Dungeon Crawl Stone Soup version 0.33-a0-35-g516f9d4634 (webtiles) character file. Game seed: 4260651020278476312 59 bayes525 the Gusty (level 4, -1/25 (28) HPs) Began as a Tengu Air Elementalist on Aug 28, 2024. Slain by Terence ... wielding the +7 Throatcutter {drain, coup de grace} (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:25 (2505 turns). bayes525 the Gusty (Tengu Air Elementalist) Turns: 2505, Time: 00:05:26 HP: -1/25 (28) AC: 5 Str: 8 XL: 4 Next: 3% MP: 4/8 EV: 11 Int: 17 God: Gold: 40 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . a - +1 short sword rCold . . . (no shield) rNeg . . . p - +0 leather armour rPois . (helmet restricted) rElec . (no cloak) rCorr . l - +1 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: very slightly contaminated, drained A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) b - a +0 sling Missiles e - 14 stones Armour d - a +0 robe l - a +1 pair of gloves (worn) p - a +0 leather armour (worn) Magical Staves j - a staff of death Talismans h - a flux talisman Potions f - a potion of might {unknown} g - a potion of magic k - a potion of attraction {unknown} o - a potion of degeneration {unknown} Skills: - Level 3.0 Fighting - Level 3.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 1.4 Conjurations - Level 4.0 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 3-4/arc 14% 2 Swiftness Air 15% N/A 16% 3 Sting Conj/Alch 16% 1d4 22% 1 Apportation Tloc 2% N/A 28% 1 Soul Splinter Necr 4% N/A 28% 1 Summon Small Mammal Summ 4% N/A 28% 1 Airstrike Air 7% 2d(2-18) 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Welcome, bayes525 the Tengu Air Elementalist. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a brown potion and a robe. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. There is a dry fountain here. c - a brown potion Found a stone staircase leading down. Found a leather armour. A rat comes into view. A rat is nearby! You barely miss the rat. Your kick misses the rat. Your peck misses the rat. The rat bites you. You take 3 damage, and have 7/10 hp. MASSIVE DAMAGE!! You closely miss the rat. The rat bites you. You take 2 damage, and have 5/10 hp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (68% to hit) The zap misses the rat. The rat misses you. You now have 3/4 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (68% to hit) The zap hits the rat. You kill the rat! You now have 2/4 mp. You start resting. HP restored. Health restored: 10; MP restored: 4 You start waiting. Done waiting. A kobold comes into view. It is wielding a +0 short sword. Found 8 gold pieces. A kobold is nearby! The helpless kobold fails to defend itself. You hit the kobold but do no damage. Your kick misses the kobold. The kobold closely misses you. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (60% to hit) The zap hits the kobold. You kill the kobold! Health restored: 11 You now have 3/4 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a hand axe and a sling. Things that are here: a +0 short sword; 3 stones; a kobold corpse d - a +0 short sword; e - 3 stones Adjust to which letter? (? for menu, Esc to quit) a - a +0 short sword; d - a +0 robe (worn) a - a +0 short sword (weapon) A kobold and a jackal come into view. You see here 8 gold pieces. An endoplasm and a goblin come into view. Found an emerald potion and a flux talisman. The jackal barks! The goblin shouts! The endoplasm quivers. The kobold shouts! The jackal barely misses you. You see here 8 gold pieces. You see here a kobold corpse. The jackal closely misses you. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (60% to hit) The zap misses the jackal. The zap hits the goblin. The goblin is heavily wounded. The zap misses the kobold. x2; The jackal barely misses you. You now have 2/4 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (60% to hit) The zap hits the jackal. The jackal is almost dead. The zap hits the goblin. You kill the goblin! The zap hits the kobold. You kill the kobold! The jackal barely misses you. x2 Your Fighting skill increases to level 1! Health restored: 12 Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The zap hits the jackal but does no damage. The jackal is almost dead. The zap hits the endoplasm. The endoplasm is severely wounded. The zap misses the endoplasm. The jackal bites you. You take 1 damage, and have 11/12 hp. You now have 1/4 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 97% to hit) The zap hits the jackal. You kill the jackal! The zap hits the endoplasm. You kill the endoplasm! You have reached level 2! You regained 4 hp, and now have 15/16 hp. You now have 0/6 mp. You start resting. HP restored. Health restored: 16 You start resting. Magic restored. MP restored: 6 Things that are here: a jackal corpse; a kobold corpse You now have 8 gold pieces. Things that