Dungeon Crawl Stone Soup version 0.33-a0-123-gd67f649228 (webtiles) character file. Game seed: 2126445543221903402 2647 bayes525 the Trooper (level 9, -7/57 HPs) Began as a Deep Elf Fire Elementalist on Sept 22, 2024. Was an Initiate of Sif Muna. Mangled by a large slime creature (20 damage) ... on level 7 of the Dungeon. The game lasted 00:21:59 (10429 turns). bayes525 the Trooper (Deep Elf Fire Elementalist) Turns: 10429, Time: 00:21:59 Health: -7/57 AC: 8 Str: 8 XL: 9 Next: 36% Magic: 2/18 EV: 14 Int: 34 God: Sif Muna [......] Gold: 381 SH: 0 Dex: 15 Spells: 2/18 levels left rFire . . . a - +2 sling (elec) rCold + . . (no shield) rNeg . . . n - +2 robe {rC+} rPois + h - +2 helmet rElec + (no cloak) rCorr . i - +0 pair of gloves "Kuvuco" {rElec Str+3 Int+3 Slay-4 Stlth+} SInv . (no boots) Will ..... (no amulet) Stlth +++ c - +6 ring of intelligence HPRegen 0.29/turn e - ring of poison resistance MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 381 gold pieces. Inventory: Hand Weapons a - a +2 sling of electrocution (weapon) r - a +0 orcbow Missiles m - 45 poisoned darts t - 2 curare-tipped darts x - a javelin Armour d - a +0 robe h - a +2 helmet (worn) i - the +0 pair of gloves "Kuvuco" (worn) {rElec Str+3 Int+3 Slay-4 Stlth+} (You acquired it on level 6 of the Dungeon) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. n - a +2 robe of cold resistance (worn) v - a +0 pair of gloves Jewellery c - a +6 ring of intelligence (left hand) e - a ring of poison resistance (right hand) k - a ring of see invisible Wands b - a wand of light (9) o - a wand of flame (9) y - a wand of polymorph (4) Scrolls f - a scroll of poison s - a scroll of silence u - 2 scrolls of identify C - a scroll of torment Potions g - a potion of ambrosia {unknown} j - a potion of might p - 2 potions of mutation {unknown} q - 2 potions of heal wounds w - a potion of enlightenment {unknown} z - a potion of brilliance {unknown} A - a potion of attraction {unknown} Skills: + Level 7.4 Fighting - Level 5.0 Ranged Weapons - Level 7.0 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting - Level 2.0 Conjurations - Level 4.0 Fire Magic - Level 2.0 Ice Magic - Level 4.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 70% 2d7 1% 2 c - Inner Flame Hex/Fire 22% N/A 6% 3 d - Searing Ray Conj 44% 2d6 3% 2 e - Olgreb's Toxic Radia Alch 35% N/A 9% 4 f - Ignite Poison Fire/Alch 35% N/A 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 88% 1d7 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Mercury Vapours Alch/Air 44% N/A 3% 2 Slow Hex 32% N/A 4% 1 Soul Splinter Necr 32% N/A 4% 1 Jinxbite Hex 16% N/A 7% 2 Frozen Ramparts Ice 44% 1d7 6% 3 Hailstorm Conj/Ice 22% 3d7 6% 3 Volatile Blastmotes Fire/Tloc 44% 2d13 6% 3 Sticky Flame Fire/Alch 35% 2d7 9% 4 Call Canine Familiar Summ 8% N/A 13% 3 Confusing Touch Hex 8% N/A 13% 3 Sigil of Binding Hex 8% N/A 13% 3 Vampiric Draining Necr 8% 2d6 13% 3 Flame Wave Conj/Fire 28% 2d9 13% 4 Fulminant Prism Conj/Alch 14% 3d9 13% 4 Summon Blazeheart Golem Fire/Summ 22% N/A 19% 4 Hoarfrost Cannonade Ice/Alch 14% 3d6/3d13 34% 5 Dimensional Bullseye Hex/Tloc 4% N/A 41% 4 Martyr's Knell Necr/Summ 8% N/A 41% 4 Yara's Violent Unravell Hex/Alch 11% 3d6 47% 5 Curse of Agony Necr 8% N/A 77% 5 Enfeeble Hex 4% N/A 100% 7 Orb of Destruction Conj 11% 9d6 100% 7 Rimeblight Ice/Necr 7% 2d4 (prima100% 7 Spellforged Servitor Conj/Summ 7% N/A 100% 7 Ignition Fire 17% 3d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:5 [ Annotations: D:3 3 runed translucent doors, exclusion: 3 doors, pigah's ghost, amateur OpSh Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a jelly (90% to hit) You shoot a sling bullet. The sling bullet completely misses the jelly. An endoplasm comes into view. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The kobold brigand is poisoned. The endoplasm quivers. The kobold brigand looks even sicker. The jelly barely misses you. You now have 11/18 mp. Throw: 3 javelins Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - jelly Aim: an endoplasm (84% to hit) You throw a javelin. The javelin pierces through the jelly. The jelly is moderately wounded. The javelin pierces through the endoplasm. The endoplasm is almost dead. Your toxic aura wanes. The jelly hits you but does no damage. A jelly comes into view. Throw: 2 javelins Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 84% to hit) You throw a javelin. The javelin pierces through the jelly but does no damage. The jelly is moderately wounded. The javelin barely misses the jelly. The javelin pierces through the endoplasm. You kill the endoplasm! Sif Muna accepts your kill. The jelly hits you but does no damage. A jelly comes into view. The jelly hits you but does no damage. Something hits the toadstool but does no damage. A slime creature comes into view. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The jelly barely misses you. Something hits the toadstool. The toadstool is splashed with acid! The toadstool is destroyed! You now have 8/18 mp. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. A jelly comes into view. The jelly misses you. Your magical contamination has completely faded away. You now have 4/18 mp. You shoot a sling bullet. The jelly quivers. The sling bullet hits the jelly. The jelly is heavily wounded. The jelly barely misses you. You shoot a sling bullet. The sling bullet hits the jelly but does no damage. The jelly is heavily wounded. The jelly hits you but does no damage. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is severely wounded. The jelly hits you. You are splashed with acid! You take 11 damage, and have 46/57 hp. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The kobold brigand looks even sicker. The jelly completely misses you. An endoplasm comes into view. You now have 2/18 mp. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The kobold brigand looks even sicker. The jelly hits you but does no damage. You regained 15 mp, and now have 17/18 mp. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f - slime creature, p - jelly Aim: a slime creature (chance to affect: 62%) The slime creature is filled with an inner flame. The jelly misses you. You now have 14/18 mp. Casting: Inner Flame (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. You are very lightly contaminated with residual magic. Nothing appears to happen. Your toxic aura wanes. The jelly hits you but does no damage. You now have 11/18 mp. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. You now have 7/18 mp. Your toxic aura wanes. Fire: a) +2 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (inner flame, 83% to hit) You shoot a sling bullet. The sling bullet hits the slime creature but does no damage. You kill the kobold brigand! Sif Muna accepts your kill. A slime creature comes into view. The slime creature moves out of view. Your magical contamination has completely faded away. You see here a +0 club. There is an open door here. The slime creature misses you. The slime creature attacks as it pursues you! The slime creature hits you but does no damage. There is an open gate, spattered with blood here. The slime creature attacks as it pursues you! The slime creature hits you but does no damage. The slime creature attacks as it pursues you! The slime creature hits you! You take 7 damage, and have 47/57 hp. The slime creature attacks as it pursues you! The slime creature completely misses you. Things that are here: a +0 club; a kobold corpse The slime creature attacks as it pursues you! The slime creature hits you! You take 10 damage, and have 37/57 hp. The slime creature attacks as it pursues you! The slime creature hits you! You take 8 damage, and have 29/57 hp. The slime creature attacks as it pursues you! The slime creature hits you. You take 2 damage, and have 27/57 hp. Okay, then. The slime creature's inner flame fades away. The jelly jiggles. There is a staircase to the Ecumenical Temple here. MP restored: 18 You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. You start resting. HP restored. Health restored: 57 You start waiting. Done waiting. You climb upwards. Welcome back to the Dungeon! The slime creature hits you. The jelly hits you but does no damage. The slime creature hits you. The jelly misses you. There is a staircase to the Ecumenical Temple, spattered with blood here. You take 7 damage, and have 50/57 hp. Okay, then. Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) Okay, then. Unknown command. You shoot a sling bullet. The sling bullet hits the slime creature. Lightning courses through the slime creature! The slime creature is moderately wounded. The slime creature hits you! The jelly hits you. You are splashed with acid! You take 22 damage, and have 28/57 hp. MASSIVE DAMAGE!! You shoot a sling bullet. The sling bullet hits the slime creature but does no damage. The slime creature is moderately wounded. The slime creature closely misses you. The jelly hits you but does no damage. Okay, then. Unknown command. Okay, then. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - jelly, p - slime creature Aim: a jelly (will become an adder, an iguana, or a swamp drake, chance to affect: 57%) Okay, then. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The slime creature barely misses you. The jelly misses you. The slime creature hits you but does no damage. The jelly attacks as it pursues you! The jelly barely misses you. The jelly attacks as it pursues you! The jelly hits you but does no damage. Your surroundings suddenly seem different. Found a long ivory wand and a ring mail. You start resting. A kobold comes into view. It is wielding a +0 long sword. You regained 10 hp, and now have 39/57 hp. A kobold is nearby! Fire: a) +2 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 long sword and quivering stones (wandering, hasn't noticed you, 51% to hit) You shoot a sling bullet. The kobold shouts! The sling bullet hits the kobold. The kobold is severely wounded. Fire: a) +2 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 long sword and quivering stones (severely wounded, 51% to hit) You shoot a sling bullet. The sling bullet misses the kobold. Fire: a) +2 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 long sword and quivering stones (severely wounded, 51% to hit) You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! Sif Muna accepts your kill. You start resting. HP restored. Health restored: 57 You start waiting. Done waiting. A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards a nearby monster! Your surroundings suddenly seem different. A shadow imp comes into view. Found a glowing amethyst potion, a club and 40 gold pieces. Found a sparkling altar of Nemelex Xobeh. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The shadow imp shouts! You now have 17/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the shadow imp. The shadow imp is lightly wounded. You now have 16/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the shadow imp but does no damage. The shadow imp is lightly wounded. The foxfire hits the shadow imp. The shadow imp is moderately wounded. The foxfire hits the shadow imp. The shadow imp is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the shadow imp. You kill the shadow imp! Sif Muna accepts your kill. You now have 15/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 14/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You start resting. Your foxfire dissipates! x4 You start resting. Your foxfire dissipates! A jelly is nearby! A jelly is nearby! A jelly is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jelly quivers. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is moderately wounded. You now have 13/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is moderately wounded. The foxfire hits the jelly. The jelly is severely wounded. You now have 12/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly! You kill the jelly! Sif Muna accepts your kill. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 10/18 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! x3 There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the slime creature. The slime creature is lightly wounded. The foxfire hits the jelly. The jelly is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly! The jelly is severely wounded. The foxfire hits the jelly. You kill the jelly! Sif Muna accepts your kill. You now have 9/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the slime creature. The slime creature is moderately wounded. The foxfire hits the slime creature. The slime creature is moderately wounded. You now have 8/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the slime creature. The slime creature is moderately wounded. You now have 7/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the slime creature. The slime creature is heavily wounded. The foxfire hits the slime creature. The slime creature is heavily wounded. The foxfire hits the slime creature. The slime creature is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the slime creature! The slime creature is severely wounded. The foxfire hits the slime creature! The slime creature is almost dead. The foxfire hits the slime creature. The slime creature is almost dead. You now have 6/18 mp. A slime creature is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the slime creature. You kill the slime creature! Sif Muna accepts your kill. Your Dodging skill increases to level 6! You now have 5/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly! The jelly is heavily wounded. The foxfire hits the jelly. The jelly is almost dead. A jelly is nearby! A jelly is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. You kill the jelly! Sif Muna accepts your kill. You now have 4/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 3/18 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. An endoplasm is nearby! An endoplasm is nearby! You regained 6 mp, and now have 10/18 mp. An endoplasm is nearby! An endoplasm is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm quivers. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm! You kill the endoplasm! Sif Muna accepts your kill. You now have 9/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 8/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 7/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 You now have 6/18 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! x3 You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 18 You start waiting. Done waiting. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 17/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion but does no damage. You now have 16/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion. The scorpion is moderately wounded. The foxfire hits the scorpion but does no damage. The scorpion is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion. The scorpion is heavily wounded. You now have 15/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion. The scorpion is almost dead. The foxfire hits the scorpion but does no damage. The scorpion is almost dead. You now have 14/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion. You kill the scorpion! Sif Muna accepts your kill. Your foxfire dissipates! You now have 13/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is heavily wounded. Your foxfire dissipates! x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. The jelly is heavily wounded. Your foxfire dissipates! You now have 12/18 mp. A jelly is nearby! A jelly is nearby! A jelly is nearby! A jelly is nearby! A jelly is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jelly. You kill the jelly! Sif Muna accepts your kill. Training target 7.0 for Dodging reached! Your Dodging skill increases to level 7! You need to enable at least one skill for training. You now have 11/18 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 18 You see here a +0 spear. Things that are here: a +0 dagger of draining; a +0 dagger; a kobold skeleton Things that are here: a +0 dagger of draining; a +0 dagger; a kobold skeleton m - 36 poisoned darts (gained 8) Things that are here: a +0 dagger; a kobold skeleton Things that are here: a +0 plate armour; a +0 battleaxe You open the door. There is an open door here. b - a wand of light (9) You open the door. Found a burning altar of Makhleb and a glowing golden altar of the Shining One. There is an open door here. There is an open door here. You open the door. A shadow imp comes into view. Found a scroll labelled SEISIROCAMN. A shadow imp is nearby! A shadow imp is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 17/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the shadow imp. The shadow imp is lightly wounded. You now have 16/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the shadow imp. The shadow imp is severely wounded. The foxfire hits the shadow imp. You kill the shadow imp! Sif Muna accepts your kill. You now have 15/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 14/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 You now have 13/18 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! x2 You start resting. Magic restored. MP restored: 18 You start waiting. Done waiting. There is an open door here. An orc comes into view. It is wielding a +0 club. The orc shouts! An orc is nearby! An orc is nearby! An orc is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! An orc comes into view. It is wielding a +0 club. You now have 17/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc shouts! The foxfire hits the orc. The orc is severely wounded. You now have 16/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc! You kill the orc! Sif Muna accepts your kill. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 You now have 15/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 14/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 An orc priest comes into view. It is wielding a +0 hand axe. An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc priest. The orc priest is moderately wounded. The foxfire hits the orc priest. The orc priest is heavily wounded. Your foxfire dissipates! The foxfire hits the orc priest but does no damage. The orc priest is heavily wounded. The foxfire hits the orc priest! You kill the orc priest! Sif Muna accepts your kill. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc! The orc is almost dead. The foxfire hits the orc! You kill the orc! Sif Muna accepts your kill. You now have 12/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 11/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You start resting. Your foxfire dissipates! x3 You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 18 l - a scroll labelled SEISIROCAMN Things that are here: a +0 club; a +0 leather armour; a +0 club Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found 5 stones and a scroll of torment. Found a stone staircase leading up. There is an open door here. C - a scroll of torment Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! A kobold brigand and 4 kobolds come into view. The kobold brigand is wielding a +0 club and quivering curare-tipped darts. A kobold is wielding a +0 dagger of venom. A kobold is wielding a +0 club and quivering poisoned darts. The kobold shouts! You hear a shout! The kobold brigand shouts! The kobold shouts! You hear a shout! The kobold moves out of view. Found a hide-covered altar of Uskayaw. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. You kill the kobold! Sif Muna accepts your kill. A kobold comes into view. It is wielding a +0 club. You now have 16/18 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The kobold brigand is poisoned. The kobold is poisoned. x3; The kobold brigand looks even sicker. You kill the kobold! Sif Muna accepts your kill. The kobold looks even sicker. You kill the kobold! Sif Muna accepts your kill. A kobold comes into view. It is wielding a +0 club. You now have 12/18 mp. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. You kill the kobold! Sif Muna accepts your kill. The kobold is poisoned. x2 You kill the kobold! Sif Muna accepts your kill. You kill the kobold! Sif Muna accepts your kill. You now have 8/18 mp. There is an open door here. Things that are here: a +0 dagger; a stone A kobold brigand is nearby! A kobold brigand is nearby! You shoot a sling bullet. The sling bullet hits the kobold brigand. The kobold brigand is heavily wounded. The kobold brigand looks even sicker. The kobold brigand hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the kobold brigand. The kobold brigand looks as sick as possible! Your toxic aura wanes. The kobold brigand completely misses you. The kobold brigand hits you but does no damage. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Ignite Poison. You are very lightly contaminated with residual magic. Saltpeter flows from your hands. You are poisoned. You feel very sick. The kobold brigand misses you. You take 5 damage, and have 52/57 hp. You now have 6/18 mp. You shoot a sling bullet. The sling bullet hits the kobold brigand but does no damage. Lightning courses through the kobold brigand! You kill the kobold brigand! Sif Muna accepts your kill. You feel very sick. You take 3 damage, and have 49/57 hp. You start resting. You feel sick. You feel very sick. You feel sick. x7 You are no longer poisoned. You take 11 damage, and have 38/57 hp. You regained 3 mp, and now have 9/18 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 8 hp, and now have 46/57 hp. MP restored: 18 You start resting. HP restored. Health restored: 57 t - 2 curare-tipped darts (gained 1) Things that are here: a +0 club; a +0 dagger of venom m - 38 poisoned darts (gained 2) Things that are here: a +0 club; a kobold corpse Things that are here: a +0 club; a +0 dagger of venom There is an open door here. Things that are here: a +0 dagger; a stone You see here 5 stones. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. There is a stone staircase leading up here. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. There is an open door here. There is an open door here. Things that are here: a +0 robe; a +0 dagger Things that are here: a +0 club; an orc skeleton There is an open door here. A water moccasin comes into view. The water moccasin moves out of view. Things that are here: a +0 leather armour; a +1 vampiric short sword A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Casting: Ignite Poison (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The water moccasin bites you. You take 6 damage, and have 51/57 hp. You now have 14/18 mp. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your toxic radiance grows in intensity. The water moccasin bites you but does no damage. You now have 10/18 mp. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is lightly wounded. The water moccasin misses you. The water moccasin bites you. You take 2 damage, and have 50/57 hp. You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. Lightning courses through the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the water moccasin. Your toxic aura wanes. The water moccasin barely misses you. The water moccasin bites you. You take 5 damage, and have 45/57 hp. You shoot a sling bullet. The sling bullet closely misses the water moccasin. The water moccasin bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the water moccasin. The water moccasin bites you. The water moccasin barely misses you. You take 1 damage, and have 44/57 hp. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin bites you but does no damage. The water moccasin bites you. You take 1 damage, and have 43/57 hp. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is almost dead. The water moccasin's fire resistance burns away. The water moccasin closely misses you. You now have 11/18 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! You kill the water moccasin! Sif Muna accepts your kill. You now have 9/18 mp. You start resting. Magic restored. You regained 8 hp, and now have 51/57 hp. MP restored: 18 You start resting. HP restored. Health restored: 57 You start waiting. Done waiting. There is a staircase to the Ecumenical Temple here. Things that are here: a +0 club; a kobold skeleton An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Fire: a) +2 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 87% to hit) You shoot a sling bullet. The sling bullet barely misses the endoplasm. The endoplasm quivers. Fire: a) +2 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Unknown command. Things that are here: a +0 club; a kobold skeleton Okay, then. As