Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 10736387698098469224 94 bayes525 the Apothecary (level 4, -3/35 HPs) Began as a Demonspawn Alchemist on Aug 22, 2024. Slain by an orc ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:07:31 (3616 turns). bayes525 the Apothecary (Demonspawn Alchemist) Turns: 3616, Time: 00:07:32 Health: -3/35 AC: 3 Str: 8 XL: 4 Next: 38% Magic: 0/7 EV: 12 Int: 17 God: Gold: 76 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . i - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . p - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: about to teleport A: demonic guardian 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +1 vampiric dagger b - a +0 sling l - a +0 dagger m - a +0 hand axe Missiles j - 37 stones Armour i - a +0 robe (worn) p - a +0 pair of boots (worn) Potions d - a potion of enlightenment {unknown} e - a potion of ambrosia {unknown} f - a potion of brilliance {unknown} g - a potion of haste {unknown} k - a potion of heal wounds {unknown} n - a potion of lignification {unknown} o - a potion of might {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 2.5 Conjurations - Level 3.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 b - Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 16% 2 Jinxbite Hex 2% N/A 28% 2 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 71% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 96% 5 Enfeeble Hex 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Discord Hex 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Annotations: D:2 exclusion: downstairs D:3 Terence Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. k - a scroll labelled CONOTIA UJOSAPS You open the door. There is an open door here. Found a hand axe. You see here a +0 hand axe. You see here a +0 hand axe. l - a +0 hand axe Adjust to which letter? (? for menu, Esc to quit) a - a +0 hand axe; l - a +0 dagger (weapon) a - a +0 hand axe (weapon) A bat comes into view. A bat is nearby! The bat hits you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. You see here a bat corpse. There is a shaft here. There is an open door here. An endoplasm comes into view. The endoplasm quivers. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is lightly wounded. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. The endoplasm misses you. You now have 2/5 mp. Unknown command. Unknown command. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You take 4 damage, and have 17/21 hp. You hit the endoplasm but do no damage. The endoplasm is almost dead. You kill the endoplasm! You start resting. HP restored. Health restored: 22 You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! An endoplasm comes into view. Found 9 gold pieces. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm quivers. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) You miscast Sting. Nothing appears to happen. You now have 3/5 mp. Unknown command. Unknown command. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) You miscast Sting. Nothing appears to happen. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is heavily wounded. The goblin closely misses you. You now have 2/5 mp. You hit the goblin. You kill the goblin! Unknown command. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. The endoplasm hits you. You take 3 damage, and have 19/22 hp. You completely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You take 3 damage, and have 16/22 hp. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You take 5 damage, and have 11/22 hp. MASSIVE DAMAGE!! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm hits you. A demonic guardian appears! You take 2 damage, and have 9/22 hp. You now have 1/5 mp. The endoplasm attacks as it pursues you! The endoplasm hits you. You take 2 damage, and have 8/22 hp. Your magical contamination has completely faded away. You kill the endoplasm! You start resting. Your ufetubus disappears in a puff of smoke! Magic restored. You regained 7 hp, and now have 16/22 hp. MP restored: 5 You start resting. HP restored. Health restored: 22 You start waiting. Done waiting. You start waiting. Done waiting. You open the door. Found a short sword. An endoplasm comes into view. Found 15 gold pieces. There is an open door here. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. The endoplasm quivers. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm is lightly wounded. You now have 3/5 mp. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm barely misses you. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You take 1 damage, and have 21/22 hp. You hit the endoplasm. You kill the endoplasm! Your Fighting skill increases to level 2! Health restored: 22 You see here a +0 short sword. m - a +0 short sword You start resting. Magic restored. MP restored: 5 Adjust to which letter? (? for menu, Esc to quit) a - a +0 short sword; m - a +0 hand axe (weapon) a - a +0 short sword (weapon) Found 2 stones. You now have 31 gold pieces (gained 15). j - 6 stones (gained 2) A goblin comes into view. It is wielding a +0 club. A goblin is nearby! The helpless goblin fails to defend itself. You puncture the goblin! You kill the goblin! You see here a +0 club. Found a club. n - a pink potion You now have 40 gold pieces (gained 9). There is an open door here. You see here a +0 club. Found a leather armour. You see here a +0 leather armour. You open the door. There is an open door here. A rat comes into view. The rat squeaks loudly. You barely miss the rat. The rat bites you. You take 2 damage, and have 20/22 hp. You hit the rat. You kill the rat! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start resting. HP restored. Health restored: 22 A kobold comes into view. It is wielding a +0 whip. You see here a book of Misfortune. You pick up a book of Misfortune and begin reading... You add the spells Jinxbite, Yara's Violent Unravelling and Enfeeble to your library. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) The sting hits the kobold. The kobold is poisoned. You kill the kobold! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You see here a +0 club. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. Found 6 stones. There is a stone staircase leading up here. As you read the scroll labelled PODIETHROMANG, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. There is a stone staircase leading down here. You start waiting. Your surroundings suddenly seem different. You start waiting. Done waiting. You can't go down here! There is an open door here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled CONOTIA UJOSAPS, it crumbles to dust. It is a scroll of amnesia. Okay, then. j - 12 stones (gained 6) h - a scroll of teleportation Found a bubbling emerald potion. An endoplasm comes into view. The endoplasm quivers. The endoplasm barely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm completely misses you. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You take 2 damage, and have 20/22 hp. You now have 3/5 mp. The endoplasm attacks as it pursues you! The endoplasm barely misses you. A ball python comes into view. An adder comes into view. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is severely wounded. The ball python hisses angrily. The adder hisses angrily. You kill the endoplasm! You now have 2/5 mp. Your magical contamination has completely faded away. Health restored: 22 The ball python attacks as it pursues you! The ball python misses you. The ball python closely misses you. The ball python attacks as it pursues you! The ball python bites you. The ball python grabs you. The ball python constricts you. You take 1 damage, and have 21/22 hp. You escape the ball python's grasp. The ball python bites you. The ball python barely misses you. The ball python attacks as it pursues you! The ball python misses you. The ball python grabs you. The ball python constricts you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (constricting you, 64% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The ball python barely misses you. The ball python constricts you. You take 1 damage, and have 20/22 hp. You now have 2/5 mp. You escape the ball python's grasp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (64% to hit) The sting hits the adder. The adder is poisoned. The adder is lightly wounded. You now have 1/5 mp. Found a pair of boots. The adder bites you. You are poisoned. The adder poisons you! You take 1 damage, and have 20/22 hp. You feel sick. Your magical contamination has completely faded away. You take 1 damage, and have 19/22 hp. You feel sick. The adder looks more healthy. You take 1 damage, and have 18/22 hp. You feel sick. The adder barely misses you. You take 1 damage, and have 17/22 hp. You feel sick. You take 1 damage, and have 16/22 hp. You feel sick. You are no longer poisoned. You take 1 damage, and have 15/22 hp. The adder attacks as it pursues you! The adder barely misses you. The adder closely misses you. There is a stone staircase leading up here. The ball python barely misses you. The ball python grabs you. You stop ascending the stairs. The ball python constricts you. The adder barely misses you. You take 1 damage, and have 15/22 hp. You hit the adder but do no damage. The adder is heavily wounded. The ball python barely misses you. The ball python constricts you. The adder bites you. You are poisoned. The adder poisons you! You take 4 damage, and have 11/22 hp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (constricting you, 64% to hit) The sting hits the ball python. The ball python is poisoned. The ball python is heavily wounded. You feel sick. You kill the ball python! The adder misses you. You now have 1/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, 48% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder bites you. x2 You take 3 damage, and have 8/22 hp. You now have 0/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You completely miss the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. You take 1 damage, and have 7/22 hp. Okay, then. Okay, then. Sorry, you're not good enough to have a special ability. Unknown command. Magic courses through your body. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * A demonic guardian appears! You take 3 damage, and have 4/22 hp. MP restored: 5 Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, ally target, 48% to hit) You miscast Sting. Nothing appears to happen. You feel sick. You are no longer poisoned. The adder bites you but does no damage. x2 Your iron imp completely misses the adder. The adder closely misses you. The adder attacks as it pursues you! The adder barely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, ally target, 48% to hit) The sting hits the adder. The adder is poisoned. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Your iron imp hits the adder! The adder dies! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You now have 4/6 mp. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 6/28 hp. You start resting. Your iron imp disappears in a puff of smoke! Magic restored. You regained 3 hp, and now have 9/28 hp. MP restored: 6 You start resting. HP restored. Health restored: 28 There is a stone staircase leading up here. A dart slug comes into view. A dart slug is nearby! The dart slug launches a dart at you. The slug dart hits you. A demonic guardian appears! You take 3 damage, and have 25/28 hp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (ally target, 100% to hit) The sting hits the dart slug. The dart slug is poisoned. The dart slug is moderately wounded. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, poisoned, ally target, 100% to hit) The sting hits the dart slug. The dart slug looks even sicker. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart hits you. You now have 4/6 mp. You swap places. You kill the dart slug! You see here a +0 pair of boots. b - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. You start resting. HP restored. Health restored: 28 You start resting. Magic restored. Your shadow imp disappears in a puff of smoke! MP restored: 6 Found 8 stones. An adder comes into view. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The sting hits the adder. The adder is poisoned. The adder is moderately wounded. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, poisoned, 48% to hit) The sting hits the adder. The adder looks even sicker. The adder is heavily wounded. You now have 4/6 mp. You completely miss the adder. The adder is heavily wounded. The adder closely misses you. The adder completely misses you. You hit the adder. You kill the adder! A ball python comes into view. You see here 8 stones. A ball python is nearby! j - 20 stones (gained 8) A ball python is nearby! A ball python is nearby! The ball python hisses angrily. The ball python bites you. The ball python grabs you. The ball python constricts you. You take 1 damage, and have 27/28 hp. You hit the ball python. The ball python is moderately wounded. The ball python barely misses you. The ball python constricts you. The ball python bites you. The ball python constricts you. You take 2 damage, and have 25/28 hp. You barely miss the ball python. The ball python is moderately wounded. The ball python bites you. A demonic guardian appears! The ball python constricts you. You take 1 damage, and have 24/28 hp. You barely miss the ball python. The ball python is moderately wounded. The ball python barely misses you. The ball python constricts you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (moderately wounded, constricting you, ally target, 64% to hit) The sting hits the ball python. The ball python is poisoned. The ball python is heavily wounded. You kill the ball python! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. You start resting. Magic restored. You regained 3 hp, and now have 28/29 hp. MP restored: 6 This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x2 HP restored. You continue memorising. You finish memorising. Spell assigned to 'b'. Health restored: 29 You start waiting. Your quasit disappears in a puff of smoke! Done waiting. You start waiting. Done waiting. Found a stone staircase leading up. There is a stone staircase leading up here. Found 9 stones. Found a stone staircase leading up. j - 29 stones (gained 9) Found Xoloc's Antique Armour Shoppe. There is a stone staircase leading up here. A giant cockroach comes into view. There is an entrance to Xoloc's Antique Armour Shoppe here. Unknown command. The giant cockroach waves its antennae. You closely miss the giant cockroach. The giant cockroach barely misses you. You hit the giant cockroach but do no damage. The giant cockroach bites you. You take 2 damage, and have 27/29 hp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (68% to hit) The sting hits the giant cockroach. The giant cockroach is poisoned. The giant cockroach is moderately wounded. The giant cockroach bites you but does no damage. The giant cockroach bites you. You take 1 damage, and have 26/29 hp. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, poisoned, 68% to hit) The sting misses the giant cockroach. The giant cockroach bites you. A demonic guardian appears! You take 2 damage, and have 24/29 hp. You now have 4/6 mp. You hit the giant cockroach. You kill the giant cockroach! You start resting. Magic restored. Your iron imp disappears in a puff of smoke! You regained 3 hp, and now have 28/29 hp. MP restored: 6 You start resting. HP restored. Health restored: 29 Found a stone staircase leading down. k - a fuming brown potion Found a whip. o - a bubbling emerald potion You see here a +0 whip. You now have 50 gold pieces (gained 10). Found a dagger. Found a stone staircase leading down. A bat comes into view. There is a stone staircase leading down here. The helpless bat fails to defend itself. You hit the bat. The bat is severely wounded. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat is severely wounded. The bat hits you but does no damage. You hit the bat. You kill the bat! You start waiting. Done waiting. Found a dagger. There is a fountain of clear blue water here. A kobold comes into view. It is wielding a +0 short sword. You enter the shallow water. Moving in this stuff is going to be slow. The kobold shouts! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (60% to hit) The sting misses the kobold. The kobold hits you with a +0 short sword. You take 2 damage, and have 27/29 hp. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (60% to hit) The sting hits the kobold. The kobold is poisoned. You kill the kobold! You now have 4/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. HP restored. Health restored: 29 You start resting. Magic restored. MP restored: 6 Found a faded altar of an unknown god. Found an escape hatch in the ceiling. Unknown command. There is a fountain of clear blue water here. There is a faded altar of an unknown god here. This altar belongs to (a) Wu Jian, (b) Makhleb or (c) Fedhas, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Unknown command. Press < or > to pray at altars. There is a fountain of clear blue water here. Found an escape hatch in the floor. A ball python comes into view. The ball python hisses angrily. You barely miss the ball python. The ball python closely misses you. x2 You hit the ball python. You kill the ball python! There is an escape hatch in the floor here. An adder comes into view. Found a sling. The adder hisses angrily. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The sting hits the adder. The adder is poisoned. The adder is moderately wounded. A goblin comes into view. It is wielding a +0 club. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, poisoned, 48% to hit) The sting hits the adder. The adder looks even sicker. The adder is almost dead. The goblin shouts! You kill the adder! You now have 4/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (60% to hit) The sting hits the goblin. The goblin is poisoned. You kill the goblin! A rat comes into view. You now have 3/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. The rat squeaks loudly. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit the rat. You kill the rat! You see here a rat corpse. You see here a +0 sling. p - a +0 sling Adjust to which letter? (? for menu, Esc to quit) b - a +0 sling; p - a +0 pair of boots (worn) b - a +0 sling (weapon) a - a +0 short sword (weapon) Things that are here: a +0 club; a goblin corpse You see here a rat corpse. There is an escape hatch in the floor here. You now have 59 gold pieces (gained 9). A kobold comes into view. It is wielding a +0 club. Found a stone staircase leading down. MP restored: 6 The helpless kobold fails to defend itself. You hit the kobold. You kill the kobold! j - 33 stones (gained 4) j - 37 stones (gained 4) You now have 62 gold pieces (gained 3). Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Found a dark potion. Terence the Incautious comes into view. He is wielding a +0 hand axe. Terence shouts! You hear a shout! x3 An orc comes into view. It is wielding a +0 flail. There are monsters nearby! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. A ball python comes into view. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 30% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Mephitic Cloud. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/6 mp. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 6 Done exploring. Done exploring. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. There is an escape hatch in the ceiling here. You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. Level annotation: Terence There is a stone staircase leading up here. Found a robe. You open the door. There is an open door here. Found 4 gold pieces. Found a stone staircase leading down. Found 7 stones. Something unseen opens the door. Found a yellow potion. An orc comes into view. It is wielding a +0 whip. An orc comes into view. It is wielding a +0 flail. You see here 7 stones. There are monsters nearby! Casting: Mephitic Cloud (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (wandering, hasn't noticed you, 68% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! x2 The orc closely misses you. You now have 5/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (68% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. The orc closely misses you. You now have 4/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (lightly wounded, poisoned, 68% to hit) The sting misses the orc. The orc hits you but does no damage. You now have 3/6 mp. You hit the orc. The orc is moderately wounded. The orc barely misses you. You closely miss the orc. The orc is moderately wounded. You hit the orc. The orc is moderately wounded. The orc looks more healthy. An orc wizard comes into view. It is wielding a +1 vampiric dagger. The orc hits you with a +0 flail. You take 5 damage, and have 24/29 hp. The orc attacks as it pursues you! The orc misses you. Your magical contamination has completely faded away. The orc attacks as it pursues you! The orc closely misses you. The orc attacks as it pursues you! The orc barely misses you. The orc hits you with a +0 flail. A demonic guardian appears! You take 5 damage, and have 20/29 hp. The orc attacks as it pursues you! The orc closely misses you. The orc attacks as it pursues you! The orc hits you but does no damage. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (68% to hit) The sting hits the orc. The orc is poisoned. The orc is moderately wounded. The orc closely misses you. Your white imp barely misses the orc wizard. You now have 3/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, poisoned, ally target, 68% to hit) The sting hits the orc. The orc looks even sicker. The orc is almost dead. The orc hits you but does no damage. Your white imp hits the orc wizard but does no damage. You now have 2/6 mp. You hit the orc but do no damage. The orc is almost dead. You kill the orc! Your white imp hits the orc. Your white imp freezes the orc. The orc dies! You have reached level 4! You feel agile. You regained 5 hp, and now have 25/35 hp. You hit the orc wizard but do no damage. The orc wizard hits you with a +1 vampiric dagger. You take 1 damage, and have 24/35 hp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +1 vampiric dagger and wearing a +0 robe (ally target, 64% to hit) The sting hits the orc wizard. The orc wizard is poisoned. The orc wizard is lightly wounded. The orc wizard hits you with a +1 vampiric dagger. Your white imp hits the orc wizard. Your white imp freezes the orc wizard. You now have 1/7 mp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +1 vampiric dagger and wearing a +0 robe (heavily wounded, poisoned, ally target, 64% to hit) The sting hits the orc wizard. The orc wizard looks even sicker. The orc wizard is severely wounded. The orc wizard hits you with a +1 vampiric dagger. Your white imp hits the orc wizard but does no damage. You take 5 damage, and have 19/35 hp. You now have 0/7 mp. You hit the orc wizard. The orc wizard is almost dead. You kill the orc wizard! Your Conjurations skill increases to level 2! You swap places. You now have 76 gold pieces (gained 14). Items here: )) [[ †. q - a +1 vampiric dagger Adjust to which letter? (? for menu, Esc to quit) a - a +1 vampiric dagger; q - a +0 short sword (weapon) You are now empty-handed. You drop a +0 short sword. You start resting. Your white imp disappears in a puff of smoke! An orc is nearby! An orc is nearby! Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An orc priest comes into view. It is wielding a +0 club. The orc shouts! The orc priest shouts! Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (71% to hit) The sting misses the orc. The sting hits the orc priest. The orc priest is poisoned. The orc priest is lightly wounded. You now have 1/7 mp. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Items here: )) [[ †. You take 14 damage, and have 8/35 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (71% to hit) The sting hits the orc. The orc is poisoned. The orc is heavily wounded. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 7/35 hp. You now have 0/7 mp. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. Okay, then. It was a potion of curing. You feel better. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * A demonic guardian appears! You take 1 damage, and have 6/35 hp. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The orc hits you with a +0 flail! You die... ......#.# #....#..#### #.....'.## #....#.## #(.###### #....#'##### #...o...# #........... ###...#.# #........... ###..)# #........... ###o# #.###....... #####o####.# #....... #...@..#...# #....... #....5...### #....... #......### ######## #......# #......# #......# #......# ######## You could see an orc priest (poisoned), an orc (poisoned, ally target) and a friendly ufetubus (summoned). Vanquished Creatures An orc wizard (D:3) 2 adders (D:2) 2 dart slugs An orc (D:3) 4 endoplasms A giant cockroach (D:2) A hobgoblin (D:1) 5 kobolds A quokka (D:1) 5 ball pythons 3 bats A frilled lizard (D:1) 5 goblins 3 rats 35 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) An orc (D:3) 2 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 630 | D:1 | Reached skill level 1 in Fighting 644 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 644 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 2591 | D:2 | HP: 3/22 [adder (1)] 2592 | D:2 | Reached XP level 3. HP: 4/28 MP: 4/6 2766 | D:2 | Learned a level 3 spell: Mephitic Cloud 3006 | D:2 | Found Xoloc's Antique Armour Shoppe. 3256 | D:2 | Found a faded altar of an unknown god. 3476 | D:3 | Noticed Terence 3595 | D:3 | Reached XP level 4. HP: 25/35 MP: 2/7 3616 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_passageway, layout_basic, feat_on_display D:2: layout_rooms, shapermc_ecumenical_altar_acropolis, serial_shops, shop D:3: gammafunk_steamed_eel, layout_basic, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 2 3 | 3.0 Conjurations | 2 | 2.5 Spellcasting | | 2.0 Alchemy | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Hand axe | 9 | || 9 Short sword | 24 | 2 || 26 Dagger | 5 | || 5 Cast: Sting | 49 | 4 || 53 Use: Scroll | 2 | 1 || 3 Potion | 1 | 1 || 2 Stab: Sleeping | 4 | || 4 Armour: Robe | 40 | 6 || 46 Dodge: Dodged | 42 | || 42