Dungeon Crawl Stone Soup version 0.33-a0-132-gd0a131fed7 (webtiles) character file. Game seed: 17820230010800580327 223589 bayes525 the Metamorph (level 18, -7/159 HPs) Began as a Deep Elf Fire Elementalist on Sept 22, 2024. Was a High Priest of Ashenzari. Mangled by the 27-headed Lernaean hydra (8 damage) ... on level 4 of the Swamp on Sept 23, 2024. The game lasted 03:17:58 (58865 turns). bayes525 the Metamorph (DEFE) Turns: 58865, Time: 03:17:58 Health: -7/159 AC: 29 Str: 8 XL: 18 Next: 94% Magic: 54/54 EV: 15 Int: 29 God: Ashenzari [*****.] Gold: 261 SH: 6 Dex: 15 Spells: 18/42 levels left rFire + . . a - +2 mace "At What Cost Knowledge?" {freeze, rN+ Str+3, Elem, Sorc} (curse) rCold + . . I - +0 buckler of the Chained Loss {Elem, Range} (curse) rNeg + + + M - melded +0 steam dragon scales of Panopticon {Dev, Self} (curse) rPois ∞ l - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr, Fort, Range} (curse) rElec + (no cloak) rCorr + L - melded +1 pair of gloves of Ashenzari's Prison {Dev, Bglg} (curse) SInv + A - melded +0 pair of boots "Sun of the Astral Augur" {rC+ rCorr Int+5 Dex-2, Dev, Elem} (curse) Will ++... b - amulet of Ashenzari's Scepticism {RegenMP+, Sorc, Fort} (curse) Stlth ++++ Q - ring "Ensconced Embarrassment" {MP+9, Self, Sorc} (curse) HPRegen 0.46/turn k - ring of the Oracular Suspicion {MP+9, Comp, Self} (curse) MPRegen 1.08/turn %: clarity, resist mutation @: statue-form, very slow A: powerful, torment resistance 1, boosted hp, poison immunity, statue negative energy resistance, electricity resistance, slow, magic regeneration a: Begin Untransformation, Renounce Religion, Curse Item, Shatter the Chains You were on level 4 of the Swamp. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You were a living statue of rough stone. You visited 4 branches of the dungeon, and saw 26 of its levels. You also visited: Ice Cave. You collected 2493 gold pieces. You spent 2232 gold pieces at shops. Inventory: Hand Weapons a - the cursed +2 mace "At What Cost Knowledge?" (weapon) {freeze, rN+ Str+3, Elem, Sorc} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). rN+: It protects you from negative energy. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Sorcery: Conjurations and Alchemy. Missiles j - 3 throwing nets o - 5 javelins r - 9 curare-tipped darts Armour d - a +2 robe of resistance l - the cursed -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr, Fort, Range} (You bought it in a shop on level 2 of the Orcish Mines) rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. It has a curse which improves the following skills: Fortitude: Armour and Shields. Ranged Combat: Ranged Weapons and Throwing. A - the cursed +0 pair of boots "Sun of the Astral Augur" (melded) {rC+ rCorr Int+5 Dex-2, Dev, Elem} (You found it on level 14 of the Dungeon) Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. I - the cursed +0 buckler of the Chained Loss (worn) {Elem, Range} (You found it on level 7 of the Dungeon) It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Ranged Combat: Ranged Weapons and Throwing. K - a +1 kite shield of cold resistance L - the cursed +1 pair of gloves of Ashenzari's Prison (melded) {Dev, Bglg} (You found it on level 7 of the Dungeon) It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Beguiling: Hexes and Translocations. M - the cursed +0 steam dragon scales of Panopticon (melded) {Dev, Self} (You found it on level 8 of the Dungeon) It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Introspection: Fighting and Spellcasting. O - a +0 buckler of resistance Jewellery b - the cursed amulet of Ashenzari's Scepticism (around neck) {RegenMP+, Sorc, Fort} (You found it on level 1 of the Lair of Beasts) [amulet of magic regeneration] It increases your rate of magic regeneration. RegenMP+: It increases your rate of magic regeneration. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Fortitude: Armour and Shields. c - a ring of willpower k - the cursed ring of the Oracular Suspicion (right fist) {MP+9, Comp, Self} (You found it on level 1 of the Dungeon) [ring of magical power] MP+9: It affects your magic capacity (+9). It has a curse which improves the following skills: Companions: Summonings and Necromancy. Introspection: Fighting and Spellcasting. w - a ring of protection from fire E - a ring of flight H - the ring of the Unstoppable Eyes {rC+ Wiz} (You found it in an ice cave) [ring of wizardry] It improves your spell success rate. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Q - the cursed ring "Ensconced Embarrassment" (left fist) {MP+9, Self, Sorc} (You found it on level 14 of the Dungeon) [ring of magical power] MP+9: It affects your magic capacity (+9). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Sorcery: Conjurations and Alchemy. S - a ring of willpower Talismans u - a granite talisman (active) y - a serpent talisman Wands n - a wand of polymorph (17) C - a wand of paralysis (18) D - a wand of flame (18) F - a wand of acid (37) T - a wand of mindburst (36) V - a wand of digging (3) Scrolls f - 8 scrolls of amnesia i - 6 scrolls of immolation m - a scroll of brand weapon t - a scroll of vulnerability x - 3 scrolls of enchant weapon B - 4 scrolls of revelation N - a scroll of noise Potions h - 4 potions of enlightenment p - 4 potions of brilliance s - 4 potions of berserk rage v - a potion of might G - 12 potions of ambrosia J - 5 potions of curing X - 2 potions of attraction Y - a potion of cancellation Miscellaneous e - a box of beasts P - a Gell's gravitambourine (inert) U - a tin of tremorstones (inert) Skills: - Level 13.9(17.0) Fighting - Level 7.2(10.4) Armour - Level 10.0 Dodging - Level 7.0 Stealth - Level 5.3(8.4) Shields - Level 9.4(12.6) Spellcasting - Level 9.2(13.4) Conjurations - Level 4.4(6.5) Necromancy - Level 2.5 Translocations - Level 6.2(9.4) Fire Magic - Level 8.2(11.4) Earth Magic - Level 4.4 Evocations + Level 19.6 Shapeshifting You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Bombard Conj/Erth 37% 9d6 3% 6 C - Borgnjor's Vile Clut Necr/Erth 31% N/A 2% 5 F - Inner Flame Hex/Fire 45% N/A 1% 3 G - Passage of Golubria Tloc 32% N/A 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 100% 2d14 1% 2 Hailstorm Conj/Ice 55% 3d11 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Brom's Barrelling Bould Conj/Erth 74% 2d11 1% 4 Flame Wave Conj/Fire 71% 2d16 1% 4 Animate Dead Necr 54% N/A 2% 4 Freeze Ice 80% 1d9 3% 1 Animate Armour Summ/Erth 100% N/A 3% 4 Arcjolt Conj/Air 27% 1d37 6% 5 Frozen Ramparts Ice 40% 1d7 10% 3 Tukima's Dance Hex 18% N/A 12% 3 Summon Lightning Spire Summ/Air 20% 3d5 34% 4 Death Channel Necr 27% N/A 38% 6 Hellfire Mortar Fire/Erth 34% 3d13 43% 7 Alistair's Intoxication Alch 14% N/A 65% 5 Hoarfrost Cannonade Ice/Alch 10% 3d6/3d13 65% 5 Yara's Violent Unravell Hex/Alch 9% 3d6 67% 5 Lehudib's Crystal Spear Conj/Erth 37% 10d9 83% 8 Eringya's Noxious Bog Alch 10% 4d6 99% 6 Maxwell's Capacitive Co Air 10% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Ru Sif Muna Trog Wu Jian Yredelemnul Zin Shops: D:5 ? D:8 * D:11 * D:12 [ D:14 ! Orc:1 * Orc:2 =(*[ Annotations: D:3 2 transporters, Atlas's ghost, amateur DEEE D:4 exclusion: downstairs D:5 Blorkula! D:7 1 runed