you read the scroll labelled HEG VENNINKOFF, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Fire: a) +2 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (87% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is moderately wounded. Fire: a) +2 sling (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 87% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! Sif Muna accepts your kill. You start waiting. You feel your willpower return. You start waiting. Done waiting. As you read the scroll labelled SEISIROCAMN, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. Unknown command. You start waiting. Done waiting. You start waiting. Done waiting. Things that are here: a +1 dagger of venom; a kobold skeleton There is an open gate here. There is an open door here. You see here a +0 club. m - 45 poisoned darts (gained 7) You see here a +0 short sword. A jelly and 2 slime creatures come into view. Found three goblin skeletons, a rat skeleton and a human skeleton. There is an open door here. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The slime creature quivers. The jelly quivers. The slime creature quivers. You now have 14/18 mp. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your toxic aura wanes. The foxfire hits the slime creature! The slime creature is lightly wounded. The foxfire hits the slime creature. The slime creature is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the slime creature! The slime creature is moderately wounded. The foxfire hits the slime creature. The slime creature is moderately wounded. The foxfire hits the slime creature! The slime creature is lightly wounded. You now have 12/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/18 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! You shoot a sling bullet. The sling bullet hits the slime creature. Lightning courses through the slime creature! The slime creature is heavily wounded. The foxfire hits the slime creature but does no damage. The slime creature is heavily wounded. The slime creature barely misses you. The slime creature closely misses you. You shoot a sling bullet. The sling bullet barely misses the slime creature. The sling bullet hits the jelly. The jelly is lightly wounded. The slime creature closely misses you. x2 You shoot a sling bullet. The sling bullet hits the slime creature but does no damage. The slime creature is heavily wounded. The slime creature hits you but does no damage. The slime creature closely misses you. The jelly completely misses you. The slime creature closely misses you. The jelly closely misses you. The slime creature barely misses you. The slime creature attacks as it pursues you! The slime creature hits you. Two slime creatures merge to form a large slime creature. The jelly jiggles. You take 5 damage, and have 52/57 hp. You shoot a sling bullet. The sling bullet barely misses the large slime creature. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the large slime creature. The large slime creature is moderately wounded. The large slime creature's fire resistance burns away. The large slime creature closely misses you. You now have 11/18 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the large slime creature. The large slime creature is burned terribly! The large slime creature is heavily wounded. The large slime creature barely misses you. You now have 10/18 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the large slime creature. The large slime creature is burned terribly! The large slime creature is heavily wounded. The large slime creature closely misses you. You now have 8/18 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the large slime creature. The large slime creature is burned terribly! The large slime creature is severely wounded. The large slime creature hits you!! Ouch! That really hurt! You take 32 damage, and have 21/57 hp. MASSIVE DAMAGE!! You now have 6/18 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the large slime creature. The large slime creature is burned terribly! The large slime creature is almost dead. The large slime creature closely misses you. You now have 5/18 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is severely wounded. The jelly's fire resistance burns away. The large slime creature hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 13/57 hp. You now have 3/18 mp. You shoot a sling bullet. The sling bullet completely misses the large slime creature. The large slime creature hits you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the large slime creature. The large slime creature is burned terribly! The large slime creature is almost dead. The large slime creature hits you!! You die... ....[)... ##.)...###.......###### ......... #.......##............. ..####.## #.......#####..###)###. .)#########..|....# #######.#### .........##.......# #..)......# ........######....# #.........# ......>.###.)'....# #.[######### ....