Dungeon Crawl Stone Soup version 0.33-a0-35-g516f9d4634 (webtiles) character file. Game seed: 12100352188805918070 5257 bayes525 the Skirmisher (level 10, 0/63 (76) HPs) Began as a Demonspawn Artificer on Aug 28, 2024. Was a Priest of Ru. Killed from afar by a laughing skull (29 damage) ... with a bolt of negative energy ... on level 3 of the Abyss. The game lasted 00:29:55 (9742 turns). bayes525 the Skirmisher (Demonspawn Artificer) Turns: 9742, Time: 00:29:56 HP: 0/63 (76) AC: 1 Str: 15 XL: 10 Next: 36% MP: 10/10 EV: 12 Int: 11 God: Ru [***...] Gold: 632 SH: 5 Dex: 16 Spells: 9/9 levels left rFire + + + b - +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} rCold . . . (shield currently unavailable) rNeg . . . (no body armour) rPois . m - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... z - amulet of reflection Stlth +++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.12/turn %: reflection @: exhausted, drained A: (demonic guardian 1), spiny 1, inability to use devices, hated by all, demonic touch 2, no forms a: Renounce Religion, Draw Out Power You were on level 3 of the Abyss. You worshipped Ru. Ru was most pleased with you. You visited 1 branch of the dungeon, and saw 9 of its levels. You visited the Abyss 2 times. You also visited: Sewer. You collected 632 gold pieces. Inventory: Hand Weapons a - a +1 dagger of speed b - the +5 arbalest of the Crocodile (weapon) {chaos, rF+++ rCorr Stlth+} (You acquired it on level 2 of the Dungeon) rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. d - a +5 dagger h - a +0 club p - a +0 rapier q - a +4 whip of holy wrath r - a +0 scimitar y - a +0 battleaxe of freezing B - a +0 dagger Missiles f - 67 stones g - 50 poisoned darts k - 6 curare-tipped darts D - a throwing net H - 6 silver javelins Armour i - a +1 leather armour m - a +0 helmet (worn) x - a +2 robe of willpower J - +0 steam dragon scales Jewellery w - a +4 ring of protection z - an amulet of reflection (around neck) F - a +6 ring of dexterity Talismans I - a serpent talisman Scrolls c - 2 scrolls of amnesia e - a scroll of blinking l - a scroll of teleportation C - a scroll of vulnerability Potions j - 7 potions of curing o - a potion of resistance {unknown} s - 3 potions of invisibility t - 3 potions of heal wounds v - 4 potions of cancellation A - a potion of brilliance {unknown} E - 3 potions of attraction Skills: - Level 6.0 Fighting + Level 11.3 Ranged Weapons - Level 6.0 Armour - Level 3.0 Dodging - Level 1.0 Stealth You had 9 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 34% 1 Searing Ray Conj 0% 2d4 47% 2 Frozen Ramparts Ice 0% 1d1 71% 3 Fugue of the Fallen Necr 0% N/A 71% 3 Ozocubu's Armour Ice 0% N/A 71% 3 Teleport Other Tloc 0% N/A 71% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 71% 3 Dimensional Bullseye Hex/Tloc 0% N/A 98% 4 Fulminant Prism Conj/Alch 0% 3d5 98% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 98% 4 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Manifold Assault Tloc 0% N/A 100% 7 Tukima's Dance Hex Unusable N/A N/A 3 Hoarfrost Cannonade Ice/Alch Unusable 3d6/3d12 N/A 5 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:6 Orc (0/2) D:9 Sewer (visited) Lair: D:8-11 Altars: Cheibriados Gozag Kikubaaqudgha Okawaru Ru Trog Uskayaw Vehumet Wu Jian Annotations: D:9 Erolcha Innate Abilities, Weirdness & Mutations ((A weak demonic guardian rushes to your aid.)) You are partially covered in sharp spines. You cannot study or use magical devices. You are hated by all. Your touch may inflict irresistible damage on your foes. You cannot voluntarily change form. Message History Prince Ribbit is stunned by your conviction and fails to attack. Health restored: 69 Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Prince Ribbit Aim: Prince Ribbit (50% to hit) You shoot a bolt. The bolt hits Prince Ribbit! The bolt burns Prince Ribbit. Prince Ribbit is moderately wounded. Prince Ribbit blinks! x2 Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (moderately wounded, 50% to hit) You shoot a bolt. The bolt hits Prince Ribbit! Prince Ribbit looks as sick as possible! Prince Ribbit is severely wounded. Prince Ribbit catches a small bird with his tongue. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (severely wounded, extremely poisoned, 50% to hit) You shoot a bolt. The bolt hits Prince Ribbit!! You kill Prince Ribbit! Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. g - 43 poisoned darts (gained 8) Things that are here: a +0 short sword; a +0 short sword g - 50 poisoned darts (gained 7) Things that are here: a +0 short sword; a kobold corpse A steam dragon comes into view. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (asleep, 98% to hit) You shoot a bolt. The bolt hits the steam dragon! The steam dragon evaporates and reforms as a fire bat! The fire bat is heavily wounded. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - fire bat Aim: a fire bat (heavily wounded, 57% to hit) You shoot a bolt. The bolt hits the fire bat!! You kill the fire bat! The steam dragon returns to its original shape as it dies. The steam dragon scales are intact enough to wear. A wight comes into view. It is wielding a +0 spear. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (wandering, hasn't noticed you, 69% to hit) You shoot a bolt. The bolt hits the wight. The wight is lightly damaged. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (lightly damaged, 69% to hit) You shoot a bolt. The bolt barely misses the wight. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (lightly damaged, 69% to hit) You shoot a bolt. The bolt barely misses the wight. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (lightly damaged, 69% to hit) You shoot a bolt. The bolt hits the wight. The bolt burns the wight. The wight is heavily damaged. A wight comes into view. It is wielding a +3 flail. The wight misses you. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 69% to hit) You shoot a bolt. The bolt hits the wight!! You destroy the wight! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 flail and wearing a +0 robe (69% to hit) You shoot a bolt. The bolt hits the wight! The wight is severely damaged. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 flail and wearing a +0 robe (severely damaged, 69% to hit) You shoot a bolt. The bolt hits the wight!! The bolt burns the wight. You destroy the wight! Things that are here: a +0 spear; a +0 robe Things that are here: a +3 flail; a +0 robe A wight comes into view. It is wielding a +0 short sword. The wight moves out of view. Things that are here: +0 steam dragon scales; a steam dragon corpse J - +0 steam dragon scales A wight is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (wandering, hasn't noticed you, 69% to hit) You shoot a bolt. The bolt barely misses the wight. The wight throws a stone. The stone misses you. The wight throws a stone. The stone barely misses you. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (69% to hit) You shoot a bolt. The bolt hits the wight! The wight is almost destroyed. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. You start removing your armour. You continue removing your +1 leather armour. x2 The wight throws a stone. The stone hits you. You continue removing your +1 leather armour. x2 You finish removing your +1 leather armour. You take 2 damage, and have 67/69 hp. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (almost destroyed, 69% to hit) You shoot a bolt. The bolt barely misses the wight. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (almost destroyed, 69% to hit) You shoot a bolt. The bolt hits the wight! You destroy the wight! You start resting. HP restored. Health restored: 69 You start waiting. An orc priest comes into view. It is wielding a +0 dagger. An orc priest is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger (wandering, hasn't noticed you, 69% to hit) You shoot a bolt. The orc priest shouts! The bolt hits the orc priest. The orc priest looks weaker. The orc priest is moderately wounded. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (moderately wounded, weak, 69% to hit) You shoot a bolt. The bolt barely misses the orc priest. You hear a shout! You hear an angry hiss. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (moderately wounded, weak, 69% to hit) You shoot a bolt. The bolt hits the orc priest!! The bolt burns the orc priest. You kill the orc priest! You start waiting. A wyvern comes into view. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wyvern Aim: a wyvern (wandering, hasn't noticed you, 69% to hit) You shoot a bolt. The bolt barely misses the wyvern. The wyvern hisses angrily. The wyvern is struck by your spines. The wyvern bites you. You take 3 damage, and have 66/69 hp. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (moderately wounded, 69% to hit) You shoot a bolt. The bolt hits the wyvern. The wyvern seems to grow stronger. The wyvern is heavily wounded. You block the wyvern's attack. The wyvern bites you!! You take 18 damage, and have 48/69 hp. MASSIVE DAMAGE!! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (moderately wounded, strong, 69% to hit) You shoot a bolt. The bolt barely misses the wyvern. The wyvern bites you!! The wyvern barely misses you. You take 23 damage, and have 25/69 hp. MASSIVE DAMAGE!! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (moderately wounded, strong, 69% to hit) You shoot a bolt. The bolt hits the wyvern! The bolt freezes the wyvern. You kill the wyvern! You start resting. An orc comes into view. It is wielding a +0 hand axe. You regained 2 hp, and now have 27/69 hp. An orc is nearby! You see here a steam dragon corpse. Things that are here: a +3 flail; a +0 robe Things that are here: a +0 spear; a +0 robe Things that are here: a +0 short sword; a kobold corpse Things that are here: a +0 short sword; a +0 short sword There is an open door, spattered with blood here. There is a stone staircase leading up here. You regained 12 hp, and now have 45/69 hp. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 69 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. An orc is nearby! An orc is nearby! An orc is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (wandering, hasn't noticed you, 69% to hit) You shoot a bolt. The bolt barely misses the orc. The orc shouts! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (69% to hit) You shoot a bolt. The bolt closely misses the orc. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (69% to hit) You shoot a bolt. The bolt hits the orc. The bolt freezes the orc. You kill the orc! Things that are here: a +0 hand axe; a +0 leather armour There is a stone staircase leading up here. Could not explore, unopened door. You open the door. There is an open door here. An orc comes into view. It is wielding a +0 club. The orc moves out of view. An orc priest comes into view. It is wielding a +0 hand axe. An orc priest is nearby! An orc priest is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (wandering, hasn't noticed you, 72% to hit) You shoot a bolt. The orc priest shouts! The bolt hits the orc priest! You kill the orc priest! An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (wandering, hasn't noticed you, 69% to hit) You shoot a bolt. The orc shouts! The bolt hits the orc! You kill the orc! f - 67 stones (gained 3) Items here: )) [[. There is an open door here. You see here a +0 dagger. Found a stone staircase leading down. e - 2 scrolls of blinking (gained 1) You now have 556 gold pieces (gained 13). You now have 565 gold pieces (gained 9). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. You see here a +0 dagger. Items here: )) [[. You see here a steam dragon skeleton. Things that are here: a +0 robe; a +3 flail Things that are here: a +0 robe; a +0 spear Things that are here: a +0 short sword; a kobold skeleton There is an open door here. Things that are here: a +0 short sword; a kobold skeleton A white imp comes into view. A white imp is nearby! A white imp is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - white imp Aim: a white imp (asleep, 98% to hit) You shoot a bolt. The bolt hits the white imp!! You kill the white imp! Found a radiant altar of Vehumet. You now have 578 gold pieces (gained 13). A frost-covered statue comes into view. Marking area around a frost-covered statue as unsafe for travelling. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frost-covered statue Aim: a frost-covered statue (95% to hit) You shoot a bolt. The bolt hits the frost-covered statue but does no damage. The frost-covered statue begins to attack, but is stunned by your conviction! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frost-covered statue Aim: a frost-covered statue (95% to hit) Okay, then. Press: ? - help, . - travel You can't see that place. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frost-covered statue Aim: a frost-covered statue (95% to hit) You shoot a bolt. The bolt hits the frost-covered statue! The frost-covered statue appears confused. The frost-covered statue is heavily damaged. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frost-covered statue Aim: a frost-covered statue (heavily damaged, confused, 98% to hit) You shoot a bolt. The bolt hits the frost-covered statue! You destroy the frost-covered statue! You start waiting. Done waiting. There is a radiant altar of Vehumet here. There is a radiant altar of Vehumet here. A sky beast comes into view. Found a potion of degeneration. A sky beast is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sky beast Aim: a sky beast (asleep, 98% to hit) You shoot a bolt. The bolt hits the sky beast!! The bolt freezes the sky beast! You kill the sky beast! Training target 10.0 for Ranged Weapons reached! Your Ranged Weapons skill increases to level 10! You need to enable at least one skill for training. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. Found 12 gold pieces. An orc comes into view. It is wielding a +0 trident. An orc is nearby! An orc is nearby! An orc comes into view. It is wielding a +0 club. Found a potion of degeneration. You see here 12 gold pieces. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident (asleep, 98% to hit) You shoot a bolt. The bolt hits the orc. You drain the orc. You kill the orc! You hear a shout! An orc comes into view. It is wielding a +0 mace. The orc shouts! You hear a shout! You hear an angry buzzing noise. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (70% to hit) You shoot a bolt. The bolt hits the orc! You kill the orc! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (70% to hit) You shoot a bolt. The bolt hits the orc! You kill the orc! An orc comes into view. It is wielding a +0 hand axe and wearing a +2 ring mail of cold resistance. An orc wizard comes into view. It is wielding a +0 dagger. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +2 ring mail of cold resistance (wandering, hasn't noticed you, 72% to hit) You shoot a bolt. The orc shouts! The bolt hits the orc! The bolt burns the orc. You kill the orc! You hear a shout! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit) You shoot a bolt. The bolt hits the orc wizard! You drain the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell at you. You easily resist. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, heavily drained, 64% to hit) You shoot a bolt. The bolt hits the orc wizard. You kill the orc wizard! A killer bee comes into view. You see here 12 gold pieces. A killer bee comes into view. The killer bee buzzes angrily. You hear an angry buzzing noise. You hear a shout! x2 A killer bee comes into view. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - killer bee Aim: a killer bee (47% to hit) You shoot a bolt. The killer bee buzzes angrily. The killer bee buzzes angrily. The bolt hits the killer bee!! The killer bee is almost dead. A killer bee comes into view. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (almost dead, 47% to hit) You shoot a bolt. The bolt misses the killer bee. x2 The bolt closely misses the killer bee. The killer bee closely misses you. A killer bee comes into view. The killer bee is struck by your spines. You kill the killer bee! You have reached level 10! Your demonic ancestry asserts itself... Your hands glow brighter with unholy energy. Health restored: 76; MP restored: 10 Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, 47% to hit) You shoot a bolt. The bolt closely misses the killer bee. The bolt misses the killer bee. The killer bee buzzes angrily. The bolt hits the killer bee!! The bolt freezes the killer bee. You kill the killer bee! The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings you. The killer bee closely misses you. The killer bee is struck by your spines. The killer bee barely misses you. The killer bee stings you but does no damage. The killer bee is struck by your spines. The killer bee barely misses you. You take 8 damage, and have 68/76 hp. You feel sick. The killer bee attacks as it pursues you! The killer bee misses you. The killer bee stings you. You take 7 damage, and have 61/76 hp. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - killer bee Aim: a killer bee (47% to hit) You shoot a bolt. The bolt barely misses the killer bee. The bolt hits the killer bee! The bolt burns the killer bee. The killer bee is severely wounded. You feel very sick. The killer bee is struck by your spines. The killer bee barely misses you. The killer bee is struck by your spines. The killer bee stings you. You take 5 damage, and have 56/76 hp. You feel sick. The killer bee stings you! You are more poisoned. The killer bee poisons you! You block the killer bee's attack. You take 8 damage, and have 48/76 hp. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (severely wounded, 47% to hit) You shoot a bolt. The bolt misses the killer bee. x2 You feel very sick. The killer bee barely misses you. You block the killer bee's attack. You take 3 damage, and have 45/76 hp. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (severely wounded, 47% to hit) You shoot a bolt. The bolt misses the killer bee. The bolt hits the killer bee! The bolt freezes the killer bee. You kill the killer bee! You feel very sick. The killer bee is struck by your spines. The killer bee closely misses you. The killer bee is struck by your spines. You kill the killer bee! The killer bee barely misses you. You take 2 damage, and have 43/76 hp. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - killer bee Aim: a killer bee (lightly wounded, 47% to hit) You shoot a bolt. The bolt hits the killer bee!! You kill the killer bee! You feel sick. You take 2 damage, and have 41/76 hp. You feel sick. You take 1 damage, and have 40/76 hp. You feel sick. You feel sick. You take 1 damage, and have 39/76 hp. You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 38/76 hp. You start resting. An orc warrior comes into view. It is wielding a +0 falchion. You regained 13 hp, and now have 51/76 hp. An orc warrior is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 falchion and wearing a +0 chain mail (wandering, hasn't noticed you, 67% to hit) You shoot a bolt. The orc warrior shouts! The bolt hits the orc warrior! The bolt freezes the orc warrior. The orc warrior is heavily wounded. You hear a shout! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 falchion and wearing a +0 chain mail (heavily wounded, 67% to hit) You shoot a bolt. The bolt hits the orc warrior!! You kill the orc warrior! An orc comes into view. It is wielding a +0 short sword. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (70% to hit) You shoot a bolt. The bolt hits the orc!! You kill the orc! You start resting. HP restored. Health restored: 76 Items here: )) [ ††. An orc wizard comes into view. It is wielding a +0 dagger. You see here 12 gold pieces. An orc wizard is nearby! An orc wizard is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 64% to hit) You shoot a bolt. The orc wizard shouts! The bolt hits the orc wizard! The orc wizard's magic leaks into the air. The orc wizard is heavily wounded. You hear a shout! The orc wizard's magic is no longer disrupted. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Unknown command. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a bolt. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a bolt. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a bolt. Reactivating autopickup. You feel a bit more experienced. An orc comes into view. It is wielding a +0 trident. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident and wearing a +0 animal skin (70% to hit) You shoot a bolt. The bolt barely misses the orc. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 animal skin (70% to hit) You shoot a bolt. The bolt hits the orc! The bolt freezes the orc. You kill the orc! You now have 590 gold pieces (gained 12). Found a staircase to the Orcish Mines. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. Found a potion of degeneration. An orc priest comes into view. It is wielding a +0 hand axe. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (wandering, hasn't noticed you, 81% to hit) You shoot a bolt. The two-headed ogre shouts in stereo! The bolt hits the two-headed ogre!! The bolt freezes the two-headed ogre. The two-headed ogre is heavily wounded. An orc comes into view. It is wielding a +0 hand axe. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest, p - two-headed ogre Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (75% to hit) You shoot a bolt. The bolt completely misses the orc priest. The orc shouts! You hear a shout! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (75% to hit) You shoot a bolt. The bolt hits the two-headed ogre! The two-headed ogre seems to grow stronger. The two-headed ogre is severely wounded. An orc comes into view. It is wielding a +0 club. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (75% to hit) You shoot a bolt. The bolt hits the two-headed ogre!! You kill the two-headed ogre! The orc priest begins to pray, but is stunned by your conviction! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (75% to hit) You shoot a bolt. The bolt hits the orc. The bolt freezes the orc. The orc is heavily wounded. The orc priest miscasts a cantrip. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (75% to hit) You shoot a bolt. The bolt hits the orc! You kill the orc! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (75% to hit) You shoot a bolt. The bolt hits the orc priest! The orc priest suddenly seems more resistant. The orc priest is severely wounded. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, unusually resistant, 75% to hit) You shoot a bolt. The bolt hits the orc priest. You kill the orc priest! The orc is struck by your spines. You kill the orc! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Unknown command. You now have 601 gold pieces (gained 11). Things that are here: a +0 club; an orc corpse Found a dagger. Things that are here: a +0 dagger; a +0 robe Items here: ! )) †. Found a potion of degeneration. Found a club and 2 potions of degeneration. An orc priest comes into view. It is wielding a +0 mace. An orc priest is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace (wandering, hasn't noticed you, 70% to hit) You shoot a bolt. The orc priest shouts! The bolt hits the orc priest. The orc priest is lightly wounded. You hear a shout! The orc priest begins to pray, but is stunned by your conviction! An orc comes into view. It is wielding a +0 club. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 mace (lightly wounded, 70% to hit) You shoot a bolt. The bolt hits the orc priest! The bolt burns the orc priest. The orc priest is almost dead. You redirect the orc priest's attack! The orc priest invokes the aid of Beogh against itself. The orc priest writhes in agony. The orc priest dies! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 scale mail (72% to hit) You shoot a bolt. The bolt hits the orc! The bolt burns the orc. You kill the orc! Found an animal skin. A swamp drake comes into view. A swamp drake is nearby! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - swamp drake Aim: a swamp drake (wandering, hasn't noticed you, 67% to hit) You shoot a bolt. The swamp drake roars! The bolt hits the swamp drake!! The bolt freezes the swamp drake! The swamp drake is almost dead. The swamp drake breathes poison at you. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp drake Aim: a swamp drake (almost dead, catching its breath, 67% to hit) You shoot a bolt. The bolt hits the swamp drake!! The bolt freezes the swamp drake. You kill the swamp drake! An orc warrior comes into view. It is wielding a +0 halberd. Training target 11.0 for Ranged Weapons reached! Your Ranged Weapons skill increases to level 11! You need to enable at least one skill for training. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (wandering, hasn't noticed you, 67% to hit) You shoot a bolt. The orc warrior shouts! The bolt hits the orc warrior! The orc warrior is poisoned. The orc warrior is moderately wounded. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavily wounded, very poisoned, 67% to hit) You shoot a bolt. The bolt hits the orc warrior but does no damage. The orc warrior seems to speed up. The orc warrior is heavily wounded. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavily wounded, fast, very poisoned, 67% to hit) You shoot a bolt. The bolt hits the orc warrior!! Lightning courses through the orc warrior!! You kill the orc warrior! An orc comes into view. It is wielding a +0 dagger. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 70% to hit) You shoot a bolt. The orc shouts! The bolt hits the orc. The orc is poisoned. The orc is severely wounded. You kill the orc! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. You start waiting. Done waiting. Things that are here: a +0 halberd; a +0 chain mail Things that are here: a +0 club; a +0 scale mail You see here a +0 club. Found a potion of degeneration. You open the door. Found a potion of degeneration. Found 3 potions of degeneration and 7 gold pieces. There is an open door here. You see here 2 potions of degeneration. You see here a potion of degeneration. You now have 608 gold pieces (gained 7). You now have 621 gold pieces (gained 13). You see here a potion of degeneration. You see here 2 potions of degeneration. There is an open door here. You see here a +0 mace. You see here a potion of degeneration. You see here a +0 dagger. Things that are here: a +0 hand axe; a +2 ring mail of cold resistance Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 short sword; a +0 falchion; a +0 chain mail Found a stone staircase leading down. A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a bellow! x6; You hear a shout! x3; You hear a howl! x3 You now have 632 gold pieces (gained 11). A yak comes into view. Erolcha the Cunning comes into view. She is wielding a +0 giant spiked club. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - yak Aim: a yak (78% to hit) You shoot a bolt. The bolt hits the yak! The yak suddenly seems more resistant. The yak is moderately wounded. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded, unusually resistant, 78% to hit) You shoot a bolt. The bolt hits the yak!! The yak appears confused. The yak is almost dead. You redirect Erolcha's attack! A yak comes into view. The sentinel's mark upon you fades away. Erolcha points at you and mumbles some strange words. You are cast into the Abyss! This branch contains the abyssal rune of Zot. As you read the scroll of identify, it crumbles to dust. E - 3 potions of attraction As you read the scroll of identify, it crumbles to dust. n - a potion of enlightenment Found a gateway leading deeper into the Abyss. Press: ? - help, v - describe, . - travel A gateway leading deeper into the Abyss. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. You are suddenly pulled into a different region of the Abyss! Okay, then. Okay, then. A ynoxinul comes into view. The ynoxinul bellows! The ynoxinul gestures. The ynoxinul begins to attack, but is stunned by your conviction! You feel yourself speed up. The ufetubus attacks as it pursues you! You redirect the ufetubus's attack! The ufetubus closely misses itself. The ufetubus hits itself. The ufetubus disappears in a puff of smoke! There is an open door here. Your extra speed is starting to run out. The ufetubus disappears in a puff of smoke! You feel yourself slow down. A wretched star comes into view. You feel yourself speed up. You are suddenly pulled into a different region of the Abyss! Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. Found a corrupted altar of Lugonu. A tentacled starspawn comes into view. There is a corrupted altar of Lugonu here. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel the power of the Abyss delaying your translocation! A tentacle flies out from the starspawn's body! A starspawn tentacle comes into view. Your extra speed is starting to run out. You feel yourself slow down. A freezing wraith comes into view. You are suddenly pulled into a different region of the Abyss! Ru believes you are ready to make a new sacrifice. Ru asks you to sacrifice your ability to change forms. This is a trivial sacrifice. Piety after sacrifice: ***... You can no longer voluntarily change form. Okay, then. Why would you want to do that? Found a corrupted altar of Lugonu. There is a corrupted altar of Lugonu here. A ynoxinul comes into view. The ynoxinul bellows! You redirect the ynoxinul's attack! The ynoxinul gestures. A large abomination comes into view. You feel yourself speed up. You shoot a bolt. The bolt barely misses the ancient zyme. The ancient zyme is struck by your spines. The ancient zyme closely misses you. x2 You feel yourself growing ill in the presence of the ancient zyme. You shoot a bolt. The bolt hits the ancient zyme! The bolt burns the ancient zyme! The ancient zyme is heavily damaged. You shoot a bolt. The bolt hits the ancient zyme! The ancient zyme seems to slow down. The ancient zyme is severely damaged. The ancient zyme is stunned by your conviction and fails to attack. You shoot a bolt. The bolt hits the ancient zyme! The ancient zyme is moving more slowly. The ancient zyme is almost destroyed. You shoot a bolt. The bolt hits the ancient zyme! You destroy the ancient zyme! Okay, then. Your extra speed is starting to run out. A will-o-the-wisp comes into view. Found a corrupted altar of Lugonu. You feel yourself slow down. A tentacled starspawn comes into view. A raiju comes into view. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. Found a gateway leading out of the Abyss. The ancient zyme attacks as it pursues you! The ancient zyme barely misses you. The ancient zyme hits you! You take 8 damage, and have 68/76 hp. You feel ill. You feel ill. There is a gateway leading out of the Abyss here. You pass through the gate. Welcome back to the Dungeon! Level annotation: Erolcha Okay, then. Okay, then. You feel very buoyant. You fly up into the air. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Erolcha Aim: Erolcha, wielding a +0 giant spiked club and wearing a +2 robe (78% to hit) You shoot a bolt. The bolt hits Erolcha!! Erolcha is heavily wounded. A yak comes into view. x2 Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Erolcha Aim: Erolcha, wielding a +0 giant spiked club and wearing a +2 robe (heavily wounded, 78% to hit) You shoot a bolt. The bolt hits Erolcha but does no damage. Erolcha is heavily wounded. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Erolcha Aim: Erolcha, wielding a +0 giant spiked club and wearing a +2 robe (heavily wounded, 78% to hit) You shoot a bolt. The bolt hits Erolcha. You feel better. Erolcha is heavily wounded. A yak comes into view. Erolcha mumbles some strange words. Erolcha flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The yak bellows! Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - yak Aim: a yak (78% to hit) You shoot a bolt. An orc comes into view. It is wielding a +0 club. You hear some strange, mumbled words. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. A yak comes into view. The yak is stunned by your conviction and fails to attack. A howler monkey comes into view. The yak attacks as it pursues you! The yak misses you. The orc misses you. Your surroundings suddenly seem different. You are starting to lose your buoyancy. There is a stone staircase leading up here. You start resting. You float gracefully downwards. You start resting. Your enlightenment fades. You start resting. You feel your health improve. You start resting. HP restored. Health restored: 76 Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Erolcha Aim: Erolcha, wielding a +0 giant spiked club and wearing a +2 robe (moderately wounded, wandering, hasn't noticed you, 78% to hit) You shoot a bolt. The bolt barely misses Erolcha. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Erolcha Aim: Erolcha, wielding a +0 giant spiked club and wearing a +2 robe (moderately wounded, 78% to hit) You shoot a bolt. The bolt closely misses Erolcha. Fire: b) +5 arbalest of the Crocodile {chaos, rF+++ rCorr Stlth+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Erolcha Aim: Erolcha, wielding a +0 giant spiked club and wearing a +2 robe (moderately wounded, 78% to hit) You shoot a bolt. The bolt closely misses Erolcha. Erolcha screams, "DIE!" Erolcha casts a spell at you. You are cast into the Abyss! This branch contains the abyssal rune of Zot. Reactivating autopickup. Found a gateway leading deeper into the Abyss. Press: ? - help, v - describe, . - travel A gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You stop descending the stairs. You are suddenly pulled into a different region of the Abyss! The abyssal matter surrounding you shimmers strangely. You detect the abyssal rune! A swamp dragon comes into view. Found a runelight. The swamp dragon roars deafeningly! You hear a shout! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. The swamp dragon breathes poison at you. The blast of poison misses you. Why would you want to do that? A laughing skull comes into view. You are engulfed in poison gas. You are poisoned. You feel very sick. A satyr comes into view. It is wielding a +0 spear. The swamp dragon breathes poison at you. The blast of poison engulfs you! You are more poisoned. The satyr unwields a +0 spear. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow completely misses you. You take 17 damage, and have 59/76 hp. MASSIVE DAMAGE!! Unknown command. Unknown command. You are engulfed in poison gas. You are more poisoned. You feel extremely sick. A laughing skull comes into view. You take 19 damage, and have 40/76 hp. MASSIVE DAMAGE!! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You feel very sick. You take 5 damage, and have 35/76 hp. You feel very sick. You take 5 damage, and have 30/76 hp. You feel very sick. You take 4 damage, and have 26/76 hp. Okay, then. You are restored by drawing out deep reserves of power within. You feel drained. You feel very sick. You regained 15 hp, and now have 41/72 hp. You feel very sick. A laughing skull comes into view. You take 2 damage, and have 39/72 hp. You feel sick. You take 2 damage, and have 37/72 hp. You feel sick. The laughing skull gives a hideous shriek! Something hits you. Deactivating autopickup; reactivate with Ctrl-A. The laughing skull lets out a vicious peal of laughter. The bolt of negative energy hits something!! Reactivating autopickup. The bolt of negative energy hits you! You feel drained. * * * LOW HITPOINT WARNING * * * You take 22 damage, and have 15/69 hp. MASSIVE DAMAGE!! You feel sick. You feel sick. You take 1 damage, and have 14/69 hp. You feel sick. You redirect the laughing skull's attack! You take 1 damage, and have 13/69 hp. You feel much better. You feel sick. The laughing skull gibbers with scorn. The bolt of negative energy hits you! You feel drained. You focus your inner power and blind the laughing skull in retribution! You regained 17 hp, and now have 30/67 hp. You feel sick. You take 1 damage, and have 29/67 hp. The abyss shimmers again as the detected abyssal rune vanishes from your memory. A thorn hunter comes into view. You feel sick. You are no longer poisoned. The laughing skull cackles spitefully. The bolt of negative energy misses you. You take 1 damage, and have 28/67 hp. The laughing skull is no longer blind. You redirect the thorn hunter's attack! The laughing skull gibbers with scorn. The bolt of negative energy hits the laughing skull. The laughing skull completely resists. The bolt of negative energy hits you!! You feel drained. You die... The laughing skull crumbles to pieces from sheer joy. Ru respects your ultimate sacrifice. .# .# .# #.# # ..#..#.# ..z.#.# .z.... # #...##.#. #z....... #.###...# #.f.@.## #..##....# #... #.#.## #.# #.#... . ......# ### ### You could see a thorn hunter and 3 laughing skulls. Vanquished Creatures A two-headed ogre (D:9) Pikel (D:7) An ancient zyme (Abyss:3) Prince Ribbit (D:8) A wyvern (D:8) A fire bat (D:8) A steam dragon (D:7) Duvessa (D:5) A swamp drake (D:9) 2 orc warriors (D:9) 3 black bears A sky beast (D:8) 3 ogres A centaur (D:3) A lemure (D:7) 2 bullfrogs 4 kobold brigands 7 wights 5 scorpions Dowan (D:5) 8 killer bees A howler monkey (D:7) A crimson imp (D:5) 3 jellies 3 orc priests A bombardier beetle (D:4) A hound (D:6) A gnoll bouda (D:6) 3 iguanas 3 orc wizards 2 sleepcaps A statue (D:8) 4 gnolls (D:6) 10 adders 2 river rats (D:3) A white imp (D:8) 5 ribbon worms 8 dart slugs 26 orcs 10 ball pythons 4 bats 3 endoplasms 5 giant cockroaches 9 goblins 11 hobgoblins 3 jackals (D:1) 20 kobolds 6 quokkas 6 frilled lizards 12 rats 212 creatures vanquished. Vanquished Creatures (others) An unseen horror (Abyss:3) An orc priest (D:9) 2 starspawn tentacles (Abyss:3) 4 creatures vanquished. Grand Total: 216 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Artificer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 12 | D:1 | Reached skill level 1 in Dodging 19 | D:1 | Reached skill level 1 in Stealth 382 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 382 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 629 | D:1 | Found a roughly hewn altar of Beogh. 651 | D:1 | Found a faded altar of an unknown god. 667 | D:1 | Prayed at the altar of an unknown god. 667 | D:1 | Became a worshipper of Ru the Awakened 689 | D:1 | Gained mutation: You cannot study or use magical devices. | [Ru sacrifice] 689 | D:1 | Reached * piety under Ru 689 | D:1 | Reached ** piety under Ru 788 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 788 | D:1 | Reached XP level 3. HP: 25/28 MP: 3/3 1222 | D:2 | Identified a scroll of acquirement 1222 | D:2 | Acquired the +5 arbalest of the Crocodile {chaos, rF+++ | rCorr Stlth+} 1349 | D:2 | Reached skill level 1 in Ranged Weapons 1588 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1981 | D:3 | Noticed a centaur 1983 | D:3 | Killed a centaur 1984 | D:3 | Reached skill level 3 in Ranged Weapons 1984 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1984 | D:3 | Reached XP level 5. HP: 41/41 MP: 5/5 2024 | D:3 | Found a glowing drain. 