Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 15489318089059435289 13269 bayes525 the Fighter (level 12, -3/136 HPs) Began as an Oni Cinder Acolyte on Sept 27, 2024. Was an Initiate of Ignis. Slain by a harpy simulacrum (5 damage) ... in an ice cave on Sept 28, 2024. The game lasted 00:41:33 (20741 turns). bayes525 the Fighter (Oni Cinder Acolyte) Turns: 20741, Time: 00:41:34 Health: -3/136 AC: 8 Str: 21 XL: 12 Next: 4% Magic: 12/18 EV: 14 Int: 21 God: Ignis [......] Gold: 555 SH: 0 Dex: 7 Spells: 11/19 levels left rFire + + . b - staff of Cruel Justice {rPois Int+2 Dex+3 Conj} rCold + . . C - orb of Tender Moments {*channel, rF+} rNeg . . . E - +1 robe {rC+} rPois + (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will +.... n - amulet of regeneration Stlth + r - +4 ring of protection HPRegen 1.22/turn F - +5 ring of evasion MPRegen 0.16/turn %: channel magic (20%) @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Renounce Religion, Rising Flame You were in an ice cave. You worshipped Ignis. Ignis was noncommittal. You visited 1 branch of the dungeon, and saw 11 of its levels. You also visited: Ice Cave. You collected 555 gold pieces. Inventory: Hand Weapons a - a +3 morningstar of freezing e - a +2 hand axe of flaming o - a +0 war axe H - a +3 short sword of electrocution Missiles i - a large rock m - 35 poisoned darts (quivered) y - 6 boomerangs Armour k - a +0 robe w - a +0 kite shield C - the orb of Tender Moments (worn) {*channel, rF+} (You found it on level 11 of the Dungeon) rF+: It protects you from fire. E - a +1 robe of cold resistance (worn) Magical Staves b - the staff of Cruel Justice (weapon) {rPois Int+2 Dex+3 Conj} (You found it in an ice cave) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. J - a staff of earth Jewellery f - a ring of resist corrosion n - an amulet of regeneration (around neck) p - an amulet of magic regeneration r - a +4 ring of protection (left hand) B - a ring of willpower D - a ring of ice F - a +5 ring of evasion (right hand) Wands v - a wand of flame (21) I - a wand of digging (8) Scrolls c - a scroll of enchant weapon d - a scroll of acquirement {unknown} h - a scroll of teleportation q - 3 scrolls of amnesia t - a scroll of revelation {unknown} u - 3 scrolls of identify x - 3 scrolls of silence z - a scroll of poison G - a scroll of brand weapon {unknown} Potions g - 2 potions of attraction j - a potion of cancellation l - a potion of ambrosia s - a potion of brilliance A - a potion of enlightenment {unknown} Skills: - Level 13.0 Fighting - Level 3.0 Axes - Level 5.0 Dodging - Level 10.0 Shields - Level 4.0 Spellcasting + Level 5.1 Conjurations - Level 6.0 Summonings - Level 6.0 Fire Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 58% 2d7 7% 2 G - Summon Blazeheart Go Fire/Summ 29% N/A 24% 4 I - Call Imp Summ 58% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 100% N/A 5% 1 Call Canine Familiar Summ 29% N/A 11% 3 Dazzling Flash Hex/Fire 32% N/A 26% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 38% 2 Passwall Erth 4% N/A 56% 3 Swiftness Air 4% N/A 56% 3 Fireball Conj/Fire 20% 3d10 56% 5 Cause Fear Hex 2% N/A 89% 4 Starburst Conj/Fire 20% 6d7 96% 6 Haunt Necr/Summ 8% N/A 100% 7 Borgnjor's Revivificati Necr 2% N/A 100% 8 Fulsome Fusillade Conj/Alch 11% (3-5)d7 100% 8 Death's Door Necr 2% N/A 100% 9 Dragon's Call Summ 14% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:6 Lair (0/5) D:10 IceCv (1/1) Orc: D:9-12 Altars: Cheibriados Elyvilon Fedhas Kikubaaqudgha Okawaru Sif Muna Wu Jian Xom Shops: D:10 * Annotations: D:4 exclusion: downstairs IceCv exclusion: ice statue Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is severely damaged. The two-headed ogre simulacrum's fire resistance burns away. The two-headed ogre simulacrum barely misses you. x2 You now have 13/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is almost destroyed. You now have 11/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is almost destroyed. The two-headed ogre simulacrum closely misses you. The two-headed ogre simulacrum hits you but does no damage. You regained 2 hp, and now have 102/127 hp. You now have 9/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum vaporises! You now have 8/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum vaporises! A white imp comes into view. You now have 6/17 mp. The white imp gestures at you. The puff of frost hits you. You resist. You take 2 damage, and have 102/127 hp. Your magical contamination has completely faded away. A cane toad simulacrum comes into view. You regained 2 hp, and now have 105/127 hp. You regained 2 hp, and now have 110/127 hp. You regained 2 hp, and now have 116/127 hp. You start resting. A white