Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 5192683147760967144 1990 bayes525 the Fighter (level 9, 0/81 (101) HPs) Began as an Oni Cinder Acolyte on Sept 26, 2024. Was a High Priest of Ignis. Slain by Joseph ... wielding a +1 quarterstaff of draining (18 damage) ... on level 7 of the Dungeon on Sept 27, 2024. The game lasted 00:19:28 (10303 turns). bayes525 the Fighter (Oni Cinder Acolyte) Turns: 10303, Time: 00:19:30 HP: 0/81 (101) AC: 5 Str: 20 XL: 9 Next: 21% MP: 1/12 EV: 8 Int: 19 God: Ignis [*****.] Gold: 296 SH: 0 Dex: 4 Spells: 6/12 levels left rFire + + . a - +2 war axe rCold x . . (no shield) rNeg . . . b - +0 robe rPois . (helmet restricted) rElec . v - +1 cloak rCorr . (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth + r - ring of willpower HPRegen 0.33/turn g - ring of fire MPRegen 0.13/turn %: no passive effects @: drained A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 7 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 296 gold pieces. Inventory: Hand Weapons a - a +2 war axe (weapon) c - a +0 sling d - a +0 whip n - a +0 spear q - a +0 hand axe of flaming t - a +0 quarterstaff of draining w - a +0 trident y - a +1 long sword of holy wrath F - a +0 antimagic war axe Missiles p - 22 poisoned darts (quivered) A - 6 javelins Armour b - a +0 robe (worn) v - a +1 cloak (worn) Jewellery g - a ring of fire (right hand) r - a ring of willpower (left hand) z - a ring of protection from fire Scrolls u - a scroll of fog B - a scroll of blinking {unknown} D - 2 scrolls of fear E - a scroll of butterflies {unknown} G - a scroll of identify Potions e - a potion of heal wounds {unknown} f - 2 potions of degeneration {unknown} h - a potion of magic {unknown} i - 2 potions of brilliance {unknown} j - 4 potions of curing k - 3 potions of enlightenment l - a potion of attraction {unknown} m - a potion of berserk rage {unknown} o - 2 potions of cancellation s - 3 potions of mutation {unknown} x - 2 potions of resistance {unknown} C - 2 potions of lignification {unknown} Skills: - Level 10.0 Fighting - Level 3.0 Axes - Level 3.0 Throwing + Level 3.2 Dodging - Level 2.0 Spellcasting - Level 7.0 Necromancy - Level 3.0 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 38% 2d6 8% 2 A - Animate Dead Necr 28% N/A 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 4% 1d3 17% 1 Swiftness Air 1% N/A 45% 3 Airstrike Air 0% 2d(1-17) 86% 4 Leda's Liquefaction Alch/Erth 0% N/A 86% 4 Petrify Alch/Erth 1% N/A 86% 4 Irradiate Conj/Alch 0% 3d11 99% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 99% 5 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Haunt Necr/Summ 7% N/A 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Infestation Necr 14% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Ashenzari Fedhas Makhleb Okawaru Sif Muna Trog Zin Shops: D:6 * Annotations: D:3 1 runed translucent door, exclusion: door, Crazy Yiuf D:7 Joseph Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Found a scroll of enchant weapon. You now have 265 gold pieces (gained 15). E - a scroll of enchant weapon As you read the scroll of enchant weapon, it crumbles to dust. Your +1 war axe glows red for a moment. Found a stone staircase leading down. An orc and an orc priest come into view. The orc is wielding a +0 club and wearing a +3 leather armour of fire resistance. The orc shouts! The orc priest shouts! An orc wizard comes into view. It is wielding a +0 dagger. The orc moves out of view. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call upon the dead to rise. The orc wizard shouts! You now have 7/11 mp. An orc comes into view. It is wielding a +0 heavy hand axe. Casting: Animate Dead (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc. The orc resists. The orc is almost dead. The orc's fire resistance burns away. The orc shouts! You now have 5/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc priest. The orc priest is lightly wounded. The orc priest's fire resistance burns away. You now have 3/11 mp. You hit the orc priest. The orc priest is heavily wounded. You closely miss the orc. The orc priest is no longer more vulnerable to fire. The orc priest hits you with a +0 club. The orc hits you with a +0 club. You take 4 damage, and have 84/88 hp. You barely miss the orc priest. Your headbutt misses the orc priest. The orc priest is heavily wounded. You hit the orc wizard but do no damage. You barely miss the orc. The orc is no longer more vulnerable to fire. The orc priest hits you with a +0 club. The orc hits you but does no damage. The orc wizard hits you but does no damage. You take 1 damage, and have 83/88 hp. You slash the orc priest! You kill the orc priest! You slash the orc wizard! You hit the orc. You kill the orc! The dead are walking! The orc wizard hits you with a +0 dagger. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You take 1 damage, and have 82/88 hp. You hit something. Your headbutt misses something. Something hits you but does no damage. You miss something. You hit the orc. The orc closely misses you. The orc hits your orc priest zombie with a +0 heavy hand axe. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you but does no damage. You resist. Your orc priest zombie hits the orc. You barely miss the orc. The orc is heavily wounded. You miss something. Something hits you. The orc closely misses you. The orc hits your orc priest zombie with a +0 heavy hand axe. Your orc priest zombie hits the orc. Something hits you. You take 7 damage, and have 76/88 hp. You hit the orc. You kill the orc! You hit something. Reactivating autopickup. You feel a bit more experienced. The dead are walking! x2 Things that are here: a +0 heavy hand axe; a +0 club You start resting. Your reaping aura is weakening. You regained 5 hp, and now have 82/88 hp. You regained 2 mp, and now have 6/11 mp. You start resting. Your reaping aura expires. You regained 2 hp, and now have 84/88 hp. You open the door. There is an open door here. You open the door. There is an open door here. Health restored: 88 You swap places. Magic restored. You swap places. You swap places. There is an open door here. You pick up a book of Transmutation and begin reading... You add the spells Petrify, Irradiate and Fulsome Fusillade to your library. MP restored: 11 You swap places. Found an escape hatch in the ceiling. A sleepcap comes into view. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 9/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the sleepcap. The sleepcap is lightly damaged. The sleepcap's fire resistance burns away. The sleepcap releases spores at you. You take 2 damage, and have 86/88 hp. You now have 7/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is moderately damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. You take 17 damage, and have 69/88 hp. You now have 5/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. You take 3 damage, and have 66/88 hp. You now have 3/11 mp. You swap places. Your orc zombie hits the sleepcap but does no damage. The sleepcap releases spores at your orc zombie. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is severely damaged. The sleepcap releases spores at your orc zombie. Your orc zombie hits the sleepcap but does no damage. You now have 1/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The sleepcap releases spores at your orc zombie. Your orc wizard zombie hits the sleepcap but does no damage. Your orc zombie hits the sleepcap but does no damage. The sleepcap releases spores at your orc zombie! Your orc zombie is destroyed! Your orc wizard zombie hits the sleepcap but does no damage. Your magical contamination has completely faded away. You hit the sleepcap. The sleepcap is almost destroyed. The sleepcap barely misses you. You slash the sleepcap! You destroy the sleepcap! You start resting. HP restored. Health restored: 88 You regained 7 mp, and now have 9/11 mp. You start resting. Magic restored. MP restored: 11 You swap places. You swap places. Found a morningstar. You open the door. Found 6 stones. A shadow imp comes into view. The shadow imp shouts! There is an open door here. A shadow imp is nearby! An orc comes into view. It is wielding a +0 club. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the shadow imp. The shadow imp is heavily wounded. The shadow imp's fire resistance burns away. You hear a bark! A hound comes into view. You now have 9/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc. The orc is almost dead. The orc's fire resistance burns away. The shadow imp hits you. Your orc priest zombie barely misses the shadow imp. You take 2 damage, and have 86/88 hp. You now have 7/11 mp. You closely miss the shadow imp. You headbutt the shadow imp, but do no damage. The shadow imp is heavily wounded. The shadow imp hits you but does no damage. Your orc priest zombie hits the shadow imp but does no damage. You hit the shadow imp. You kill the shadow imp! You slash the orc! You kill the orc! The hound bites your orc wizard zombie. Your orc wizard zombie hits the hound but does no damage. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the hound. The hound is lightly wounded. The hound's fire resistance burns away. The hound bites your orc wizard zombie. You now have 5/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the hound. The hound is burned terribly! The hound is severely wounded. The hound barely misses your orc wizard zombie. Your orc priest zombie hits the hound but does no damage. Your orc wizard zombie hits the hound but does no damage. The hound bites your orc wizard zombie. Health restored: 88 You now have 3/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the hound. The hound is burned terribly! You kill the hound! You now have 2/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Things that are here: a +0 club; a +0 scale mail Found an escape hatch in the floor. Found a stone staircase leading up. E - a scroll labelled QORELEMMEO Found a glowing helmet. Found 5 poisoned darts. You see here a +2 helmet. p - 22 poisoned darts (gained 5) You swap places. You swap places. Found Loan's Gadget Gallery. A water moccasin comes into view. You slash the water moccasin! Your headbutt misses the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you! You are more poisoned. The water moccasin poisons you! You take 13 damage, and have 75/88 hp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the water moccasin. The water moccasin is moderately wounded. The water moccasin's fire resistance burns away. You feel extremely sick. The water moccasin closely misses you. The water moccasin bites you. Your orc wizard zombie hits the water moccasin. You take 13 damage, and have 62/88 hp. You now have 9/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. You take 4 damage, and have 58/88 hp. You now have 7/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is almost dead. You feel very sick. The water moccasin barely misses you. Your orc wizard zombie hits the water moccasin but does no damage. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You take 5 damage, and have 53/88 hp. You now have 5/11 mp. You swap places. You feel very sick. The water moccasin barely misses your orc priest zombie. Your orc wizard zombie closely misses the water moccasin. Your orc priest zombie hits the water moccasin. You take 5 damage, and have 48/88 hp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the water moccasin. The water moccasin is burned terribly! You kill the water moccasin! You feel very sick. Training target 7.0 for Necromancy reached! Your Necromancy skill increases to level 7! You need to enable at least one skill for training. You take 4 damage, and have 44/88 hp. You now have 3/11 mp. You start resting. You feel very sick. x2 You feel sick. x8 You are no longer poisoned. You take 15 damage, and have 29/88 hp. You start resting. Magic restored. You regained 18 hp, and now have 47/88 hp. MP restored: 11 You start resting. HP restored. Health restored: 88 You swap places. You see here a water moccasin corpse. There is an entrance to Loan's Gadget Gallery here. You can access your shopping list by pressing '$'. A sky beast comes into view. A sky beast is nearby! A sky beast is nearby! Found a stone staircase leading down. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the sky beast. The sky beast is moderately wounded. The sky beast's fire resistance burns away. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. You now have 9/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something hits you but does no damage. You slash something! Something hits you. Something shocks you. You take 8 damage, and have 80/88 hp. You miss something. Something hits you but does no damage. A jelly comes into view. Something hits you. Something shocks you. You take 7 damage, and have 73/88 hp. You slash something! Reactivating autopickup. You feel a bit more experienced. Your Throwing skill gained 2 levels and is now at level 2! You swap places. Your orc wizard zombie hits the jelly. Your orc wizard zombie is burned by acid! The jelly closely misses your orc wizard zombie. Your orc wizard zombie hits the jelly. Your orc wizard zombie is burned by acid! The jelly hits your orc wizard zombie. Your orc wizard zombie is splashed with acid. The acid corrodes your orc wizard zombie! Your orc wizard zombie hits the jelly. Your orc wizard zombie seems to be corroded for longer. Your orc wizard zombie is burned by acid! Your orc wizard zombie is destroyed! You slash the jelly! You kill the jelly! You swap places. You start resting. Magic restored. MP restored: 11 You start resting. HP restored. Health restored: 88 You swap places. j - 6 potions of curing (gained 1) You swap places. As you open the door, it creaks loudly! There is an open door here. Found an iron altar of Okawaru. You see here a +0 antimagic war axe. You swap places. You see here a +0 antimagic war axe. F - a +0 antimagic war axe Could not explore, unopened door. Could not explore, unopened door. You open the door. A steam dragon comes into view. The steam dragon hisses angrily. You hear a shout! A shadow imp comes into view. Found a scroll of identify. There are monsters nearby! There are monsters nearby! Your orc priest zombie closely misses the steam dragon. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the steam dragon but do no damage. The steam dragon breathes steam at you. The ball of steam hits your orc priest zombie! The ball of steam hits you. You resist. Your orc priest zombie is engulfed in a cloud of scalding steam. Your orc priest zombie hits the steam dragon but does no damage. You take 3 damage, and have 85/88 hp. You now have 9/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the steam dragon. The steam dragon is moderately wounded. The steam dragon's fire resistance burns away. The steam dragon bites your orc priest zombie! Your orc priest zombie is destroyed! You now have 7/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the shadow imp. The shadow imp is severely wounded. The shadow imp's fire resistance burns away. You hear an angry hiss. You now have 5/11 mp. You slash the steam dragon! The steam dragon is severely wounded. The steam dragon bites you. The steam dragon claws you but does no damage. You take 5 damage, and have 81/88 hp. You closely miss the steam dragon. The steam dragon is severely wounded. An iguana comes into view. The steam dragon bites you! The steam dragon claws you. The steam dragon bites you. The steam dragon claws you but does no damage. The iguana moves out of view. You take 13 damage, and have 68/88 hp. You closely miss the steam dragon. The steam dragon is severely wounded. The shadow imp is no longer more vulnerable to fire. The steam dragon is no longer more vulnerable to fire. The shadow imp gestures at you. You easily resist. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You take 2 damage, and have 66/88 hp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the steam dragon. The steam dragon is severely wounded. The steam dragon's fire resistance burns away. The steam dragon barely misses you. The steam dragon claws you but does no damage. You now have 4/11 mp. You hit the steam dragon. Your headbutt misses the steam dragon. The steam dragon is almost dead. You barely miss the shadow imp. The shadow imp hits you. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You take 5 damage, and have 62/88 hp. You barely miss the steam dragon. Your headbutt misses the steam dragon. The steam dragon is almost dead. You completely miss the shadow imp. The steam dragon is no longer more vulnerable to fire. The shadow imp hits you. The steam dragon bites you! The steam dragon claws you but does no damage. The iguana bites you! The steam dragon bites you. The steam dragon claws you. The shadow imp grins evilly. The shadow imp completely misses you. You take 18 damage, and have 44/88 hp. MASSIVE DAMAGE!! Okay, then. A protective cloak of flame settles atop you. The shadow imp barely misses you. The iguana bites you. The iguana is burned by your cloak of flames. The iguana is lightly wounded. The steam dragon breathes steam at you. The ball of steam hits you! You resist. You take 12 damage, and have 32/88 hp. You hit the steam dragon. You kill the steam dragon! You barely miss the shadow imp. You hit the iguana but do no damage. The shadow imp hits you but does no damage. The shadow imp is burned by your cloak of flames. The shadow imp is almost dead. The iguana bites you. * * * LOW HITPOINT WARNING * * * The iguana is burned by your cloak of flames. The iguana is moderately wounded. Training target 3.0 for Throwing reached! Your Throwing skill increases to level 3! You need to enable at least one skill for training. You take 5 damage, and have 27/89 hp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the iguana. The iguana is severely wounded. The iguana's fire resistance burns away. The shadow imp hits you but does no damage. The shadow imp is burned by your cloak of flames. You kill the shadow imp! The iguana is engulfed in a cloud of scalding steam. The iguana dies! You now have 2/11 mp. You see here an iguana corpse. You start resting. Magic restored. You regained 23 hp, and now have 50/89 hp. MP restored: 11 You start resting. Your fiery armour burns out. You regained 21 hp, and now have 71/89 hp. You start resting. HP restored. Health restored: 89 There is an open door here. G - a scroll of identify You now have 281 gold pieces (gained 16). There is an open door here. Found a stone staircase leading down. An orc priest comes into view. It is wielding a +0 flail. Found a scroll labelled NYGRYRR QUUG and 15 gold pieces. A bullfrog comes into view. The bullfrog gives a loud, deep croak! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call upon the dead to rise. You now have 7/11 mp. Casting: Animate Dead (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc priest. The orc priest is moderately wounded. The orc priest's fire resistance burns away. You hear a shout! x2 A bullfrog comes into view. An orc comes into view. It is wielding a +0 short sword. An orc priest comes into view. It is wielding a +0 club. The orc priest shouts! You now have 5/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc priest. The orc priest is burned terribly! The orc priest is heavily wounded. The bullfrog croaks. The orc priest hits you with a +0 flail! The orc priest calls upon Beogh to heal the orc priest. The orc priest is healed somewhat. You take 8 damage, and have 81/89 hp. You now have 3/11 mp. You hit the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 flail. The bullfrog barely misses you. The orc priest looks satisfied for a moment. The bullfrog hits you. The orc priest invokes the aid of Beogh against you. Beogh smites you! You take 16 damage, and have 65/89 hp. The bullfrog hits you. You take 4 damage, and have 61/89 hp. You barely miss the orc priest. You headbutt the orc priest! The orc priest is severely wounded. You barely miss the bullfrog. The bullfrog hits you. The bullfrog closely misses you. The orc priest hits you with a +0 flail. You take 6 damage, and have 55/89 hp. You slash the orc priest! You kill the orc priest! You barely miss the bullfrog. The dead are walking! The bullfrog closely misses you. The bullfrog hits you. The bullfrog barely misses you. You take 6 damage, and have 49/89 hp. You swap places. The bullfrog hits your orc priest zombie. x2 The bullfrog barely misses your orc priest zombie. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the bullfrog. The bullfrog is moderately wounded. The bullfrog's fire resistance burns away. The bullfrog barely misses your orc priest zombie. Your orc priest zombie barely misses the bullfrog. The bullfrog barely misses your orc priest zombie. The bullfrog hits your orc priest zombie! You now have 2/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the bullfrog. The bullfrog is burned terribly! The bullfrog is almost dead. The bullfrog hits your orc priest zombie! Your orc priest zombie is destroyed! You now have 0/11 mp. You closely miss the bullfrog. You headbutt the bullfrog. You kill the bullfrog! The bullfrog hits you! Training target 9.0 for Fighting reached! Your Fighting skill increases to level 9! You need to enable at least one skill for training. You take 5 damage, and have 45/92 hp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You completely miss the bullfrog. The bullfrog hits you. The bullfrog hits you but does no damage. You take 3 damage, and have 42/92 hp. Okay, then. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line The bolt of acid misses the bullfrog. The bolt of acid hits the orc priest! The acid corrodes the orc priest! The orc priest is heavily wounded. The now-empty wand crumbles to dust. The bullfrog hits you but does no damage. The bullfrog hits you. You take 2 damage, and have 40/92 hp. You aren't carrying any items that you can evoke. Okay, then. Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The orc looks frightened! The orc priest looks frightened! The bullfrog looks frightened! Your bullfrog zombie hits the orc. Your bullfrog zombie's attack snaps the orc out of its fear. Your bullfrog zombie hits the orc. Your bullfrog zombie hits the orc. The orc dies! The dead are walking! There is an open door here. You start resting. Your reaping aura is weakening. You regained 4 hp, and now have 49/92 hp. A bullfrog is nearby! You barely miss the bullfrog. You headbutt the bullfrog, but do no damage. Your bullfrog zombie barely misses the bullfrog. The bullfrog barely misses you. Your bullfrog zombie barely misses the bullfrog. The bullfrog barely misses you. You hit the bullfrog. The bullfrog is moderately wounded. The bullfrog hits you. Your bullfrog zombie hits the bullfrog. The bullfrog hits you. Your bullfrog zombie hits the bullfrog. You take 7 damage, and have 43/92 hp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the bullfrog. The bullfrog is almost dead. The bullfrog's fire resistance burns away. The bullfrog hits you. Your bullfrog zombie hits the bullfrog. The bullfrog dies! The dead are hopping! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; You feel stronger. You regained 2 hp, and now have 45/100 hp. You now have 2/12 mp. Your reaping aura expires. You start resting. An orc priest is nearby! An orc priest is nearby! You swap places. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the orc priest. The orc priest is severely wounded. The orc priest's fire resistance burns away. Your bullfrog zombie hits the orc priest. The orc priest dies! You now have 1/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You start resting. Magic restored. You regained 30 hp, and now have 77/100 hp. MP restored: 12 You start resting. HP restored. Health restored: 100 You start waiting. Done waiting. You swap places. You see here a +0 club. There is an open door here. You see here a +0 short sword. You see here a +0 flail. An ogre comes into view. It is wielding a +0 giant club. You see here a scroll labelled NYGRYRR QUUG. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You dismiss your zombies and call upon the dead to rise afresh. Your bullfrog zombie crumbles into dust! x2 You now have 8/12 mp. Casting: Animate Dead (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the ogre. The ogre is lightly wounded. The ogre's fire resistance burns away. You now have 6/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the ogre. The ogre is burned terribly! The ogre is heavily wounded. You now have 4/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club. You take 3 damage, and have 97/100 hp. You now have 2/12 mp. You slash the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! You take 34 damage, and have 63/100 hp. MASSIVE DAMAGE!! You slash the ogre! You kill the ogre! The dead are walking! Training target 10.0 for Fighting reached! Your Fighting skill increases to level 10! You need to enable at least one skill for training. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 66/101 hp. You start resting. Your reaping aura is weakening. You regained 6 hp, and now have 72/101 hp. You regained 2 mp, and now have 5/12 mp. You swap places. You see here a +0 giant club. You start resting. Your reaping aura expires. You regained 2 hp, and now have 74/101 hp. You start resting. Magic restored. You regained 15 hp, and now have 89/101 hp. MP restored: 12 You start resting. HP restored. Health restored: 101 You now have 296 gold pieces (gained 15). You swap places. You see here a +0 giant club. B - a scroll labelled NYGRYRR QUUG Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a stone staircase leading up. A jelly comes into view. The jelly quivers. A jelly is nearby! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 10/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the jelly. The jelly is moderately wounded. The jelly's fire resistance burns away. The jelly hits you but does no damage. You now have 8/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the jelly. The jelly is burned terribly! You kill the jelly! You now have 6/12 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 12 There is an open door here. Could not explore, unopened door. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! An ogre is nearby! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre closely misses you. You now have 10/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the ogre. The ogre is moderately wounded. The ogre's fire resistance burns away. The ogre hits you with a +0 giant club! You take 17 damage, and have 84/101 hp. You now have 8/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the ogre. The ogre is burned terribly! The ogre is moderately wounded. Your ogre zombie barely misses the ogre. You now have 6/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the ogre. The ogre is burned terribly! The ogre is severely wounded. The ogre closely misses you. You now have 4/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the ogre. The ogre is burned terribly! You kill the ogre! You now have 2/12 mp. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 87/101 hp. You start resting. HP restored. Health restored: 101 You regained 5 mp, and now have 8/12 mp. You start resting. Magic restored. MP restored: 12 You swap places. Found a leather armour. There is an open door here. You see here a +0 giant club. D - 2 scrolls of fear (gained 1) Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found 6 stones. There is an open door here. Could not explore, unopened door. As you open the door, it creaks loudly! The angel shouts! Found a glowing silver altar of Zin. The angel explains the importance of not transforming your body with talismans. There is an open door here. There is an open door here. You swap places. There is an open door here. There is an open door here. You see here a +0 giant club. You see here a +0 giant club. You see here a +0 flail. You see here a +0 short sword. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Your mindless puppet stays behind to rot. The bullfrog croaks. The hound barks! Found a scroll of identify and 13 gold pieces. There is a stone staircase leading up here. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the bullfrog. The bullfrog is moderately wounded. The bullfrog's fire resistance burns away. You hear a shout! You now have 10/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the bullfrog. The bullfrog is burned terribly! The bullfrog is severely wounded. The bullfrog hits you. You take 6 damage, and have 95/101 hp. You now have 8/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the bullfrog. The bullfrog is burned terribly! You kill the bullfrog! Joseph, a Mercenary comes into view. He is wielding a +1 quarterstaff of draining. Your Dodging skill increases to level 3! You now have 6/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the hound. The hound is heavily wounded. The hound's fire resistance burns away. Joseph tries to grin evilly. You now have 4/12 mp. The hound bites you. You climb upwards. There is a stone staircase leading down here. You take 1 damage, and have 95/101 hp. You slash the hound! You kill the hound! No target in view! You start resting. HP restored. Health restored: 101 You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. You climb downwards. Level annotation: Joseph Joseph says, "Drop everything you've found here and return home." Joseph unwields a +1 quarterstaff of draining. Joseph wields a +0 sling. Joseph shoots a sling bullet. The sling bullet closely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash Joseph. Joseph is lightly wounded. Joseph's fire resistance burns away. Joseph shouts, "Return immediately or I'll kill you!" Joseph shoots a sling bullet. The sling bullet closely misses you. You now have 10/12 mp. Joseph unwields a +0 sling. Joseph wields a +1 quarterstaff of draining. You sense an unholy aura. Joseph barely misses you. You barely miss Joseph. Your headbutt misses Joseph. Joseph is lightly wounded. Joseph hits you with a +1 quarterstaff of draining! You feel drained. You take 13 damage, and have 88/99 hp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Joseph says, "You will never get the ORB, sorry." Joseph hits you with a +1 quarterstaff of draining! You feel drained. You take 16 damage, and have 72/97 hp. You now have 8/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash Joseph. Joseph is burned terribly! Joseph is moderately wounded. Joseph hits you with a +1 quarterstaff of draining. You feel drained. You take 7 damage, and have 65/96 hp. You now have 6/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash Joseph. Joseph is burned terribly! Joseph is moderately wounded. Joseph barely misses you. You now have 4/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash Joseph. Joseph is burned terribly! Joseph is heavily wounded. Joseph hits you with a +1 quarterstaff of draining! You feel drained. You take 20 damage, and have 46/93 hp. MASSIVE DAMAGE!! You now have 3/12 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash Joseph. Joseph is burned terribly! Joseph is heavily wounded. Joseph hits you with a +1 quarterstaff of draining! You feel drained. * * * LOW HITPOINT WARNING * * * You take 19 damage, and have 27/90 hp. MASSIVE DAMAGE!! You now have 1/12 mp. You aren't carrying any items that you can evoke. Okay, then. Okay, then. Unknown command. You barely miss Joseph. Joseph is heavily wounded. Joseph closely misses you. Okay, then. Press: ? - help, v - describe, . - travel Here: Joseph, wielding a +1 quarterstaff of draining and wearing a +0 ring mail (heavily wounded, more vulnerable to fire) The floor. Okay, then. You take a swig of the potion and twirl your +2 war axe. You barely miss Joseph. Joseph is heavily wounded. You savour every drop. You feel better. Joseph hits you with a +1 quarterstaff of draining! You feel drained. Your magical contamination has completely faded away. You regained 6 hp, and now have 34/87 hp. You barely miss Joseph. Your headbutt misses Joseph. Joseph is heavily wounded. Joseph hits you with a +1 quarterstaff of draining. You feel drained. * * * LOW HITPOINT WARNING * * * Joseph hits you with a +1 quarterstaff of draining. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You take 18 damage, and have 16/83 hp. MASSIVE DAMAGE!! You take a swig of the potion and twirl your +2 war axe. You slash Joseph! Joseph is severely wounded. You savour every drop. You feel better. Joseph says, "I'm here to kill trespassers. I like my job." Joseph hits you with a +1 quarterstaff of draining! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You regained 2 hp, and now have 18/81 hp. You closely miss Joseph. Joseph is severely wounded. Joseph hits you with a +1 quarterstaff of draining!! You die... Ignis goes out, and joins you in death. .. .. ### .## .. ..# .###### ..#....... ......... ...#####........ ........<....... .#####@†....... #@#....... #.#....... .......... ..?..###### .$.#.. ...###. ... You could see Joseph (combustible). Vanquished Creatures A steam dragon (D:6) 2 water moccasins 2 ice beasts (D:5) A sky beast (D:6) 4 ogres A phantom (D:4) 2 bullfrogs A scorpion (D:5) 2 bombardier beetles 2 jellies (D:6) 5 hounds 2 orc priests (D:6) 2 sleepcaps 4 orc wizards Robin (D:3) 7 adders 3 shadow imps 11 orcs 3 bats 3 endoplasms 2 giant cockroaches 7 goblins 10 hobgoblins 4 jackals (D:4) 3 quokkas 8 ball pythons 2 frilled lizards (D:3) 3 kobolds 2 rats (D:2) 100 creatures vanquished. Vanquished Creatures (collateral kills) A bullfrog (D:6) An orc priest (D:6) An orc (D:6) 3 creatures vanquished. Vanquished Creatures (others) An iguana (D:6) 5 orc zombies (D:6) 6 creatures vanquished. Grand Total: 109 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Oni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 2/2 120 | D:1 | Found a faded altar of an unknown god. 293 | D:1 | Reached skill level 1 in Dodging 616 | D:1 | Reached XP level 2. HP: 28/32 MP: 3/3 1007 | D:1 | Learned a level 2 spell: Scorch 1262 | D:2 | Reached XP level 3. HP: 39/39 MP: 1/4 2841 | D:3 | Reached skill level 5 in Fighting 2841 | D:3 | Reached XP level 4. HP: 34/50 MP: 1/7 3037 | D:3 | Found a runed translucent door. 3038 | D:3 | Noticed Crazy Yiuf 3321 | D:3 | Reached XP level 5. HP: 59/59 MP: 1/8 3329 | D:3 | Reached skill level 6 in Fighting 3743 | D:3 | Noticed Robin 3755 | D:3 | Killed Robin 5060 | D:4 | Reached skill level 7 in Fighting 5159 | D:4 | Reached XP level 6. HP: 71/71 MP: 2/9 5773 | D:5 | Entered Level 5 of the Dungeon 6105 | D:5 | Reached skill level 8 in Fighting 6228 | D:5 | Noticed a water moccasin 6231 | D:5 | Killed a water moccasin 6308 | D:5 | Noticed an ice beast 6366 | D:4 | Reached XP level 7. HP: 54/80 MP: 2/10 6557 | D:4 | Learned a level 4 spell: Animate Dead 7253 | D:5 | Found a shimmering blue altar of Sif Muna. 7254 | D:5 | Found a burning altar of Makhleb. 7255 | D:5 | Found a blossoming altar of Fedhas. 7256 | D:5 | Found a bloodstained altar of Trog. 7333 | D:5 | Reached skill level 5 in Necromancy 7507 | D:5 | Reached XP level 8. HP: 75/88 MP: 6/11 7792 | D:5 | Found a broken altar of Ashenzari. 8784 | D:6 | Found Loan's Gadget Gallery. 9090 | D:6 | Found an iron altar of Okawaru. 9360 | D:6 | Reached skill level 9 in Fighting 9391 | D:6 | Reached XP level 9. HP: 45/100 MP: 2/12 9664 | D:6 | Reached skill level 10 in Fighting 10014 | D:6 | Noticed an angel 10015 | D:6 | Found a glowing silver altar of Zin. 10130 | D:7 | Noticed Joseph 10303 | D:7 | Slain by Joseph Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_rooms, nicolae_ecumenical_snake_handling, grunt_decor_mini_mirrors, minmay_misc_feat_doors D:2: layout_basic, dk_noncrumbling_3 D:3: layout_basic, uniq_crazy_yiuf_cottage, uniq_robin D:4: layout_basic, nicolae_figureground_sparkle D:5: kennysheep_six_static_rooms, layout_loops_corners, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_alcove_3, minivault_4 D:6: layout_basic, zin_angel, lemuel_crystal_altar, nicolae_shop_gadgets D:7: layout_rooms, temple_statues, uniq_joseph, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Dodging | 1 2 3 | 3.2 Fire Magic | 3 | 3.0 Spellcasting | 2 | 2.0 Fighting | 5 7 8 9 10 | 10.0 Necromancy | 3 5 7 | 7.0 Throwing | 3 | 3.0 Axes | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Hand axe | 50 | 4 | || 54 Headbutt | 6 | 14 | 6 || 26 War axe | | 76 | 53 || 129 Cast: Scorch | 12 | 33 | 69 || 114 Animate Dead | | | 3 || 3 Invoke: Fiery Armour | | | 1 || 1 Evoke: Wand | | 2 | 3 || 5 Use: Scroll | 6 | 1 | 5 || 12 Potion | | | 2 || 2 Armour: Robe | 31 | 83 | 109 || 223 Dodge: Dodged | 32 | 43 | 33 || 108 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10355 | 10055 | 300 | 5320 | 3090 | 7 | 1479.3 | Dungeon | 10355 | 10055 | 300 | 5320 | 3090 | 7 | 1479.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2307 daAuts D:6: 2021 daAuts D:2: 1813 daAuts D:4: 1617 daAuts D:3: 1572 daAuts D:1: 1002 daAuts D:7: 20 daAuts