Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 6728574643730532340 38955 bayes525 the Warrior (level 14, -8/162 HPs) Began as an Oni Cinder Acolyte on Sept 27, 2024. Was an Initiate of Ignis. Mangled by a large slime creature (31 damage) ... on level 12 of the Dungeon. The game lasted 00:55:50 (30262 turns). bayes525 the Warrior (Oni Cinder Acolyte) Turns: 30262, Time: 00:55:50 Health: -8/162 AC: 10 Str: 21 XL: 14 Next: 4% Magic: 13/20 EV: 9 Int: 21 God: Ignis [......] Gold: 513 SH: 0 Dex: 4 Spells: 2/21 levels left rFire + . . a - +6 war axe (elec) rCold . . . (no shield) rNeg + . . z - +1 robe of Semom {rN+ SInv Archmagi} rPois . R - +1 hat rElec . S - +0 cloak rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... k - amulet of magic regeneration Stlth + J - ring of Attitude {AC+4 Int+2} HPRegen 0.47/turn A - ring of the Mage {Wiz Archmagi} MPRegen 0.57/turn %: wizardry (x1), archmagi @: rising, flying A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Renounce Religion You were on level 12 of the Dungeon. You worshipped Ignis. Ignis was noncommittal. You visited 2 branches of the dungeon, and saw 16 of its levels. You visited 1 bazaar. You also visited: Sewer. You collected 1507 gold pieces. You spent 994 gold pieces at shops. Inventory: Hand Weapons a - a +6 war axe of electrocution (weapon) v - a +0 hand axe of flaming Missiles c - 31 poisoned darts (quivered) e - 5 large rocks l - 13 boomerangs m - 2 javelins Armour b - +0 acid dragon scales g - a +1 troll leather armour {Pargi} z - the +1 robe of Semom (worn) {rN+ SInv Archmagi} (You bought it in a shop on level 4 of the Dungeon) rN+: It protects you from negative energy. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. R - a +1 hat (worn) S - a +0 cloak (worn) Magical Staves D - a staff of earth Jewellery k - an amulet of magic regeneration (around neck) A - the ring of the Mage (right hand) {Wiz Archmagi} (You bought it in a shop in a bazaar) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. E - the ring "Usmeos" {rC+ Dex+3} (You took it off a centaur warrior on level 10 of the Dungeon) [ring of protection from cold] Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. F - the amulet of the Festooned Orange {Regen+ Str-4 Dex+5} (You took it off a meliai on level 10 of the Dungeon) [amulet of regeneration] Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). Regen+: It increases your rate of health regeneration. G - the ring "Nuocs" {Fly rPois Str+3 Int-5 Dex+4} (You took it off a centaur warrior on level 10 of the Dungeon) [ring of flight] Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Fly: It grants you flight. J - the ring of Attitude (left hand) {AC+4 Int+2} (You took it off a centaur warrior on level 10 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). L - a ring of resist corrosion O - a ring of see invisible W - a ring of flight X - an amulet of the acrobat Y - a +4 ring of protection Z - a ring of poison resistance Wands h - a wand of flame (42) B - a wand of paralysis (13) K - a wand of digging (6) P - a wand of roots (14) Scrolls f - a scroll of poison q - a scroll of fog r - 2 scrolls of immolation w - 4 scrolls of teleportation y - a scroll of vulnerability H - 2 scrolls of revelation M - a scroll of blinking N - a scroll of fear U - a scroll of enchant armour V - a scroll of torment {unknown} Potions d - 2 potions of invisibility i - 2 potions of berserk rage j - a potion of might {unknown} n - 2 potions of ambrosia o - 3 potions of curing p - a potion of cancellation s - 2 potions of magic t - a potion of heal wounds {unknown} u - 2 potions of brilliance x - a potion of attraction {unknown} C - 2 potions of haste I - a potion of mutation T - 2 potions of enlightenment Miscellaneous Q - a phantom mirror Skills: - Level 16.0 Fighting - Level 10.0 Axes - Level 7.0 Throwing - Level 8.0 Dodging - Level 4.0 Spellcasting - Level 6.0 Conjurations - Level 5.0 Translocations + Level 7.3 Fire Magic - Level 4.1 Earth Magic - Level 6.0 Alchemy - Level 3.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 100% 2d9 1% 2 b - Iskenderun's Mystic Conj/Tloc 57% 2d12 (+2d64% 4 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 e - Inner Flame Hex/Fire 44% N/A 3% 3 B - Blink Tloc 100% N/A 1% 2 I - Irradiate Conj/Alch 30% 3d21 12% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Sandblast Erth 96% 2d20 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Call Imp Summ 18% N/A 8% 2 Grave Claw Necr 18% 2d8 8% 2 Maxwell's Portable Pile Tloc 54% (3-9)d6 1% 3 Teleport Other Tloc 54% N/A 1% 3 Passwall Erth 48% N/A 2% 3 Fulminant Prism Conj/Alch 30% 3d15 4% 4 Leda's Liquefaction Alch/Erth 27% N/A 6% 4 Petrify Alch/Erth 54% N/A 6% 4 Fireball Conj/Fire 32% 3d14 9% 5 Call Canine Familiar Summ 9% N/A 14% 3 Sigil of Binding Hex 9% N/A 14% 3 Dimensional Bullseye Hex/Tloc 16% N/A 16% 4 Animate Dead Necr 9% N/A 41% 4 Cause Fear Hex 4% N/A 41% 4 Borgnjor's Vile Clutch Necr/Erth 14% N/A 47% 5 Metabolic Englaciation Hex/Ice 4% N/A 75% 5 Death Channel Necr 4% N/A 99% 6 Ignition Fire 34% 3d10 100% 8 Dragon's Call Summ 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:4 Lair (4/5) D:11 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Sewer (visited) Slime: Lair:4-5 Orc: D:9-12 Altars: Fedhas Gozag Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Sif Muna Uskayaw Xom Yredelemnul Zin Shops: D:4 ?[? Annotations: Lair:2 1 runed translucent door, lotum's ghost, journeyman DEAE Lair:3 exclusion: downstairs Lair:4 Death Yaks! Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Health restored: 152 You start waiting. A water moccasin comes into view. The water moccasin hisses angrily. You see here a water moccasin corpse. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the water moccasin. The water moccasin is lightly wounded. The water moccasin's fire resistance burns away. You now have 17/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the water moccasin. The water moccasin is burned terribly! You kill the water moccasin! You now have 16/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 19 You start waiting. Done waiting. You see here a +0 pair of gloves. Found a stone staircase leading down. Found a stone staircase leading up. Found 23 gold pieces. You now have 424 gold pieces (gained 23). Found a coral ring. Found a runed morningstar. Found 19 gold pieces. Y - a +4 ring of protection You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or J - the ring of Attitude {AC+4 Int+2} > or A - the ring of the Mage {Wiz Archmagi} You remove the ring of the Mage {Wiz Archmagi}. You feel strangely numb. Y - a +4 ring of protection (right hand) Okay, then. Okay, then. Unknown command. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or J - the ring of Attitude {AC+4 Int+2} > or Y - a +4 ring of protection You remove your +4 ring of protection. You feel powerful. A - the ring of the Mage (right hand) {Wiz Archmagi} You start waiting. Done waiting. You start waiting. Done waiting. Found a twisted golden ring. You now have 443 gold pieces (gained 19). Z - a ring of poison resistance You see here a +1 morningstar of holy wrath. You now have 464 gold pieces (gained 21). Found a ring of flight. You now have 482 gold pieces (gained 18). A death yak comes into view. The death yak bellows! You hear a bellow! x2 Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - death yak Aim: a death yak (chance to affect: 24%) Okay, then. Unknown command. A death yak comes into view. x2 You see here 5 javelins. Casting: Inner Flame (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - death yak Aim: a death yak (chance to affect: 24%) You feel a strong surge of power! The death yak resists with almost no effort. You now have 16/19 mp. Okay, then. You barely miss the death yak. You slash the plant! The plant begins to die. The death yak gores you! You take 8 damage, and have 144/152 hp. Okay, then. Okay, then. Unknown command. The death yak attacks as it pursues you! The death yak gores you but does no damage. A nearby plant withers and dies. The death yak attacks as it pursues you! The death yak barely misses you. MP restored: 19 The death yak attacks as it pursues you! The death yak gores you!! You take 21 damage, and have 125/152 hp. The death yak attacks as it pursues you! The death yak gores you!! You take 19 damage, and have 106/152 hp. You hit the death yak. You headbutt the death yak. The death yak is lightly wounded. The death yak gores you! You take 14 damage, and have 92/152 hp. Okay, then. Okay, then. Okay, then. Unknown command. Okay, then. Casting: Inner Flame (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a fountain of uncontrolled magic! The death yak is blasted with magical radiation!!! The death yak is heavily wounded. You are very lightly contaminated with residual magic. The death yak gores you! You take 14 damage, and have 78/152 hp. You now have 14/19 mp. Casting: Irradiate (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You erupt in a fountain of uncontrolled magic! The death yak is blasted with magical radiation! The death yak is severely wounded. You are lightly contaminated with residual magic. You now have 10/19 mp. Casting: Irradiate (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - death yak Aim: a death yak (severely wounded, chance to affect: 24%) Okay, then. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Throw: 5 javelins Press: ? - help, Shift-Dir - straight line, p - death yak You can't see that place. [the floor.] You can't see that place. Okay, then. Throw: 5 javelins Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (81% to hit) You throw a javelin. The javelin pierces through the death yak. The death yak is lightly wounded. The javelin completely misses the death yak. The javelin pierces through the death yak! The death yak is moderately wounded. The javelin pierces through the fungus! The fungus begins to die. The fungus is lightly damaged. The javelin pierces through the fungus! The fungus begins to die. The fungus is lightly damaged. The death yak gores you but does no damage. Throw: 4 javelins Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (severely wounded, 81% to hit) You throw a javelin. The javelin barely misses the death yak. The javelin pierces through the death yak! The death yak is almost dead. The death yak gores you! You take 10 damage, and have 70/152 hp. Throw: 3 javelins Press: ? - help, Shift-Dir - straight line, f - death yak, p - death yak Aim: a death yak (lightly wounded, 81% to hit) You throw a javelin. The javelin pierces through the death yak! The death yak is lightly wounded. The javelin barely misses the death yak. The javelin pierces through the death yak but does no damage. The death yak is lightly wounded. The javelin pierces through the fungus. The fungus is lightly damaged. The javelin pierces through the fungus!! The fungus is lightly damaged. Your surroundings suddenly seem different. You start resting. Magic restored. You regained 4 hp, and now have 75/152 hp. MP restored: 19 You start resting. Your magical contamination has completely faded away. You regained 12 hp, and now have 87/152 hp. You start resting. HP restored. Health restored: 152 You start waiting. Done waiting. A blink frog comes into view. A blink frog is nearby! The blink frog blinks! Casting: Inner Flame (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the blink frog. The blink frog is lightly wounded. The blink frog's fire resistance burns away. You hear a croak. You hear a loud, deep croak! A blink frog comes into view. x2 The blink frog blinks! The blink frog completely misses you. A blink frog comes into view. The blink frog moves out of view. You now have 17/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the blink frog. The blink frog is burned terribly! The blink frog is severely wounded. The blink frog gives a loud, deep croak! The blink frog blinks! x3 A blink frog comes into view. You now have 16/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the blink frog. The blink frog is moderately wounded. The blink frog's fire resistance burns away. The blink frog croaks. You now have 14/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the blink frog. The blink frog is burned terribly! The blink frog is severely wounded. The blink frog blinks! The blink frog barely misses you. A water moccasin comes into view. You now have 13/19 mp. You closely miss the blink frog. The blink frog is severely wounded. You hit the plant. The plant begins to die. Lightning courses through the plant! The blink frog misses you. The blink frog blinks! You slash the blink frog! You kill the blink frog! You hit the plant. Lightning courses through the plant! The blink frog blinks! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the blink frog. The blink frog is heavily wounded. The blink frog's fire resistance burns away. You now have 13/19 mp. A nearby plant withers and dies. The blink frog attacks as it pursues you! The blink frog hits you. The blink frog blinks! The blink frog hits you! You take 17 damage, and have 135/152 hp. The blink frog hits you! The blink frog blinks! x2 The water moccasin barely misses you. You take 8 damage, and have 127/152 hp. You slash the blink frog! The blink frog is moderately wounded. You slash the water moccasin! The blink frog blinks! The blink frog hits you! The water moccasin barely misses you. The blink frog hits you. The blink frog blinks! You take 14 damage, and have 113/152 hp. The blink frog hits you! The blink frog blinks! x2 You take 14 damage, and have 99/152 hp. The blink frog hits you but does no damage. The blink frog hits you. The blink frog blinks! The water moccasin bites you but does no damage. The blink frog hits you! The blink frog blinks! You take 13 damage, and have 86/152 hp. The blink frog hits you! You take 9 damage, and have 77/152 hp. The blink frog is no longer more vulnerable to fire. The blink frog blinks! The blink frog hits you. The blink frog blinks! You take 6 damage, and have 71/152 hp. The blink frog hits you! You take 8 damage, and have 63/152 hp. The blink frog blinks! x3; The blink frog hits you! There is a stone staircase leading up, spattered with blood here. You take 15 damage, and have 48/152 hp. The blink frog barely misses you. The blink frog blinks! The water moccasin misses you. The blink frog blinks! You climb upwards. There is a stone staircase leading down here. MP restored: 19 You start resting. HP restored. Health restored: 152 You start waiting. Done waiting. You start waiting. Done waiting. Annotate which branch? (. - Lair:3, ? - help, ! - show branch list) What level of the Lair of Beasts? 4 New annotation for Lair:4 (include '!' for warning): Death Yaks! Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. Done exploring. What level of the Dungeon? (default 11, ? - help) There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door, lotum's ghost, journeyman DEAE There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a yak skeleton; a wolf skeleton There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. Done exploring. Done exploring. Done exploring. You enter the shallow water. There is a stone staircase leading down here. You climb downwards. You feel a wave of frost pass over you. There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! Found 14 gold pieces. There is a stone staircase leading up here. You now have 496 gold pieces (gained 14). Found a stone staircase leading down. A troll comes into view. Found a wand of paralysis (4). The troll shouts! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (78% to hit) You feel a strong surge of power! The stone arrow misses the troll. You now have 17/19 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (78% to hit) You feel a strong surge of power! The stone arrow hits the troll!! The troll is severely wounded. You now have 14/19 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the troll. The troll is almost dead. The troll's fire resistance burns away. You now have 13/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the troll. The troll is burned terribly! You kill the troll! You now have 11/19 mp. You start resting. A centaur comes into view. You regained 3 mp, and now have 15/19 mp. A centaur is nearby! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you. You take 4 damage, and have 148/152 hp. The centaur shoots an arrow. The arrow hits you. There is a stone staircase leading up here. You take 4 damage, and have 144/152 hp. MP restored: 19 The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur kicks you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the centaur but do no damage. The centaur misses you. The centaur closely misses you. The centaur completely misses you. The centaur kicks you. You take 1 damage, and have 145/152 hp. You now have 17/19 mp. You slash the centaur! You headbutt the centaur, but do no damage. The centaur is severely wounded. The centaur hits you. The centaur barely misses you. You take 6 damage, and have 139/152 hp. You slice the centaur!! You kill the centaur! You start resting. Magic restored. MP restored: 19 You start resting. You hear the faint crackling of a very distant melting archway. You regained 6 hp, and now have 146/152 hp. You start resting. HP restored. Health restored: 152 You see here a +0 shortbow. B - a wand of paralysis (13) (gained 4 charges) You hear the faint crackling of a very distant melting archway. A wraith comes into view. A wraith is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A centaur warrior zombie comes into view. The centaur warrior zombie hits the withered plant. The withered plant begins to crumble. The withered plant begins to die. The centaur warrior zombie kicks the withered plant. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the wraith. The wraith is lightly damaged. The wraith's fire resistance burns away. You hear an angry buzzing noise. x3 The centaur warrior zombie hits the withered plant. The centaur warrior zombie kicks the withered plant. You hear an angry buzzing noise. You now have 17/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the wraith. The wraith is burned terribly! The wraith is moderately damaged. The centaur warrior zombie hits the withered plant. The centaur warrior zombie kicks the withered plant. The centaur warrior zombie hits the withered plant. The centaur warrior zombie kicks the withered plant. The wraith hits you! The wraith drains your vigour! You feel yourself slow down. You take 9 damage, and have 143/152 hp. You now have 16/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the wraith. The wraith is burned terribly! The wraith is almost destroyed. You hear an angry buzzing noise. The withered plant crumbles away. The wraith hits you. You take 4 damage, and have 139/152 hp. You now have 15/19 mp. You closely miss the wraith. Your headbutt misses the wraith. The wraith is almost destroyed. A vampire mosquito comes into view. The wraith barely misses you. An orc comes into view. It is wielding a +0 club. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! The wraith hits you. The wraith drains your vigour! You feel as though you will be slow longer. You take 4 damage, and have 135/152 hp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - vampire mosquito Aim: a vampire mosquito (chance to affect: 87%) You feel a strong surge of power! The vampire mosquito is filled with an inner flame. The orc shouts! The vampire mosquito closely misses you. The vampire mosquito bites you. The wraith hits you! You take 8 damage, and have 127/152 hp. You now have 13/19 mp. You hit the vampire mosquito. Flame seeps out of the vampire mosquito. Lightning courses through the vampire mosquito!! Flame seeps out of the vampire mosquito. The vampire mosquito is severely damaged. You hit the wraith but do no damage. The vampire mosquito is engulfed in blazing flames. The vampire mosquito explodes! The fiery explosion engulfs the wraith!!! The wraith is burned terribly! You destroy the wraith! The fiery explosion engulfs the centaur warrior zombie!! The centaur warrior zombie is heavily damaged. The fiery explosion engulfs you! You resist. A vampire mosquito comes into view. The centaur warrior zombie is engulfed in blazing flames. The centaur warrior zombie hits you. The centaur warrior zombie kicks you but does no damage. The vampire mosquito buzzes angrily. You take 16 damage, and have 111/152 hp. You hear an angry buzzing noise. The centaur warrior zombie is engulfed in blazing flames. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie closely misses you. You slice the centaur warrior zombie!! Lightning courses through the centaur warrior zombie! You destroy the centaur warrior zombie! The orc hits you with a +0 club. You take 4 damage, and have 108/152 hp. You slash the orc! You kill the orc! A vampire mosquito comes into view. Casting: Inner Flame (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - vampire mosquito Aim: a vampire mosquito (moderately damaged, chance to affect: 88%) You feel a strong surge of power! The vampire mosquito is filled with an inner flame. A vampire mosquito comes into view. A troll comes into view. You now have 16/19 mp. Casting: Inner Flame (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the vampire mosquito. Flame seeps out of the vampire mosquito. The vampire mosquito is almost destroyed. The vampire mosquito's fire resistance burns away. The vampire mosquito buzzes angrily. The vampire mosquito is engulfed in blazing flames. The vampire mosquito explodes! You feel a bit more experienced. The fiery explosion engulfs the vampire mosquito!!! You destroy the vampire mosquito! You hear a shout! Training target 6.0 for Fire Magic reached! Your Fire Magic skill increases to level 6! You need to enable at least one skill for training. You now have 15/19 mp. Okay, then. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the troll. The troll is moderately wounded. The troll's fire resistance burns away. The troll bites you. The troll claws you. The troll barely misses you. You take 9 damage, and have 103/152 hp. You now have 16/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the troll. The troll is burned terribly! The troll is moderately wounded. You hear a shout! The troll barely misses you. The troll claws you. The troll barely misses you. You take 1 damage, and have 102/152 hp. You now have 14/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the troll. The troll is burned terribly! The troll is heavily wounded. The troll bites you. The troll claws you! x2; The troll bites you! The troll claws you! x2 You take 46 damage, and have 56/152 hp. MASSIVE DAMAGE!! You now have 13/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the troll. The troll is burned terribly! You kill the troll! The troll leather armour is intact enough to wear. A centaur warrior zombie comes into view. You now have 12/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the centaur warrior zombie. The centaur warrior zombie is lightly damaged. The centaur warrior zombie's fire resistance burns away. A shadowghast comes into view. You now have 11/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - centaur warrior zombie Aim: a centaur warrior zombie (lightly damaged, more vulnerable to fire, chance to affect: 91%) You feel a strong surge of power! The centaur warrior zombie is filled with an inner flame. You feel yourself speed up. The centaur warrior zombie barely misses you. The centaur warrior zombie closely misses you. The shadowghast slips into darkness. The shadowghast flickers and vanishes for a moment. You now have 9/19 mp. You slash the centaur warrior zombie! Flame seeps out of the centaur warrior zombie. Lightning courses through the centaur warrior zombie! Flame seeps out of the centaur warrior zombie. The centaur warrior zombie is heavily damaged. The centaur warrior zombie is engulfed in blazing flames. Flame seeps out of the centaur warrior zombie. The centaur warrior zombie closely misses you. The centaur warrior zombie barely misses you. The centaur warrior zombie is engulfed in blazing flames. Flame seeps out of the centaur warrior zombie. The centaur warrior zombie barely misses you. The centaur warrior zombie closely misses you. You slice the centaur warrior zombie!! Flame seeps out of the centaur warrior zombie. The centaur warrior zombie is almost destroyed. The centaur warrior zombie is engulfed in blazing flames. The centaur warrior zombie explodes! The fiery explosion engulfs you! You resist. * * * LOW HITPOINT WARNING * * * The fiery explosion engulfs the shadowghast!! You destroy the shadowghast! You hear a shout! You take 15 damage, and have 44/152 hp. You hear the faint crackling of a very distant melting archway. Magic restored. There is a stone staircase leading up here. You regained 11 hp, and now have 56/152 hp. MP restored: 19 You start resting. You hear