Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 13106628496817142269 667 bayes525 the Conjurer (level 7, 0/37 HPs) Began as a Deep Elf Conjurer on Aug 18, 2024. Was a Follower of Hepliaklqana. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:22:40 (8472 turns). bayes525 the Conjurer (Deep Elf Conjurer) Turns: 8472, Time: 00:22:41 Health: 0/37 AC: 4 Str: 1 XL: 7 Next: 31% Magic: 14/22 EV: 12 Int: 41 God: Hepliaklqana [*.....] Gold: 64 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . a - +2 long sword of Donuxib {flame, Int+4} rCold + . . (no shield) rNeg . . . J - +1 robe of a bailey {rElec rC+ Str-3 Int+6 Stlth+} rPois . q - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ r - ring of magical power HPRegen 0.26/turn l - +6 ring of intelligence MPRegen 0.18/turn %: no passive effects @: lethally poisoned (0 -> -3) A: reduced essence a: Renounce Religion, Recall Ancestor, Ancestor Identity You were on level 4 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 135 gold pieces. You spent 71 gold pieces at shops. Inventory: Hand Weapons a - the +2 long sword of Donuxib (weapon) {flame, Int+4} (You found it on level 3 of the Dungeon) Int+4: It affects your intelligence (+4). b - a +0 sling Missiles g - 37 stones v - 14 poisoned darts C - 2 boomerangs Armour f - a +0 robe q - a +0 helmet (worn) J - the +1 robe of a bailey (worn) {rElec rC+ Str-3 Int+6 Stlth+} (You found it on level 4 of the Dungeon) Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Jewellery c - a ring of protection from fire l - a +6 ring of intelligence (right hand) r - a ring of magical power (left hand) x - a ring of fire I - a ring of positive energy Talismans p - a flux talisman Wands E - a wand of charming (6) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of poison {unknown} h - a scroll of silence {unknown} i - a scroll of amnesia {unknown} o - a scroll of noise {unknown} u - a scroll of teleportation z - a scroll of vulnerability {unknown} A - a scroll of acquirement {unknown} B - a scroll of identify D - a scroll of fear {unknown} F - a scroll of revelation {unknown} Potions j - 2 potions of brilliance k - a potion of magic m - 2 potions of degeneration n - 2 potions of enlightenment s - 2 potions of mutation t - a potion of lignification {unknown} w - a potion of heal wounds {unknown} G - a potion of invisibility {unknown} H - a potion of berserk rage Skills: + Level 3.9 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 5.0 Conjurations - Level 4.0 Translocations - Level 4.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 5% 4 B - Iskenderun's Mystic Conj/Tloc 43% 2d10 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gell's Gravitas Tloc 39% N/A 1% 3 Teleport Other Tloc 39% N/A 1% 3 Cigotuvi's Dreadful Rot Necr/Alch/Air 34% N/A 3% 2 Ensorcelled Hibernation Hex/Ice 12% N/A 4% 2 Passwall Erth 6% N/A 10% 3 Swiftness Air 6% N/A 10% 3 Dispel Undead Necr 6% 3d8 32% 4 Martyr's Knell Necr/Summ 6% N/A 32% 4 Summon Forest Summ/Tloc 11% N/A 38% 5 Dispersal Tloc 19% N/A 69% 6 Eringya's Noxious Bog Alch 19% 4d6 69% 6 Death Channel Necr 3% N/A 99% 6 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Altars: Ashenzari Hepliaklqana Trog Wu Jian Yredelemnul Shops: D:1 ! D:4 =:![ Annotations: D:3 1 runed translucent door, exclusion: door, eebydeeby's ghost, amateur GnSh Message History Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You now have 18/20 mp. You start resting. Magic restored. MP restored: 20 You start waiting. Done waiting. g - 15 stones (gained 1) A jackal comes into view. A jackal is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! You now have 19/20 mp. The +2 long sword of Donuxib {flame, Int+4} stops flaming. b - a +0 sling (weapon) Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 43% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 43% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. You feel clever. The +2 long sword of Donuxib {flame, Int+4} bursts into flame! a - the +2 long sword of Donuxib (weapon) {flame, Int+4} You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. You take 3 damage, and have 26/29 hp. MP restored: 20 You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 76% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You now have 18/20 mp. You start resting. Magic restored. You regained 2 hp, and now have 28/29 hp. MP restored: 20 You start resting. HP