Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 380842007515391063 1325 bayes525 the Trooper (level 8, -1/79 HPs) Began as a Deep Elf Fire Elementalist on Sept 9, 2024. Slain by a vampire mosquito (9 damage) ... on level 6 of the Dungeon. The game lasted 00:17:24 (8872 turns). bayes525 the Trooper (Deep Elf Fire Elementalist) Turns: 8872, Time: 00:17:24 Health: -1/79 AC: 3 Str: 5 XL: 8 Next: 34% Magic: 5/14 EV: 14 Int: 28 God: Gold: 410 SH: 0 Dex: 15 Spells: 5/13 levels left rFire . . . a - +8 hand axe of the Gloaming {venom, rPois Int+3} rCold . . . (no shield) rNeg . . . g - +0 robe rPois + (no helmet) rElec + p - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... A - amulet of Darkness {Faith rElec Int+2 Slay-6} Stlth (no ring) HPRegen 0.33/turn (no ring) MPRegen 0.28/turn %: faith @: berserking, very quick A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 410 gold pieces. Inventory: Hand Weapons a - the +8 hand axe of the Gloaming (weapon) {venom, rPois Int+3} (You found it on level 3 of the Dungeon) Int+3: It affects your intelligence (+3). rPois: It protects you from poison. b - a +0 sling t - a +3 dagger Missiles d - 31 stones l - 6 boomerangs Armour g - a +0 robe (worn) p - a +0 cloak (worn) Jewellery y - an amulet of reflection A - the amulet of Darkness (around neck) {Faith rElec Int+2 Slay-6} (You found it on level 5 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+2: It affects your intelligence (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rElec: It insulates you from electricity. Talismans f - a flux talisman Wands n - a wand of charming (16) u - a wand of polymorph (5) Scrolls j - a scroll of immolation k - a scroll of vulnerability s - a scroll of amnesia v - a scroll of fear x - 2 scrolls of enchant weapon {unknown} z - a scroll of fog {unknown} Potions c - 4 potions of curing h - 4 potions of enlightenment i - a potion of magic m - a potion of might r - 2 potions of heal wounds w - a potion of resistance {unknown} B - a potion of mutation {unknown} C - a potion of degeneration {unknown} Skills: - Level 7.0 Fighting + Level 6.3 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations - Level 4.0 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 2% 1 b - Scorch Fire 52% 2d7 2% 2 c - Searing Ray Conj 30% 2d5 5% 2 d - Inner Flame Hex/Fire 15% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 36% 1d5 5% 1 Volatile Blastmotes Fire/Tloc 30% 2d12 11% 3 Hailstorm Conj/Ice 9% 3d6 16% 3 Summon Ice Beast Ice/Summ 4% N/A 24% 3 Flame Wave Conj/Fire 21% 2d8 24% 4 Petrify Alch/Erth 4% N/A 63% 4 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Yredelemnul The Shining One Shops: D:2 = Annotations: D:6 exclusion: steam dragon Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Flames lash the white imp. The white imp is burned terribly! You kill the white imp! You now have 9/13 mp. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. Found a stone staircase leading down. You see here a quokka corpse. You see here a +0 chain mail. An orc wizard and an orc come into view. The orc is wielding a +2 whip of flaming. The orc wizard shouts! The orc shouts! You hear a shout! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An orc is nearby! An orc is nearby! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the orc. (Press . to maintain the ray.) You now have 11/13 mp. The searing ray hits the orc! You kill the orc! The searing ray hits something. An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 hand axe. You now have 10/13 mp. The searing ray hits something. The searing ray hits the orc. The orc is heavily wounded. You now have 9/13 mp. The searing ray hits something. You finish channelling your searing ray. You hear some strange, mumbled words. Something tries to affect you, but you resist. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something. Reactivating autopickup. You feel a bit more experienced. Health restored: 45 You now have 7/13 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the orc. (Press . to maintain the ray.) You now have 5/13 mp. Unknown command. The searing ray misses the orc. The searing ray hits the orc. The orc is almost dead. You block the orc's attack. You now have 4/13 mp. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc. You kill the orc! The orc misses you. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. You now have 3/13 mp. Unknown command. Things that are here: a +0 hand axe; an orc corpse You start resting. Magic restored. MP restored: 13 You start waiting. A scorpion comes into view. The scorpion moves out of view. Found a crude crystal amulet. Items here: )) [ †. Okay, then. Things that are here: a +0 flail; an orc corpse Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (76% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 11/13 mp. Unknown command. The scorpion stings you. You take 1 damage, and have 44/45 hp. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is heavily wounded. The scorpion's fire resistance burns away. The scorpion closely misses you. The scorpion stings you. You take 6 damage, and have 38/45 hp. You now have 9/13 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is burned terribly! The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You take 1 damage, and have 37/45 hp. You now have 8/13 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is burned terribly! You kill the scorpion! You feel very sick. Your Fighting skill increases to level 6! You take 2 damage, and have 35/46 hp. You now have 6/13 mp. You feel very sick. You take 3 damage, and have 32/46 hp. You start resting. You feel sick. Your magical contamination has completely faded away. You take 2 damage, and have 30/46 hp. You start resting. You feel sick. x6 You are no longer poisoned. You take 5 damage, and have 25/46 hp. You regained 2 mp, and now have 8/13 mp. You start resting. Magic restored. You regained 5 hp, and now have 30/46 hp. MP restored: 13 You start resting. HP restored. Health restored: 46 Things that are here: a +0 flail; an orc corpse You see here a scorpion corpse. A - the amulet of Darkness {Faith rElec Int+2 Slay-6} There are no items here. You start removing your amulet. You continue removing your amulet of reflection. x4 You finish removing your amulet of reflection. You start putting on your amulet. You continue putting on the amulet of Darkness {Faith rElec Int+2 Slay-6}. x5 You finish putting on the amulet of Darkness {Faith rElec Int+2 Slay-6}. You feel a strange surge of divine interest. You feel clever. A - the amulet of Darkness (around neck) {Faith rElec Int+2 Slay-6} You start waiting. Done waiting. Found a robe. You see here a +0 robe. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. There is a stone staircase leading up here. You see here a +0 robe. There is a stone staircase leading up here. You see here a +0 mace. Done exploring. Done exploring. There is a stone staircase leading up here. You see here a quokka skeleton. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Unknown command. You climb downwards. Found 34 gold pieces, a scroll labelled VUOMNANUAD and a robe. There is a stone staircase leading up here. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 hand axe; an orc skeleton Items here: )) [ ÷. Things that are here: a +0 flail; an orc skeleton There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a robe and 13 gold pieces. 2 gnolls come into view. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/13 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/13 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The foxfire hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll shouts! You now have 10/13 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll but does no damage. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 spear. The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is severely wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. You kill the gnoll! The foxfire hits the gnoll. The gnoll is heavily wounded. You now have 9/13 mp. Unknown command. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 club. A gnoll sergeant comes into view. It is wielding a +0 spear. The foxfire hits the gnoll. The gnoll is almost dead. You now have 8/13 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll shouts! The foxfire hits the gnoll. You kill the gnoll! The foxfire hits the gnoll. The gnoll is lightly wounded. You now have 7/13 mp. Unknown command. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll is heavily wounded. The foxfire hits the gnoll sergeant but does no damage. You now have 6/13 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is severely wounded. Unknown command. You now have 5/13 mp. The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. The foxfire hits the gnoll. You kill the gnoll! There is a stone staircase leading up here. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (82% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. (Press . to maintain the ray.) You now have 8/13 mp. Unknown command. The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant hits you from afar with a +0 spear! You take 10 damage, and have 36/46 hp. MASSIVE DAMAGE!! The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant hits you from afar with a +0 spear. You take 5 damage, and have 31/46 hp. You now have 7/13 mp. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. You finish channelling your searing ray. The gnoll sergeant closely misses you. You now have 6/13 mp. The gnoll sergeant closely misses you. The gnoll sergeant hits you from afar with a +0 spear! You climb upwards. There is a stone staircase leading down here. You take 11 damage, and have 21/46 hp. MASSIVE DAMAGE!! You start resting. Magic restored. You regained 6 hp, and now have 27/46 hp. MP restored: 13 You start resting. HP restored. Health restored: 46 You climb downwards. The gnoll sergeant hits you with a +0 spear! The gnoll sergeant hits you with a +0 spear. There is a stone staircase leading up, spattered with blood here. You take 12 damage, and have 34/46 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (lightly wounded, 82% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll sergeant hits you but does no damage. You now have 11/13 mp. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray misses the gnoll. The gnoll sergeant closely misses you. You now have 10/13 mp. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll sergeant hits you with a +0 spear. You take 5 damage, and have 30/46 hp. You now have 9/13 mp. The searing ray misses the gnoll sergeant. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll sergeant closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (severely wounded, 82% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll sergeant closely misses you. You now have 7/13 mp. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. The gnoll sergeant hits you with a +0 spear! You take 10 damage, and have 21/46 hp. MASSIVE DAMAGE!! You now have 6/13 mp. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. The gnoll sergeant hits you with a +0 spear. You take 3 damage, and have 18/46 hp. You now have 5/13 mp. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. You finish channelling your searing ray. The gnoll sergeant closely misses you. You slash the gnoll sergeant! You kill the gnoll sergeant! You start resting. Magic restored. You regained 8 hp, and now have 27/47 hp. MP restored: 13 You start resting. HP restored. Health restored: 47 You start waiting. Done waiting. Things that are here: a +0 spear; a +0 ring mail; a gnoll corpse Things that are here: a +0 club; a gnoll skeleton A steam dragon comes into view. Unknown command. Okay, then. Unknown command. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. An adder comes into view. Found 17 gold pieces and a plate armour. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/13 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is heavily wounded. You now have 11/13 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is severely wounded. The foxfire hits the adder. You kill the adder! You now have 10/13 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! Unknown command. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! Your foxfire dissipates! B - a glowing inky potion Magic restored. You now have 354 gold pieces (gained 17). MP restored: 13 You open the door. Found an orange potion. A jelly comes into view. There is an open door here. The jelly quivers. You see here an orange potion. You hit the jelly. The jelly is poisoned. Your hands burn! The jelly is lightly wounded. The jelly closely misses you. You take 1 damage, and have 46/47 hp. You slash the jelly! The acid corrodes you! Your hands burn! The jelly is heavily wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! The jelly closely misses you. You take 12 damage, and have 34/47 hp. MASSIVE DAMAGE!! You hit the jelly. Your hands burn! The jelly is almost dead. The jelly hits you. You are splashed with acid! You take 10 damage, and have 24/47 hp. MASSIVE DAMAGE!! You hit the jelly but do no damage. The jelly looks as sick as possible! The acid corrodes you! Your hands burn! The jelly is almost dead. You kill the jelly! You take 5 damage, and have 19/47 hp. C - an orange potion You start resting. You are no longer corroded. You regained 10 hp, and now have 30/47 hp. You start resting. HP restored. Health restored: 47 Okay, then. Okay, then. Found an escape hatch in the floor. Found an escape hatch in the ceiling. Found a stone staircase leading down. 2 orcs and an orc priest come into view. An orc is wielding a +1 flail of protection. The orc priest shouts! The orc shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. The orc moves out of view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! The orc throws a boomerang. The boomerang closely misses you. You now have 12/13 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. You now have 11/13 mp. The orc throws a boomerang. The boomerang closely misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (76% to hit) Out of range. Okay, then. MP restored: 13 Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! You now have 11/13 mp. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) You now have 9/13 mp. The searing ray hits the orc but does no damage. The orc is severely wounded. The searing ray hits the orc priest! The orc priest is severely wounded. The orc priest looks satisfied for a moment. The searing ray hits the orc. You kill the orc! The searing ray misses the orc priest. You now have 8/13 mp. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. You kill the orc priest! Your magical contamination has completely faded away. You have reached level 8! You feel clever. Health restored: 52 You now have 6/14 mp. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. The orc wizard closely misses you. You take 1 damage, and have 51/52 hp. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. Health restored: 52 You hit the orc wizard but do no damage. The orc wizard looks as sick as possible! The orc wizard is moderately wounded. The orc wizard casts a spell at you. The magic dart hits you. You take 5 damage, and have 47/52 hp. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. The magic dart hits you. You hear a distant slurping noise. The orc wizard hits you with a +0 dagger. You take 6 damage, and have 41/52 hp. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is severely wounded. The orc wizard barely misses you. You hit the orc wizard. You kill the orc wizard! You start resting. Magic restored. You regained 5 hp, and now have 47/52 hp. MP restored: 14 You start resting. HP restored. Health restored: 52 Things that are here: a +1 flail of protection; a +0 leather armour Things that are here: a +0 hand axe; a +0 leather armour A jelly comes into view. A jelly is nearby! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is lightly wounded. You now have 12/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is moderately wounded. The foxfire hits the jelly! The jelly is severely wounded. You now have 11/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. You kill the jelly! You now have 10/14 mp. You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. Found 8 gold pieces. Found a stone staircase leading down. You now have 362 gold pieces (gained 8). Found a potion of heal wounds. Found 14 gold pieces. r - 3 potions of heal wounds (gained 1) You now have 376 gold pieces (gained 14). A black bear comes into view. A black bear is nearby! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the black bear. The black bear is lightly wounded. You now have 12/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the black bear. The black bear is moderately wounded. The foxfire hits the black bear. The black bear is heavily wounded. You now have 10/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the black bear. The black bear is heavily wounded. You now have 9/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the black bear. The black bear is severely wounded. The foxfire hits the black bear but does no damage. The black bear is severely wounded. Your foxfire dissipates! The foxfire hits the black bear. The black bear is severely wounded. Your magical contamination has completely faded away. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the black bear. You kill the black bear! Training target 7.0 for Fighting reached! Your Fighting skill increases to level 7! You need to enable at least one skill for training. Health restored: 53 You now have 7/14 mp. You start resting. Magic restored. MP restored: 14 You see here a black bear corpse. An adder is nearby! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder! The adder is severely wounded. The adder hisses angrily. You now have 12/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. You kill the adder! You now have 11/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x3 You now have 10/14 mp. Unknown command. You start resting. Your foxfire dissipates! x3 You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! Found 6 stones. Magic restored. You now have 390 gold pieces (gained 14). MP restored: 14 d - 24 stones (gained 6) Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ice beast! The ice beast melts! The ice beast is moderately wounded. The foxfire hits the ice beast! The ice beast melts! The ice beast is severely wounded. You now have 11/14 mp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 Unknown command. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ice beast! The ice beast melts! The ice beast is almost dead. The foxfire hits the ice beast! The ice beast melts! You kill the ice beast! You now have 10/14 mp. Your foxfire dissipates! x2 x - 2 scrolls labelled VUOMNANUAD (gained 1) Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 14 You now have 393 gold pieces (gained 3). You now have 410 gold pieces (gained 17). You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. An orc wizard and an orc priest come into view. The orc priest shouts! The orc wizard shouts! The orc priest looks encouraged for a moment. The orc wizard moves out of view. An orc priest is nearby! An orc priest is nearby! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger (76% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) You hear a shout! An orc comes into view. It is wielding a +0 dagger. You now have 12/14 mp. The searing ray hits the orc priest! You kill the orc priest! Your Dodging skill increases to level 6! You now have 11/14 mp. You now have 10/14 mp. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (70% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) You now have 9/14 mp. Unknown command. The searing ray hits the orc. The orc is severely wounded. You now have 8/14 mp. The searing ray hits the orc! You kill the orc! The searing ray hits the orc wizard! The orc wizard is moderately wounded. You now have 7/14 mp. The searing ray hits the orc wizard. The orc wizard is severely wounded. You finish channelling your searing ray. Unknown command. You closely miss the orc wizard. The orc wizard is severely wounded. The orc wizard misses you. You hit the orc wizard. The orc wizard is poisoned. The orc wizard is severely wounded. The orc wizard completely misses you. The orc wizard points at you and mumbles some strange words. The magic dart hits you. You take 6 damage, and have 47/53 hp. You closely miss the orc wizard. The orc wizard is almost dead. You kill the orc wizard! You start resting. HP restored. Health restored: 53 You regained 5 mp, and now have 13/14 mp. You start resting. Magic restored. MP restored: 14 Found 7 stones. Things that are here: a +0 dagger; a +0 robe Found a stone staircase leading down. Things that are here: a +0 dagger; an orc corpse Found a potion of enlightenment. You see here a +0 dagger. d - 31 stones (gained 7) h - 4 potions of enlightenment (gained 1) There is a stone staircase leading down here. You open the door. A black bear and 4 vampire mosquitoes come into view. The black bear growls angrily. The vampire mosquito buzzes angrily. x2 You hear a shout! An ufetubus comes into view. x2 The vampire mosquito moves out of view. x2 The vampire mosquito buzzes angrily. There is an open door here. There is a stone staircase leading down here. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito (60% to hit) The searing ray misses the vampire mosquito. The searing ray hits the vampire mosquito! The vampire mosquito is moderately damaged. (Press . to maintain the ray.) You now have 12/14 mp. The searing ray misses the vampire mosquito. The searing ray hits the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito closely misses you. You now have 11/14 mp. The searing ray hits the vampire mosquito. The vampire mosquito is heavily damaged. The searing ray hits the vampire mosquito. The vampire mosquito is lightly damaged. The vampire mosquito bites you but does no damage. The vampire mosquito barely misses you. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! You take 7 damage, and have 46/53 hp. You now have 10/14 mp. The searing ray hits the vampire mosquito. The vampire mosquito is moderately damaged. The searing ray misses the vampire mosquito. You finish channelling your searing ray. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! The vampire mosquito misses you. You take 17 damage, and have 29/53 hp. MASSIVE DAMAGE!! Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The vampire mosquito closely misses you. The vampire mosquito barely misses you. x2 The vampire mosquito closely misses you. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. The vampire mosquito barely misses you. You barely miss the vampire mosquito. The vampire mosquito is moderately damaged. You hit the vampire mosquito. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! The vampire mosquito bites you but does no damage. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! The vampire mosquito misses you. You take 3 damage, and have 26/53 hp. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (heavily damaged, 60% to hit) The searing ray hits the vampire mosquito. The vampire mosquito is moderately damaged. The searing ray hits the vampire mosquito. The vampire mosquito is severely damaged. The searing ray hits the black bear. The black bear is lightly wounded. (Press . to maintain the ray.) The vampire mosquito buzzes angrily. You hear a shout! x2 The vampire mosquito bites you but does no damage. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws vitality from your injuries! The vampire mosquito completely misses you. You take 15 damage, and have 11/53 hp. MASSIVE DAMAGE!! You now have 9/14 mp. Unknown command. You feel much better. Your surroundings suddenly seem different. You regained 24 hp, and now have 35/53 hp. You start resting. Magic restored. You regained 5 hp, and now have 40/53 hp. MP restored: 14 You start resting. HP restored. Health restored: 53 Things that are here: a +1 flail of protection; a +0 leather armour Things that are here: a +0 dagger; a +0 robe l - 6 boomerangs (gained 3) Things that are here: a +3 war axe; a +0 ring mail A vampire mosquito is nearby! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the vampire mosquito. The vampire mosquito buzzes angrily. The vampire mosquito is lightly damaged. The vampire mosquito's fire resistance burns away. You now have 12/14 mp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the vampire mosquito. The vampire mosquito is lightly damaged. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! The vampire mosquito completely misses you. You take 3 damage, and have 50/53 hp. You now have 10/14 mp. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the vampire mosquito. The vampire mosquito is moderately damaged. The vampire mosquito's fire resistance burns away. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! You take 14 damage, and have 36/53 hp. MASSIVE DAMAGE!! You now have 8/14 mp. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (moderately damaged, more vulnerable to fire, 60% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The vampire mosquito misses you. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! You take 12 damage, and have 24/53 hp. MASSIVE DAMAGE!! You now have 7/14 mp. You hit the vampire mosquito. The vampire mosquito is lightly damaged. The vampire mosquito closely misses you. The vampire mosquito misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the vampire mosquito. The vampire mosquito is burned terribly! The vampire mosquito is moderately damaged. The vampire mosquito is no longer more vulnerable to fire. The vampire mosquito closely misses you. x2 You now have 5/14 mp. Unknown command. Okay, then. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! You take 5 damage, and have 20/53 hp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, p - vampire mosquito The searing ray misses the vampire mosquito. The searing ray hits the vampire mosquito. The vampire mosquito is heavily damaged. (Press . to maintain the ray.) The vampire mosquito buzzes angrily. The vampire mosquito closely misses you. x2 You now have 4/14 mp. The searing ray misses the vampire mosquito. The searing ray hits the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws vitality from your injuries! The vampire mosquito misses you. You take 8 damage, and have 12/53 hp. You now have 3/14 mp. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The vampire mosquito bites you. * * * LOW HITPOINT WARNING * * * The vampire mosquito draws vitality from your injuries! The vampire mosquito closely misses you. You now have 17/79 hp. You closely miss the vampire mosquito. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws vitality from your injuries! Your magical contamination has completely faded away. You take 10 damage, and have 7/79 hp. You slash the vampire mosquito! The vampire mosquito is moderately damaged. The vampire mosquito misses you. The vampire mosquito bites you but does no damage. You barely miss the vampire mosquito. The vampire mosquito is moderately damaged. The vampire mosquito is no longer more vulnerable to fire. The vampire mosquito barely misses you. x2 You are too berserk! You hit the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito bites you! You die... #............######.......#.. #............'....'.......+.. #............######.......#.. ###............# #.......#.. ###..............# #.......#.. .)..#.........[..# #########.. )################# #.. .###### ######################.. ....... ...yyyy@............#### .###### ###############.....# .### #.....# ...# ###.### ...# #.# ...# #.# ...# #.## ...# #..#### ...# ##....## You could see 4 vampire mosquitoes. Vanquished Creatures Menkaure (D:5) Edmund (D:4) An ice beast (D:6) A black bear (D:6) A gnoll sergeant (D:6) 2 scorpions A howler monkey (D:3) A bombardier beetle (D:5) 3 orc priests 2 jellies (D:6) A hound (D:5) Ijyb (D:4) 2 iguanas 5 orc wizards 5 gnolls 10 adders A shadow imp (D:5) A white imp (D:5) 2 ufetubi (D:4) A dart slug (D:4) 2 ribbon worms (D:2) 10 orcs 6 bats 6 endoplasms 5 giant cockroaches 7 goblins 7 hobgoblins 8 jackals 5 kobolds 6 quokkas 6 ball pythons 3 frilled lizards 6 rats 120 creatures vanquished. Vanquished Creatures (others) 347 foxfires 347 creatures vanquished. Grand Total: 467 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 127 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 146 | D:1 | Reached skill level 1 in Fighting 265 | D:1 | Got the Teachings on Subterranean Bolts 437 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/9 438 | D:1 | Reached skill level 2 in Fighting 1169 | D:2 | Learned a level 2 spell: Scorch 1172 | D:2 | Learned a level 2 spell: Searing Ray 1403 | D:2 | Found Zuvism's Jewellery Shop. 2396 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/10 3165 | D:3 | Reached skill level 3 in Fighting 3621 | D:3 | Identified the +8 hand axe of the Gloaming {venom, rPois | Int+3} 3626 | D:3 | Found a basalt altar of Yredelemnul. 3940 | D:3 | Found a faded altar of an unknown god. 3994 | D:3 | Noticed a scorpion 4003 | D:3 | Killed a scorpion 4004 | D:3 | Reached XP level 5. HP: 16/32 MP: 0/11 4838 | D:4 | Reached skill level 4 in Fighting 4843 | D:4 | Reached XP level 6. HP: 34/38 MP: 12/12 5353 | D:4 | Noticed Edmund 5363 | D:4 | Killed Edmund 5364 | D:4 | Reached skill level 5 in Fighting 5701 | D:4 | Noticed Ijyb 5708 | D:4 | Killed Ijyb 5892 | D:5 | Entered Level 5 of the Dungeon 5930 | D:5 | Noticed Menkaure 5936 | D:5 | Killed Menkaure 5937 | D:5 | Reached skill level 5 in Dodging 5937 | D:5 | Reached XP level 7. HP: 44/44 MP: 6/13 6472 | D:5 | Learned a level 3 spell: Inner Flame 6624 | D:5 | Found a glowing golden altar of the Shining One. 7132 | D:5 | Reached skill level 6 in Fighting 7221 | D:5 | Identified the amulet of Darkness {Faith rElec Int+2 | Slay-6} 8088 | D:6 | Noticed a steam dragon 8297 | D:6 | Reached XP level 8. HP: 52/52 MP: 6/14 8543 | D:6 | Reached skill level 7 in Fighting 8869 | D:6 | HP: 7/79 [vampire mosquito (10)] 8872 | D:6 | Slain by a vampire mosquito Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms, roderic_roman_lattice, minmay_misc_feat_rugged D:2: layout_basic, serial_shops, shop, minivault_27 D:3: minmay_door_path, layout_basic, mainiacjoe_overflow_alcove_2, shapermc_ecumenical_altar_hornbeckon, serial_bayou_pond_e, kennysheep_generic_room_6 D:4: layout_loops_ring, uniq_ijyb, uniq_edmund D:5: layout_loops_ring, nicolae_overflow_hidden_temple, palyth_stone_intersect, uniq_menkaure D:6: layout_basic Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 | 3.0 Fighting | 1 2 3 4 5 6 7 | 7.0 Conjurations | 2 | 2.0 Fire Magic | 4 | 4.0 Dodging | 3 5 6 | 6.3 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Dagger | 4 | 7 | || 11 Hand axe | | 29 | 30 || 59 Cast: Foxfire | 107 | 66 | 33 || 206 Scorch | 4 | 19 | 17 || 40 Searing Ray | | 4 | 14 || 18 Use: Scroll | | 13 | 2 || 15 Potion | | 1 | 2 || 3 Stab: Sleeping | | 7 | || 7 Armour: Robe | 11 | 32 | 50 || 93 Skin | | 3 | || 3 Dodge: Dodged | 11 | 27 | 45 || 83 Block: Other | | | 1 || 1