Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 18402260120712170169 3979 bayes525 the Zephyrmancer (level 10, -9/76 HPs) Began as a Demonspawn Fire Elementalist on Aug 22, 2024. Was a Believer of Sif Muna. Mangled by a four-headed hydra (11 damage) ... on level 8 of the Dungeon. The game lasted 00:31:41 (14097 turns). bayes525 the Zephyrmancer (DsFE) Turns: 14097, Time: 00:31:42 Health: -9/76 AC: 9 Str: 7 XL: 10 Next: 2% Magic: 0/16 EV: 14 Int: 19 God: Sif Muna [**....] Gold: 509 SH: 5 Dex: 27 Spells: 10/17 levels left rFire + . . a - +2 rapier of Uskayaw's Anger {heavy, rPois rN+ Str-3 Dex+7} rCold . . . (no shield) rNeg + . . l - +1 leather armour of Dim Light {rF+ Dex+3} rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . y - +0 pair of boots Will ..... v - amulet of reflection Stlth +++++ k - +4 ring of protection HPRegen 0.32/turn b - ring of poison resistance MPRegen 0.30/turn %: reflection, guardian spirit @: no status effects A: thin skeletal structure 2, demonic guardian 2, magic shield, magic regeneration a: Renounce Religion, Channel Magic You were on level 8 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Sewer. You collected 509 gold pieces. Inventory: Hand Weapons a - the +2 rapier of Uskayaw's Anger (weapon) {heavy, rPois rN+ Str-3 Dex+7} (You found it on level 4 of the Dungeon) Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). rPois: It protects you from poison rN+: It protects you from negative energy. s - a +0 dagger x - a +0 heavy war axe Q - a +0 whip Missiles c - 131 stones L - 2 throwing nets S - 2 curare-tipped darts Armour l - the +1 leather armour of Dim Light (worn) {rF+ Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. n - a +0 kite shield r - a +1 robe y - a +0 pair of boots (worn) A - a +1 robe of resistance H - the +0 leather armour of Dunon {Str+2} (You found it on level 5 of the Dungeon) Str+2: It affects your strength (+2). N - +0 steam dragon scales Jewellery b - a ring of poison resistance (right hand) h - a ring of protection from fire k - a +4 ring of protection (left hand) v - an amulet of reflection (around neck) w - a ring of protection from cold I - a ring of fire Talismans C - a beast talisman J - a maw talisman Wands P - a wand of mindburst (4) U - a wand of digging (7) Scrolls d - a scroll of enchant armour g - 2 scrolls of vulnerability m - a scroll of revelation q - 2 scrolls of fog u - a scroll of blinking {unknown} z - 3 scrolls of immolation B - 2 scrolls of teleportation D - 2 scrolls of amnesia {unknown} G - a scroll of torment {unknown} O - 2 scrolls of identify R - a scroll of enchant weapon {unknown} Potions e - a potion of brilliance f - a potion of attraction i - a potion of haste j - a potion of mutation {unknown} o - a potion of cancellation {unknown} p - 4 potions of enlightenment t - a potion of heal wounds {unknown} E - 2 potions of lignification F - a potion of might {unknown} K - 2 potions of resistance {unknown} M - a potion of curing T - 2 potions of invisibility {unknown} Skills: - Level 6.0 Fighting - Level 3.0 Short Blades - Level 4.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations - Level 3.0 Fire Magic - Level 8.0 Air Magic + Level 2.9 Alchemy - Level 6.0 Invocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 4% 1 b - Scorch Fire 30% 2d6 9% 2 c - Airstrike Air 17% 2d(3-19) 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Swiftness Air 34% N/A 2% 3 Slow Hex 12% N/A 21% 1 Sublimation of Blood Necr 3% N/A 30% 2 Inner Flame Hex/Fire 9% N/A 32% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 32% 3 Flame Wave Conj/Fire 17% 2d7 43% 4 Confusing Touch Hex 3% N/A 52% 3 Sigil of Binding Hex 3% N/A 52% 3 Tukima's Dance Hex 3% N/A 52% 3 Vampiric Draining Necr 3% 2d6 52% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 65% 4 Petrify Alch/Erth 9% N/A 75% 4 Irradiate Conj/Alch 8% 3d14 80% 5 Dimensional Bullseye Hex/Tloc 1% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Sewer (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Annotations: D:3 exclusion: downstairs D:6 3 runed translucent doors, exclusion: 3 doors, Vertigo's ghost, amateur FeDe D:7 exclusion: downstairs Innate Abilities, Weirdness & Mutations You have a moderately thin skeletal structure. (Dex +4, Stealth++) A demonic guardian rushes to your aid. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Message History You start resting. A gnoll bouda comes into view. It is wielding a +0 club. A gnoll bouda is nearby! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Your attacks no longer feel as feeble. The gnoll bouda barks out a call to the hunt! You hear a shout! There is an open door here. There is an open door here. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 dagger; a +0 robe There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors, exclusion: 3 doors, Vertigo's ghost, amateur FeDe There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 15 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 robe; a +0 dagger Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (empty space bonus: 7/8) The air twists around and strikes the gnoll bouda. The gnoll bouda is moderately wounded. You now have 11/15 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (moderately wounded, empty space bonus: 8/8) The air twists around and strikes the gnoll bouda!! You kill the gnoll bouda! Sif Muna accepts your kill. Training target 3.0 for Short Blades reached! Your Short Blades skill increases to level 3! You need to enable at least one skill for training. You now have 7/15 mp. Okay, then. Unknown command. Unknown command. Unknown command. Magic restored. MP restored: 15 You open the door. There is an open door here. There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. A gnoll comes into view. It is wielding a +2 vampiric halberd. The gnoll moves out of view. A steam dragon comes into view. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +2 vampiric halberd (wandering, hasn't noticed you, empty space bonus: 6/8) The air twists around and strikes the gnoll! You kill the gnoll! Sif Muna accepts your kill. You now have 11/15 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - steam dragon Aim: a steam dragon (asleep, empty space bonus: 8/8) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 7/15 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - steam dragon Aim: a steam dragon (asleep, empty space bonus: 8/8) The air twists around and strikes the steam dragon! The steam dragon hisses angrily. The steam dragon is moderately wounded. You now have 3/15 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You hear a shout! You take 3 damage, and have 65/68 hp. There is an open door here. Your magical contamination has completely faded away. There is an open door here. Health restored: 68 There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 robe; a +0 dagger There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors, exclusion: 3 doors, Vertigo's ghost, amateur FeDe There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 15 You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 robe; a +0 dagger There is an open door here. A kobold comes into view. It is wielding a +0 club. There is an open door here. You strike the helpless kobold from behind! You impale the kobold!! You kill the kobold! Sif Muna accepts your kill. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - steam dragon Aim: a steam dragon (lightly wounded, wandering, hasn't noticed you, empty space bonus: 8/8) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. The steam dragon hisses angrily. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You hear a shout! x5 You take 4 damage, and have 64/68 hp. You now have 10/15 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - steam dragon Aim: a steam dragon (lightly wounded, catching its breath, empty space bonus: 8/8) The air twists around and strikes the steam dragon!! The steam dragon is almost dead. You now have 6/15 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - steam dragon Aim: a steam dragon (steam, almost dead, catching its breath, empty space bonus: 8/8) The air twists around and strikes the steam dragon!! You kill the steam dragon! Sif Muna accepts your kill. The steam dragon scales are intact enough to wear. You now have 3/15 mp. Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. An orc comes into view. It is wielding a +0 hand axe. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (empty space bonus: 5/8) The air twists around and strikes the orc! You kill the orc! Sif Muna accepts your kill. You now have 1/15 mp. You start resting. HP restored. Health restored: 68 You start resting. Magic restored. MP restored: 15 Things that are here: +0 steam dragon scales; a steam dragon corpse N - +0 steam dragon scales Found a scroll of identify. Found a stone staircase leading down. O - a scroll of identify Found 21 gold pieces. You now have 399 gold pieces (gained 21). You open the door. There is an open door here. Found an encrusted iron wand. P - a wand of mindburst (7) You open the door. There is an open door here. You open the door. There is an open door here. A sleepcap comes into view. You open the door. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - sleepcap Aim: a sleepcap (dormant, empty space bonus: 5/8) The air twists around and strikes the sleepcap! The sleepcap is moderately damaged. You now have 11/15 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - sleepcap Aim: a sleepcap (moderately damaged, empty space bonus: 8/8) The air twists around and strikes the sleepcap!! You destroy the sleepcap! Sif Muna accepts your kill. You now have 7/15 mp. You start resting. Magic restored. MP restored: 15 You start waiting. Done waiting. There is an open door here. You open the door. There is an open door here. Unknown command. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. Found a stone staircase leading up. There is an open door here. There is an open door here. There is an open door here. You open the door. A hornet and a gnoll come into view. The gnoll moves out of view. There is an open door here. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - hornet Aim: a hornet (asleep, empty space bonus: 3/8) The air twists around and strikes the hornet! The hornet buzzes angrily. The hornet is heavily wounded. You now have 11/15 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - hornet Aim: a hornet (heavily wounded, empty space bonus: 6/8) The air twists around and strikes the hornet!! You kill the hornet! Sif Muna accepts your kill. Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. Health restored: 69 You now have 7/15 mp. You start resting. A gnoll comes into view. It is wielding a +0 club. There are monsters nearby! Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, empty space bonus: 2/8) The air twists around and strikes the gnoll! You kill the gnoll! Sif Muna accepts your kill. The gnoll shouts! You hear a shout! Your Invocations skill increases to level 4! You now have 4/15 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a stone staircase leading up. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 whip (empty space bonus: 8/8) The air twists around and strikes the gnoll!! You kill the gnoll! Sif Muna accepts your kill. You now have 0/15 mp. There is an open door here. You start resting. A gnoll comes into view. It is wielding a +0 flail. You regained 4 mp, and now have 5/15 mp. A gnoll is nearby! Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 flail (empty space bonus: 8/8) The air twists around and strikes the gnoll! The gnoll is severely wounded. You now have 1/15 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll. You kill the gnoll! Sif Muna accepts your kill. You start resting. Magic restored. MP restored: 15 You start waiting. Done waiting. You now have 416 gold pieces (gained 17). Things that are here: a +0 whip; a gnoll corpse Q - a +0 whip You now have 434 gold pieces (gained 18). There is an open door here. You see here a +0 club. Found a spear. There is an open door here. There is an open door here. There is an open door here. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 flail (empty space bonus: 8/8) The air twists around and strikes the gnoll!! You kill the gnoll! Sif Muna accepts your kill. You now have 11/15 mp. Found an escape hatch in the ceiling. Found a stone staircase leading down. You start resting. Magic restored. MP restored: 15 There is an open door here. There is an open door here. R - a scroll labelled APNEDI XOWIOX You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a shortbow. You open the door. A kobold brigand and 5 kobolds come into view. The kobold brigand is wielding a +0 short sword and quivering curare-tipped darts. A kobold is wielding a +0 dagger and quivering poisoned darts. An ice beast comes into view. The kobold brigand shouts! The kobold shouts! x4 The kobold barely misses you. There is an open door here. The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses you. You impale the kobold!! You kill the kobold! Sif Muna accepts your kill. You hit the kobold brigand. The kobold brigand is lightly wounded. The kobold brigand misses you. You puncture the kobold brigand! The kobold brigand is heavily wounded. The kobold brigand hits you but does no damage. Okay, then. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The kobold brigand hits you but does no damage. The kobold closely misses you. The ice beast misses you. You puncture the kobold brigand! The kobold brigand is almost dead. The kobold brigand barely misses you. The kobold hits you with a +0 dagger. The ice beast hits you but does no damage. The kobold brigand closely misses you. The kobold misses you. The ice beast closely misses you. You take 3 damage, and have 66/69 hp. You barely miss the kobold brigand. The kobold brigand is almost dead. Your surroundings suddenly seem different. You start resting. HP restored. Health restored: 69 You open the door. Found a scale mail. There is an open door here. Found a ring mail. You open the door. There is an open door here. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold throws a stone. The stone barely misses you. You now have 14/15 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/15 mp. The foxfire hits the kobold. The kobold is moderately wounded. The foxfire hits the kobold. The kobold is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold shouts! The foxfire hits the kobold. You kill the kobold! Sif Muna accepts your kill. The foxfire hits the kobold. You kill the kobold! Sif Muna accepts your kill. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. You now have 12/15 mp. You impale the kobold!! You kill the kobold! Sif Muna accepts your kill. The kobold closely misses you. Things that are here: a +0 dagger; a +0 whip; 3 stones You puncture the kobold! You kill the kobold! Sif Muna accepts your kill. c - 119 stones (gained 1) Things that are here: a +0 dagger; a +0 whip; a kobold corpse Something unseen opens the door. Your magical contamination has completely faded away. There is an open door here. Things that are here: a +0 dagger; 3 poisoned darts You barely miss the kobold brigand. The kobold brigand is severely wounded. The kobold brigand hits you with a +0 short sword. You take 1 damage, and have 68/69 hp. MP restored: 15 You hit the kobold brigand. The kobold brigand is almost dead. The kobold brigand hits you with a +0 short sword! The kobold brigand closely misses you. You take 6 damage, and have 62/69 hp. You now have 14/15 mp. You barely miss the kobold brigand. The kobold brigand is almost dead. The kobold brigand misses you. You barely miss the kobold brigand. The kobold brigand is almost dead. The kobold brigand barely misses you. The kobold brigand hits you with a +0 short sword. You take 1 damage, and have 61/69 hp. MP restored: 15 You hit the kobold brigand. You kill the kobold brigand! Sif Muna accepts your kill. S - a curare-tipped dart You see here a +0 short sword. You start resting. HP restored. Health restored: 69 You start waiting. Done waiting. You start waiting. A kobold brigand comes into view. It is wielding a +0 dagger and quivering curare-tipped darts. A kobold brigand is nearby! A kobold brigand is nearby! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - kobold brigand Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts (wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the kobold brigand!! You kill the kobold brigand! Sif Muna accepts your kill. Your Invocations skill increases to level 5! You now have 11/15 mp. You start resting. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - kobold Aim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the kobold! You kill the kobold! Sif Muna accepts your kill. You now have 8/15 mp. You start resting. Magic restored. MP restored: 15 You start waiting. Done waiting. c - 122 stones (gained 3) Things that are here: a +0 dagger; a +0 whip S - 2 curare-tipped darts (gained 1) You see here a +0 dagger. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. c - 123 stones (gained 1) You see here a +0 club. You see here a +0 orcbow. You see here a +2 vampiric halberd. You see here a +0 orcbow. Things that are here: a +0 hand axe; a +0 chain mail Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You now have 441 gold pieces (gained 7). There is an open door here. There is an open door here. There is an open door here. You see here a +0 orcbow. You see here a +2 vampiric halberd. There is an open door here. There is an open door here. Could not explore, unopened door. You open the door. Found a glowing silver altar of Zin. You see here a +0 club. You see here a +0 club. There is an open door here. Found an escape hatch in the floor. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You now have 457 gold pieces (gained 16). Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is an open door here. You can't go down here! Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (wandering, hasn't noticed you, empty space bonus: 5/8) The air twists around and strikes the ice beast! The ice beast is moderately wounded. You now have 11/15 mp. There is an open door here. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - ice beast Aim: an ice beast (moderately wounded, empty space bonus: 5/8) Okay, then. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 9/15 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is heavily wounded. The ice beast's fire resistance burns away. The ice beast hits you but does no damage. You now have 8/15 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. You resist. You take 7 damage, and have 62/69 hp. You now have 6/15 mp. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast completely misses you. You block the ice beast's attack. You puncture the ice beast! You kill the ice beast! Sif Muna accepts your kill. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 69 You regained 4 mp, and now have 12/15 mp. You start resting. Magic restored. MP restored: 15 Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You swing at nothing. You swing at nothing. You swing at nothing. Done exploring. Done exploring. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. Found 13 gold pieces. Found 11 gold pieces. Found a hand axe. You now have 470 gold pieces (gained 13). Found 15 gold pieces. Found 6 stones. You now have 485 gold pieces (gained 15). A bullfrog comes into view. You see here a +0 hand axe. You now have 496 gold pieces (gained 11). You see here 6 stones. The helpless bullfrog fails to defend itself. You impale the bullfrog!! The bullfrog is almost dead. You hear the faint creaking of a very distant portcullis. You block the bullfrog's attack. The bullfrog barely misses you. The bullfrog hits you but does no damage. You puncture the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. Training target 6.0 for Invocations reached! Your Invocations skill increases to level 6! You need to enable at least one skill for training. Unknown command. Okay, then. You start removing your armour. You continue taking off your +1 robe of resistance. x4 You finish taking off your +1 robe of resistance. You feel hot and cold all over. You start putting on your armour. You continue putting on the +1 leather armour of Dim Light {rF+ Dex+3}. x5 You finish putting on the +1 leather armour of Dim Light {rF+ Dex+3}. You feel agile. Okay, then. Unknown command. Unknown command. c - 129 stones (gained 6) You see here a +0 hand axe. Found a stone staircase leading up. T - 2 sapphire potions You hear the faint creaking of a very distant portcullis. c - 131 stones (gained 2) Found a stone staircase leading down. A steam dragon comes into view. Found 13 gold pieces. The steam dragon hisses angrily. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - steam dragon Aim: a steam dragon (empty space bonus: 3/8) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 11/15 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f/p - steam dragon Aim: a steam dragon (empty space bonus: 4/8) The air twists around and strikes the steam dragon. The steam dragon is lightly wounded. You now have 7/15 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f/p - steam dragon Aim: a steam dragon (lightly wounded, empty space bonus: 4/8) The air twists around and strikes the steam dragon! The steam dragon is heavily wounded. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You take 6 damage, and have 63/69 hp. You now have 3/15 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a silver ring. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You take 2 damage, and have 61/69 hp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the steam dragon. The steam dragon is severely wounded. The steam dragon's fire resistance burns away. You now have 2/15 mp. You hit the steam dragon. The steam dragon is severely wounded. The centaur warrior shouts! You block the steam dragon's attack. The steam dragon barely misses you. The steam dragon closely misses you. The steam dragon barely misses you. You puncture the steam dragon! You kill the steam dragon! Sif Muna accepts your kill. Your Conjurations skill increases to level 3! Your magical contamination has completely faded away. You hear the faint creaking of a very distant portcullis. You start resting. HP restored. Health restored: 69 You regained 2 mp, and now have 8/15 mp. You start resting. Magic restored. MP restored: 15 O - 2 scrolls of identify (gained 1) Found 4 poisoned darts. Found a curved wooden wand. You now have 509 gold pieces (gained 13). There are no items here. You hear the faint creaking of a distant portcullis. A centaur warrior is nearby! Found swamp dragon scales. Found a knobbly glowing staff. U - a wand of digging (7) There are no items here. Okay, then. A centaur warrior comes into view. The centaur warrior shouts! The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow closely misses you. The centaur warrior shoots an arrow. The arrow barely misses you. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - centaur warrior Aim: a centaur warrior, wielding a +0 orcbow (empty space bonus: 2/8) The air twists around and strikes the centaur warrior. The centaur warrior is lightly wounded. You hear a roar! The centaur warrior shoots an arrow. The arrow hits you! You take 14 damage, and have 55/69 hp. MASSIVE DAMAGE!! You now have 8/15 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 orcbow (lightly wounded, empty space bonus: 2/8) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you! You take 28 damage, and have 27/69 hp. MASSIVE DAMAGE!! You now have 2/15 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 19/69 hp. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! Your magical contamination has completely faded away. You take 9 damage, and have 11/69 hp. You now have 2/15 mp. Okay, then. You swap places. The centaur warrior shoots an arrow. The arrow hits your ice devil! The centaur warrior shoots an arrow. The arrow hits your ice devil!! The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 3/69 hp. You now have 0/15 mp. Okay, then. Your ice devil hits the centaur warrior. Your ice devil freezes the centaur warrior! The centaur warrior shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the centaur warrior!! There is a stone staircase leading up here. The centaur warrior shoots an arrow. The arrow misses you. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You regained 13 hp, and now have 19/69 hp. MP restored: 15 You start resting. HP restored. Health restored: 69 You start waiting. Done waiting. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the quick creaking of a very distant portcullis. The centaur warrior shoots an arrow. The arrow hits you! There is a stone staircase leading up, spattered with blood here. You take 10 damage, and have 59/69 hp. You now have 13/15 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - centaur warrior Aim: a centaur warrior, wielding a +0 orcbow (empty space bonus: 5/8) The air twists around and strikes the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow hits you but does no damage. The centaur warrior shoots an arrow. The arrow hits you!! You take 14 damage, and have 45/69 hp. MASSIVE DAMAGE!! You now have 6/15 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 orcbow (lightly wounded, empty space bonus: 5/8) The air twists around and strikes the centaur warrior! The centaur warrior is moderately wounded. The centaur warrior shoots an arrow. The arrow hits you! You take 15 damage, and have 30/69 hp. MASSIVE DAMAGE!! You now have 1/15 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You take 21 damage, and have 9/69 hp. MASSIVE DAMAGE!! You start resting. Magic restored. You regained 15 hp, and now have 24/69 hp. MP restored: 15 You start resting. HP restored. Health restored: 69 You start waiting. Done waiting. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 robe; a +0 dagger You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! The walls and floor vibrate strangely for a moment. There is a stone staircase leading up here. A centaur warrior is nearby! You catch the helpless centaur warrior completely off-guard! You impale the centaur warrior!! The centaur warrior is heavily wounded. The centaur warrior unwields a +0 orcbow. The centaur warrior barely misses you. The centaur warrior kicks you but does no damage. The centaur warrior barely misses you. The centaur warrior kicks you but does no damage. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur warrior. The centaur warrior is severely wounded. The centaur warrior's fire resistance burns away. The centaur warrior hits you! The centaur warrior closely misses you. You take 6 damage, and have 63/69 hp. You now have 11/15 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur warrior. The centaur warrior is burned terribly! The centaur warrior is almost dead. You hear a roar! You block the centaur warrior's attack. The centaur warrior kicks you but does no damage. The centaur warrior barely misses you. The centaur warrior kicks you but does no damage. You now have 9/15 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur warrior. The centaur warrior is burned terribly! You kill the centaur warrior! Sif Muna accepts your kill. Training target 4.0 for Conjurations reached! Your Conjurations skill increases to level 4! You need to enable at least one skill for training. Your Alchemy skill gained 2 levels and is now at level 2! You have reached level 10! You regained 7 hp, and now have 70/76 hp. You now have 7/16 mp. You start resting. A four-headed hydra comes into view. A four-headed hydra is nearby! Okay, then. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - four-headed hydra Aim: a four-headed hydra (empty space bonus: 5/8) The air twists around and strikes the four-headed hydra! The four-headed hydra is moderately wounded. You now have 5/16 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f/p - four-headed hydra Aim: a four-headed hydra (lightly wounded, empty space bonus: 6/8) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/16 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (lightly wounded, chance to affect: 29%) The four-headed hydra easily resists. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (lightly wounded, chance to affect: 29%) The four-headed hydra easily resists. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (lightly wounded, chance to affect: 29%) The four-headed hydra easily resists. Your magical contamination has completely faded away. Okay, then. Unknown command. Okay, then. You impale the four-headed hydra!! The four-headed hydra is moderately wounded. The four-headed hydra bites you! x2 You block the four-headed hydra's attack. The four-headed hydra barely misses you. You take 18 damage, and have 56/76 hp. MASSIVE DAMAGE!! You now have 2/16 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the four-headed hydra. The four-headed hydra is heavily wounded. The four-headed hydra's fire resistance burns away. The four-headed hydra bites you. The four-headed hydra bites you but does no damage. The four-headed hydra bites you. The four-headed hydra bites you! You take 14 damage, and have 42/76 hp. You now have 0/16 mp. You impale the four-headed hydra!! The four-headed hydra is severely wounded. You block the four-headed hydra's attack. The four-headed hydra bites you! x3 * * * LOW HITPOINT WARNING * * * A demonic guardian appears! The four-headed hydra misses you. x2 The four-headed hydra bites you but does no damage. The four-headed hydra barely misses you. You take 31 damage, and have 11/76 hp. MASSIVE DAMAGE!! Okay, then. The four-headed hydra attacks as it pursues you! The four-headed hydra misses you. The four-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The four-headed hydra closely misses you. The four-headed hydra bites you! You die... ....................#.######.###. ......#####.###....###.......# ## .#.##.# #.# #####.#.######## # ....#.#####.# ##..# ............########..########### ....#.####...............)..<.... .#.##.# #.#########..........#.< .#.##.####.#########.########.#.. ...............4@D...# #.#.. ...#################............. #### ############## You could see a four-headed hydra (combustible, ally target) and a friendly hellwing (summoned). Vanquished Creatures A centaur warrior (D:8) A hornet (D:7) Sigmund (D:3) Eustachio (D:5) 2 steam dragons 2 water moccasins 3 black bears 2 crocodiles (Sewer) 2 ice beasts 3 centaurs 2 ogres 2 kobold brigands (D:7) 2 bullfrogs A scorpion (D:3) 4 hounds 3 jellies A gnoll bouda (D:7) 4 orc priests Jessica (D:3) 2 sleepcaps 6 orc wizards A sickly merfolk siren (Sewer) A malarious merfolk avatar (Sewer) 8 gnolls (D:7) 6 adders A river rat (Sewer) 3 dart slugs 2 ribbon worms (D:6) 36 orcs 4 bats 7 endoplasms 3 giant cockroaches 11 goblins 8 hobgoblins 2 jackals (D:1) 14 kobolds 4 quokkas 10 ball pythons 5 frilled lizards 26 rats 198 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:5) An orc priest (D:5) An orc (D:5) 3 creatures vanquished. Vanquished Creatures (others) 110 foxfires 110 creatures vanquished. Grand Total: 311 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 594 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 594 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 813 | D:1 | Learned a level 2 spell: Scorch 1074 | D:1 | Reached skill level 1 in Fighting 2185 | D:2 | Gained mutation: You have a moderately thin skeletal | structure. (Dex +4, Stealth++) [demonic ancestry] 2185 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/6 2525 | D:2 | Identified the +1 leather armour of Dim Light {rF+ Dex+3} 4032 | D:3 | Noticed Jessica 4034 | D:3 | Noticed Sigmund 4044 | D:3 | Killed Jessica 4045 | D:3 