Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 16567583523866004950 186 bayes525 the Trooper (level 5, -1/33 HPs) Began as a Deep Elf Fire Elementalist on Aug 30, 2024. Was an Initiate of Vehumet. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:05:51 (4709 turns). bayes525 the Trooper (Deep Elf Fire Elementalist) Turns: 4709, Time: 00:05:52 Health: -1/33 AC: 4 Str: 5 XL: 5 Next: 38% Magic: 0/11 EV: 12 Int: 22 God: Vehumet [......] Gold: 80 SH: 0 Dex: 15 Spells: 9/10 levels left rFire . . . a - +1 dagger (freeze) rCold . . . (no shield) rNeg . . . d - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on fire, glowing A: magic regeneration a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +1 dagger of freezing (weapon) b - a +0 sling i - a +0 dagger of venom Armour c - a +0 leather armour d - a +1 robe (worn) g - a +0 pair of boots (worn) Talismans e - a maw talisman Wands j - a wand of flame (22) Scrolls k - a scroll of enchant armour Potions f - a potion of heal wounds {unknown} h - a potion of magic l - 2 potions of degeneration {unknown} m - a potion of lignification {unknown} n - a potion of invisibility {unknown} Skills: + Level 3.9 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations - Level 3.2 Fire Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 34% 2d6 4% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Inner Flame Hex/Fire 10% N/A 19% 3 Volatile Blastmotes Fire/Tloc 20% 2d11 19% 3 Fugue of the Fallen Necr 3% N/A 36% 3 Flame Wave Conj/Fire 12% 2d6 45% 4 Anguish Hex/Necr 1% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You conjure some foxfire! You now have 8/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! Health restored: 22 You now have 7/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 5/9 mp. Your foxfire dissipates! x3 You see here a +0 pair of boots. g - a +0 pair of boots Your foxfire dissipates! You start putting on your armour. You continue putting on your +0 pair of boots. Your magical contamination has completely faded away. You continue putting on your +0 pair of boots. x3 You finish putting on your +0 pair of boots. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. An adder comes into view. An adder is nearby! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder hisses angrily. You now have 8/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the adder. The adder is lightly wounded. The foxfire hits the adder. The adder is lightly wounded. You now have 7/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/9 mp. An adder is nearby! An adder is nearby! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is moderately wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is heavily wounded. The foxfire hits the adder. The adder is severely wounded. The foxfire hits the adder. You kill the adder! You now have 5/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 3/9 mp. You start resting. Your foxfire dissipates! x3 Your magical contamination has completely faded away. You start resting. Your foxfire dissipates! x2 You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You start waiting. Done waiting. Found a short sword. Found a book of Dreams. Found a stone staircase leading down. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A goblin comes into view. It is wielding a +0 club. You now have 8/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ball python. You kill the ball python! You have reached level 4! You feel clever. Health restored: 27 You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. You kill the goblin! A dart slug comes into view. You now have 6/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the dart slug. The dart slug is heavily wounded. You now have 5/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the dart slug. The dart slug is severely wounded. The foxfire hits the dart slug. You kill the dart slug! Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 10 A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. The foxfire hits the ribbon worm. The ribbon worm is heavily wounded. You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is severely wounded. Your foxfire dissipates! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The foxfire hits the ribbon worm. The ribbon worm is almost dead. You now have 6/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is almost dead. You now have 5/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is almost dead. The foxfire hits the ribbon worm. The ribbon worm is almost dead. You now have 4/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm but does no damage. The ribbon worm is almost dead. The foxfire hits the ribbon worm. You kill the ribbon worm! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 3/10 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x3 You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 5/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You pick up a book of Dreams and begin reading... You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to your library. Found a leather armour. A goblin comes into view. It is wielding a +0 dagger of venom. Found 8 gold pieces. The goblin shouts! You aren't carrying any scrolls. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. You kill the goblin! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x3 You now have 6/10 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! x2 You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. Found a stone staircase leading down. Things that are here: a +0 dagger of venom; a goblin corpse i - a +0 dagger of venom You now have 38 gold pieces (gained 8). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger and carrying a wand of flame. There is an open door here. Jessica is nearby! Jessica is nearby! Okay, then. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Jessica. Jessica is heavily wounded. Jessica shouts! You hear an angry hiss. x2 You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits Jessica. Jessica is severely wounded. The foxfire hits Jessica. Jessica is almost dead. The foxfire hits Jessica. Jessica is almost dead. You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Jessica. You kill Jessica! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 28 You now have 6/10 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! Your foxfire dissipates! Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 10 You start waiting. A ball python comes into view. A ball python is nearby! A ball python is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ball python hisses angrily. You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ball python. You kill the ball python! Your foxfire dissipates! You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x3 You now have 6/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 5/10 mp. You start resting. Your foxfire dissipates! x4 You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You start waiting. Done waiting. j - a wand of flame (23) Things that are here: a +0 dagger; a +0 robe; the human skeleton of Jessica Found a serpent talisman. You open the door. There is an open door here. k - a scroll of enchant armour Found 5 stones. Found 4 stones. An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 hand axe. Found 4 gold pieces. The orc wizard shouts! You hear a shout! An orc comes into view. It is wielding a +0 falchion. You see here a fuming clear potion. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc shouts! You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard. The orc wizard is lightly wounded. The foxfire hits the orc wizard. The orc wizard is moderately wounded. You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc but does no damage. The foxfire hits the orc wizard but does no damage. The orc wizard is moderately wounded. You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the orc wizard. The orc wizard is heavily wounded. The foxfire hits the orc wizard. The orc wizard is heavily wounded. The orc wizard completely misses you. The orc closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc closely misses you. The orc hits you with a +0 hand axe. The orc barely misses your foxfire. The orc wizard hits you with a +0 dagger. You take 6 damage, and have 22/28 hp. MASSIVE DAMAGE!! You now have 6/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is heavily wounded. The foxfire hits the orc but does no damage. The orc is heavily wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc closely misses you. The orc hits you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits something but does no damage. The foxfire hits something. Something hits you. The orc closely misses you. The orc hits your foxfire with a +0 hand axe. The orc hits you with a +0 falchion. You take 3 damage, and have 19/28 hp. You now have 4/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is almost dead. The foxfire hits the orc. The orc is heavily wounded. Something hits you. The orc barely misses you. The orc misses you. You take 1 damage, and have 18/28 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits something. Reactivating autopickup. You feel a bit more experienced. The foxfire hits the orc but does no damage. The orc is heavily wounded. The orc hits you with a +0 hand axe. The orc hits your foxfire with a +0 hand axe. The orc closely misses you. You take 3 damage, and have 15/28 hp. You now have 3/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc but does no damage. The orc is severely wounded. The foxfire hits the orc. You kill the orc! The orc barely misses you. Your magical contamination has completely faded away. You now have 2/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is severely wounded. The foxfire hits the orc but does no damage. The orc is severely wounded. The orc hits you with a +0 falchion. You take 5 damage, and have 10/28 hp. You now have 1/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc but does no damage. The orc is severely wounded. The foxfire hits the orc but does no damage. The orc is severely wounded. The orc hits you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc but does no damage. The orc is severely wounded. The foxfire hits the orc but does no damage. The orc is severely wounded. The orc barely misses you. You now have 0/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the orc but do no damage. The orc is severely wounded. The foxfire hits the orc but does no damage. The orc is severely wounded. The foxfire hits the orc but does no damage. The orc is severely wounded. The orc barely misses you. You hit the orc. You freeze the orc. You kill the orc! Things that are here: a +0 dagger; a +0 robe; an orc corpse You start resting. An adder comes into view. An adder is nearby! An adder is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder hisses angrily. You now have 0/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The foxfire hits the adder. The adder is lightly wounded. The foxfire hits the adder. The adder is severely wounded. Things that are here: a +0 dagger; a +0 robe; an orc corpse Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You see here a fuming clear potion. The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. The adder is severely wounded. You