restored. Health restored: 29 You start waiting. Done waiting. Found a scroll labelled VAHYITHR WEORR. A - a scroll labelled VAHYITHR WEORR Found a stone staircase leading up. There is a stone staircase leading up here. Found 9 gold pieces. There is an open door here. You now have 82 gold pieces (gained 9). There is an open door here. A bat comes into view. You see here a scroll labelled LIOLEE RAGANIRCH. The helpless bat fails to defend itself. You hit the bat. You burn the bat. The bat is severely wounded. The bat barely misses you. The bat hits you. The bat completely misses you. You take 1 damage, and have 28/29 hp. You hit the bat. You burn the bat. You kill the bat! u - 2 scrolls labelled LIOLEE RAGANIRCH (gained 1) Health restored: 29 Okay, then. There is an open door here. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. You see here a +0 flail. Items here: )) [[. v - 11 poisoned darts (gained 8) You see here a +0 short sword. The adder hisses angrily. You see here a +0 dagger. There is an open door here. There is an open door here. There is an open door here. There is an open door here. A quokka comes into view. Found 5 stones. A quokka is nearby! A quokka is nearby! A quokka is nearby! The helpless quokka fails to defend itself. You hit the quokka. You burn the quokka. You kill the quokka! g - 20 stones (gained 5) You see here a quokka corpse. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You see here a +0 flail. Items here: )) [[. You see here a +0 club. The adder hisses angrily. x2; You hear an angry hiss. Partly explored, can't reach some items. Eebydeeby's ghost turns its malevolent gaze towards you. Partly explored, can't reach some items. You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. Found a bronze ring, a steaming robe and 14 gold pieces. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The searing ray hits the giant cockroach. The giant cockroach is almost dead. (Press . to maintain the ray.) You now have 18/20 mp. The searing ray hits the giant cockroach. You kill the giant cockroach! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You need to enable at least one skill for training. You now have 17/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. You now have 16/20 mp. The +2 long sword of Donuxib {flame, Int+4} stops flaming. b - a +0 sling (weapon) Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 92% to hit) You shoot a sling bullet. The sling bullet barely misses the dart slug. The dart slug launches a dart at you. The slug dart hits you. You take 5 damage, and have 24/29 hp. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 92% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is heavily wounded. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 92% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is heavily wounded. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 92% to hit) You shoot a sling bullet. The sling bullet hits the dart slug but does no damage. The dart slug is heavily wounded. The dart slug briefly extends its eye-stalks. The dart slug launches a dart at you. The slug dart hits you. You take 4 damage, and have 21/29 hp. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 92% to hit) You shoot a sling bullet. The sling bullet hits the dart slug but does no damage. The dart slug is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 100% to hit) The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) You now have 16/20 mp. You start resting. Magic restored. You regained 5 hp, and now have 27/29 hp. MP restored: 20 You start resting. HP restored. Health restored: 29 You start waiting. Done waiting. You feel clever. The +2 long sword of Donuxib {flame, Int+4} bursts into flame! a - the +2 long sword of Donuxib (weapon) {flame, Int+4} A black bear comes into view. The black bear growls angrily. A black bear is nearby! Okay, then. There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door, exclusion: door, eebydeeby's ghost, amateur GnSh There is a stone staircase leading down here. You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. Found 6 gold pieces. There is a stone staircase leading up here. You now have enough gold to buy a potion of invisibility on D:1. You can access your shopping list by pressing '$'. You now have 88 gold pieces (gained 6). A ribbon worm comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (asleep, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. You now have 19/20 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. You now have 18/20 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, catching its breath, 94% to hit) The searing ray hits the ribbon worm! The ribbon worm is almost dead. (Press . to maintain the ray.) You now have 16/20 mp. The searing ray hits the ribbon worm. You kill the ribbon worm! You now have 15/20 mp. You start resting. A black bear is nearby! A black bear is nearby! A black bear is nearby! The web tears apart. The black bear growls angrily. An ogre comes into view. It is wielding a +0 giant club. A black bear comes into view. The black bear growls angrily. As you read the scroll labelled LIOLEE RAGANIRCH, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Okay, then. The black bear attacks as it pursues you! The black bear bites you but does no damage. The black bear closely misses you. x2 Your surroundings suddenly seem different. Found 9 stones. Found a hazy altar of Hepliaklqana and a bloodstained altar of Trog. There is a hazy altar of Hepliaklqana here. You kneel at the altar of Hepliaklqana. Hepliaklqana welcomes you! MP restored: 20 g - 29 stones (gained 9) As you open the door, it creaks loudly! There is an open door here. A black bear is nearby! A black bear is nearby! Found an escape hatch in the ceiling. Found a Fen Folio. A gnoll comes into view. It is wielding a +0 halberd. You see here a Fen Folio. You pick up a Fen Folio and begin reading... You add the spells Summon Forest, Eringya's Noxious Bog and Summon Hydra to your library. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You hear a shout! x2 You now have 19/20 mp. MP restored: 20 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (lightly wounded, 84% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll barely misses you. You now have 18/20 mp. The searing ray hits the gnoll. You kill the gnoll! Health restored: 30 You now have 17/20 mp. You now have 16/20 mp. You start resting. A gnoll comes into view. It is wielding a +0 club. You regained 2 mp, and now have 18/20 mp. A gnoll is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. You now have 17/20 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. You now have 16/20 mp. A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) You now have 14/20 mp. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. The searing ray hits the gnoll! You kill the gnoll! You now have 13/20 mp. You start resting. Magic restored. MP restored: 20 You start waiting. Done waiting. Okay, then. Okay, then. Items here: )) ††. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. Found a long sword. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (asleep, 100% to hit) The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) You now have 18/20 mp. The searing ray hits the iguana. The iguana is severely wounded. You now have 17/20 mp. The searing ray hits the iguana. You kill the iguana! Your Translocations skill increases to level 1! You now have 16/20 mp. You start resting. Magic restored. MP restored: 20 You start waiting. Done waiting. Found a staircase to the Ecumenical Temple. Found a leather armour. Found 8 stones. g - 37 stones (gained 8) Found 2 boomerangs. Found a broken altar of Ashenzari. Found a scroll of identify. There is a dry fountain here. There is a broken altar of Ashenzari here. B - a scroll of identify You see here 2 boomerangs. C - 2 boomerangs You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. The black bear growls angrily. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (87% to hit) The searing ray hits the black bear! The black bear is moderately wounded. (Press . to maintain the ray.) You now have 18/20 mp. The searing ray misses the black bear. A goblin comes into view. It is wielding a +0 club. You now have 17/20 mp. The searing ray hits the black bear. The black bear is heavily wounded. The goblin shouts! You hear an angry growl. You now have 16/20 mp. The black bear bites you. The black bear claws you. The black bear closely misses you. You climb downwards. There is a stone staircase leading up here. You take 6 damage, and have 24/30 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The black bear bites you. The black bear misses you. The black bear closely misses you. You take 2 damage, and have 22/30 hp. You now have 13/20 mp. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the black bear! The black bear is severely wounded. The searing ray hits your fulminant prism. Your fulminant prism is heavily damaged. (Press . to maintain the ray.) The black bear goes berserk! Your fulminant prism crackles loudly. You now have 11/20 mp. The searing ray hits the black bear! The black bear is almost dead. The searing ray hits your fulminant prism! Your fulminant prism explodes! The black bear bites you. The black bear claws you. x2 The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear closely misses you. The black bear barely misses you. You take 18 damage, and have 4/30 hp. MASSIVE DAMAGE!! You now have 10/20 mp. The searing ray hits the black bear. You kill the black bear! Training target 3.0 for Translocations reached! Your Translocations skill gained 2 levels and is now at level 3! You need to enable at least one skill for training. You have reached level 6! You now have 9/21 mp. You start resting. Magic restored. You regained 17 hp, and now have 22/35 hp. MP restored: 21 You start resting. HP restored. Health restored: 35 You see here a black bear corpse. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'B'. There is a stone staircase leading down here. An orc comes into view. It is wielding a +0 club. An orc is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (asleep, 100% to hit) The magic dart hits the orc but does no damage. You now have 20/21 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. You now have 19/21 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (heavily wounded, 84% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You now have 17/21 mp. You now have 16/21 mp. You now have 15/21 mp. You start resting. Magic restored. MP restored: 21 You start waiting. Done waiting. You start waiting. Done waiting. Found a stone staircase leading down. Found 3 poisoned darts. v - 14 poisoned darts (gained 3) Found a scroll labelled CUX IRREKHLEREE. Found a potion of enlightenment. D - a scroll labelled CUX IRREKHLEREE n - 2 potions of enlightenment (gained 1) Found a runed barding. Found a stone staircase leading up. There is a stone staircase leading up here. You see here a +1 barding. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Found an escape hatch in the floor. You open the door. There is an open door here. You open the door. There is an open door here. Hepliaklqana forms a fragment of your life essence into the memory of your ancestor, Takurtum! You can now recall your ancestor. You can now remember your ancestor's identity. You take 4 damage, and have 31/31 hp. You open the door. Found an ornate altar of the Wu Jian Council. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a tapered lead wand. A phantom comes into view. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (dormant, 100% to hit) The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) You now have 19/21 mp. The searing ray misses the phantom. You now have 18/21 mp. The searing ray hits the phantom! The phantom is heavily damaged. The phantom misses you. You now have 17/21 mp. The searing ray misses the phantom. You finish channelling your searing ray. The phantom barely misses you. You now have 16/21 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (heavily damaged, ally target, 75% to hit) The searing ray hits the phantom! The phantom is severely damaged. (Press . to maintain the ray.) The phantom hits you. You take 2 damage, and have 29/31 hp. You now have 14/21 mp. The searing ray hits the phantom! You destroy the phantom! You now have 13/21 mp. You start resting. HP restored. Health restored: 31 You start resting. Magic restored. MP restored: 21 E - a wand of charming (6) You open the door. There is an open door here. An orc comes into view. It is wielding a +0 flail. You open the door. An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder but does no damage. The adder hisses angrily. You now have 20/21 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (70% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Training target 4.0 for Translocations reached! Your Translocations skill increases to level 4! You need to enable at least one skill for training. You now have 18/21 mp. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep, ally target, 100% to hit) The magic dart hits the orc. The orc is lightly wounded. The orc shouts! You now have 17/21 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (lightly wounded, ally target, 100% to hit) The magic dart hits the orc. The orc is almost dead. You now have 16/21 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (almost dead, ally target, 82% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You now have 14/21 mp. You start resting. An endoplasm comes into view. You regained 2 mp, and now have 16/21 mp. An endoplasm is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You now have 14/21 mp. You now have 13/21 mp. You start resting. Magic restored. MP restored: 21 You start waiting. Done waiting. Found a scroll labelled HEILA DIRPHU. Found a faded altar of an unknown god. Found an inky potion. F - a scroll labelled HEILA DIRPHU G - an inky potion A ball python comes into view. The ball python bites Takurtum. Takurtum hits the ball python. The ball python dies! Found 9 gold pieces. Found a There-And-Back Book. You now have 97 gold pieces (gained 9). You pick up a There-And-Back Book and begin reading... You add the spells Gell's Gravitas, Teleport Other and Dispersal to your library. You swap places. Found a shiny ring mail. Found Vaisoame's Antique Armour Shop. Found Faficaaq's Distillery. Found Gebbomab's Jewellery Shoppe and Loox's Book Shop. There is an entrance to Gebbomab's Jewellery Shoppe here. You can access your shopping list by pressing '$'. There is an entrance to Faficaaq's Distillery here. H - a potion of berserk rage Thank you for shopping at Faficaaq's Distillery! There is an entrance to Vaisoame's Antique Armour Shop here. You swap places. There is an entrance to Faficaaq's Distillery here. There is an entrance to Loox's Book Shop here. You can access your shopping list by pressing '$'. Unknown command. You swap places. There is an entrance to Faficaaq's Distillery here. You see here a +1 ring mail of poison resistance. You see here the +1 robe of a bailey {rElec rC+ Str-3 Int+6 Stlth+}. I - a ring of positive energy Okay, then. You now have enough gold to buy a potion of brilliance on D:1. You can access your shopping list by pressing '$'. You now have 51 gold pieces (gained 14). A black bear is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the black bear. The black bear is lightly wounded. The black bear growls angrily. You now have 20/21 mp. The +2 long sword of Donuxib {flame, Int+4} stops flaming. b - a +0 sling (weapon) Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - black bear Aim: a black bear (lightly wounded, ally target, 62% to hit) You shoot a sling bullet. The sling bullet hits the black bear. The black bear is moderately wounded. An adder comes into view. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, 62% to hit) You shoot a sling bullet. The adder hisses angrily. The sling bullet hits the black bear. The black bear is moderately wounded. You feel clever. The +2 long sword of Donuxib {flame, Int+4} bursts into flame! a - the +2 long sword of Donuxib (weapon) {flame, Int+4} Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, ally target, 87% to hit) Takurtum avoids your attack. The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) Takurtum hits the black bear. You now have 18/21 mp. Unknown command. The searing ray hits the black bear! You kill the black bear! Takurtum closely misses the adder. Health restored: 32 The searing ray hits the adder. The adder is heavily wounded. Takurtum closely misses the adder. You now have 17/21 mp. The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. You have reached level 7! Takurtum remembers more of her old skill. Health restored: 36 You now have 16/22 mp. There is a stone staircase leading up here. You start resting. Magic restored. MP restored: 22 You start waiting. Done waiting. You see here the +1 robe of a bailey {rElec rC+ Str-3 Int+6 Stlth+}. J - the +1 robe of a bailey {rElec rC+ Str-3 Int+6 Stlth+} You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on the +1 robe of a bailey {rElec rC+ Str-3 Int+6 Stlth+}. x5 You finish putting on the +1 robe of a bailey {rElec rC+ Str-3 Int+6 Stlth+}. You feel weaker. You feel clever. You drop a +0 dagger. You swap places. Found a stone staircase leading up. A goblin is nearby! A goblin is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club and wearing a +0 plate armour (ally target, 84% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You now have 20/22 mp. Unknown command. You now have 19/22 mp. You start resting. Magic restored. MP restored: 22 You start waiting. Done waiting. You swap places. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (91% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) You now have 20/22 mp. The searing ray hits the ogre. The ogre is heavily wounded. You now have 19/22 mp. Takurtum avoids your attack. The searing ray hits the ogre. The ogre is severely wounded. Takurtum hits the ogre. The ogre closely misses Takurtum. You now have 18/22 mp. Takurtum avoids your attack. The searing ray hits the ogre. You kill the ogre! You finish channelling your searing ray. You now have 17/22 mp. You start resting. An orc comes into view. It is wielding a +0 whip. You regained 3 mp, and now have 20/22 mp. An orc is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 ring mail (100% to hit) Takurtum avoids your attack. The magic dart hits the orc but does no damage. You now have 19/22 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 ring mail (ally target, 100% to hit) The magic dart hits the orc but does no damage. You now have 18/22 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc hits Takurtum with a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 ring mail (ally target, 84% to hit) Takurtum avoids your attack. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You now have 17/22 mp. Unknown command. Takurtum avoids your attack. You now have 16/22 mp. You start resting. Ancestor HP restored. You start resting. Magic restored. MP restored: 22 You swap places. Things that are here: a +0 giant club; an ogre corpse You now have 64 gold pieces (gained 13). Things that are here: a +0 whip; a +0 ring mail Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You swap places. An endoplasm comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. You now have 21/22 mp. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, ally target, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 20/22 mp. You start resting. Magic restored. MP restored: 22 Could not explore, unopened door. Could not explore, unopened door. You open the door. A kobold, a scorpion and a goblin come into view. Found 26 gold pieces. You swap places. Found a spear. There is an open door here. There are monsters nearby! A quokka comes into view. The kobold shouts! The goblin shouts! A ribbon worm comes into view. The scorpion barely misses you. You swap places. Takurtum hits the goblin. The scorpion completely misses Takurtum. The goblin hits you but does no damage. The kobold hits you but does no damage. There is an open door here. The scorpion stings Takurtum. Takurtum hits the goblin. The goblin dies! The kobold attacks as it pursues you! The kobold closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the kobold! You kill the kobold! The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) Something barely misses Takurtum. You now have 20/22 mp. Takurtum avoids your attack. Something stings Takurtum but does no damage. You now have 19/22 mp. You swap places. The scorpion stings you. You are poisoned. The scorpion poisons you! There is an open door here. Things that are here: a +0 short sword; a kobold corpse You take 1 damage, and have 35/36 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) You feel very sick. The scorpion stings you but does no damage. You take 3 damage, and have 32/36 hp. You now have 17/22 mp. The searing ray hits the scorpion! The scorpion is almost dead. The searing ray hits the ribbon worm! You kill the ribbon worm! You feel sick. The scorpion stings you. You take 3 damage, and have 29/36 hp. You now have 16/22 mp. The searing ray hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you. x2 You are more poisoned. The scorpion poisons you! You take 10 damage, and have 19/36 hp. MASSIVE DAMAGE!! The searing ray misses the scorpion. You finish channelling your searing ray. You feel very sick. The scorpion stings you but does no damage. You take 4 damage, and have 15/36 hp. You now have 15/22 mp. You barely miss the scorpion. The scorpion is almost dead. You feel very sick. The scorpion misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 5/36 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 4/37 hp. You now have 13/22 mp. You swap places. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 2/37 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 1/37 hp. You die... #.# #.# #.##### .....P## .#.P...# ##.....## #.P~~P.P## #.~~♣...P# ########### #♣~~~♣♣..###....@....# ..~♣~~~P.##..###R###...# ..~~~~♣~.##.##.†.).# # ...♣~~~♣R#..#).#.#..# #...~~~.....+.#$#$#.+ .#...♣..P...#..# #..# .#..........##. .## .....P....#..###+ # .#.....♣......... You could see the friendly Takurtum the ancestor. Vanquished Creatures 2 black bears An ogre (D:4) A phantom (D:4) A scorpion (D:4) An orc priest (D:3) An iguana (D:5) An orc wizard (D:2) 3 gnolls (D:4) 4 adders 7 ribbon worms A dart slug (D:4) 9 orcs 5 ball pythons 4 endoplasms A giant cockroach (D:4) 12 goblins 7 hobgoblins 12 jackals 10 kobolds 5 quokkas 10 bats 3 frilled lizards 6 rats A fulminant prism (D:5) 108 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:4) A ball python (D:4) 2 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 111 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 477 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1090 | D:1 | Reached skill level 1 in Fighting 1332 | D:1 | Learned a level 2 spell: Searing Ray 1403 | D:1 | Found Heuntegh's Distillery. 1412 | D:1 | Bought a potion of degeneration for 11 gold pieces 1439 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/9 2258 | D:2 | Identified the +4 plate armour "Tekkoof" {rElec rF+} 2280 | D:2 | Reached skill level 1 in Alchemy 2788 | D:2 | Found a faded altar of an unknown god. 2901 | D:2 | Reached XP level 4. HP: 14/25 MP: 3/10 3070 | D:2 | Learned a level 4 spell: Fulminant Prism 3597 | D:3 | Reached XP level 5. HP: 29/29 MP: 11/11 3612 | D:3 | Found a runed translucent door. 3618 | D:3 | Noticed eebydeeby's ghost (amateur GnSh) 4717 | D:3 | Found a basalt altar of Yredelemnul. 5442 | D:3 | Identified the +2 long sword of Donuxib {flame, Int+4} 6248 | D:4 | Reached skill level 5 in Conjurations 6387 | D:4 | Noticed a black bear 6446 | D:4 | Noticed an ogre 6451 | D:4 | Noticed a black bear 6461 | D:4 | Found a hazy altar of Hepliaklqana. 6461 | D:4 | Found a bloodstained altar of Trog. 6466 | D:4 | Became a worshipper of Hepliaklqana the Forgotten 6722 | D:5 | Entered Level 5 of the Dungeon 6726 | D:5 | Reached skill level 1 in Translocations 6850 | D:5 | Found a staircase to the Ecumenical Temple. 6889 | D:5 | Found a broken altar of Ashenzari. 7009 | D:5 | HP: 4/30 [black bear (10)] 7010 | D:5 | Killed a black bear 7011 | D:5 | Reached XP level 6. HP: 5/35 MP: 9/12 7151 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 7533 | D:4 | Reached * piety under Hepliaklqana 7534 | D:4 | Found an ornate altar of the Wu Jian Council. 7787 | D:4 | Found a faded altar of an unknown god. 7846 | D:4 | Found Vaisoame's Antique Armour Shop. 7848 | D:4 | Found Faficaaq's Distillery. 7849 | D:4 | Found Gebbomab's Jewellery Shoppe. 7849 | D:4 | Found Loox's Book Shop. 7860 | D:4 | Bought a potion of berserk rage for 60 gold pieces 7891 | D:4 | Identified the +1 robe of a bailey {rElec rC+ Str-3 Int+6 | Stlth+} 7910 | D:4 | Reached XP level 7. HP: 36/36 MP: 13/13 8468 | D:4 | HP: 5/36 [scorpion (6)] 8470 | D:4 | HP: 2/37 [poisoned by a scorpion] 8472 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, serial_shops, shop_statue, feat_on_display D:2: layout_loops_corners, dreamdust_ecumenical_altar_statues D:3: wad_river_or_something, layout_loops_corners, yredelemnul_altar_generic, ebering_ghost_sewer_d D:4: layout_cave_pools, nicolae_dithmenos_through_a_glass_darkly, mainiacjoe_overflow_24_doors, gammafunk_temple_overflow_pools, serial_column_ruins, column_ruins_temple_circle, column_ruins_hut_ruined, column_ruins_columns_corner, column_ruins_columns_straight, column_ruins_open_small, column_ruins_open_tiny, column_ruins_corridor_plus, serial_bayou_pond_a, st_stairs_13, nicolae_wooded_promenade, minmay_box_of_dots D:5: layout_basic, evilmike_ruin_ashenzari, elyvilon_altar_3, temple_statues Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Fighting | 1 2 3 | 3.9 Alchemy | 2 3 4 | 4.0 Conjurations | 5 | 5.0 Translocations | 3 4 | 4.0 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 3 | | || 3 Long sword | | 5 | 1 || 6 Fire: Sling | 4 | 45 | || 49 Cast: Magic Dart | 72 | 25 | 4 || 101 Searing Ray | 4 | 27 | 6 || 37 Fulminant Prism | | 2 | || 2 Use: Scroll | | 4 | || 4 Stab: Sleeping | 1 | 2 | || 3 Armour: Robe | 9 | 25 | 9 || 43 Dodge: Dodged | 7 | 26 | 3 || 36