translucent door D:8 Elite / scary in a vault! D:11 exclusion: downstairs D:12 exclusion: downstairs Lair:4 1 runed translucent door, exclusion: door, Bediveer's ghost, journeyman OpCj Swamp:4 Lernaean hydra Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. You are immune to poison. Your stone body resists negative energy. (rN+) You are resistant to electric shocks. (rElec) All of your actions are slow. Your equipment is partially melded. You regenerate magic rapidly. Message History The six-headed hydra bites your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! The four-headed hydra bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! The four-headed hydra barely misses your butterfly. The four-headed hydra completely misses your butterfly. The four-headed hydra misses your butterfly. A six-headed hydra comes into view. You regained 11 hp, and now have 18/146 hp. You swap places. The six-headed hydra roars! Your butterfly is engulfed in poison gas. Your butterfly is poisoned. You kill your butterfly! Your butterfly disappears in a burst of colours! The six-headed hydra bites your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! A swamp drake comes into view. The swamp dragon breathes poison at you. The blast of poison engulfs your butterfly! Your butterfly is poisoned. Your butterfly dies! Your butterfly disappears in a burst of colours! Your butterfly is engulfed in poison gas. Your butterfly is poisoned. Your butterfly dies! Your butterfly disappears in a burst of colours! Your butterfly is engulfed in poison gas. Your butterfly is poisoned. Your butterfly dies! Your butterfly disappears in a burst of colours! Your butterfly is engulfed in poison gas. Your butterfly is poisoned. Your butterfly dies! Your butterfly disappears in a burst of colours! The six-headed hydra bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! The six-headed hydra bites your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! The four-headed hydra closely misses your butterfly. The four-headed hydra barely misses your butterfly. The four-headed hydra completely misses your butterfly. The four-headed hydra misses your butterfly. x2 The four-headed hydra barely misses your butterfly. The four-headed hydra bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! Your butterfly is engulfed in poison gas. Your butterfly is poisoned. Your butterfly dies! Your butterfly disappears in a burst of colours! The swamp dragon completely misses your butterfly. The swamp dragon claws your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! The swamp drake breathes poison at you. The noxious blast engulfs the six-headed hydra but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (noxious fumes, water, 92% to hit) The stone arrow hits the six-headed hydra!! The six-headed hydra is moderately wounded. Your butterfly is engulfed in noxious fumes. Your butterfly appears confused. Your butterfly is engulfed in noxious fumes. Your butterfly appears confused. The swamp worm misses your butterfly. Your butterfly is engulfed in poison gas. Your butterfly is poisoned. Your butterfly dies! Your butterfly disappears in a burst of colours! The four-headed hydra bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! The four-headed hydra bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! The four-headed hydra bites your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! Your butterfly is engulfed in noxious fumes. Your butterfly appears confused. Your butterfly is engulfed in noxious fumes. Your butterfly appears confused. The swamp dragon bites your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! The swamp dragon breathes poison at you. The blast of poison engulfs the six-headed hydra. You now have 6/54 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (noxious fumes, moderately wounded, 91% to hit) The iron shot hits the six-headed hydra!! The six-headed hydra is severely wounded. Your surroundings suddenly seem different. You now have 1/54 mp. A swamp worm comes into view. You swap places. You enter the shallow water. Don't expect to remain undetected while in the water. You start resting. Your butterfly disappears in a burst of colours! Your extra speed is starting to run out. You regained 3 hp, and now have 23/146 hp. You regained 8 mp, and now have 12/54 mp. You start resting. An eleionoma comes into view. You regained 2 hp, and now have 25/146 hp. You regained 4 mp, and now have 16/54 mp. An eleionoma is nearby! You feel yourself slow down. You enter the shallow water. Don't expect to remain undetected while in the water. You enter the shallow water. Don't expect to remain undetected while in the water. You enter the shallow water. Don't expect to remain undetected while in the water. You regained 2 mp, and now have 28/54 mp. You flicker for a moment. You enter the shallow water. Don't expect to remain undetected while in the water. You enter the shallow water. Don't expect to remain undetected while in the water. You flicker back into view. You see here a +0 pair of gloves. You can't wear anything in your present form. Okay, then. Unknown command. You enter the shallow water. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You regained 3 mp, and now have 41/54 mp. You start resting. Magic restored. You regained 5 hp, and now have 40/146 hp. MP restored: 54 You start resting. HP restored. Health restored: 146 You start waiting. Done waiting. Search for what [Enter for "enchant", or ? for help]? cloak Unknown command. Search for what [Enter for "cloak", or ? for help]? scarf Can't find anything matching that. Unknown command. Unknown command. You climb downwards. Level annotation: Lernaean hydra There is a stone staircase leading up here. Okay, then. Unknown command. You can't wear anything in your present form. Unknown command. You begin transforming. You continue transforming. x3 Your transformation has ended. HP restored. The cursed +2 mace "At What Cost Knowledge?" {freeze, rN+ Str+3, Elem, Sorc} unmelds from your body. The cursed -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr, Fort, Range} unmelds from your body. The cursed +1 pair of gloves of Ashenzari's Prison {Dev, Bglg} unmelds from your body. The cursed +0 pair of boots "Sun of the Astral Augur" {rC+ rCorr Int+5 Dex-2, Dev, Elem} unmelds from your body. The cursed +0 buckler of the Chained Loss {Elem, Range} unmelds from your body. The cursed +0 steam dragon scales of Panopticon {Dev, Self} unmelds from your body. The cursed +2 mace "At What Cost Knowledge?" {freeze, rN+ Str+3, Elem, Sorc} glows with a cold blue light! You turn into a living statue of rough stone. The cursed +1 pair of gloves of Ashenzari's Prison {Dev, Bglg} melds into your body. The cursed +0 pair of boots "Sun of the Astral Augur" {rC+ rCorr Int+5 Dex-2, Dev, Elem} melds into your body. The cursed +0 steam dragon scales of Panopticon {Dev, Self} melds into your body. You now have 122/158 hp. You start resting. An eleionoma is nearby! You regained 11 hp, and now have 133/158 hp. An eleionoma is nearby! The eleionoma shouts! Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - eleionoma Aim: an eleionoma (thin mist, 100% to hit) Zombie hands grab the eleionoma. The zombie hands constrict the eleionoma! The zombie hands lose their grip on the eleionoma. The eleionoma flows through the trees. You now have 51/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eleionoma Aim: an eleionoma (lightly wounded, 74% to hit) Okay, then. The eleionoma attacks as it pursues you! The eleionoma splashes around in the water. MP restored: 54 Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eleionoma Aim: an eleionoma (lightly wounded, 100% to hit) Zombie hands grab the eleionoma. The zombie hands constrict the eleionoma! The eleionoma hits you! You take 16 damage, and have 120/158 hp. You now have 50/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eleionoma Aim: an eleionoma (moderately wounded, constricted by zombie hands, 100% to hit) The iron shot hits the eleionoma!! The eleionoma is severely wounded. The zombie hands constrict the eleionoma! You block the eleionoma's attack. The eleionoma barely misses you. You now have 46/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eleionoma Aim: an eleionoma (severely wounded, constricted by zombie hands, 100% to hit) The iron shot hits the eleionoma!! You kill the eleionoma! An eleionoma bone magically twists into a wand of paralysis (10). Your life force feels restored. You now have 42/54 mp. You start resting. A hornet is nearby! You regained 2 hp, and now have 124/159 hp. You regained 6 mp, and now have 48/54 mp. A hornet is nearby! Things that are here: a wand of paralysis (10); an eleionoma corpse You regained 2 mp, and now have 50/54 mp. C - a wand of paralysis (18) (gained 10 charges) The hornet buzzes angrily. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (100% to hit) Zombie hands grab the hornet. The zombie hands constrict the hornet! The hornet escapes! The hornet barely misses you. You now have 48/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (heavily wounded, 60% to hit) The iron shot hits the hornet!! You kill the hornet! You now have 44/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan rider Aim: a spriggan rider, wielding a +0 spear and wearing a +0 buckler (48% to hit) The iron shot hits the spriggan rider!! The spriggan rider is heavily wounded. The spriggan rider hits you from afar with a +0 spear. You now have 39/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a +0 spear and wearing a +0 buckler (heavily wounded, 48% to hit) You miscast Bombard. You are very lightly contaminated with residual magic. Rocks fall onto you out of nowhere. The spriggan rider completely misses you. The spriggan rider barely misses you. You now have 35/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a +0 spear and wearing a +0 buckler (heavily wounded, 48% to hit) The iron shot hits the spriggan rider!!! You kill the spriggan rider! You kill the hornet! You hear a splash. x2 You now have 31/54 mp. There is a stone staircase leading up here. You regained 2 mp, and now have 34/54 mp. You climb upwards. There is a stone staircase leading down here. You regained 4 mp, and now have 38/54 mp. You start resting. Your magical contamination has completely faded away. You regained 5 hp, and now have 136/159 hp. You regained 11 mp, and now have 49/54 mp. You start resting. Magic restored. You regained 2 hp, and now have 138/159 hp. MP restored: 54 You start resting. HP restored. Health restored: 159 You climb downwards. Level annotation: Lernaean hydra There is a stone staircase leading up here. An earth elemental comes into view. The earth elemental moves out of view. You see here an eleionoma corpse. An earth elemental is nearby! Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - earth elemental Aim: an earth elemental (100% to hit) Zombie hands grab the earth elemental. The zombie hands constrict the earth elemental! You now have 51/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zombie hands constrict the earth elemental! The earth elemental struggles to escape constriction. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. The zombie hands constrict the earth elemental! The earth elemental struggles to escape constriction. You see here a hornet corpse. MP restored: 54 Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The zombie hands constrict the earth elemental! You zombie hands return to the earth. Things that are here: a +0 buckler; a +0 spear Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (almost destroyed, 94% to hit) The iron shot hits the earth elemental!! You destroy the earth elemental! You now have 49/54 mp. You see here a hornet corpse. You regained 3 mp, and now have 52/54 mp. MP restored: 54 You enter the shallow water. Moving in this stuff is going to be slow. You see here a hornet corpse. You start waiting. A bunyip is nearby! A bunyip is nearby! Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bunyip Aim: a bunyip (wandering, hasn't noticed you, 100% to hit) Zombie hands grab the bunyip. The bunyip gives a hideous shriek! The zombie hands constrict the bunyip! The bunyip struggles to escape constriction. The bunyip escapes! You now have 50/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (lightly wounded, 100% to hit) Zombie hands grab the bunyip. The zombie hands constrict the bunyip! The bunyip struggles to escape constriction. x2 You now have 47/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (moderately wounded, constricted by zombie hands, 100% to hit) The iron shot hits the bunyip!!! The bunyip is severely wounded. The zombie hands constrict the bunyip! The bunyip struggles to escape constriction. The bunyip escapes! You now have 42/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (almost dead, 74% to hit) The iron shot hits the bunyip!! You kill the bunyip! The blast sends you backwards. Your box of beasts has recharged. You now have 38/54 mp. You start resting. A swamp dragon is nearby! You regained 7 mp, and now have 45/54 mp. A swamp dragon is nearby! Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (wandering, hasn't noticed you, 100% to hit) Zombie hands grab the swamp dragon. The zombie hands constrict the swamp dragon! The swamp dragon escapes! You now have 43/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (lightly wounded, 84% to hit) The iron shot hits the swamp dragon!! The swamp dragon is heavily wounded. The blast sends you backwards. The swamp dragon breathes poison at you. The blast of poison engulfs you but does no damage. You resist. You hear a roar! You hear a shout! You now have 38/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (poison gas, heavily wounded, catching its breath, 84% to hit) The iron shot hits the swamp dragon!!! The swamp dragon is almost dead. You now have 34/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (poison gas, almost dead, 84% to hit) The iron shot hits the swamp dragon!! You kill the swamp dragon! You now have 30/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (91% to hit) The iron shot hits the six-headed hydra!! The six-headed hydra is heavily wounded. You now have 25/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (poison gas, heavily wounded, 91% to hit) The iron shot hits the six-headed hydra!! The