Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 5412119008520843051 679 bayes525 the Trooper (level 7, 0/19 HPs) Began as a Deep Elf Fire Elementalist on Sept 9, 2024. Succumbed to Edmund's poison ... on level 5 of the Dungeon. The game lasted 00:10:36 (5544 turns). bayes525 the Trooper (Deep Elf Fire Elementalist) Turns: 5544, Time: 00:10:37 Health: 0/19 AC: 1 Str: 5 XL: 7 Next: 34% Magic: 8/13 EV: 16 Int: 22 God: Gold: 104 SH: 0 Dex: 15 Spells: 2/12 levels left rFire . . . a - melded +1 short sword (elec) rCold . . . (shield currently unavailable) rNeg . . . p - melded +2 robe "Pozios" {Str+3} rPois . (no helmet) rElec . (no cloak) rCorr . m - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth q - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: wizardry (x1) @: berserking, lethally poisoned (0 -> -1), flux-form, glowing, very quick A: contaminating, reduced hp, glow, magic regeneration a: Begin Untransformation You were on level 5 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +1 short sword of electrocution (melded) b - a +0 sling Armour h - a +0 robe m - a +0 pair of gloves (worn) p - the +2 robe "Pozios" (melded) {Str+3} (You found it on level 4 of the Dungeon) Str+3: It affects your strength (+3). Jewellery q - a ring of wizardry (left hand) Talismans n - a flux talisman (active) Wands u - a wand of paralysis (10) Scrolls d - 3 scrolls of teleportation e - a scroll of fear j - a scroll of fog s - a scroll of revelation w - a scroll of butterflies Potions k - 3 potions of enlightenment l - a potion of brilliance Skills: - Level 5.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations - Level 4.0 Fire Magic + Level 4.5 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 1% 1 b - Scorch Fire 40% 2d6 1% 2 c - Olgreb's Toxic Radia Alch 23% N/A 8% 4 F - Inner Flame Hex/Fire 12% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 60% 1d6 1% 1 Mercury Vapours Alch/Air 26% N/A 3% 2 Volatile Blastmotes Fire/Tloc 24% 2d12 6% 3 Flame Wave Conj/Fire 14% 2d6 17% 4 Starburst Conj/Fire 7% 6d4 92% 6 Plasma Beam Fire/Air 6% 2x1d16 96% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 * D:2 : Annotations: D:4 Vault of normal enemies, exclusion: door Innate Abilities, Weirdness & Mutations You are something dangerously unstable. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You glow with magical radiation, making you easy to see. You are incapable of wielding weapons or throwing items. You regenerate magic rapidly. Message History Grinder is heavily wounded. The foxfire hits Grinder. Grinder is severely wounded. You now have 5/10 mp. Unknown command. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Grinder. Grinder is almost dead. Grinder's fire resistance burns away. The foxfire hits Grinder. Grinder is burned terribly! You kill Grinder! Training target 4.0 for Fire Magic reached! Your Fire Magic skill increases to level 4! You need to enable at least one skill for training. Your Fighting skill increases to level 4! You have reached level 5! You have reached level 6! Health restored: 39 You now have 3/12 mp. This spell is quite dangerous to cast! Your foxfire dissipates! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You start resting. Magic restored. MP restored: 12 Okay, then. Okay, then. Unknown command. A bombardier beetle comes into view. A kobold comes into view. It is wielding a +0 whip. Found a stone staircase leading down. The helpless bombardier beetle fails to defend itself. You hit the bombardier beetle. The bombardier beetle is moderately wounded. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle's fire resistance burns away. The kobold shouts! You hear a shout! You hear an angry hiss. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You now have 10/12 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. You kill the kobold! The liquid fire burns you! The bombardier beetle misses you. You take 3 damage, and have 36/39 hp. You now have 8/12 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is burned terribly! The bombardier beetle is almost dead. The liquid fire burns you! A ball python comes into view. You take 4 damage, and have 32/39 hp. You now have 6/12 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is burned terribly! You kill the bombardier beetle! The liquid fire burns you! A goblin comes into view. It is wielding a +0 club. You take 5 damage, and have 27/39 hp. You now have 5/12 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! The liquid fire burns you! You take 2 damage, and have 25/39 hp. You now have 3/12 mp. You shake off some of the fire as you move. The liquid fire burns you! An endoplasm comes into view. You take 2 damage, and have 23/39 hp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is almost dead. The endoplasm's fire resistance burns away. The liquid fire burns you! You take 6 damage, and have 17/39 hp. You now have 2/12 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! The liquid fire burns you! The goblin closely misses you. You take 3 damage, and have 14/39 hp. You now have 0/12 mp. You barely miss the goblin. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 9/39 hp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Okay, then. You shake off the liquid fire. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. You hit the goblin. You kill the goblin! You start resting. Magic restored. You regained 11 hp, and now have 20/39 hp. MP restored: 12 You start resting. HP restored. Health restored: 39 You start waiting. Done waiting. You see here a ball python skeleton. A bat comes into view. A rat comes into view. Found a stone staircase leading down. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat closely misses you. You now have 11/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the bat. You kill the bat! You now have 10/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The rat squeaks loudly. The foxfire hits the rat. You kill the rat! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/12 mp. Your foxfire dissipates! x2 Found a trident. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Your magical contamination has completely faded away. Magic restored. A rat comes into view. MP restored: 12 A rat is nearby! A rat is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the rat. You kill the rat! You now have 10/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x2 You start resting. Magic restored. MP restored: 12 Things that are here: a +0 whip; a kobold skeleton You see here a ball python skeleton. You see here a ball python skeleton. Things that are here: a +0 whip; a kobold skeleton Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Unknown command. As you read the scroll labelled XULUCH VEDEOL, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. Found six items. Found a potion of enlightenment and a spear. A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. Found a pair of gloves. The kobold shouts! You hear an angry hiss. A ball python comes into view. The kobold throws a poisoned dart. The poisoned dart misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold throws a poisoned dart. The poisoned dart barely misses you. The poisoned dart hits your foxfire! You now have 11/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the kobold. The kobold is moderately wounded. The foxfire hits the ball python. The ball python is severely wounded. The kobold throws a poisoned dart. The poisoned dart hits you! You are poisoned. You now have 10/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. You take 2 damage, and have 37/39 hp. You now have 9/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. You take 2 damage, and have 35/39 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Unknown command. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. You feel sick. The foxfire hits the ball python. You kill the ball python! The foxfire hits the kobold. You kill the kobold! You take 1 damage, and have 34/39 hp. You now have 7/12 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. You feel sick. x2 Your foxfire dissipates! x2 You take 1 damage, and have 33/39 hp. You start resting. You feel sick. x3 You are no longer poisoned. You take 2 damage, and have 31/39 hp. An adder comes into view. You see here a +0 pair of gloves. m - a +0 pair of gloves Your magical contamination has completely faded away. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is moderately wounded. You now have 8/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is heavily wounded. The foxfire hits the adder. The adder is almost dead. The foxfire hits the adder. You kill the adder! You now have 7/12 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. Magic restored. You regained 4 hp, and now have 38/39 hp. MP restored: 12 Health restored: 39 Found a scroll of identify. c - 2 scrolls of identify (gained 1) You open the door. There is an open door here. o - a scroll labelled VUGYT TUETT You see here the +2 robe "Pozios" {Str+3}. p - the +2 robe "Pozios" {Str+3} You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on the +2 robe "Pozios" {Str+3}. x5 You finish putting on the +2 robe "Pozios" {Str+3}. You feel stronger. You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. You now have 61 gold pieces (gained 10). q - a ring of wizardry q - a ring of wizardry (left hand) You see here 3 stones. You now have 62 gold pieces (gained 1). You see here a +0 great mace. k - 3 potions of enlightenment (gained 1) You see here a +0 spear. Okay, then. Unknown command. There is an open door here. 2 hobgoblins come into view. The hobgoblin shouts! You barely miss the hobgoblin. The hobgoblin closely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin's fire resistance burns away. You now have 10/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. The hobgoblin is burned terribly! You kill the hobgoblin! You now have 8/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! You now have 6/12 mp. You start resting. Magic restored. MP restored: 12 Found 3 poisoned darts. r - a bubbling inky potion You see here 3 poisoned darts. A hobgoblin comes into view. Found a scroll of revelation. A hobgoblin is nearby! The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! Lightning courses through the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. s - a scroll of revelation t - a blue potion u - a wand of paralysis (10) Things that are here: a +0 club; 5 poisoned darts; a kobold corpse Could not explore, unopened door. You open the door. An iguana, a hobgoblin, a gnoll bouda, 2 scorpions and a bombardier beetle come into view. Found a flux talisman. A hobgoblin and a bombardier beetle come into view. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. There is an open door here. Okay, then. As you close the door, it creaks loudly! Press: ? - help, v - describe, . - travel A closed door. Placed new exclusion. Reduced exclusion size to a single square. Removed exclusion. Placed new exclusion. Reduced exclusion size to a single square. You start waiting. Done waiting. A hobgoblin comes into view. A hobgoblin is nearby! Found a ring mail. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! You now have 10/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. You kill the hobgoblin! You now have 9/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You start resting. Your foxfire dissipates! x3 You start resting. Your foxfire dissipates! x2 You start resting. Magic restored. MP restored: 12 Annotate which branch? (. - D:4, ? - help, ! - show branch list) New annotation for D:4 (include '!' for warning): Vault of normal enemies An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is severely wounded. You now have 10/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! You now have 9/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x4 You start resting. Magic restored. MP restored: 12 A ball python comes into view. A ball python is nearby! You see here 16 gold pieces. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 10/12 mp. You start resting. Magic restored. MP restored: 12 You now have 78 gold pieces (gained 16). Found a stone staircase leading up. There is a stone staircase leading up here. Found a stone staircase leading down. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle's fire resistance burns away. You now have 10/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is burned terribly! You kill the bombardier beetle! Health restored: 40 You now have 8/12 mp. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. A ball python comes into view. Found 13 gold pieces. The ball python hisses angrily. A ball python is nearby! A ball python is nearby! A ball python is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 10/12 mp. You start resting. Magic restored. MP restored: 12 Okay, then. Unknown command. You now have 91 gold pieces (gained 13). Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Found 4 poisoned darts. A hound comes into view. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is heavily wounded. The hound's fire resistance burns away. You now have 10/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is burned terribly! The hound is almost dead. The hound closely misses you. You now have 8/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is burned terribly! You kill the hound! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. Your Alchemy skill increases to level 1! You now have 6/12 mp. Things that are here: 4 poisoned darts; a hound corpse A goblin comes into view. It is wielding a +0 dagger. MP restored: 12 Found an escape hatch in the floor. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. The goblin is moderately wounded. The foxfire hits the goblin. You kill the goblin! You now have 10/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/12 mp. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 12 You start waiting. An endoplasm comes into view. An endoplasm is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm quivers. The endoplasm is lightly wounded. The endoplasm's fire resistance burns away. An endoplasm comes into view. You now have 10/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! You now have 8/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is severely wounded. The endoplasm's fire resistance burns away. You now have 6/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! You now have 5/12 mp. You start resting. Magic restored. MP restored: 12 You start waiting. A quokka comes into view. A quokka is nearby! Found a stone staircase leading down. Found a scroll labelled NACSOI XOFIFI. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka but does no damage. The quokka twitches its whiskers. You now have 10/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka. The quokka is moderately wounded. The foxfire hits the quokka. You kill the quokka! You now have 9/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/12 mp. Your foxfire dissipates! Your foxfire dissipates! x2 Your foxfire dissipates! You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. Okay, then. Unknown command. An endoplasm comes into view. You see here a scroll labelled NACSOI XOFIFI. An endoplasm is nearby! An endoplasm is nearby! Found a stone staircase leading up. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! You now have 10/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. v - a scroll labelled NACSOI XOFIFI You start resting. Magic restored. MP restored: 12 You start waiting. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. The hobgoblin is severely wounded. The hobgoblin's fire resistance burns away. You now have 10/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 8/12 mp. You hit the hobgoblin. You kill the hobgoblin! You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 10/12 mp. You start resting. Magic restored. MP restored: 12 Things that are here: a +0 ring mail; a hobgoblin corpse w - a scroll of butterflies A goblin comes into view. It is wielding a +0 club. The goblin moves out of view. A goblin is nearby! A goblin is nearby! A goblin is nearby! Found a scroll of teleportation. The goblin completely misses you. You barely miss the goblin. The goblin misses you. You hit the goblin but do no damage. The goblin barely misses you. You barely miss the goblin. The goblin barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! You now have 10/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You now have 104 gold pieces (gained 13). Things that are here: a +0 club; a +0 chain mail You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. d - 2 scrolls of teleportation (gained 1) d - 3 scrolls of teleportation (gained 1) A ball python comes into view. The helpless ball python fails to defend itself. You hit the ball python. You kill the ball python! You see here a hobgoblin skeleton. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. Found a pair of gloves. You see here a +0 pair of gloves. Found a stone staircase leading down. There is a stone staircase leading down here. Partly explored, can't reach some places. Okay, then. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. As you read the scroll of identify, it crumbles to dust. r - a potion of resistance As you read the scroll of identify, it crumbles to dust. t - a potion of curing You conjure some foxfire! You now have 11/12 mp. Unknown command. You start resting. Your foxfire dissipates! x2 Magic restored. Partly explored, can't reach some places. MP restored: 12 Partly explored, can't reach some places. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Okay, then. As you read the scroll labelled VUGYT TUETT, it crumbles to dust. It is a scroll of amnesia. Okay, then. The air fills with toxic fumes! As you read the scroll labelled NACSOI XOFIFI, it crumbles to dust. It was a scroll of poison. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Found an escape hatch in the ceiling. You open the door. There is an open door here. You open the door. A scorpion comes into view. Found a stone staircase leading down. There is an open door here. The helpless scorpion fails to defend itself. You hit the scorpion. Lightning courses through the scorpion! You kill the scorpion! Your Alchemy skill increases to level 2! This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Inner Flame Adjust to which letter? F - Inner Flame Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Olgreb's Toxic Radiance Adjust to which letter? c - Olgreb's Toxic Radiance You open the door. There is an open door here. A howler monkey comes into view. A howler monkey is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the howler monkey but does no damage. The foxfire hits the howler monkey. The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! You hear a shout! You hear an angry hiss. x2; You hear a bark! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the howler monkey. The howler monkey is heavily wounded. The howler monkey hoots and howls with incredible vigour! The foxfire hits the howler monkey. The howler monkey is heavily wounded. You hear a shout! x2; You hear an angry hiss. You now have 9/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the howler monkey. The howler monkey is severely wounded. The foxfire hits the howler monkey but does no damage. The howler monkey is severely wounded. You now have 8/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A shadow imp comes into view. You now have 7/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the howler monkey. You kill the howler monkey! The foxfire hits the shadow imp. The shadow imp is lightly wounded. You have reached level 7! Health restored: 44 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the shadow imp. The shadow imp is moderately wounded. The foxfire hits the shadow imp. The shadow imp is severely wounded. You now have 6/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the shadow imp. The shadow imp is almost dead. The foxfire hits the shadow imp but does no damage. The shadow imp is almost dead. The foxfire hits the shadow imp. You kill the shadow imp! Your Alchemy skill increases to level 3! You now have 5/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 Unknown command. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Edmund the Younger comes into view. He is wielding a +1 flail of venom. You regained 5 mp, and now have 9/13 mp. Edmund is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Edmund shouts! You now have 8/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 7/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 6/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 Your foxfire dissipates! Your foxfire dissipates! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Edmund. Edmund is moderately wounded. Edmund's fire resistance burns away. You now have 5/13 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Edmund. Edmund is burned terribly! Edmund is heavily wounded. You now have 3/13 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Edmund. Edmund is burned terribly! Edmund is severely wounded. A bombardier beetle comes into view. Edmund hits you with a +1 flail of venom. You are poisoned. You take 4 damage, and have 40/44 hp. You now have 1/13 mp. Okay, then. You hit Edmund. Edmund is severely wounded. You feel sick. Edmund hits you but does no damage. You are more poisoned. You take 2 damage, and have 38/44 hp. You hit Edmund. Edmund is severely wounded. You feel very sick. Edmund hits you with a +1 flail of venom. You are more poisoned. You take 6 damage, and have 32/44 hp. Okay, then. Magic courses