Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 14278442563217120079 7 bayes525 the Apothecary (level 1, -1/15 HPs) Began as a Demonspawn Alchemist on Aug 23, 2024. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (730 turns). bayes525 the Apothecary (Demonspawn Alchemist) Turns: 730, Time: 00:01:18 Health: -1/15 AC: 2 Str: 8 XL: 1 Next: 91% Magic: 0/3 EV: 12 Int: 15 God: Gold: 36 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 10 stones Armour d - a +0 robe (worn) Scrolls f - a scroll of enchant armour {unknown} g - a scroll of identify {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of might {unknown} h - a potion of brilliance {unknown} j - a potion of cancellation {unknown} Skills: + Level 1.1 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 10% N/A 54% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Iskenderun's Battlesphe Conj 4% 2d6 99% 5 Bombard Conj/Erth 1% 9d1 100% 6 Spellforged Servitor Conj/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Welcome, bayes525 the Demonspawn Alchemist. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. You open the door. There is an open door here. c - a smoky ruby potion A kobold comes into view. It is wielding a +0 dagger. Found 13 gold pieces. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is moderately wounded. The kobold shouts! You kill the kobold! You now have 2/3 mp. Found a scroll labelled RIYMOO JUEBEEFF. Things that are here: a +0 dagger; 4 stones d - a +0 dagger e - 4 stones Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger; d - a +0 robe (worn) a - a +0 dagger (weapon) You now have 13 gold pieces. f - a scroll labelled RIYMOO JUEBEEFF MP restored: 3 A ball python comes into view. The ball python hisses angrily. The ball python misses you. The ball python closely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (64% to hit) The sting hits the ball python. The ball python is poisoned. The ball python is severely wounded. You kill the ball python! You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start resting. Magic restored. MP restored: 3 You start waiting. Done waiting. You see here a ball python corpse. g - a scroll labelled MEFOSE YLI Found 12 gold pieces. h - a fuming yellow potion You now have 25 gold pieces (gained 12). You open the door. Found a scroll labelled YMUAHE ADEKE. There is an open door here. i - a scroll labelled YMUAHE ADEKE A bat comes into view. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The sting hits the bat. The bat is poisoned. The bat is severely wounded. You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, poisoned, 52% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. You now have 1/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, poisoned, 52% to hit) You miscast Sting. Nothing appears to happen. The bat hits you but does no damage. You now have 0/3 mp. A bat is nearby! A bat is nearby! You barely miss the bat. The bat is heavily wounded. The bat closely misses you. The bat hits you. The bat barely misses you. You take 1 damage, and have 12/13 hp. You barely miss the bat. The bat is severely wounded. You kill the bat! Training target 2.0 for Stealth reached! Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! Your Stealth skill increases to level 2! You need to enable at least one skill for training. HP restored. Your magical contamination has completely faded away. Magic restored. Found a spear. Health restored: 13; MP restored: 3 You see here a +0 spear. A bat comes into view. The bat barely misses you. The bat closely misses you. The bat barely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat barely misses you. The bat hits you but does no damage. You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (52% to hit) The sting misses the bat. The bat closely misses you. The bat barely misses you. You now have 1/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! Health restored: 14 You now have 0/3 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 3 You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You pick up a book of Power and begin reading... You add the spells Iskenderun's Battlesphere, Bombard and Spellforged Servitor to your library. j - a smoky sapphire potion Found a leather armour. An endoplasm comes into view. You see here a +0 leather armour. An endoplasm is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. An endoplasm comes into view. You see here 11 gold pieces. You now have 36 gold pieces (gained 11). Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. The endoplasm quivers. You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm is moderately wounded. You now have 1/3 mp. You see here a +0 leather armour. The endoplasm looks more healthy. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is almost dead. You kill the endoplasm! You now have 0/3 mp. You start resting. Magic restored. MP restored: 3 You start waiting. Done waiting. You see here a +0 leather armour. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is heavily wounded. You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is severely wounded. You now have 1/3 mp. An endoplasm is nearby! An endoplasm is nearby! You see here a +0 leather armour. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. You kill the endoplasm! Your Fighting skill increases to level 1! Health restored: 15 You now have 0/3 mp. Found 6 stones. You start resting. Magic restored. MP restored: 3 You start waiting. Done waiting. e - 10 stones (gained 6) You see here a +0 leather armour. A malevolent force fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Found an escape hatch in the floor. A ribbon worm comes into view. Found a stone staircase leading up. A ribbon worm is nearby! A dart slug comes into view. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (89% to hit) The sting hits the ribbon worm. The ribbon worm is poisoned. The ribbon worm is lightly wounded. The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 12/15 hp. You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, poisoned, 89% to hit) The sting hits the ribbon worm. The ribbon worm looks even sicker. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. You now have 1/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, very poisoned, catching its breath, 89% to hit) The sting hits the ribbon worm but does no damage. The ribbon worm looks even sicker. The ribbon worm is lightly wounded. You now have 0/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The web tears apart. The dart slug launches a dart at you. The slug dart hits you. You take 2 damage, and have 11/15 hp. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm bites you. You take 6 damage, and have 6/15 hp. MASSIVE DAMAGE!! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The web tears apart. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you but does no damage. The dart slug barely misses you. You struggle to detach yourself from the web. The ribbon worm closely misses you. The dart slug bites you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, poisoned, 89% to hit) The sting hits the ribbon worm. The ribbon worm looks even sicker. The ribbon worm is severely wounded. The ribbon worm bites you. You take 3 damage, and have 5/15 hp. You now have 0/3 mp. The web tears apart. The dart slug closely misses you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... #.# .. #.# . #.# #.# #.# ######.# #......# #......# #.@w...# ###w...# #.##.# #.##.# #........... #.......##.# #.......# #.......# #..<....# You could see a ribbon worm (very poisoned) and a dart slug. Vanquished Creatures A ball python (D:1) 2 bats (D:1) 2 endoplasms (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 538 | D:1 | Reached skill level 1 in Fighting 693 | D:1 | You fall into a shaft and drop 1 floor! 730 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_corners D:2: layout_rooms, shapermc_ecumenical_altar_mp_vishouse, basic_altar, hangedman_abyss_or_decor_stabs, minivault_26 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 | 1.1 Spellcasting | | 2.0 Conjurations | | 1.0 Alchemy | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Sting || 15 Armour: Robe || 11 Dodge: Dodged || 14