six-headed hydra is almost dead. The blast sends you backwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You now have 21/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (almost dead, 91% to hit) The iron shot hits the six-headed hydra!!! You kill the six-headed hydra! You now have 17/54 mp. There is a stone staircase leading up here. You regained 2 mp, and now have 19/54 mp. You climb upwards. There is a stone staircase leading down here. You regained 4 mp, and now have 23/54 mp. You start resting. Magic restored. MP restored: 54 You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. Level annotation: Lernaean hydra There is a stone staircase leading up here. An eleionoma comes into view. The eleionoma shouts! The eleionoma flows through the trees. The eleionoma hits you! You take 15 damage, and have 144/159 hp. The eleionoma attacks as it pursues you! The eleionoma hits you! You see here an eleionoma skeleton. You take 7 damage, and have 137/159 hp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - eleionoma Aim: an eleionoma (100% to hit) Zombie hands grab the eleionoma. The zombie hands constrict the eleionoma! The eleionoma hits you but does no damage. The eleionoma misses you. You now have 51/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eleionoma Aim: an eleionoma (lightly wounded, constricted by zombie hands, 100% to hit) The iron shot hits the eleionoma!!! The eleionoma is severely wounded. The zombie hands constrict the eleionoma! The eleionoma hits you but does no damage. You now have 46/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eleionoma Aim: an eleionoma (severely wounded, constricted by zombie hands, 100% to hit) The iron shot hits the eleionoma!!! You kill the eleionoma! An eleionoma bone magically twists into a wand of polymorph (10). The blast sends you backwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You now have 42/54 mp. You start resting. Magic restored. You regained 5 hp, and now have 144/159 hp. MP restored: 54 You start resting. HP restored. Health restored: 159 You see here an eleionoma skeleton. n - a wand of polymorph (17) (gained 10 charges) You see here an eleionoma corpse. You enter the shallow water. Moving in this stuff is going to be slow. You sense a monster nearby. You enter the shallow water. Moving in this stuff is going to be slow. An earth elemental comes into view. The earth elemental moves out of view. An alligator comes into view. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - alligator Aim: an alligator (wandering, hasn't noticed you, 100% to hit) Zombie hands grab the alligator. The zombie hands constrict the alligator! The alligator struggles to escape constriction. x2 You now have 50/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator Aim: an alligator (lightly wounded, constricted by zombie hands, 100% to hit) The iron shot hits the alligator!!! The alligator is severely wounded. The blast sends you backwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The zombie hands constrict the alligator! You kill the alligator! You now have 46/54 mp. You regained 3 mp, and now have 49/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - earth elemental Aim: an earth elemental (wandering, hasn't noticed you, 100% to hit) Zombie hands grab the earth elemental. The zombie hands constrict the earth elemental! The earth elemental struggles to escape constriction. You now have 47/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. The zombie hands constrict the earth elemental! The earth elemental escapes! Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (heavily damaged, 94% to hit) The iron shot hits the earth elemental!!! You destroy the earth elemental! The blast sends you backwards. You now have 44/54 mp. You start resting. Magic restored. MP restored: 54 You start waiting. A six-headed hydra is nearby! Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (wandering, hasn't noticed you, 100% to hit) Zombie hands grab the six-headed hydra. The six-headed hydra roars! The zombie hands constrict the six-headed hydra! The six-headed hydra struggles to escape constriction. The six-headed hydra escapes! You now have 50/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded, 91% to hit) The iron shot hits the six-headed hydra!!! The six-headed hydra is severely wounded. You now have 46/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (severely wounded, 91% to hit) The iron shot hits the six-headed hydra!! You kill the six-headed hydra! You now have 42/54 mp. You start resting. Magic restored. MP restored: 54 You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. You see here a hydra corpse. Things that are here: a +0 buckler; a +0 spear; a spriggan skeleton r - 9 curare-tipped darts (gained 2) Things that are here: a +0 spear; a spriggan skeleton You enter the shallow water. Moving in this stuff is going to be slow. You see here a bunyip skeleton. You enter the shallow water. Moving in this stuff is going to be slow. Found a potion of haste. Found a +0 quarterstaff. You now have 235 gold pieces (gained 18). You enter the shallow water. Moving in this stuff is going to be slow. Z - 2 potions of haste (gained 1) You hear a crashing sound. Found 4 stones. You hear a crashing sound. Found 20 stones. You enter the shallow water. Moving in this stuff is going to be slow. You hear a crashing sound. You hear a crashing sound. You enter the shallow water. Moving in this stuff is going to be slow. You hear a crashing sound. A goliath frog comes into view. Found 26 gold pieces. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goliath frog Aim: a goliath frog (wandering, hasn't noticed you, 100% to hit) Zombie hands grab the goliath frog. The zombie hands constrict the goliath frog! The goliath frog escapes! You now have 50/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goliath frog Aim: a goliath frog (heavily wounded, 100% to hit) Zombie hands grab the goliath frog. The zombie hands constrict the goliath frog! The goliath frog struggles to escape constriction. The goliath frog escapes! You now have 47/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goliath frog Aim: a goliath frog (severely wounded, 54% to hit) The iron shot hits the goliath frog!! You kill the goliath frog! A bunyip comes into view. You now have 42/54 mp. A bunyip is nearby! You regained 2 mp, and now have 44/54 mp. You enter the shallow water. Moving in this stuff is going to be slow. You regained 2 mp, and now have 46/54 mp. You regained 2 mp, and now have 48/54 mp. You regained 2 mp, and now have 50/54 mp. You start resting. A bunyip is nearby! You regained 3 mp, and now have 53/54 mp. MP restored: 54 You enter the shallow water. Moving in this stuff is going to be slow. Found 7 stones. Found 7 stones. Found 2 stones. You now have 261 gold pieces (gained 26). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You hear a crashing sound. The four-headed hydra bites you but does no damage. You block the four-headed hydra's attack. The four-headed hydra misses you. The four-headed hydra barely misses you. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - four-headed hydra Aim: a four-headed hydra (100% to hit) Zombie hands grab the four-headed hydra. The zombie hands constrict the four-headed hydra!! You hear a deafening roar! You block the four-headed hydra's attack. The four-headed hydra bites you but does no damage. The four-headed hydra barely misses you. x2 You block the four-headed hydra's attack. The four-headed hydra closely misses you. x3 You now have 50/54 mp. You drop a potion of haste. The zombie hands constrict the four-headed hydra! The four-headed hydra closely misses you. The four-headed hydra bites you but does no damage. x2 The four-headed hydra misses you. You regained 2 mp, and now have 52/54 mp. No item to drop. Unknown command. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (moderately wounded, constricted by zombie hands, 100% to hit) The iron shot hits the four-headed hydra!! The four-headed hydra is almost dead. The zombie hands constrict the four-headed hydra! You kill the four-headed hydra! Your tin of tremorstones (1/2) has regained one charge. You now have 48/54 mp. Okay, then. Unknown command. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f - 27-headed Lernaean hydra Aim: the 27-headed Lernaean hydra (water, chance to affect: 0%) Okay, then. Unknown command. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - 27-headed Lernaean hydra Aim: the 27-headed Lernaean hydra (water, chance to affect: 7%) Okay, then. Unknown command. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - 27-headed Lernaean hydra Aim: the 27-headed Lernaean hydra (water, not susceptible) Okay, then. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - 27-headed Lernaean hydra Aim: the 27-headed Lernaean hydra (water, 91% to hit) Okay, then. Unknown command. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Okay, then. Unknown command. Okay, then. You feel yourself speed up. The 27-headed Lernaean hydra completely misses you. The 27-headed Lernaean hydra bites you but does no damage. The 27-headed Lernaean hydra bites you. The 27-headed Lernaean hydra barely misses you. The 27-headed Lernaean hydra bites you but does no damage. The 27-headed Lernaean hydra closely misses you. The 27-headed Lernaean hydra bites you. The 27-headed Lernaean hydra bites you but does no damage. x4 The 27-headed Lernaean hydra bites you. The 27-headed Lernaean hydra bites you but does no damage. x2 The 27-headed Lernaean hydra barely misses you. The 27-headed Lernaean hydra bites you but does no damage. You block the 27-headed Lernaean hydra's attack. The 27-headed Lernaean hydra bites you! The 27-headed Lernaean hydra bites you but does no damage. The 27-headed Lernaean hydra bites you. The 27-headed Lernaean hydra misses you. The 27-headed Lernaean hydra bites you but does no damage. x3 The 27-headed Lernaean hydra barely misses you. The 27-headed Lernaean hydra bites you but does no damage. You block the 27-headed Lernaean hydra's attack. You take 28 damage, and have 131/159 hp. You enter the shallow water. Moving in this stuff is going to be slow. The bunyip gives a hideous shriek! You hear a roar! The bunyip claws you! You block the bunyip's attack. The bunyip claws you but does no damage. The 27-headed Lernaean hydra bites you. The 27-headed Lernaean hydra bites you but does no damage. x5 The 27-headed Lernaean hydra completely misses you. x2 You block the 27-headed Lernaean hydra's attack. The 27-headed Lernaean hydra bites you. The 27-headed Lernaean hydra bites you but does no damage. The 27-headed Lernaean hydra barely misses you. The 27-headed Lernaean hydra bites you but does no damage. x3 The 27-headed Lernaean hydra closely misses you. The 27-headed Lernaean hydra bites you. The 27-headed Lernaean hydra bites you but does no damage. x3 The 27-headed Lernaean hydra bites you. The 27-headed Lernaean hydra bites you but does no damage. The 27-headed Lernaean hydra misses you. The 27-headed Lernaean hydra barely misses you. x2 The 27-headed Lernaean hydra bites you! The 27-headed Lernaean hydra bites you but does no damage. You take 27 damage, and have 105/159 hp. MP restored: 54 The 27-headed Lernaean hydra attacks as it pursues you! The 27-headed Lernaean hydra bites you but does no damage. x5 The 27-headed Lernaean hydra misses you. The 27-headed Lernaean hydra bites you but does no damage. x8 The 27-headed Lernaean hydra bites you. You block the 27-headed Lernaean hydra's attack. The 27-headed Lernaean hydra barely misses you. The 27-headed Lernaean hydra bites you! The 27-headed Lernaean hydra bites you but does no damage. You block the 27-headed Lernaean hydra's attack. The 27-headed Lernaean hydra bites you but does no damage. x2 The 27-headed Lernaean hydra bites you! The 27-headed Lernaean hydra bites you but does no damage. x4 You take 22 damage, and have 83/159 hp. Press: ? - help, v - describe, . - travel Here: the 27-headed Lernaean hydra The floor. Okay, then. You fade into invisibility! The 27-headed Lernaean hydra bites you but does no damage. x4 The 27-headed Lernaean hydra barely misses you. The 27-headed Lernaean hydra bites you but does no damage. You block the 27-headed Lernaean hydra's attack. The 27-headed Lernaean hydra closely misses you. The 27-headed Lernaean hydra bites you but does no damage. The 27-headed Lernaean hydra closely misses you. You block the 27-headed Lernaean hydra's attack. The 27-headed Lernaean hydra bites you but does no damage. x4 The 27-headed Lernaean hydra barely misses you. The 27-headed Lernaean hydra closely misses you. The 27-headed Lernaean hydra bites you. x2 The 27-headed Lernaean hydra bites you but does no damage. x2 The 27-headed Lernaean hydra barely misses you. The 27-headed Lernaean hydra bites you but does no damage. x2 The 27-headed Lernaean hydra barely misses you. The 27-headed Lernaean hydra bites you. The 27-headed Lernaean hydra bites you but does no damage. You take 8 damage, and have 75/159 hp. You enter the shallow water. Moving in this stuff is going to be slow. ...and don't expect to remain undetected. The four-headed hydra roars! The 27-headed Lernaean hydra knocks down a tree! You hear a deafening roar! x2; You hear a shout! You enter the shallow water. Moving in this stuff is going to be slow. ...and don't expect to remain undetected. You start resting. A swamp dragon comes into view. A swamp dragon is nearby! A swamp dragon is nearby! Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - four-headed hydra Aim: a four-headed hydra (unable to see you, 100% to hit) Zombie hands grab the four-headed hydra. The zombie hands constrict the four-headed hydra! You hear a deafening roar! The four-headed hydra struggles to escape constriction. You hear a deafening roar! x2 You now have 50/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (lightly wounded, unable to see you, constricted by zombie hands, 100% to hit) The iron shot hits the four-headed hydra!!! The four-headed hydra is severely wounded. The zombie hands constrict the four-headed hydra. The four-headed hydra escapes! You now have 45/54 mp. Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (almost dead, wandering, unable to see you, hasn't noticed you, 91% to hit) The iron shot hits the four-headed hydra!!! You kill the four-headed hydra! You now have 40/54 mp. The 27-headed Lernaean hydra is nearby! Okay, then. Okay, then. The 27-headed Lernaean hydra is nearby! Your extra speed is starting to run out. You regained 2 mp, and now have 46/54 mp. You feel yourself slow down. You regained 2 mp, and now have 48/54 mp. You regained 2 mp, and now have 50/54 mp. You hear a crashing sound. You hear a crashing sound. You regained 2 mp, and now have 53/54 mp. MP restored: 54 The six-headed hydra roars! Casting: Bombard (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (wandering, unable to see you, hasn't noticed you, 100% to hit) Zombie hands grab the six-headed hydra. The swamp dragon roars deafeningly! The zombie hands constrict the six-headed hydra! The six-headed hydra roars! You hear a deafening roar! The six-headed hydra escapes! You now have 50/54 mp. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You regained 2 mp, and now have 52/54 mp. You flicker for a moment. MP restored: 54 The swamp dragon roars deafeningly! A spriggan druid comes into view. It is wielding a +0 quarterstaff. The spriggan druid shouts! The six-headed hydra roars! The spriggan druid gestures wildly while chanting. The forest starts to sway and rumble! Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. You flicker back into view. A root smacks you from below!! A tree reaches out and hits you! You take 30 damage, and have 68/159 hp. The tremorstone explodes into fragments! The burst of rock shards engulfs the swamp dragon!! The burst of rock shards engulfs the six-headed hydra!! The burst of rock shards engulfs the spriggan druid!! The burst of rock shards engulfs the 27-headed Lernaean hydra! The burst of rock shards engulfs the swamp dragon!! The burst of rock shards engulfs the six-headed hydra!! The burst of rock shards engulfs the spriggan druid! The burst of rock shards engulfs the 27-headed Lernaean hydra!! The tin is emptied! The four-headed hydra roars! You hear a hideous shriek! You hear a deafening roar! The four-headed hydra roars! You hear a roar! A tree reaches out and hits you! A swamp dragon comes into view. The swamp dragon roars deafeningly! You take 12 damage, and have 56/159 hp. Okay, then. Okay, then. Casting: Borgnjor's Vile Clutch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passage of Golubria (dangerous; 14% risk of failure) Press: ? - help, Dir - move target, p - six-headed hydra The swamp drake roars! You hear a roar! Tree limbs sway around you. A root smacks you from below! You are waved at by a branch. The bunyip howls a warning cry! The spriggan druid calls out to the beasts of the wild! The four-headed hydra enters the passage of Golubria. The swamp dragon misses you. You block the swamp dragon's attack. The swamp dragon misses you. You take 7 damage, and have 49/159 hp. You now have 52/54 mp. You thump the four-headed hydra! You freeze the four-headed hydra. The four-headed hydra is lightly wounded. A root smacks you from below! * * * LOW HITPOINT WARNING * * * You are hit by a branch! * * * LOW HITPOINT WARNING * * * You block the four-headed hydra's attack. The four-headed hydra completely misses you. The four-headed hydra bites you but does no damage. The four-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The 27-headed Lernaean hydra bites you! * * * LOW HITPOINT WARNING * * * The 27-headed Lernaean hydra bites you but does no damage. The 27-headed Lernaean hydra bites you! You die... ♣♣♣♣♣ ♣...~~.~~...~♣♣♣* ♣.~....~~~♣∆.~≈., ♣~~)♣~♣..♣♣~..~≈,~~ ♣♣.~♣♣♣♣..♣~~...#~*, ♣♣♣♣ ♣..~~~...~~(#~~ ♣♣♣~~~~≈#~...~~≈ ♣~~.k.≈~≈(...≈≈~ ♣♣♣♣DxD~.~~~D≈~~.#~ ♣DIDDD~~w.~(x~#.(.≈ ♣♣~i~~D~~k~D~~≈~~≈. ♣♣♣♣♣..~§~~~≈~≈~.. ♣♣.....♣~..~.. ♣......~.~†... ♣♣.~.~~..~!~.~ ♣♣~♣~♣...~.~. ♣♣♣.♣~.~~~.. ♣....~♣~♣♣♣ You could see the 27-headed Lernaean hydra, a bunyip, a six-headed hydra, 2 four-headed hydras, 3 swamp dragons, a spriggan druid, a swamp worm and 2 swamp drakes. Vanquished Creatures Bai Suzhen (Swamp:3) A tentacled monstrosity (Swamp:3) Gastronok (Orc:1) Donald (Swamp:1) Roxanne (Swamp:4) A fenstrider witch (Swamp:2) A rockslime (IceCv) 3 azure jellies (IceCv) 2 orc warlords (Orc:2) 4 void oozes (IceCv) 4 eleionomae 8 bunyips A deep elf high priest (D:14) 2 ghost crabs 8 vault guards (D:14) Harold (D:9) Erica (Lair:2) 2 centaur warriors 10 hydras 2 catoblepae (Lair:5) A death knight (D:14) 8 two-headed ogres 8 death yaks 3 boulder beetles 6 alligators An ogre mage (D:14) 7 tengu warriors A deep troll shaman (Lair:5) 4 orc high priests (Orc:2) 13 spriggans 5 skeletal warriors Amaemon (Lair:2) A pharaoh ant (Lair:2) 2 deep elf archers (D:14) 5 swamp dragons 8 goliath frogs A sea snake (shapeshifter) (D:14) 4 spriggan druids 9 orc knights 3 orange crystal statues A phantasmal warrior (D:14) 3 bog bodies An obsidian statue (D:14) 5 orc sorcerers 2 lindwurms 20 ugly things 2 deep elf pyromancers (D:13) 2 will-o-the-wisps (Swamp:3) A shining eye (shapeshifter) (D:15) A salamander (D:15) 13 cyclopes 5 manticores 6 elephants (Lair:5) A kobold blastminer (Orc:2) A guardian serpent (D:12) 4 black mambas An orange demon (Lair:2) 2 gargoyles 14 cane toads A freezing wraith (D:14) An unseen horror (shapeshifter) (D:8) 8 tengu conjurers 7 komodo dragons 15 kobold demonologists 3 rime drakes A queen bee (Lair:3) 11 tyrant leeches 4 polar bears 11 trolls 13 hornets 4 raiju (D:14) 17 blink frogs 28 slime creatures 6 dream sheep (Lair:4) A vampire (D:10) 2 wraiths 26 yaks Blorkula the Orcula (D:5) A wyvern (Lair:2) A water elemental (D:13) A shadowghast (D:11) 6 wargs A hog (shapeshifter) (D:15) 2 basilisks A redback (Lair:2) A steam dragon (D:8) 18 vampire mosquitoes 13 swamp worms 12 water moccasins 3 acid dragons 7 hell hounds (D:14) 46 orc warriors 3 swamp drakes 3 sky beasts 2 laughing skulls (D:15) 5 black bears 6 ogres 17 wolves 3 centaurs 6 slime creature simulacra (IceCv) 4 kobold brigands (D:9) A weeping skull (D:9) 8 bullfrogs 2 gnoll sergeants 2 earth elementals (Swamp:4) 2 scorpions 2 glowing shapeshifter simulacra (IceCv) 6 wights A marrowcuda (D:8) A hornet simulacrum (D:15) 5 vampire bats (D:5) 30 killer bees 2 howler monkeys 4 electric eels 2 bombardier beetles 3 jellies 2 hounds 32 orc priests A gnoll bouda (D:9) 8 iguanas 35 orc wizards 17 gnolls 2 adders (D:5) 2 shadow imps A white imp (D:5) 2 dart slugs 3 ribbon worms 98 orcs 3 bats A bat skeleton (D:6) 4 bat zombies (D:6) 7 endoplasms 2 giant cockroaches 6 goblins 5 hobgoblins A jackal (D:2) A quokka (D:4) 6 ball pythons 6 frilled lizards 39 kobolds 2 rats (D:1) A spectral orc (D:9) 911 creatures vanquished. Vanquished Creatures (collateral kills) 20 foxfires 20 creatures vanquished. Vanquished Creatures (others) 5 bloated husks 1442 foxfires 1447 creatures vanquished. Grand Total: 2378 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 279 | D:1 | Reached skill level 1 in Fighting 279 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 289 | D:1 | Learned a level 2 spell: Scorch 1767 | D:2 | Identified the +2 mace of Blood-Lust {freeze, rN+ Str+3} 1865 | D:2 | Reached XP level 3. HP: 21/21 MP: 9/9 2409 | D:2 | Reached XP level 4. HP: 27/27 MP: 10/10 2767 | D:2 | Found a faded altar of an unknown god. 3164 | D:3 | Noticed Atlas's ghost (amateur DEEE) 3164 | D:3 | Found a transporter. 