feel sick. The adder closely misses you. You take 2 damage, and have 10/28 hp. You hit the adder. The adder seems to slow down. You freeze the adder. The adder is almost dead. You feel sick. The adder barely misses you. You take 1 damage, and have 9/28 hp. You closely miss the adder. The adder is almost dead. You feel sick. The adder is no longer moving slowly. The adder closely misses you. You take 1 damage, and have 8/28 hp. You miss the adder. The adder is almost dead. You feel sick. The adder barely misses you. You hit the adder. You freeze the adder. You kill the adder! You feel sick. You have reached level 5! You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 7/32 hp. You start resting. Magic restored. You regained 8 hp, and now have 15/32 hp. MP restored: 11 You start resting. HP restored. Health restored: 32 You start waiting. Done waiting. You see here an adder corpse. l - 2 fuming clear potions (gained 1) Okay, then. Okay, then. Found a white potion. You now have 42 gold pieces (gained 4). m - a white potion Found a stone staircase leading up. You now have 49 gold pieces (gained 7). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is a stone staircase leading down here. Terence the Veteran comes into view. He is wielding a +0 flail. Terence is nearby! Terence is nearby! Terence is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence shouts! You now have 9/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. The foxfire hits Terence. Terence is lightly wounded. The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence. Terence is heavily wounded. You now have 8/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence. Terence is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is severely wounded. The foxfire hits Terence. Terence is severely wounded. You now have 7/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. You kill Terence! Health restored: 33 You now have 6/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 5/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 You now have 4/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 3/11 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x4 You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You start waiting. Done waiting. Things that are here: a +0 flail; a +0 scale mail Found a radiant altar of Vehumet. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. There is a radiant altar of Vehumet here. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Unknown command. Press < or > to pray at altars. You start waiting. An adder comes into view. An adder is nearby! An adder is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is moderately wounded. The foxfire hits the adder but does no damage. The adder is moderately wounded. You now have 9/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder but does no damage. The adder is moderately wounded. The foxfire hits the adder. The adder is severely wounded. You now have 8/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is almost dead. The foxfire hits the adder. You kill the adder! Vehumet accepts your kill. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 7/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 You now have 6/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 5/11 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x2 You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You start waiting. Done waiting. Unknown command. Press < or > to pray at altars. An endoplasm is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm quivers. The foxfire hits the endoplasm. The endoplasm is moderately wounded. You now have 9/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the endoplasm. The endoplasm is almost dead. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! Vehumet accepts your kill. Your foxfire dissipates! You now have 7/11 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x2 Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A rat comes into view. Found 14 gold pieces. Found a stone staircase leading up and a stone staircase leading down. A rat is nearby! A rat is nearby! There is an open door here. The helpless rat fails to defend itself. You puncture the rat! You freeze the rat. You kill the rat! Vehumet accepts your kill. There is a stone staircase leading up here. You now have 63 gold pieces (gained 14). There is a stone staircase leading down here. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! The helpless rat fails to defend itself. You puncture the rat! You freeze the rat. You kill the rat! Vehumet accepts your kill. n - a fizzy brown potion Things that are here: a +0 hand axe; a +0 leather armour You see here 4 stones. You see here a ball python skeleton. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 17 gold pieces. There is a stone staircase leading up here. You now have 80 gold pieces (gained 17). There is a stone staircase leading up here. You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. The kobold is moderately wounded. The kobold shouts! You hear a shout! You now have 9/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the kobold. You kill the kobold! Vehumet accepts your kill. You now have 8/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! An endoplasm comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is severely wounded. The foxfire hits the endoplasm. You kill the endoplasm! Vehumet accepts your kill. A goblin comes into view. It is wielding a +0 dagger. You now have 7/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/11 mp. A goblin is nearby! A goblin is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Your foxfire dissipates! The foxfire hits the goblin. The goblin is moderately wounded. The foxfire hits the goblin. You kill the goblin! Vehumet accepts your kill. You start resting. Your magical contamination has completely faded away. You start resting. A bat comes into view. A bat is nearby! The bat barely misses you. Things that are here: a +0 dagger; a goblin corpse An endoplasm comes into view. Found 2 scrolls labelled QENNAST BENOOHO. The bat hits you. You take 1 damage, and have 32/33 hp. The bat misses you. The bat hits you but does no damage. x2 You barely miss the bat. The bat closely misses you. Health restored: 33 No target in range! No target in range! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm quivers. The foxfire hits the bat. The bat is heavily wounded. The bat hits you. You take 1 damage, and have 32/33 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. You kill the bat! Vehumet accepts your kill. You now have 7/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is almost dead. You now have 6/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! Vehumet accepts your kill. Health restored: 33 You now have 5/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 3/11 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! x2 You start resting. A bombardier beetle comes into view. You regained 3 mp, and now have 7/11 mp. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bombardier beetle. The bombardier beetle is moderately wounded. The foxfire hits the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You now have 5/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The liquid fire burns you! You take 5 damage, and have 28/33 hp. You now have 4/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The liquid fire burns you! The foxfire hits the bombardier beetle. The bombardier beetle is heavily wounded. The foxfire hits the bombardier beetle. The bombardier beetle is heavily wounded. The foxfire hits the bombardier beetle. The bombardier beetle is heavily wounded. You take 2 damage, and have 26/33 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The liquid fire burns you! The foxfire hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The foxfire hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. You take 2 damage, and have 24/33 hp. You now have 3/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The liquid fire burns you! The foxfire hits the bombardier beetle. The bombardier beetle is severely wounded. You take 3 damage, and have 21/33 hp. You now have 2/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The liquid fire burns you! The foxfire hits the bombardier beetle. The bombardier beetle is almost dead. You take 3 damage, and have 18/33 hp. You now have 1/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The liquid fire burns you! The foxfire hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. You take 3 damage, and have 15/33 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The liquid fire burns you! The foxfire hits the bombardier beetle. The bombardier beetle is almost dead. The bombardier beetle bites you but does no damage. You take 5 damage, and have 10/33 hp. You now have 0/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The foxfire hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The bombardier beetle bites you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 4/33 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line The puff of flame hits the bombardier beetle. You kill the bombardier beetle! Vehumet accepts your kill. The liquid fire burns you! You die... #...##.#.... ## #####.##......# ..# #..'...###.####. #... ##.##...#..<..... #..# #..#...####.##### #...##.##...##...# #?.#).#...####### #.).##...# ##.@#...## ####... There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) Jessica (D:2) An orc wizard (D:2) Terence (D:2) 5 adders (D:2) 5 dart slugs A ribbon worm (D:2) 2 orcs (D:2) 2 ball pythons (D:2) 6 endoplasms 4 giant cockroaches (D:1) 5 goblins 2 hobgoblins 4 jackals (D:1) A quokka (D:2) 5 bats 3 frilled lizards 2 kobolds 2 rats (D:2) 53 creatures vanquished. Vanquished Creatures (others) 311 foxfires 311 creatures vanquished. Grand Total: 364 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 381 | D:1 | Reached XP level 2. HP: 14/15 MP: 5/8 974 | D:1 | Reached skill level 1 in Fighting 1828 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/9 2206 | D:1 | Found a faded altar of an unknown god. 2914 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/10 3232 | D:2 | Noticed Jessica 3238 | D:2 | Killed Jessica 3586 | D:2 | Reached XP level 5. HP: 8/32 MP: 2/11 3859 | D:2 | Noticed Terence 3865 | D:2 | Killed Terence 4114 | D:2 | Found a radiant altar of Vehumet. 4132 | D:2 | Became a worshipper of Vehumet 4708 | D:3 | HP: 4/33 [bombardier beetle (2)] 4709 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_basic, basic_altar, uniq_terence, uniq_jessica D:3: minmay_razor_zed, layout_loops_ring, nicolae_vehumet_altar_sigil, nicolae_overflow_hidden_temple Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | 1 2 3 | 3.9 Spellcasting | | 3.0 Conjurations | | 1.1 Fire Magic | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 5 | 12 || 17 Cast: Foxfire | 99 | 80 || 179 Evoke: Wand | | 1 || 1 Use: Scroll | 5 | || 5 Stab: Sleeping | | 2 || 2 Armour: Robe | 9 | 17 || 26 Dodge: Dodged | 8 | 18 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4706 | 4670 | 36 | 3173 | 637 | 3 | 1568.7 | Dungeon | 4706 | 4670 | 36 | 3173 | 637 | 3 | 1568.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2373 daAuts D:2: 2262 daAuts D:3: 70 daAuts