Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 1763491864783852149 25 bayes525 the Trooper (level 3, -8/39 HPs) Began as an Oni Cinder Acolyte on Sept 26, 2024. Was a High Priest of Ignis. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:40 (1775 turns). bayes525 the Trooper (Oni Cinder Acolyte) Turns: 1775, Time: 00:03:41 Health: -8/39 AC: 3 Str: 18 XL: 3 Next: 6% Magic: 2/4 EV: 8 Int: 17 God: Ignis [*****.] Gold: 130 SH: 0 Dex: 4 Spells: 2/4 levels left rFire + . . a - -1 hand axe (flame) rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: beast-form A: beast (slay +0), large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Begin Untransformation, Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 2 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You were a hulking beast. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons a - a -1 hand axe of flaming (weapon) i - a +0 spear Armour b - a +0 robe (worn) Talismans f - a beast talisman (active) Potions h - a potion of cancellation {unknown} Skills: - Level 4.0 Fighting - Level 3.0 Axes - Level 2.0 Dodging + Level 1.3 Spellcasting - Level 3.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 22% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Welcome, bayes525 the Oni Cinder Acolyte. If you return without finding the Orb of Zot, so far below, it's all over! The flames of Ignis gently warm you. Press ? for a list of commands and other information. Found nine items. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. c - a scroll labelled CUQ RUSUIPHI d - a scroll labelled TEREEPR OTIRCHO Found a stone staircase leading down. Found a scroll labelled UKEMUP WEEDE. e - a scroll labelled UKEMUP WEEDE You open the door. There is an open door here. A ball python comes into view. There is a stone staircase leading down here. You slash the ball python! You burn the ball python. You kill the ball python! Found a beast talisman. You see here a beast talisman. f - a beast talisman Okay, then. You open the door. There is an open door here. Found 4 stones. You begin transforming. You continue transforming. x3 You turn into a hulking beast. You see here 4 stones. There is a stone staircase leading down here. You now have 13 gold pieces. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You now have 30 gold pieces (gained 17). You enter the shallow water. You now have 39 gold pieces (gained 9). A bat comes into view. The bat barely misses you. You hit the bat. You burn the bat. You kill the bat! No target in view! No target in view! Found 5 poisoned darts. You see here 5 poisoned darts. You enter the shallow water. A bat comes into view. The bat hits you but does no damage. You closely miss the bat. The bat closely misses you. No target in range! The bat hits you but does no damage. You slash the bat! You burn the bat. You kill the bat! g - 2 fuming dark potions Could not explore, unopened door. You open the door. A quokka comes into view. A quokka is nearby! A rat comes into view. The rat squeaks loudly. There is an open door here. You hit the quokka. You burn the quokka. The quokka is heavily wounded. The quokka bites you. An endoplasm comes into view. The quokka bites you but does no damage. You take 4 damage, and have 20/24 hp. You closely miss the quokka. The endoplasm quivers. You headbutt the quokka. You kill the quokka! The rat bites you. Your Dodging skill increases to level 1! You slash the rat! You burn the rat. You kill the rat! No target in range! No target in range! Found 17 gold pieces. You see here a quokka corpse. No target in range! The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm barely misses you. You slash the endoplasm! You burn the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! You start resting. HP restored. Health restored: 24 You start waiting. Done waiting. You now have 56 gold pieces (gained 17). There is an open door here. There is an open door here. There is an open door here. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! Found a whip. Found a stone staircase leading down. Found a black potion. The goblin hits you but does no damage. You hit the goblin. You burn the goblin. You kill the goblin! You have reached level 2! Health restored: 32; MP restored: 3 Things that are here: a +0 dagger; a goblin corpse h - a black potion A quokka comes into view. A quokka is nearby! A quokka is nearby! You completely miss the quokka. Your headbutt misses the quokka. The quokka bites you. The quokka barely misses you. You take 1 damage, and have 31/32 hp. You hit the quokka. You burn the quokka. The quokka is severely wounded. The quokka bites you. You take 2 damage, and have 29/32 hp. You hit the quokka. You burn the quokka. You kill the quokka! You see here a quokka corpse. You start resting. HP restored. Health restored: 32 Found a dagger. You see here a +0 dagger. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! A goblin is nearby! A goblin is nearby! The goblin barely misses you. You hit the goblin. You burn the goblin. Your headbutt misses the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. x2 You take 2 damage, and have 30/32 hp. You barely miss the goblin. Your headbutt misses the goblin. The goblin is severely wounded. The goblin barely misses you. You hit the goblin but do no damage. You headbutt the goblin. You kill the goblin! You see here a +0 dagger. You start resting. HP restored. Health restored: 32 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. You open the door. Found 6 gold pieces. There is an open door here. You now have 62 gold pieces (gained 6). A dart slug comes into view. Found 9 gold pieces and a leather armour. A dart slug is nearby! Found a stone staircase leading down. You hit the dart slug but do no damage. You headbutt the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you. You take 2 damage, and have 30/32 hp. You hit the dart slug. You burn the dart slug. You kill the dart slug! You start resting. HP restored. Health restored: 32 Found 9 gold pieces. You now have 71 gold pieces (gained 9). You now have 80 gold pieces (gained 9). You open the door. There is an open door here. A bat comes into view. A bat is nearby! The bat barely misses you. You hit the bat. You burn the bat. You kill the bat! You see here a bat corpse. You now have 97 gold pieces (gained 17). Found 4 stones. You see here 4 stones. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! The quokka bites you. You take 1 damage, and have 31/32 hp. You hit the quokka. You burn the quokka. The quokka is severely wounded. The quokka bites you. You take 4 damage, and have 27/32 hp. You closely miss the quokka. Your headbutt misses the quokka. The quokka is severely wounded. The quokka bites you but does no damage. x2 You closely miss the quokka. The quokka is severely wounded. The quokka twitches its whiskers. The quokka barely misses you. You miss the quokka. Your headbutt misses the quokka. The quokka is severely wounded. The quokka closely misses you. You barely miss the quokka. Your headbutt misses the quokka. The quokka is heavily wounded. The quokka bites you. The quokka completely misses you. You take 1 damage, and have 27/32 hp. You hit the quokka. You burn the quokka. You kill the quokka! You see here a quokka corpse. You start resting. HP restored. Health restored: 32 You start waiting. Done waiting. Found a spear. You see here a +0 spear. i - a +0 spear You see here a quokka corpse. You see here a bat corpse. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! Found 4 stones. There is an open door here. You see here 4 stones. You see here 4 stones. There is an open door here. There is a stone staircase leading down here. j - a scroll labelled FUGOPE PIATH Done exploring. Done exploring. Done exploring. Things that are here: a +0 dagger; a goblin skeleton There is a stone staircase leading down here. You climb downwards. Found a club. There is a stone staircase leading up here. As you read the scroll labelled CUQ RUSUIPHI, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The air fills with toxic fumes! As you read the scroll labelled TEREEPR OTIRCHO, it crumbles to dust. It was a scroll of poison. As you read the scroll labelled UKEMUP WEEDE, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. As you read the scroll labelled FUGOPE PIATH, it crumbles to dust. It is a scroll of identify. g - 2 potions of degeneration You start waiting. You feel your willpower return. You start waiting. Done waiting. Okay, then. Unknown command. You drop 2 potions of degeneration. Found 10 gold pieces. You now have 107 gold pieces (gained 10). Found 10 gold pieces. You now have 117 gold pieces (gained 10). Found 15 gold pieces. Terence the Veteran comes into view. He is wielding a +0 falchion. Terence shouts! Terence is nearby! Terence is nearby! Terence is nearby! Okay, then. You have nothing you can fire or use right now. Okay, then. There is a stone staircase leading up here. You see here 2 potions of degeneration. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Level annotation: Terence There is a stone staircase leading up here. You aren't carrying any scrolls. You open the door. Found a ring mail and 13 gold pieces. Found a leather armour. There is an open door here. You see here a +0 ring mail. You now have 130 gold pieces (gained 13). A bat comes into view. Found a scroll labelled GIPHEP ODGHAEGE. A bat is nearby! A bat is nearby! The bat hits you but does no damage. The bat hits you but does no damage. You closely miss the bat. The bat barely misses you. The bat closely misses you. You closely miss the bat. Your headbutt misses the bat. The bat closely misses you. The bat hits you but does no damage. You barely miss the bat. The bat hits you. x2 You take 2 damage, and have 30/32 hp. No target in range! The bat hits you but does no damage. You barely miss the bat. The bat barely misses you. The bat hits you but does no damage. You miss the bat. You headbutt the bat. You kill the bat! Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! You need to enable at least one skill for training. You start memorising the spell. You continue memorising. HP restored. You continue memorising. You finish memorising. Spell assigned to 'a'. Health restored: 32 Unknown command. c - a scroll labelled GIPHEP ODGHAEGE You open the door. There is an open door here. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! A ball python comes into view. There are monsters nearby! There are monsters nearby! Sigmund casts a spell at you. You are confused. Press: ? - help, v - describe, . - travel The floor. Unknown command. You bump into the rock wall. You're too confused to move! You bump into the rock wall. Unknown command. Unknown command. You feel less confused. Sigmund screams, "Only death can liberate you!" Sigmund casts a spell at you. The magic dart hits you. You take 6 damage, and have 26/32 hp. There is an open door here. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Sigmund. Sigmund is lightly wounded. Sigmund's fire resistance burns away. You now have 1/3 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Sigmund casts a spell at you. You are confused. You bump into the rock wall. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You're too confused to move! Something hits you but does no damage. You feel less confused. There is an open door here. Health restored: 32 MP restored: 3 A puff of flame appears from out of thin air! The puff of flame hits you. You resist. There is a stone staircase leading up here. You take 2 damage, and have 30/32 hp. A magic dart appears from out of thin air! The magic dart hits you. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You take 4 damage, and have 26/32 hp. You start resting. HP restored. Health restored: 32 You start waiting. Done waiting. You start waiting. Done waiting. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund, Terence There is a stone staircase leading up here. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder barely misses you. You now have 1/3 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the adder. The adder bites you. You take 2 damage, and have 30/32 hp. You hit the adder but do no damage. The adder closely misses you. x2 You barely miss the adder. The adder barely misses you. You closely miss the adder. Your headbutt misses the adder. The adder barely misses you. The adder closely misses you. You barely miss the adder. The adder barely misses you. Health restored: 32 You closely miss the adder. The adder barely misses you. The adder bites you but does no damage. Your magical contamination has completely faded away. You hit the adder. You burn the adder. Your headbutt misses the adder. The adder is heavily wounded. The adder bites you but does no damage. You barely miss the adder. The adder is heavily wounded. The adder closely misses you. The adder bites you. You take 2 damage, and have 30/32 hp. You closely miss the adder. The adder is heavily wounded. The adder bites you. You barely miss the adder. Your headbutt misses the adder. The adder is heavily wounded. The adder bites you but does no damage. The adder closely misses you. You barely miss the adder. The adder is heavily wounded. The adder bites you. You take 2 damage, and have 28/32 hp. You miss the adder. The adder is heavily wounded. The adder bites you but does no damage. The adder bites you. You hit the adder. You burn the adder. You kill the adder! Training target 3.0 for Fire Magic reached! Your Fire Magic skill increases to level 3! You need to enable at least one skill for training. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; You feel stronger. You regained 6 hp, and now have 34/39 hp. You start resting. Sigmund is nearby! You regained 4 hp, and now have 38/39 hp. Sigmund is nearby! There is a stone staircase leading up here. Health restored: 39 You climb upwards. There is a stone staircase leading down here. MP restored: 4 You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. Level annotation: Sigmund, Terence Sigmund flickers, as though insubstantial. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is a stone staircase leading up here. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something hits you! You see here an adder skeleton. You take 10 damage, and have 29/39 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something. You now have 2/4 mp. Unknown command. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You now have 0/4 mp. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit something but do no damage. Something hits you but does no damage. You hit something. You burn something. Your headbutt misses something. Something hits you. You take 4 damage, and have 25/39 hp. You miss something. Your headbutt misses something. Something hits you. You take 6 damage, and have 19/39 hp. You closely miss something. You barely miss something. Something completely misses you. You barely miss something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You barely miss something. Something hits you but does no damage. You barely miss something. Something hits you! You take 7 damage, and have 13/39 hp. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss something. You barely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 5/39 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Okay, then. As you read the scroll labelled GIPHEP ODGHAEGE, it dissolves into smoke. It was a scroll of fog. You hear some strange, mumbled words. You are confused. Something hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/39 hp. You bump into the rock wall. Something completely misses you. You see here an adder skeleton. Something hits you but does no damage. You feel less confused. You see here an adder skeleton. You miss something. Your headbutt misses something. Something hits you! You die... Ignis goes out, and joins you in death. ,*#.#*,,,,,* *,,,,*,**,****,***, **#.#*****,***#...,*,,,,,,,,,,,*, #{#####*,,,,....,*,*******,*,*, #.....#*****#..#,,,,,,,,,,,*,*, #####.# *..#**,*,,,,*,,*,*, #...#.# *...,,,*,,,,*,,,,*, ###.#.#.### ###§#****,*,,,,,,**, ......#...# #§§{# *,,,,*,,,**, ......###.# #,#h# *,*,,*,,,**, ..........# #.#§#####.#,,,,,,**, ###.####### #§§§§§....#*,,,,,,*, ##'########*#§#§#§.....,,,,*,,*, #..[.......*#..........,,,,,,,*, #..........*###.#......,,,,**,*, #......[...* #.#......,,,,**,*, ##..........* #.#,.....,,,,**,*, ............* #.#,.....,,,,**,,, There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 quokkas (D:1) A ball python (D:1) 4 bats A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Oni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 2/2 283 | D:1 | Reached skill level 1 in Dodging 485 | D:1 | Reached XP level 2. HP: 32/32 MP: 3/3 1073 | D:2 | Noticed Terence 1175 | D:2 | Learned a level 2 spell: Scorch 1196 | D:2 | Noticed Sigmund 1533 | D:2 | Reached XP level 3. HP: 34/39 MP: 2/4 1768 | D:2 | HP: 5/39 [something/magic dart (6)] 1775 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic, fountainhead, minmay_misc_feat_rugged D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 1 2 | 2.0 Fire Magic | 3 | 3.0 Fighting | | 4.0 Axes | | 3.0 Spellcasting | | 1.3 Action || total ---------------------------++------- Melee: Hand axe || 54 Headbutt || 4 Cast: Scorch || 3 Use: Scroll || 5 Armour: Robe || 47 Dodge: Dodged || 28 Form: Beast || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1784 | 1679 | 105 | 821 | 481 | 2 | 892.0 | Dungeon | 1784 | 1679 | 105 | 821 | 481 | 2 | 892.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1427 daAuts D:2: 357 daAuts