Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 459991291777006126 1401 bayes525 the Conjurer (level 8, 0/49 HPs) Began as a Deep Elf Conjurer on Aug 17, 2024. Was an Initiate of Sif Muna. Shot with an arrow by something (7 damage) ... on level 7 of the Dungeon. The game lasted 00:30:13 (10271 turns). bayes525 the Conjurer (Deep Elf Conjurer) Turns: 10271, Time: 00:30:13 Health: 0/49 AC: 9 Str: 4 XL: 8 Next: 41% Magic: 0/14 EV: 13 Int: 26 God: Sif Muna [......] Gold: 327 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no shield) rNeg + . . h - +0 robe rPois . H - +2 helmet rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . o - +2 pair of boots Will ..... u - amulet of guardian spirit Stlth ++ t - ring of positive energy HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: guardian spirit @: no status effects A: no striking features a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 327 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) c - a +0 spear g - a +1 dagger of speed k - a +0 sling Missiles i - 39 stones q - 10 poisoned darts Armour d - a +0 scale mail e - a +0 pair of gloves (worn) h - a +0 robe (worn) o - a +2 pair of boots (worn) p - a +0 leather armour D - a +0 tower shield H - a +2 helmet (worn) Jewellery t - a ring of positive energy (left hand) u - an amulet of guardian spirit (around neck) C - a ring of resist corrosion Wands w - a wand of paralysis (9) Scrolls l - a scroll of noise {unknown} m - 4 scrolls of poison n - a scroll of vulnerability {unknown} r - a scroll of amnesia {unknown} v - a scroll of fog {unknown} A - 3 scrolls of enchant armour {unknown} F - a scroll of revelation {unknown} G - a scroll of identify J - a scroll of blinking {unknown} Potions f - 2 potions of resistance s - a potion of cancellation x - 3 potions of brilliance z - a potion of mutation {unknown} B - a potion of lignification Skills: - Level 5.0 Fighting - Level 5.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting + Level 6.3 Conjurations - Level 4.0 Translocations - Level 5.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 10% 4 B - Iskenderun's Mystic Conj/Tloc 30% 2d8 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 80% 2d11 2% 1 Gell's Gravitas Tloc 24% N/A 5% 3 Teleport Other Tloc 24% N/A 5% 3 Confusing Touch Hex 3% N/A 28% 3 Dispel Undead Necr 3% 3d7 67% 4 Dispersal Tloc 12% N/A 95% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 Altars: Cheibriados Dithmenos Elyvilon Hepliaklqana Kikubaaqudgha Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Xom The Shining One Annotations: D:7 Maurice Message History You kill the ogre! The searing ray hits the adder. The adder is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Magical energy flows into your mind! A gnoll comes into view. It is wielding a +0 flail. Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. Your Translocations skill increases to level 1! The searing ray misses the adder. The adder closely misses you. The adder bites you but does no damage. You now have 1/13 mp. The searing ray misses the adder. The searing ray hits the gnoll! The gnoll is almost dead. The adder bites you. You take 1 damage, and have 21/44 hp. You now have 0/13 mp. Without enough magic to sustain it, your searing ray dissipates. The adder bites you but does no damage. Okay, then. Magic courses through your body. The adder bites you but does no damage. The adder barely misses you. The gnoll hits you from afar with a +0 spear. You regained 12 mp, and now have 12/13 mp. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The adder bites you but does no damage. You now have 10/13 mp. The searing ray hits the adder! You kill the adder! The searing ray misses the gnoll. A gnoll bouda comes into view. It is wielding a +0 whip. You now have 9/13 mp. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll bouda barks out a call to the hunt! The gnoll picks up the pace! The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. You now have 8/13 mp. Your attacks no longer feel as feeble. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Your attacks no longer feel as feeble. Things that are here: a +0 falchion; a +0 leather armour You see here a +0 halberd. There is a stone staircase leading down here. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is moderately wounded. Magical energy flows into your mind! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (lightly wounded, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is heavily wounded. You now have 11/13 mp. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 82% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) You now have 9/13 mp. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. You now have 8/13 mp. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is severely wounded. You now have 7/13 mp. The searing ray hits the gnoll bouda! You kill the gnoll bouda! You finish channelling your searing ray. Your Translocations skill increases to level 2! You now have 6/13 mp. You start resting. HP restored. Health restored: 44 You regained 6 mp, and now have 12/13 mp. You start resting. Magic restored. MP restored: 13 A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you from afar with a +0 spear. You take 2 damage, and have 42/44 hp. The gnoll hits you with a +0 spear. You take 2 damage, and have 40/44 hp. You now have 12/13 mp. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 spear. You take 4 damage, and have 37/44 hp. You now have 9/13 mp. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear. You take 3 damage, and have 34/44 hp. You now have 8/13 mp. The searing ray hits the gnoll. You kill the gnoll! You now have 7/13 mp. You start resting. HP restored. Health restored: 44 You regained 4 mp, and now have 11/13 mp. You start resting. Magic restored. MP restored: 13 You see here a +0 leather armour. There is a stone staircase leading up here. A black bear is nearby! Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the black bear! The black bear is moderately wounded. You now have 12/13 mp. There is a stone staircase leading up here. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, 85% to hit) The searing ray hits the black bear! The black bear is heavily wounded. (Press . to maintain the ray.) You now have 10/13 mp. The searing ray hits the black bear! The black bear is almost dead. You now have 9/13 mp. The searing ray hits the black bear. You kill the black bear! Training target 3.0 for Translocations reached! Your Translocations skill increases to level 3! You need to enable at least one skill for training. You now have 8/13 mp. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'B'. Okay, then. Unknown command. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. Okay, then. You start removing your armour. You continue taking off your orb of energy. x4 You finish taking off your orb of energy. You now have 193 gold pieces (gained 16). Found a stone staircase leading up. There is a stone staircase leading up here. l - a scroll labelled UVUOMA UHU There is an open door here. There is an open door here. Items here: )) รทรท. You see here a +0 pair of gloves. Things that are here: a +0 falchion; a +0 leather armour You see here a +0 halberd. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear, wearing a +0 robe and quivering a throwing net (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You now have 12/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 robe (100% to hit) The magic dart hits the gnoll but does no damage. You now have 11/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 robe (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. You now have 10/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You struggle against the net. You struggle against the net. You shred the net and break free! The gnoll bouda barks out a call to the hunt! The gnoll picks up the pace! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 robe (moderately wounded, covering ground quickly, 82% to hit) The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) You now have 9/13 mp. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll. You kill the gnoll! You now have 8/13 mp. The searing ray hits the gnoll bouda. You kill the gnoll bouda! Your attacks no longer feel as feeble. You now have 7/13 mp. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. Things that are here: a +0 whip; a +0 leather armour You now have 213 gold pieces (gained 20). Found an escape hatch in the floor. There is an escape hatch in the floor here. You see here a +0 quarterstaff. You see here a +0 spear. An orc comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. You now have 11/13 mp. You start resting. Magic restored. MP restored: 13 You see here a +0 flail. There is an open door here. There is an open door here. There is a stone staircase leading down here. You see here a +0 quarterstaff. Found a robe. Done exploring. Done exploring. Done exploring. You see here a +0 robe. You see here a +0 spear. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. k - a potion of berserk rage Okay, then. Found a ring mail. Found a scroll labelled KITUINU YN YDDA. You see here a +0 ring mail. Found 5 stones. Found a staircase to the Ecumenical Temple. n - a scroll labelled KITUINU YN YDDA There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Done exploring. Done exploring. Done exploring. You open the door. There is an open door here. Okay, then. Unknown command. Unknown command. You open the door. There is an open door here. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! There is an open door here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. There is a fountain of clear blue water here. i - 39 stones (gained 5) You see here a +0 ring mail. There is a fountain of clear blue water here. Found 13 gold pieces. Found 17 gold pieces. You now have 230 gold pieces (gained 17). You now have 243 gold pieces (gained 13). Found a fuming orange potion and an onyx ring. Found a potion of curing. Found a scroll of identify. Found a stone staircase leading up. An orc comes into view. It is wielding a +0 club. The orc shouts! You hear a shout! You see here a fuming orange potion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (100% to hit) The magic dart hits the orc but does no damage. An orc wizard comes into view. It is wielding a +0 dagger. You now have 12/13 mp. MP restored: 13 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target, p - orc You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 9/13 mp. Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fulminant prism Aim: a fulminant prism (friendly, 100% to hit) The magic dart hits your fulminant prism. Your fulminant prism is severely damaged. Your fulminant prism explodes! The blast of energy engulfs the orc wizard! You kill the orc wizard! Sif Muna accepts your kill. The blast of energy engulfs the orc! You kill the orc! Sif Muna accepts your kill. You now have 8/13 mp. You start resting. Magic restored. MP restored: 13 Things that are here: a +0 dagger; a +0 robe; an orc corpse A sleepcap comes into view. You see here a fuming orange potion. z - a fuming orange potion Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (wandering, hasn't noticed you, 100% to hit) The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) You now have 11/13 mp. The searing ray hits the sleepcap! The sleepcap is almost destroyed. You now have 10/13 mp. The searing ray hits the sleepcap. You destroy the sleepcap! Sif Muna accepts your kill. You have reached level 8! You feel clever. Health restored: 49 You now have 9/14 mp. You start resting. An orc warrior comes into view. It is wielding a +0 trident. A phantom comes into view. You regained 2 mp, and now have 11/14 mp. Things that are here: a +0 club; a +0 leather armour; an orc corpse MP restored: 14 There is a stone staircase leading up here. A phantom is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (100% to hit) The magic dart hits the phantom but does no damage. You now have 13/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (71% to hit) The searing ray misses the phantom. (Press . to maintain the ray.) You now have 11/14 mp. The searing ray hits the phantom! The phantom is moderately damaged. You now have 10/14 mp. The searing ray hits the phantom. The phantom is heavily damaged. The phantom hits you. The phantom blinks! You blink. You take 2 damage, and have 47/49 hp. You now have 8/14 mp. The phantom hits you. You now have 7/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (heavily damaged, 71% to hit) The searing ray misses the phantom. (Press . to maintain the ray.) The phantom hits you but does no damage. You now have 6/14 mp. The searing ray hits the phantom! The phantom is severely damaged. The phantom hits you but does no damage. You now have 5/14 mp. The searing ray hits the phantom! You destroy the phantom! Sif Muna accepts your kill. Training target 4.0 for Translocations reached! Your Translocations skill increases to level 4! You need to enable at least one skill for training. You now have 4/14 mp. You start resting. HP restored. Health restored: 49 You start resting. Magic restored. MP restored: 14 Things that are here: a +0 dagger; a +0 robe; an orc corpse Okay, then. C - a ring of resist corrosion Found a book of Touch. F - a potion of curing Found 8 gold pieces. G - a scroll of identify Found a stone staircase leading up. Found a leather armour and a whip. You pick up a book of Touch and begin reading... You add the spells Kiss of Death, Confusing Touch and Dispel Undead to your library. You now have 251 gold pieces (gained 8). There is a stone staircase leading up here. Okay, then. Unknown command. An adder comes into view. An adder is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. You now have 13/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You now have 12/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 66% to hit) The searing ray hits the adder! You kill the adder! Sif Muna accepts your kill. (Press . to maintain the ray.) You now have 10/14 mp. You now have 9/14 mp. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. Found a runed helmet. Found 15 gold pieces. You see here a +2 helmet. H - a +2 helmet You start putting on your armour. You continue putting on your +2 helmet. x4 You finish putting on your +2 helmet. Found 17 gold pieces. You now have 266 gold pieces (gained 15). You now have 283 gold pieces (gained 17). A sky beast and a white imp come into view. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (100% to hit) The magic dart hits the sky beast. The sky beast is lightly wounded. You now have 13/14 mp. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. MP restored: 14 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You now have 12/14 mp. The searing ray hits something. You now have 11/14 mp. The searing ray hits something! You now have 10/14 mp. The searing ray hits something. You finish channelling your searing ray. You now have 9/14 mp. Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) Training target 5.0 for Dodging reached! Your Dodging skill increases to level 5! You need to enable at least one skill for training. You now have 7/14 mp. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. A white imp is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (asleep, 100% to hit) The magic dart hits the white imp but does no damage. The white imp shouts! You now have 13/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (100% to hit) The magic dart hits the white imp. The white imp is moderately wounded. You now have 12/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (moderately wounded, 100% to hit) The magic dart hits the white imp. The white imp is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 79% to hit) The searing ray hits the white imp. You kill the white imp! Sif Muna accepts your kill. (Press . to maintain the ray.) You now have 10/14 mp. You now have 9/14 mp. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. Found a scroll labelled CAOCZU MIDOJ. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior shouts! You now have 13/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (100% to hit) The magic dart hits the orc warrior. The orc warrior is lightly wounded. You now have 12/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits the orc warrior. The orc warrior is lightly wounded. You now have 11/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 77% to hit) The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) You now have 9/14 mp. The searing ray hits the orc warrior. The orc warrior is lightly wounded. You now have 8/14 mp. The searing ray hits the orc warrior but does no damage. The orc warrior is lightly wounded. The orc warrior barely misses you. You now have 7/14 mp. The searing ray hits the orc warrior. The orc warrior is moderately wounded. You finish channelling your searing ray. An orc comes into view. It is wielding a +0 hand axe. The orc warrior hits you from afar with a +0 trident. You take 6 damage, and have 43/49 hp. The orc warrior hits you from afar with a +0 trident. You take 4 damage, and have 39/49 hp. You now have 6/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc warrior The searing ray hits the orc warrior. The orc warrior is moderately wounded. (Press . to maintain the ray.) The orc shouts! The orc warrior hits you from afar with a +0 trident! You take 9 damage, and have 30/49 hp. You now have 4/14 mp. The searing ray hits the orc warrior! The orc warrior is severely wounded. The orc warrior hits you from afar with a +0 trident. You take 5 damage, and have 25/49 hp. You now have 2/14 mp. The searing ray hits the orc warrior. The orc warrior is severely wounded. The searing ray hits the orc. The orc is heavily wounded. The orc warrior closely misses you. You now have 1/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Found a scroll labelled JENIXYI GARUTT. The orc warrior hits you but does no damage. Okay, then. Okay, then. You feel better. The orc closely misses you. The orc warrior barely misses you. You regained 10 hp, and now have 36/49 hp. The orc warrior hits you with a +0 trident! You take 11 damage, and have 25/49 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The orc hits you with a +0 hand axe. The orc warrior hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You now have 21/73 hp. You hit the orc. You kill the orc! Sif Muna accepts your kill. The orc warrior hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 16/73 hp. You puncture the orc warrior! You kill the orc warrior! Sif Muna accepts your kill. You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 11/49 hp. You start resting. You feel yourself speed up. You regained 7 hp, and now have 20/49 hp. You regained 3 mp, and now have 5/14 mp. You start resting. You recover from your berserk rage. You regained 2 hp, and now have 22/49 hp. You regained 2 mp, and now have 7/14 mp. You start resting. Magic restored. You regained 14 hp, and now have 36/49 hp. MP restored: 14 You start resting. HP restored. Health restored: 49 You now have 293 gold pieces (gained 10). Things that are here: a +0 trident; a +0 chain mail Found 11 gold pieces. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. A centaur is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow (100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. You now have 13/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (lightly wounded, 88% to hit) The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! You take 10 damage, and have 39/49 hp. MASSIVE DAMAGE!! You now have 9/14 mp. The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! You take 7 damage, and have 32/49 hp. You now have 6/14 mp. The searing ray hits the centaur. The centaur is almost dead. The centaur unwields a +0 orcbow. The centaur misses you. The centaur closely misses you. The searing ray hits the centaur! You kill the centaur! Sif Muna accepts your kill. You finish channelling your searing ray. Training