You continue taking off your +0 leather armour. x3 You finish taking off your +0 leather armour. You start putting on your armour. You continue putting on your +0 robe. Your killer bee rages. You continue putting on your +0 robe. x2 Magic restored. Your killer bee rages. x2 You continue putting on your +0 robe. x2 You finish putting on your +0 robe. MP restored: 13 Unknown command. Your killer bee rages. You start waiting. Your killer bee is no longer berserk. Your killer bee disappears in a puff of smoke! Your killer bee is no longer berserk. Your killer bee disappears in a puff of smoke! x2 Your queen bee disappears in a puff of smoke! Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Found a stone staircase leading up. Found a short sword. You reach down and open the door. An orc comes into view. It is wielding a +0 war axe. Found 10 gold pieces. Found a stone staircase leading down. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 11/13 mp. You hit the orc. The orc is moderately wounded. The orc misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is moderately wounded. The orc closely misses you. You now have 10/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc. You kill the orc! You now have 9/13 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 13 An adder comes into view. There is an open door, spattered with blood here. Things that are here: a +0 war axe; a +0 leather armour; an orc corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. You now have 12/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. You now have 11/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You now have 10/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You now have 9/13 mp. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. Found a stone staircase leading down. You now have 102 gold pieces (gained 10). You reach down and open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. Done exploring. Done exploring. You fly downwards. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. r - 2 potions of ambrosia Okay, then. As you read the scroll of identify, it crumbles to dust. d - a potion of brilliance As you read the scroll of identify, it crumbles to dust. p - a potion of attraction As you read the scroll of identify, it crumbles to dust. x - a potion of enlightenment As you read the scroll of identify, it crumbles to dust. s - a potion of mutation Found a stone. Found 17 gold pieces. A scorpion comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. You now have 12/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. You now have 11/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) You now have 9/13 mp. The searing ray hits the scorpion! The scorpion is almost dead. You now have 8/13 mp. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion stings you. You are poisoned. The scorpion poisons you! You take 3 damage, and have 33/36 hp. You now have 7/13 mp. The searing ray hits the scorpion. You kill the scorpion! You finish channelling your searing ray. You feel sick. Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You need to enable at least one skill for training. Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. You now have 6/14 mp. Okay, then. You feel sick. You see here a scorpion corpse. You take 1 damage, and have 32/37 hp. You start resting. You feel sick. x5 You are no longer poisoned. You start resting. HP restored. Health restored: 37 c - 73 stones (gained 1) You start resting. Magic restored. MP restored: 14 Found a runed halberd. You now have 119 gold pieces (gained 17). Found a book of Storms. Found a ring mail and 9 gold pieces. Found 7 stones. Found a transporter. Found a transporter. The ogre shouts! Parsnips's ghost turns its malevolent gaze towards you. The ogre shouts! You see here a +2 halberd of venom. J - a +2 halberd of venom The ogre shouts! An adder comes into view. The adder hisses angrily. c - 80 stones (gained 7) There are no items here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder barely misses you. Parsnips's ghost says, "Live by the sword, die by the sword." You now have 13/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You now have 11/14 mp. You now have 10/14 mp. You start resting. Parsnips's ghost says, "Live by the sword, die by the sword." Magic restored. MP restored: 14 You start waiting. Parsnips's ghost says, "You must not succeed where I failed!" Parsnips's ghost screams, "You must not succeed where I failed!" Parsnips's ghost whispers, "There is no future for you." Parsnips's ghost says very slowly, "There's no hope." Done waiting. Found a stone staircase leading up. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. A sleepcap comes into view. There are monsters nearby! A sleepcap comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (dormant, 100% to hit) The magic dart hits the sleepcap but does no damage. You now have 13/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (100% to hit) The magic dart hits the sleepcap but does no damage. You now have 12/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 11/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) You now have 9/14 mp. The searing ray hits the sleepcap. The sleepcap is lightly damaged. You now have 8/14 mp. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. You take 14 damage, and have 23/37 hp. MASSIVE DAMAGE!! The sleepcap closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. Your magical contamination has completely faded away. You take 3 damage, and have 21/37 hp. You now have 6/14 mp. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You take 4 damage, and have 17/37 hp. You now have 5/14 mp. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The sleepcap barely misses you. You now have 4/14 mp. The searing ray hits the sleepcap. You destroy the sleepcap! You finish channelling your searing ray. You have reached level 7! You regained 3 hp, and now have 21/41 hp. You now have 3/15 mp. You start resting. HP restored. Health restored: 41 You regained 3 mp, and now have 6/15 mp. You start resting. Magic restored. MP restored: 15 Found a sling. Found a scroll labelled FAOMMO CETITA. Nemelex Xobeh deals you some cards! You now have 2 escape cards, 15 destruction cards and 1 summoning card. Found a runed long sword. An orc comes into view. It is wielding a +0 club. Found a scroll labelled PIOMYO DINLACW. The orc shouts! You hear a shout! x2 The orc moves out of view. m - 3 scrolls labelled FAOMMO CETITA (gained 1) 4 orcs come into view. The orc shouts! The two-headed ogre shouts in stereo! A jelly comes into view. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) You now have 13/15 mp. The searing ray hits the sleepcap! The sleepcap is moderately damaged. The searing ray hits the orc! You kill the orc! The sleepcap releases spores at you. You take 3 damage, and have 38/41 hp. You now have 12/15 mp. The searing ray hits the sleepcap! The sleepcap is severely damaged. The searing ray hits the two-headed ogre but does no damage. The sleepcap releases spores at you but does no damage. You now have 11/15 mp. You draw a card... You have drawn Vitriol. Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail The glob of acid hits the sleepcap!! The acid corrodes the sleepcap! You destroy the sleepcap! You draw a card... You have drawn Degeneration. The orc evaporates and reforms as a frilled lizard! The frilled lizard twists and deforms. The jelly evaporates and reforms as an adder! The adder twists and deforms. Health restored: 41 You hit the two-headed ogre but do no damage. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant spiked club! You take 9 damage, and have 32/41 hp. MASSIVE DAMAGE!! The adder misses you. The frilled lizard bites you but does no damage. The adder closely misses you. You fly upwards. There is a stone staircase leading down here. You regained 3 hp, and now have 35/41 hp. The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant club. The two-headed ogre hits you with a +0 giant spiked club! The adder misses you. You take 15 damage, and have 20/41 hp. MASSIVE DAMAGE!! The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club! You die... Your body glows slightly and disappears. #..# #.# ##.# ##.# ##'## #.# #.# ##...## ###.# #.## ##.....## ###...# #..## ##.......## ##.#.#.# ######...####.........####....#.# ............'.>.......'.......#.# ######...####..lS.....####......# # #..## ##.O@....## ##.#...# # #.## ##.....## ###...# # #.# ##...## #...# # ##.# ##'## #...# # #..# #.# ##.## # #.## #.# #.# # #.###########.## #.# # #.#.......##...## #.# #.#.#####.#.....### #.# You could see a two-headed ogre, an adder (misshapen) and a frilled lizard (misshapen). Vanquished Creatures A scorpion (D:5) A bombardier beetle (D:2) 2 hounds (D:4) 2 sleepcaps (D:5) 10 adders 3 ribbon worms 3 dart slugs 3 orcs 4 ball pythons 6 endoplasms 4 giant cockroaches 4 goblins 3 hobgoblins (D:3) 10 jackals 2 quokkas (D:3) 6 bats 2 frilled lizards (D:1) 7 kobolds 4 rats 77 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D:4) A phantom (D:4) 2 creatures vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:1 | Found a faded altar of an unknown god. 123 | D:1 | Prayed at the altar of an unknown god. 123 | D:1 | Became a worshipper of Nemelex Xobeh the Trickster 123 | D:1 | Reached * piety under Nemelex Xobeh 268 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 308 | D:1 | Learned a level 2 spell: Searing Ray 935 | D:2 | Noticed a bombardier beetle 935 | D:2 | Received a gift from Nemelex Xobeh 935 | D:2 | Found Kiaph's General Store. 936 | D:2 | Killed a bombardier beetle 937 | D:2 | Reached skill level 5 in Conjurations 937 | D:2 | Reached skill level 1 in Fighting 937 | D:2 | Reached XP level 3. HP: 20/20 MP: 9/9 1522 | D:2 | Reached XP level 4. HP: 26/26 MP: 5/10 1726 | D:2 | Bought a scroll of identify for 24 gold pieces 1779 | D:2 | You fall into a shaft and drop 2 floors! 1812 | D:3 | Found Coegiqa's Antique Armour Shop. 2089 | D:2 | Reached ** piety under Nemelex Xobeh 3016 | D:3 | Learned a level 4 spell: Fulminant Prism 3294 | D:3 | Reached skill level 1 in Alchemy 3370 | D:3 | Received a gift from Nemelex Xobeh 3971 | D:4 | Reached XP level 5. HP: 31/31 MP: 5/11 5206 | D:4 | Reached *** piety under Nemelex Xobeh 5269 | D:4 | Noticed an ogre 5271 | D:4 | Noticed a phantom 5274 | D:4 | Killed an ogre 5275 | D:4 | Reached XP level 6. HP: 36/36 MP: 12/12 5283 | D:4 | Reached skill level 5 in Alchemy 5868 | D:5 | Entered Level 5 of the Dungeon 5955 | D:5 | Noticed Parsnips's ghost (amateur HuFi) 5957 | D:5 | Found a transporter. 5958 | D:5 | Found a transporter. 5959 | D:5 | Identified the +0 dire flail of the Muttering Shrike | {freeze, rF- rN+ Dex+5} 6112 | D:5 | Noticed a two-headed ogre 6130 | D:5 | Reached XP level 7. HP: 21/41 MP: 3/15 6216 | D:5 | Received a gift from Nemelex Xobeh 6255 | D:4 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, dreamdust_ecumenical_altar_statues, st_stairs_10, minmay_tree_intersection, patterned_corridor D:2: layout_rooms, serial_shops, shop, minmay_indecisive_spiral D:3: layout_loops_ring, serial_shops, shop, kennysheep_decorative_pillar, kennysheep_generic_room_7 D:4: layout_loops_corners, gup_sewer_entry_glass D:5: layout_basic, palyth_temple_overflow_mages, nicolae_tso_carved_into_rock, gammafunk_ghost_smash, minmay_misc_feat_hallway Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Conjurations | 5 | 5.0 Fighting | 1 2 3 | 3.6 Alchemy | 2 4 5 | 5.0 Spellcasting | 4 | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 4 | | || 4 Dagger | | 11 | 1 || 12 Cast: Magic Dart | 39 | 62 | || 101 Searing Ray | 4 | 21 | 1 || 26 Invoke: Draw Destruction | 1 | 1 | 2 || 4 Draw Summoning | | 1 | || 1 Use: Scroll | | 9 | || 9 Stab: Sleeping | 2 | 3 | || 5 Armour: Robe | 5 | 11 | 8 || 24 Leather armour | | 12 | || 12 Dodge: Dodged | 3 | 21 | 4 || 28