Dungeon Crawl Stone Soup version 0.33-a0-114-g4d60b030d2 (webtiles) character file. Game seed: 12331901885453379921 889 bayes525 the Trooper (level 7, -2/47 HPs) Began as a Deep Elf Fire Elementalist on Sept 20, 2024. Shot with an arrow by a centaur (11 damage) ... on level 5 of the Dungeon. The game lasted 00:09:52 (8043 turns). bayes525 the Trooper (Deep Elf Fire Elementalist) Turns: 8043, Time: 00:09:52 Health: -2/47 AC: 2 Str: 5 XL: 7 Next: 77% Magic: 4/13 EV: 12 Int: 22 God: Gold: 270 SH: 0 Dex: 15 Spells: 6/12 levels left rFire . . . b - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.27/turn (no ring) MPRegen 0.26/turn %: wizardry (x1) @: about to teleport A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 270 gold pieces. Inventory: Hand Weapons a - a +2 short sword of protection b - a +0 shortbow (weapon) l - a +1 dagger of speed Armour c - a +0 robe (worn) Jewellery d - a ring of wizardry (left hand) g - a ring of protection from cold o - an amulet of the acrobat Wands f - a wand of flame (7) k - a wand of warping (22) Scrolls e - a scroll of poison {unknown} h - 2 scrolls of teleportation Potions i - a potion of mutation m - a potion of magic n - a potion of curing {unknown} p - a potion of experience {unknown} q - a potion of attraction r - a potion of haste {unknown} Skills: + Level 6.9 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations - Level 4.0 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 1% 1 b - Scorch Fire 40% 2d6 1% 2 c - Inner Flame Hex/Fire 12% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 4% 1 Volatile Blastmotes Fire/Tloc 24% 2d12 6% 3 Hailstorm Conj/Ice 5% 3d5 12% 3 Frozen Ramparts Ice 6% 1d1 16% 3 Flame Wave Conj/Fire 14% 2d6 17% 4 Alistair's Intoxication Alch 2% N/A 77% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 77% 5 Eringya's Noxious Bog Alch 1% 4d6 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:4 exclusion: downstairs Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a stone staircase leading up. Found a stone staircase leading down. An iguana and a ball python come into view. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 63% to hit) You shoot an arrow. The arrow barely misses the ball python. The ball python hisses angrily. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 9/11 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the iguana. The iguana is lightly wounded. You now have 7/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the iguana but does no damage. The iguana is lightly wounded. The foxfire hits the iguana. The iguana is lightly wounded. The foxfire hits the iguana. The iguana is lightly wounded. The foxfire hits the iguana but does no damage. The iguana is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the iguana but does no damage. The iguana is lightly wounded. The foxfire hits the iguana. The iguana is moderately wounded. The foxfire hits the iguana but does no damage. The iguana is moderately wounded. The iguana misses you. You now have 5/11 mp. An iguana is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is severely wounded. The iguana's fire resistance burns away. The foxfire hits the iguana. The iguana is burned terribly! The iguana is almost dead. The foxfire hits the iguana. The iguana is burned terribly! You kill the iguana! You now have 3/11 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You start waiting. A shadow imp comes into view. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (wandering, hasn't noticed you, 55% to hit) You shoot an arrow. The shadow imp shouts! The arrow hits the shadow imp. The shadow imp is severely wounded. The shadow imp puffs mist at you. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (severely wounded, 55% to hit) You shoot an arrow. The arrow hits the shadow imp. You kill the shadow imp! Health restored: 33 You start waiting. Done waiting. A goblin comes into view. It is wielding a +0 club. Found a stone staircase leading up. A goblin is nearby! Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 98% to hit) You shoot an arrow. The arrow hits the goblin. You kill the goblin! Found a scroll of identify. Found a stone staircase leading down. f - a scroll of identify As you read the scroll of identify, it crumbles to dust. q - a potion of attraction An iguana comes into view. An iguana is nearby! Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - iguana Aim: an iguana (63% to hit) You shoot an arrow. The arrow hits the iguana. The iguana is moderately wounded. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the iguana. The iguana is moderately wounded. The foxfire hits the iguana. The iguana is severely wounded. You now have 9/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the iguana. The iguana is severely wounded. The foxfire hits the iguana. The iguana is almost dead. You now have 8/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the iguana. You kill the iguana! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x2 You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found 3 gold pieces. A hobgoblin comes into view. You see here 3 gold pieces. You now have 229 gold pieces (gained 3). Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 98% to hit) You shoot an arrow. The arrow hits the hobgoblin. The hobgoblin shouts! The hobgoblin is severely wounded. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 59% to hit) You shoot an arrow. The kobold shouts! The arrow hits the hobgoblin. You kill the hobgoblin! An orc comes into view. It is wielding a +0 whip. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (51% to hit) You shoot an arrow. The arrow closely misses the kobold. The kobold throws a poisoned dart. The poisoned dart hits you. You are poisoned. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. The kobold throws a poisoned dart. The poisoned dart barely misses you. You take 2 damage, and have 31/33 hp. You now have 10/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. The foxfire hits the orc. The orc is moderately wounded. The foxfire hits the orc but does no damage. The orc is moderately wounded. You take 1 damage, and have 30/33 hp. You now have 9/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. The foxfire hits the orc but does no damage. The orc is moderately wounded. The foxfire hits the orc but does no damage. The orc is moderately wounded. You take 1 damage, and have 29/33 hp. You now have 8/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. The foxfire hits the orc. The orc is heavily wounded. The foxfire hits the orc but does no damage. The orc is heavily wounded. You take 1 damage, and have 28/33 hp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. You are no longer poisoned. The foxfire hits the orc but does no damage. The orc is heavily wounded. The foxfire hits the orc. You kill the orc! The foxfire hits the kobold. You kill the kobold! You now have 7/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/11 mp. You start resting. Your foxfire dissipates! x3 You start resting. HP restored. Health restored: 33; MP restored: 11 You start waiting. A hound comes into view. A hound is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hound barks! You now have 10/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is lightly wounded. The foxfire hits the hound but does no damage. The hound is lightly wounded. You now have 9/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is heavily wounded. The foxfire hits the hound. The hound is severely wounded. You now have 8/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is severely wounded. The foxfire hits the hound. The hound is almost dead. The foxfire hits the hound but does no damage. The hound is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound but does no damage. The hound is almost dead. You now have 7/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. You kill the hound! Your Fighting skill increases to level 4! You now have 5/11 mp. You start resting. Your foxfire dissipates! x2 You start resting. An adder comes into view. You regained 5 mp, and now have 10/11 mp. An adder is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder hisses angrily. You now have 9/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is moderately wounded. The foxfire hits the adder. The adder is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. You kill the adder! You now have 8/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 7/11 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! x2 You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. A hobgoblin comes into view. Found 4 stones and 3 scrolls of teleportation. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 98% to hit) You shoot an arrow. The arrow hits the hobgoblin but does no damage. The hobgoblin shouts! Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (61% to hit) You shoot an arrow. The arrow hits the hobgoblin. The hobgoblin is heavily wounded. A giant cockroach comes into view. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 61% to hit) You shoot an arrow. The arrow closely misses the hobgoblin. The arrow hits the giant cockroach but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. You now have 9/11 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is almost dead. The foxfire hits the hobgoblin. You kill the hobgoblin! The giant cockroach waves its antennae. The foxfire hits the giant cockroach but does no damage. You have reached level 6! Health restored: 38 You now have 8/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the giant cockroach. You kill the giant cockroach! You now have 7/12 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 12 Found a club. h - 4 scrolls of teleportation (gained 3) Found a crooked silver wand. f - a wand of flame (7) Found 13 gold pieces. You now have 242 gold pieces (gained 13). You see here a +0 club. Found a trident. Things that are here: a +0 dagger; 8 poisoned darts Found a stone staircase leading down. You now have 257 gold pieces (gained 15). Found a scale mail. A kobold and a ball python come into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 10/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 8/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 7/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! You now have 6/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 You now have 5/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your magical contamination has completely faded away. You now have 4/12 mp. You start resting. Your foxfire dissipates! x3 You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. p - an amethyst potion