##..##.######## ##..####.###. ...)##..###..)..@## #........'... ...[....# #######J# #........#... ....)...# ........÷##........#... .....<..# .........###.......#... ....##..# ÷.......(# #'####..###. [...##..# .........###..######### ....##### .÷..÷..÷.##..........# ........# ÷...÷....###.........## ....##..# ########## #...##.....# You could see a large slime creature (combustible). Vanquished Creatures A slime creature (D:7) 3 water moccasins 2 orc warriors 2 ice beasts An ogre (D:5) 2 centaurs 2 phantoms 6 kobold brigands 4 scorpions 2 bombardier beetles (D:4) 2 hounds 4 jellies (D:7) 5 orc priests A sleepcap (D:6) 2 iguanas 3 orc wizards 7 adders 2 shadow imps (D:7) 2 white imps A dart slug (D:2) A ribbon worm (D:3) 24 orcs 5 bats 8 endoplasms 6 giant cockroaches 6 goblins A hobgoblin (D:1) 8 jackals 6 quokkas 9 ball pythons 3 frilled lizards 21 kobolds 6 rats 158 creatures vanquished. Vanquished Creatures (collateral kills) 2 foxfires (D:1) 2 creatures vanquished. Vanquished Creatures (others) 332 foxfires 332 creatures vanquished. Grand Total: 492 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 285 | D:1 | Reached skill level 1 in Fighting 285 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 303 | D:1 | Got the Tome of the Crevasse 309 | D:1 | Learned a level 2 spell: Scorch 1046 | D:1 | Reached XP level 3. HP: 21/21 MP: 9/9 2126 | D:2 | Reached XP level 4. HP: 27/27 MP: 10/10 2161 | D:2 | Found an opulent altar of Gozag. 2828 | D:3 | Found a runed translucent gate. 2828 | D:3 | Found a runed translucent gate. 2828 | D:3 | Found a runed translucent gate. 3335 | D:3 | Noticed a centaur 3342 | D:3 | Killed a centaur 3343 | D:3 | Reached XP level 5. HP: 27/32 MP: 6/11 3396 | D:3 | Found a faded altar of an unknown god. 3555 | D:3 | Noticed pigah's ghost (amateur OpSh) 4486 | D:4 | Reached XP level 6. HP: 37/37 MP: 12/12 4920 | D:5 | Entered Level 5 of the Dungeon 4932 | D:5 | Reached skill level 5 in Ranged Weapons 5438 | D:4 | Learned a level 3 spell: Inner Flame 5494 | D:5 | Found Lecite's Antique Armour Emporium. 5544 | D:5 | Noticed a water moccasin 5550 | D:5 | Killed a water moccasin 5685 | D:5 | Reached XP level 7. HP: 40/44 MP: 13/13 5987 | D:5 | Reached skill level 5 in Fighting 6725 | D:6 | Identified a scroll of acquirement 6725 | D:6 | Acquired the +0 pair of gloves "Kuvuco" {rElec Str+3 Int+3 | Slay-4 Stlth+} 7202 | D:6 | Learned a level 2 spell: Searing Ray 7217 | D:6 | Learned a level 3 spell: Frozen Ramparts 7281 | D:6 | Reached skill level 1 in Ice Magic 7281 | D:6 | Reached XP level 8. HP: 52/52 MP: 14/14 7940 | D:7 | Reached skill level 5 in Dodging 7940 | D:7 | Reached skill level 1 in Alchemy 8552 | D:7 | Found an ancient bone altar of Kikubaaqudgha. 8585 | D:7 | Found a staircase to the Ecumenical Temple. 8619 | Temple | Entered the Ecumenical Temple 8633 | Temple | Became a worshipper of Sif Muna the Loreminder 8668 | D:7 | Reached XP level 9. HP: 51/57 MP: 10/18 8675 | D:7 | Reached skill level 5 in Spellcasting 8681 | D:7 | Learned a level 4 spell: Olgreb's Toxic Radiance 8686 | D:7 | Learned a level 4 spell: Ignite Poison 9184 | D:7 | Found a sparkling altar of Nemelex Xobeh. 9448 | D:7 | Found a burning altar of Makhleb. 9448 | D:7 | Found a glowing golden altar of the Shining One. 9655 | D:7 | Found a hide-covered altar of Uskayaw. 10429 | D:7 | Mangled by a large slime creature Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring, minmay_pentomino_u4 D:2: layout_loops_ring, basic_altar D:3: layout_basic, ebering_ecumenical_altar_sacrificial, gammafunk_ghost_necromancy D:4: layout_basic D:5: layout_basic, serial_shops, shop D:6: layout_cave_pools D:7: cheibrodos_fertilizer, layout_gridville, amcnicky_altar_gilded, kennysheep_little_box, gammafunk_temple_overflow_elements, nicolae_uskayaw_dance_studio, minmay_temple_entry_antechambers Temple: nicolae_temple_figure_eight Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 | 3.0 Fighting | 1 2 3 4 6 7 | 7.4 Fire Magic | 4 | 4.0 Dodging | 3 5 7 | 7.0 Ranged Weapons | 2 4 5 | 5.0 Ice Magic | 1 2 | 2.0 Conjurations | 2 | 2.0 Alchemy | 4 | 4.0 Spellcasting | 4 5 | 5.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Sling | | 3 | || 3 Fire: Sling | 74 | 106 | 94 || 274 Throw: Javelin | | | 2 || 2 Cast: Foxfire | 42 | 47 | 112 || 201 Scorch | 2 | 2 | 45 || 49 Inner Flame | | | 3 || 3 Searing Ray | | | 2 || 2 Olgreb's Toxic Ra | | | 10 || 10 Use: Scroll | 5 | 2 | 10 || 17 Potion | | 2 | 1 || 3 Armour: Robe | 44 | 57 | 72 || 173 Dodge: Dodged | 53 | 36 | 70 || 159 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10504 | 10216 | 288 | 5170 | 2806 | 8 | 1313.0 | Dungeon | 10280 | 10005 | 275 | 4976 | 2806 | 7 | 1468.6 | Temple | 223 | 210 | 13 | 194 | 0 | 1 | 223.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 2279 daAuts D:5: 1546 daAuts D:4: 1516 daAuts D:1: 1266 daAuts D:6: 1246 daAuts D:3: 1232 daAuts D:2: 1193 daAuts Temple: 223 daAuts