Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 6383826333425149767 1252 bayes525 the Trooper (level 8, 0/50 HPs) Began as a Deep Elf Fire Elementalist on Aug 30, 2024. Was a Follower of Ru. Slain by a marrowcuda (6 damage) ... summoned by a marrowcuda ... on level 4 of the Dungeon. The game lasted 00:15:17 (12234 turns). bayes525 the Trooper (Deep Elf Fire Elementalist) Turns: 12234, Time: 00:15:18 Health: 0/50 AC: 5 Str: 1 XL: 8 Next: 26% Magic: 1/14 EV: 13 Int: 23 God: Ru [*.....] Gold: 276 SH: 0 Dex: 15 Spells: 10/13 levels left rFire . . . a - +6 short sword of Fitefaur {flame, Will+++ Str-4} rCold . . . (no shield) rNeg . . . l - +2 animal skin rPois . m - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +++.. (no amulet) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration, unskilled 1, no forms a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Ru. Ru was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 276 gold pieces. Inventory: Hand Weapons a - the +6 short sword of Fitefaur (weapon) {flame, Will+++ Str-4} (You took it off an orc on level 3 of the Dungeon) Str-4: It affects your strength (-4). Will+++: It greatly increases your willpower. b - a +0 sling c - a +0 dagger of venom Missiles n - 5 atropa-tipped darts r - 7 boomerangs Armour d - a +0 robe h - a +0 leather armour l - a +2 animal skin (worn) m - a +0 helmet (worn) Jewellery j - a ring of protection from fire B - a +6 ring of intelligence E - a +5 ring of evasion Wands k - a wand of mindburst (13) A - a wand of flame (11) C - a wand of acid (9) Scrolls o - a scroll of acquirement {unknown} q - 4 scrolls of teleportation s - a scroll of vulnerability y - a scroll of amnesia {unknown} D - a scroll of identify F - a scroll of poison {unknown} Potions e - a potion of invisibility {unknown} f - a potion of lignification g - 3 potions of heal wounds {unknown} i - 2 potions of ambrosia {unknown} p - 3 potions of might {unknown} t - a potion of cancellation {unknown} u - 2 potions of degeneration {unknown} v - a potion of brilliance {unknown} w - a potion of experience {unknown} x - a potion of haste {unknown} z - a potion of resistance {unknown} Skills: + Level 5.6 Fighting - Level 5.0 Dodging - Level 5.0 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations - Level 4.0 Fire Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 12% 1 Inner Flame Hex/Fire 12% N/A 16% 3 Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Stone Arrow Conj/Erth 16% 3d8 22% 3 Flame Wave Conj/Fire 17% 2d7 32% 4 Passwall Erth 3% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Ashenzari Ru Yredelemnul Zin Shops: D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are somewhat unskilled. (-1 Apt) You cannot voluntarily change form. Message History You open the door. There is an open door here. You see here a staff of earth. y - a scroll labelled SOSTRA OHECVEUTZ Could not explore, unopened door. You open the door. There is an open door here. A - a wand of flame (11) Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a brass ring. There is an open door here. B - a +6 ring of intelligence There is an open door here. There is a stone staircase leading up here. Could not explore, unopened door. You open the door. There is an open door here. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Ru believes you are ready to make a new sacrifice. Found a forked glass wand. There is a stone staircase leading up here. Ru asks you to sacrifice your skill. This is a medium sacrifice. Piety after sacrifice: *..... You feel less skilled. Your Fighting skill decreases to level 4! Your Dodging skill decreases to level 4! Your Stealth skill decreases to level 2! Your Spellcasting skill decreases to level 2! Your Conjurations skill decreases to level 1! Your Fire Magic skill decreases to level 3! You now exude an aura of power that intimidates your foes. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll but does no damage. The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! You hear a shout! You now have 11/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 whip. You now have 10/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The foxfire hits the gnoll but does no damage. The gnoll is almost dead. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is almost dead. The gnoll misses you. You now have 9/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. You kill the gnoll! The foxfire hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. x2 You now have 8/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll is almost dead. The foxfire hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll hits you with a +0 whip. You take 5 damage, and have 39/44 hp. You now have 7/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 whip. Your Stealth skill increases to level 3! You take 6 damage, and have 33/44 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The gnoll hits you but does no damage. You take 3 damage, and have 30/44 hp. You now have 6/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll completely misses you. The gnoll hits you with a +0 club. You take 4 damage, and have 26/44 hp. You now have 5/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll is almost dead. The foxfire hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 whip. You take 3 damage, and have 23/44 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. You kill the gnoll! You now have 4/13 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x2 You start resting. You hear a distant slurping noise. Magic