Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 1155774167407675624 55 bayes525 the Apothecary (level 3, 0/27 HPs) Began as a Demonspawn Alchemist on Aug 22, 2024. Killed by divine providence ... invoked by an orc priest (17 damage) ... on level 2 of the Dungeon. The game lasted 00:04:48 (2853 turns). bayes525 the Apothecary (Demonspawn Alchemist) Turns: 2853, Time: 00:04:49 Health: 0/27 AC: 2 Str: 14 XL: 3 Next: 67% Magic: 2/6 EV: 12 Int: 17 God: Gold: 66 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - staff of death rCold . . . (no shield) rNeg + . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: foul stench 1, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons e - a +0 dagger Missiles h - 5 stones Armour d - a +0 robe (worn) g - a +0 leather armour Magical Staves a - a staff of death (weapon) Jewellery j - a +6 ring of strength (left hand) Scrolls c - 2 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} k - a scroll of poison {unknown} Potions b - a potion of magic i - 2 potions of brilliance {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting + Level 2.0 Staves - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You are partially covered in sharp spines. Message History Welcome, bayes525 the Demonspawn Alchemist. Will you be the one to retrieve the marvelous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. You open the large door. There is a large open door here. A frilled lizard comes into view. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! You now have 2/3 mp. You start resting. Magic restored. MP restored: 3 A giant cockroach comes into view. You see here a frilled lizard corpse. A giant cockroach is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (68% to hit) The sting hits the giant cockroach. The giant cockroach is poisoned. The giant cockroach is moderately wounded. You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (almost dead, poisoned, 68% to hit) The sting hits the giant cockroach but does no damage. The giant cockroach looks even sicker. The giant cockroach is almost dead. You kill the giant cockroach! Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! You need to enable at least one skill for training. You now have 1/3 mp. You start resting. Magic restored. MP restored: 3 You start waiting. Done waiting. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! The helpless goblin fails to defend itself. You hit the goblin. The goblin is heavily wounded. The goblin closely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit) The sting hits the goblin. The goblin is poisoned. You kill the goblin! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You need to enable at least one skill for training. You now have 2/3 mp. Things that are here: a +0 club; a goblin corpse You start resting. Magic restored. MP restored: 3 You start waiting. Done waiting. c - a scroll labelled YCOYNE BABBOA You now have 12 gold pieces. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin moves out of view. A kobold comes into view. It is wielding a +0 dagger. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The sting hits the hobgoblin but does no damage. The hobgoblin is poisoned. The kobold shouts! You now have 2/3 mp. You kill the hobgoblin! Health restored: 14 Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (60% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is moderately wounded. You now have 1/3 mp. You kill the kobold! You see here a +0 dagger. d - a +0 dagger Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger; d - a +0 robe (worn) a - a +0 dagger (weapon) You start resting. Magic restored. MP restored: 3 An endoplasm comes into view. The endoplasm freezes you. You are frozen. You take 3 damage, and have 11/14 hp. MASSIVE DAMAGE!! You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You take 4 damage, and have 7/14 hp. MASSIVE DAMAGE!! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm freezes you. You are frozen. You take 1 damage, and have 6/14 hp. You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You now have 1/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, very poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/14 hp. You now have 0/3 mp. You kill the endoplasm! Your Fighting skill increases to level 1! You start resting. Magic restored. You regained 7 hp, and now have 12/15 hp. MP restored: 3 You start resting. HP restored. Health restored: 15 You start waiting. Done waiting. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A rat comes into view. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (60% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Health restored: 21 Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (68% to hit) The sting hits the rat but does no damage. The rat is poisoned. You now have 2/5 mp. You kill the rat! You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. Found a thin smoking staff. You see here a staff of death. e - a staff of death Adjust to which letter? (? for menu, Esc to quit) a - a staff of death; e - a +0 dagger (weapon) a - a staff of death (weapon) A goblin comes into view. It is wielding a +0 club. Unknown command. The goblin shouts! The goblin barely misses you. You hit the goblin. You kill the goblin! You start waiting. Done waiting. Found a scroll labelled ODASAN FIO. f - a scroll labelled ODASAN FIO Found 5 gold pieces. Found a stone staircase leading down. A ball python comes into view. A ball python is nearby! A ball python is nearby! A goblin comes into view. It is wielding a +0 club. The helpless ball python fails to defend itself. You hit the ball python. You kill the ball python! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (60% to hit) The sting hits the goblin. The goblin is poisoned. You kill the goblin! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. MP restored: 5 You now have 17 gold pieces (gained 5). There is a stone staircase leading down here. A kobold comes into view. It is wielding a +0 dagger. Found a leather armour. The helpless kobold fails to defend itself. You hit the kobold. The kobold is heavily wounded. The kobold closely misses you. You hit the kobold but do no damage. The kobold is heavily wounded. The kobold hits you with a +0 dagger. You take 2 damage, and have 19/21 hp. You closely miss the kobold. The kobold is heavily wounded. The kobold hits you with a +0 dagger. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 60% to hit) The sting hits the kobold. The kobold is poisoned. You kill the kobold! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. HP restored. Health restored: 21 You start resting. Magic restored. MP restored: 5 Things that are here: a +0 dagger; 3 stones; a kobold corpse You see here a +0 leather armour. g - a +0 leather armour Okay, then. Unknown command. Unknown command. Found a stone staircase leading down. A rat comes into view. A rat is nearby! The helpless rat fails to defend itself. You hit the rat. You kill the rat! Found a mace. A goblin comes into view. It is wielding a +0 dagger. Found 2 stones. The goblin shouts! You hear a shout! You see here a +0 mace. A hobgoblin comes into view. Found an escape hatch in the floor. The goblin hits you with a +0 dagger. You see here a scroll labelled YCOYNE BABBOA. You take 2 damage, and have 19/21 hp. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. The hobgoblin barely misses you. The goblin hits you with a +0 dagger. You take 4 damage, and have 15/21 hp. You see here a +0 mace. The hobgoblin attacks as it pursues you! The hobgoblin hits you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The sting hits the hobgoblin but does no damage. The hobgoblin is poisoned. The hobgoblin hits you. You take 3 damage, and have 12/21 hp. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (poisoned, 68% to hit) Okay, then. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. You take 1 damage, and have 11/21 hp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, poisoned, 68% to hit) The sting misses the hobgoblin. The sting hits the goblin. The goblin is poisoned. The goblin is heavily wounded. You kill the hobgoblin! You now have 3/5 mp. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. You take 3 damage, and have 9/22 hp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, poisoned, 60% to hit) The sting hits the goblin. The goblin looks even sicker. You kill the goblin! You now have 2/5 mp. You start resting. Magic restored. You regained 5 hp, and now have 15/22 hp. MP restored: 5 You start resting. HP restored. Health restored: 22 You start waiting. Done waiting. You see here a +0 dagger. You see here a hobgoblin corpse. You see here a +0 mace. c - 2 scrolls labelled YCOYNE BABBOA (gained 1) Search for what [? for help]? stone You see here 2 stones. h - 2 stones You open the door. A quokka comes into view. Found a fuming grey potion. Found a stone staircase leading down. A quokka is nearby! There is an open door here. A ball python comes into view. Found 14 gold pieces. The quokka closely misses you. You hit the quokka but do no damage. The quokka completely misses you. You closely miss the quokka. The quokka bites you but does no damage. The quokka barely misses you. You barely miss the quokka. The quokka bites you. You emit a cloud of foul miasma! You take 3 damage, and have 19/22 hp. You hit the quokka. The quokka is moderately wounded. The quokka is engulfed in dark miasma. The quokka is poisoned. The quokka closely misses you. The quokka is engulfed in dark miasma. The quokka looks even sicker. The quokka barely misses you. You miss the quokka. The quokka is almost dead. The ball python hisses angrily. You kill the quokka! The ball python misses you. The ball python grabs you. The ball python constricts you. You hit the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you. The ball python constricts you. You take 2 damage, and have 19/22 hp. You hit the ball python. You kill the ball python! Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. You swing at nothing. You swing at nothing. i - a fuming grey potion What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You start resting. HP restored. Health restored: 22 You now have 31 gold pieces (gained 14). You open the door. There is an open door here. h - 5 stones (gained 3) Things that are here: a +0 dagger; a kobold skeleton There is an open door here. You see here a quokka corpse. There is an open door here. You open the door. A kobold and a hobgoblin come into view. Found a scroll labelled JUALOUMERU and a whip. The kobold shouts! The hobgoblin shouts! A kobold comes into view. It is wielding a +0 whip. There is an open door here. Found a marble ring and 5 gold pieces. The kobold shouts! There is an open door here. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (60% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is severely wounded. The kobold closely misses you. You now have 4/5 mp. You kill the kobold! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The sting misses the hobgoblin. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold, p - hobgoblin Aim: a kobold, wielding a +0 whip (60% to hit) The sting misses the hobgoblin. The sting misses the kobold. You now have 2/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin closely misses you. You now have 1/5 mp. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin completely misses you. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin barely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (60% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The hobgoblin misses you. You now have 1/5 mp. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The hobgoblin hits you. You take 5 damage, and have 17/22 hp. MASSIVE DAMAGE!! You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. Your magical contamination has completely faded away. You take 3 damage, and have 14/22 hp. The hobgoblin attacks as it pursues you! The hobgoblin misses you. You kill the hobgoblin! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (60% to hit) The sting hits the kobold. The kobold is poisoned. You kill the kobold! You now have 0/5 mp. You start resting. HP restored. Health restored: 22 You regained 2 mp, and now have 3/5 mp. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. You see here a +0 whip. There is an open door here. Things that are here: a +0 dagger; a kobold corpse j - a +6 ring of strength There are no items here. You feel stronger. j - a +6 ring of strength (left hand) You now have 36 gold pieces (gained 5). As you open the door, it creaks loudly! There is an open door here. A dart slug comes into view. A dart slug is nearby! The helpless dart slug fails to defend itself. You hit the dart slug. You punch the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The sting hits the dart slug. The dart slug is poisoned. The dart slug is severely wounded. You kill the dart slug! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. k - a scroll labelled JUALOUMERU There are no items here. Search for what [Enter for "stone", or ? for help]? throw Unknown command. You see here a +0 whip. You open the door. There is an open door here. You open the door. A hobgoblin comes into view. Found a fuming grey potion. A hobgoblin is nearby! A bat comes into view. There is an open door here. The helpless hobgoblin fails to defend itself. You hit the hobgoblin but do no damage. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, poisoned, 68% to hit) The sting hits the hobgoblin. The hobgoblin looks even sicker. You kill the hobgoblin! You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 8, Int 15, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Health restored: 27 You now have 2/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. i - 2 fuming grey potions (gained 1) There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. Could not explore, unopened door. You open the door. Found Kantogg's Assorted Antiques. There is an open door here. A quokka comes into view. The helpless quokka fails to defend itself. You hit the quokka. The quokka is severely wounded. The quokka is struck by your spines. You kill the quokka! Your Staves skill increases to level 1! There is an entrance to Kantogg's Assorted Antiques here. Unknown command. You see here a quokka corpse. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 flail. The helpless goblin fails to defend itself. You hit the goblin. The goblin is moderately wounded. The goblin is struck by your spines. You kill the goblin! Things that are here: a +0 club; a goblin corpse The helpless gnoll fails to defend itself. You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll is struck by your spines. The gnoll hits you with a +0 flail! You take 9 damage, and have 18/27 hp. MASSIVE DAMAGE!! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 72% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is severely wounded. The gnoll closely misses you. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, poisoned, 72% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is severely wounded. The gnoll misses you. You now have 4/6 mp. You kill the gnoll! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. You regained 2 hp, and now have 23/27 hp. MP restored: 6 You start resting. HP restored. Health restored: 27 You start waiting. Done waiting. Things that are here: a +0 flail; a gnoll corpse Things that are here: a +0 club; a goblin corpse There is a shaft here. Things that are here: a +0 club; a goblin corpse There is a shaft here. There is an open door here. There is an open door here. There is a stone staircase leading down here. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. You now have 52 gold pieces (gained 16). A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (60% to hit) The sting hits the kobold but does no damage. The kobold is poisoned. The kobold is struck by your spines. You kill the kobold! You now have 4/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 6 Things that are here: a +0 dagger; a kobold corpse There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Found a bubbling inky potion. A hobgoblin comes into view. Found a chain mail. The hobgoblin shouts! The endoplasm quivers. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. You now have 5/6 mp. The endoplasm attacks as it pursues you! The endoplasm closely misses you. An endoplasm comes into view. The endoplasm attacks as it pursues you! The endoplasm is struck by your spines. The endoplasm hits you. You take 3 damage, and have 24/27 hp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is severely wounded. You now have 4/6 mp. You kill the endoplasm! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 27 You start resting. Magic restored. MP restored: 6 You climb downwards. The hobgoblin is struck by your spines. The hobgoblin hits you but does no damage. The hobgoblin closely misses you. There is a stone staircase leading up here. You closely miss the hobgoblin. The hobgoblin is severely wounded. The frilled lizard is struck by your spines. You kill the frilled lizard! The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! An endoplasm comes into view. The endoplasm moves out of view. An endoplasm and a hobgoblin come into view. There are monsters nearby! There are monsters nearby! Found a stone staircase leading down. The endoplasm quivers. The hobgoblin shouts! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The sting hits the hobgoblin but does no damage. The hobgoblin is poisoned. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (poisoned, 68% to hit) The sting hits the hobgoblin. The hobgoblin looks even sicker. The hobgoblin is lightly wounded. You now have 4/6 mp. You kill the hobgoblin! The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You take 1 damage, and have 26/27 hp. You now have 3/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is severely wounded. You kill the endoplasm! Health restored: 27 You now have 2/6 mp. You start resting. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm quivers. You now have 2/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. You kill the endoplasm! You now have 1/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. You start waiting. Done waiting. l - a bubbling inky potion You open the door. There is an open door here. You open the door. There is an open door here. You now have 66 gold pieces (gained 14). You open the door. A dart slug comes into view. Found a whip. There is an open door here. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The sting hits the dart slug. The dart slug is poisoned. The dart slug is moderately wounded. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, poisoned, 100% to hit) The sting hits the dart slug. The dart slug looks even sicker. The dart slug is almost dead. You kill the dart slug! You now have 4/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. 2 orcs come into view. There are monsters nearby! A hobgoblin comes into view. The orc shouts! An orc priest comes into view. It is wielding a +0 falchion. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (68% to hit) The sting hits the orc. The orc is poisoned. The orc is heavily wounded. You now have 5/6 mp. You feel a bit more experienced. Your Staves skill increases to level 2! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The orc priest shouts! The hobgoblin shouts! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 falchion (68% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 4/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 falchion (68% to hit) The sting hits the orc priest. The orc priest is poisoned. The orc priest is moderately wounded. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 falchion (moderately wounded, poisoned, 68% to hit) The sting hits the orc priest. The orc priest looks even sicker. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! You take 10 damage, and have 17/27 hp. MASSIVE DAMAGE!! You now have 3/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 falchion (heavily wounded, very poisoned, 68% to hit) The sting hits the orc priest. The orc priest looks even sicker. The orc priest is heavily wounded. You now have 2/6 mp. You hit the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #.............# #.# ############### #.# ########'###### #...).........# #.............# #.............# #.............# #.............# #.@...........# #o#########..## ##)# #.# #.g## .. #...# #...........g. #.#.......#... #.8...8.# . #.......# You could see an orc priest (very poisoned) and a hobgoblin. Vanquished Creatures A gnoll (D:1) 2 dart slugs An orc (D:2) 4 endoplasms A giant cockroach (D:1) 6 goblins (D:1) 6 hobgoblins 5 kobolds (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 432 | D:1 | Reached skill level 1 in Fighting 587 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 587 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 1660 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1660 | D:1 | Reached XP level 3. HP: 27/27 MP: 2/6 1835 | D:1 | Found Kantogg's Assorted Antiques. 1841 | D:1 | Reached skill level 1 in Staves 2853 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_corners, serial_shops, nicolae_shop_hallway_plus, minivault_25 D:2: cheibrodos_pilgrimage, layout_basic, dreamdust_ecumenical_altar_statues Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 2 | 2.0 Staves | 2 | 2.0 Spellcasting | | 2.0 Conjurations | | 1.0 Alchemy | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 1 Unarmed || 1 Staff || 29 Punch || 1 Cast: Sting || 42 Stab: Sleeping || 9 Armour: Robe || 22 Dodge: Dodged || 29