Dungeon Crawl Stone Soup version 0.33-a0-6-gb2e620de6b (webtiles) character file. Game seed: 14004703017694698661 69 bayes525 the Apothecary (level 4, 0/35 HPs) Began as a Demonspawn Alchemist on Aug 23, 2024. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:08:48 (4271 turns). bayes525 the Apothecary(Demonspawn Alchemist) Turns: 4271, Time: 00:08:48 Health: 0/35 AC: 5 Str: 14 XL: 4 Next: 2% Magic: 7/7 EV: 11 Int: 17 God: Gold: 144 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . a - staff of conjuration rCold . . . (no shield) rNeg . . . g - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, slimy green scales 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons n - a +0 dagger Missiles c - 28 stones j - 3 boomerangs k - 6 javelins Armour g - a +0 robe (worn) h - a +0 cloak (worn) Magical Staves a - a staff of conjuration (weapon) Jewellery m - a +6 ring of strength (left claw) Scrolls d - a scroll of poison {unknown} f - a scroll of amnesia i - a scroll of brand weapon {unknown} p - a scroll of teleportation Potions b - a potion of magic e - a potion of curing l - 3 potions of heal wounds {unknown} o - 2 potions of degeneration {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 1.9 Conjurations - Level 3.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 7% 1 b - Mephitic Cloud Conj/Alch/Air 10% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 16% 2 Volatile Blastmotes Fire/Tloc 2% 2d10 50% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 71% 4 Vhi's Electric Charge Tloc/Air 2% N/A 88% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Makhleb Ru Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in slimy green scales. (AC +2) Message History The sting hits the dart slug but does no damage. The dart slug looks even sicker. The dart slug is lightly wounded. You now have 2/5 mp. You kill the dart slug! There is a large open door here. Health restored: 22 There is a large open door here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 5 There is a large open door here. You open the door. There is an open door here. You see here a goblin skeleton. There is an open door here. There is a stone staircase leading down here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is a large open door here. There is a large open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a staff of conjuration. You open the door. Found 14 gold pieces. There is an open door here. You see here a staff of conjuration. n - a staff of conjuration Okay, then. There is an open door here. You now have 74 gold pieces (gained 14). You open the door. There is an open door here. You open the door. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The adder hisses angrily. You closely miss the adder. The adder bites you. You take 2 damage, and have 20/22 hp. You completely miss the adder. The adder bites you but does no damage. You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, 48% to hit) The sting hits the adder. The adder is poisoned. The adder is heavily wounded. The adder bites you but does no damage. The adder misses you. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, poisoned, 48% to hit) The sting misses the adder. The adder closely misses you. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, poisoned, 48% to hit) The sting hits the adder. The adder looks even sicker. The adder is almost dead. The adder bites you but does no damage. You now have 2/5 mp. You closely miss the adder. The adder is almost dead. The adder closely misses you. x2 You miss the adder. The adder is almost dead. You kill the adder! Your Fighting skill increases to level 2! Health restored: 22 There is a stone staircase leading up here. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. Okay, then. n - a staff of conjuration (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Okay, then. Unknown command. Adjust to which letter? (? for menu, Esc to quit) a - a staff of conjuration (weapon); n - a +0 dagger You are now empty-handed. a - a staff of conjuration (weapon) You open the door. There is an open door here. An adder comes into view. An adder is nearby! The helpless adder fails to defend itself. You hit the adder. The adder is lightly wounded. The adder barely misses you. The adder bites you but does no damage. You barely miss the adder. The adder is lightly wounded. The adder bites you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 53% to hit) You feel a surge of power! You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder barely misses you. x2 You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 53% to hit) You feel a surge of power! The sting misses the adder. The adder barely misses you. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 53% to hit) You feel a surge of power! The sting misses the adder. The adder bites you. You take 4 damage, and have 18/22 hp. You now have 2/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (53% to hit) You feel a surge of power! The sting hits the adder. The adder is poisoned. The adder is moderately wounded. The adder bites you but does no damage. x2 You now have 1/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, poisoned, 53% to hit) You feel a surge of power! The sting misses the adder. The adder barely misses you. You now have 0/5 mp. You hit the adder. The adder is almost dead. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 8, Int 15, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your fingernails lengthen. You regained 5 hp, and now have 24/28 hp. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 28 You regained 2 mp, and now have 2/6 mp. You start resting. Magic restored. MP restored: 6 You see here an adder corpse. Found a runed hand axe. You see here a +1 hand axe of draining. A bat comes into view. A bat is nearby! The helpless bat fails to defend itself. You hit the bat. You kill the bat! You see here a bat corpse. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (64% to hit) You feel a surge of power! The sting misses the goblin. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (64% to hit) You feel a surge of power! The sting hits the goblin. The goblin is poisoned. You kill the goblin! You now have 4/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Things that are here: a +0 dagger; a goblin corpse Found a stone staircase leading down. A rat comes into view. A rat is nearby! The rat squeaks loudly. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (71% to hit) You feel a surge of power! The sting hits the rat. The rat is poisoned. You kill the rat! You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. Magic restored. MP restored: 6 Found 5 stones. c - 22 stones (gained 5) This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Found 10 gold pieces. You now have 84 gold pieces (gained 10). Found a stone staircase leading up. Found 4 stones. c - 26 stones (gained 4) You open the door. A kobold comes into view. It is wielding a +0 dagger. Found 6 gold pieces. The kobold shouts! There is an open door here. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (64% to hit) You feel a surge of power! You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (64% to hit) You feel a surge of power! The sting hits the kobold. The kobold is poisoned. You kill the kobold! You now have 4/6 mp. You see here a +0 dagger. You now have 90 gold pieces (gained 6). You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 6 You open the door. There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! A ball python comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (71% to hit) You feel a surge of power! The sting hits the hobgoblin but does no damage. The hobgoblin is poisoned. The ball python hisses angrily. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, poisoned, 71% to hit) You feel a surge of power! The sting hits the hobgoblin. The hobgoblin looks even sicker. The hobgoblin is heavily wounded. You now have 4/6 mp. There is an open door here. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, poisoned, 71% to hit) You feel a surge of power! The sting hits the hobgoblin but does no damage. The hobgoblin looks even sicker. The hobgoblin is heavily wounded. You kill the hobgoblin! You now have 3/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (68% to hit) You feel a surge of power! The sting hits the ball python. The ball python is poisoned. You kill the ball python! You now have 3/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. You see here a ball python corpse. You see here a ball python corpse. Could not explore, unopened door. You open the door. Found a book of Movement. There is an open door here. You pick up a book of Movement and begin reading... You add the spells Volatile Blastmotes, Vhi's Electric Charge and Gell's Gavotte to your library. A ball python and a bat come into view. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) You feel a surge of power! The sting hits the ball python. The ball python is poisoned. The ball python is severely wounded. The ball python hisses angrily. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, poisoned, 68% to hit) You feel a surge of power! The sting misses the ball python. The sting misses the bat. The bat hits you but does no damage. The ball python bites you but does no damage. The ball python misses you. You now have 4/6 mp. You hit the ball python but do no damage. The ball python is severely wounded. The bat closely misses you. The bat hits you but does no damage. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You take 1 damage, and have 27/28 hp. The ball python's grasp on you weakens, but your attempt to escape fails. The bat hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, constricting you, poisoned, 68% to hit) You feel a surge of power! The sting hits the ball python. The ball python looks even sicker. You kill the ball python! The bat barely misses you. You now have 3/6 mp. You closely miss the bat. The bat closely misses you. The bat hits you. You take 1 damage, and have 26/28 hp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (57% to hit) You feel a surge of power! The sting hits the bat. The bat is poisoned. You kill the bat! You now have 2/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. HP restored. Health restored: 28 You start resting. Magic restored. MP restored: 6 An endoplasm comes into view. The endoplasm quivers. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) You feel a surge of power! The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. You now have 5/6 mp. An endoplasm is nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, poisoned, 98% to hit) You feel a surge of power! The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. You now have 4/6 mp. An endoplasm is nearby! You hit the endoplasm. You kill the endoplasm! You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. A kobold comes into view. It is wielding a +0 dagger. Found a pink potion. The kobold shouts! A kobold is nearby! A kobold is nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (64% to hit) You feel a surge of power! The sting hits the kobold but does no damage. The kobold is poisoned. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (poisoned, 64% to hit) You feel a surge of power! The sting misses the kobold. The kobold hits you but does no damage. You now have 4/6 mp. You hit the kobold. You kill the kobold! Found a stone staircase leading down. There is an open door here. You see here a +0 dagger. o - a pink potion Magic restored. A hobgoblin comes into view. It is wielding a +1 short sword of speed. MP restored: 6 Found a stone staircase leading down. Found 11 gold pieces. There is a stone staircase leading down here. You now have 101 gold pieces (gained 11). There is an open door here. A bat comes into view. There is an open door here. Found a robe. A quokka, a giant cockroach and a bat come into view. The helpless bat fails to defend itself. You hit the bat. The bat is moderately wounded. The bat hits you but does no damage. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (57% to hit) You feel a surge of power! The sting hits the bat. The bat is poisoned. You kill the bat! You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (60% to hit) You feel a surge of power! The sting hits the quokka. The quokka is poisoned. The quokka is heavily wounded. You now have 4/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, poisoned, 60% to hit) You feel a surge of power! The sting hits the quokka but does no damage. The quokka looks even sicker. The quokka is heavily wounded. The quokka barely misses you. You now have 3/6 mp. You hit the quokka. You kill the quokka! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 29 You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Okay, then. The bat hits you. You take 1 damage, and have 28/29 hp. You hit the bat. The bat is moderately wounded. The bat barely misses you. The bat hits you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (moderately wounded, 57% to hit) You feel a surge of power! You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 57% to hit) You feel a surge of power! The sting hits the bat. The bat is poisoned. The bat is severely wounded. The bat hits you but does no damage. You now have 4/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, poisoned, 57% to hit) You feel a surge of power! The sting hits the bat. The bat looks even sicker. You kill the bat! You now have 3/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (71% to hit) You feel a surge of power! You miscast Sting. Nothing appears to happen. The giant cockroach waves its antennae. Health restored: 29 You now have 2/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (71% to hit) You feel a surge of power! The sting misses the giant cockroach. You now have 1/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (71% to hit) You feel a surge of power! The sting hits the giant cockroach. The giant cockroach is poisoned. The giant cockroach is moderately wounded. The giant cockroach closely misses you. You now have 0/6 mp. You hit the giant cockroach but do no damage. The giant cockroach is heavily wounded. You kill the giant cockroach! Found a scroll labelled ZAECIL LA AFU. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 6 You see here a +0 robe. p - a scroll labelled ZAECIL LA AFU Things that are here: a bat corpse; a bat skeleton Found a robe. You see here a +0 robe. Found a falchion. A dart slug comes into view. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) You feel a surge of power! The sting hits the dart slug. The dart slug is poisoned. The dart slug is severely wounded. You now have 5/6 mp. You kill the dart slug! Magic restored. You see here a +0 falchion. Found a stone staircase leading up. MP restored: 6 A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! The hobgoblin unwields a +1 short sword of speed. The hobgoblin wields a +0 sling. The hobgoblin shoots a sling bullet. The sling bullet barely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 sling, wearing a +0 ring mail and wearing a +0 tower shield (83% to hit) You feel a surge of power! The hobgoblin blocks the sting. The hobgoblin shoots a sling bullet. The sling bullet closely misses you. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 sling, wearing a +0 ring mail and wearing a +0 tower shield (83% to hit) You feel a surge of power! The sting misses the hobgoblin. The hobgoblin shoots a sling bullet. The sling bullet barely misses you. You now have 4/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 sling, wearing a +0 ring mail and wearing a +0 tower shield (83% to hit) You feel a surge of power! The hobgoblin blocks the sting. The hobgoblin shoots a sling bullet. The sling bullet barely misses you. You now have 3/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 sling, wearing a +0 ring mail and wearing a +0 tower shield (83% to hit) You feel a surge of power! The hobgoblin blocks the sting. The hobgoblin shoots a sling bullet. The sling bullet completely misses you. You now have 2/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 sling, wearing a +0 ring mail and wearing a +0 tower shield (83% to hit) You feel a surge of power! The sting hits the hobgoblin but does no damage. The hobgoblin is poisoned. The hobgoblin shoots a sling bullet. The sling bullet misses you. You now have 1/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 sling, wearing a +0 ring mail and wearing a +0 tower shield (poisoned, 83% to hit) You feel a surge of power! The sting misses the hobgoblin. The hobgoblin shoots a sling