restored. You regained 8 hp, and now have 32/44 hp. MP restored: 13 You start resting. You hear a distant slurping noise. HP restored. Health restored: 44 You start waiting. You hear a distant slurping noise. A jelly comes into view. C - a wand of acid (9) Things that are here: a +0 club; a +0 flail Things that are here: a +0 whip; a gnoll corpse Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jelly quivers. You now have 12/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is lightly wounded. The foxfire hits the jelly. The jelly is lightly wounded. The foxfire hits the jelly. The jelly is moderately wounded. The foxfire hits the jelly. The jelly is heavily wounded. You now have 10/13 mp. A jelly is nearby! A jelly is nearby! A jelly is nearby! The foxfire hits the jelly. The jelly is heavily wounded. The foxfire hits the jelly. The jelly is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is severely wounded. The foxfire hits the jelly. The jelly is almost dead. You now have 9/13 mp. You hit the jelly. You burn the jelly. Your hands burn! The jelly is almost dead. The foxfire hits the jelly. You kill the jelly! You take 3 damage, and have 41/44 hp. You start resting. Your foxfire dissipates! You start resting. HP restored. Health restored: 44 You regained 2 mp, and now have 12/13 mp. You start resting. Magic restored. MP restored: 13 Found 2 boomerangs. Okay, then. Unknown command. Found 11 gold pieces. r - 7 boomerangs (gained 2) Found 13 gold pieces. An iguana comes into view. An iguana is nearby! An iguana is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the iguana but does no damage. Your foxfire dissipates! x2 You now have 10/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the iguana but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the iguana but does no damage. You now have 9/13 mp. An iguana is nearby! An iguana is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the iguana. The iguana is lightly wounded. The foxfire hits the iguana but does no damage. The iguana is lightly wounded. The foxfire hits the iguana. The iguana is moderately wounded. The foxfire hits the iguana. The iguana is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 7/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the iguana. The iguana is severely wounded. The foxfire hits the iguana. The iguana is severely wounded. The foxfire hits the iguana. The iguana is almost dead. Your magical contamination has completely faded away. You now have 6/13 mp. An iguana is nearby! You hit the iguana. You burn the iguana. You kill the iguana! Training target 4.0 for Stealth reached! Your Stealth skill increases to level 4! You need to enable at least one skill for training. You start resting. Your foxfire dissipates! x3 You start resting. Magic restored. MP restored: 13 Found 6 gold pieces. You now have 250 gold pieces (gained 13). Found a stone staircase leading down. You now have 256 gold pieces (gained 6). Found an escape hatch in the floor. You open the door. There is an open door here. You open the door. A hound comes into view. There is an open door here. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound but does no damage. The hound barks! The foxfire hits the hound. The hound is lightly wounded. You now have 11/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is lightly wounded. The foxfire hits the hound. The hound is heavily wounded. You now have 10/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is heavily wounded. The foxfire hits the hound but does no damage. The hound is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is almost dead. The foxfire hits the hound. You kill the hound! You now have 9/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/13 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x3 You start resting. A dart slug comes into view. You regained 3 mp, and now have 12/13 mp. A dart slug is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the dart slug. The dart slug is severely wounded. The foxfire hits the dart slug. You kill the dart slug! Training target 5.0 for Dodging reached! Your Dodging skill increases to level 5! You need to enable at least one skill for training. You now have 11/13 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 13 You now have 267 gold pieces (gained 11). D - a scroll of identify You now have 276 gold pieces (gained 9). You see here a +0 chain mail. E - a +5 ring of evasion Grinder comes into view. Grinder is nearby! Grinder is nearby! Grinder is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Grinder shouts! Grinder says, "There's only one good use for a tongue: cutting it out." Grinder blinks! You now have 12/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Grinder but does no damage. You now have 11/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Grinder. Grinder is lightly wounded. You now have 10/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Grinder. Grinder is lightly wounded. The foxfire hits Grinder. Grinder is lightly wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 9/13 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Grinder. Grinder is moderately wounded. Grinder's fire resistance burns away. The foxfire hits Grinder. Grinder is burned terribly! Grinder is moderately wounded. The foxfire hits Grinder. Grinder is burned terribly! Grinder is heavily wounded. You now have 7/13 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Grinder. Grinder is burned terribly! Grinder is severely wounded. Your foxfire dissipates! Grinder completely misses you. You now have 6/13 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Grinder. Grinder is burned terribly! Grinder is almost dead. Grinder barely misses you. You now have 4/13 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Grinder. Grinder is burned terribly! You kill Grinder! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. Training target 4.0 for Fire Magic reached! Your Fire Magic skill increases to level 4! You need to enable at least one skill for training. Training target 2.0 for Conjurations reached! Your Conjurations skill increases to level 2! You need to enable at least one skill for training. Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. You now have 2/13 mp. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. A sleepcap comes into view. A sleepcap is nearby! A sleepcap is nearby! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/13 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/13 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the sleepcap. The sleepcap is lightly damaged. You now have 10/13 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the sleepcap. The sleepcap is lightly damaged. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the sleepcap. The sleepcap is moderately damaged. You now have 9/13 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. Your foxfire dissipates! You now have 8/13 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is moderately damaged. The sleepcap's fire resistance burns away. Your foxfire dissipates! You now have 7/13 mp. You start resting. Your foxfire dissipates! A sleepcap is nearby! A sleepcap is nearby! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You now have 5/13 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is almost destroyed. The sleepcap releases spores at you but does no damage. You now have 3/13 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap but do no damage. The sleepcap closely misses you. You now have 2/13 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is burned terribly! You destroy the sleepcap! You now have 0/13 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. You start waiting. Done waiting. Could not explore, unopened door. As you open the door, it creaks loudly! You hear a shout! There is an open door here. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! An ogre is nearby! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/13 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is lightly wounded. The foxfire hits the ogre. The ogre is lightly wounded. You now have 11/13 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is moderately wounded. The foxfire hits the ogre. The ogre is heavily wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is severely wounded. The foxfire hits the ogre but does no damage. The ogre is severely wounded. You now have 10/13 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is severely wounded. The foxfire hits the ogre. The ogre is severely wounded. You now have 9/13 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is severely wounded. The foxfire hits the ogre! You kill the ogre! Training target 5.0 for Stealth reached! Your Stealth skill increases to level 5! You need to enable at least one skill for training. You have reached level 8! You feel clever. Health restored: 49 You now have 8/14 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. Things that are here: a +0 giant club; an ogre corpse Found a stone staircase leading down. Found a red potion. Found an escape hatch in the ceiling. An adder comes into view. You see here a red potion. An adder is nearby! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is heavily wounded. The adder hisses angrily. Your foxfire dissipates! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! A scorpion comes into view. You now have 11/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. You kill the adder! The foxfire hits the scorpion! The scorpion is moderately wounded. You now have 10/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion but does no damage. The scorpion is moderately wounded. The foxfire hits the scorpion but does no damage. The scorpion is moderately wounded. You now have 9/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion but does no damage. The scorpion is moderately wounded. The foxfire hits the scorpion but does no damage. The scorpion is moderately wounded. The foxfire hits the scorpion but does no damage. The scorpion is moderately wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion. The scorpion is severely wounded. You now have 8/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion but does no damage. The scorpion is severely wounded. The foxfire hits the scorpion. The scorpion is almost dead. The foxfire hits the scorpion but does no damage. The scorpion is almost dead. The foxfire hits the scorpion. The scorpion is almost dead. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion but does no damage. The scorpion is almost dead. You now have 7/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion but does no damage. The scorpion is almost dead. The foxfire hits the scorpion. You kill the scorpion! You now have 6/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 5/14 mp. You start resting. Your foxfire dissipates! x3 You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. g - 3 red potions (gained 1) Found a stone staircase leading up. A bombardier beetle comes into view. A bombardier beetle is nearby! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bombardier beetle. The bombardier beetle is moderately wounded. You now have 11/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bombardier beetle. The bombardier beetle is moderately wounded. You now have 10/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bombardier beetle. The bombardier beetle is heavily wounded. You now have 9/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bombardier beetle. The bombardier beetle is heavily wounded. Your foxfire dissipates! Your foxfire dissipates! Your foxfire dissipates! The bombardier beetle begins to attack, but is stunned by your conviction! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bombardier beetle. The bombardier beetle is severely wounded. The foxfire hits the bombardier beetle. The bombardier beetle is severely wounded. You now have 8/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bombardier beetle. The bombardier beetle is severely wounded. The foxfire hits the bombardier beetle. You kill the bombardier beetle! You now have 7/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/14 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x3 You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. You start waiting. Done waiting. Found a glowing silver altar of Zin. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! The helpless scorpion fails to defend itself. You impale the scorpion!! You burn the scorpion! You kill the scorpion! Health restored: 50 Found a stone staircase leading up. There is an escape hatch in the ceiling here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. F - a scroll labelled GAEMNAHOASK A black bear comes into view. A black bear is nearby! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The black bear growls angrily. Your foxfire dissipates! x2 The foxfire hits the black bear. The black bear is lightly wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the black bear. The black bear is lightly wounded. Your foxfire dissipates! You now have 9/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 8/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the black bear. The black bear is moderately wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 7/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the black bear. The black bear is heavily wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 5/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the black bear. The black bear is heavily wounded. You now have 4/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 3/14 mp. Your foxfire dissipates! A marrowcuda, an adder and 2 orc wizards come into view. The adder hisses angrily. The orc wizard moves out of view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc wizard shouts! Your foxfire dissipates! You now have 3/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is heavily wounded. The foxfire hits the black bear. The black bear is severely wounded. The foxfire hits the black bear but does no damage. The black bear is severely wounded. You now have 2/14 mp. Your foxfire dissipates! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/14 mp. The adder attacks as it pursues you! The adder misses you. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! The adder closely misses you. The adder attacks as it pursues you! The adder closely misses you. The adder attacks as it pursues you! The adder bites you. You take 3 damage, and have 47/50 hp. The adder attacks as it pursues you! The adder bites you but does no damage. The adder bites you. Your magical contamination has completely faded away. You take 2 damage, and have 45/50 hp. The adder attacks as it pursues you! The adder misses you. The adder bites you. You take 1 damage, and have 45/50 hp. The marrowcuda attacks as it pursues you! The marrowcuda misses you. You redirect something's attack! The marrowcuda bites you. Another marrowcuda is drawn to the feast! There is a stone staircase leading up, spattered with blood here. You take 2 damage, and have 44/50 hp. You redirect the adder's attack! The adder bites itself. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The adder bites you but does no damage. You climb upwards. The marrowcuda disappears in a puff of smoke! x2 Reactivating autopickup. There is a stone staircase leading down here. You take 3 damage, and have 41/50 hp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The adder bites you but does no damage. You take 4 damage, and have 37/50 hp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is almost dead. The foxfire hits the adder. You kill the adder! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! You take 4 damage, and have 33/50 hp. You now have 4/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the marrowcuda. The marrowcuda is lightly damaged. The foxfire hits the marrowcuda but does no damage. The marrowcuda misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The foxfire hits the marrowcuda but does no damage. The marrowcuda is lightly damaged. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You take 5 damage, and have 28/50 hp. You now have 3/14 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the marrowcuda. The marrowcuda is moderately damaged. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda barely misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You take 10 damage, and have 18/50 hp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the marrowcuda. The marrowcuda is lightly damaged. The foxfire hits the marrowcuda. The marrowcuda is moderately damaged. The marrowcuda closely misses you. The marrowcuda is stunned by your conviction and fails to attack. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda bites you but does no damage. The marrowcuda barely misses you. The foxfire hits the marrowcuda. The marrowcuda is moderately damaged. The marrowcuda bites you but does no damage. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda barely misses you. The marrowcuda misses you. The marrowcuda barely misses you. The marrowcuda misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda closely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 6/50 hp. MASSIVE DAMAGE!! You now have 1/14 mp. Press: ? - help, v - describe, . - travel, g - get item Here: a marrowcuda (moderately damaged, summoned, ally target) Item here: an adder corpse. The floor. Okay, then. Okay, then. Okay, then. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. Your foxfire dissipates! The foxfire hits the marrowcuda. The marrowcuda is heavily damaged. The marrowcuda attacks as it pursues you! The marrowcuda bites you. You die... Ru respects your ultimate sacrifice. ......#+####'#####...#.........# ......#..............#.........# ......#..............#.........# ......#..........รท...#.........# ......#..............'.........# ......#..............#.........# ......#####..##..##'##.........# '####....[#..##..#........##'### ....#.....#...FF@#........#...# ....#.....#..FF>F#........#...# ....#.....#..FFF.#........#...# ....#.....#....FF#........#...# ....#.....#......#........#...# ....#.....#......#........#...# ....'.....#......#........#...# #####.....########........#...# ....##.....<........#######...# You could see 10 marrowcudas. Vanquished Creatures Grinder (D:5) Menkaure (D:4) An ogre (D:5) 2 scorpions (D:5) 2 bombardier beetles 2 hounds An orc priest (D:3) 2 jellies A gnoll bouda (D:4) An iguana (D:5) Jessica (D:2) A sleepcap (D:5) Robin (D:3) 7 gnolls 9 adders 7 river rats 2 dart slugs 2 ribbon worms (D:2) 2 orcs (D:3) 17 ball pythons 7 endoplasms 4 giant cockroaches 13 goblins 11 hobgoblins 8 jackals 22 kobolds 3 quokkas 4 frilled lizards 26 rats 161 creatures vanquished. Vanquished Creatures (collateral kills) 7 foxfires 7 creatures vanquished. Vanquished Creatures (others) 729 foxfires 729 creatures vanquished. Grand Total: 897 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 651 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 657 | D:1 | Learned a level 2 spell: Scorch 1564 | D:1 | Reached skill level 1 in Fighting 2874 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 3558 | D:2 | Found a sacrificial altar of Ru. 3595 | D:2 | Became a worshipper of Ru the Awakened 3998 | D:2 | Found Cuvaosah's Book Boutique. 3999 | D:2 | Noticed Jessica 4006 | D:2 | Killed Jessica 4007 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/10 5549 | D:3 | Noticed Robin 5563 | D:3 | Killed Robin 5827 | D:3 | Reached XP level 5. HP: 32/32 MP: 0/11 6710 | D:3 | Identified the +6 short sword of Fitefaur {flame, Will+++ | Str-4} 7063 | D:3 | Gained mutation: You cannot voluntarily change form. [Ru | sacrifice] 7766 | D:4 | Noticed Menkaure 7772 | D:4 | Killed Menkaure 7773 | D:4 | Reached XP level 6. HP: 22/39 MP: 7/12 8070 | D:4 | Reached skill level 5 in Fighting 8181 | D:4 | Found a glowing drain. 8199 | Sewer | Entered a sewer 8450 | Sewer | Reached XP level 7. HP: 44/44 MP: 6/13 10177 | D:4 | Reached skill level 5 in Dodging 10177 | D:4 | Found a broken altar of Ashenzari. 10184 | D:4 | Found a basalt altar of Yredelemnul. 10481 | D:5 | Entered Level 5 of the Dungeon 10482 | D:5 | Gained mutation: You are somewhat unskilled. (-1 Apt) [Ru | sacrifice] 10482 | D:5 | Reduced skill Conjurations to level 1 10482 | D:5 | Reached * piety under Ru 10750 | D:5 | Reached skill level 5 in Dodging 10869 | D:5 | Noticed Grinder 10878 | D:5 | Killed Grinder 10879 | D:5 | Reached skill level 5 in Fighting 11346 | D:5 | Reached skill level 5 in Stealth 11346 | D:5 | Reached XP level 8. HP: 49/49 MP: 8/14 11959 | D:5 | Found a glowing silver altar of Zin. 12233 | D:4 | HP: 6/50 [marrowcuda (2)] 12234 | D:4 | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_rooms, kennysheep_nondescript, minmay_shallow_snake_nest D:2: layout_basic, basic_altar, serial_shops, nicolae_book_shop_shelving, minmay_cut_off, uniq_jessica D:3: layout_rooms, minmay_hedge_maze, grunt_ministairs_5, uniq_robin D:4: layout_gridville, grunt_temple_overflow_open, portal_sewer_entry_b, nicolae_twisty_statue_hallways, uniq_menkaure D:5: layout_basic, mainiacjoe_overflow_alcove_2, ebering_ghost_disaster_area, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 5 | 5.0 Dodging | 3 4 5 | 5.0 Fighting | 1 2 3 4 5 5 | 5.6 Fire Magic | 4 4 | 4.0 Conjurations | 2 2 | 2.0 Spellcasting | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 8 | 20 | || 28 Short sword | | 4 | 6 || 10 Cast: Foxfire | 102 | 155 | 175 || 432 Scorch | 5 | 5 | 9 || 19 Invoke: Sacrifice Forms | | 1 | || 1 Sacrifice Skill | | | 1 || 1 Use: Scroll | 4 | 1 | || 5 Potion | | 1 | || 1 Stab: Sleeping | 2 | 4 | 1 || 7 Armour: Robe | 6 | | || 6 Leather armour | 15 | 16 | || 31 Animal skin | | 17 | 34 || 51 Dodge: Dodged | 17 | 44 | 29 || 90 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12247 | 12177 | 70 | 8439 | 1768 | 6 | 2041.2 | Dungeon | 10413 | 10343 | 70 | 7177 | 1427 | 5 | 2082.6 | Sewer | 1834 | 1834 | 0 | 1262 | 341 | 1 | 1834.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 3695 daAuts D:3: 1960 daAuts D:1: 1944 daAuts Sewer: 1834 daAuts D:5: 1745 daAuts D:4: 1068 daAuts