Dungeon Crawl Stone Soup version 0.33-a0-6-gb2e620de6b (webtiles) character file. Game seed: 5226119764530895951 129 bayes525 the Apothecary (level 4, -6/33 HPs) Began as a Demonspawn Alchemist on Aug 23, 2024. Mangled by a gnoll ... wielding a +0 spear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:05:28 (3317 turns). bayes525 the Apothecary(Demonspawn Alchemist) Turns: 3317, Time: 00:05:29 Health: -6/33 AC: 4 Str: 8 XL: 4 Next: 88% Magic: 4/7 EV: 11 Int: 17 God: Gold: 73 SH: 0 Dex: 14 Spells: 2/7 levels left rFire . . . b - +1 sling rCold . . . (no shield) rNeg . . . k - +1 robe rPois . (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration, weakness stinger 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - a +0 falchion b - a +1 sling (weapon) Missiles j - 38 stones Armour i - a +0 cloak (worn) k - a +1 robe (worn) Scrolls c - 2 scrolls of teleportation o - a scroll of identify Potions d - a potion of haste {unknown} e - 3 potions of might f - a potion of resistance {unknown} g - a potion of curing {unknown} h - a potion of heal wounds {unknown} l - a potion of magic m - a potion of berserk rage {unknown} n - a potion of attraction {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 5.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 5% 1 c - Olgreb's Toxic Radia Alch 18% N/A 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 11% 2 Slow Hex 4% N/A 19% 1 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Confusing Touch Hex 1% N/A 50% 3 Vampiric Draining Necr 1% 2d6 50% 3 Sticky Flame Fire/Alch 10% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a tail ending in a sharp stinger. Message History The jackal bites you but does no damage. The kobold hits you with a +0 dagger. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal barely misses you. The kobold misses you. The jackal barely misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 60% to hit) The sting misses the jackal. The jackal bites you. The kobold hits you with a +0 dagger. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 5/22 hp. MASSIVE DAMAGE!! You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is almost dead. You kill the jackal! The kobold hits you but does no damage. You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (60% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is heavily wounded. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 4/22 hp. You now have 2/5 mp. Okay, then. As you read the scroll labelled TIAHIX QETT, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You kill the kobold! Okay, then. You start resting. Your surroundings suddenly seem different. You start resting. Magic restored. You regained 3 hp, and now have 7/22 hp. MP restored: 5 You start resting. HP restored. Health restored: 22 You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled YMUYMIXUCW, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. As you read the scroll labelled FUTAZXONUSS, it crumbles to dust. It is a scroll of identify. e - 3 potions of might As you read the scroll labelled ODGHEK WUNGI, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. Unknown command. You start waiting. A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (wandering, hasn't noticed you, 76% to hit) You shoot a sling bullet. The sling bullet barely misses the ribbon worm. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (89% to hit) The sting hits the ribbon worm but does no damage. The ribbon worm is poisoned. You now have 4/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (poisoned, 89% to hit) The sting hits the ribbon worm. The ribbon worm looks even sicker. The ribbon worm is lightly wounded. The ribbon worm bites you. You take 5 damage, and have 17/22 hp. MASSIVE DAMAGE!! You now have 3/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, very poisoned, 89% to hit) The sting hits the ribbon worm but does no damage. The ribbon worm looks even sicker. The ribbon worm is lightly wounded. The ribbon worm bites you but does no damage. You now have 2/5 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, very poisoned, 89% to hit) The sting hits the ribbon worm. The ribbon worm looks as sick as possible! The ribbon worm is moderately wounded. You now have 1/5 mp. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, extremely poisoned, 76% to hit) You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is almost dead. You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... You grow a small tail. You regained 4 hp, and now have 22/27 hp. You start resting. HP restored. Health restored: 27 You regained 3 mp, and now have 5/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. A giant cockroach comes into view. A giant cockroach is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (wandering, hasn't noticed you, 54% to hit) You shoot a sling bullet. The sling bullet closely misses the giant cockroach. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (54% to hit) You shoot a sling bullet. The sling bullet hits the giant cockroach. The giant cockroach is almost dead. The giant cockroach closely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (almost dead, 68% to hit) The sting hits the giant cockroach. The giant cockroach is poisoned. You kill the giant cockroach! You now have 5/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. A quokka comes into view. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 41% to hit) You shoot a sling bullet. The sling bullet closely misses the quokka. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (41% to hit) You shoot a sling bullet. The sling bullet hits the quokka. The quokka is almost dead. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 56% to hit) The sting hits the quokka but does no damage. The quokka is poisoned. The quokka is almost dead. The quokka bites you. You take 4 damage, and have 23/27 hp. You now have 5/6 mp. A quokka is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, poisoned, 41% to hit) You shoot a sling bullet. The sling bullet barely misses the quokka. You kill the quokka! You start resting. Magic restored. MP restored: 6 You start resting. An endoplasm comes into view. An endoplasm is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 85% to hit) You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 85% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You start resting. HP restored. Health restored: 27 You start waiting. Done waiting. You see here a quokka corpse. Found 13 gold pieces. A ball python, an adder and a bat come into view. Found a cloak. There are monsters nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (50% to hit) You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 36% to hit) You shoot a sling bullet. The sling bullet barely misses the bat. The bat hits you. You take 1 damage, and have 26/27 hp. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (36% to hit) You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You see here a bat corpse. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is moderately wounded. Health restored: 27 Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 32% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. The adder bites you. You are poisoned. The adder poisons you! You take 1 damage, and have 26/27 hp. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 32% to hit) You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. The adder barely misses you. The adder closely misses you. You take 2 damage, and have 24/27 hp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 48% to hit) The sting hits the adder. The adder is poisoned. The adder is heavily wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You take 1 damage, and have 23/27 hp. You now have 5/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, poisoned, 48% to hit) The sting hits the adder. The adder looks even sicker. The adder is almost dead. You feel sick. You kill the adder! You take 1 damage, and have 22/27 hp. You now have 4/6 mp. You feel sick. You see here a bat corpse. You take 1 damage, and have 21/27 hp. You feel sick. You take 1 damage, and have 20/27 hp. You start resting. You feel sick. x3 You are no longer poisoned. You take 2 damage, and have 18/27 hp. You start resting. Magic restored. MP restored: 6 You start resting. A gnoll is nearby! A gnoll is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 58% to hit) You shoot a sling bullet. The gnoll shouts! The sling bullet hits the gnoll. The gnoll is lightly wounded. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. A gnoll comes into view. It is wielding a +0 club. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 72% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is severely wounded. A gnoll comes into view. It is wielding a +0 spear. You now have 5/6 mp. You kill the gnoll! You see here a quokka corpse. MP restored: 6 There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 27 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (58% to hit) You shoot a sling bullet. The gnoll shouts! The sling bullet hits the gnoll. The gnoll is lightly wounded. The gnoll hits you but does no damage. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 72% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses you. You now have 5/6 mp. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You climb upwards. There is a stone staircase leading down here. You take 5 damage, and have 22/27 hp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 72% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You take 2 damage, and have 20/27 hp. You now have 4/6 mp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, poisoned, 72% to hit) The sting misses the gnoll. The gnoll closely misses you. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, poisoned, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you but does no damage. Your magical contamination has completely faded away. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, poisoned, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll closely misses you. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, poisoned, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll looks more healthy. The gnoll hits you with a +0 club. The gnoll completely misses you. You take 3 damage, and have 18/27 hp. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 72% to hit) The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll is almost dead. The gnoll hits you with a +0 club. You take 4 damage, and have 14/27 hp. You now have 4/6 mp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, poisoned, 72% to hit) The sting misses the gnoll. The gnoll hits you with a +0 club. You now have 3/6 mp. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, poisoned, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! Your Alchemy skill increases to level 4! You start resting. Magic restored. You regained 3 hp, and now have 17/27 hp. MP restored: 6 You start resting. HP restored. Health restored: 27 You climb downwards. There is a stone staircase leading up here. Okay, then. Unknown command. You see here a quokka skeleton. The gnoll hits you from afar with a +0 spear. You take 2 damage, and have 25/27 hp. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. You take 2 damage, and have 23/27 hp. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. x2 Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! You take 8 damage, and have 15/27 hp. MASSIVE DAMAGE!! You now have 5/6 mp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. You kill the gnoll! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Your tail grows a sharp stinger. You regained 3 hp, and now have 18/33 hp. You now have 4/7 mp. You start resting. Magic restored. You regained 4 hp, and now have 22/33 hp. MP restored: 7 You start resting. HP restored. Health restored: 33 Things that are here: a +0 spear; a gnoll corpse You now have 22 gold pieces (gained 16). Things that are here: a +0 flail; a bat skeleton You now have 35 gold pieces (gained 13). You see here a +0 cloak. i - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. Okay, then. Unknown command. Unknown command. You now have 47 gold pieces (gained 12). k - a scroll labelled VECAED UROQEOS There are no items here. j - 23 stones (gained 5) There are no items here. Okay, then. There is a stone staircase leading up here. Okay, then. There is a stone staircase leading up here. As you read the scroll labelled VECAED UROQEOS, it crumbles to dust. It is a scroll of enchant weapon. Your +0 sling glows red for a moment. Found a sling. There is a stone staircase leading up here. You see here a +0 falchion. k - a +0 falchion Adjust to which letter? (? for menu, Esc to quit) a - a +0 falchion; k - a +1 robe (worn) a - a +0 falchion (weapon) b - a +1 sling (weapon) A rat comes into view. Found an escape hatch in the ceiling. The rat squeaks loudly. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (58% to hit) You shoot a sling bullet. The sling bullet hits the rat but does no damage. A giant cockroach comes into view. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (58% to hit) You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (58% to hit) You shoot a sling bullet. The sling bullet closely misses the giant cockroach. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (58% to hit) You shoot a sling bullet. The sling bullet hits the giant cockroach. The giant cockroach is severely wounded. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (severely wounded, 71% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The giant cockroach barely misses you. You now have 6/7 mp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (severely wounded, 71% to hit) The sting hits the giant cockroach. The giant cockroach is poisoned. You kill the giant cockroach! You now have 5/7 mp. Unknown command. You start resting. A bat comes into view. A bat is nearby! A bat is nearby! Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 41% to hit) You shoot a sling bullet. The sling bullet barely misses the bat. Your magical contamination has completely faded away. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (41% to hit) You shoot a sling bullet. The sling bullet misses the bat. The bat barely misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (57% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. You see here a rat corpse. Found an escape hatch in the floor. There is an escape hatch in the floor here. There is an escape hatch in the floor here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin is nearby! Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You see here a +0 club. You see here a +0 club. n - a puce potion Natasha and a quokka come into view. Natasha hisses angrily. There are monsters nearby! There are monsters nearby! There are monsters nearby! Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Natasha Aim: Natasha (50% to hit) You shoot a sling bullet. The sling bullet hits Natasha. Natasha is moderately wounded. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, 64% to hit) The sting hits Natasha but does no damage. Natasha is poisoned. Natasha is moderately wounded. Natasha mumbles some strange words. You now have 6/7 mp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, poisoned, 64% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The cerulean imp hits you but does no damage. You now have 5/7 mp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, poisoned, 64% to hit) The sting hits the cerulean imp. The cerulean imp is poisoned. The cerulean imp is lightly wounded. The cerulean imp hits you but does no damage. You now have 4/7 mp. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, poisoned, 50% to hit) You shoot a sling bullet. The sling bullet barely misses the cerulean imp. The sling bullet hits Natasha! Natasha is almost dead. The cerulean imp hits you with a +0 spear. You take 1 damage, and have 32/33 hp. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Natasha Aim: Natasha (almost dead, poisoned, 50% to hit) You shoot a sling bullet. The sling bullet completely misses the cerulean imp. The sling bullet completely misses Natasha. The sling bullet hits the quokka but does no damage. The cerulean imp hits you but does no damage. Natasha casts a spell. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Natasha Aim: Natasha (almost dead, poisoned, 50% to hit) You shoot a sling bullet. The sling bullet barely misses the cerulean imp. The sling bullet hits Natasha but does no damage. Natasha is almost dead. You kill Natasha! Natasha screams in fury as she dies! The cerulean imp disappears in a puff of smoke! x2 Health restored: 33 Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (black smoke, 45% to hit) You shoot a sling bullet. The sling bullet hits the quokka. The quokka is lightly wounded. The quokka misses you. Your magical contamination has completely faded away. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, 60% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is almost dead. The quokka twitches its whiskers. The quokka misses you. The quokka closely misses you. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, poisoned, 60% to hit) The sting misses the quokka. The quokka barely misses you. You now have 4/7 mp. A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! You kill the quokka! You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (50% to hit) You shoot a sling bullet. The sling bullet closely misses the kobold. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (50% to hit) You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! You see here a +0 short sword. j - 29 stones (gained 6) Found a stone staircase leading down. You pick up a book of Debilitation and begin reading... You add the spells Slow, Vampiric Draining and Confusing Touch to your library. Found a stone staircase leading down. There is a stone staircase leading down here. A rat comes into view. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Huh? Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Olgreb's Toxic Radiance Adjust to which letter? c - Olgreb's Toxic Radiance Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the rat but does no damage. The rat squeaks loudly. A quokka comes into view. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (58% to hit) You shoot a sling bullet. The sling bullet barely misses the rat. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (58% to hit) You shoot a sling bullet. The sling bullet hits the rat. The rat is moderately wounded. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (45% to hit) You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! You start waiting. Done waiting. Found a stone staircase leading down. You now have 57 gold pieces (gained 10). o - a scroll labelled WOHIME HUNT You now have 66 gold pieces (gained 9). A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the kobold. The kobold shouts! The kobold is severely wounded. The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone closely misses you. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (heavily wounded, 50% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold. The kobold throws a stone. The stone barely misses you. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (heavily wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! j - 32 stones (gained 3) You see here a +0 short sword. You see here a +0 short sword. j - 38 stones (gained 6) Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled WOHIME HUNT, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. A frilled lizard and an adder come into view. Found a scroll of identify. Found a stone staircase leading up. The frilled lizard hisses angrily. The adder hisses angrily. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (53% to hit) The sting hits the adder. The adder is poisoned. The adder is moderately wounded. The adder closely misses you. The adder bites you. You take 2 damage, and have 31/33 hp. You now have 6/7 mp. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, poisoned, 53% to hit) The sting hits the adder. The adder looks even sicker. The adder is severely wounded. The adder barely misses you. You now have 5/7 mp. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, very poisoned, 53% to hit) The sting hits the adder but does no damage. The adder looks even sicker. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You take 2 damage, and have 30/33 hp. You now have 4/7 mp. You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. You kill the adder! You take 2 damage, and have 28/33 hp. You feel sick. You take 1 damage, and have 27/33 hp. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (53% to hit) The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! You feel sick. You are no longer poisoned. You now have 4/7 mp. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. You regained 3 hp, and now have 30/33 hp. MP restored: 7 You start resting. HP restored. Health restored: 33 You start waiting. Done waiting. o - a scroll of identify There is a stone staircase leading up here. You open the door. Found 7 gold pieces. Found a stone staircase leading down. There is an open door here. You now have 73 gold pieces (gained 7). Could not explore, unopened door. Could not explore, unopened door. You open the door. 2 gnolls come into view. There are monsters nearby! Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll shouts! The gnoll is lightly wounded. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 spear. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 62% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 62% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the gnoll. The gnoll is lightly wounded. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit) The sting misses the gnoll. The sting hits the gnoll. The gnoll is poisoned. The gnoll is heavily wounded. The gnoll misses you. You now have 6/7 mp. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You take 1 damage, and have 32/33 hp. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You take 5 damage, and have 27/33 hp. MP restored: 7 There is an open door here. There is a stone staircase leading up here. The gnoll barely misses you. The gnoll completely misses you. You climb upwards. There is a stone staircase leading down here. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 62% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! Your Alchemy skill increases to level 5! You start resting. HP restored. Health restored: 33 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (62% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll closely misses you. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (62% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll barely misses you. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (75% to hit) The sting misses the gnoll. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! You take 8 damage, and have 25/33 hp. MASSIVE DAMAGE!! You now have 6/7 mp. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (75% to hit) The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll misses you. The gnoll barely misses you. You now have 5/7 mp. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. x2 You take 8 damage, and have 17/33 hp. MASSIVE DAMAGE!! You now have 4/7 mp. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, very poisoned, 75% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. You take 2 damage, and have 15/33 hp. You now have 3/7 mp. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, very poisoned, 62% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. The gnoll hits you but does no damage. You take 3 damage, and have 12/33 hp. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, very poisoned, 62% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You take 3 damage, and have 9/33 hp. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ***#.# ***#.#*******,, #.# #.# *,* #.# #.# *,* #.# ##'## *,* #.# ##...## *,, ##^# ##.....## *,* ##..# ##.....>.#* *,, ###...####g........#***,, #.......@'g........'..,,, #.#...##.#.........###*,, ##.##..##.##.......## *,, ##.###.##.###.....## *,* ##.###.##.####...## *,, ##.###.##.#####'## *** ##......รท.#####.# * ######.########.# ######.########.********* You could see 2 gnolls. Vanquished Creatures Natasha (D:2) 2 adders 4 gnolls 2 dart slugs (D:1) A ribbon worm (D:2) 4 endoplasms 4 giant cockroaches A goblin (D:2) 5 jackals (D:1) 3 kobolds 4 quokkas 3 ball pythons 2 bats (D:2) A frilled lizard (D:3) 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 372 | D:1 | Reached skill level 1 in Fighting 530 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 530 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 1599 | D:2 | Discovered your monstrous ancestry. 1599 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 1599 | D:2 | Reached XP level 3. HP: 22/27 MP: 2/6 1987 | D:1 | Reached skill level 4 in Alchemy 2048 | D:2 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 2048 | D:2 | Reached XP level 4. HP: 18/33 MP: 4/7 2466 | D:2 | Noticed Natasha 2473 | D:2 | Killed Natasha 2698 | D:2 | Learned a level 4 spell: Olgreb's Toxic Radiance 3190 | D:2 | Reached skill level 5 in Alchemy 3317 | D:3 | HP: 1/33 [gnoll/+0 spear (8)] 3317 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_rooms D:2: layout_loops_cross, uniq_natasha D:3: layout_loops_corners, gammafunk_ghost_cemetery Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 2 | 2.0 Alchemy | 4 5 | 5.0 Spellcasting | | 2.0 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Fire: Sling | 35 | 31 || 66 Cast: Sting | 52 | 15 || 67 Use: Scroll | 4 | 2 || 6 Armour: Robe | 46 | 18 || 64 Dodge: Dodged | 46 | 21 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3344 | 3278 | 66 | 1817 | 961 | 3 | 1114.7 | Dungeon | 3344 | 3278 | 66 | 1817 | 961 | 3 | 1114.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1713 daAuts D:2: 1446 daAuts D:3: 184 daAuts