Dungeon Crawl Stone Soup version 0.33-a0-6-gb2e620de6b (webtiles) character file. Game seed: 4956479921428289533 688 bayes525 the Gusty (level 7, -9/46 HPs) Began as a Tengu Air Elementalist on Aug 24, 2024. Was a Believer of Zin. Mangled by Duvessa ... wielding a +0 short sword (12 damage) ... on level 5 of the Dungeon. The game lasted 00:13:33 (6126 turns). bayes525 the Gusty(Tengu Air Elementalist) Turns: 6126, Time: 00:13:33 Health: -9/46 AC: 3 Str: 9 XL: 7 Next: 62% Magic: 2/12 EV: 16 Int: 18 God: Zin [**....] Gold: 180 SH: 0 Dex: 16 Spells: 6/11 levels left rFire . . . a - +1 whip (venom) rCold . . . (no shield) rNeg . . . g - +1 robe rPois ∞ (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... h - amulet of regeneration Stlth ++ (no ring) HPRegen 1.07/turn (no ring) MPRegen 0.13/turn %: acrobat @: vitalised, flying, very slightly contaminated A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion, Recite, Vitalisation, Donate Gold You were on level 5 of the Dungeon. You worshipped Zin. Zin was pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 200 gold pieces. You donated 20 gold pieces to Zin. Inventory: Hand Weapons a - a +1 whip of venom (weapon) i - a +0 short sword p - a +0 mace C - a +0 rapier of electrocution Missiles c - 77 stones d - 4 javelins l - 3 darts of dispersal v - 3 boomerangs A - 2 curare-tipped darts Armour g - a +1 robe (worn) o - a +0 leather armour Jewellery h - an amulet of regeneration (around neck) n - a ring of magical power Wands y - a wand of paralysis (10) Scrolls e - 2 scrolls of fog m - 2 scrolls of amnesia t - a scroll of enchant armour u - 2 scrolls of torment B - a scroll of identify Potions b - 6 potions of magic k - 3 potions of enlightenment q - a potion of attraction {unknown} r - 3 potions of degeneration {unknown} s - a potion of haste {unknown} w - a potion of heal wounds {unknown} x - a potion of brilliance {unknown} z - a potion of mutation {unknown} Skills: - Level 6.0 Fighting - Level 3.0 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting - Level 1.3 Conjurations - Level 7.0 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 68% 1d7 3% 1 b - Airstrike Air 13% 2d(2-18) 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 27% N/A 2% 3 Static Discharge Conj/Air 34% 3-5/arc 4% 2 Dazzling Flash Hex/Fire 4% N/A 45% 3 Starburst Conj/Fire 2% 6d3 100% 6 Fulsome Fusillade Conj/Alch 2% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Uskayaw Zin Annotations: D:5 Duvessa Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History The hell rat roars deafeningly! The hell rat moves out of view. Found four items. Found a gate leading back out of this place. Found three items. There is an open door here. You barely miss the hell rat. You claw the hell rat. You peck the hell rat, but do no damage. The hell rat is moderately wounded. You hit the hell rat but do no damage. The hell rat is moderately wounded. The hell rat splashes around in the water. The hell rat twitches its whiskers. The hell rat bites you. You take 6 damage, and have 33/39 hp. You hit the hell rat but do no damage. The hell rat is moderately wounded. The hell rat bites you but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (moderately wounded, 71% to hit) The zap hits the hell rat. The hell rat is heavily wounded. The hell rat bites you but does no damage. The hell rat splashes around in the water. You now have 9/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (heavily wounded, 71% to hit) The zap hits the hell rat. The hell rat is severely wounded. The hell rat splashes around in the water. You now have 8/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded, 71% to hit) The zap misses the hell rat. The hell rat bites you. You take 2 damage, and have 34/39 hp. You now have 7/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded, 71% to hit) The zap hits the hell rat. The hell rat is severely wounded. The hell rat bites you! You take 15 damage, and have 19/39 hp. MASSIVE DAMAGE!! You now have 6/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded, 71% to hit) The zap hits the hell rat. The hell rat is severely wounded. The hell rat misses you. You regained 2 hp, and now have 21/39 hp. You now have 5/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded, 71% to hit) The zap hits the hell rat. The hell rat is almost dead. The hell rat barely misses you. The hell rat bites you! You take 9 damage, and have 12/39 hp. MASSIVE DAMAGE!! You now have 4/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (almost dead, 71% to hit) The zap hits the hell rat. You kill the hell rat! Zin accepts your kill. You now have 3/10 mp. You start resting. HP restored. Health restored: 39 You regained 3 mp, and now have 6/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. u - 3 scrolls labelled EMUXED WEKEJUN v - a scroll labelled BEVANG EROTEGG w - a murky green potion k - 3 potions of enlightenment (gained 2) b - 5 potions of magic (gained 1) There is a gate leading back out of this place here. x - a golden potion m - 2 scrolls of amnesia (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. There is an open door, spattered with blood here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Done exploring. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. There is a gate leading back out of this place here. Welcome back to the Dungeon! The orc shouts! There is a collapsed entrance here. Okay, then. As you read the scroll labelled EMUXED WEKEJUN, it crumbles to dust. Your body is wracked with pain! The orc convulses! Zin forgives your inadvertent evil act, just this once. It was a scroll of torment. You take 17 damage, and have 22/39 hp. MASSIVE DAMAGE!! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (moderately wounded, 75% to hit) The zap hits the orc. The orc is heavily wounded. You now have 9/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (heavily wounded, 75% to hit) The zap hits the orc. You kill the orc! You now have 8/10 mp. You start resting. HP restored. Health restored: 39 You start resting. Magic restored. MP restored: 10 As you read the scroll labelled BEVANG EROTEGG, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 falchion; a +0 scale mail; an orc skeleton Found 3 boomerangs. You see here 3 boomerangs. v - 3 boomerangs You open the door. There is an open door here. There is a shaft here. Found a stone staircase leading down. There is a stone staircase leading down here. A bombardier beetle and a hobgoblin come into view. Found a fluorescent wand and a clear potion. The hobgoblin shouts! There are monsters nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. The hobgoblin is almost dead. The zap misses the bombardier beetle. You now have 9/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the hobgoblin. The zap hits the bombardier beetle. The bombardier beetle is moderately wounded. You now have 8/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. You kill the hobgoblin! The zap hits the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You now have 7/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target, f - bombardier beetle Aim: a bombardier beetle (moderately wounded, empty space bonus: 5/8) The air twists around and strikes the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! You take 1 damage, and have 38/39 hp. You now have 3/10 mp. Casting: Airstrike (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Airstrike (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (heavily wounded, 83% to hit) The zap hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! You take 1 damage, and have 37/39 hp. You now have 2/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 83% to hit) The zap hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! You take 1 damage, and have 36/40 hp. You now have 1/10 mp. Found a wand of polymorph (3). You shake off some of the fire as you move. The liquid fire burns you! You take 4 damage, and have 32/40 hp. You shake off the liquid fire. c - 77 stones (gained 6) You regained 3 hp, and now have 35/40 hp. You start resting. HP restored. Health restored: 40 You start resting. Magic restored. MP restored: 10 y - a wand of paralysis (10) You see here a wand of polymorph (3). z - a clear potion A goblin comes into view. It is wielding a +0 club. You see here a smoky cyan potion. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The zap hits the goblin. The goblin is severely wounded. The goblin shouts! You now have 9/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 64% to hit) The zap hits the goblin. The goblin is severely wounded. The zap hits the goblin. You kill the goblin! You now have 8/10 mp. Okay, then. Unknown command. r - 2 smoky cyan potions (gained 1) Unknown command. Unknown command. Magic restored. Found a stone staircase leading up. MP restored: 10 Found a stone staircase leading down. A - 2 curare-tipped darts A dart slug comes into view. Found 15 gold pieces. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The zap hits the dart slug. The dart slug is lightly wounded. You now have 9/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (lightly wounded, 100% to hit) The zap hits the dart slug. The dart slug is lightly wounded. You now have 8/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (lightly wounded, 100% to hit) The zap hits the dart slug. The dart slug is moderately wounded. You now have 7/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The zap hits the dart slug. The dart slug is severely wounded. You now have 6/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The zap hits the dart slug. You kill the dart slug! You now have 5/10 mp. You start resting. A ribbon worm comes into view. You regained 2 mp, and now have 7/10 mp. A ribbon worm is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (wandering, hasn't noticed you, 90% to hit) The zap hits the ribbon worm. The ribbon worm is lightly wounded. You now have 6/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, 90% to hit) The zap hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, 90% to hit) The zap hits the ribbon worm. The ribbon worm is heavily wounded. You now have 5/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 90% to hit) The zap hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You now have 4/10 mp. You hit the ribbon worm but do no damage. Your kick misses the ribbon worm. Your peck misses the ribbon worm. The ribbon worm is severely wounded. You barely miss the ribbon worm. You peck the ribbon worm. The ribbon worm is severely wounded. The ribbon worm closely misses you. You hit the ribbon worm. You claw the ribbon worm. You peck the ribbon worm. You kill the ribbon worm! You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You pay a tithe of 1 gold. You now have 171 gold pieces (gained 14). A kobold comes into view. It is wielding a +0 dagger. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! You see here a +0 dagger. Found a hide-covered altar of Uskayaw. Why would you want to do that? Found a scroll of fog. Found an escape hatch in the floor. You open the door. There is an open door here. A giant cockroach comes into view. The giant cockroach completely misses you. You barely miss the giant cockroach. The giant cockroach bites you but does no damage. The giant cockroach misses you. You hit the giant cockroach but do no damage. You claw the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach closely misses you. You hit the giant cockroach. You kill the giant cockroach! You see here a giant cockroach corpse. There is a stone staircase leading down here. r - 3 smoky cyan potions (gained 1) An orc and a ball python come into view. Found a stone staircase leading up. There are monsters nearby! There are monsters nearby! There are monsters nearby! You see here a scroll of identify. B - a scroll of identify Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The zap hits the ball python. You kill the ball python! The zap hits the orc. The orc is almost dead. The orc shouts! You hear an angry hiss. You now have 9/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (almost dead, 71% to hit) The zap hits the orc. You kill the orc! You now have 8/10 mp. You start resting. A ball python comes into view. A ball python is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (68% to hit) The zap hits the ball python. You kill the ball python! You now have 7/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 10 A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin completely misses you. You closely miss the hobgoblin. You peck the hobgoblin, but do no damage. The hobgoblin hits you. You take 4 damage, and have 36/40 hp. You hit the hobgoblin. You claw the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You regained 2 hp, and now have 39/40 hp. Health restored: 40 Things that are here: a +0 dagger; a ball python corpse; an orc corpse There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin is nearby! The goblin misses you. You hit the goblin but do no damage. The goblin hits you with a +0 club. You take 3 damage, and have 37/40 hp. You hit the goblin. You claw the goblin. You kill the goblin! You see here a +0 club. You pay a tithe of 2 gold. You now have 180 gold pieces (gained 9). Health restored: 40 A hound comes into view. A hound is nearby! The hound barks! There is a stone staircase leading down here. The hound bites you but does no damage. The hound completely misses you. You hit the hound. You claw the hound. The hound is moderately wounded. The hound bites you. The hound closely misses you. You take 2 damage, and have 38/40 hp. You completely miss the hound. Your kick misses the hound. Your peck misses the hound. The hound is moderately wounded. The hound completely misses you. The hound bites you. You hit the hound. Your kick misses the hound. You peck the hound, but do no damage. The hound is heavily wounded. The hound bites you. You take 2 damage, and have 37/40 hp. You hit the hound. Your kick misses the hound. You peck the hound, but do no damage. The hound is severely wounded. The hound closely misses you. The hound barely misses you. You hit the hound. You claw the hound. You kill the hound! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. Health restored: 40 Could not explore, unopened door. Could not explore, unopened door. You open the door. Found an escape hatch in the ceiling. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. There is an open door here. You see here a wand of polymorph (3). e - 2 scrolls of fog (gained 1) Found a stone staircase leading down. b - 6 potions of magic (gained 1) You see here a +0 dagger. There is an open door here. You see here a +0 quarterstaff. Done exploring. Done exploring. Done exploring. Unknown command. Search for what [Enter for "throw", or ? for help]? . Unknown command. Unknown command. Unknown command. You see here a +0 quarterstaff. There is an open door here. There is an open door here. There is a shaft here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. A hound comes into view. A hound is nearby! A hound is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (asleep, 100% to hit) The zap hits the hound. The hound is moderately wounded. The hound barks! You now have 9/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 60% to hit) The zap hits the hound. The hound is heavily wounded. You now have 8/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded, 60% to hit) The zap hits the hound. The hound is severely wounded. You now have 7/10 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded, 60% to hit) The zap hits the hound. You kill the hound! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You need to enable at least one skill for training. You have reached level 7! Your magical nature develops, letting you fly evasively. Health restored: 44 You now have 6/11 mp. Unknown command. You start resting. Magic restored. MP restored: 11 An orc comes into view. It is wielding a +1 whip of venom. An orc is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 whip of venom and wearing a +0 scale mail (wandering, hasn't noticed you, 75% to hit) The zap hits the orc. The orc is heavily wounded. The orc shouts! You now have 10/11 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 whip of venom and wearing a +0 scale mail (heavily wounded, 75% to hit) The zap hits the orc. The orc is severely wounded. You now have 9/11 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 whip of venom and wearing a +0 scale mail (severely wounded, 75% to hit) The zap misses the orc. You now have 8/11 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 whip of venom and wearing a +0 scale mail (severely wounded, 75% to hit) The zap misses the orc. You now have 7/11 mp. You barely miss the orc. Your kick misses the orc. The orc is severely wounded. The orc hits you with a +1 whip of venom. You are poisoned. You take 1 damage, and have 43/44 hp. You barely miss the orc. Your kick misses the orc. The orc is severely wounded. You feel very sick. The orc hits you with a +1 whip of venom. You take 5 damage, and have 38/44 hp. You hit the orc. The orc is almost dead. You feel sick. The orc hits you with a +1 whip of venom. You are more poisoned. You take 1 damage, and have 37/44 hp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 whip of venom and wearing a +0 scale mail (almost dead, 75% to hit) The zap hits the orc. You kill the orc! You feel very sick. You take 2 damage, and have 35/44 hp. You now have 7/11 mp. You start resting. You feel sick. x8 You are no longer poisoned. You start resting. HP restored. Health restored: 44 Things that are here: a +1 whip of venom; a +0 scale mail You start resting. Magic restored. MP restored: 11 Things that are here: a +1 whip of venom; a +0 scale mail C - a +1 whip of venom Adjust to which letter? (? for menu, Esc to quit) a - a +1 whip of venom; C - a +0 rapier (weapon) Your +1 whip of venom begins to drip with poison! a - a +1 whip of venom (weapon) Found a scroll labelled EDETHE FOTENLE. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, empty space bonus: 4/8) The air twists around and strikes the ogre. The ogre shouts! The ogre is lightly wounded. You hear an angry hiss. You now have 7/11 mp. Casting: Airstrike (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, empty space bonus: 7/8) The air twists around and strikes the ogre!! You kill the ogre! You now have 3/11 mp. You start resting. An adder comes into view. Casting: Airstrike (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 53% to hit) The zap hits the adder. The adder is heavily wounded. The adder hisses angrily. You now have 3/11 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 53% to hit) The zap hits the adder. The adder is almost dead. You now have 2/11 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 53% to hit) The zap hits the adder. The adder is almost dead. The adder barely misses you. You now have 1/11 mp. You barely miss the adder. Your kick misses the adder. The adder is almost dead. The adder misses you. You hit the adder. You kill the adder! You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found a stone staircase leading up. D - a scroll labelled EDETHE FOTENLE As you read the scroll labelled EDETHE FOTENLE, it crumbles to dust. It is a scroll of brand weapon. Your +0 rapier crackles with electricity. C - a +0 rapier of electrocution There is a stone staircase leading up here. Found 20 gold pieces. A howler monkey comes into view. A howler monkey is nearby! The howler monkey howls! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (68% to hit) The zap hits the howler monkey. The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. x2 You now have 10/11 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, catching its breath, 68% to hit) The zap misses the howler monkey. You now have 9/11 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, 68% to hit) The zap hits the howler monkey. The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! You hear a shout! x2 You now have 8/11 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, catching its breath, 68% to hit) The zap misses the howler monkey. You hear a shout! You hear an angry hiss. You now have 7/11 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, 68% to hit) The zap misses the howler monkey. You now have 6/11 mp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, 68% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The howler monkey misses you. An ogre comes into view. It is wielding a +0 giant club. You now have 5/11 mp. You closely miss the howler monkey. You peck the howler monkey, but do no damage. The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! You hear a shout! You hear a bark! You hear a shout! x5 The howler monkey closely misses you. The howler monkey attacks as it pursues you! The howler monkey completely misses you. The howler monkey attacks as it pursues you! The howler monkey misses you. Your magical contamination has completely faded away. The howler monkey misses you. You hit the howler monkey. The howler monkey is poisoned. Your peck misses the howler monkey. The howler monkey is moderately wounded. The howler monkey hits you. You take 2 damage, and have 42/44 hp. You barely miss the howler monkey. Your kick misses the howler monkey. You peck the howler monkey. The howler monkey is heavily wounded. The howler monkey hoots and howls with incredible vigour! You hear a bark! You hear a shout! You hear an angry hiss. x2 You barely miss the howler monkey. The howler monkey is heavily wounded. The howler monkey closely misses you. The howler monkey barely misses you. Health restored: 44 The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hear a bark! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target, f - ogre, p - howler monkey Aim: an ogre, wielding a +0 giant club (empty space bonus: 6/8) The air twists around and strikes the ogre! The ogre is moderately wounded. Something unseen opens the door. You now have 3/11 mp. You closely miss the howler monkey. Your kick misses the howler monkey. The howler monkey is severely wounded. The howler monkey barely misses you. An ufetubus comes into view. The howler monkey hits you but does no damage. An orc priest comes into view. It is wielding a +0 hand axe. The ogre attacks as it pursues you! The ogre completely misses you. The howler monkey attacks as it pursues you! The howler monkey completely misses you. The ufetubus completely misses you. x2 Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. An orc comes into view. It is wielding a +0 mace. The ufetubus hits you. x2; The howler monkey misses you. The ogre closely misses you. You take 3 damage, and have 41/44 hp. The ufetubus slips past you! The ufetubus hits you but does no damage. The ufetubus closely misses you. The orc priest completely misses you. The howler monkey hoots and howls with incredible vigour! The ufetubus hits you. The ufetubus completely misses you. You hear a shout! The orc shouts! You hear a shout! You take 2 damage, and have 39/44 hp. You hit the orc priest. The orc priest is poisoned. You claw the orc priest! You peck the orc priest, but do no damage. The orc priest is almost dead. Your surroundings suddenly seem different. You start resting. HP restored. You feel a bit more experienced. Health restored: 45 You start resting. You feel a bit more experienced. Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. Health restored: 46 Magic restored. There is a stone staircase leading down here. A hound comes into view. MP restored: 11 Found a potion of lignification. The hound barks! You hear a shout! x4 You miss the hound. Your kick misses the hound. You peck the hound. The hound is lightly wounded. Dowan, Brother of Duvessa comes into view. He is wielding a +2 dagger of flaming. The hound barely misses you. You hit the hound. The hound is poisoned. The hound is moderately wounded. The hound closely misses you. The hound misses you. Dowan smirks and points a slender finger. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. Casting: Airstrike (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (wandering, hasn't noticed you, 79% to hit) The zap hits the hound. The hound is heavily wounded. The zap misses Dowan. The zap hits Duvessa. Duvessa is lightly wounded. Duvessa shouts! The hound misses you. A gnoll comes into view. It is wielding a +0 spear. The hound bites you. You take 2 damage, and have 44/46 hp. You now have 10/11 mp. Okay, then. Okay, then. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (lightly wounded, 79% to hit) The zap hits the hound. The hound is almost dead. The zap misses Dowan. The zap hits Duvessa. Duvessa is lightly wounded. The hound bites you. Dowan says, "Magic and the sword, together, will defeat you." You take 4 damage, and have 40/46 hp. You now have 9/11 mp. You kill the hound! A gnoll comes into view. It is wielding a +0 spear. A bombardier beetle comes into view. A gnoll comes into view. It is wielding a +0 club. Duvessa says, "Practise, practise, practise! One day you'll be as good as me." You hit Dowan. You claw Dowan. Dowan is moderately wounded. Dowan hits you with a +2 dagger of flaming. Dowan burns you. You take 7 damage, and have 36/46 hp. You closely miss Dowan. Your kick misses Dowan. Your peck misses Dowan. Dowan is moderately wounded. Dowan says, "Magic and the sword, together, will defeat you." A gnoll comes into view. It is wielding a +0 club. You closely miss Dowan. Your kick misses Dowan. Dowan is moderately wounded. Dowan hits you with a +2 dagger of flaming. Dowan burns you. You take 2 damage, and have 37/46 hp. You hit Dowan. Dowan is poisoned. Dowan is moderately wounded. Dowan hits you with a +2 dagger of flaming. Dowan burns you. You take 4 damage, and have 33/46 hp. You hit Dowan. Dowan is severely wounded. Dowan casts a spell at you. The puff of flame hits you! You take 10 damage, and have 23/46 hp. MASSIVE DAMAGE!! You hit Dowan. Your peck misses Dowan. Dowan is severely wounded. Dowan misses you. You regained 2 hp, and now have 25/46 hp. You barely miss Dowan. Dowan is almost dead. Dowan hits you but does no damage. You closely miss Dowan. The gnoll shouts! Your kick misses Dowan. Dowan is almost dead. Dowan casts a spell at Duvessa. Duvessa seems to speed up. You hit Duvessa. Duvessa is poisoned. You peck Duvessa. Duvessa is moderately wounded. Duvessa closely misses you. MP restored: 11 You hit Duvessa but do no damage. Duvessa looks as sick as possible! Duvessa is moderately wounded. You kill Dowan! Duvessa weeps, and shakes her weapon. Duvessa goes berserk! Duvessa completely misses you. Duvessa hits you with a +0 short sword! You take 11 damage, and have 17/46 hp. MASSIVE DAMAGE!! You hit Duvessa but do no damage. Duvessa looks as sick as possible! Duvessa is heavily wounded. Duvessa closely misses you. The gnoll misses you. You regained 2 hp, and now have 19/46 hp. Okay, then. Okay, then. Okay, then. You feel better. Duvessa misses you. Duvessa hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * The gnoll misses you. You take 6 damage, and have 13/46 hp. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (heavily wounded, berserk, fast, extremely poisoned, empty space bonus: 0/8) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. Duvessa closely misses you. The gnoll misses you. You now have 7/12 mp. You hit Duvessa but do no damage. Duvessa looks as sick as possible! You claw Duvessa, but do no damage. Duvessa is severely wounded. Duvessa barely misses you. Duvessa misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 10/46 hp. Casting: Airstrike (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (severely wounded, berserk, fast, extremely poisoned, empty space bonus: 0/8) The air twists around and strikes Duvessa but does no damage. Duvessa closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Duvessa hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 5/46 hp. You now have 3/12 mp. Casting: Airstrike (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Okay, then. Duvessa attacks as she pursues you! Duvessa completely misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. Duvessa closely misses you. Duvessa attacks as she pursues you! Duvessa misses you. The gnoll attacks as it pursues you! The gnoll misses you. Okay, then. Okay, then. Zin grants you divine stamina. Duvessa hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Duvessa hits you with a +0 short sword! You die... #!.. ... ...#..# #.g## ###.# #....# #... ...# #....# ## #.g# #.####.)..# #. #..# #<........####. #g.##### #.###.......... #.g)gg.# #.# #.#...##### #.####g####.###.#...## # #..B...e@............# # ##.#.#..###..##.#.#..# # #.#.#..# #..##......# # #.#.#..###..####....#### #.#.#.......####....##.# #...#....[............#. ###.#...################ #...>...# +.## #.###...# ##..## You could see Duvessa (berserk, fast, extremely poisoned), a bombardier beetle and 3 gnolls. Vanquished Creatures Sigmund (D:2) An ogre (D:5) Dowan (D:5) A howler monkey (D:5) A bombardier beetle (D:4) 4 hounds An orc priest (D:5) A hell rat (Sewer) 5 adders 2 river rats (Sewer) 2 dart slugs 4 ribbon worms 4 orcs 8 ball pythons 5 bats 2 endoplasms (D:3) 6 giant cockroaches 5 goblins 7 hobgoblins 4 quokkas 6 frilled lizards 6 kobolds 4 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 149 | D:1 | Reached skill level 1 in Fighting 273 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 1021 | D:2 | Noticed Sigmund 1124 | D:2 | Found a glowing silver altar of Zin. 1131 | D:2 | Became a worshipper of Zin the Law-Giver 1459 | D:2 | Killed Sigmund 1460 | D:2 | Reached skill level 5 in Air Magic 1460 | D:2 | Reached XP level 3. HP: 23/24 MP: 5/7 1460 | D:2 | Reached XP level 4. HP: 27/29 MP: 5/8 1460 | D:2 | Reached XP level 5. HP: 31/33 MP: 5/9 1465 | D:2 | Learned a level 4 spell: Airstrike 1665 | D:2 | Reached * piety under Zin 1708 | D:2 | Reached skill level 6 in Air Magic 2897 | D:3 | Reached XP level 6. HP: 38/38 MP: 5/10 3496 | D:3 | Reached ** piety under Zin 3723 | D:4 | Found a glowing drain. 3742 | D:4 | Reached skill level 7 in Air Magic 3842 | Sewer | Entered a sewer 5069 | D:4 | Found a hide-covered altar of Uskayaw. 5319 | D:4 | Reached skill level 5 in Fighting 5613 | D:5 | Entered Level 5 of the Dungeon 5629 | D:5 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 5629 | D:5 | Reached XP level 7. HP: 44/44 MP: 6/11 6099 | D:5 | Noticed Dowan 6100 | D:5 | Noticed Duvessa 6117 | D:5 | Killed Dowan 6122 | D:5 | HP: 5/46 [Duvessa/+0 short sword (2)] 6126 | D:5 | Mangled by Duvessa Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, minmay_misc_feat_enclosed D:2: kennysheep_six_static_rooms, layout_basic, basic_altar, uniq_sigmund D:3: layout_basic D:4: layout_basic, nicolae_uskayaw_suspiria, cheibrodos_sewer_entry_drain D:5: minmay_razor_zed, layout_loops_ring, minmay_temple_entry_glass, serial_shops, shop, nicolae_shop_vocational, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 4 5 6 | 6.0 Air Magic | 5 6 7 | 7.0 Dodging | 3 | 3.0 Stealth | | 2.0 Spellcasting | | 2.8 Conjurations | | 1.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Kick | 2 | 11 | 3 || 16 Mace | 4 | 5 | || 9 Peck | | 7 | 5 || 12 Rapier | | 34 | 3 || 37 Whip | | | 22 || 22 Cast: Shock | 31 | 119 | 15 || 165 Airstrike | | 2 | 4 || 6 Invoke: Vitalisation | | | 1 || 1 Use: Scroll | 5 | 6 | 2 || 13 Potion | 3 | | 1 || 4 Stab: Sleeping | | 1 | || 1 Armour: Robe | 3 | 32 | 24 || 59 Skin | 3 | | || 3 Dodge: Dodged | 20 | 41 | 40 || 101 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6133 | 5976 | 157 | 2761 | 1784 | 6 | 1022.2 | Dungeon | 5715 | 5558 | 157 | 2437 | 1756 | 5 | 1143.0 | Sewer | 417 | 417 | 0 | 324 | 27 | 1 | 417.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1653 daAuts D:3: 1373 daAuts D:2: 1261 daAuts D:1: 911 daAuts D:5: 515 daAuts Sewer: 417 daAuts