Dungeon Crawl Stone Soup version 0.33-a0-26-gd232e38429 (webtiles) character file. Game seed: 9379041729390847145 106 bayes525 the Gusty (level 4, -2/28 HPs) Began as a Tengu Air Elementalist on Aug 26, 2024. Killed from afar by Sigmund (4 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:10:16 (4066 turns). bayes525 the Gusty(Tengu Air Elementalist) Turns: 4066, Time: 00:10:16 Health: -2/28 AC: 2 Str: 8 XL: 4 Next: 84% Magic: 1/8 EV: 12 Int: 18 God: Gold: 136 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . j - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: confused A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. You spent 13 gold pieces at shops. Inventory: Hand Weapons a - a +0 short sword (weapon) h - a +0 whip Missiles c - 2 stones i - 4 javelins k - 6 poisoned darts Armour j - a +0 robe (worn) l - a +0 leather armour Scrolls f - 2 scrolls of teleportation n - a scroll of silence o - a scroll of poison {unknown} p - a scroll of identify Potions b - a potion of magic d - 2 potions of curing e - a potion of might {unknown} g - 2 potions of degeneration m - a potion of attraction {unknown} Skills: - Level 3.0 Fighting - Level 3.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.3 Conjurations + Level 5.1 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 20% N/A 6% 3 Static Discharge Conj/Air 26% 3-5/arc 7% 2 Slow Hex 4% N/A 19% 1 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Airstrike Air 10% 2d(2-18) 22% 4 Confusing Touch Hex 1% N/A 47% 3 Vampiric Draining Necr 1% 2d6 47% 3 Cigotuvi's Putrefaction Necr/Air 11% N/A 52% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 90% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (48% to hit) The zap hits the frilled lizard. You kill the frilled lizard! You now have 5/7 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 7 You see here a frilled lizard corpse. A bat comes into view. A bat is nearby! The bat hits you. You take 1 damage, and have 21/22 hp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. Health restored: 22 You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (52% to hit) The zap hits the bat. The bat is moderately wounded. The bat barely misses you. You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 52% to hit) The zap hits the bat. You kill the bat! You now have 4/7 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 7 A quokka comes into view. A hobgoblin comes into view. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) Okay, then. A giant cockroach comes into view. The hobgoblin shouts! You hear a shout! The quokka attacks as it pursues you! The quokka completely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (56% to hit) The zap hits the quokka. The quokka is almost dead. The zap hits the hobgoblin. The hobgoblin is almost dead. The quokka bites you but does no damage. The quokka closely misses you. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 56% to hit) The zap misses the quokka. The zap hits the hobgoblin. You kill the hobgoblin! The quokka barely misses you. You now have 5/7 mp. You hit the quokka. You kill the quokka! You start resting. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (60% to hit) The zap hits the kobold. The kobold is moderately wounded. You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (moderately wounded, 60% to hit) The zap misses the kobold. The zap hits the kobold. You kill the kobold! You now have 4/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the endoplasm. The endoplasm is heavily wounded. The zap hits the endoplasm. You kill the endoplasm! You now have 3/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 7 A giant cockroach is nearby! A giant cockroach is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (wandering, hasn't noticed you, 68% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (68% to hit) The zap hits the giant cockroach. The giant cockroach is heavily wounded. You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 68% to hit) Okay, then. The giant cockroach attacks as it pursues you! The giant cockroach bites you. You take 2 damage, and have 20/22 hp. The giant cockroach closely misses you. The giant cockroach attacks as it pursues you! The giant cockroach misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 68% to hit) You miscast Shock. Nothing appears to happen. The giant cockroach completely misses you. You now have 4/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 68% to hit) The zap hits the giant cockroach. You kill the giant cockroach! You now have 3/7 mp. You start resting. HP restored. Health restored: 22 You start resting. Your magical contamination has completely faded away. Magic restored. Things that are here: a +0 short sword; a kobold corpse Found a dagger. MP restored: 7 You see here a frilled lizard skeleton. You see here a +0 short sword. Things that are here: a +0 club; a goblin skeleton You see here a +0 dagger. You see here a kobold skeleton. There is an open door here. There is an open door here. You see here a +0 club. Done exploring. Done exploring. Done exploring. Done exploring. You open the door. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a scale mail. Found a stone staircase leading down. There is a stone staircase leading up here. As you read the scroll labelled UNUYWK YSADITH, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. There is a stone staircase leading down here. Done exploring. Your surroundings suddenly seem different. There is an open door here. You see here a +0 ring mail. There is a stone staircase leading down here. You climb downwards. The rat squeaks loudly. Found 13 gold pieces. Found a stone staircase leading up. There is a stone staircase leading up here. As you read the scroll labelled SUECZU MEDO, it dissolves into smoke. It was a scroll of fog. As you read the scroll labelled SUISHO GORPH, it crumbles to dust. It is a scroll of identify. d - 3 potions of curing A rat is nearby! You hit the rat. You kill the rat! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 23 Okay, then. There is a stone staircase leading up here. You now have 90 gold pieces (gained 13). A quokka comes into view. A quokka is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 56% to hit) The zap hits the quokka. The quokka is heavily wounded. You now have 6/7 mp. You hit the quokka but do no damage. Your peck misses the quokka. The quokka is heavily wounded. The quokka completely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka bites you. You take 3 damage, and have 20/23 hp. You hit the quokka. You kill the quokka! You start resting. Magic restored. MP restored: 7 You start resting. HP restored. Health restored: 23 Found 12 gold pieces. A bat comes into view. A bat is nearby! A bat is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The zap hits the bat. You kill the bat! You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 7 You now have 102 gold pieces (gained 12). Found 4 javelins. Found a leather armour. You see here 4 javelins. i - 4 javelins A frilled lizard comes into view. Found a mace. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The zap hits the frilled lizard. You kill the frilled lizard! You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. You see here a +0 leather armour. l - a +0 leather armour You see here a +0 mace. You see here a frilled lizard corpse. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin moves out of view. A hobgoblin is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The zap hits the hobgoblin. The hobgoblin is almost dead. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! You now have 5/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. You see here a hobgoblin corpse. Found a clear potion. An adder comes into view. The adder hisses angrily. An adder is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The zap hits the adder. The adder is moderately wounded. The adder bites you. You take 2 damage, and have 21/23 hp. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 48% to hit) The zap hits the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You take 1 damage, and have 20/23 hp. You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 48% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You take 2 damage, and have 18/23 hp. You now have 4/7 mp. You feel sick. You take 2 damage, and have 16/23 hp. You feel sick. The adder barely misses you. You take 2 damage, and have 14/23 hp. You feel sick. You take 2 damage, and have 12/23 hp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 48% to hit) The zap misses the adder. You feel sick. The adder barely misses you. You take 1 damage, and have 11/23 hp. You now have 3/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 48% to hit) The zap misses the adder. You feel sick. The adder bites you. x2 You are lethally poisoned! The adder poisons you! You take 4 damage, and have 7/23 hp. You now have 2/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 48% to hit) The zap hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Your magical contamination has completely faded away. You take 2 damage, and have 5/23 hp. You now have 1/7 mp. There is a lethal amount of poison in your body! You feel better. You regained 5 hp, and now have 10/23 hp. You start resting. An endoplasm comes into view. An endoplasm is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! You now have 1/7 mp. You start resting. HP restored. Health restored: 23 You regained 5 mp, and now have 6/7 mp. You start resting. Magic restored. MP restored: 7 m - a clear potion Found a scroll labelled LUOMYU YMAMPOCH. A kobold and a dart slug come into view. The kobold shouts! The dart slug moves out of view. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (60% to hit) The zap hits the kobold. You kill the kobold! You now have 6/7 mp. Found a spear. A dart slug is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The zap hits the dart slug. The dart slug is almost dead. You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (almost dead, 100% to hit) The zap hits the dart slug. You kill the dart slug! You now have 4/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. n - a scroll labelled LUOMYU YMAMPOCH You see here a +0 spear. An adder comes into view. The adder hisses angrily. An adder is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The zap hits the adder. The adder is heavily wounded. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 48% to hit) The zap hits the adder. The adder is almost dead. You now have 5/7 mp. You closely miss the adder. Your kick misses the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You take 4 damage, and have 19/23 hp. You hit the adder but do no damage. The adder is almost dead. You feel sick. The adder closely misses you. You take 2 damage, and have 17/23 hp. You hit the adder. You kill the adder! You feel sick. Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You need to enable at least one skill for training. You have reached level 4! You feel clever. You regained 3 hp, and now have 20/28 hp. You start resting. You feel sick. x5 You are no longer poisoned. You take 4 damage, and have 16/28 hp. You start resting. Magic restored. You regained 5 hp, and now have 21/28 hp. MP restored: 8 You see here an adder corpse. Found a scroll labelled LUOMYU YMAMPOCH. A rat comes into view. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! You now have 7/8 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. You regained 2 hp, and now have 26/28 hp. MP restored: 8 You start resting. HP restored. Health restored: 28 An adder comes into view. You see here a scroll labelled LUOMYU YMAMPOCH. n - 2 scrolls labelled LUOMYU YMAMPOCH (gained 1) The helpless adder fails to defend itself. You hit the adder. You claw the adder! You kill the adder! You start waiting. Done waiting. A quokka comes into view. A quokka is nearby! The quokka misses you. The quokka completely misses you. You barely miss the quokka. Your peck misses the quokka. The quokka misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (56% to hit) The zap hits the quokka. The quokka is severely wounded. The quokka closely misses you. You now have 7/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 56% to hit) The zap hits the quokka. You kill the quokka! You now have 6/8 mp. You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. A rat comes into view. Found an escape hatch in the ceiling. The rat squeaks loudly. You hear an angry hiss. An adder comes into view. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The zap hits the adder. The adder is lightly wounded. You now have 7/8 mp. The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! You take 3 damage, and have 25/28 hp. You feel sick. The adder attacks as it pursues you! The adder misses you. You take 2 damage, and have 23/28 hp. You feel sick. The adder completely misses you. You take 1 damage, and have 22/28 hp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 48% to hit) The zap hits the adder. The adder is lightly wounded. You feel sick. The adder bites you. You take 3 damage, and have 19/28 hp. You now have 6/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat, p - adder Aim: a rat (68% to hit) The zap hits the adder. The adder is moderately wounded. The zap hits the rat. You kill the rat! You feel sick. The adder bites you. You take 3 damage, and have 16/28 hp. You now have 5/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, 48% to hit) The zap hits the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. x2 You now have 4/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 48% to hit) The zap misses the adder. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 15/28 hp. You now have 3/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 48% to hit) The zap misses the adder. You feel sick. You are no longer poisoned. The adder bites you. You take 2 damage, and have 13/28 hp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 48% to hit) The zap hits the adder. The adder is heavily wounded. The adder barely misses you. You now have 2/8 mp. You completely miss the adder. The adder is heavily wounded. The adder closely misses you. The adder barely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 48% to hit) The zap misses the adder. The adder closely misses you. You now have 1/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 48% to hit) The zap hits the adder. The adder is severely wounded. The adder closely misses you. You now have 0/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You miss the adder. The adder is severely wounded. The adder bites you