Dungeon Crawl Stone Soup version 0.33-a0-124-g2999c8d83f (webtiles) character file. Game seed: 16306341602641387992 11 bayes525 the Firebug (level 2, 0/16 HPs) Began as a Deep Elf Fire Elementalist on Sept 22, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:35 (262 turns). bayes525 the Firebug (Deep Elf Fire Elementalist) Turns: 262, Time: 00:01:36 Health: 0/16 AC: 2 Str: 5 XL: 2 Next: 13% Magic: 1/8 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . a - +0 falchion (holy) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion of holy wrath (weapon) d - a +0 dagger Armour c - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.1 Fighting - Level 2.4 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations - Level 3.2 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 44% 2x1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 30% 2d6 6% 2 Inner Flame Hex/Fire 9% N/A 24% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 24% 3 Flame Wave Conj/Fire 11% 2d6 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, bayes525 the Deep Elf Fire Elementalist. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. A kobold comes into view. It is wielding a +0 dagger. There is an open door here. There is an open door here. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 5/6 mp. The kobold shouts! The foxfire hits the kobold. You kill the kobold! You start resting. Your foxfire dissipates! There is an open door here. MP restored: 6 You see here a +0 dagger. c - a +0 dagger Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger; c - a +0 robe (worn) a - a +0 dagger (weapon) An endoplasm comes into view. An endoplasm is nearby! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm quivers. You now have 5/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! The foxfire hits the endoplasm. The endoplasm is lightly wounded. The foxfire hits the endoplasm. The endoplasm is heavily wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! You now have 3/6 mp. You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! An endoplasm comes into view. Found a ring mail. The endoplasm quivers. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin closely misses you. You now have 4/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is severely wounded. The foxfire hits the endoplasm. The endoplasm is almost dead. The hobgoblin hits you. You take 2 damage, and have 8/10 hp. You now have 3/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! The foxfire hits the hobgoblin but does no damage. The hobgoblin hits you. You now have 2/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. You kill the hobgoblin! Training target 3.0 for Stealth reached! Your Stealth skill increases to level 3! You need to enable at least one skill for training. You start resting. Your foxfire dissipates! x3 Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 10 Magic restored. You see here a hobgoblin corpse. MP restored: 6 Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 5/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. You now have 4/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! Health restored: 11 You now have 3/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! You now have 2/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! x2 You start resting. Your foxfire dissipates! You start resting. Magic restored. MP restored: 6 You see here a +0 falchion of holy wrath. You open the door. 2 jackals and a kobold come into view. You see here a +0 falchion of holy wrath. d - a +0 falchion of holy wrath Adjust to which letter? (? for menu, Esc to quit) a - a +0 falchion of holy wrath; d - a +0 dagger (weapon) Your +0 falchion of holy wrath softly glows with a divine radiance! a - a +0 falchion of holy wrath (weapon) The kobold shouts! The jackal barks! You hear a bark! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barks! A jackal comes into view. x2 You now have 5/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. The kobold is moderately wounded. You now have 4/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold barely misses you. You now have 3/6 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! The foxfire hits the kobold. You kill the kobold! The foxfire hits the jackal. The jackal is heavily wounded. The foxfire hits the jackal. The jackal is almost dead. The jackal closely misses you. The foxfire hits the jackal. You kill the jackal! You have reached level 2! Health restored: 16 Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the jackal. The jackal is almost dead. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal closely misses you. The jackal bites you. You take 1 damage, and have 15/16 hp. You now have 3/8 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! The foxfire hits the jackal but does no damage. An endoplasm comes into view. x2 Your Fighting skill increases to level 1! Health restored: 16 You now have 2/8 mp. Your foxfire dissipates! The foxfire hits the jackal but does no damage. The jackal barely misses you. The jackal attacks as it pursues you! The jackal misses you. The jackal bites you. Your magical contamination has completely faded away. You take 3 damage, and have 13/16 hp. The jackal attacks as it pursues you! The jackal misses you. The jackal bites you but does no damage. The jackal misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. You take 2 damage, and have 12/16 hp. You closely miss the jackal. The jackal barely misses you. The jackal bites you. x2; The jackal barely misses you. You take 1 damage, and have 11/16 hp. The jackal bites you. You take 1 damage, and have 10/16 hp. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal misses you. You now have 4/8 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. The jackal is lightly wounded. The jackal bites you. x2 You take 3 damage, and have 7/16 hp. You now have 3/8 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. x2 The jackal closely misses you. You take 2 damage, and have 5/16 hp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! The foxfire hits the jackal. The jackal is severely wounded. The foxfire hits the jackal. The jackal is almost dead. The jackal closely misses you. The jackal misses you. The jackal closely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You take 2 damage, and have 3/16 hp. You now have 2/8 mp. The foxfire hits the jackal. You kill the jackal! The foxfire hits the endoplasm. The endoplasm is almost dead. The jackal barely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. You die... ...###.....#####.............# ###.....#### ..####..†.....#.. ..###'### .....###....##..# ....'.+ ⌠......'........ ..###+# .....###...#....# ### ..####......#..# ..#####§.....#[....# #.....vvJ.....#....# ...#@#..##.###... .. ##h...### #.. ####.## # #..# ##.### #J..# #...# #...# #...# You could see an endoplasm (ally target) and a jackal. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 kobolds (D:1) 9 creatures vanquished. Vanquished Creatures (others) 40 foxfires (D:1) 40 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 240 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 243 | D:1 | Reached skill level 1 in Fighting 262 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, shapermc_ecumenical_altar_rom_forum Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | 1 | 1.1 Dodging | | 2.4 Spellcasting | | 3.0 Conjurations | | 1.1 Fire Magic | | 3.2 Action || total ---------------------------++------- Melee: Falchion || 2 Cast: Foxfire || 23 Armour: Robe || 18 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 261 | 261 | 0 | 134 | 27 | 1 | 261.0 | Dungeon | 261 | 261 | 0 | 134 | 27 | 1 | 261.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 261 daAuts