through your body. You feel very sick. Edmund says, "People think my brother is the best. I think he's crazy." Edmund barely misses you. You take 6 damage, and have 26/44 hp. MP restored: 13 You feel better. Edmund barely misses you. You regained 6 hp, and now have 32/44 hp. You closely miss Edmund. Edmund is severely wounded. Edmund hits you with a +1 flail of venom! You are poisoned. You take 7 damage, and have 25/44 hp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Edmund. Edmund is burned terribly! Edmund is almost dead. You feel very sick. Edmund hits you with a +1 flail of venom. You are lethally poisoned! You take 5 damage, and have 20/44 hp. You now have 11/13 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Edmund. Edmund is burned terribly! You kill Edmund! You feel very sick. Your Alchemy skill increases to level 4! You take 5 damage, and have 15/44 hp. You now have 9/13 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle's fire resistance burns away. * * * LOW HITPOINT WARNING * * * You feel very sick. You hear an angry hiss. You take 4 damage, and have 11/44 hp. You now have 7/13 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is burned terribly! You kill the bombardier beetle! * * * LOW HITPOINT WARNING * * * You feel very sick. You take 3 damage, and have 8/44 hp. You now have 6/13 mp. Unknown command. There is a lethal amount of poison in your body! Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. You begin transforming. You continue transforming. * * * LOW HITPOINT WARNING * * * You feel sick. You continue transforming. * * * LOW HITPOINT WARNING * * * You feel sick. You continue transforming. * * * LOW HITPOINT WARNING * * * You feel sick. You turn into something dangerously unstable. Your +1 short sword of electrocution melds into your body. The +2 robe "Pozios" {Str+3} melds into your body. Your +1 short sword of electrocution stops crackling. You take 5 damage, and have 3/13 hp. MASSIVE DAMAGE!! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! Okay, then. Okay, then. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 2/13 hp. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! Okay, then. Your magical effects are unravelling. You feel magically purged. Your resistance to elements expires. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 1/13 hp. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel sick. You now have 1/19 hp. Unknown command. You feel a strong urge to attack something. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! You are too berserk! You are too berserk! You die... #.....§.. #....... ...... #.....† ...... #....v ..... # #.... .... #.# #..# #.. #...##..##############.. #......)...'.......#.... #......p...#.......'.... ...####..########...##... . #..# #...##... ..... .......... ....... #..>....... #....... #.....##... ##+#####. ########... #... There were no monsters in sight! Vanquished Creatures Grinder (D:3) Edmund (D:5) A scorpion (D:5) A howler monkey (D:5) 3 bombardier beetles A hound (D:4) 6 adders A shadow imp (D:5) A ribbon worm (D:3) A dart slug (D:2) An orc (D:3) 7 endoplasms 2 giant cockroaches 8 goblins 7 hobgoblins 4 jackals (D:1) 9 kobolds 2 quokkas 11 ball pythons 8 bats 5 rats 81 creatures vanquished. Vanquished Creatures (others) 290 foxfires 290 creatures vanquished. Grand Total: 371 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 246 | D:1 | Reached skill level 1 in Fighting 246 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 1341 | D:1 | Found Juuh's General Store. 1519 | D:1 | Learned a level 2 spell: Scorch 1614 | D:1 | Reached XP level 3. HP: 21/21 MP: 5/9 1827 | D:2 | Reached skill level 2 in Fighting 2400 | D:2 | Found Mobih's Book Emporium. 2955 | D:3 | Reached XP level 4. HP: 23/27 MP: 3/10 2984 | D:3 | Reached skill level 3 in Fighting 3178 | D:3 | Noticed Grinder 3185 | D:3 | Killed Grinder 3186 | D:3 | Reached skill level 4 in Fighting 3186 | D:3 | Reached XP level 5. HP: 34/34 MP: 3/11 3186 | D:3 | Reached XP level 6. HP: 39/39 MP: 3/12 3190 | D:3 | Learned a level 3 spell: Inner Flame 3764 | D:4 | Identified the +2 robe "Pozios" {Str+3} 4339 | D:4 | Reached skill level 5 in Fighting 4339 | D:4 | Reached skill level 1 in Alchemy 5149 | D:5 | Entered Level 5 of the Dungeon 5480 | D:5 | Learned a level 4 spell: Olgreb's Toxic Radiance 5494 | D:5 | Reached XP level 7. HP: 44/44 MP: 7/13 5516 | D:5 | Noticed Edmund 5533 | D:5 | Killed Edmund 5537 | D:5 | HP: 5/44 [poisoned by Edmund] 5541 | D:5 | HP: 1/13 [poisoned by Edmund] 5544 | D:5 | Succumbed to Edmund's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms, serial_shops, nicolae_shop_real_fake_doors D:2: layout_loops_ring, serial_shops, nicolae_shop_getting_attention D:3: layout_rooms, glass_columns_b, uniq_grinder D:4: minmay_opposing_rooms, layout_loops_ring D:5: layout_gridville, mainiacjoe_overflow_catwalk, jmf_multi_god_temple, temple_pool_b, serial_shops, shop, uniq_edmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 | 3.0 Fighting | 1 2 4 5 | 5.0 Dodging | 3 | 3.0 Fire Magic | 4 | 4.0 Alchemy | 2 4 | 4.5 Spellcasting | | 3.0 Conjurations | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 5 | 13 | 3 || 21 Cast: Foxfire | 97 | 61 | 8 || 166 Scorch | 4 | 27 | 7 || 38 Use: Scroll | 11 | 5 | || 16 Potion | | | 5 || 5 Stab: Sleeping | | 4 | || 4 Armour: Robe | 12 | 1 | 5 || 18 Dodge: Dodged | 16 | 15 | 2 || 33 Form: Flux | | | 1 || 1