Dungeon Crawl Stone Soup version 0.33-a0-6-gb2e620de6b (webtiles) character file. Game seed: 15528365913168239812 78 bayes525 the Apothecary (level 4, -3/35 HPs) Began as a Demonspawn Alchemist on Aug 23, 2024. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:05:07 (3187 turns). bayes525 the Apothecary(Demonspawn Alchemist) Turns: 3187, Time: 00:05:08 Health: -3/35 AC: 3 Str: 8 XL: 4 Next: 15% Magic: 4/5 EV: 11 Int: 24 God: Gold: 49 SH: 0 Dex: 16 Spells: 6/7 levels left rFire . . . a - +6 quick blade "Transmigrator" {antimagic, Int+6 Dex+3} rCold . . . (no shield) rNeg . . . c - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ n - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed A: demonic magic 2 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - the +6 quick blade "Transmigrator" (weapon) {antimagic, Int+6 Dex+3} (You acquired it on level 3 of the Dungeon) Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Missiles h - 21 stones Armour c - a +1 robe (worn) Jewellery n - a ring of magical power (left hand) Scrolls e - 5 scrolls of teleportation Potions b - 2 potions of magic d - a potion of curing f - 2 potions of brilliance g - a potion of mutation {unknown} j - a potion of ambrosia {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.6 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 9% 2 Freeze Ice 8% 1d3 12% 1 Mephitic Cloud Conj/Alch/Air 9% N/A 19% 3 Olgreb's Toxic Radiance Alch 19% N/A 26% 4 Hailstorm Conj/Ice 4% 3d5 28% 3 Frozen Ramparts Ice 4% 1d1 34% 3 Sticky Flame Fire/Alch 11% 2d5 50% 4 Conjure Ball Lightning Conj/Air 2% 3x3d6 100% 6 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse nearby enemies. Message History Welcome, bayes525 the Demonspawn Alchemist. The heart of this dungeon contains the breathtaking artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Found 9 gold pieces. You now have 9 gold pieces. A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. You now have 2/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, poisoned, 72% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. You now have 1/3 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, very poisoned, 72% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll barely misses you. You now have 0/3 mp. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. You kill the gnoll! Training target 2.0 for Stealth reached! Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! Your Stealth skill increases to level 2! You need to enable at least one skill for training. Your Fighting skill increases to level 1! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. You regained 7 hp, and now have 18/21 hp. You see here a +0 flail. You start resting. HP restored. Health restored: 21 You start resting. Magic restored. MP restored: 5 You see here a +0 flail. c - a +0 flail Adjust to which letter? (? for menu, Esc to quit) a - a +0 flail; c - a +0 robe (worn) a - a +0 flail (weapon) Found a pink potion. Found a scroll labelled IPPIACUAMI. d - a pink potion Found a stone staircase leading down. e - a scroll labelled IPPIACUAMI Found a stone staircase leading down. There is a stone staircase leading down here. Found a chain mail. Found a bubbling blue potion. f - a bubbling blue potion Found 5 gold pieces and a scroll labelled VIDEUSK JONNONN. You now have 14 gold pieces (gained 5). g - a scroll labelled VIDEUSK JONNONN Found 2 stones. Found a scroll labelled CYMMUEBBICW. You see here 2 stones. h - 2 stones i - a scroll labelled CYMMUEBBICW Found a dagger. A quokka comes into view. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (asleep, 100% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is moderately wounded. Malevolent energies surge around you. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, poisoned, 56% to hit) You miscast Sting. Nothing appears to happen. You now have 2/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, poisoned, 56% to hit) The sting hits the quokka. The quokka looks even sicker. The quokka is heavily wounded. Malevolent energies surge around you. The quokka bites you. You take 5 damage, and have 16/21 hp. MASSIVE DAMAGE!! You now have 1/5 mp. You hit the quokka. The quokka is severely wounded. The quokka bites you. You take 2 damage, and have 14/21 hp. You closely miss the quokka. The quokka is heavily wounded. The quokka bites you. The quokka closely misses you. You take 1 damage, and have 13/21 hp. You closely miss the quokka. The quokka is heavily wounded. The quokka closely misses you. The quokka barely misses you. You hit the quokka. You kill the quokka! Found a stone staircase leading down. You pick up a book of Chaos and begin reading... You add the spells Conjure Ball Lightning, Disjunction and Discord to your library. h - 7 stones (gained 5) Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 21 You regained 2 mp, and now have 4/5 mp. You start resting. Magic restored. MP restored: 5 Okay, then. Unknown command. A goblin comes into view. It is wielding a +0 club. A hobgoblin comes into view. The goblin shouts! You hear an angry hiss. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (60% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. Malevolent energies surge around you. The hobgoblin shouts! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, poisoned, 60% to hit) The sting hits the goblin. The goblin looks even sicker. You kill the goblin! Malevolent energies surge around you. A ball python comes into view. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (64% to hit) The sting hits the ball python. The ball python is poisoned. You kill the ball python! Malevolent energies surge around you. You now have 2/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The sting misses the hobgoblin. Malevolent energies surge around you. You now have 0/5 mp. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. x2 You take 4 damage, and have 17/21 hp. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. The hobgoblin hits you but does no damage. Your magical contamination has completely faded away. You take 1 damage, and have 16/21 hp. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You start resting. HP restored. Health restored: 22 You regained 2 mp, and now have 3/5 mp. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. You see here a hobgoblin corpse. Things that are here: a +0 club; a goblin corpse j - a scroll labelled WOUNLE ETAUX Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The sting hits the bat. The bat is poisoned. The bat is severely wounded. Malevolent energies surge around you. You kill the bat! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 5 You start waiting. A ball python comes into view. You open the door. Found a bubbling blue potion. Found 7 stones. There is an open door here. There is a stone staircase leading up here. The ball python hisses angrily. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (64% to hit) The sting hits the ball python. The ball python is poisoned. You kill the ball python! Malevolent energies surge around you. You now have 4/5 mp. There is a stone staircase leading up here. There is an open door here. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. Found a scroll labelled FUMICO YCAST. Found a scroll labelled VANURPH OFFECH. h - 14 stones (gained 7) f - 2 bubbling blue potions (gained 1) Found 4 gold pieces. k - a scroll labelled FUMICO YCAST l - a scroll labelled VANURPH OFFECH Okay, then. Okay, then. Unknown command. There is an open door here. There is a stone staircase leading up here. As you read the scroll labelled IPPIACUAMI, it crumbles to dust. It is a scroll of enchant weapon. Your +0 flail glows red for a moment. As you read the scroll labelled VIDEUSK JONNONN, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Magic scrolls do not work when you're silenced! Unknown command. You start waiting. Your hearing returns. You start waiting. Done waiting. As you read the scroll labelled CYMMUEBBICW, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. There is a stone staircase leading down here. You start waiting. Your surroundings suddenly seem different. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled WOUNLE ETAUX, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled FUMICO YCAST, it crumbles to dust. It is a scroll of identify. f - 2 potions of brilliance There is an open door here. You now have 18 gold pieces (gained 4). Found a ring mail. You see here a +0 ring mail. A hobgoblin comes into view. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. The hobgoblin shouts! Malevolent energies surge around you. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, poisoned, 68% to hit) The sting misses the hobgoblin. Malevolent energies surge around you. You now have 3/5 mp. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You take 1 damage, and have 21/22 hp. You closely miss the hobgoblin. The hobgoblin is almost dead. You kill the hobgoblin! Found 3 scrolls of teleportation. You start resting. HP restored. Health restored: 22 You start resting. Magic restored. MP restored: 5 e - 3 scrolls of teleportation Found a stone staircase leading down. There is a stone staircase leading down here. d - 2 pink potions (gained 1) g - a fizzy coppery potion Search for what [? for help]? dagger There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 dagger. i - a +0 dagger There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 21 gold pieces (gained 3). You now have 33 gold pieces (gained 12). Found 5 poisoned darts. Could not explore, unopened door. Search for what [Enter for "dagger", or ? for help]? dart Unknown command. Unknown command. You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! The kobold shouts! The kobold hits you with a +0 dagger. You take 3 damage, and have 19/22 hp. You closely miss the kobold. The kobold barely misses you. The kobold misses you. You closely miss the kobold. The kobold hits you with a +0 dagger. You take 2 damage, and have 17/22 hp. You hit the kobold but do no damage. The kobold closely misses you. x2 You hit the kobold. You kill the kobold! You see here a +0 dagger. You start resting. HP restored. Health restored: 22 You start waiting. Done waiting. You open the door. Found an escape hatch in the ceiling. There is an open door here. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! A goblin is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The sting misses the goblin. Malevolent energies surge around you. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. Malevolent energies surge around you. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, poisoned, 60% to hit) The sting hits the goblin. The goblin looks even sicker. You kill the goblin! Malevolent energies surge around you. Your Fighting skill increases to level 2! You now have 2/5 mp. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. Found a silvery potion and a book of Frost. Found a stone staircase leading up. Found a scroll of teleportation. Found 7 stones. Found a scroll labelled SAC COS SIYRI. j - a silvery potion You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. e - 4 scrolls of teleportation (gained 1) k - a scroll labelled SAC COS SIYRI Found a scroll labelled VYUZOUVOEPN. A bat comes into view. The bat hits you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting misses the bat. Malevolent energies surge around you. The bat suddenly stops moving! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (paralysed, 100% to hit) Okay, then. The helpless bat fails to defend itself. You sock the bat! You kill the bat! You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. h - 21 stones (gained 7) Found a scratched copper ring. Found a robe. m - a scroll labelled VYUZOUVOEPN n - a ring of magical power You feel your magic capacity increase. n - a ring of magical power (left hand) Magic restored. Found a leather armour. MP restored: 14 Found a stone staircase leading down. You see here a +0 leather armour. o - a scroll labelled JEULOI ITUST You open the door. Found an escape hatch in the floor. There is an open door here. You open the door. A hobgoblin comes into view. A hobgoblin is nearby! There is an open door here. You completely miss the hobgoblin. The hobgoblin hits you but does no damage. You sock the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. You open the door. Found a stone staircase leading down. There is an open door here. A bat comes into view. The bat hits you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! Malevolent energies surge around you. You now have 13/14 mp. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. There is an open door here. There is a stone staircase leading down here. b - 2 potions of magic (gained 1) Could not explore, unopened door. Could not explore, unopened door. You open the door. A bat comes into view. Found a scroll of teleportation. Found a whip. There is an open door here. The helpless bat fails to defend itself. You sock the bat! You kill the bat! You see here a bat corpse. e - 5 scrolls of teleportation (gained 1) As you open the door, it creaks loudly! There is an open door here. You see here a bat corpse. There is an open door here. There is an open door here. There is a stone staircase leading up here. A hobgoblin comes into view. Found a stone staircase leading up. The hobgoblin shouts! The hobgoblin hits you. You take 5 damage, and have 17/22 hp. MASSIVE DAMAGE!! You closely miss the hobgoblin. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin barely misses you. x2 You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You start resting. HP restored. Health restored: 22 You start waiting. Done waiting. You start waiting. Done waiting. There is a stone staircase leading up here. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The helpless hobgoblin fails to defend itself. You hit the hobgoblin. You kill the hobgoblin! Health restored: 23 You see here a hobgoblin corpse. You see here a hobgoblin corpse. An endoplasm comes into view. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 28; MP restored: 15 An adder comes into view. The adder hisses angrily. An adder is nearby! An adder is nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The sting hits the adder. The adder is poisoned. The adder is moderately wounded. Malevolent energies surge around you. You now have 14/15 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, poisoned, 48% to hit) The sting hits the adder. The adder looks even sicker. You kill the adder! Malevolent energies surge around you. You now have 13/15 mp. You start resting. Magic restored. MP restored: 15 You start waiting. Done waiting. You see here an adder corpse. You see here an adder corpse. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Okay, then. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. Found 3 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. The kobold shouts! You hear a shout! x2 The kobold hits you with a +0 dagger. You take 3 damage, and have 25/28 hp. You closely miss the kobold. An orc comes into view. It is wielding a +0 mace. The kobold hits you with a +0 dagger. You take 1 damage, and have 24/28 hp. You hit the kobold. You kill the kobold! An orc comes into view. It is wielding a +0 club. There is a stone staircase leading up here. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (68% to hit) The sting hits the orc. The orc is poisoned. The orc is heavily wounded. Malevolent energies surge around you. You now have 14/15 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (severely wounded, poisoned, 68% to hit) The sting hits the orc. The orc looks even sicker. You kill the orc! Malevolent energies surge around you. You now have 13/15 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (68% to hit) The sting hits the orc. The orc is poisoned. The orc is heavily wounded. Malevolent energies surge around you. You now have 12/15 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (heavily wounded, poisoned, 68% to hit) The sting misses the orc. Malevolent energies surge around you. The orc suddenly stops moving! You now have 11/15 mp. The helpless orc fails to defend itself. You hit the orc. The orc is severely wounded. The orc is no longer paralysed. The orc completely misses you. The orc closely misses you. Health restored: 28 You closely miss the orc. The orc is severely wounded. The orc barely misses you. An orc comes into view. It is wielding a +0 flail. The orc shouts! You hit the orc. You kill the orc! Unknown command. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (68% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. Malevolent energies surge around you. You now have 11/15 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (lightly wounded, poisoned, 68% to hit) The sting hits the orc. The orc looks even sicker. The orc is moderately wounded. Malevolent energies surge around you. An orc comes into view. It is wielding a +0 club. You now have 10/15 mp. The orc shouts! You hit the orc. The orc is heavily wounded. You hear a shout! A dart slug comes into view. The orc closely misses you. You closely miss the orc. The orc is heavily wounded. The orc closely misses you. You barely miss the orc. The orc is heavily wounded. A bat comes into view. The orc hits you with a +0 flail! The orc misses you. An orc comes into view. It is wielding a +0 dagger. The bat moves out of view. You take 9 damage, and have 19/28 hp. MASSIVE DAMAGE!! The orc shouts! You thump the orc! You kill the orc! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (68% to hit) The sting misses the orc. The sting hits the dart slug. The dart slug is poisoned. The dart slug is severely wounded. Malevolent energies surge around you. You kill the dart slug! You now have 10/15 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (68% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. Malevolent energies surge around you. The orc suddenly stops moving! An orc wizard comes into view. It is wielding a +0 dagger. You now have 9/15 mp. The helpless orc fails to defend itself. You sock the orc! You kill the orc! An endoplasm comes into view. Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger, wearing a +0 scale mail and quivering boomerangs (72% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. Malevolent energies surge around you. The endoplasm quivers. You now have 9/15 mp. You hit the orc. The orc is heavily wounded. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger, wearing a +0 scale mail and quivering boomerangs (severely wounded, poisoned, 72% to hit) The sting hits the orc. The orc looks even sicker. The orc is almost dead. Malevolent energies surge around you. The orc suddenly stops moving! You now have 8/15 mp. The helpless orc fails to defend itself. You hit the orc. You kill the orc! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (60% to hit) The sting hits the orc wizard. The orc wizard is poisoned. The orc wizard is lightly wounded. Malevolent energies surge around you. The orc wizard hits you with a +0 dagger. You now have 7/15 mp. You closely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard barely misses you. The orc wizard hits you with a +0 dagger. You take 1 damage, and have 21/29 hp. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. You take 1 damage, and have 20/29 hp. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. You take 1 damage, and have 19/29 hp. You miss something. Reactivating autopickup. You feel a bit more experienced. You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your magic grows more menacing. You regained 4 hp, and now have 23/35 hp. You hit the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. You sock the endoplasm! You kill the endoplasm! You start resting. HP restored. Health restored: 35 You regained 6 mp, and now have 15/16 mp. You start resting. Magic restored. MP restored: 16 You start waiting. A rat comes into view. A rat is nearby! The rat squeaks loudly. Items here: )))) [ †. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (71% to hit) The sting hits the rat. The rat is poisoned. The rat is moderately wounded. Malevolent energies surge around you. You now have 15/16 mp. You kill the rat! Items here: )))) [ †. There is a stone staircase leading up, spattered with blood here. You start resting. Magic restored. MP restored: 16 You start waiting. Done waiting. As you read the scroll labelled SAC COS SIYRI, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. As you read the scroll labelled VANURPH OFFECH, it crumbles to dust. It is a scroll of amnesia. Okay, then. As you read the scroll labelled VYUZOUVOEPN, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. This is a scroll of acquirement! Something appears at your feet! k - the +6 quick blade "Transmigrator" {antimagic, Int+6 Dex+3} Adjust to which letter? (? for menu, Esc to quit) a - the +6 quick blade "Transmigrator" {antimagic, Int+6 Dex+3} k - a +1 flail (weapon) You drop a +0 dagger. You are now empty-handed. You drop a +1 flail. Unknown command. You feel clever. You feel agile. You feel magic leave you. a - the +6 quick blade "Transmigrator" (weapon) {antimagic, Int+6 Dex+3} You now have 5/5 mp. Items here: )))) [ †. Things that are here: a +0 mace; a +0 leather armour; an orc skeleton Things that are here: a +0 dagger; 4 poisoned darts; a rat corpse Found 13 gold pieces. Found 16 gold pieces. You now have 36 gold pieces (gained 3). There are no items here. You now have 49 gold pieces (gained 13). Sorry, you're not good enough to have a special ability. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An orc priest comes into view. It is wielding a +0 hand axe. Found 8 gold pieces. The orc priest shouts! The orc priest casts a cantrip, but nothing happens. An orc priest is nearby! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 dagger. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc shouts! You take 8 damage, and have 27/35 hp. MASSIVE DAMAGE!! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You hear a shout! The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) You take 9 damage, and have 20/35 hp. MASSIVE DAMAGE!! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (75% to hit) Okay, then. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (75% to hit) The sting hits the orc but does no damage. The orc is poisoned. Malevolent energies surge around you. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 8/35 hp. MASSIVE DAMAGE!! You now have 4/5 mp. Okay, then. Okay, then. It was a potion of curing. You feel better. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ##.#......... ...#### #.>#......... #.....# #.....#.... #.#...#### ##.......# #........K ##......#########......... #..#............o......... #.#).)..######....o.....$. ###)).....# #o##.o....... <..<##....# #@##..#.##..# ..####....# #.#....... .. ..# #....# ..#.......... .## ###### #.##......... ## .. #......... ### #........ You could see an orc priest and an orc (poisoned). Vanquished Creatures An orc wizard (D:3) A gnoll (D:1) An adder (D:2) A dart slug (D:3) 5 orcs (D:3) 2 ball pythons 2 endoplasms 2 goblins 5 hobgoblins A quokka (D:1) 4 bats (D:2) 2 kobolds A rat (D:3) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 66 | D:1 | Reached skill level 1 in Fighting 66 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 66 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/5 2649 | D:2 | Reached XP level 3. HP: 28/28 MP: 6/6 2956 | D:3 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 2956 | D:3 | Reached XP level 4. HP: 23/35 MP: 7/7 3153 | D:3 | Identified a scroll of acquirement 3153 | D:3 | Acquired the +6 quick blade "Transmigrator" {antimagic, | Int+6 Dex+3} 3187 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring D:2: layout_basic, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_lined_room_, infiniplex_forest_corner_1, infiniplex_forest_lined_ring, infiniplex_forest_pool, infiniplex_forest_straight_1, infiniplex_forest_clump_small, kennysheep_generic_room_13 D:3: layout_rooms, grunt_gozag_breadcrumbs, mainiacjoe_overflow_small_starburst, old_standard_altar Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 2 3 | 3.0 Spellcasting | | 2.0 Conjurations | | 1.0 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 42 | 2 || 44 Cast: Sting | 31 | 2 || 33 Use: Scroll | 5 | 4 || 9 Potion | | 1 || 1 Stab: Sleeping | 3 | || 3 Paralysed | 4 | || 4 Armour: Robe | 23 | || 23 Dodge: Dodged | 23 | 1 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3205 | 3058 | 147 | 1535 | 846 | 3 | 1068.3 | Dungeon | 3205 | 3058 | 147 | 1535 | 846 | 3 | 1068.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2054 daAuts D:1: 871 daAuts D:3: 279 daAuts