are here: a +0 dagger; a goblin corpse f - an emerald potion You see here a +0 hand axe. You see here a +0 sling. g - a +0 sling Adjust to which letter? (? for menu, Esc to quit) b - a +0 sling; g - a potion of magic b - a +0 sling (weapon) a - a +0 short sword (weapon) You see here a +0 hand axe. You see here a flux talisman. h - a flux talisman A bat comes into view. A bat is nearby! A kobold comes into view. It is wielding a +0 whip. A kobold comes into view. It is wielding a +0 short sword. The helpless bat fails to defend itself. You hit the bat. You kill the bat! The kobold shouts! You hear an angry hiss. You hear a shout! Something bites the plant. The plant begins to die. The kobold throws a stone. The stone completely misses you. The kobold barely misses you. You hit the kobold. The kobold is severely wounded. The kobold hits you with a +0 short sword. You take 3 damage, and have 13/16 hp. You barely miss the kobold. You claw the kobold. You kill the kobold! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the kobold. The kobold is severely wounded. The zap hits the kobold. You kill the kobold! You now have 5/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. You regained 2 hp, and now have 16/17 hp. MP restored: 6 You start resting. HP restored. Health restored: 17 A kobold comes into view. It is wielding a +0 short sword. Things that are here: a +0 short sword; 2 stones The kobold shouts! A frilled lizard comes into view. The kobold throws a stone. The stone hits you but does no damage. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (60% to hit) The zap hits the kobold. The kobold is moderately wounded. The frilled lizard hisses angrily. You now have 5/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (moderately wounded, 60% to hit) The zap hits the kobold. You kill the kobold! You now have 4/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (48% to hit) The zap misses the frilled lizard. You now have 3/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (48% to hit) The zap hits the frilled lizard. You kill the frilled lizard! The zap hits the plant. The plant begins to die. The plant is lightly damaged. You now have 2/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. A nearby plant withers and dies. You start resting. A goblin comes into view. It is wielding a +0 club. You regained 2 mp, and now have 4/6 mp. You start resting. A goblin is nearby! A goblin is nearby! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the goblin. The zap hits the goblin. You kill the goblin! You now have 4/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. You start waiting. Done waiting. A quokka comes into view. A quokka is nearby! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (56% to hit) You miscast Shock. Nothing appears to happen. The quokka bites the plant. The plant begins to die. The quokka bites the plant. You now have 4/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (56% to hit) The zap hits the plant. The plant is lightly damaged. The zap hits the quokka. The quokka is almost dead. You now have 3/6 mp. A quokka is nearby! A quokka is nearby! A nearby plant withers and dies. Your magical contamination has completely faded away. You start resting. A quokka is nearby! A quokka is nearby! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, wandering, hasn't noticed you, 56% to hit) The zap misses the quokka. You now have 4/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 56% to hit) The zap hits the quokka. You kill the quokka! Your Fighting skill increases to level 2! You start resting. Magic restored. MP restored: 6 You enter the shallow water. Moving in this stuff is going to be slow. A hobgoblin comes into view. A hobgoblin is nearby! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. You kill the hobgoblin! You now have 5/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. Found Guqitel's Book Emporium. There is an entrance to Guqitel's Book Emporium here. You can access your shopping list by pressing '$'. A dart slug and a hobgoblin come into view. A bat comes into view. The hobgoblin shouts! You hit the hobgoblin. The hobgoblin is moderately wounded. The bat closely misses you. The hobgoblin hits you. You take 1 damage, and have 16/17 hp. You hit the hobgoblin. The hobgoblin is almost dead. The bat hits you but does no damage. The hobgoblin hits you. You take 4 damage, and have 12/17 hp. MASSIVE DAMAGE!! You hit the hobgoblin but do no damage. You peck the hobgoblin, but do no damage. The hobgoblin is almost dead. The bat hits you. The hobgoblin closely misses you. You take 1 damage, and have 11/17 hp. You hit the hobgoblin. You kill the hobgoblin! The bat closely misses you. You hit the dart slug but do no damage. You claw the dart slug, but do no damage. The bat hits you but does no damage. x2; The bat closely misses you. The dart slug closely misses you. You hit the dart slug but do no damage. The bat hits you but does no damage. You hit the dart slug. You peck the dart slug. The dart slug is heavily wounded. The bat barely misses you. The dart slug bites you but does no damage. You hit the dart slug. You claw the dart slug. The dart slug is almost dead. The bat hits you but does no damage. The dart slug bites you. You take 3 damage, and have 9/17 hp. You hit the dart slug. You claw the dart slug. You kill the dart slug! The bat barely misses you. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the bat. The bat is severely wounded. The zap hits the bat. You kill the bat! You now have 5/6 mp. You aren't carrying any scrolls. You start resting. Magic restored. You regained 2 hp, and now have 12/18 hp. MP restored: 6 You start resting. HP restored. Health restored: 18 You start waiting. Done waiting. Found a flail. You see here a dart slug corpse. Found a dagger. You see here a +0 flail. You see here a +0 dagger. Found 8 stones. e - 11 stones (gained 8) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 whip. e - 12 stones (gained 1) You see here a +0 short sword. e - 14 stones (gained 2) You see here a +0 short sword. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an entrance to Guqitel's Book Emporium here. You see here a bat skeleton. You see here a +0 dagger. You enter the shallow water. Moving in this stuff is going to be slow. A goblin comes into view. It is wielding a +0 club. Found 5 gold pieces and a spear. A goblin comes into view. It is wielding a +0 dagger. Found a twisted smoking staff. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The zap hits the goblin. The goblin is heavily wounded. The goblin shouts! The zap hits the goblin. You kill the goblin! You now have 5/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 60% to hit) The zap hits the goblin. You kill the goblin! You now have 4/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Found a scroll labelled RIOSHO TAAXKI. Things that are here: a +0 club; a goblin corpse i - a scroll labelled RIOSHO TAAXKI You now have 13 gold pieces (gained 5). You see here a staff of death. j - a staff of death Things that are here: a +0 dagger; a goblin corpse Things that are here: a +0 club; a goblin corpse Things that are here: a +0 dagger; a goblin corpse Found a green potion. k - a green potion Found a robe. A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin barely misses you. You hit the hobgoblin. Your kick misses the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 22; MP restored: 7 You start waiting. Done waiting. You start waiting. Done waiting. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Found 11 gold pieces and a scroll labelled PEUZ GE FOADGHE. Found a pair of embroidered gloves. The helpless goblin fails to defend itself. You hit the goblin. You kill the goblin! Found a scroll labelled CUMAGG RA TOVE. You see here a +1 pair of gloves. l - a +1 pair of gloves You start putting on your armour. You continue putting on your +1 pair of gloves. x4 You finish putting on your +1 pair of gloves. m - a scroll labelled CUMAGG RA TOVE n - a scroll labelled PEUZ GE FOADGHE You see here a +0 club. Found a book of Cantrips. You now have 24 gold pieces (gained 11). You pick up a book of Cantrips and begin reading... You add the spells Sting, Soul Splinter, Summon Small Mammal and Apportation to your library. You see here a +0 club. Found a stone staircase leading down. o - a puce potion There is a stone staircase leading down here. A kobold comes into view. It is wielding a +0 club. Found 6 gold pieces. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The zap hits the kobold. The kobold is heavily wounded. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club (heavily wounded, 60% to hit) The zap hits the kobold. You kill the kobold! You now have 5/7 mp. You start resting. Magic restored. MP restored: 7 Found a faded altar of an unknown god. A gnoll comes into view. It is wielding a +0 whip. Found 10 gold pieces. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) The zap hits the gnoll. The gnoll is moderately wounded. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is heavily wounded. You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 72% to hit) The zap hits the gnoll. The gnoll is heavily wounded. You now have 4/7 mp. An endoplasm comes into view. The gnoll completely misses you. You completely miss the gnoll. You claw the gnoll. You peck the gnoll, but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip! You take 7 damage, and have 15/22 hp. MASSIVE DAMAGE!! You hit the gnoll but do no damage. You peck the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You take 2 damage, and have 13/22 hp. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You take 4 damage, and have 9/22 hp. You hit the gnoll. You claw the gnoll. You kill the gnoll! An endoplasm is nearby! An endoplasm is nearby! You start resting. Magic restored. You regained 4 hp, and now have 15/22 hp. MP restored: 7 You start resting. HP restored. Health restored: 22 You start waiting. Done waiting. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The zap hits the endoplasm. The endoplasm is severely wounded. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 97% to hit) The zap hits the endoplasm. The endoplasm is almost dead. You now have 5/7 mp. An endoplasm is nearby! An endoplasm is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 97% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 4/7 mp. An endoplasm is nearby! An endoplasm is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 23 You now have 3/7 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 7 You now have 34 gold pieces (gained 10). A giant cockroach comes into view. There is an empty arch of ancient stone here. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) Okay, then. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The zap hits the giant cockroach. The giant cockroach is moderately wounded. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. MP restored: 7 You start waiting. A giant cockroach is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (wandering, hasn't noticed you, 68% to hit) The zap hits the giant cockroach. The giant cockroach is moderately wounded. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 68% to hit) The zap hits the giant cockroach but does no damage. The giant cockroach is moderately wounded. You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, 68% to hit) The zap hits the giant cockroach. The giant cockroach is heavily wounded. You now have 4/7 mp. The giant cockroach closely misses you. You hit the giant cockroach but do no damage. You claw the giant cockroach. You kill the giant cockroach! You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. You now have 40 gold pieces (gained 6). You see here a +0 club. Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! The gnoll shouts! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. A frilled lizard comes into view. You now have 6/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 72% to hit) The zap misses the gnoll. The zap hits the frilled lizard. You kill the frilled lizard! The gnoll hits you with a +0 flail! A ball python comes into view. You take 9 damage, and have 14/23 hp. MASSIVE DAMAGE!! You now have 5/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python, p - gnoll Aim: a ball python (wandering, hasn't noticed you, 64% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The zap misses the ball python. The ball python hisses angrily. The gnoll barely misses you. You now have 4/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (64% to hit) The zap hits the gnoll. The gnoll is almost dead. The zap hits the ball python. The ball python is heavily wounded. The gnoll misses you. You now have 3/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded, 64% to hit) The zap hits the gnoll. You kill the gnoll! The zap hits the ball python. The ball python is severely wounded. You now have 2/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, 64% to hit) The zap misses the ball python. You now have 1/7 mp. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, 64% to hit) The zap misses the ball python. You now have 0/7 mp. You hit the ball python. You kill the ball python! You start resting. HP restored. Health restored: 23 You regained 4 mp, and now have 4/7 mp. You start resting. Magic restored. MP restored: 7 You see here a +0 flail. Found a leather armour. Okay, then. You see here a +0 leather armour. p - a +0 leather armour You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. Unknown command. You see here a +0 club. There is a faded altar of an unknown god here. A rat comes into view. The rat squeaks loudly. You closely miss the rat. You claw the rat. You kill the rat! You see here a rat corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin misses you. The hobgoblin completely misses you. Your unstable footing causes you to fumble your attack. The hobgoblin barely misses you. You closely miss the hobgoblin. You claw the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You barely miss the hobgoblin. You claw the hobgoblin. You kill the hobgoblin! q - a scroll labelled MUVVUSOIZE You see here a hobgoblin corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The helpless ball python fails to defend itself. You hit the ball python. You kill the ball python! The helpless endoplasm fails to defend itself. You hit the endoplasm. Your kick misses the endoplasm. You peck the endoplasm. You kill the endoplasm! As you read the scroll labelled RIOSHO TAAXKI, it crumbles to dust. It is a scroll of enchant weapon. Your +0 short sword glows red for a moment. As you read the scroll labelled CUMAGG RA TOVE, it crumbles to dust. It is a scroll of identify. c - a potion of curing As you read the scroll labelled PEUZ GE FOADGHE, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. There is a stone staircase leading down here. You start waiting. Your surroundings suddenly seem different. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled MUVVUSOIZE, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Found a stone staircase leading down. You start waiting. You feel your willpower return. You start waiting. Done waiting. A quokka comes into view. You hit the quokka. Your peck misses the quokka. The quokka is moderately wounded. The quokka misses you. You hit the quokka. You claw the quokka, but do no damage. The quokka is heavily wounded. The quokka bites you but does no damage. You miss the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. The quokka closely misses you. You hit the quokka. You kill the quokka! You have reached level 4! You feel agile. Health restored: 28; MP restored: 8 You see here a quokka corpse. You see here a quokka corpse. A hobgoblin comes into view. A hobgoblin is nearby! Terence the Veteran comes into view. He is wielding the +7 Throatcutter {drain, coup de grace}. There is a stone staircase leading down here. The hobgoblin shouts! Terence shouts! You hear a shout! There is a stone staircase leading down here. Okay, then. Throw: 14 stones Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (56% to hit) Okay, then. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The zap hits the hobgoblin. The hobgoblin is heavily wounded. You now have 7/8 mp. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence, p - hobgoblin Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 scale mail (72% to hit) The zap hits the hobgoblin. You kill the hobgoblin! The zap hits Terence. Terence is lightly wounded. Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You need to enable at least one skill for training. You now have 6/8 mp. Okay, then. Unknown command. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 scale mail (lightly wounded, 72% to hit) The zap hits Terence. Terence is lightly wounded. You now have 5/8 mp. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding the +7 Throatcutter {drain, coup de grace} and wearing a +0 scale mail (lightly wounded, 72% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with the +7 Throatcutter! You feel drained. A goblin comes into view. It is wielding a +0 dagger. You take 19 damage, and have 9/27 hp. MASSIVE DAMAGE!! You now have 4/8 mp. You feel better. Terence hits you with the +7 Throatcutter! You feel drained. You closely miss Terence. Your kick misses Terence. Terence is lightly wounded. Terence hits you with the +7 Throatcutter! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ######## ...#...# .......# .......# # .......# ####..# .......############...g..# .†..............@@†....... ...#...##.....############ #########...÷<# #.....# #.....# ####### You could see Terence and a goblin. Vanquished Creatures 2 gnolls (D:1) A dart slug (D:1) 2 ball pythons 3 endoplasms A giant cockroach (D:1) 5 goblins (D:1) 5 hobgoblins A jackal (D:1) 2 quokkas 2 bats (D:1) 2 frilled lizards (D:1) 6 kobolds (D:1) 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 207 | D:1 | Reached skill level 1 in Fighting 209 | D:1 | Reached XP level 2. HP: 15/16 MP: 0/6 757 | D:1 | Found Guqitel's Book Emporium. 1250 | D:1 | Reached XP level 3. HP: 22/22 MP: 7/7 1584 | D:1 | Found a faded altar of an unknown god. 2464 | D:2 | Reached XP level 4. HP: 28/28 MP: 8/8 2495 | D:2 | Noticed Terence 2505 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_cross, serial_bayou, serial_bayou_shore_b, serial_bayou_pond_d, serial_bayou_crossing, serial_bayou_shore_a, serial_shops, shop, hellmonk_ecumenical_altar_arch_garden, serial_bayou_lagoon_a, minmay_split_cup_large D:2: minmay_chambers_of_twos, layout_rooms, dk_vineyard_3, uniq_terence, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 | 3.0 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 1.4 Air Magic | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Short sword | 31 | 1 || 32 Kick | 11 | || 11 Peck | 5 | || 5 Cast: Shock | 39 | 3 || 42 Use: Scroll | 4 | || 4 Potion | | 1 || 1 Stab: Sleeping | 5 | || 5 Armour: Robe | 19 | || 19 Leather armour | 2 | 3 || 5 Dodge: Dodged | 28 | || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2534 | 2498 | 36 | 1564 | 405 | 2 | 1267.0 | Dungeon | 2534 | 2498 | 36 | 1564 | 405 | 2 | 1267.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2329 daAuts D:2: 205 daAuts