Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 6378026691987282090 31 bayes525 the Apothecary (level 3, -2/28 HPs) Began as a Demonspawn Alchemist on Aug 23, 2024. Slain by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:42 (2296 turns). bayes525 the Apothecary (Demonspawn Alchemist) Turns: 2296, Time: 00:03:42 Health: -2/28 AC: 2 Str: 8 XL: 3 Next: 7% Magic: 1/6 EV: 12 Int: 17 God: Gold: 43 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles f - 16 stones Armour c - a +0 robe (worn) Scrolls e - a scroll of fear Potions b - a potion of magic d - a potion of curing {unknown} g - a potion of attraction {unknown} h - a potion of degeneration {unknown} Skills: + Level 2.4 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History Welcome, bayes525 the Demonspawn Alchemist. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a dagger and a viscous amethyst potion. Found a staircase leading out of the dungeon. You see here a +0 dagger. c - a +0 dagger You are already empty-handed. Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger; c - a +0 robe (worn) a - a +0 dagger (weapon) Found 5 stones. d - a viscous amethyst potion There is an empty arch of ancient stone here. A bat comes into view. Found a stone staircase leading down. You hit the bat but do no damage. The bat closely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. MP restored: 3 You open the door. There is an open door here. Found a scroll labelled TIUGUNT QIAR. Found 2 stones. e - a scroll labelled TIUGUNT QIAR e - 2 scrolls labelled TIUGUNT QIAR (gained 1) You see here 2 stones. f - 2 stones Found Douto's Jewellery Shop. There is an entrance to Douto's Jewellery Shop here. You can access your shopping list by pressing '$'. A rat comes into view. Found 6 stones. A bat and a goblin come into view. The bat attacks as it pursues you! The bat barely misses you. x2 The bat hits you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. The bat is heavily wounded. The bat misses you. You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, poisoned, 52% to hit) The sting misses the bat. You kill the bat! The rat bites you. You take 2 damage, and have 11/13 hp. You now have 1/3 mp. You hit the rat. The rat is moderately wounded. The rat bites you. You take 2 damage, and have 9/13 hp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (moderately wounded, 68% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The rat bites you but does no damage. You now have 0/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the rat but do no damage. The rat is moderately wounded. The rat bites you but does no damage. You hit the rat. The rat is severely wounded. The rat bites you. You take 1 damage, and have 8/13 hp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the rat. You kill the rat! Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 13 You start resting. Magic restored. MP restored: 3 A goblin is nearby! You see here a bat corpse. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (60% to hit) The sting misses the goblin. You now have 2/3 mp. The goblin attacks as it pursues you! The goblin hits you but does no damage. You see here a bat corpse. The goblin attacks as it pursues you! The goblin hits you with a +0 club. You take 2 damage, and have 11/13 hp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (60% to hit) The sting misses the goblin. The goblin hits you with a +0 club. You take 3 damage, and have 8/13 hp. MASSIVE DAMAGE!! You now have 1/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (60% to hit) The sting misses the goblin. The goblin hits you with a +0 club. You take 1 damage, and have 7/13 hp. You now have 0/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the goblin. You kill the goblin! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You start resting. HP restored. Health restored: 13 You regained 2 mp, and now have 2/3 mp. You start resting. Magic restored. MP restored: 3 f - 8 stones (gained 6) An endoplasm comes into view. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You take 1 damage, and have 12/13 hp. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! HP restored. Found a scale mail. Health restored: 14 g - a bubbling black potion A dart slug and a goblin come into view. There are monsters nearby! There are monsters nearby! A rat comes into view. The rat squeaks loudly. You hear a shout! x2 The rat moves out of view. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 60% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is severely wounded. The goblin shouts! You kill the goblin! You hear a splash. A kobold comes into view. It is wielding a +0 dagger. You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (68% to hit) The sting hits the rat. The rat is poisoned. You kill the rat! Your Fighting skill increases to level 1! Health restored: 15 You now have 1/3 mp. You start resting. A dart slug is nearby! A dart slug is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The sting hits the dart slug but does no damage. The dart slug is poisoned. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, poisoned, 100% to hit) The sting hits the dart slug. The dart slug looks even sicker. The dart slug is severely wounded. You kill the dart slug! A ball python comes into view. You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! Health restored: 21 You now have 0/5 mp. Unknown command. You start resting. A ball python is nearby! You regained 4 mp, and now have 4/5 mp. A ball python is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 64% to hit) The sting hits the ball python. The ball python is poisoned. You kill the ball python! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 You start waiting. A dart slug comes into view. A dart slug is nearby! The dart slug launches a dart at you. The slug dart hits you. You take 5 damage, and have 16/21 hp. MASSIVE DAMAGE!! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The sting hits the dart slug. The dart slug is poisoned. The dart slug is lightly wounded. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, poisoned, 100% to hit) The sting hits the dart slug. The dart slug looks even sicker. The dart slug is severely wounded. You kill the dart slug! You now have 3/5 mp. You start resting. A kobold is nearby! You regained 4 hp, and now have 20/21 hp. A kobold is nearby! A kobold is nearby! Health restored: 21 MP restored: 5 Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold shouts! You hear a shout! You now have 4/5 mp. You barely miss the kobold. The kobold barely misses you. You hit the kobold but do no damage. The kobold hits you with a +0 dagger. You take 4 damage, and have 17/21 hp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (60% to hit) The sting hits the kobold. The kobold is poisoned. You kill the kobold! A kobold comes into view. It is wielding a +0 club. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering stones (60% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is moderately wounded. You kill the kobold! You now have 2/5 mp. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 21 You start resting. Magic restored. MP restored: 5 f - 11 stones (gained 3) Things that are here: a +0 club; a kobold corpse You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a dart slug corpse; a rat corpse You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python corpse. Found a whip. Found an escape hatch in the floor. Found a stone staircase leading down. You now have 18 gold pieces. You now have 27 gold pieces (gained 9). An endoplasm comes into view. The endoplasm quivers. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. You now have 3/5 mp. The endoplasm looks more healthy. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 97% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm is severely wounded. The endoplasm closely misses you. You now have 2/5 mp. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. You headbutt the endoplasm. You kill the endoplasm! Health restored: 22 You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. Found a stone staircase leading down. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is almost dead. You kill the hobgoblin! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. h - a sedimented red potion There is an empty arch of ancient stone here. f - 16 stones (gained 5) There is an empty arch of ancient stone here. You now have 43 gold pieces (gained 16). A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! You enter the shallow water. Moving in this stuff is going to be slow. The goblin shouts! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) Your line of fire to the goblin is blocked by a plant. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. You now have 4/5 mp. You hit the goblin but do no damage. Your headbutt misses the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. You take 2 damage, and have 20/22 hp. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. You take 2 damage, and have 18/22 hp. You completely miss the goblin. The goblin is heavily wounded. The goblin barely misses you. You barely miss the goblin. You headbutt the goblin. You kill the goblin! You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 dagger. You start resting. Magic restored. MP restored: 5 You start resting. HP restored. Health restored: 22 You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. A bat comes into view. The bat misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. Magic restored. MP restored: 5 There is a stone staircase leading down here. You see here a +0 club. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A quokka comes into view. A quokka is nearby! A quokka is nearby! The quokka bites you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (56% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is moderately wounded. The quokka bites you but does no damage. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, poisoned, 56% to hit) The sting hits the quokka but does no damage. The quokka looks even sicker. The quokka is heavily wounded. The quokka bites you. You take 3 damage, and have 19/22 hp. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, very poisoned, 56% to hit) The sting hits the quokka. The quokka looks even sicker. The quokka is severely wounded. The quokka barely misses you. You now have 2/5 mp. The quokka twitches its whiskers. The quokka attacks as it pursues you! The quokka barely misses you. The quokka misses you. The quokka attacks as it pursues you! The quokka barely misses you. You kill the quokka! Your Fighting skill increases to level 2! You start resting. HP restored. Health restored: 22 You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Done exploring. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled TIUGUNT QIAR, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. Unknown command. You start waiting. Done waiting. You start waiting. Done waiting. A bat comes into view. A bat is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. The bat is moderately wounded. You kill the bat! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 5 2 jackals come into view. The jackal barks! There are monsters nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (poisoned, 60% to hit) The sting misses the jackal. The sting hits the jackal. The jackal is poisoned. The jackal is heavily wounded. The jackal bites you but does no damage. An endoplasm comes into view. You now have 3/5 mp. The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, poisoned, 60% to hit) The sting hits the jackal. The jackal looks even sicker. The jackal is almost dead. You kill the jackal! You now have 2/5 mp. You closely miss the jackal. The jackal is almost dead. You kill the jackal! You see here a jackal corpse. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. A ball python comes into view. A ball python is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The sting hits the ball python. The ball python is poisoned. You kill the ball python! You now have 4/5 mp. You start resting. An endoplasm is nearby! An endoplasm is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Unknown command. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Found a robe. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm quivers. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. An endoplasm is nearby! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is almost dead. You kill the endoplasm! Health restored: 23 You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. Found a stone staircase leading down. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. You now have 3/5 mp. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. You take 3 damage, and have 20/23 hp. You barely miss the hobgoblin. The hobgoblin is almost dead. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 4 hp, and now have 24/28 hp. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 28 You start resting. Magic restored. MP restored: 6 An endoplasm and a bat come into view. The endoplasm quivers. There are monsters nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is severely wounded. You now have 4/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, poisoned, 97% to hit) The sting hits the endoplasm but does no damage. The endoplasm looks even sicker. The endoplasm is almost dead. You kill the endoplasm! The bat hits you. The bat hits you but does no damage. You take 1 damage, and have 27/28 hp. You now have 3/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. The bat is severely wounded. You kill the bat! Health restored: 28 You now have 2/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. A kobold comes into view. It is wielding a +0 club. The kobold shouts! A kobold is nearby! A kobold is nearby! Terence the Incautious comes into view. He is wielding a +0 flail. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering stones (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/6 mp. Your magical contamination has completely faded away. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering stones (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering stones (60% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is moderately wounded. You kill the kobold! You now have 4/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (77% to hit) The sting hits Terence but does no damage. Terence is poisoned. You now have 3/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, poisoned, 77% to hit) The sting misses Terence. You now have 2/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, poisoned, 77% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is lightly wounded. Terence misses you. You now have 1/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, very poisoned, 77% to hit) The sting hits Terence. Terence looks even sicker. Terence is moderately wounded. Terence closely misses you. Your magical contamination has completely faded away. You now have 0/6 mp. You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 flail! You take 7 damage, and have 21/28 hp. MASSIVE DAMAGE!! You hit Terence. Terence is heavily wounded. Terence hits you with a +0 flail. You take 4 damage, and have 17/28 hp. You hit Terence but do no damage. Terence is severely wounded. Terence screams, "I'm going to kill you!" Terence barely misses you. You closely miss Terence. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 8/28 hp. MASSIVE DAMAGE!! Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "That felt goooood." #.# #.# #.# #.# #.# #.# #.# .## #@# ###...## ..# #@# #......# #######'####.# #......# ..........##.# #......# ..........##.# #......# ..........##.# #......# ..........##.###......# ......@...##.##..######### ........K.##)##.##........ You could see Terence (poisoned). Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms 3 goblins (D:1) 2 hobgoblins 2 jackals (D:2) A quokka (D:1) 2 ball pythons 5 bats 3 kobolds 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:1 | Found Douto's Jewellery Shop. 330 | D:1 | Reached skill level 1 in Fighting 335 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 335 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/5 2093 | D:2 | Reached XP level 3. HP: 24/28 MP: 3/6 2270 | D:2 | Noticed Terence 2296 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, serial_bayou, serial_bayou_pond_b, serial_bayou_pond_e, serial_bayou_pond_c, serial_bayou_ford_a, serial_shops, nicolae_shop_pleasant_corner_grove D:2: layout_basic, minmay_lizard_king, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | 1 2 | 2.4 Spellcasting | | 2.0 Conjurations | | 1.0 Alchemy | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 27 Headbutt || 2 Cast: Sting || 41 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 28 Dodge: Dodged || 20