the crackling of a very distant melting archway. You regained 13 hp, and now have 69/152 hp. You start resting. You hear the crackling of a very distant melting archway. You regained 23 hp, and now have 92/152 hp. You start resting. You hear the steady crackling of a very distant melting archway. You regained 23 hp, and now have 115/152 hp. You start resting. You hear the steady crackling of a very distant melting archway. You regained 23 hp, and now have 138/152 hp. You regained 2 hp, and now have 141/152 hp. A shadowghast comes into view. You regained 2 hp, and now have 143/152 hp. A shadowghast is nearby! Casting: Inner Flame (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the shadowghast. The shadowghast is lightly damaged. The shadowghast's fire resistance burns away. The shadowghast slips into darkness. The shadowghast flickers and vanishes for a moment. You now have 17/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the shadowghast. The shadowghast is burned terribly! The shadowghast is almost destroyed. You now have 16/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the shadowghast. The shadowghast is burned terribly! You destroy the shadowghast! You now have 15/19 mp. You start resting. An orc warrior comes into view. It is wielding a +0 halberd. The orc warrior shouts! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (chance to affect: 89%) You feel a strong surge of power! The orc warrior is filled with an inner flame. The orc warrior completely misses you. You now have 16/19 mp. Casting: Inner Flame (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior but do no damage. You hear a shout! The orc warrior hits you from afar with a +0 halberd!! You take 18 damage, and have 130/152 hp. You now have 14/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior but do no damage. An orc warrior comes into view. It is wielding a +0 halberd. The orc warrior completely misses you. You now have 13/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior. Flame seeps out of the orc warrior. The orc warrior is lightly wounded. The orc warrior's fire resistance burns away. The orc warrior hits you from afar with a +0 halberd. You take 4 damage, and have 126/152 hp. You now have 11/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior. The orc warrior is burned terribly! Flame seeps out of the orc warrior. The orc warrior is moderately wounded. The orc warrior is engulfed in blazing flames. Flame seeps out of the orc warrior. The orc warrior hits you from afar with a +0 halberd. You take 3 damage, and have 123/152 hp. You now have 10/19 mp. The orc warrior is engulfed in blazing flames. The orc warrior explodes! The fiery explosion engulfs you! You resist. You hear a shout! x2 You take 13 damage, and have 110/152 hp. The orc warrior throws a boomerang. The boomerang hits you. Things that are here: a +0 halberd; a +0 plate armour You take 1 damage, and have 109/152 hp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior. The orc warrior is moderately wounded. The orc warrior's fire resistance burns away. The orc warrior throws a boomerang. The boomerang hits you. You take 3 damage, and have 106/152 hp. You now have 9/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior. The orc warrior is burned terribly! The orc warrior is heavily wounded. The orc warrior throws a boomerang. The boomerang closely misses you. You now have 8/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior. The orc warrior is burned terribly! The orc warrior is severely wounded. You now have 7/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! Flames lash the orc warrior. The orc warrior is burned terribly! You kill the orc warrior! You now have 5/19 mp. You now have 513 gold pieces (gained 17). l - 13 boomerangs (gained 2) Things that are here: a +0 halberd; a +0 chain mail; an orc corpse An orc warrior comes into view. It is wielding a +0 mace. You regained 2 hp, and now have 113/152 hp. You regained 2 mp, and now have 12/19 mp. You start resting. You hear the steady crackling of a distant melting archway. You regained 2 hp, and now have 116/152 hp. You regained 3 mp, and now have 15/19 mp. Magic restored. Found a scroll of butterflies. You regained 2 hp, and now have 119/152 hp. MP restored: 19 Found a stone staircase leading up. Found a stone staircase leading down. Your pack is full. You see here a scroll of butterflies. A slime creature comes into view. The slime creature quivers. A slime creature is nearby! A slime creature is nearby! You see here a scroll of butterflies. You can't carry that many items. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (95% to hit) You feel a strong surge of power! The stone arrow hits the slime creature! The slime creature is moderately wounded. You now have 16/19 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (moderately wounded, 95% to hit) You feel a strong surge of power! The stone arrow hits the slime creature!! The slime creature is severely wounded. You hear a shout! An orc comes into view. It is wielding a +0 dagger. You hear an angry hiss. You now have 14/19 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (severely wounded, 95% to hit) You feel a strong surge of power! The stone arrow hits the slime creature!! You kill the slime creature! A rime drake comes into view. You now have 11/19 mp. The rime drake hisses angrily. The orc barely misses you. A rime drake comes into view. The rime drake breathes ice at you. The icy flash freeze hits you!! You are encased in ice. You take 26 damage, and have 99/152 hp. You hit the orc. You headbutt the orc, but do no damage. The orc is almost dead. The orc barely misses you. You slash the orc! You kill the orc! A slime creature comes into view. The orc warrior shouts! The slime creature quivers. The rime drake bites you but does no damage. Items here: $ ) [ †. Unknown command. You regained 2 mp, and now have 14/19 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - rime drake Aim: a rime drake (chance to affect: 89%) You feel a strong surge of power! The rime drake is filled with an inner flame. The rime drake bites you but does no damage. x2 You now have 11/19 mp. You slice the rime drake!! Flame seeps out of the rime drake. Lightning courses through the rime drake!! You barely miss the rime drake. The rime drake explodes! The fiery explosion engulfs the rime drake!! The rime drake is almost dead. The fiery explosion engulfs you!! You resist. You are engulfed in blazing flames. You resist. The ice encasing you melts away. You hear a shout! You hear an angry buzzing noise. x2 The rime drake bites you. A slime creature comes into view. You hear an angry buzzing noise. You take 30 damage, and have 71/152 hp. The rime drake breathes ice at you. The icy flash freeze hits you! You are encased in ice. The slime creature is engulfed in blazing flames. You take 14 damage, and have 57/152 hp. You slash the rime drake! You kill the rime drake! The slime creature is engulfed in blazing flames. You have reached level 14! You regained 4 hp, and now have 61/162 hp. A vampire mosquito comes into view. x2 There is a stone staircase leading up here. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - slime creature Aim: a slime creature (severely wounded, chance to affect: 80%) Okay, then. Unknown command. The vampire mosquito buzzes angrily. You hit the slime creature. You headbutt the slime creature! The slime creature is severely wounded. The slime creature barely misses you. You slash the slime creature! The slime creature is almost dead. The ice encasing you melts away. The slime creature hits you but does no damage. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - vampire mosquito Aim: a vampire mosquito (chance to affect: 90%) You feel a strong surge of power! The vampire mosquito is filled with an inner flame. The vampire mosquito bites you but does no damage. The slime creature hits you but does no damage. The vampire mosquito barely misses you. You now have 13/20 mp. You hit the vampire mosquito. Flame seeps out of the vampire mosquito. The vampire mosquito is moderately damaged. You hit the vampire mosquito. You slash the slime creature! You kill the slime creature! The vampire mosquito is engulfed in blazing flames. Flame seeps out of the vampire mosquito. The vampire mosquito barely misses you. The vampire mosquito bites you but does no damage. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! The vampire mosquito is engulfed in blazing flames. Flame seeps out of the vampire mosquito. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! Your Fire Magic skill increases to level 7! You take 10 damage, and have 53/162 hp. You slash the vampire mosquito! You barely miss the vampire mosquito. The vampire mosquito explodes! The fiery explosion engulfs you! You resist. * * * LOW HITPOINT WARNING * * * The fiery explosion engulfs the vampire mosquito!! You destroy the vampire mosquito! You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * You take 23 damage, and have 30/162 hp. The slime creature is engulfed in blazing flames. A slime creature is nearby! You slice the slime creature!! Lightning courses through the slime creature! The slime creature is severely wounded. The slime creature is engulfed in blazing flames. The slime creature hits you but does no damage. You slice the slime creature!! You kill the slime creature! You start resting. An orc warrior comes into view. It is wielding a +0 scimitar. You regained 2 mp, and now have 17/20 mp. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - orc warrior Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (chance to affect: 91%) You feel a strong surge of power! The orc warrior is filled with an inner flame. You now have 14/20 mp. You start resting. You hear the quick crackling of a melting archway. You start resting. Magic restored. MP restored: 20 Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (inner flame, 78% to hit) You feel a strong surge of power! The stone arrow hits the orc warrior!! Flame seeps out of the orc warrior. The orc warrior is severely wounded. The orc warrior is engulfed in blazing flames. The orc warrior explodes! You hear an angry buzzing noise. x2 You now have 17/20 mp. You start resting. A vampire mosquito comes into view. You regained 2 mp, and now have 19/20 mp. A vampire mosquito is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito (63% to hit) You feel a strong surge of power! The stone arrow misses the vampire mosquito. A vampire mosquito comes into view. The vampire mosquito bites you but does no damage. You now have 17/20 mp. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - vampire mosquito, p - vampire mosquito Aim: a vampire mosquito (chance to affect: 91%) You feel a strong surge of power! The vampire mosquito is filled with an inner flame. The vampire mosquito bites you but does no damage. x3 You now have 14/20 mp. You slash the vampire mosquito! Flame seeps out of the vampire mosquito. The vampire mosquito is heavily damaged. You hit the vampire mosquito. The vampire mosquito misses you. The vampire mosquito is engulfed in blazing flames. Flame seeps out of the vampire mosquito. The vampire mosquito closely misses you. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws vitality from your injuries! The vampire mosquito is engulfed in blazing flames. The vampire mosquito explodes! The fiery explosion engulfs you! You resist. * * * LOW HITPOINT WARNING * * * The fiery explosion engulfs the vampire mosquito!!! You destroy the vampire mosquito! You take 18 damage, and have 22/162 hp. Unknown command. You savour every drop. You feel better. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * You regained 10 hp, and now have 32/162 hp. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 22/162 hp. A slime creature comes into view. The slime creature quivers. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (95% to hit) You feel a strong surge of power! The stone arrow hits the slime creature! The slime creature is moderately wounded. A slime creature comes into view. You now have 14/20 mp. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (moderately wounded, 95% to hit) You feel a strong surge of power! The stone arrow hits the slime creature!! The slime creature is heavily wounded. A slime creature comes into view. The slime creature hits you! * * * LOW HITPOINT WARNING * * * A slime creature comes into view. You take 11 damage, and have 12/162 hp. You now have 12/20 mp. You take a swig of the potion and twirl your +6 war axe of electrocution. The slime creature quivers. You hit the slime creature. The slime creature is severely wounded. You savour every drop. You feel better. The slime creature is engulfed in blazing flames. Two slime creatures merge to form a large slime creature. A slime creature comes into view. The slime creature jiggles. You regained 13 hp, and now have 25/162 hp. Okay, then. Okay, then. You begin to rise into the air. The slime creature hits you. * * * LOW HITPOINT WARNING * * * Two slime creatures merge to form a large slime creature. The large slime creature hits you!! You die... Ignis goes out, and joins you in death. . ..... oJ#####...# ##≈≈≈≈≈..#.# .........>.# #.......$..# ......###$###### ..... #.§§○....# .....J##J§.###.# ......J@☼§.# ...#.####..# #.......# ....###.## .. #.# #.# #.# .o. #.. #.# .......#..... #.# You could see 2 large slime creatures and a slime creature. Vanquished Creatures 5 centaur warriors An alligator (Lair:2) 2 catoblepae 2 two-headed ogres (D:10) 2 skysharks Lodul (D:9) A deep elf pyromancer (D:10) An ugly thing (D:11) A cyclops (D:11) A meliai (D:10) Maurice (D:9) 4 black mambas 2 centaur zombies (D:12) 5 elephants (Lair:3) 13 cane toads An unseen horror (D:10) 4 rime drakes 3 komodo dragons A tengu conjurer (D:10) 7 trolls A polar bear (Lair:1) A hornet (D:10) 13 blink frogs Prince Ribbit (D:7) 3 slime creatures (D:12) 3 shadowghasts 2 wraiths 30 yaks A wyvern (D:9) 3 steam dragons A human (D:6) 3 basilisks (Lair:1) 8 vampire mosquitoes (D:12) 3 acid dragons 19 water moccasins A swamp drake (Lair:2) Pargi (Sewer) 2 black bears 6 orc warriors A sky beast (D:8) 3 ice beasts 9 wolves 8 ogres 4 centaurs A phantom (D:6) A kobold brigand (D:9) A brain worm (Sewer) 7 bullfrogs 4 scorpions 8 wights (D:9) 5 killer bees (D:11) 6 howler monkeys An electric eel (D:11) A bombardier beetle (D:6) 6 orc priests 7 hounds 2 human skeletons (D:6) 4 iguanas A sleepcap (D:6) 6 orc wizards 7 adders 2 shadow imps A white imp (D:6) 2 ufetubi (D:4) A ribbon worm (D:4) A dart slug (D:4) 27 orcs 7 ball pythons 12 bats 6 endoplasms 6 giant cockroaches 6 goblins 13 hobgoblins 8 jackals 5 quokkas 5 frilled lizards A goblin skeleton (D:6) 18 kobolds 8 rats 382 creatures vanquished. Vanquished Creatures (others) A sleepcap (D:6) An adder (D:6) 32 foxfires 34 creatures vanquished. Grand Total: 416 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Oni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 2/2 88 | D:1 | Reached XP level 2. HP: 29/33 MP: 3/3 339 | D:1 | Reached skill level 5 in Fighting 702 | D:1 | Reached XP level 3. HP: 41/42 MP: 4/4 1761 | D:2 | Learned a level 2 spell: Scorch 1985 | D:2 | Reached skill level 6 in Fighting 2638 | D:2 | Reached XP level 4. HP: 47/52 MP: 0/6 3739 | D:3 | Found an opulent altar of Gozag. 3836 | D:3 | Found a glowing drain. 3840 | Sewer | Entered a sewer 3918 | Sewer | Noticed a brain worm 3925 | Sewer | Killed a brain worm 3926 | Sewer | Reached skill level 7 in Fighting 3926 | Sewer | Reached XP level 5. HP: 52/62 MP: 1/8 3926 | Sewer | Noticed Pargi 3935 | Sewer | Killed Pargi 3936 | Sewer | Reached skill level 8 in Fighting 3936 | Sewer | Reached XP level 6. HP: 53/74 MP: 0/9 4645 | D:3 | Found a glowing silver altar of Zin. 4660 | D:3 | Found a shimmering altar of Xom. 5031 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 5232 | D:4 | Found a staircase to the Ecumenical Temple. 5496 | D:4 | Found a shimmering blue altar of Sif Muna. 5569 | D:4 | Found Vetos's Magic Scroll Emporium. 5586 | D:4 | Found Reruomma's Armour Shop. 5823 | D:4 | Found Humer's Magic Scroll Shoppe. 5851 | D:4 | Reached skill level 9 in Fighting 6000 | D:4 | Found a sparkling altar of Nemelex Xobeh. 6008 | D:4 | Reached skill level 1 in Throwing 6308 | D:4 | Reached XP level 7. HP: 59/83 MP: 2/10 6832 | D:5 | Entered Level 5 of the Dungeon 7701 | D:5 | Found an iron altar of Okawaru. 8124 | D:6 | Reached skill level 10 in Fighting 8124 | D:6 | Reached skill level 1 in Earth Magic 8179 | D:6 | Found a runed translucent door. 8179 | D:6 | Noticed a human 8184 | D:6 | Found a basalt altar of Yredelemnul. 8290 | D:6 | Reached skill level 1 in Conjurations 8343 | D:6 | HP: 6/85 [orc warrior/+0 dire flail (11)] 8346 | D:6 | Reached XP level 8. HP: 10/93 MP: 9/11 8348 | D:6 | HP: 10/139 [white imp/puff of frost (9)] 8659 | D:4 | Bought the +1 robe of Semom {rN+ SInv Archmagi} for 491 | gold pieces 8675 | D:4 | Learned a level 3 spell: Stone Arrow 10217 | D:7 | Noticed Prince Ribbit 10457 | D:7 | Killed Prince Ribbit 10458 | D:7 | Reached skill level 1 in Dodging 10623 | D:7 | Reached XP level 9. HP: 87/101 MP: 15/15 10887 | D:7 | Found a hide-covered altar of Uskayaw. 11297 | D:7 | Found a sparkling altar of Nemelex Xobeh. 11603 | D:8 | Got the Grimoire of the Harmful Prime Material 11893 | D:8 | Found a stormy altar of Qazlal. 12274 | D:8 | Reached skill level 5 in Dodging 12662 | D:8 | Reached skill level 1 in Evocations 13048 | D:4 | Bought a scroll of brand weapon for 95 gold pieces 13898 | D:9 | Found a blossoming altar of Fedhas. 13988 | D:9 | Noticed Maurice 13991 | D:9 | Maurice stole 26 poisoned darts 13996 | D:9 | Paralysed by Maurice for 3 turns 13997 | D:9 | Maurice stole a +0 hand axe of flaming 13999 | D:9 | Maurice stole 85 gold 14004 | D:9 | Killed Maurice 14005 | D:9 | Reached skill level 11 in Fighting 14193 | D:9 | Reached XP level 10. HP: 62/115 MP: 4/16 14511 | D:9 | Reached skill level 12 in Fighting 15351 | D:10 | Entered Level 10 of the Dungeon 15994 | D:10 | Noticed Lodul 16198 | D:9 | Reached skill level 5 in Axes 16333 | D:9 | Paralysed by Lodul for 5 turns 16339 | D:9 | Killed Lodul 16470 | D:10 | Noticed a two-headed ogre 16940 | D:10 | Reached skill level 13 in Fighting 17108 | D:10 | Noticed an unseen horror 17112 | D:10 | Noticed a two-headed ogre 17116 | D:10 | Killed an unseen horror 17120 | D:10 | Killed a two-headed ogre 17121 | D:10 | Reached XP level 11. HP: 104/127 MP: 8/17 17263 | D:10 | Paralysed by a hornet for 1 turns 18137 | D:10 | Noticed a centaur warrior 18147 | D:10 | Killed a centaur warrior 18148 | D:10 | Reached skill level 10 in Axes 18162 | D:10 | Identified the ring "Nuocs" {Fly