Dungeon Crawl Stone Soup version 0.33-a0-27-gdf10614e8e (webtiles) character file. Game seed: 842703383717512498 112 bayes525 the Gusty (level 4, 0/28 HPs) Began as a Tengu Air Elementalist on Aug 27, 2024. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 6 of the Dungeon. The game lasted 00:09:22 (4033 turns). bayes525 the Gusty(Tengu Air Elementalist) Turns: 4033, Time: 00:09:23 Health: 0/28 AC: 5 Str: 8 XL: 4 Next: 93% Magic: 0/8 EV: 11 Int: 17 God: Gold: 111 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . j - +0 robe rPois + (helmet restricted) rElec . (no cloak) rCorr . q - +2 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ i - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: Convert to Beogh You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles e - 5 stones f - 5 poisoned darts Armour j - a +0 robe (worn) m - a +0 leather armour q - a +2 pair of gloves (worn) Jewellery b - an amulet of faith i - a ring of poison resistance (left hand) l - a +4 ring of protection Scrolls g - a scroll of noise n - a scroll of teleportation Potions c - a potion of brilliance h - a potion of curing p - 2 potions of might {unknown} Skills: - Level 3.0 Fighting - Level 2.2 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.5 Conjurations + Level 5.6 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 20% N/A 6% 3 Static Discharge Conj/Air 26% 3-5/arc 7% 2 Airstrike Air 10% 2d(2-18) 19% 4 Lesser Beckoning Tloc 2% N/A 28% 2 Maxwell's Portable Pile Tloc 1% (3-9)d2 50% 3 Teleport Other Tloc 1% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You kill the rat! You now have 5/6 mp. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 6 You see here a rat skeleton. You see here a +0 club. You see here a +0 club. There is a dry fountain here. Done exploring. Done exploring. Done exploring. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled TEADWAENIFF. There is a stone staircase leading up here. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. You hit the endoplasm but do no damage. Your kick misses the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You take 1 damage, and have 15/16 hp. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (severely wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! Health restored: 17 You now have 5/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. g - 2 scrolls labelled TEADWAENIFF (gained 1) There is a stone staircase leading up here. Okay, then. Okay, then. Okay, then. As you read the scroll labelled TEADWAENIFF, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear an angry hiss. You hear a shout! x12; You hear an angry hiss. Unknown command. You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the floor here. There is a stone staircase leading down here. You see here a +0 club. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled XONAWENANU. There is a stone staircase leading up here. Found a stone staircase leading up. k - a scroll labelled XONAWENANU There is a stone staircase leading up here. As you read the scroll labelled XONAWENANU, it crumbles to dust. It is a scroll of identify. c - a potion of brilliance Found a cyan potion. Found a scroll of identify. d - 2 cyan potions (gained 1) Found 14 gold pieces. A bat comes into view. An adder comes into view. The bat moves out of view. You see here a scroll of identify. k - a scroll of identify The adder hisses angrily. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The zap hits the adder. The adder is lightly wounded. The bat closely misses you. You now have 5/6 mp. The bat completely misses you. The bat attacks as it pursues you! The bat misses you. The bat closely misses you. The bat misses you. The bat misses you. There is a stone staircase leading up here. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 48% to hit) Okay, then. Unknown command. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat, p - adder Aim: a bat (52% to hit) The zap hits the bat. You kill the bat! The adder completely misses you. You now have 4/6 mp. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. You closely miss the adder. Your kick misses the adder. The adder is lightly wounded. The adder barely misses you. You barely miss the adder. Your kick misses the adder. The adder is lightly wounded. The adder barely misses you. You hit the adder. You claw the adder, but do no damage. You peck the adder. The adder is severely wounded. The adder barely misses you. The adder closely misses you. You miss the adder. You peck the adder. The adder is severely wounded. The adder bites you but does no damage. You barely miss the adder. You claw the adder. You kill the adder! Your Fighting skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 21 You start resting. Magic restored. MP restored: 7 You start waiting. Jessica the Apprentice Sorceress comes into view. She is wielding a +0 hand axe. Jessica is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Jessica Aim: Jessica, wielding a +0 hand axe and wearing a +0 robe (wandering, hasn't noticed you, 68% to hit) The zap hits Jessica. Jessica is lightly wounded. Jessica shouts! Jessica very coldly says, "I hate your company." You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jessica Aim: Jessica, wielding a +0 hand axe and wearing a +0 robe (lightly wounded, 68% to hit) The zap hits Jessica. Jessica is heavily wounded. Jessica mumbles some strange words. Jessica blinks! You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jessica Aim: Jessica, wielding a +0 hand axe and wearing a +0 robe (heavily wounded, 68% to hit) The zap hits Jessica. You kill Jessica! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 23 You now have 4/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. A quokka comes into view. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 56% to hit) Okay, then. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 56% to hit) The zap hits the quokka. The quokka is severely wounded. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 56% to hit) The zap hits the quokka. You kill the quokka! You now have 5/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. A rat comes into view. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. The rat is moderately wounded. The rat squeaks loudly. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded, 68% to hit) The zap hits the rat. The rat is severely wounded. The rat twitches its whiskers. You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 68% to hit) The zap misses the rat. A frilled lizard comes into view. You now have 4/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 68% to hit) The zap hits the rat. You kill the rat! The frilled lizard hisses angrily. You now have 3/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (48% to hit) The zap misses the frilled lizard. You now have 2/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (48% to hit) The zap hits the frilled lizard. The frilled lizard is heavily wounded. You now have 1/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 48% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 0/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the frilled lizard. You claw the frilled lizard, but do no damage. The frilled lizard is heavily wounded. The frilled lizard bites you. You take 1 damage, and have 22/23 hp. You closely miss the frilled lizard. Your kick misses the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. You take 3 damage, and have 19/23 hp. You hit the frilled lizard. You kill the frilled lizard! There is a stone staircase leading up here. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 23 You start resting. A hobgoblin comes into view. It is wielding a -2 mace. You regained 2 mp, and now have 4/7 mp. A hobgoblin is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a -2 mace, wearing a +0 leather armour and wearing a +4 ring of protection (wandering, hasn't noticed you, 68% to hit) The zap hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin shouts! You hear a shout! You now have 3/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a -2 mace, wearing a +0 leather armour and wearing a +4 ring of protection (lightly wounded, 68% to hit) The zap hits the hobgoblin. The hobgoblin is almost dead. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a -2 mace, wearing a +0 leather armour and wearing a +4 ring of protection (almost dead, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! You now have 2/7 mp. You start resting. Robin of the Strong Arm comes into view. They are wielding a +0 short sword. You regained 3 mp, and now have 5/7 mp. Robin is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a +0 short sword, wearing a +0 animal skin and wearing a +0 helmet (wandering, hasn't noticed you, 77% to hit) The zap hits Robin. Robin is moderately wounded. You now have 4/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a +0 short sword, wearing a +0 animal skin and wearing a +0 helmet (moderately wounded, 77% to hit) The zap hits Robin. Robin is heavily wounded. Robin roars a battlecry! You hear a shout! x3 You now have 3/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a +0 short sword, wearing a +0 animal skin and wearing a +0 helmet (heavily wounded, 77% to hit) The zap hits Robin. Robin is heavily wounded. You now have 2/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a +0 short sword, wearing a +0 animal skin and wearing a +0 helmet (heavily wounded, 77% to hit) The zap misses Robin. You now have 1/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a +0 short sword, wearing a +0 animal skin and wearing a +0 helmet (heavily wounded, 77% to hit) The zap hits Robin. Robin is severely wounded. A goblin comes into view. It is wielding a +0 club. You now have 0/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. A hobgoblin comes into view. A goblin comes into view. It is wielding a +0 club. A goblin comes into view. It is wielding a +0 dagger. A goblin comes into view. It is wielding a +0 club. x2 The goblin shouts! x2; The hobgoblin shouts! The goblin shouts! x2 You hit Robin. Robin is almost dead. Robin hits you with a +0 short sword. A goblin comes into view. It is wielding a +0 club. A hobgoblin comes into view. You take 1 damage, and have 22/23 hp. The goblin shouts! You hit Robin. You kill Robin! The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. A goblin comes into view. It is wielding a +0 dagger. You have reached level 4! You feel agile. You regained 5 hp, and now have 27/28 hp. There are monsters nearby! The goblin shoots a sling bullet. The sling bullet hits you. There is a stone staircase leading up here. You take 1 damage, and have 26/28 hp. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 28 You start resting. Magic restored. MP restored: 8 You climb downwards. The goblin shouts! The goblin hits you but does no damage. x2; The goblin closely misses you. The goblin barely misses you. x2; The goblin hits you with a +0 club. There is a stone staircase leading up here. You take 3 damage, and have 25/28 hp. The goblin closely misses you. The goblin misses you. The goblin hits you with a +0 dagger. The hobgoblin hits you. You climb upwards. There is a stone staircase leading down here. You take 2 damage, and have 23/28 hp. The goblin completely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the goblin. The goblin is severely wounded. The zap hits the hobgoblin but does no damage. The zap misses the goblin. x2 You now have 7/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The goblin closely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the goblin. You kill the goblin! The zap hits the hobgoblin. The hobgoblin is severely wounded. The zap hits the goblin. The goblin is heavily wounded. The zap hits the goblin. You kill the goblin! You now have 6/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the hobgoblin. The zap hits the goblin. You kill the goblin! The hobgoblin closely misses you. You now have 5/8 mp. You hit the hobgoblin but do no damage. You claw the hobgoblin. You kill the hobgoblin! You start resting. HP restored. Health restored: 28 You regained 2 mp, and now have 7/8 mp. You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. There is an open door here. You see here a +0 robe. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (60% to hit) The zap hits the goblin. The goblin is moderately wounded. You now have 7/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 60% to hit) The zap hits the goblin. You kill the goblin! You now have 6/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The zap misses the hobgoblin. The goblin shouts! You hear a shout! You now have 5/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The zap misses the hobgoblin. The zap misses the goblin. The zap hits the goblin. The goblin is severely wounded. You now have 4/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The zap misses the hobgoblin. The zap hits the goblin. The goblin is heavily wounded. The zap hits the goblin. You kill the goblin! You now have 3/8 mp. The hobgoblin barely misses you. You climb upwards. There is a stone staircase leading down here. You completely miss the hobgoblin. You claw the hobgoblin. Your peck misses the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You closely miss the hobgoblin. You peck the hobgoblin, but do no damage. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You closely miss the hobgoblin. You claw the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. You see here a hobgoblin corpse. You see here a +0 robe. There is an open door here. You see here a +0 club. There is a stone staircase leading down here. You climb downwards. The goblin shouts! x2 The goblin shoots a sling bullet. The sling bullet closely misses you. The sling bullet hits the goblin. The goblin dies! The goblin shoots a sling bullet. The sling bullet misses you. There is a stone staircase leading up here. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The zap hits the goblin. You kill the goblin! The goblin shoots a sling bullet. The sling bullet barely misses you. The sling bullet closely misses the giant cockroach. You now have 7/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the goblin. You kill the goblin! You now have 6/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the giant cockroach. You kill the giant cockroach! The zap hits the goblin. You kill the goblin! You now have 5/8 mp. You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. Items here: ) [[ ÷. Okay, then. You see here a rat skeleton. l - a +4 ring of protection Things that are here: a +0 leather armour; a -2 mace; a hobgoblin skeleton m - a +0 leather armour Things that are here: a +0 sling; a +0 club There is a stone staircase leading up here. You see here a giant cockroach corpse. You now have 36 gold pieces (gained 12). Things that are here: a +0 dagger; a +0 robe; a +0 club You see here a giant cockroach corpse. There is a stone staircase leading up here. Things that are here: a +0 sling; a +0 club Found an escape hatch in the ceiling. You now have 50 gold pieces (gained 14). Found a faded altar of an unknown god. Found a scroll labelled BOOTUR KABOANIO. Found an escape hatch in the floor. Found 11 gold pieces. n - a scroll labelled BOOTUR KABOANIO There is an escape hatch in the floor here. You now have 61 gold pieces (gained 11). A bat comes into view. The bat completely misses you. The bat completely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The zap hits the bat. You kill the bat! Your Air Magic skill increases to level 5! You now have 7/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. Found a maw talisman. A dart slug comes into view. The helpless dart slug fails to defend itself. You hit the dart slug. You claw the dart slug! You kill the dart slug! There is a faded altar of an unknown god here. There is an escape hatch in the floor here. o - a scroll labelled KOKHUVV JEMPA Found a fine helmet. Found a stone staircase leading down. Found a stone staircase leading down. You see here the +4 helmet of Ornamental Mirth {rC++ Int+2}. You now have 73 gold pieces (gained 12). p - a purple potion You see here a +2 pair of gloves. Found a leather armour. You see here a +0 leather armour. Found a stone staircase leading down. There is a stone staircase leading down here. k - 2 scrolls of identify (gained 1) Found a dagger. Things that are here: a +0 sling; a +0 club Items here: ) [[ ÷. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Search for what [Enter for "weapon", or ? for help]? . You see here a +2 pair of gloves. q - a +2 pair of gloves You start putting on your armour. You continue putting on your +2 pair of gloves. x4 You finish putting on your +2 pair of gloves. Search for what [Enter for "."]? . Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. d - 2 potions of heal wounds As you read the scroll of identify, it crumbles to dust. h - a potion of curing Found 6 gold pieces. You now have 79 gold pieces (gained 6). Found a scroll labelled BOOTUR KABOANIO. A quokka comes into view. A quokka is nearby! A quokka is nearby! You see here a scroll labelled BOOTUR KABOANIO. n - 2 scrolls labelled BOOTUR KABOANIO (gained 1) You hit the quokka. You peck the quokka. The quokka is severely wounded. The quokka bites you but does no damage. You closely miss the quokka. Your kick misses the quokka. The quokka is severely wounded. The quokka bites you but does no damage. You miss the quokka. Your kick misses the quokka. The quokka is severely wounded. The quokka barely misses you. You miss the quokka. You claw the quokka. You kill the quokka! Terence the Veteran comes into view. He is wielding a +0 flail. Terence shouts! Terence is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (72% to hit) The zap hits Terence but does no damage. You now have 7/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Terence The zap hits Terence but does no damage. The zap misses Terence. Terence screams, "I'm retired! Go away!" You now have 6/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence but does no damage. You now have 5/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses Terence. Terence barely misses you. You now have 4/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses Terence. Terence closely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is lightly wounded. Terence barely misses you. You now have 3/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Unknown command. Okay, then. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence but does no damage. Terence is lightly wounded. Terence hits you but does no damage. You now have 2/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is lightly wounded. Terence hits you with a +0 flail! You take 11 damage, and have 17/28 hp. MASSIVE DAMAGE!! You now have 1/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You aren't carrying any items that you can evoke. Hit: a) +0 short sword Press: ? - help, Dir - move target, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 66% to hit and 64% to hit with your kick and peck) Okay, then. Unknown command. You hit Terence. You claw Terence. Terence is moderately wounded. Terence hits you with a +0 flail. You take 5 damage, and have 12/28 hp. You hit Terence but do no damage. You claw Terence, but do no damage. You peck Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 6/28 hp. MASSIVE DAMAGE!! You feel much better. Terence barely misses you. Health restored: 28 Magic courses through your body. Terence completely misses you. MP restored: 8 Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is heavily wounded. Terence hits you but does no damage. You now have 7/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is heavily wounded. Terence barely misses you. You now have 6/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses Terence. Terence hits you with a +0 flail! You take 7 damage, and have 21/28 hp. MASSIVE DAMAGE!! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 flail! You take 9 damage, and have 12/28 hp. MASSIVE DAMAGE!! You now have 5/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is severely wounded. Terence misses you. You now have 4/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses Terence. Terence barely misses you. You now have 3/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 8/28 hp. You now have 2/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. You now have 1/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses Terence. Terence closely misses you. You now have 0/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss Terence. Your kick misses Terence. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You take 2 damage, and have 6/28 hp. You feel much better. Terence hits you with a +0 flail. You regained 20 hp, and now have 26/28 hp. You hit Terence. Your kick misses Terence. You peck Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 flail. You take 3 damage, and have 23/28 hp. You hit Terence. You kill Terence! You start resting. HP restored. Health restored: 28 You regained 2 mp, and now have 3/8 mp. You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. You start waiting. Done waiting. Things that are here: a +0 flail; a +0 scale mail; the human skeleton of Terence Found a purple potion. Found 13 gold pieces. p - 2 purple potions (gained 1) You now have 92 gold pieces (gained 13). A hobgoblin comes into view. A hobgoblin is nearby! The helpless hobgoblin fails to defend itself. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. You peck the hobgoblin. You kill the hobgoblin! A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found 19 gold pieces. You now have 111 gold pieces (gained 19). There are no items here. As you read the scroll labelled BOOTUR KABOANIO, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The air fills with toxic fumes! As you read the scroll labelled KOKHUVV JEMPA, it crumbles to dust. It was a scroll of poison. Okay, then. Your surroundings suddenly seem different. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A hound comes into view. Found a grey potion. Found an escape hatch in the floor. There is an open door here. You close the door. There is an open door here. You open the door. Found a dented fluorescent amulet. An orc priest comes into view. It is wielding a +0 hand axe. There is an open door here. You see here an amulet of faith. b - an amulet of faith The orc priest shouts! You hear a shout! x4 An orc comes into view. It is wielding a +0 mace. An orc comes into view. It is wielding a +0 dagger. There is an open door here. You close the door. An orc priest opens the door. There is an open door here. You close the door. An orc priest opens the door. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc priest. The zap hits the orc priest. The orc priest is lightly wounded. You now have 7/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc priest. You now have 6/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 hand axe! You take 7 damage, and have 21/28 hp. MASSIVE DAMAGE!! You now have 5/8 mp. You barely miss the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 hand axe. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You take 2 damage, and have 19/28 hp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc priest. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" The orc priest hits you but does no damage. You now have 4/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc priest. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest looks braver for a moment. You now have 3/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you with a +0 hand axe. You take 6 damage, and have 13/28 hp. MASSIVE DAMAGE!! You now have 2/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc priest. The orc priest miscasts a cantrip. You now have 1/8 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc priest. The orc priest hits you with a +0 hand axe. You take 1 damage, and have 12/28 hp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc priest. The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #..#.....+..... #..#.....#..... #..#.....#####+ #####..#......... +..###'#......... #..##..#......... #'###..'..o...... ###..##..#........o #...@o'..########.. #....##..# #....##..# #........# #....##..# #....##..# #....##..# #....+...# You could see an orc priest. Vanquished Creatures Jessica (D:2) Terence (D:3) Robin (D:2) An adder (D:2) 2 dart slugs 2 ball pythons (D:1) 2 bats (D:2) 3 endoplasms A giant cockroach (D:2) 8 goblins 5 hobgoblins 2 kobolds (D:1) 2 quokkas A frilled lizard (D:2) 5 rats 37 creatures vanquished. Vanquished Creatures (others) A goblin (D:2) 1 creature vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 1021 | D:1 | Reached skill level 1 in Fighting 1021 | D:1 | Reached XP level 2. HP: 16/16 MP: 0/6 2108 | D:2 | Reached XP level 3. HP: 21/21 MP: 5/7 2204 | D:2 | Noticed Jessica 2207 | D:2 | Killed Jessica 2419 | D:2 | Noticed Robin 2427 | D:2 | Killed Robin 2428 | D:2 | Reached XP level 4. HP: 27/28 MP: 0/8 3060 | D:2 | Found a faded altar of an unknown god. 3095 | D:2 | Reached skill level 5 in Air Magic 3280 | D:2 | Identified the +4 helmet of Ornamental Mirth {rC++ Int+2} 3618 | D:3 | Noticed Terence 3647 | D:3 | Killed Terence 3975 | D:3 | You fall into a shaft and drop 3 floors! 4033 | D:6 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, serial_corexii_hall, corexii_hall_statues_u, corexii_hall_statues_x D:2: layout_rooms, ebering_ecumenical_altar_rust, eino_tiny_chamber, uniq_jessica, uniq_robin D:3: layout_basic, zin_treasury, nicolae_overflow_hidden_temple, uniq_terence, uniq_ijyb D:6: layout_gridville, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_alcove_1, mainiacjoe_overflow_catwalk_spiral, hellmonk_no_cap, uniq_eustachio Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.0 Air Magic | 5 | 5.6 Dodging | | 2.2 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Short sword | 13 | 19 || 32 Kick | 3 | 7 || 10 Peck | 2 | 5 || 7 Throw: Stone | 7 | || 7 Cast: Shock | 46 | 37 || 83 Use: Scroll | 2 | 4 || 6 Potion | | 3 || 3 Stab: Sleeping | 2 | 2 || 4 Armour: Robe | 11 | 25 || 36 Dodge: Dodged | 15 | 30 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4035 | 3639 | 396 | 1944 | 818 | 4 | 1008.8 | Dungeon | 4035 | 3639 | 396 | 1944 | 818 | 4 | 1008.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2395 daAuts D:2: 1166 daAuts D:3: 415 daAuts D:6: 57 daAuts