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 4045 | D:3 | Reached XP level 4. HP: 19/35 MP: 2/7 4453 | D:3 | Noticed a scorpion 4469 | D:3 | Killed a scorpion 4470 | D:3 | Reached skill level 2 in Air Magic 4470 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 4470 | D:3 | Reached XP level 5. HP: 38/41 MP: 0/8 4884 | D:3 | Killed Sigmund 4885 | D:3 | Reached skill level 3 in Air Magic 4885 | D:3 | Reached skill level 4 in Air Magic 4885 | D:3 | Gained mutation: A demonic guardian rushes to your aid. | [demonic ancestry] 4885 | D:3 | Reached XP level 6. HP: 35/47 MP: 2/9 5011 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 6050 | D:4 | Identified the +2 rapier of Uskayaw's Anger {heavy, rPois | rN+ Str-3 Dex+7} 6195 | D:4 | Found a staircase to the Ecumenical Temple. 6207 | Temple | Entered the Ecumenical Temple 6221 | Temple | Became a worshipper of Sif Muna the Loreminder 6707 | D:4 | Reached skill level 5 in Air Magic 6956 | D:4 | Found an opulent altar of Gozag. 6956 | D:4 | Found a hazy altar of Hepliaklqana. 6977 | D:4 | Found a shimmering altar of Xom. 6979 | D:4 | Found a snail-covered altar of Cheibriados. 7280 | D:5 | Entered Level 5 of the Dungeon 7300 | D:5 | Reached XP level 7. HP: 50/52 MP: 3/10 7372 | D:5 | Reached skill level 6 in Air Magic 7558 | D:5 | Learned a level 4 spell: Airstrike 7904 | D:5 | Identified the +0 leather armour of Dunon {Str+2} 8140 | D:5 | Reached skill level 7 in Air Magic 8140 | D:5 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 8140 | D:5 | Reached XP level 8. HP: 40/60 MP: 11/11 8160 | D:5 | HP: 7/60 [something (5)] 8163 | D:5 | Reached * piety under Sif Muna 8316 | D:5 | Identified the +1 ring mail "Enurri" {rPois Int-2 Dex-2 | Slay+4} 8342 | D:5 | Noticed Eustachio 8349 | D:5 | Killed Eustachio 8515 | D:5 | Reached skill level 8 in Air Magic 9167 | D:6 | Reached skill level 5 in Fighting 9441 | D:6 | Found a glowing drain. 9461 | Sewer | Entered a sewer 9738 | Sewer | Reached ** piety under Sif Muna 10337 | D:6 | Found a hide-covered altar of Uskayaw. 10344 | D:6 | Reached XP level 9. HP: 45/68 MP: 7/15 10505 | D:6 | Reached skill level 1 in Invocations 10506 | D:6 | Found a bloodstained altar of Trog. 11160 | D:6 | Found a runed translucent gate. 11160 | D:6 | Found a runed translucent gate. 11161 | D:6 | Noticed a spectral unseen horror 11164 | D:6 | Found a runed translucent gate. 11167 | D:6 | Noticed Vertigo's ghost (amateur FeDe) 11325 | D:6 | Reached skill level 1 in Short Blades 12752 | D:7 | Reached skill level 5 in Invocations 13332 | D:8 | Noticed a centaur warrior 13395 | D:8 | Found the ring of the Tortoise {AC+8} 13407 | D:8 | Noticed a centaur warrior 13419 | D:8 | HP: 3/69 [centaur warrior/arrow (9)] 13735 | D:8 | HP: 8/69 [centaur warrior/arrow (10)] 14079 | D:8 | Killed a centaur warrior 14080 | D:8 | Reached XP level 10. HP: 70/76 MP: 7/16 14081 | D:8 | Noticed a four-headed hydra 14096 | D:8 | HP: 11/76 [four-headed hydra (12)] 14097 | D:8 | HP: 2/76 [four-headed hydra (9)] 14097 | D:8 | Mangled by a four-headed hydra Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring, st_stairs_1 D:2: layout_loops_corners D:3: layout_basic, lemuel_crystal_altar, uniq_sigmund, uniq_jessica D:4: layout_cave_pools, nicolae_overflow_macrodata_refinement, minmay_temple_entry_wispy D:5: layout_gridville, mainiacjoe_overflow_six_doors_small, old_standard_altar, uniq_eustachio D:6: layout_basic, mainiacjoe_overflow_alcove_4, trog_hazing_becter, gammafunk_ghost_necromancy, cheibrodos_sewer_entry_drain, nicolae_the_louvre D:7: layout_gridville, zin_statuary D:8: layout_loops_ring, nemelex_diamond_rough_becter, enter_bailey_3, minmay_diamond_spiral Temple: nicolae_temple_figure_zero Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fire Magic | 3 | 3.0 Dodging | 2 4 | 4.0 Stealth | 2 | 2.0 Fighting | 2 3 4 5 6 | 6.0 Conjurations | 2 4 | 4.0 Air Magic | 2 4 5 7 8 | 8.0 Spellcasting | 4 | 4.0 Invocations | 6 | 6.0 Short Blades | 3 | 3.0 Alchemy | 2 | 2.9 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 9 | 3 | | || 12 War axe | | 18 | | || 18 Rapier | | 9 | 161 | 2 || 172 Punch | | | 3 | || 3 Cast: Foxfire | 31 | 26 | 9 | || 66 Scorch | 20 | 41 | 50 | 1 || 112 Airstrike | | | 54 | 1 || 55 Evoke: Wand | | | | 3 || 3 Use: Scroll | 5 | 3 | 5 | || 13 Potion | | | 2 | || 2 Stab: Sleeping | | 3 | 11 | || 14 Distracted | | | 2 | || 2 Armour: Robe | 19 | 7 | 130 | || 156 Leather armour | 2 | 19 | 19 | 12 || 52 Skin | | 17 | | || 17 Dodge: Dodged | 21 | 71 | 178 | 6 || 276 Block: Other | | 16 | 52 | 2 || 70 Reflection | | 1 | 4 | || 5