3370 | D:3 | Found a transporter. 3402 | D:3 | Found a bloodstained altar of Trog. 3406 | D:3 | Found a broken altar of Ashenzari. 3489 | D:3 | Became a worshipper of Ashenzari the Shackled 4135 | D:3 | Reached XP level 5. HP: 27/32 MP: 11/11 4287 | D:3 | Learned a level 3 spell: Inner Flame 5278 | D:4 | Learned a level 3 spell: Stone Arrow 5303 | D:4 | Reached skill level 1 in Earth Magic 5866 | D:4 | Found an ornate altar of the Wu Jian Council. 5877 | D:4 | Noticed an ogre 5886 | D:4 | Killed an ogre 5887 | D:4 | Reached XP level 6. HP: 19/37 MP: 10/12 6235 | D:4 | Found an opulent altar of Gozag. 6235 | D:4 | Found a shadowy altar of Dithmenos. 6240 | D:4 | Found a shimmering blue altar of Sif Muna. 6242 | D:4 | Found a faded altar of an unknown god. 6243 | D:4 | Found a faded altar of an unknown god. 6332 | D:4 | Found a staircase to the Ecumenical Temple. 6544 | D:5 | Entered Level 5 of the Dungeon 6544 | D:5 | Noticed Blorkula the Orcula 6808 | D:5 | Reached * piety under Ashenzari 6850 | D:5 | Found Pyad's Magic Scroll Boutique. 6850 | D:5 | Found an iron altar of Okawaru. 7572 | D:5 | Reached XP level 7. HP: 44/44 MP: 14/14 7745 | D:5 | Found a glowing silver altar of Zin. 8321 | D:6 | Reached ** piety under Ashenzari 8452 | D:6 | Reached skill level 5 in Dodging 8673 | D:6 | Noticed a hornet 8683 | D:6 | Killed a hornet 8684 | D:6 | Reached skill level 5 in Fighting 8684 | D:6 | Reached XP level 8. HP: 47/53 MP: 16/17 8980 | D:6 | Reached skill level 5 in Stealth 9347 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 9797 | D:7 | Reached skill level 1 in Evocations 9971 | D:7 | Reached XP level 9. HP: 59/59 MP: 18/18 10178 | D:7 | Reached *** piety under Ashenzari 10729 | D:7 | Found a runed translucent door. 10730 | D:7 | Found a burning altar of Makhleb. 10730 | D:7 | Noticed a sixfirhy 10972 | D:8 | Reached skill level 5 in Earth Magic 11022 | D:8 | Reached skill level 5 in Fire Magic 11135 | D:8 | Found Dipto's Assorted Antiques. 11141 | D:8 | Bought a scroll labelled WIYLAG DINOOMI for 30 gold pieces 11165 | D:8 | Reached **** piety under Ashenzari 12566 | D:9 | Noticed a kobold demonologist 12567 | D:9 | Noticed a kobold demonologist 12574 | D:9 | Noticed a kobold demonologist 12574 | D:9 | Killed a kobold demonologist 12907 | D:9 | Killed a kobold demonologist 12908 | D:9 | Reached XP level 10. HP: 66/66 MP: 18/22 12959 | D:9 | Noticed Harold 12960 | D:9 | Paralysed by Harold for 4 turns 12967 | D:9 | Killed Harold 12968 | D:9 | Reached skill level 5 in Conjurations 13344 | D:9 | Reached skill level 1 in Armour 13375 | D:9 | Found a sacrificial altar of Ru. 13430 | D:9 | Found a blossoming altar of Fedhas. 13779 | D:9 | Found a staircase to the Lair. 14482 | D:9 | Found a basalt altar of Yredelemnul. 14805 | Lair:1 | Entered Level 1 of the Lair of Beasts 14811 | D:9 | Reached skill level 1 in Necromancy 14956 | D:9 | Learned a level 5 spell: Borgnjor's Vile Clutch 15280 | Lair:1 | Reached skill level 5 in Spellcasting 15378 | Lair:1 | Reached XP level 11. HP: 38/74 MP: 11/26 15768 | Lair:1 | Identified the ring of the Freezing God {*Slow rPois rN+ | Int+3} 15935 | Lair:1 | Noticed a death yak 15936 | Lair:1 | Noticed a death yak 15937 | Lair:1 | Noticed a death yak 15946 | Lair:1 | Killed a death yak 15954 | Lair:1 | Killed a death yak 16119 | Lair:1 | Killed a death yak 17331 | Lair:1 | Identified the +2 leather armour of Mutualism {rPois} 17577 | Lair:2 | Reached skill level 10 in Fighting 18132 | Lair:2 | Reached XP level 12. HP: 85/85 MP: 27/27 18173 | Lair:2 | Learned a level 6 spell: Bombard 18509 | Lair:2 | Noticed Erica 18516 | Lair:2 | Killed Erica 18575 | Lair:2 | Noticed Amaemon 18584 | Lair:2 | Killed Amaemon 19085 | Lair:2 | Found a hole to the Spider Nest. 21179 | Lair:3 | Reached skill level 1 in Shields 21874 | Lair:3 | Reached XP level 13. HP: 91/91 MP: 32/32 21992 | Lair:3 | Found a staircase to the Swamp. 22972 | Lair:4 | Noticed Bediveer's ghost (journeyman OpCj) 22973 | Lair:4 | Found a runed translucent door. 23282 | Lair:5 | Entered Level 5 of the Lair of Beasts 23413 | Lair:5 | Reached skill level 10 in Dodging 23413 | Lair:5 | Reached skill level 1 in Shapeshifting 23455 | Lair:5 | Reached skill level 2 in Shapeshifting 23767 | Lair:5 | Reached skill level 3 in Shapeshifting 23771 | Lair:5 | Reached skill level 4 in Shapeshifting 24356 | Lair:5 | Reached skill level 5 in Shapeshifting 24610 | Lair:5 | Found a staircase to the Slime Pits. 25214 | Lair:5 | Reached skill level 6 in Shapeshifting 25491 | Lair:5 | Reached skill level 7 in Shapeshifting 26371 | D:10 | Entered Level 10 of the Dungeon 26386 | D:10 | Reached skill level 8 in Shapeshifting 26938 | D:10 | Found a snail-covered altar of Cheibriados. 28003 | D:11 | Learned a level 4 spell: Passage of Golubria 28032 | D:11 | Reached skill level 1 in Translocations 28233 | D:11 | Found a staircase to the Orcish Mines. 28627 | D:11 | Found a burning altar of Makhleb. 28637 | D:11 | Found Poysawiu's Assorted Antiques. 29022 | Orc:1 | Entered Level 1 of the Orcish Mines 29060 | Orc:1 | Reached XP level 14. HP: 66/96 MP: 4/33 29353 | Orc:2 | Entered Level 2 of the Orcish Mines 30041 | Orc:2 | Noticed an orc warlord 30500 | Orc:2 | Reached skill level 9 in Shapeshifting 30702 | Orc:2 | Killed an orc warlord 30781 | Orc:2 | Identified the cursed +2 helmet "Secrets of Ashenzari" | {Fort, Range} (You found it on level 10 of the Dungeon) 30781 | Orc:2 | Identified the cursed +1 pair of gloves of Ashenzari's | Prison {Dev, Bglg} (You found it on level 7 of the Dungeon) 30781 | Orc:2 | Identified the cursed +0 pair of boots of Ashenzari's | Pleiades {Self, Melee} (You found it on level 5 of the | Dungeon) 30781 | Orc:2 | Identified the cursed +0 buckler of the Chained Loss {Elem, | Range} (You found it on level 7 of the Dungeon) 30781 | Orc:2 | Identified the cursed +0 steam dragon scales of Panopticon | {Dev, Self} (You found it on level 8 of the Dungeon) 31688 | Orc:2 | Reached skill level 10 in Shapeshifting 31794 | Orc:2 | Found a staircase to the Elven Halls. 31832 | Orc:2 | Noticed an orc warlord 31892 | Orc:2 | Killed an orc warlord 32443 | Orc:2 | Found Ysegibel's Antique Armour Emporium. 32444 | Orc:2 | Found Muneanit's Antique Weapon Emporium. 32445 | Orc:2 | Found Kamanacu's General Store. 32445 | Orc:2 | Found Gebaarph's Jewellery Shoppe. 32461 | Orc:2 | Bought the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} for 1227 gold pieces 32461 | Orc:2 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 32876 | Orc:2 | Reached skill level 11 in Shapeshifting 33334 | Orc:1 | Found Eymix's Eclectic Emporium. 33348 | Orc:1 | Noticed Gastronok 33357 | Orc:1 | Killed Gastronok 34213 | D:12 | Found Orugithro's Antique Armour Boutique. 34315 | D:12 | Reached skill level 5 in Shields 35875 | D:13 | Upgraded the game from 0.33-a0-124-g2999c8d83f to | 0.33-a0-132-gd0a131fed7 36161 | D:13 | Reached skill level 12 in Shapeshifting 38399 | D:14 | Reached XP level 15. HP: 103/103 MP: 14/34 38417 | D:14 | Reached skill level 13 in Shapeshifting 38758 | D:14 | Found Feedig's Distillery. 