Dungeon Crawl Stone Soup version 0.33-a0-124-g2999c8d83f (webtiles) character file. Game seed: 5537961246201161361 2166 bayes525 the Trooper (level 9, -1/49 HPs) Began as a Deep Elf Fire Elementalist on Sept 22, 2024. Was a Believer of Hepliaklqana. Slain by a vampire bat (3 damage) ... manifested out of Blorkula the Orcula ... on level 6 of the Dungeon. The game lasted 00:23:05 (9067 turns). bayes525 the Trooper (Deep Elf Fire Elementalist) Turns: 9067, Time: 00:23:06 Health: -1/49 AC: 4 Str: 5 XL: 9 Next: 10% Magic: 9/15 EV: 12 Int: 25 God: Hepliaklqana [**....] Gold: 284 SH: 0 Dex: 15 Spells: 5/14 levels left rFire . . . a - +3 dagger (speed) rCold . . . (no shield) rNeg . . . e - +1 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... j - amulet of faith Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.28/turn %: faith @: no status effects A: reduced essence, magic regeneration a: Renounce Religion, Recall Ancestor, Ancestor Identity You were on level 6 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was pleased with you. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 284 gold pieces. Inventory: Hand Weapons a - a +3 dagger of speed (weapon) b - a +0 orcbow h - a +0 spear q - a +0 short sword E - a +0 sling Missiles D - 6 curare-tipped darts Armour e - a +1 leather armour (worn) g - a +0 robe Jewellery j - an amulet of faith (around neck) u - an amulet of the acrobat x - a ring of ice y - an amulet of reflection Talismans d - a beast talisman Wands C - a wand of roots (5) F - a wand of mindburst (12) Scrolls i - 3 scrolls of vulnerability l - a scroll of fog {unknown} n - a scroll of teleportation {unknown} r - 4 scrolls of poison z - a scroll of enchant weapon A - a scroll of identify G - 2 scrolls of revelation {unknown} Potions c - 2 potions of curing {unknown} f - 2 potions of heal wounds {unknown} k - a potion of cancellation m - a potion of berserk rage {unknown} o - 3 potions of haste {unknown} p - a potion of ambrosia {unknown} s - a potion of magic t - a potion of might {unknown} v - a potion of lignification {unknown} w - a potion of invisibility {unknown} B - a potion of brilliance {unknown} Skills: - Level 6.0 Fighting - Level 6.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting + Level 3.6 Conjurations - Level 3.0 Hexes - Level 4.0 Fire Magic + Level 3.6 Air Magic - Level 2.0 Alchemy - Level 3.2 Invocations - Level 3.0 Evocations - Level 3.0 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 3% 1 b - Scorch Fire 46% 2d6 4% 2 c - Inner Flame Hex/Fire 21% N/A 12% 3 d - Mephitic Cloud Conj/Alch/Air 19% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 17% 1 Volatile Blastmotes Fire/Tloc 26% 2d12 22% 3 Flame Wave Conj/Fire 22% 2d8 34% 4 Vampiric Draining Necr 3% 2d6 45% 3 Cigotuvi's Putrefaction Necr/Air 12% N/A 63% 4 Martyr's Knell Necr/Summ 3% N/A 86% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 87% 5 Curse of Agony Necr 3% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Zin Shops: D:2 ?! D:4 = Annotations: D:3 1 runed translucent door, exclusion: door, Crazy Yiuf D:4 2 transporters, Pokonic1's ghost, novice OpSh Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You regenerate magic rapidly. Message History Adjust to which letter? (? for menu, Esc to quit) b - a +0 orcbow; E - a +0 sling b - a +0 orcbow (weapon) Your hands tingle! a - a +3 dagger of speed (weapon) You swap places. Things that are here: a +0 giant club; an ogre corpse You now have 164 gold pieces (gained 15). Found an escape hatch in the ceiling. You pick up a Trismegistus Codex and begin reading... You add the spells Mephitic Cloud, Cigotuvi's Putrefaction and Freezing Cloud to your library. Okay, then. Unknown command. Found a stone staircase leading up. You pick up a book of Necromancy and begin reading... You add the spells Soul Splinter, Vampiric Draining, Martyr's Knell and Curse of Agony to your library. An adder comes into view. Found 4 gold pieces. You see here 15 gold pieces. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is moderately wounded. The adder hisses angrily. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the adder but does no damage. The adder is moderately wounded. You now have 11/14 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You now have 179 gold pieces (gained 15). Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder bites Fuocs. Fuocs closely misses the adder. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder bites Fuocs. Fuocs barely misses the adder. You now have 11/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is severely wounded. The adder bites Fuocs but does no damage. The adder bites Fuocs. The foxfire hits the adder. You kill the adder! You now have 10/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/14 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. An adder comes into view. An adder comes into view. Found a chain mail. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder hisses angrily. x2 The foxfire hits the adder. The adder is severely wounded. You now have 12/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is almost dead. The adder is engulfed in a cloud of scalding steam. You kill the adder! You now have 11/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The foxfire hits the adder! The adder is heavily wounded. The foxfire hits the adder. The adder is almost dead. Fuocs closely misses the adder. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The adder barely misses you. Fuocs completely misses the adder. You now have 10/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! Fuocs misses the adder. You take 3 damage, and have 42/45 hp. You now have 9/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. You kill the adder! You feel very sick. You take 2 damage, and have 40/45 hp. You now have 8/14 mp. You start resting. You feel sick. x2 Your foxfire dissipates! x2 You take 4 damage, and have 36/45 hp. You start resting. You feel sick. x6 You are no longer poisoned. You take 4 damage, and have 32/45 hp. You regained 2 mp, and now have 10/14 mp. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 34/45 hp. You regained 2 mp, and now have 12/14 mp. You start resting. Magic restored. You regained 2 hp, and now have 36/45 hp. MP restored: 14 You start resting. HP restored. Health restored: 45 You swap places. i - 3 scrolls of vulnerability (gained 2) You swap places. You now have 183 gold pieces (gained 4). You swap places. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. You swap places. Things that are here: a +0 giant club; an ogre skeleton You swap places. You swap places. Done exploring. Done exploring. Done exploring. Done exploring. You swap places. There is a stone staircase leading down here. You climb downwards. Found a bone wand. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The black bear growls angrily. You now have 13/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the black bear but does no damage. The foxfire hits the black bear. The black bear is lightly wounded. You now have 12/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the black bear. The black bear is heavily wounded. The black bear's fire resistance burns away. The foxfire hits the black bear but does no damage. The black bear is heavily wounded. The foxfire hits the black bear. The black bear is burned terribly! The black bear is severely wounded. You now have 11/14 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Fuocs hits the black bear! The black bear goes berserk! You now have 10/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the black bear. The black bear is almost dead. The foxfire hits the black bear! The black bear is burned terribly! You kill the black bear! Your Air Magic skill increases to level 1! Your Alchemy skill increases to level 1! You now have 9/14 mp. You start resting. Your foxfire dissipates! x2 You start resting. Magic restored. MP restored: 14 F - a wand of mindburst (17) Unknown command. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. You swap places. Found 4 stones. You see here 4 stones. A bullfrog comes into view. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is moderately wounded. The bullfrog croaks. The foxfire hits the bullfrog! The bullfrog is heavily wounded. You now have 12/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is severely wounded. The foxfire hits the bullfrog. The bullfrog is almost dead. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is almost dead. The foxfire hits the bullfrog. You kill the bullfrog! Training target 2.0 for Air Magic reached! Training target 2.0 for Alchemy reached! Your Air Magic skill increases to level 2! Your Alchemy skill increases to level 2! You need to enable at least one skill for training. You now have 11/14 mp. You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 14 You swap places. Found an escape hatch in the ceiling. Found a leather armour. Found a stone staircase leading down. Found 8 gold pieces. There is a stone staircase leading down here. You now have 191 gold pieces (gained 8). Found a brown potion. f - 2 brown potions (gained 1) You swap places. Found 13 gold pieces. A sleepcap comes into view. A sleepcap is nearby! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 14% risk of failure) Press: ? - help, Dir - move target, f - sleepcap Aim: a sleepcap (ally target, chance to affect: 81%) You miscast Inner Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 11/14 mp. You swap places. Casting: Inner Flame (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 14% risk of failure) Press: ? - help, Dir - move target, f/p - sleepcap Aim: a sleepcap (ally target, chance to affect: 81%) You miscast Inner Flame. Nothing appears to happen. You now have 9/14 mp. Casting: Inner Flame (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 14% risk of failure) Press: ? - help, Dir - move target, f/p - sleepcap Aim: a sleepcap (ally target, chance to affect: 81%) The sleepcap is filled with an inner flame. Fuocs hits the sleepcap but does no damage. The sleepcap releases spores at Fuocs but does no damage. You now have 6/14 mp. Casting: Inner Flame (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Fuocs hits the sleepcap but does no damage. The sleepcap releases spores at Fuocs. You now have 5/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the sleepcap but does no damage. You now have 4/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Fuocs hits the sleepcap. Flame seeps out of the sleepcap. The sleepcap is engulfed in blazing flames. Flame seeps out of the sleepcap. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. Flame seeps out of the sleepcap. The sleepcap is severely damaged. The sleepcap's fire resistance burns away. The foxfire hits the sleepcap! The sleepcap is burned terribly! The sleepcap explodes! You hear a shout! x2 Your Evocations skill increases to level 1! You now have 2/14 mp. You start resting. Ancestor HP restored. You start resting. Your foxfire dissipates! You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 5/14 mp. You start resting. An orc wizard comes into view. It is wielding a +0 dagger. You regained 5 mp, and now have 10/14 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! An orc comes into view. It is wielding a +0 hand axe. You now have 9/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the orc wizard. The orc wizard is moderately wounded. You now have 7/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard. The orc wizard is heavily wounded. The foxfire hits the orc wizard. The orc wizard is heavily wounded. Fuocs barely misses the orc wizard. Something barely misses Fuocs. You now have 6/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Fuocs hits the orc wizard. Something hits Fuocs! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc wizard. You kill the orc wizard! The foxfire hits the orc. The orc is severely wounded. The foxfire hits the orc. You kill the orc! An orc comes into view. It is wielding a +0 flail. You now have 4/14 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Fuocs hits the orc. The orc hits Fuocs with a +0 flail. You now have 3/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. Fuocs hits the orc but does no damage. The orc closely misses Fuocs. You now have 2/14 mp. The foxfire hits the orc. You kill the orc! Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Ancestor HP restored. Your magical contamination has completely faded away. You regained 2 mp, and now have 5/14 mp. You start resting. Magic restored. MP restored: 14 Found a stone staircase leading up. Found an escape hatch in the floor. You now have 204 gold pieces (gained 13). There is a stone staircase leading up here. You swap places. You now have 215 gold pieces (gained 11). You see here a +0 leather armour. There is an open door here. You open the door. There is an open door here. You swap places. You swap places. There is an open door here. There is an open door here. You open the door. An ogre and a bullfrog come into view. There is an open door here. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is moderately wounded. The foxfire hits the bullfrog. The bullfrog is moderately wounded. You now have 12/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bullfrog barely misses you. Fuocs barely misses the bullfrog. The bullfrog closely misses you. You now have 11/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bullfrog. The bullfrog is heavily wounded. The bullfrog's fire resistance burns away. The ogre shouts! The foxfire hits the bullfrog! The bullfrog is burned terribly! You kill the bullfrog! The foxfire hits the ogre. The ogre is lightly wounded. You hear a croak. Your Evocations skill increases to level 2! You now have 10/14 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is lightly wounded. The foxfire hits the ogre. The ogre is moderately wounded. You now have 9/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is heavily wounded. The foxfire hits the ogre. The ogre is heavily wounded. You now have 8/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. The ogre is severely wounded. Fuocs hits the ogre. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ogre. You kill the ogre! A bullfrog comes into view. Your foxfire dissipates! Training target 3.0 for Evocations reached! Your Evocations skill increases to level 3! You need to enable at least one skill for training. You now have 7/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is moderately wounded. Fuocs hits the bullfrog. The bullfrog closely misses Fuocs. You now have 6/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is severely wounded. The foxfire hits the bullfrog. You kill the bullfrog! Training target 3.0 for Air Magic reached! Your Air Magic skill increases to level 3! You now have 5/14 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A scorpion comes into view. Your foxfire dissipates! x2 A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A scorpion comes into view. The foxfire hits the scorpion but does no damage. Your foxfire dissipates! You now have 4/14 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the scorpion but does no damage. The foxfire hits the scorpion! The scorpion is moderately wounded. The foxfire hits the scorpion but does no damage. The scorpion is moderately wounded. You now have 3/14 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion. The scorpion is heavily wounded. You now have 2/14 mp. Your foxfire dissipates! The foxfire hits the scorpion but does no damage. There is an open door here. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. A centaur comes into view. It is wielding a +0 rapier. Fuocs hits the scorpion. The centaur moves out of view. You now have 2/14 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion but does no damage. The scorpion is severely wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion but does no damage. The scorpion is severely wounded. Fuocs hits the scorpion. You now have 1/14 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your foxfire dissipates! The foxfire hits the scorpion. You kill the scorpion! Your Conjurations skill increases to level 2! Fuocs hits the scorpion. The scorpion stings Fuocs. The centaur unwields a +0 rapier. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. Your magical contamination has completely faded away. Found a stone staircase leading up. The scorpion attacks as it pursues you! The scorpion stings you but does no damage. The scorpion completely misses you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow completely misses you. The scorpion attacks as it pursues you! The scorpion stings you. You are poisoned. The scorpion poisons you! You take 11 damage, and have 34/45 hp. MASSIVE DAMAGE!! You feel very sick. You take 3 damage, and have 31/45 hp. You feel very sick. The scorpion attacks as it pursues you! The scorpion stings you. You take 5 damage, and have 26/45 hp. You feel sick. You take 1 damage, and have 25/45 hp. Okay, then. You feel sick. You take 1 damage, and have 24/45 hp. You feel sick. The scorpion stings you. There is a stone staircase leading up here. You take 2 damage, and have 22/45 hp. You feel sick. The centaur unwields a +0 orcbow. The centaur wields a +0 rapier. The centaur hits you with a +0 rapier. The centaur kicks you. * * * LOW HITPOINT WARNING * * * The scorpion stings you but does no damage. You climb upwards. You feel sick. There is a stone staircase leading down here. You take 9 damage, and have 13/45 hp. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (heavily wounded, chance to affect: 76%) The scorpion's mind is blasted!! You blow up the scorpion! You feel sick. Training target 3.0 for Conjurations reached! Your Conjurations skill increases to level 3! You need to enable at least one skill for training. Training target 3.0 for Shapeshifting reached! Your Shapeshifting skill increases to level 3! You need to enable at least one skill for training. You take 1 damage, and have 12/45 hp. You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 11/45 hp. You start resting. Magic restored. You regained 6 hp, and now have 17/45 hp. MP restored: 14 You start resting. HP restored. Health restored: 45 Okay, then. You begin untransforming. You continue untransforming. x3 Your transformation has ended. Okay, then. Unknown command. You climb downwards. The centaur unwields a +0 rapier. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you. There is a stone staircase leading up, spattered with blood here. You take 6 damage, and have 39/45 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur shoots an arrow. The arrow hits you! Fuocs hits the centaur. You take 16 damage, and have 23/45 hp. MASSIVE DAMAGE!! You now have 12/14 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is moderately wounded. The centaur's fire resistance burns away. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. Fuocs hits the centaur. You take 11 damage, and have 12/45 hp. MASSIVE DAMAGE!! You now have 10/14 mp. The centaur shoots an arrow. The arrow hits Fuocs. Fuocs hits the centaur. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! You kill the centaur! You now have 9/14 mp. You start resting. Ancestor HP restored. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 4 hp, and now have 18/45 hp. MP restored: 14 You start resting. HP restored. Health restored: 45 You swap places. You now have 228 gold pieces (gained 13). Things that are here: a +0 orcbow; a +0 rapier You swap places. Found a sling. Found a stone staircase leading down. You open the large door. There is a large open door here. As you open the large door, it creaks loudly! Found 4 stones. There is a large open door here. You see here 4 stones. You swap places. There is a large open door here. Could not explore, unopened door. Could not explore, unopened door. You open the large door. There is a large open door here. There is a stone staircase leading down here. You swap places. You swap places. There is a stone staircase leading up here. There is an open door here. You see here a bullfrog skeleton. Found a robe. You now have 247 gold pieces (gained 19). A sky beast comes into view. A sky beast is nearby! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/14 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the sky beast. The sky beast is lightly wounded. The foxfire hits the sky beast. The sky beast is lightly wounded. The foxfire hits the sky beast. The sky beast is moderately wounded. The foxfire hits the sky beast. The sky beast is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the sky beast. The sky beast is severely wounded. Fuocs completely misses the sky beast. The foxfire hits the sky beast. The sky beast is severely wounded. You now have 11/14 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the sky beast but does no damage. The sky beast is severely wounded. The foxfire hits the sky beast but does no damage. The sky beast is severely wounded. Fuocs misses the sky beast. You now have 10/14 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the sky beast. The sky beast is almost dead. The foxfire hits the sky beast. The sky beast is almost dead. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Fuocs misses something. You now have 9/14 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something. Reactivating autopickup. You feel a bit more experienced. Training target 6.0 for Dodging reached! Your Dodging skill increases to level 6! You need to enable at least one skill for training. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Fuocs remembers more of their old skill. Health restored: 49 You now have 8/15 mp. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! Okay, then. Unknown command. G - 2 scrolls labelled FIDUK UMEI You now have 261 gold pieces (gained 14). You see here a sky beast corpse. Magic restored. You now have 274 gold pieces (gained 13). You swap places. MP restored: 15 You open the door. You may now remember your ancestor's life. It is so. You start waiting. Done waiting. You start waiting. Done waiting. There is an open door here. A wraith comes into view. A wraith is nearby! A wraith is nearby! A wraith is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 14/15 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the wraith but does no damage. x2 You now have 13/15 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the wraith! The wraith is moderately damaged. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wraith. The wraith is heavily damaged. The wraith's fire resistance burns away. The foxfire hits the wraith. The wraith is burned terribly! The wraith is heavily damaged. The foxfire hits the wraith but does no damage. The wraith is heavily damaged. You now have 11/15 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wraith but do no damage. You now have 9/15 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wraith. The wraith is burned terribly! The wraith is severely damaged. The wraith barely misses you. You now have 7/15 mp. You closely miss the wraith. The wraith is severely damaged. The wraith hits you! You take 12 damage, and have 37/49 hp. MASSIVE DAMAGE!! You closely miss the wraith. The wraith is severely damaged. Fuocs misses the wraith. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wraith. The wraith is burned terribly! You destroy the wraith! You now have 6/15 mp. You start resting. Magic restored. You regained 9 hp, and now have 47/49 hp. MP restored: 15 You start resting. HP restored. Health restored: 49 You start waiting. Done waiting. You start waiting. Done waiting. You now have enough gold to buy a ring of magical power on D:4. You can access your shopping list by pressing '$'. You now have 284 gold pieces (gained 10). You swap places. A hound comes into view. A hound is nearby! A hound is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound barks! The hound is heavily wounded. The hound's fire resistance burns away. You now have 13/15 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound but does no damage. The hound is heavily wounded. You now have 12/15 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is burned terribly! The hound is severely wounded. The hound bites you but does no damage. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is burned terribly! The hound is almost dead. The hound bites you. Blorkula the Orcula comes into view. He is wielding a +0 war axe. The hound barely misses you. You take 3 damage, and have 46/49 hp. You now have 11/15 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is burned terribly! You kill the hound! Blorkula the Orcula points at you and mumbles some strange words. The zap hits you! The zap hits Fuocs! You take 16 damage, and have 30/49 hp. MASSIVE DAMAGE!! You now have 10/15 mp. You swap places. The foxfire hits Blorkula the Orcula. Blorkula the Orcula is lightly damaged. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f - Blorkula the Orcula Aim: Blorkula the Orcula, wielding a +0 war axe and wearing a +0 robe (lightly damaged, ally target, chance to affect: 76%) Blorkula the Orcula barely resists. Fuocs hits Blorkula the Orcula with a +0 flail! You now have 8/15 mp. Fuocs closely misses Blorkula the Orcula. Blorkula the Orcula casts a spell at you. The puff of flame hits you! You take 9 damage, and have 24/49 hp. Fuocs hits Blorkula the Orcula with a +0 flail! Blorkula the Orcula casts a spell at you. The zap hits you. You take 2 damage, and have 22/49 hp. Blorkula the Orcula casts a spell at you. The zap hits you. Fuocs hits Blorkula the Orcula with a +0 flail! You take 3 damage, and have 19/49 hp. Blorkula the Orcula casts a spell at you. The puff of frost hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 14/49 hp. Casting: Inner Flame (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/15 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Blorkula the Orcula. Blorkula the Orcula is almost destroyed. You now have 9/15 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Blorkula the Orcula. Blorkula the Orcula avoids the killing blow by scattering into a rainbow of bats! The foxfire hits the vampire bat. The vampire bat is lightly damaged. The foxfire hits the vampire bat but does no damage. The vampire bat is lightly damaged. Your foxfire dissipates! The foxfire hits the vampire bat. The vampire bat is heavily damaged. The foxfire hits the vampire bat. The vampire bat is severely damaged. You now have 7/15 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A vampire bat comes into view. x2 The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat barely misses you. The vampire bat closely misses you. The vampire bat moves out of view. You take 3 damage, and have 12/49 hp. You now have 6/15 mp. Okay, then. Okay, then. Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Okay, then. Your foxfire dissipates! The foxfire hits the vampire bat. The vampire bat is lightly damaged. A vampire bat comes into view. The vampire bat attacks as it pursues you! The vampire bat misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat closely misses you. You take 2 damage, and have 10/49 hp. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. The vampire bat bites something but does no damage. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat barely misses you. You take 1 damage, and have 9/49 hp. The vampire bat bites something. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you but does no damage. You take 3 damage, and have 6/49 hp. The vampire bat bites you but does no damage. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - vampire bat Aim: a vampire bat (heavily damaged, chance to affect: 82%) The vampire bat's mind is blasted!! You blow up the vampire bat! That felt strangely unrewarding. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You take 2 damage, and have 5/49 hp. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - vampire bat Aim: a vampire bat (chance to affect: 82%) The vampire bat's mind is blasted!! You blow up the vampire bat! That felt strangely unrewarding. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You take 2 damage, and have 3/49 hp. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - vampire bat Aim: a vampire bat (chance to affect: 82%) The vampire bat's mind is blasted!! You blow up the vampire bat! That felt strangely unrewarding. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites Fuocs but does no damage. You take 1 damage, and have 2/49 hp. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - vampire bat Aim: a vampire bat (ally target, chance to affect: 82%) The vampire bat's mind is blasted! The vampire bat bites you. You die... Hepliaklqana delivers you to your ancestors. ..........##....>.......#.......# ####.###................######### #)# #..##.#########..# #. #)###..##.########...##### #.) .........................##... #.###..##.###.####..######...# #.# #..##.# #.# #..#####...## #.# #..##.# #.####.....#...##. ..# #..##.# #@#.##..####...R.. .##.###b#.##.....#...