2034 | Sewer | Entered a sewer 2202 | Sewer | Reached skill level 4 in Ranged Weapons 2443 | Sewer | Reached XP level 6. HP: 34/47 MP: 6/6 2714 | D:3 | Found a hide-covered altar of Uskayaw. 2802 | D:3 | Gained mutation: You are hated by all. [Ru sacrifice] 2802 | D:3 | Reached *** piety under Ru 3217 | D:3 | Found an iron altar of Okawaru. 3605 | D:4 | Reached skill level 5 in Ranged Weapons 4170 | D:4 | Reached XP level 7. HP: 52/52 MP: 7/7 4313 | D:4 | Reached skill level 6 in Ranged Weapons 4417 | D:5 | Entered Level 5 of the Dungeon 4814 | D:5 | Noticed Dowan 4815 | D:5 | Killed Dowan 4816 | D:5 | Noticed Duvessa 4823 | D:5 | Killed Duvessa 5087 | D:5 | Reached skill level 5 in Fighting 5262 | D:5 | Reached skill level 7 in Ranged Weapons 5262 | D:5 | Reached XP level 8. HP: 62/62 MP: 8/8 5856 | D:6 | Reached skill level 8 in Ranged Weapons 6464 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 6749 | D:6 | Found a staircase to the Ecumenical Temple. 7067 | D:7 | Reached XP level 9. HP: 68/68 MP: 9/9 7112 | D:7 | Found a snail-covered altar of Cheibriados. 7141 | D:7 | Found an opulent altar of Gozag. 7152 | D:7 | Reached skill level 9 in Ranged Weapons 7153 | D:7 | Noticed Pikel 7163 | D:7 | Killed Pikel 7164 | D:7 | Reached skill level 5 in Armour 7335 | D:7 | Found an ornate altar of the Wu Jian Council. 7558 | D:7 | Found a bloodstained altar of Trog. 8096 | D:8 | Noticed Prince Ribbit 8105 | D:8 | Killed Prince Ribbit 8653 | D:8 | Found a radiant altar of Vehumet. 8787 | D:8 | Reached skill level 10 in Ranged Weapons 8882 | D:9 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 8882 | D:9 | Reached XP level 10. HP: 76/76 MP: 10/10 9023 | D:9 | Found a staircase to the Orcish Mines. 9024 | D:9 | Noticed a two-headed ogre 9028 | D:9 | Killed a two-headed ogre 9054 | D:9 | Reached skill level 11 in Ranged Weapons 9240 | D:9 | Noticed Erolcha 9255 | Abyss:1 | Cast into level 1 of the Abyss (Erolcha) 9368 | Abyss:2 | Noticed a wretched star 9410 | Abyss:3 | Found a corrupted altar of Lugonu. 9411 | Abyss:3 | Noticed a tentacled starspawn 9444 | Abyss:3 | Gained mutation: You cannot voluntarily change form. [Ru | sacrifice] 9453 | Abyss:3 | Found a corrupted altar of Lugonu. 9463 | Abyss:3 | Noticed a large abomination 9516 | Abyss:3 | Noticed a will-o-the-wisp 9518 | Abyss:3 | Found a corrupted altar of Lugonu. 9539 | Abyss:3 | Noticed a tentacled starspawn 9573 | D:9 | Escaped the Abyss 9706 | Abyss:3 | Cast into level 3 of the Abyss (Erolcha) 9721 | Abyss:3 | Noticed a swamp dragon 9727 | Abyss:3 | Noticed a satyr 9741 | Abyss:3 | Noticed a thorn hunter 9742 | Abyss:3 | Killed from afar by a laughing skull Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic, hellmonk_ecumenical_altar_defaced_shrine, grunt_decor_one_mirror, hex_medium D:2: layout_basic D:3: minmay_octagon_keep, layout_loops_ring, eat_drink_and_be_merry_uskayaw, lemuel_tele_altar, gup_sewer_entry_bubbles, minmay_goblin_kobold_house D:4: layout_loops_ring, zin_academy, minmay_between D:5: layout_rooms, kennysheep_small_spiral, kennysheep_generic_room_12, uniq_duvessa D:6: layout_basic, nicolae_kikubaaqudgha_miasma_corner, temple_hall, minivault_19, kennysheep_flooded_box D:7: layout_basic, nicolae_overflow_crystal_walls, overflow_temple_1_default, lemuel_coloured_pillars_altar, nicolae_overflow_hidden_temple, uniq_pikel D:8: layout_basic, vehumet_statue, uniq_prince_ribbit1 D:9: layout_long_grid, worldfamousw_hep_ancestral_shrine, mainiacjoe_overflow_surrounded_room, erik_orc_1, nicolae_elevator_lobby_plus, uniq_erolcha Abyss:3: base: Temple, minivault_24, minivault_24, guppyfry_abyss_exit_imp_island, evilmike_abyss_exit_1, kilobyte_mutagenic_chamber, evilmike_abyss_exit_5, eino_small_chamber_without_monster, base: D:5, nicolae_abyss_rune_left_handed, hangedman_abyss_overflow_altar Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Dodging | 1 3 | 3.0 Stealth | 1 | 1.0 Armour | 2 4 6 | 6.0 Fighting | 2 3 5 6 | 6.0 Evocations | 0 | 0.0 Ranged Weapons | 1 3 4 5 7 8 10 11 | 11.3 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Club | 16 | | | || 16 Dagger | 79 | | | || 79 Touch | 11 | | | || 11 Fire: Arbalest | 15 | 102 | 180 | 45 || 342 Invoke: Sacrifice Artific | 1 | | | || 1 Sacrifice Love | | 1 | | || 1 Reject Sacrifices | | | 1 | || 1 Draw Out Power | | | | 1 || 1 Sacrifice Forms | | | | 1 || 1 Use: Scroll | 2 | 9 | 6 | 5 || 22 Potion | | | 2 | 5 || 7 Stab: Sleeping | 2 | | | || 2 Armour: Leather armour | 46 | 26 | 30 | || 102 Skin | | | 3 | 12 || 15 Dodge: Dodged | 54 | 21 | 27 | 16 || 118 Block: Other | | 7 | 12 | 2 || 21 Reflection | | 2 | 1 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9958 | 9636 | 322 | 3096 | 3365 | 14 | 711.3 | Dungeon | 9019 | 8697 | 322 | 2791 | 3240 | 9 | 1002.1 | Abyss | 303 | 303 | 0 | 0 | 0 | 4 | 75.8 | Sewer | 635 | 635 | 0 | 305 | 125 | 1 | 635.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1538 daAuts D:1: 1221 daAuts D:3: 1144 daAuts D:7: 1095 daAuts D:5: 1055 daAuts D:4: 908 daAuts D:8: 805 daAuts D:2: 672 daAuts Sewer: 635 daAuts D:9: 577 daAuts Abyss:3: 182 daAuts Abyss:2: 97 daAuts Abyss:1: 23 daAuts