39059 | D:14 | Reached skill level 5 in Armour 39850 | D:14 | Found a gate to the Vaults. 40937 | D:14 | Reached ***** piety under Ashenzari 41885 | D:14 | Found a shadowy altar of Dithmenos. 42772 | D:14 | Reached skill level 14 in Shapeshifting 42882 | D:13 | Reached skill level 15 in Shapeshifting 42882 | D:13 | Reached XP level 16. HP: 110/110 MP: 35/35 44571 | D:14 | Reached skill level 16 in Shapeshifting 44716 | D:14 | Identified the +0 pair of boots "Ykhlom" {rC+ rCorr Int+5 | Dex-2} 45322 | D:5 | Killed Blorkula the Orcula 45790 | D:15 | Entered Level 15 of the Dungeon 45919 | Orc:1 | Bought a potion of experience for 750 gold pieces 45919 | Orc:1 | Reached XP level 17. HP: 112/112 MP: 35/35 47412 | D:15 | Reached skill level 17 in Shapeshifting 47983 | D:15 | Reached XP level 18. HP: 119/119 MP: 36/36 48064 | D:15 | Found a staircase to the Depths. 48734 | Swamp:1 | Entered Level 1 of the Swamp 49008 | Swamp:1 | Found a glacial archway. 49046 | IceCv | Entered an ice cave 49623 | IceCv | Reached skill level 18 in Shapeshifting 49744 | IceCv | Found a viscous altar of Jiyva. 49861 | IceCv | Identified the ring of the Unstoppable Eyes {rC+ Wiz} 50379 | Swamp:1 | Noticed Donald 50388 | Swamp:1 | Killed Donald 50547 | Swamp:1 | Found a white marble altar of Elyvilon. 51962 | Orc:1 | Bought 2 scrolls of enchant armour for 225 gold pieces 52255 | Swamp:2 | Reached skill level 19 in Shapeshifting 52688 | Swamp:2 | HP: 17/122 [goliath frog (19)] 55894 | Swamp:3 | Noticed Bai Suzhen 55908 | Swamp:3 | HP: 3/145 [Bai Suzhen] (25)] 55914 | Swamp:3 | Killed Bai Suzhen 56396 | Swamp:3 | Noticed a tentacled monstrosity 56413 | Swamp:3 | Killed a tentacled monstrosity 57059 | Swamp:4 | Entered Level 4 of the Swamp 57059 | Swamp:4 | Noticed Roxanne 57068 | Swamp:4 | Killed Roxanne 57707 | Swamp:4 | Noticed the 27-headed Lernaean hydra 57708 | Swamp:4 | HP: 13/146 [four-headed hydra (13)] 58865 | Swamp:4 | HP: 19/159 [spriggan druid/angry trees (17)] 58865 | Swamp:4 | HP: 8/159 [four-headed hydra (11)] 58865 | Swamp:4 | HP: 1/159 [the 27-headed Lernaean hydra (7)] 58865 | Swamp:4 | Mangled by the 27-headed Lernaean hydra Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_cross D:2: cheibrodos_old_hovel, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, minmay_tripent D:3: layout_loops_corners, trog_three_pillars_becter, cheibrodos_ashenzari_chains, gammafunk_ghost_arena, st_stairs_10, roderic_roman_lattice D:4: layout_loops_ring, nicolae_wu_jian_wuxing_cycle, chequers_temple_overflow_minitemple, minmay_temple_entry_glassed_door, grunt_decor_mini_mirrors, minivault_23, hangedman_feature_mirror D:5: layout_basic, zin_treasury, overflow_temple_1_default, serial_shops, shop, feat_on_display, uniq_blorkula_the_orcula D:6: layout_cave_pools, kennysheep_vampire_church D:7: layout_cave_pools, nzn_makhleb_speed_demon, patterned_corridor D:8: layout_gridville, serial_shops, shop, kennysheep_generic_room_6 D:9: layout_rooms, yredelemnul_forgotten_temple_becter, fedhas_ov_isle_minmay, nicolae_ru_the_path_less_chosen, erik_lair_orcish_takeover, kennysheep_small_spiral, hex_medium, uniq_harold D:10: layout_cave_pools, slow_altar_2 D:11: layout_cave_pools, orc_0_dummy, serial_shops, shop, serial_park, serial_park_square3 [serial_park_minivault_5x5_6], serial_park_square1 [serial_park_minivault_5x5_4], serial_park_avenue1, minmay_misc_feat_five, grunt_decor_arrowhead D:12: layout_rooms, serial_shops, shop, minmay_misc_feat_tiny, nrook_guardian_serpent_double D:13: layout_basic, grunt_ministairs_2 D:14: lemuel_castle_with_subvaults [lemuel_castle_interior_original], layout_stronghold, erik_vaults_2, nicolae_dithmenos_through_a_glass_darkly, serial_shops, shop, minmay_more_statues, uniq_rupert D:15: hangedman_depths_entry_try_elsewhere_first, layout_basic, nicolae_eternal_life, serial_park_tiny_pond Lair:1: layout_loops_ring, wander_river Lair:2: layout_hall_layers, nicolae_spider_entry_lesser_pyramids, lemuel_fruit_tree, uniq_erica, uniq_amaemon Lair:3: layout_gridlike, mainiacjoe_swamp_entry_angry_trees, special_room [special_room_bee], st_stairs_6 Lair:4: layout_loops_ring, gammafunk_ghost_grave, grunt_megastairs_5 Lair:5: grunt_lair_end_beastmaster, layout_regular_city, slime_entry_1 Swamp:1: layout_falls_marsh, portal_ice_cave_entry_pillars_three, nicolae_swamp_feature_on_the_river_bank, swamp_pool_1_2, infiniplex_staircase_pool, nicolae_swamp_tree_isthmus, uniq_donald Swamp:2: layout_falls_marsh, evilmike_swamp_ruin_rubble_1, swamp_pool_4, hangedman_swamp_diagram Swamp:3: layout_falls_marsh, infiniplex_staircase_pool_2, uniq_bai_suzhen Swamp:4: swamp_old_school, layout_basic_swamp, swamp_pool_4, nzn_swamp_blast_mining, uniq_roxanne Orc:1: layout_diamond_mine, nicolae_orc_crystal_seam, nicolae_alphabet_shops, uniq_gastronok Orc:2: st_orc_congregation, layout_caves Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | ---------------+-------------------------------------------------------+----- Stealth | 3 7 | 7.0 Fighting | 1 2 3 5 6 7 10 11 12 13 | 13.9 Dodging | 3 4 5 6 7 9 10 | 10.0 Fire Magic | 4 6 | 6.2 Earth Magic | 2 3 6 8 | 8.2 Conjurations | 2 3 6 9 | 9.2 Evocations | 3 4 | 4.4 Spellcasting | 4 5 9 | 9.4 Armour | 3 4 7 | 7.2 Necromancy | 4 | 4.4 Shields | 2 4 5 | 5.3 Shapeshifting | 8 12 15 16 17 19 | 19.6 Translocations | 2 | 2.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Melee: Dagger | 2 | | | | | || 2 Mace | | 12 | 10 | 69 | 54 | 13 || 158 Unarmed | | | | | | 2 || 2 Throw: Javelin | | | | | | 1 || 1 Cast: Foxfire | 68 | 86 | 200 | 270 | 232 | || 856 Scorch | 11 | 44 | 74 | 179 | 55 | || 363 Stone Arrow | | | 28 | 89 | 280 | 74 || 471 Inner Flame | | | | 3 | 4 | || 7 Borgnjor's Vile C | | | | 27 | 132 | 125 || 284 Bombard | | | | | 230 | 366 || 596 Passage of Golubr | | | | | | 1 || 1 Invoke: Curse Item | | 2 | 4 | 1 | 3 | 2 || 12 Shatter the Chain | | | 1 | | 1 | 1 || 3 Evoke: Wand | | | 1 | 11 | 6 | 15 || 33 Tin of tremorston | | | | | | 3 || 3 Gell's gravitambo | | | | | | 3 || 3 Box of beasts | | | | | | 1 || 1 Use: Scroll | | 13 | 2 | 6 | | 15 || 36 Potion | | | 1 | 13 | 2 | 9 || 25 Stab: Invisible | | | | 1 | | || 1 Sleeping | | | | 1 | | || 1 Armour: Robe | 4 | | | | | || 4 Leather armour | 2 | 13 | 61 | | | || 76 Steam dragon scal | | | 1 | 200 | 244 | 92 || 537 Skin | | | | | | 253 || 253 Dodge: Dodged | 2 | 11 | 59 | 220 | 230 | 182 || 704 Block: Buckler | | | 2 | 63 | 93 | 40 || 198 Form: | | | | | 1 | 7 || 8 Storm | | | | | 1 | 5 || 6 Serpent | | | | | | 4 || 4 Statue | | | | | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59505 | 56808 | 2697 | 34510 | 10567 | 27 | 2203.9 | Dungeon | 32839 | 31101 | 1738 | 18151 | 7005 | 15 | 2189.3 | Lair | 11605 | 11131 | 474 | 6630 | 2025 | 5 | 2321.0 | Swamp | 8751 | 8592 | 159 | 6122 | 908 | 4 | 2187.8 | Orcish Mines | 5064 | 4740 | 324 | 2978 | 534 | 2 | 2532.0 | Ice Cave | 1244 | 1244 | 0 | 629 | 95 | 1 | 1244.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:14: 5831 daAuts D:13: 3307 daAuts Lair:3: 2957 daAuts Orc:1: 2885 daAuts D:9: 2816 daAuts Swamp:2: 2753 daAuts Lair:5: 2747 daAuts Swamp:1: 2463 daAuts D:15: 2444 daAuts Lair:1: 2243 daAuts Orc:2: 2179 daAuts Lair:2: 2145 daAuts D:8: 2104 daAuts Swamp:3: 2062 daAuts D:5: 2059 daAuts