target 6.0 for Conjurations reached! Your Conjurations skill increases to level 6! You need to enable at least one skill for training. You now have 5/14 mp. You start resting. HP restored. Health restored: 49 You regained 8 mp, and now have 13/14 mp. You start resting. Magic restored. MP restored: 14 You see here a +0 orcbow. k - a +0 orcbow Adjust to which letter? (? for menu, Esc to quit) b - a +0 orcbow; k - a +0 sling Your +2 dagger of venom stops dripping with poison. b - a +0 orcbow (weapon) Your +2 dagger of venom begins to drip with poison! a - a +2 dagger of venom (weapon) A white imp comes into view. Found a hazy altar of Hepliaklqana. You see here 11 gold pieces. There is a broken door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your +2 dagger of venom stops dripping with poison. b - a +0 orcbow (weapon) Fire: b) +0 orcbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - white imp Aim: a white imp (50% to hit) You shoot an arrow. The arrow hits the white imp but does no damage. The white imp gestures at you. The puff of frost hits you! You take 7 damage, and have 42/49 hp. You now have 12/14 mp. Fire: b) +0 orcbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white imp Aim: a white imp (50% to hit) You shoot an arrow. The arrow closely misses the white imp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your +2 dagger of venom begins to drip with poison! a - a +2 dagger of venom (weapon) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (81% to hit) The searing ray hits the white imp. The white imp is heavily wounded. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you. You take 3 damage, and have 40/49 hp. You now have 10/14 mp. The searing ray misses the white imp. The white imp misses you. You now have 9/14 mp. The searing ray hits the white imp! You kill the white imp! Sif Muna accepts your kill. You now have 8/14 mp. You start resting. HP restored. Health restored: 49 You regained 4 mp, and now have 12/14 mp. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. There is a broken door here. You now have 304 gold pieces (gained 11). F - a scroll labelled CAOCZU MIDOJ A - 2 scrolls labelled JENIXYI GARUTT (gained 1) Found a trident. I - a ring of protection from cold An adder comes into view. Found 14 gold pieces and a ring mail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder! The adder is almost dead. The adder hisses angrily. You now have 13/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Sif Muna accepts your kill. You now have 12/14 mp. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. Found 9 gold pieces. You see here a +0 ring mail. You now have 318 gold pieces (gained 14). You now have 327 gold pieces (gained 9). You see here a +0 ring mail. Found a stone staircase leading down. Found a stone staircase leading down. Found a scroll labelled JENIXYI GARUTT and a robe. J - a scroll labelled FUGELU NIELO Found a stone staircase leading down. A - 3 scrolls labelled JENIXYI GARUTT (gained 1) There is a fountain of clear blue water here. G - 2 scrolls of identify (gained 1) Done exploring. Done exploring. Done exploring. There is a fountain of clear blue water here. There is a stone staircase leading down here. You climb downwards. Found a quarterstaff. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. s - a potion of cancellation As you read the scroll of identify, it crumbles to dust. B - a potion of lignification You open the door. Found a scroll of identify. There is an open door here. G - a scroll of identify You open the door. Maurice the Thief comes into view. He is wielding a +0 short sword, wearing a +0 cloak of willpower and carrying a wand of acid. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maurice Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak of willpower and carrying a wand of acid (73% to hit) The searing ray hits Maurice! Maurice is lightly wounded. (Press . to maintain the ray.) Maurice mumbles some strange words. Maurice flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 12/14 mp. The searing ray hits something. You now have 11/14 mp. The searing ray hits something! Something barely misses you. Something bites you but does no damage. You now have 10/14 mp. You finish channelling your searing ray. Something barely misses you. Something bites you but does no damage. You now have 9/14 mp. Something hits you. Something steals your ring of protection from cold! Something bites you. You feel your power leaking away. Something drains your magic. You take 6 damage, and have 43/49 hp. You now have 5/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You barely miss something. You hear some strange, mumbled words. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You hear a zap. A bolt of acid appears from out of thin air! The bolt of acid misses you. You now have 4/14 mp. The searing ray hits something. You now have 3/14 mp. Something hits you. Something steals your orb of energy! Something bites you. You feel your power leaking away. Something drains your magic. You take 6 damage, and have 38/49 hp. You now have 0/14 mp. Without enough magic to sustain it, your searing ray dissipates. You hear a zap. A bolt of acid appears from out of thin air! The bolt of acid hits you! You take 12 damage, and have 26/49 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Nothing appears to happen. Something hits you. Something steals your +0 orcbow! Something bites you but does no damage. You take 3 damage, and have 23/49 hp. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Nothing appears to happen. You hear a zap. A bolt of acid appears from out of thin air! The bolt of acid hits you! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 11/49 hp. MASSIVE DAMAGE!! Okay, then. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... Something hits you. * * * LOW HITPOINT WARNING * * * Something steals your 4 atropa-tipped darts! Something bites you. * * * LOW HITPOINT WARNING * * * Something drains your magic. You take 4 damage, and have 7/49 hp. You swap places. You hear a bow twang. An arrow appears from out of thin air! The arrow barely misses your centaur. The arrow hits you! You die... ###.# ##.....## ##.#.# ##.......## ##....###.........# #.......'.........+ #.....###.........# #.#...# ##.......## #.#.#.# ##.....## #.....# ##F..## ###.### ##@## #. #c# #{# #s# #...# ......# ##....## #.#.## ..... You could see a friendly bullfrog (summoned, wandering), a friendly centaur (summoned) and a friendly scorpion (summoned). Vanquished Creatures Eustachio (D:5) A water moccasin (D:4) An orc warrior (D:6) A sky beast (D:6) A black bear (D:5) A centaur (D:6) 2 ogres (D:5) A phantom (D:6) 2 scorpions (D:5) A jelly (D:4) A hound (D:5) An orc priest (D:4) 2 gnoll boudas (D:5) An iguana (D:4) A sleepcap (D:6) An orc wizard (D:6) 6 gnolls (D:5) 6 adders 3 white imps 2 dart slugs 2 ribbon worms (D:2) 9 orcs 4 ball pythons 3 bats 4 endoplasms 4 giant cockroaches 5 goblins 5 hobgoblins 2 jackals (D:2) 2 quokkas A frilled lizard (D:1) 3 kobolds 5 rats 85 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:6) 1 creature vanquished. Grand Total: 86 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 487 | D:1 | Reached XP level 2. HP: 12/15 MP: 5/8 492 | D:1 | Learned a level 2 spell: Searing Ray 2019 | D:2 | Reached skill level 5 in Conjurations 2438 | D:2 | Reached XP level 3. HP: 15/20 MP: 1/9 2748 | D:2 | Reached skill level 1 in Fighting 4710 | D:4 | Reached XP level 4. HP: 26/26 MP: 6/10 4962 | D:4 | Found a hide-covered altar of Uskayaw. 5047 | D:4 | Noticed a water moccasin 5290 | D:4 | Noticed a scorpion 5719 | D:4 | Reached skill level 1 in Alchemy 5719 | D:4 | Reached XP level 5. HP: 32/32 MP: 3/11 5724 | D:4 | Learned a level 4 spell: Fulminant Prism 5894 | D:4 | Killed a water moccasin 6009 | D:4 | Reached XP level 6. HP: 37/37 MP: 2/12 6504 | D:5 | Entered Level 5 of the Dungeon 6713 | D:5 | Noticed Eustachio 6843 | D:5 | HP: 4/37 [poisoned by a scorpion] 6844 | D:5 | Reached skill level 5 in Alchemy 6846 | D:5 | Killed Eustachio 6847 | D:5 | Reached XP level 7. HP: 17/43 MP: 4/13 7348 | D:5 | Reached skill level 5 in Fighting 7348 | D:5 | Reached skill level 1 in Translocations 7597 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 8391 | D:6 | Found a staircase to the Ecumenical Temple. 8399 | Temple | Entered the Ecumenical Temple 8438 | Temple | Became a worshipper of Sif Muna the Loreminder 8597 | D:6 | Reached XP level 8. HP: 49/49 MP: 9/14 8948 | D:6 | Reached skill level 5 in Dodging 9417 | D:6 | Reached skill level 6 in Conjurations 9486 | D:6 | Found a hazy altar of Hepliaklqana. 10250 | D:7 | Noticed Maurice 10259 | D:7 | Something stole a ring of protection from cold 10266 | D:7 | Something stole an orb of energy 10268 | D:7 | Something stole a +0 orcbow 10270 | D:7 | Something stole 4 atropa-tipped darts 10270 | D:7 | HP: 7/49 [something (2)] 10271 | D:7 | Shot with an arrow by something Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_corners D:2: layout_basic D:3: layout_basic D:4: layout_basic, overflow_temple_1_default D:5: layout_loops_ring, minmay_misc_feat_doors, uniq_eustachio D:6: layout_cave_pools, kennysheep_little_box, minmay_temple_entry_nine_rooms D:7: layout_loops_corners, nemelex_dance_club_becter, mainiacjoe_overflow_six_doors_small, fedhas_altar_fruit_tree, uniq_duvessa, uniq_maurice, uniq_menkaure Temple: bh_familiar_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 3 4 5 | 5.0 Stealth | 3 | 3.0 Conjurations | 5 6 | 6.3 Fighting | 1 3 4 5 | 5.0 Alchemy | 1 3 5 | 5.0 Translocations | 3 4 | 4.0 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Spear | 10 | | || 10 Unarmed | 1 | | || 1 Short sword | 11 | 4 | || 15 Dagger | | 2 | 4 || 6 Fire: Orcbow | | | 2 || 2 Cast: Magic Dart | 51 | 20 | 31 || 102 Searing Ray | 11 | 15 | 29 || 55 Fulminant Prism | | | 1 || 1 Evoke: Wand | | | 2 || 2 Use: Scroll | 5 | 4 | 4 || 13 Potion | | 3 | 3 || 6 Stab: Sleeping | 8 | 2 | || 10 Armour: Robe | 11 | 20 | 49 || 80 Dodge: Dodged | 20 | 17 | 25 || 62