There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading up here. You see here a +0 club. An orc comes into view. It is wielding a +0 short sword. The orc shouts! An orc is nearby! An orc is nearby! An orc is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is heavily wounded. The foxfire hits the orc. The orc is almost dead. You now have 10/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. You kill the orc! You now have 9/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 12 r - a fizzy black potion You see here a +0 short sword. Things that are here: a +0 short sword; 2 stones A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka. The quokka is heavily wounded. You now have 10/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka. You kill the quokka! You now have 9/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x3 You now have 8/12 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 12 You see here a quokka corpse. Done exploring. Done exploring. Done exploring. Done exploring. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/12 mp. Your foxfire dissipates! Done exploring. MP restored: 12 Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. The hound barks! The orc shouts! The hound barks! The adder hisses angrily. The orc shouts! The adder hisses angrily. You hear a shout! Found four items. There is a stone staircase leading up here. The orc hits you with a +0 flail! The orc completely misses you. You climb upwards. There is a stone staircase leading down here. You take 7 damage, and have 31/38 hp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The orc barely misses you. You now have 10/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is moderately wounded. The orc's fire resistance burns away. The orc barely misses you. You now have 8/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! You now have 6/12 mp. Things that are here: a +0 flail; an orc corpse Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. You start resting. HP restored. Health restored: 38; MP restored: 12 You start waiting. Done waiting. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. The jelly quivers. There is a stone staircase leading up here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the sleepcap. The sleepcap is lightly damaged. The foxfire hits the sleepcap. The sleepcap is lightly damaged. You now have 10/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the sleepcap. The sleepcap is lightly damaged. The foxfire hits the sleepcap. The sleepcap is moderately damaged. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is moderately wounded. The foxfire hits the sleepcap. The sleepcap is moderately damaged. The foxfire hits the sleepcap but does no damage. The sleepcap is moderately damaged. You now have 9/12 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the sleepcap. The sleepcap is heavily damaged. You now have 7/12 mp. The sleepcap closely misses you. You climb upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is severely damaged. The sleepcap's fire resistance burns away. The sleepcap barely misses you. You now have 6/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is almost destroyed. The sleepcap releases spores at you but does no damage. You now have 4/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is burned terribly! You destroy the sleepcap! Health restored: 39 You now have 2/12 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. The jelly barely misses you. The gnoll hits you with a +0 flail! The gnoll hits you with a +0 flail. The jelly hits you. You are splashed with acid! There is a stone staircase leading up, spattered with blood here. You take 23 damage, and have 16/39 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is heavily wounded. The jelly's fire resistance burns away. The ogre shouts! You hear a shout! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The jelly barely misses you. You take 6 damage, and have 10/39 hp. You now have 10/12 mp. Okay, then. You feel much better. The gnoll hits you with a +0 flail. The jelly hits you but does no damage. You regained 18 hp, and now have 28/39 hp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. You hear a shout! The gnoll hits you with a +0 flail! A gnoll comes into view. It is wielding a +0 club. The jelly closely misses you. You hear a bark! You take 6 damage, and have 22/39 hp. You now have 8/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is moderately wounded. The ogre's fire resistance burns away. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. The jelly barely misses you. The gnoll barely misses you. You now have 7/12 mp. The gnoll closely misses you. The jelly hits you. You are splashed with acid! You climb upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. You take 8 damage, and have 14/39 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! The jelly is no longer more vulnerable to fire. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 5/39 hp. MASSIVE DAMAGE!! You now have 6/12 mp. You feel much better. The jelly hits you. The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * You regained 4 hp, and now have 9/39 hp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is severely wounded. The jelly's fire resistance burns away. The jelly misses you. You now have 4/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! You kill the jelly! You now have 2/12 mp. You start resting. You are no longer corroded. You regained 4 hp, and now have 14/39 hp. You regained 4 mp, and now have 6/12 mp. You start resting. Magic restored. You regained 5 hp, and now have 19/39 hp. MP restored: 12 You start resting. HP restored. Health restored: 39 There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A bombardier beetle comes into view. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (asleep, 98% to hit) You shoot an arrow. The arrow hits the bombardier beetle. The bombardier beetle is lightly wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is almost dead. The bombardier beetle's fire resistance burns away. You now have 10/12 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is burned terribly! You kill the bombardier beetle! Health restored: 40 You now have 8/12 mp. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. You start waiting. Done waiting. A lemure comes into view. The lemure shouts! A lemure comes into view. Pikel, Merchant of Souls comes into view. He is wielding a +2 whip of flaming and carrying a wand of warping. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f - Pikel Aim: Pikel, wielding a +2 whip of flaming, wearing a +0 robe and carrying a wand of warping (wandering, hasn't noticed you, chance to affect: 64%) Pikel is filled with an inner flame. Pikel shouts! The lemure shouts! A lemure comes into view. You now have 9/12 mp. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming, wearing a +0 robe and carrying a wand of warping (inner flame, 53% to hit) You shoot an arrow. The arrow barely misses the lemure. The arrow closely misses the lemure. The lemure shouts! The arrow hits Pikel. Flame seeps out of Pikel. Pikel is lightly wounded. Pikel is engulfed in blazing flames. Flame seeps out of Pikel. A lemure comes into view. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming, wearing a +0 robe and carrying a wand of warping (heavily wounded, inner flame, 53% to hit) You shoot an arrow. The lemure shouts! The arrow hits the lemure. The lemure is lightly wounded. The lemure is engulfed in blazing flames. The lemure closely misses you. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming, wearing a +0 robe and carrying a wand of warping (heavily wounded, inner flame, 53% to hit) You shoot an arrow. The arrow hits the lemure. The lemure is moderately wounded. The lemure hits you! You take 8 damage, and have 32/40 hp. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of flaming, wearing a +0 robe and carrying a wand of warping (heavily wounded, inner flame, 53% to hit) You shoot an arrow. The arrow hits the lemure! The lemure is heavily wounded. Pikel says, "You'll make a fine lemure." The lemure hits you. You take 1 damage, and have 31/40 hp. Casting: Inner Flame (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 9/12 mp. Pikel zaps a wand. Space twists violently! The rupture engulfs you! You take 9 damage, and have 22/40 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. Flame seeps out of Pikel. Pikel is severely wounded. Pikel's fire resistance burns away. Pikel is engulfed in blazing flames. With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x4 Pikel explodes! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. Your Fighting skill increases to level 6! You have reached level 7! You regained 5 hp, and now have 27/47 hp. You now have 7/13 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 4 hp, and now have 32/47 hp. MP restored: 13 You start resting. HP restored. Health restored: 47 You start waiting. Done waiting. k - a wand of warping (22) (gained 13 charges) Things that are here: a +2 whip of flaming; a +0 robe Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hound barks! The foxfire hits the hound but does no damage. You now have 12/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound but does no damage. The hound completely misses you. You now have 11/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound but does no damage. x2 The hound barely misses you. You now have 10/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is lightly wounded. The foxfire hits the hound. The hound is moderately wounded. The hound bites you but does no damage. The hound bites you. You take 5 damage, and have 42/47 hp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is severely wounded. The hound's fire resistance burns away. The foxfire hits the hound! The hound is burned terribly! You kill the hound! You now have 8/13 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your foxfire dissipates! You start resting. HP restored. Health restored: 47 You regained 4 mp, and now have 12/13 mp. You start resting. Magic restored. MP restored: 13 Found an escape hatch in the floor. Found 13 gold pieces. There is an escape hatch in the floor here. You now have 270 gold pieces (gained 13). Found a stone staircase leading down. Found a scale mail. A gnoll is nearby! A gnoll is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is heavily wounded. You now have 11/13 mp. Fire: b) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, ally target, 66% to hit) Okay, then. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is heavily wounded. You now have 10/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll but does no damage. The gnoll is almost dead. You now have 9/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/13 mp. There are monsters nearby! There are monsters nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! You hear a shout! You hear an angry growl. You hear a bark! You hear a shout! You now have 7/13 mp. A hound and a gnoll come into view. The foxfire hits the gnoll. The gnoll is moderately wounded. Your foxfire dissipates! There are monsters nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 6/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll but does no damage. You now have 5/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Your foxfire dissipates! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A black bear comes into view. You now have 5/13 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is severely wounded. The hound's fire resistance burns away. The foxfire hits the hound. The hound is severely wounded. The foxfire hits the gnoll. You kill the gnoll! The hound closely misses you. You now have 3/13 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is burned terribly! You kill the hound! You now have 1/13 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An orc comes into view. It is wielding a +0 hand axe. Found a scroll labelled KIFOUCSI UPTI. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! An orc comes into view. It is wielding a +0 short sword. An orc priest comes into view. It is wielding a +0 trident. You take 10 damage, and have 37/47 hp. MASSIVE DAMAGE!! There is a stone staircase leading down here. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The gnoll barely misses you. Your surroundings suddenly seem different. A hound, a centaur and an iguana come into view. Found a wand of digging (6). The centaur shouts! The centaur unwields a +0 mace. The centaur wields a +1 orcbow of flaming. It bursts into flame! The centaur shoots an arrow. The arrow hits you! The arrow burns you. You see here a wand of digging (6). You take 9 damage, and have 30/47 hp. The iguana hisses angrily. The centaur shoots an arrow. The arrow hits you. The arrow burns you. A centaur comes into view. You take 8 damage, and have 22/47 hp. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The centaur shouts! The centaur shoots an arrow. The arrow barely misses you. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The arrow burns you. * * * LOW HITPOINT WARNING * * * The ogre shouts! You take 13 damage, and have 9/47 hp. MASSIVE DAMAGE!! The centaur shoots an arrow. The arrow hits you! You die... #...#f...⌠#.... ###.###.###..#. #....#o#....# '# #....###..#.# ...#####.c........... ..c..........######.. ..O..../.....# ...l.........# .........@##.# '##.......# #.......# #.......# ######### .# #.# .# #.# #.# #.# ###.# You could see an ogre, 2 centaurs, an iguana and an orc. Vanquished Creatures Pikel (D:5) A bombardier beetle (D:5) A jelly (D:4) 3 hounds 2 sleepcaps 3 iguanas 3 gnolls 3 adders A shadow imp (D:4) 2 dart slugs 3 ribbon worms 6 orcs 7 endoplasms 3 giant cockroaches 8 goblins 8 hobgoblins 10 jackals 6 quokkas 9 ball pythons 8 bats 3 frilled lizards 6 kobolds 5 rats 102 creatures vanquished. Vanquished Creatures (collateral kills) 2 foxfires (D:1) 2 creatures vanquished. Vanquished Creatures (others) 339 foxfires 339 creatures vanquished. Grand Total: 443 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 208 | D:1 | Reached XP level 2. HP: 9/16 MP: 2/8 260 | D:1 | Reached skill level 1 in Fighting 533 | D:1 | Learned a level 2 spell: Scorch 1423 | D:1 | Reached XP level 3. HP: 21/21 MP: 9/9 1564 | D:1 | Reached skill level 2 in Fighting 1941 | D:1 | Learned a level 3 spell: Inner Flame 3388 | D:2 | Reached XP level 4. HP: 23/27 MP: 10/10 3920 | D:3 | Reached skill level 3 in Fighting 4261 | D:3 | HP: 4/28 [sleepcap (3)] 4482 | D:3 | Reached XP level 5. HP: 13/32 MP: 5/11 6275 | D:4 | Reached skill level 4 in Fighting 6439 | D:4 | Reached XP level 6. HP: 38/38 MP: 8/12 6962 | D:5 | Entered Level 5 of the Dungeon 6962 | D:5 | Noticed an ice beast 7353 | D:4 | HP: 5/39 [acid (8)] 7730 | D:5 | Noticed Pikel 7739 | D:5 | Killed Pikel 7740 | D:5 | Reached skill level 5 in Fighting 7740 | D:5 | Reached skill level 6 in Fighting 7740 | D:5 | Reached XP level 7. HP: 27/47 MP: 7/13 8043 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_ring, minmay_pentomino_p4 D:2: layout_basic D:3: layout_loops_corners, glass_columns_b, minmay_unequal D:4: layout_cave_pools, minmay_bent D:5: layout_basic, nicolae_fountain_basement, uniq_pikel Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Fighting | 1 2 3 4 6 | 6.9 Fire Magic | 4 | 4.0 Dodging | 3 | 3.0 Spellcasting | | 3.0 Conjurations | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 24 | 2 | || 26 Short sword | | 2 | || 2 Fire: Shortbow | | 43 | || 43 Cast: Foxfire | 100 | 97 | 14 || 211 Scorch | 7 | 36 | 4 || 47 Inner Flame | | 1 | || 1 Use: Scroll | 1 | 6 | 2 || 9 Potion | | 3 | || 3 Stab: Sleeping | 4 | 1 | || 5 Distracted | 1 | | || 1 Armour: Robe | 19 | 41 | 7 || 67 Dodge: Dodged | 28 | 38 | 8 || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8065 | 7838 | 227 | 4750 | 1888 | 5 | 1613.0 | Dungeon | 8065 | 7838 | 227 | 4750 | 1888 | 5 | 1613.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2237 daAuts D:4: 1843 daAuts D:2: 1743 daAuts D:3: 1670 daAuts D:5: 570 daAuts