but does no damage. The adder closely misses you. You hit the adder. The adder is almost dead. The adder bites you but does no damage. You closely miss the adder. You claw the adder. You kill the adder! You start resting. HP restored. Health restored: 28 You regained 6 mp, and now have 6/8 mp. You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. You see here a rat corpse. A kobold comes into view. It is wielding a +0 dagger. Found a shiny ring mail and a Trismegistus Codex. A kobold is nearby! The kobold shouts! The kobold misses you. You see here a +2 ring mail of fire resistance. You hit the kobold. You kill the kobold! Things that are here: a +0 dagger; a kobold corpse You see here a +2 ring mail of fire resistance. Things that are here: a +0 dagger; a kobold corpse You pick up a Trismegistus Codex and begin reading... You add the spells Mephitic Cloud, Cigotuvi's Putrefaction and Freezing Cloud to your library. An adder comes into view. An adder is nearby! The adder hisses angrily. A giant cockroach and a goblin come into view. The adder attacks as it pursues you! The adder closely misses you. The adder completely misses you. The adder attacks as it pursues you! The adder misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The zap hits the adder. The adder is heavily wounded. The adder barely misses you. You now have 7/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 48% to hit) The zap hits the adder. You kill the adder! You now have 6/8 mp. You start resting. A goblin comes into view. It is wielding a +0 sling. A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! You see here an adder corpse. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the goblin. The zap hits the goblin. The goblin is severely wounded. The goblin shouts! You now have 6/8 mp. You see here an adder corpse. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 sling and wearing a +0 leather armour (severely wounded, 60% to hit) The zap hits the goblin. You kill the goblin! Your Air Magic skill increases to level 5! A goblin is nearby! A goblin is nearby! A bat comes into view. You see here an adder corpse. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the bat. The zap hits the bat. You kill the bat! You now have 5/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (60% to hit) The zap hits the goblin. The goblin is heavily wounded. You now have 4/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit) The zap misses the goblin. You now have 3/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit) The zap hits the goblin. You kill the goblin! You now have 2/8 mp. You start resting. Magic restored. MP restored: 8 You now have 136 gold pieces (gained 34). Items here: )) [ †. You see here a +0 club. There is a stone staircase leading down here. Found a scroll labelled DUXODU ICHOQAU. o - a scroll labelled DUXODU ICHOQAU Found a scroll of identify. Found a potion of degeneration. Found a stone staircase leading down. g - 2 potions of degeneration (gained 1) p - a scroll of identify You see here a book of Debilitation. You see here a book of Debilitation. You pick up a book of Debilitation and begin reading... You add the spells Slow, Vampiric Draining and Confusing Touch to your library. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the giant cockroach. The giant cockroach is moderately wounded. The zap misses the giant cockroach. You now have 7/8 mp. You barely miss the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach barely misses you. You hit the giant cockroach. You kill the giant cockroach! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start resting. Magic restored. MP restored: 8 Okay, then. Unknown command. A ball python comes into view. Found a scroll of teleportation. The helpless ball python fails to defend itself. You hit the ball python. You kill the ball python! A dart slug comes into view. The dart slug moves out of view. f - 2 scrolls of teleportation (gained 1) A ball python comes into view. The ball python hisses angrily. The ball python misses you. The ball python barely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (64% to hit) The zap hits the ball python. You kill the ball python! You now have 7/8 mp. You start resting. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! MP restored: 8 Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (wandering, hasn't noticed you, 100% to hit) The zap hits the dart slug. The dart slug is heavily wounded. You now have 7/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 100% to hit) The zap hits the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you. You take 1 damage, and have 27/28 hp. You now have 6/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 100% to hit) The zap hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 24/28 hp. You now have 5/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (almost dead, 100% to hit) The zap hits the dart slug. You kill the dart slug! You now have 4/8 mp. You start resting. HP restored. Health restored: 28 You regained 2 mp, and now have 6/8 mp. You start resting. Magic restored. MP restored: 8 Found an escape hatch in the floor. Found a stone staircase leading down. There is a stone staircase leading up here. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading up here. There is a stone staircase leading down here. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled DUXODU ICHOQAU. Found a stone staircase leading down. There is a stone staircase leading up here. The helpless Sigmund fails to defend himself. You hit Sigmund. You claw Sigmund, but do no damage. You peck Sigmund, but do no damage. Sigmund is lightly wounded. Sigmund barely misses you. Okay, then. As you read the scroll labelled LUOMYU YMAMPOCH, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Magic scrolls do not work when you're silenced! You cannot cast spells when silenced! Magic scrolls do not work when you're silenced! Unknown command. Okay, then. Sigmund barely misses you. You climb upwards. There is a stone staircase leading down here. You barely miss Sigmund. You claw Sigmund. Sigmund is lightly wounded. Sigmund hits you with a +0 scythe. You take 3 damage, and have 25/28 hp. Okay, then. Sigmund attacks as he pursues you! Sigmund misses you. Health restored: 28 You see here an adder skeleton. Sigmund gestures at you while chanting. You resist with some effort. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your hearing returns. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sorry, you're not good enough to have a special ability. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line You now have 7/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits something. Something hits you. You take 3 damage, and have 25/28 hp. You now have 6/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits something. Something hits you. You take 1 damage, and have 24/28 hp. You now have 5/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line You now have 4/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Something hits you. You take 2 damage, and have 23/28 hp. You now have 3/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits something. Something hits you! You take 9 damage, and have 14/28 hp. MASSIVE DAMAGE!! You now have 2/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits something. You now have 1/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Something hits you. You take 5 damage, and have 9/28 hp. You now have 0/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 2/28 hp. MASSIVE DAMAGE!! You closely miss something. You hear some strange, mumbled words. You are confused. You bump into the rock wall. Reactivating autopickup. Sigmund appears from thin air! Sigmund points at you and mumbles some strange words. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. #.##..#............ #.##..#.##########. #####.##..#...# #. #...#.##..###.# #. #.....##..# #.# #. #...####..# #.# #. ##.## #..# #.# #. #.#####..# #.# #. #...@@...# #.# #. #..####.## #.# #. #..# #.# #.# ###. #..# #.####.#### #... #..# #....#..÷.###.## #..#######...###.##.# #...........## ##.#.# ##..........# #.#.# #########..## ##.#.# You could see Sigmund. Vanquished Creatures 5 adders (D:2) 2 dart slugs (D:2) 4 bats 3 endoplasms 5 giant cockroaches 7 goblins 2 hobgoblins 4 jackals (D:1) 6 kobolds 5 quokkas 2 ball pythons (D:2) 8 frilled lizards 3 rats (D:2) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 512 | D:1 | Reached skill level 1 in Fighting 644 | D:1 | Found Esahiat's Distillery. 659 | D:1 | Bought a potion of degeneration for 13 gold pieces 712 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 1802 | D:1 | Reached XP level 3. HP: 19/22 MP: 1/7 2955 | D:2 | Reached XP level 4. HP: 20/28 MP: 5/8 3497 | D:2 | Reached skill level 5 in Air Magic 4011 | D:3 | Noticed Sigmund 4064 | D:2 | HP: 2/28 [something/puff of flame (8)] 4066 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, serial_shops, nicolae_shop_hallway_plus D:2: layout_loops_ring D:3: layout_loops_ring, st_stairs_7, serial_park_tiny_pond, uniq_grinder, uniq_ijyb, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 | 3.0 Air Magic | 5 | 5.1 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 1.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Kick | 2 | 4 || 6 Peck | 1 | 1 || 2 Short sword | 12 | 13 || 25 Whip | 1 | || 1 Cast: Shock | 66 | 34 || 100 Use: Scroll | 3 | 1 || 4 Potion | 1 | || 1 Stab: Sleeping | 1 | 3 || 4 Armour: Robe | 23 | 17 || 40 Dodge: Dodged | 21 | 25 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4065 | 3980 | 85 | 2326 | 720 | 3 | 1355.0 | Dungeon | 4065 | 3980 | 85 | 2326 | 720 | 3 | 1355.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2378 daAuts D:2: 1683 daAuts D:3: 3 daAuts