rPois Str+3 Int-5 Dex+4} 18162 | D:10 | Noticed a centaur warrior 18167 | D:10 | Killed a centaur warrior 18168 | D:10 | Identified the amulet of the Festooned Orange {Regen+ Str-4 | Dex+5} 18171 | D:10 | Reached skill level 5 in Throwing 18171 | D:10 | Identified the ring "Usmeos" {rC+ Dex+3} 18171 | D:10 | Noticed a centaur warrior 18174 | D:10 | Killed a centaur warrior 18177 | D:10 | Noticed a deep elf pyromancer 18183 | D:10 | Killed a deep elf pyromancer 18470 | D:10 | Killed a two-headed ogre 18471 | D:10 | Reached skill level 1 in Translocations 18787 | D:10 | Identified the ring of Attitude {AC+4 Int+2} 18787 | D:10 | Noticed a centaur warrior 18800 | D:10 | Killed a centaur warrior 19253 | D:11 | Noticed a centaur warrior 19262 | D:11 | Killed a centaur warrior 19266 | D:11 | Learned a level 2 spell: Blink 19275 | D:11 | Noticed a green ugly thing 19279 | D:11 | Reached XP level 12. HP: 118/136 MP: 8/18 19287 | D:11 | Reached skill level 5 in Translocations 19310 | D:11 | Reached skill level 5 in Conjurations 19567 | D:10 | Learned a level 4 spell: Iskenderun's Mystic Blast 19690 | D:11 | Found a flickering gateway to a bazaar. 19699 | Bazaar | Entered a bazaar 19699 | Bazaar | Found Xikhlilof's General Store. 19707 | Bazaar | Found Qiustuk's Jewellery Boutique. 19718 | Bazaar | Found Wyisie's Antique Weapon Emporium. 19729 | Bazaar | Found Exoal's Distillery. 19737 | Bazaar | Found Zuepp's Antique Armour Shop. 19789 | Bazaar | Bought the ring of the Mage {Wiz Archmagi} for 408 gold | pieces 19789 | Bazaar | Found the ring of the Mage {Wiz Archmagi} 19795 | Bazaar | Learned a level 3 spell: Inner Flame 20029 | D:11 | Found a staircase to the Lair. 20532 | Lair:1 | Entered Level 1 of the Lair of Beasts 20816 | Lair:1 | Reached skill level 14 in Fighting 21210 | Lair:1 | Reached skill level 1 in Alchemy 21842 | Lair:1 | HP: 17/139 [spore (19)] 22265 | Lair:1 | Reached skill level 5 in Alchemy 22631 | Lair:1 | Learned a level 5 spell: Irradiate 23388 | Lair:2 | Noticed a skyshark 23392 | Lair:2 | Killed a skyshark 23599 | Lair:2 | Noticed a catoblepas 23995 | Lair:2 | Killed a catoblepas 23996 | Lair:2 | Reached XP level 13. HP: 82/148 MP: 3/19 24079 | Lair:2 | Reached skill level 15 in Fighting 24734 | Lair:2 | Found a staircase to the Snake Pit. 24947 | Lair:2 | Reached skill level 16 in Fighting 25681 | Lair:2 | Found a runed translucent door. 25681 | Lair:2 | Noticed lotum's ghost (journeyman DEAE) 26135 | Lair:2 | Found a staircase to the Swamp. 28345 | Lair:4 | Found a shimmering blue altar of Sif Muna. 28356 | Lair:4 | Reached skill level 5 in Fire Magic 30227 | D:12 | Reached XP level 14. HP: 61/162 MP: 13/20 30255 | D:12 | HP: 22/162 [spore (11)] 30260 | D:12 | HP: 12/162 [slime creature (11)] 30262 | D:12 | Mangled by a large slime creature Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic, interstate_on_off D:2: layout_loops_ring D:3: layout_basic, grunt_gozag_breadcrumbs, zin_treasury, mainiacjoe_overflow_alcove_2, mainiacjoe_overflow_surrounded_room, gup_sewer_entry_bowl, st_stairs_12 D:4: layout_loops_ring, nicolae_sif_muna_little_library, minmay_temple_entry_gardened_gates, serial_shops, nicolae_shop_tiny_waterfront, shop, shop_fountains, minmay_ruined_shrine D:5: layout_loops_ring, kennysheep_okawaru_gauntlet D:6: layout_loops_ring, dk_yredelemnul_ordeal, serial_glass, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_c, abandoned_shop D:7: layout_basic, kennysheep_little_box, mainiacjoe_overflow_alcove_4, uniq_prince_ribbit1 D:8: layout_basic, lemuel_coloured_pillars_altar D:9: layout_grid_maze, mainiacjoe_overflow_24_doors, uniq_maurice D:10: minmay_the_grid_triangle_9x9_recursive_2 [minmay_the_grid_triangle_9x9_prize_special, minmay_the_grid_triangle_9x9_sprig, minmay_the_grid_triangle_9x9_semitri, minmay_the_grid_triangle_9x9_swiss_cheese], layout_irregular_city, nrook_loot_triangle, uniq_lodul D:11: nicolae_whirlpool, layout_loops_ring, erik_lair_island, serial_shops, bzr_entry_dummy D:12: layout_basic, orc_david_3, serial_undead, serial_undead_d, serial_undead_b, serial_undead_b, serial_undead_c, serial_undead_d, serial_undead_f, serial_undead_c, portal_ice_cave_rime Lair:1: layout_misc_corridors Lair:2: layout_regular_city, mainiacjoe_swamp_entry_lozenge_pond, minmay_snake_entry_six_corridors, gammafunk_ghost_grave, st_stairs_11, serial_bayou_pond_d Lair:3: layout_cave_pods Lair:4: layout_layer_cave, basic_altar Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | ---------------+-------------------------------------------+----- Fighting | 5 6 7 8 9 10 11 13 14 16 | 16.0 Fire Magic | 3 6 7 | 7.3 Spellcasting | 2 4 | 4.0 Throwing | 2 3 7 | 7.0 Earth Magic | 2 4 | 4.1 Conjurations | 1 4 6 | 6.0 Dodging | 1 5 8 | 8.0 Evocations | 3 | 3.0 Axes | 8 10 | 10.0 Translocations | 4 5 | 5.0 Alchemy | 6 | 6.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Hand axe | 113 | 65 | 44 | | || 222 Headbutt | 7 | 12 | 13 | 6 | 22 || 60 War axe | | | 43 | 112 | 80 || 235 Throw: Javelin | | | 1 | 5 | 3 || 9 Boomerang | | | | 8 | || 8 Large rock | | | | 1 | 2 || 3 Cast: Scorch | 6 | 61 | 139 | 125 | 99 || 430 Stone Arrow | | | 10 | 77 | 20 || 107 Inner Flame | | | | 23 | 48 || 71 Iskenderun's Myst | | | | 3 | 3 || 6 Irradiate | | | | | 2 || 2 Invoke: Fiery Armour | | 1 | 4 | 4 | || 9 Foxfire Swarm | | | | 2 | || 2 Rising Flame | | | | | 1 || 1 Evoke: Wand | | | | 2 | || 2 Use: Scroll | 1 | 6 | 9 | 8 | 8 || 32 Potion | | 1 | 1 | 4 | 3 || 9 Armour: Robe | 120 | 29 | 106 | 296 | 216 || 767 Troll leather arm | | 69 | 80 | | || 149 Skin | | | | 83 | || 83 Dodge: Dodged | 66 | 54 | 69 | 126 | 76 || 391 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30344 | 29342 | 1002 | 17735 | 7062 | 18 | 1685.8 | Dungeon | 20880 | 20023 | 857 | 11368 | 5810 | 12 | 1740.0 | Lair | 9107 | 8962 | 145 | 6200 | 1161 | 4 | 2276.8 | Bazaar | 100 | 100 | 0 | 9 | 56 | 1 | 100.0 | Sewer | 256 | 256 | 0 | 156 | 35 | 1 | 256.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:1: 3178 daAuts D:9: 3136 daAuts D:10: 2690 daAuts Lair:3: 2547 daAuts Lair:2: 2379 daAuts D:2: 2077 daAuts D:8: 2023 daAuts D:4: 1858 daAuts D:6: 1645 daAuts D:1: 1464 daAuts D:7: 1438 daAuts D:3: 1436 daAuts D:5: 1359 daAuts D:11: 1276 daAuts Lair:4: 1001 daAuts