##. ........R.....#####...## .##.###...........##...# ..............#.###... #####...##R.#.#.####.. #.........#.##.##. #...##..###.##..## #...##.####.##...# You could see the friendly Fuocs the knight and a vampire bat (ally target). Vanquished Creatures Pikel (D:5) A wraith (D:6) Menkaure (D:4) A sky beast (D:6) 2 black bears 2 ogres 2 centaurs A phantom (D:4) 3 bullfrogs (D:6) 3 scorpions 3 vampire bats (D:6) A jelly (D:5) 3 hounds 2 sleepcaps An orc wizard (D:6) Robin (D:4) 4 gnolls (D:3) 5 adders 4 ufetubi 2 ribbon worms A dart slug (D:4) 3 orcs 9 endoplasms A giant cockroach (D:2) 9 goblins 8 hobgoblins 3 jackals (D:3) 14 kobolds 5 ball pythons 5 bats 4 frilled lizards 6 rats 111 creatures vanquished. Vanquished Creatures (collateral kills) A hound (D:5) 3 foxfires (D:5) 4 creatures vanquished. Vanquished Creatures (others) An ancestor (D:5) 469 foxfires 470 creatures vanquished. Grand Total: 585 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 543 | D:1 | Reached XP level 2. HP: 11/16 MP: 8/8 674 | D:1 | Reached skill level 1 in Fighting 1265 | D:1 | Learned a level 2 spell: Scorch 1680 | D:2 | Found Alusmuidd's Magic Scroll Shop. 1704 | D:2 | Found Myvizeg's Distillery. 2791 | D:2 | Reached XP level 3. HP: 21/21 MP: 5/9 2917 | D:2 | Learned a level 3 spell: Inner Flame 3843 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/10 3846 | D:3 | Reached skill level 1 in Hexes 4349 | D:3 | Found a runed translucent door. 4350 | D:3 | Noticed Crazy Yiuf 4562 | D:4 | Noticed Menkaure 4562 | D:4 | Noticed a phantom 4777 | D:4 | Noticed Robin 4783 | D:4 | Reached XP level 5. HP: 32/32 MP: 3/11 4809 | D:4 | Killed Robin 4871 | D:4 | Found a staircase to the Ecumenical Temple. 4880 | Temple | Entered the Ecumenical Temple 4894 | Temple | Became a worshipper of Hepliaklqana the Forgotten 5110 | D:4 | Killed a phantom 5161 | D:4 | Noticed Pokonic1's ghost (novice OpSh) 5393 | D:4 | Found a transporter. 5411 | D:4 | Killed Menkaure 5412 | D:4 | Reached XP level 6. HP: 13/38 MP: 3/12 5611 | D:4 | Found a transporter. 5629 | D:4 | Found Omutag's Jewellery Shop. 6084 | D:4 | Found a broken altar of Ashenzari. 6084 | D:4 | Found a stormy altar of Qazlal. 6189 | D:5 | Entered Level 5 of the Dungeon 6438 | D:5 | Reached XP level 7. HP: 42/43 MP: 8/13 6886 | D:5 | Noticed Pikel 6971 | D:5 | Reached skill level 5 in Dodging 6991 | D:5 | Killed Pikel 6992 | D:5 | Reached skill level 5 in Fighting 6992 | D:5 | Reached XP level 8. HP: 51/51 MP: 5/14 7052 | D:5 | Reached * piety under Hepliaklqana 7595 | D:6 | Reached skill level 1 in Air Magic 7595 | D:6 | Reached skill level 1 in Alchemy 7625 | D:6 | Learned a level 3 spell: Mephitic Cloud 7800 | D:6 | Reached skill level 1 in Evocations 8510 | D:6 | Reached XP level 9. HP: 49/49 MP: 8/15 8559 | D:6 | Reached ** piety under Hepliaklqana 8560 | D:6 | Remembered your ancestor Fuocs as a knight 9039 | D:6 | Noticed Blorkula the Orcula 9062 | D:6 | HP: 6/49 [vampire bat[manifested out of Blorkula the | Orcula] (3)] 9066 | D:6 | HP: 2/49 [vampire bat[manifested out of Blorkula the | Orcula] (2)] 9067 | D:6 | Slain by a vampire bat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring, chequers_decorated_corner, grunt_decor_junction, minmay_misc_feat_alley, minmay_misc_feat_cross D:2: layout_basic, serial_curves, eino_curves_04, eino_curves_04, eino_curves_04, serial_shops, nicolae_shop_industrial_runoff, shop D:3: layout_rooms, uniq_crazy_yiuf_cottage D:4: layout_loops_ring, gammafunk_temple_overflow_statue, minmay_temple_entry_ruins, serial_shops, shop, gammafunk_ghost_arena, uniq_menkaure, uniq_robin D:5: layout_rooms, guppyfry_early_lair_pool, uniq_pikel D:6: layout_basic, kennysheep_pointless_box, kennysheep_diamond, kennysheep_generic_room_12, uniq_blorkula_the_orcula Temple: nicolae_temple_great_sept Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 | 3.0 Fighting | 1 2 3 4 5 6 | 6.0 Hexes | 2 3 | 3.0 Fire Magic | 4 | 4.0 Dodging | 3 4 5 6 | 6.0 Shapeshifting | 2 3 | 3.0 Invocations | 3 | 3.2 Air Magic | 3 | 3.6 Alchemy | 2 | 2.0 Evocations | 3 | 3.0 Conjurations | 3 | 3.6 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 7 | | || 7 Spear | 2 | | || 2 Dagger | | 23 | 2 || 25 Cast: Foxfire | 116 | 77 | 93 || 286 Scorch | 6 | 19 | 21 || 46 Inner Flame | | | 4 || 4 Invoke: Ancestor Life: Kn | | | 1 || 1 Evoke: Wand | | | 5 || 5 Use: Scroll | 8 | 1 | || 9 Stab: Sleeping | 2 | | || 2 Armour: Leather armour | 8 | 22 | 36 || 66 Dodge: Dodged | 7 | 17 | 19 || 43 Form: Beast | | 1 | || 1 | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9062 | 8809 | 253 | 4804 | 2288 | 7 | 1294.6 | Dungeon | 9037 | 8784 | 253 | 4804 | 2288 | 6 | 1506.2 | Temple | 24 | 24 | 0 | 0 | 0 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1964 daAuts D:4: 1851 daAuts D:1: 1661 daAuts D:6: 1344 daAuts D:5: 1250 daAuts D:3: 964 daAuts Temple: 24 daAuts