Dungeon Crawl Stone Soup version 0.33-a0-6-gb2e620de6b (webtiles) character file. Game seed: 6142263807440529188 106 bayes525 the Apothecary (level 4, 0/52 HPs) Began as a Demonspawn Alchemist on Aug 23, 2024. Succumbed to an orc's poison ... on level 3 of the Dungeon. The game lasted 00:07:04 (2705 turns). bayes525 the Apothecary(Demonspawn Alchemist) Turns: 2705, Time: 00:07:05 Health: 0/52 AC: 22 Str: 9 XL: 4 Next: 55% Magic: 4/7 EV: 2 Int: 17 God: Gold: 80 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . a - +0 dagger (speed) rCold . . . (no shield) rNeg . . . d - melded +1 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... l - amulet of the acrobat Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.20/turn %: acrobat @: lethally poisoned (0 -> -13), tree-form, wreathed by umbra A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, magic regeneration, foul shadow 1 a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +0 dagger of speed (weapon) e - a +0 mace of protection Missiles c - 24 stones f - 5 poisoned darts i - 2 throwing nets Armour d - a +1 robe (melded) Jewellery l - an amulet of the acrobat (around neck) Scrolls m - a scroll of brand weapon {unknown} Potions b - a potion of magic h - a potion of cancellation {unknown} Skills: - Level 3.0 Fighting + Level 2.2 Short Blades - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 16% 2 Jinxbite Hex 2% N/A 28% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 71% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 96% 5 Enfeeble Hex 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 1 runed translucent door, exclusion: door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regenerate magic rapidly. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Your Fighting skill increases to level 1! You start resting. HP restored. Health restored: 15 You start resting. Magic restored. MP restored: 3 Found a hand axe. You now have 34 gold pieces (gained 2). There are no items here. Found a spear. You see here a +0 spear. Found a stone staircase leading down. h - an inky potion A frilled lizard comes into view. The frilled lizard hisses angrily. You miss the frilled lizard. You miss the frilled lizard. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. Health restored: 21; MP restored: 5 Unknown command. You see here a frilled lizard corpse. Found a spear. A ball python comes into view. The ball python bites you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You see here a +0 spear. You take 3 damage, and have 18/21 hp. You hit the ball python. The ball python is severely wounded. You hit the ball python but do no damage. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. You take 1 damage, and have 18/21 hp. You hit the ball python. You kill the ball python! You see here a ball python corpse. You start resting. HP restored. Health restored: 21 You start waiting. Done waiting. You see here a ball python corpse. i - a scroll labelled PUG HADDALAG A frilled lizard comes into view. A frilled lizard is nearby! The frilled lizard bites you. You take 1 damage, and have 20/21 hp. You miss the frilled lizard. You barely miss the frilled lizard. The frilled lizard bites you. You take 1 damage, and have 19/21 hp. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. You take 2 damage, and have 17/21 hp. You hit the frilled lizard. You kill the frilled lizard! You start resting. HP restored. Health restored: 21 You start waiting. Done waiting. Unknown command. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 8 gold pieces. There is a stone staircase leading up here. The ball python barely misses you. The ball python closely misses you. You hit the ball python. The ball python is moderately wounded. The ball python closely misses you. The ball python barely misses you. You hit the ball python. You kill the ball python! You now have 42 gold pieces (gained 8). Okay, then. There is a stone staircase leading up here. A rat comes into view. The helpless rat fails to defend itself. You hit the rat. You kill the rat! A bat comes into view. An endoplasm comes into view. The bat hits you. You take 1 damage, and have 20/21 hp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting misses the bat. The endoplasm quivers. The bat hits you but does no damage. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - bat Aim: an endoplasm (97% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! Health restored: 21 You now have 3/5 mp. Found a scroll labelled XONATA GARCHIVI. The endoplasm hits you. You take 1 damage, and have 20/21 hp. You hit the endoplasm. The endoplasm is heavily wounded. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You take 2 damage, and have 18/21 hp. You hit the endoplasm. You kill the endoplasm! You see here a bat corpse. You start resting. Magic restored. MP restored: 5 You start resting. HP restored. Health restored: 21 j - a scroll labelled XONATA GARCHIVI Found a ring mail. You see here a +0 ring mail. Found a plate armour. A quokka comes into view. Found a stone staircase leading down. A quokka is nearby! The quokka closely misses you. You hit the quokka but do no damage. The quokka bites you. You take 1 damage, and have 20/21 hp. You hit the quokka but do no damage. The quokka closely misses you. Health restored: 21 You hit the quokka. The quokka is heavily wounded. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka barely misses you. You hit the quokka. You kill the quokka! Health restored: 22 A kobold comes into view. It is wielding a +0 short sword. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! Found 2 green potions. Found a stone staircase leading up. k - 2 green potions There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 club. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet closely misses you. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 sling (60% to hit) The sting misses the goblin. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 sling (60% to hit) The sting hits the goblin. The goblin is poisoned. You kill the goblin! You now have 2/5 mp. You start resting. Your magical contamination has completely faded away. Things that are here: a +0 sling; a +0 club You start resting. Magic restored. MP restored: 5 There is a shaft here. An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! You barely miss the endoplasm. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You take 4 damage, and have 18/22 hp. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. You hit the endoplasm. You kill the endoplasm! You start resting. HP restored. Health restored: 22 You start waiting. Done waiting. A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Found a blackened bone amulet, a hand axe and 7 gold pieces. l - an amulet of the acrobat You start putting on your amulet. You continue putting on your amulet of the acrobat. x5 You finish putting on your amulet of the acrobat. You feel ready to tumble and roll out of harm's way. l - an amulet of the acrobat (around neck) 2 gnolls come into view. A gnoll is wielding a +0 spear and quivering a throwing net. You see here 7 gold pieces. You now have 49 gold pieces (gained 7). A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! x3; You hear a shout! A gnoll comes into view. It is wielding a +0 flail and quivering a throwing net. Okay, then. Okay, then. As you read the scroll labelled PUG HADDALAG, it crumbles to dust. It is a scroll of identify. k - 2 potions of berserk rage As you read the scroll labelled XONATA GARCHIVI, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. Sorry, you're not good enough to have a special ability. You aren't carrying any scrolls. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The gnoll throws a throwing net. The throwing net misses you. You now have 33/33 hp. You feel a strong urge to attack something. You barely miss the gnoll. You puncture the gnoll! The gnoll is heavily wounded. You hit the gnoll but do no damage. The gnoll closely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You take 3 damage, and have 30/33 hp. You puncture the gnoll! You kill the gnoll! The gnoll misses you. Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. You regained 8 hp, and now have 38/42 hp. MP restored: 6 You hit the gnoll. The gnoll is moderately wounded. You puncture the gnoll! You kill the gnoll! The gnoll barely misses you. The gnoll hits you with a +0 flail! You take 9 damage, and have 29/42 hp. MASSIVE DAMAGE!! You closely miss the gnoll. You hit the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. x2 You puncture the gnoll! You kill the gnoll! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. You puncture the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 whip. You take 6 damage, and have 24/43 hp. You hit the gnoll. The gnoll is almost dead. You hit the gnoll. You kill the gnoll! You start resting. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 17/29 hp. You start resting. You feel yourself speed up. You regained 9 hp, and now have 26/29 hp. You start resting. You recover from your berserk rage. Health restored: 29 You start waiting. Done waiting. i - a throwing net i - 2 throwing nets (gained 1) Things that are here: a +0 flail; a +0 spear; a gnoll corpse Found a stone staircase leading down. Found 10 gold pieces. You now have 59 gold pieces (gained 10). Found an escape hatch in the floor. A dart slug comes into view. Found 6 poisoned darts. Found a stone staircase leading up. Found a stone staircase leading down. There is a stone staircase leading up here. You climb upwards. Found four items. Found a stone staircase leading up. There is a stone staircase leading down here. Found a stone staircase leading down. A quokka comes into view. You see here an amulet of the acrobat. The kobold shouts! You hear a shout! x2 A hobgoblin comes into view. There is a stone staircase leading down here. Found a stone staircase leading up. A hobgoblin comes into view. You see here a book of Misfortune. You pick up a book of Misfortune and begin reading... You add the spells Jinxbite, Yara's Violent Unravelling and Enfeeble to your library. The kobold closely misses you. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You miss the kobold. The kobold barely misses you. You hit the kobold. The kobold is heavily wounded. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! No target in view! No target in view! You start waiting. Done waiting. You start waiting. Done waiting. c - 13 stones (gained 4) You see here a +0 short sword. Found a stone staircase leading down. There is a stone staircase leading down here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found 3 gold pieces and a ruby potion. A ball python and a bat come into view. There is an open door here. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The sting hits the ball python. The ball python is poisoned. The ball python is moderately wounded. The ball python hisses angrily. You now have 5/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, poisoned, 64% to hit) The sting hits the ball python. The ball python looks even sicker. You kill the ball python! The bat barely misses you. Your Short Blades skill increases to level 1! You now have 4/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (umbra, 52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! You now have 3/6 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. You now have 62 gold pieces (gained 3). j - a ruby potion You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. A frilled lizard and a dart slug come into view. Found an escape hatch in the floor and an escape hatch in the ceiling. There are monsters nearby! The frilled lizard hisses angrily. There is an open door here. There is an open door here. The frilled lizard completely misses you. You hit the frilled lizard but do no damage. You miss the frilled lizard. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. There is an open door here. There is an escape hatch in the ceiling here. You hit the dart slug. The dart slug is moderately wounded. The dart slug bites you but does no damage. You hit the dart slug but do no damage. The dart slug is moderately wounded. You hit the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart misses you. You hit the dart slug. You kill the dart slug! You see here a dart slug corpse. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. An adder and an endoplasm come into view. There are monsters nearby! There are monsters nearby! The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! An adder comes into view. The adder hisses angrily. x2 The adder completely misses you. You miss the adder. The adder bites you but does no damage. You closely miss the adder. The adder closely misses you. You miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You take 2 damage, and have 27/29 hp. You hit the adder. The adder is moderately wounded. You feel sick. The adder bites you but does no damage. The adder closely misses you. You take 2 damage, and have 25/29 hp. You hit the adder. The adder is severely wounded. You feel sick. The adder bites you. x2 You take 4 damage, and have 21/29 hp. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. The adder is seared by the foul flame within you. The adder is lightly wounded. You take 3 damage, and have 18/29 hp. You closely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You hit the adder. The adder is severely wounded. The adder bites you. You are more poisoned. The adder poisons you! The adder closely misses you. You take 1 damage, and have 17/29 hp. You barely miss the adder. The adder is severely wounded. You feel sick. The adder misses you. The adder barely misses you. You take 2 damage, and have 15/29 hp. You barely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You take 1 damage, and have 14/29 hp. You hit the adder but do no damage. The adder is severely wounded. You feel sick. The adder barely misses you. You take 1 damage, and have 13/29 hp. You aren't carrying any scrolls. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel sick. The adder misses you. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You now have 17/43 hp. You miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 16/43 hp. You puncture the adder! You kill the adder! You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder is seared by the foul flame within you. The adder is severely wounded. You have reached level 4! You feel stronger. You take 1 damage, and have 15/52 hp. MP restored: 7 You closely miss the adder. The adder is severely wounded. You feel sick. You take 1 damage, and have 14/52 hp. You closely miss the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You take 2 damage, and have 12/52 hp. You hit the adder. You kill the adder! You feel sick. You take 1 damage, and have 11/52 hp. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 9/52 hp. You start resting. You feel a strong urge to attack something. You feel sick. You start resting. You feel sick. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. * * * LOW HITPOINT WARNING * * * You feel sick. You now have 4/35 hp. There is a lethal amount of poison in your body! Okay, then. You aren't carrying any scrolls. Unknown command. You aren't carrying any items that you can evoke. Sorry, you're not good enough to have a special ability. You aren't carrying any scrolls. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 3/35 hp. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 1/35 hp. It was a potion of heal wounds. You feel much better. You feel sick. You regained 24 hp, and now have 25/35 hp. You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 24/35 hp. You start resting. You feel yourself speed up. You regained 7 hp, and now have 31/35 hp. You start resting. You recover from your berserk rage. You regained 2 hp, and now have 33/35 hp. You start resting. HP restored. Health restored: 35 You start waiting. You feel a little less clever now. You see here an adder corpse. Found a faded altar of an unknown god. You feel a little less mighty now. There is an abandoned shop here. This shop appears to be closed. There is a faded altar of an unknown god here. This altar belongs to (a) Xom, (b) Ashenzari or (c) Ru, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. A bat comes into view. The bat moves out of view. Found 7 gold pieces. A bat is nearby! A bat is nearby! The bat hits you. The bat completely misses you. You take 1 damage, and have 34/35 hp. The bat completely misses you. Health restored: 35 You barely miss the bat. The bat closely misses you. The bat hits you but does no damage. The bat completely misses you. The bat completely misses you. You see here 7 gold pieces. You hit the bat. The bat is moderately wounded. The bat barely misses you. No target in range! The bat completely misses you. You hit the bat. You kill the bat! No target in view! You now have 69 gold pieces (gained 7). You see here a +2 dagger of draining. Found a stone staircase leading up. There is a stone staircase leading up here. c - 17 stones (gained 4) Found a stone staircase leading down. Found a scroll labelled WIKHLUSM BEASE. You now have 80 gold pieces (gained 11). There are no items here. g - a scroll labelled WIKHLUSM BEASE Could not explore, unopened door. Could not explore, unopened door. You open the door. A rat comes into view. There is an open door here. A rat is nearby! The rat squeaks loudly. The rat barely misses you. You hit the rat. The rat is heavily wounded. You closely miss the rat. The rat is heavily wounded. The rat barely misses you. You hit the rat but do no damage. The rat is heavily wounded. You hit the rat but do no damage. The rat is heavily wounded. The rat misses you. You hit the rat. You kill the rat! You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a white potion. There is an open door here. h - a white potion A kobold comes into view. It is wielding a +0 dagger. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! You see here a +0 dagger. A rat comes into view. A rat is nearby! A rat is nearby! The rat squeaks loudly. You hit the rat but do no damage. The rat closely misses you. You hit the rat. You kill the rat! Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A hobgoblin and an adder come into view. The hobgoblin shouts! Found three items. There are monsters nearby! There is an open door here. The adder hisses angrily. You hit the adder. The adder is moderately wounded. The adder completely misses you. You hit the adder but do no damage. The adder is moderately wounded. The adder bites you. You take 4 damage, and have 31/35 hp. You hit the adder. The adder is heavily wounded. You hit the adder. The adder is severely wounded. The adder closely misses you. The hobgoblin misses you. You miss the adder. The adder is severely wounded. The adder bites you. You take 3 damage, and have 29/35 hp. You barely miss the adder. The adder is severely wounded. The hobgoblin barely misses you. The adder closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is moderately wounded. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is moderately wounded. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (moderately wounded, umbra, 68% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is severely wounded. The hobgoblin misses you. You now have 6/7 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, poisoned, umbra, 68% to hit) The sting hits the hobgoblin. The hobgoblin looks even sicker. You kill the hobgoblin! The adder barely misses you. You now have 5/7 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, umbra, 48% to hit) The sting hits the adder. The adder is poisoned. The adder is almost dead. You kill the adder! Your Short Blades skill increases to level 2! You now have 4/7 mp. You start resting. Magic restored. You regained 3 hp, and now have 34/35 hp. MP restored: 7 You start resting. HP restored. Health restored: 35 There is an open door, spattered with blood here. j - a scroll labelled OFFEH OMITOFU k - a scroll labelled MEHEOXZ ONNAJ m - a scroll labelled XUFOHASANN Okay, then. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Things that are here: a +0 club; a +0 sling There is a stone staircase leading up here. A frilled lizard and a rat come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (68% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/7 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (68% to hit) The sting misses the rat. The sting hits the frilled lizard. The frilled lizard is poisoned. The frilled lizard is heavily wounded. You kill the frilled lizard! You now have 5/7 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (umbra, 68% to hit) The sting hits the rat. The rat is poisoned. You kill the rat! You now have 4/7 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 7 Found three hammers. You see here a +0 hammer. Found seven hammers. Found a runed translucent door. You see here a +0 hammer. Found a hammer. You see here a +0 hammer. Press: ? - help, v - describe, . - travel A runed translucent door. Placed new exclusion. Reduced exclusion size to a single square. You see here a +0 hammer. Found two hammers. You see here a +0 hammer. You see here a +0 hammer. Crazy Yiuf shouts! You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a frilled lizard skeleton. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. A frilled lizard comes into view. A frilled lizard is nearby! You closely miss the frilled lizard. The frilled lizard barely misses you. You miss the frilled lizard. You barely miss the frilled lizard. The frilled lizard bites you. You take 2 damage, and have 33/35 hp. You barely miss the frilled lizard. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. The frilled lizard is seared by the foul flame within you. You kill the frilled lizard! You take 2 damage, and have 31/35 hp. HP restored. Partly explored, can't reach some places. Health restored: 35 Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 7 gold pieces. There is a stone staircase leading up here. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. You take 1 damage, and have 34/35 hp. You hit the hobgoblin. The hobgoblin is almost dead. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! Health restored: 35 No target in view! No target in view! There is a stone staircase leading up here. As you read the scroll labelled WIKHLUSM BEASE, it crumbles to dust. It is a scroll of amnesia. Okay, then. As you read the scroll labelled OFFEH OMITOFU, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear an angry hiss. x3; You hear a shout! x3 The hobgoblin misses you. As you read the scroll labelled MEHEOXZ ONNAJ, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The hobgoblin hits you but does no damage. An adder comes into view. x2 The hobgoblin barely misses you. You climb upwards. Level annotation: 1 runed translucent door, exclusion: door, Crazy Yiuf There is a stone staircase leading down here. You hit the hobgoblin. The hobgoblin is heavily wounded. Your surroundings suddenly seem different. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an open door here. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a +0 short sword. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. Found 5 stones and a metallic orange potion. Found 2 stones. c - 22 stones (gained 5) Found 8 gold pieces. g - a metallic orange potion c - 24 stones (gained 2) A kobold comes into view. It is wielding a +0 club. The kobold shouts! You hear an angry hiss. The kobold completely misses you. A ball python comes into view. You closely miss the kobold. The kobold barely misses you. You hit the kobold. The kobold is severely wounded. The kobold hits you with a +0 club. You take 3 damage, and have 32/35 hp. You hit the kobold but do no damage. The kobold is severely wounded. You hit the kobold. You kill the kobold! An orc comes into view. It is wielding a +2 flail of venom. The orc shouts! The ball python completely misses you. The ball python misses you. x2 The ball python completely misses you. Things that are here: a +0 club; a kobold corpse You completely miss the ball python. You hit the ball python but do no damage. The ball python completely misses you. The ball python grabs you. The ball python constricts you. You take 1 damage, and have 32/35 hp. You hit the ball python. You kill the ball python! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +2 flail of venom and wearing a +0 chain mail (77% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/7 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +2 flail of venom and wearing a +0 chain mail (umbra, 77% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. The orc hits you with a +2 flail of venom. You are poisoned. You take 1 damage, and have 31/35 hp. You now have 5/7 mp. You hit the orc but do no damage. The orc is heavily wounded. You feel sick. You take 2 damage, and have 29/35 hp. You hit the orc but do no damage. The orc is heavily wounded. You feel sick. The orc hits you with a +2 flail of venom. You are more poisoned. You take 5 damage, and have 24/35 hp. You barely miss the orc. The orc is heavily wounded. You feel very sick. You take 3 damage, and have 21/35 hp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +2 flail of venom and wearing a +0 chain mail (heavily wounded, poisoned, umbra, 77% to hit) The sting misses the orc. You feel very sick. The orc hits you with a +2 flail of venom. You are more poisoned. The quokka twitches its whiskers. You take 6 damage, and have 15/35 hp. You now have 4/7 mp. You hit the orc but do no damage. The orc is severely wounded. You feel very sick. You kill the orc! You take 4 damage, and have 11/35 hp. You hit the quokka. The quokka is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. You take 3 damage, and have 8/35 hp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (almost dead, umbra, 56% to hit) The sting misses the quokka. * * * LOW HITPOINT WARNING * * * You feel very sick. The quokka barely misses you. The quokka completely misses you. You take 4 damage, and have 4/35 hp. You now have 4/7 mp. Okay, then. Okay, then. You hit the quokka but do no damage. The quokka is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. Your magical contamination has completely faded away. You take 2 damage, and have 2/35 hp. It was a potion of lignification. You turn into a tree. Your +1 robe melds into your body. Your roots penetrate the ground. You die... .............................. .....###.##................... .....# #.##.##................ .....# #....###.........##.... .....# #..###...........# ... .....# ##.##$.##...........# . .....####..#.. #.........#.# ............. #.#..#..##.... ............####♣...#.....#.. .......#.......r..#.....### ....#............#....## #...###........:....... #.#..#..$.............. #..........>........ . #......#.#..#........ #...