bullet. The sling bullet closely misses you. You now have 0/6 mp. The hobgoblin shoots a sling bullet. The sling bullet closely misses you. The hobgoblin shoots a sling bullet. The sling bullet hits you. You take 3 damage, and have 26/29 hp. You kill the hobgoblin! You start resting. HP restored. Health restored: 29 You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. You now have 118 gold pieces (gained 17). Items here: )) [[ †. l - 2 red potions (gained 1) o - 2 pink potions (gained 1) There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. There is a stone staircase leading down here. q - a scroll labelled DYKLUPT HUNN Could not explore, unopened door. You open the door. There is an open door here. r - a scroll labelled SYOGOU GERAE Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A jackal and a hobgoblin come into view. The hobgoblin shouts! A dart slug comes into view. There are monsters nearby! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (71% to hit) You feel a surge of power! The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is lightly wounded. The jackal barks! You hear an angry hiss. A ball python comes into view. You now have 5/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, poisoned, 71% to hit) You feel a surge of power! You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 4/6 mp. The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin completely misses you. The hobgoblin looks more healthy. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 71% to hit) You feel a surge of power! The sting misses the hobgoblin. The sting hits the ball python. The ball python is poisoned. You kill the ball python! The hobgoblin hits you. You take 3 damage, and have 26/29 hp. You now have 3/6 mp. Your magical contamination has completely faded away. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. You take 1 damage, and have 26/29 hp. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. x2 You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. You kill the jackal! The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! The dart slug closely misses you. You see here a jackal corpse. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) You feel a surge of power! The sting hits the dart slug. The dart slug is poisoned. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart hits you but does no damage. Health restored: 29 You now have 4/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, poisoned, 100% to hit) You feel a surge of power! The sting hits the dart slug. The dart slug looks even sicker. The dart slug is almost dead. You kill the dart slug! You now have 3/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. You see here a dart slug corpse. You see here a ball python corpse. c - 28 stones (gained 2) Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a leather armour. There is a stone staircase leading up here. As you read the scroll labelled ESMA BUIHYK, it crumbles to dust. It is a scroll of amnesia. Okay, then. Blink to where? Press: ? - help, Dir - move target As you read the scroll labelled ONWAXKE YSTROA, it crumbles to dust. It was a scroll of blinking. There is a stone staircase leading up here. As you read the scroll labelled SYOGOU GERAE, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled HAOKIT ZAFACH, it crumbles to dust. You hear the flapping of tiny wings. It was a scroll of butterflies. As you read the scroll labelled DYKLUPT HUNN, it crumbles to dust. It is a scroll of identify. e - 2 potions of curing As you read the scroll labelled ZAECIL LA AFU, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. Your summoned allies are left behind. There is a stone staircase leading down here. You start waiting. Your surroundings suddenly seem different. You start waiting. Done waiting. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Unknown command. There is a stone staircase leading up here. Found 12 gold pieces. Found a scroll labelled VYIXKO GASOE. You now have 130 gold pieces (gained 12). There are no items here. d - a scroll labelled VYIXKO GASOE Why would you want to do that? Found 3 gold pieces. Why would you want to do that? Found a white marble altar of Elyvilon. You now have 133 gold pieces (gained 3). i - a scroll labelled UDIDDEA DEUMA You now have 144 gold pieces (gained 11). You open the door. There is an open door here. Found a stone staircase leading down. Found a scroll of teleportation. Found a blossoming altar of Fedhas. Found a sacrificial altar of Ru. A bat comes into view. Found a burning altar of Makhleb. Found a red potion. The bat hits you but does no damage. The bat barely misses you. You hit the bat but do no damage. The bat hits you but does no damage. You hit the bat. You kill the bat! p - a scroll of teleportation l - 3 red potions (gained 1) A frilled lizard comes into view. The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! An orc comes into view. It is wielding a +0 club. The orc shouts! You hear a shout! x2 The orc closely misses you. You hit the orc. You blast the orc. You kill the orc! An orc comes into view. It is wielding a +0 flail. An orc wizard and an orc come into view. Things that are here: a +0 club; an orc corpse The orc attacks as it pursues you! The orc barely misses you. The orc attacks as it pursues you! The orc hits you with a +0 flail! You take 7 damage, and have 22/29 hp. MASSIVE DAMAGE!! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (71% to hit) You feel a surge of power! You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc hits you with a +0 flail. You take 3 damage, and have 19/29 hp. You now have 5/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (71% to hit) You feel a surge of power! The sting hits the orc. The orc is poisoned. The orc is heavily wounded. The orc closely misses you. You now have 4/6 mp. You barely miss the orc. The orc is severely wounded. The orc wizard shouts! You hit the orc. The orc is almost dead. You kill the orc! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Okay, then. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (71% to hit) You feel a surge of power! The sting hits the orc. The orc is poisoned. The orc is severely wounded. The orc barely misses you. You now have 3/6 mp. You hit the orc. You kill the orc! You hear some strange, mumbled words. You are confused. You have reached level 4! You feel agile. You regained 5 hp, and now have 25/35 hp. Your magical contamination has completely faded away. Things that are here: a +0 hand axe; a +0 flail Something hits you but does no damage. Things that are here: a +0 hand axe; a +0 flail You bump into the rock wall. Something hits you but does no damage. You hear some strange, mumbled words. Something tries to affect you, but you resist. You feel less confused. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. Things that are here: a +0 hand axe; a +0 flail You take 4 damage, and have 22/35 hp. You hit something but do no damage. Something hits you. Something hits you but does no damage. You barely miss something. Something hits you but does no damage. You miss something. Something completely misses you. You barely miss something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You closely miss something. Something hits you but does no damage. You hit something but do no damage. Something barely misses you. Something hits you. You take 3 damage, and have 20/35 hp. You hit something but do no damage. Something hits you. You take 2 damage, and have 18/35 hp. You miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You take 2 damage, and have 16/35 hp. You hit something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You take 1 damage, and have 15/35 hp. You hit something. Something hits you but does no damage. You hit something but do no damage. Something hits you but does no damage. x2 You miss something. Something hits you but does no damage. You hit something but do no damage. Something hits you. You take 1 damage, and have 15/35 hp. You hit something. Something hits you. You take 2 damage, and have 13/35 hp. You miss something. Something hits you but does no damage. You barely miss something. Something hits you but does no damage. x2 You completely miss something. Something hits you. You take 1 damage, and have 13/35 hp. You hit something. Something hits you. You take 1 damage, and have 12/35 hp. You closely miss something. Something completely misses you. You hit something. You hear some strange, mumbled words. You are confused. Something hits you but does no damage. You hit something. Something hits you. You take 2 damage, and have 11/35 hp. You completely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 10/35 hp. MP restored: 7 You bump into the rock wall. You hear some strange, mumbled words. You are more confused. Reactivating autopickup. An orc wizard appears from thin air! You barely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 4/35 hp. You feel better. The orc wizard gestures at you while chanting. The magic dart hits you. * * * LOW HITPOINT WARNING * * * You hit the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +0 dagger. You die... ≈§# ########## #.# ##.# ..# #.# #.. ### #.# #.# ##.###.# #......#### ###.........# #...#######.# ##.#########.#### #.@........#....# #.#o######.####.# ####.#)# #.#....## #..)...# #.......# #..##########._..._.## ..... #.........†...... #.####. #.#####....ß..... #o #.##............# #. #.##.###.......## You could see an orc wizard. Vanquished Creatures 2 adders (D:2) 3 dart slugs 3 orcs (D:3) 3 endoplasms A giant cockroach (D:2) 3 goblins 5 hobgoblins A jackal (D:2) A quokka (D:2) 3 ball pythons (D:2) 6 bats 3 frilled lizards 4 kobolds 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 693 | D:1 | Reached skill level 1 in Fighting 936 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 936 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 2130 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 2130 | D:2 | Reached XP level 3. HP: 24/28 MP: 0/6 2411 | D:2 | Learned a level 3 spell: Mephitic Cloud 4124 | D:3 | Found a blossoming altar of Fedhas. 4125 | D:3 | Found a sacrificial altar of Ru. 4126 | D:3 | Found a burning altar of Makhleb. 4238 | D:3 | Reached XP level 4. HP: 25/35 MP: 3/7 4269 | D:3 | HP: 4/35 [orc wizard/magic dart (7)] 4271 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, amethyst_killhole D:2: layout_loops_corners, minmay_unequal D:3: layout_basic, mainiacjoe_overflow_brackets, grunt_temple_overflow_open Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 2 3 | 3.0 Spellcasting | | 2.0 Conjurations | | 1.9 Alchemy | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 20 | || 20 Staff | 26 | 24 || 50 Cast: Sting | 62 | || 62 Use: Scroll | 6 | || 6 Potion | | 1 || 1 Stab: Sleeping | 4 | || 4 Armour: Robe | 48 | 28 || 76 Dodge: Dodged | 45 | 3 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4278 | 4198 | 80 | 2153 | 862 | 3 | 1426.0 | Dungeon | 4278 | 4198 | 80 | 2153 | 862 | 3 | 1426.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2050 daAuts D:1: 1972 daAuts D:3: 256 daAuts