Dungeon Crawl Stone Soup version 0.33-a0-26-gd232e38429 (webtiles) character file. Game seed: 4064137297588992532 58 bayes525 the Gusty (level 4, -5/42 HPs) Began as a Tengu Air Elementalist on Aug 26, 2024. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:25 (2863 turns). bayes525 the Gusty(Tengu Air Elementalist) Turns: 2863, Time: 00:04:25 Health: -5/42 AC: 2 Str: 8 XL: 4 Next: 1% Magic: 7/17 EV: 5 Int: 18 God: Gold: 77 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth d - ring of magical power HPRegen 0.27/turn (no ring) MPRegen 0.15/turn %: acrobat @: berserking, held, very quick A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles j - 19 stones Armour c - a +0 robe (worn) Jewellery d - a ring of magical power (left hand) Potions b - a potion of magic e - 2 potions of cancellation Skills: - Level 3.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.3 Conjurations + Level 4.6 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 8% 2 Swiftness Air 18% N/A 8% 3 Airstrike Air 9% 2d(2-18) 26% 4 Vhi's Electric Charge Tloc/Air 20% N/A 56% 4 Arcjolt Conj/Air 6% 1d16 82% 5 Plasma Beam Fire/Air 5% 2x1d15 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The jackal misses you. You hit the jackal but do no damage. Your kick misses the jackal. You peck the jackal, but do no damage. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal bites you. You take 1 damage, and have 11/12 hp. You barely miss the jackal. Your kick misses the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal attacks as it pursues you! The jackal misses you. The jackal completely misses you. Health restored: 12 The jackal attacks as it pursues you! The jackal closely misses you. The jackal misses you. You hit the jackal but do no damage. You claw the jackal. You kill the jackal! You have reached level 2! Health restored: 16 You start resting. A jackal comes into view. You regained 2 mp, and now have 3/6 mp. A jackal is nearby! A jackal is nearby! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 60% to hit) The zap misses the jackal. The jackal barks! You now have 2/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The zap hits the jackal but does no damage. You now have 1/6 mp. The jackal barely misses you. You barely miss the jackal. Your off-hand punch misses the jackal. The jackal bites you but does no damage. Your magical contamination has completely faded away. You hit the jackal but do no damage. You claw the jackal, but do no damage. The jackal bites you. You take 1 damage, and have 15/16 hp. You closely miss the jackal. You peck the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 14/16 hp. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal misses you. You hit the jackal. Your kick misses the jackal. The jackal is almost dead. The jackal closely misses you. x2 Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 60% to hit) The zap hits the jackal. You kill the jackal! You now have 0/6 mp. You start resting. HP restored. Health restored: 17 You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Things that are here: a +0 dagger; a goblin skeleton c - a +0 dagger Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger; c - a +0 robe (worn) a - a +0 dagger (weapon) Found a scroll labelled IDOOGI COEROI. Found a silvery potion. Found a stone staircase leading down. d - a scroll labelled IDOOGI COEROI A goblin comes into view. It is wielding a +0 dagger. Found a scroll labelled EGEHAUR TESCH. Found a scroll labelled KEXEOW LASUECS. e - a silvery potion The goblin shouts! You see here a scroll labelled KEXEOW LASUECS. f - a scroll labelled KEXEOW LASUECS Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The zap hits the goblin. The goblin is severely wounded. You now have 5/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 60% to hit) The zap misses the goblin. You now have 4/6 mp. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 60% to hit) The zap hits the goblin. You kill the goblin! You now have 3/6 mp. You start resting. Magic restored. MP restored: 6 Things that are here: a +0 dagger; a goblin corpse A hobgoblin comes into view. Found a plate armour. You see here a scroll labelled EGEHAUR TESCH. g - a scroll labelled EGEHAUR TESCH Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (wandering, hasn't noticed you, 68% to hit) The zap hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin shouts! You now have 5/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The zap hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You take 1 damage, and have 16/17 hp. You now have 4/6 mp. The hobgoblin misses you. You closely miss the hobgoblin. Your kick misses the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You take 1 damage, and have 15/17 hp. You hit the hobgoblin but do no damage. You claw the hobgoblin, but do no damage. You peck the hobgoblin. You kill the hobgoblin! You now have 13 gold pieces. You start resting. HP restored. Health restored: 17 You start resting. A ball python comes into view. Found a blue potion and a spear. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 64% to hit) Okay, then. The ball python hisses angrily. You hear a shout! An endoplasm comes into view. MP restored: 6 Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (64% to hit) The zap hits the ball python. You kill the ball python! The endoplasm quivers. You now have 5/6 mp. A hobgoblin comes into view. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The zap hits the endoplasm. The endoplasm is heavily wounded. A giant cockroach comes into view. You now have 4/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 97% to hit) The zap misses the endoplasm. The zap hits the giant cockroach. The giant cockroach is severely wounded. You now have 3/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! The zap hits the giant cockroach. You kill the giant cockroach! Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. You now have 2/6 mp. You start resting. A kobold comes into view. It is wielding a +0 short sword. You regained 3 mp, and now have 5/6 mp. A kobold is nearby! The kobold shouts! The kobold throws a stone. The stone completely misses you. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (60% to hit) The zap hits the kobold. You kill the kobold! You now have 4/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. A rat comes into view. A rat is nearby! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap misses the rat. The rat squeaks loudly. You now have 4/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (68% to hit) The zap hits the rat. You kill the rat! You now have 3/6 mp. You start resting. A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! You see here a +0 plate armour. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! You now have 2/6 mp. You start resting. A frilled lizard comes into view. A hobgoblin comes into view. There are monsters nearby! h - a blue potion You see here a ball python corpse. There are no objects that can be picked up here. a ball python corpse You see here a +0 plate armour. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The zap hits the hobgoblin. The hobgoblin is moderately wounded. You now have 3/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The zap misses the hobgoblin. You now have 3/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The zap hits the hobgoblin. The hobgoblin is moderately wounded. The zap hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You take 4 damage, and have 13/17 hp. MASSIVE DAMAGE!! You now have 2/6 mp. You closely miss the hobgoblin. You claw the hobgoblin. You kill the hobgoblin! You start resting. HP restored. Health restored: 17 You start resting. Magic restored. MP restored: 6 Items here: ( ) ††. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (wandering, hasn't noticed you, 48% to hit) The zap misses the frilled lizard. The frilled lizard hisses angrily. You now have 5/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (48% to hit) The zap hits the frilled lizard. The frilled lizard is heavily wounded. You now have 4/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 48% to hit) The zap hits the frilled lizard. You kill the frilled lizard! Health restored: 18 You now have 3/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. You now have 31 gold pieces (gained 18). You see here a hobgoblin skeleton. 2 jackals come into view. Found a stone staircase leading down. The jackal barks! A hobgoblin comes into view. A bat comes into view. The hobgoblin shouts! The bat moves out of view. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the jackal but does no damage. The zap hits the bat. The bat is moderately wounded. The zap hits the jackal. The jackal is heavily wounded. The jackal bites you. You take 2 damage, and have 16/18 hp. You now have 5/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the jackal. The jackal is moderately wounded. The zap hits the bat. You kill the bat! The zap hits the jackal. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 15/18 hp. You now have 4/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the jackal. You kill the jackal! The zap hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 4 hp, and now have 19/22 hp. You now have 3/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. The hobgoblin is moderately wounded. You now have 2/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. You kill the hobgoblin! You now have 1/7 mp. You start resting. HP restored. Health restored: 22 You start resting. Magic restored. MP restored: 7 You start waiting. A rat comes into view. A rat is nearby! A rat is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. You kill the rat! You now have 6/7 mp. You start resting. Magic restored. MP restored: 7 You see here a hobgoblin corpse. A bat comes into view. The bat moves out of view. A bat is nearby! A bat is nearby! A bat is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 52% to hit) The zap hits the bat. You kill the bat! You now have 6/7 mp. You see here a hobgoblin corpse. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. You see here a hobgoblin corpse. Found a robe. Found 5 gold pieces. Found a twisted cameo amulet. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. You kill the rat! You now have 6/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. You see here a +0 robe. i - an amulet of guardian spirit You now have 36 gold pieces (gained 5). A rat comes into view. The rat squeaks loudly. A rat is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (68% to hit) The zap misses the rat. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (68% to hit) The zap hits the rat. You kill the rat! You now have 5/7 mp. You start resting. Magic restored. MP restored: 7 Found a club. Found an escape hatch in the floor. Found a ring mail. You see here a +0 ring mail. You see here a +0 ring mail. Found a club. You see here a +0 club. A ball python comes into view. A ball python is nearby! A ball python is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found 8 stones. Found 9 stones. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) Okay, then. The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! You see here a ball python corpse. You see here 8 stones. j - 8 stones j - 17 stones (gained 9) You see here a +0 spear. j - 19 stones (gained 2) Things that are here: a +0 short sword; a kobold skeleton Things that are here: a +0 short sword; a kobold skeleton You see here a +0 plate armour. There is a stone staircase leading down here. e - 2 silvery potions (gained 1) A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The zap hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 68% to hit) The zap hits the hobgoblin. The hobgoblin is heavily wounded. You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! You now have 4/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. An endoplasm comes into view. An endoplasm is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 7 A ball python comes into view. Found a scroll labelled BOIBBEUBB. The helpless ball python fails to defend itself. You hit the ball python. You kill the ball python! k - a scroll labelled BOIBBEUBB Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled IDOOGI COEROI, it crumbles to dust. It is a scroll of identify. e - 2 potions of cancellation As you read the scroll labelled KEXEOW LASUECS, it crumbles to dust. Your body is wracked with pain! It was a scroll of torment. You take 10 damage, and have 12/22 hp. MASSIVE DAMAGE!! You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 22 You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled EGEHAUR TESCH, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. There is a stone staircase leading down here. You start waiting. Your surroundings suddenly seem different. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The air fills with toxic fumes! As you read the scroll labelled BOIBBEUBB, it crumbles to dust. It was a scroll of poison. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Found a book of Lightning. You pick up a book of Lightning and begin reading... You add the spells Vhi's Electric Charge, Arcjolt and Plasma Beam to your library. Okay, then. Unknown command. Found a stone staircase leading up. There is a stone staircase leading up here. Found 16 gold pieces. You now have 52 gold pieces (gained 16). A frilled lizard comes into view. Found 9 gold pieces. The frilled lizard hisses angrily. A frilled lizard is nearby! A frilled lizard is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (48% to hit) The zap hits the frilled lizard. You kill the frilled lizard! You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! You see here 9 gold pieces. You now have 61 gold pieces (gained 9). Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The zap hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. You start waiting. Done waiting. A bat comes into view. A bat is nearby! A bat is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The zap hits the bat. The bat is severely wounded. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 52% to hit) The zap misses the bat. The bat closely misses you. x2 You now have 5/7 mp. A bat is nearby! You closely miss the bat. Your peck misses the bat. The bat is severely wounded. The bat closely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 52% to hit) The zap hits the bat. You kill the bat! You now have 4/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. A quokka comes into view. Found a whip. The quokka completely misses you. You hit the quokka. Your kick misses the quokka. The quokka is severely wounded. The quokka bites you. You take 4 damage, and have 18/22 hp. You barely miss the quokka. The quokka is severely wounded. The quokka bites you. You take 3 damage, and have 15/22 hp. You closely miss the quokka. The quokka is severely wounded. The quokka misses you. The quokka bites you. You take 1 damage, and have 14/22 hp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (severely wounded, 56% to hit) The zap hits the quokka but does no damage. The quokka is severely wounded. The quokka bites you. You take 3 damage, and have 11/22 hp. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 56% to hit) The zap hits the quokka. You kill the quokka! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. You now have 5/7 mp. You start resting. Magic restored. You regained 4 hp, and now have 16/23 hp. MP restored: 7 You start resting. HP restored. Health restored: 23 You see here a +0 whip. Found 16 gold pieces. An adder comes into view. The adder hisses angrily. The adder moves out of view. You see here 16 gold pieces. You now have 77 gold pieces (gained 16). Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The zap misses the adder. The adder barely misses you. x2 You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (48% to hit) The zap hits the adder. The adder is moderately wounded. The adder bites you but does no damage. You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 48% to hit) The zap misses the adder. The adder barely misses you. You now have 4/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 48% to hit) The zap hits the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You take 5 damage, and have 18/23 hp. MASSIVE DAMAGE!! You now have 3/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 48% to hit) The zap hits the adder. You kill the adder! You feel sick. You take 2 damage, and have 16/23 hp. You now have 2/7 mp. You feel sick. You take 1 damage, and have 15/23 hp. You feel sick. You start resting. You feel sick. x2 You are no longer poisoned. You take 2 damage, and have 13/23 hp. You start resting. HP restored. Health restored: 23; MP restored: 7 You start waiting. Done waiting. A ball python comes into view. Found a shiny steel ring. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ball python. You kill the ball python! You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. MP restored: 7 d - a ring of magical power You feel your magic capacity increase. d - a ring of magical power (left hand) You drop an amulet of guardian spirit. Found a stone staircase leading down. A bat comes into view. A bat is nearby! A bat is nearby! The helpless bat fails to defend itself. You hit the bat. You kill the bat! An adder comes into view. An adder is nearby! Found a stone staircase leading down. The adder hisses angrily. A ribbon worm comes into view. The ribbon worm falls through a shaft! The shaft crumbles and collapses. MP restored: 16 You hit the adder. Your peck misses the adder. The adder is lightly wounded. The adder bites you but does no damage. You miss the adder. Your kick misses the adder. The adder is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! You take 2 damage, and have 21/23 hp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. You feel sick. The adder attacks as it pursues you! The adder completely misses you. The adder misses you. You take 1 damage, and have 20/23 hp. You feel sick. You feel sick. You take 1 damage, and have 19/23 hp. You closely miss the adder. You claw the adder, but do no damage. The adder is lightly wounded. You feel sick. The adder bites you. The adder misses you. You take 3 damage, and have 16/23 hp. You hit the adder but do no damage. Your peck misses the adder. The adder is lightly wounded. You feel sick. You are no longer poisoned. The adder misses you. You take 1 damage, and have 15/23 hp. The adder attacks as it pursues you! The adder misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the adder. The adder is heavily wounded. The zap misses the adder. The adder closely misses you. x2 You now have 15/16 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the adder. The adder is almost dead. The zap hits the adder. You kill the adder! You have reached level 4! You feel clever. You regained 4 hp, and now have 20/28 hp. You now have 14/17 mp. You start resting. A ribbon worm is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is moderately wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You now have 14/17 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. You now have 13/17 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. You now have 12/17 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You take 6 damage, and have 16/28 hp. MASSIVE DAMAGE!! You now have 11/17 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the ribbon worm. The ribbon worm bites you but does no damage. You now have 10/17 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! You take 8 damage, and have 9/28 hp. MASSIVE DAMAGE!! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the ribbon worm. You now have 9/17 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You now have 8/17 mp. You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 7/28 hp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 1/28 hp. MASSIVE DAMAGE!! You now have 7/17 mp. Okay, then. You aren't carrying any scrolls. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ribbon worm bites you! You die... #. .... #.# . ###..##.# #.....#.# . # .#.....# .###.# #...#.# .#...# #####.# ..#.# #.....# .... #w###w# # #.. #@# #.#.# .#.# #.###w#.# ..<# #.......# .#.# ####..### ... #...........# .#.#. ########..### ...#.# .... ### # ...w. .>^...# You could see a ribbon worm. Vanquished Creatures 2 adders (D:2) 5 ball pythons 3 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:2) 4 bats 3 frilled lizards A kobold (D:1) 5 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 200 | D:1 | Reached skill level 1 in Fighting 213 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 814 | D:1 | Reached XP level 3. HP: 19/22 MP: 3/7 2847 | D:2 | Reached XP level 4. HP: 20/28 MP: 8/8 2862 | D:2 | HP: 1/28 [ribbon worm (6)] 2863 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_leap_of_faith, nicolae_wormholes, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 1.3 Air Magic | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Kick | 5 | || 5 Peck | 3 | || 3 Dagger | 14 | || 14 Cast: Shock | 61 | 9 || 70 Use: Scroll | 4 | || 4 Potion | | 1 || 1 Stab: Sleeping | 3 | || 3 Armour: Robe | 20 | 6 || 26 Dodge: Dodged | 29 | 1 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2863 | 2823 | 40 | 1896 | 285 | 2 | 1431.5 | Dungeon | 2863 | 2823 | 40 | 1896 | 285 | 2 | 1431.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1605 daAuts D:2: 1257 daAuts