imp is nearby! You regained 7 hp, and now have 126/127 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! You kill the white imp! Health restored: 127 You now have 7/17 mp. You start resting. A cane toad simulacrum is nearby! You regained 2 mp, and now have 9/17 mp. A cane toad simulacrum is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The cane toad simulacrum hits you! The cane toad simulacrum freezes you. You resist. You take 19 damage, and have 108/127 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad simulacrum. The cane toad simulacrum melts! The cane toad simulacrum is moderately damaged. The cane toad simulacrum's fire resistance burns away. Magical energy flows into your mind! The cane toad simulacrum closely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad simulacrum. The cane toad simulacrum melts! The cane toad simulacrum vaporises! You now have 8/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. You regained 6 hp, and now have 116/127 hp. You start resting. HP restored. Health restored: 127 You regained 2 mp, and now have 10/17 mp. You start resting. Magic restored. MP restored: 17 There is a fountain of sparkling water here. An ufetubus comes into view. An ufetubus is nearby! An ufetubus is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! The ufetubus is moderately wounded. The ufetubus's fire resistance burns away. You now have 15/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! You now have 13/17 mp. You start resting. A spriggan simulacrum comes into view. You regained 2 mp, and now have 15/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the spriggan simulacrum. The spriggan simulacrum melts! The spriggan simulacrum is heavily damaged. The spriggan simulacrum's fire resistance burns away. Magical energy flows into your mind! The spriggan simulacrum barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the spriggan simulacrum. The spriggan simulacrum melts! The spriggan simulacrum vaporises! You now have 14/17 mp. You start resting. Magic restored. MP restored: 17 You start waiting. Done waiting. A spriggan simulacrum comes into view. The spriggan simulacrum moves out of view. A spriggan simulacrum and a two-headed ogre simulacrum come into view. There are monsters nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the spriggan simulacrum. The spriggan simulacrum melts! The spriggan simulacrum is severely damaged. The spriggan simulacrum's fire resistance burns away. The two-headed ogre simulacrum misses you. The two-headed ogre simulacrum closely misses you. You now have 15/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the spriggan simulacrum. The spriggan simulacrum melts! The spriggan simulacrum vaporises! Magical energy flows into your mind! A death yak simulacrum comes into view. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is lightly damaged. The two-headed ogre simulacrum's fire resistance burns away. The two-headed ogre simulacrum hits you! The two-headed ogre simulacrum freezes you! You resist. The two-headed ogre simulacrum hits you. The two-headed ogre simulacrum freezes you. You resist. You take 25 damage, and have 102/127 hp. You now have 13/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is severely damaged. A polar bear simulacrum comes into view. You now have 11/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum vaporises! A naga simulacrum comes into view. You now have 9/17 mp. You regained 2 hp, and now have 107/127 hp. You regained 2 hp, and now have 112/127 hp. You regained 2 hp, and now have 118/127 hp. You start resting. A death yak simulacrum is nearby! You regained 7 hp, and now have 125/127 hp. A death yak simulacrum is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the death yak simulacrum. The death yak simulacrum melts! The death yak simulacrum is moderately damaged. The death yak simulacrum's fire resistance burns away. Magical energy flows into your mind! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the death yak simulacrum. The death yak simulacrum melts! The death yak simulacrum is heavily damaged. Magical energy flows into your mind! Health restored: 127 Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the death yak simulacrum. The death yak simulacrum melts! The death yak simulacrum is severely damaged. You now have 10/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the death yak simulacrum. The death yak simulacrum melts! The death yak simulacrum vaporises! Magical energy flows into your mind! Your Conjurations skill increases to level 4! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the polar bear simulacrum. The polar bear simulacrum melts! The polar bear simulacrum is moderately damaged. The polar bear simulacrum's fire resistance burns away. You now have 9/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the polar bear simulacrum. The polar bear simulacrum melts! The polar bear simulacrum is heavily damaged. The polar bear simulacrum bites you. The polar bear simulacrum freezes you. You resist. The polar bear simulacrum closely misses you. The polar bear simulacrum claws you but does no damage. You take 8 damage, and have 119/127 hp. You now have 7/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the polar bear simulacrum. The polar bear simulacrum melts! The polar bear simulacrum vaporises! Magical energy flows into your mind! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Health restored: 127 You start resting. Magic restored. MP restored: 17 You start waiting. A naga simulacrum is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the naga simulacrum. The naga simulacrum melts! The naga simulacrum is heavily damaged. The naga simulacrum's fire resistance burns away. You now have 15/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the naga simulacrum. The naga simulacrum is heavily damaged. Magical energy flows into your mind! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the naga simulacrum. The naga simulacrum melts! The naga simulacrum is severely damaged. The naga simulacrum completely misses you. The naga simulacrum misses you. You now have 13/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the naga simulacrum but do no damage. Magical energy flows into your mind! The naga simulacrum closely misses you. x2 Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the naga simulacrum. The naga simulacrum melts! The naga simulacrum vaporises! Magical energy flows into your mind! You start resting. Magic restored. MP restored: 17 You start waiting. Done waiting. A troll simulacrum comes into view. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the troll simulacrum. The troll simulacrum melts! The troll simulacrum is heavily damaged. The troll simulacrum's fire resistance burns away. You now have 15/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the troll simulacrum. The troll simulacrum melts! The troll simulacrum vaporises! You now have 13/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 17 You start waiting. Done waiting. A white imp comes into view. The white imp shouts! A white imp is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! The white imp is moderately wounded. The white imp's fire resistance burns away. You now have 15/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! You kill the white imp! Magical energy flows into your mind! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A two-headed ogre simulacrum comes into view. A two-headed ogre simulacrum is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is heavily damaged. The two-headed ogre simulacrum's fire resistance burns away. You now have 14/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The two-headed ogre simulacrum hits you but does no damage. The two-headed ogre simulacrum hits you! The two-headed ogre simulacrum freezes you. You resist. You take 15 damage, and have 112/127 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum vaporises! You now have 12/17 mp. You start resting. Your magical contamination has completely faded away. You regained 7 hp, and now have 120/127 hp. You start resting. HP restored. Health restored: 127 An ufetubus comes into view. An ufetubus is nearby! An ufetubus is nearby! Found a dagger and 6 stones. A two-headed ogre simulacrum comes into view. Found four items. The ufetubus shouts! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is heavily damaged. The two-headed ogre simulacrum's fire resistance burns away. The two-headed ogre simulacrum hits you but does no damage. The two-headed ogre simulacrum closely misses you. The ufetubus hits you but does no damage. The ufetubus hits you. You take 5 damage, and have 122/127 hp. You now have 13/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum vaporises! The ufetubus closely misses you. The ufetubus barely misses you. You regained 2 hp, and now have 124/127 hp. You now have 11/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! The ufetubus is severely wounded. The ufetubus's fire resistance burns away. The ufetubus slips past you! The ufetubus hits you. The ufetubus barely misses you. The ufetubus misses you. The ufetubus hits you. You take 5 damage, and have 119/127 hp. You now have 10/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! Magical energy flows into your mind! You start resting. A two-headed ogre simulacrum comes into view. You regained 5 hp, and now have 125/127 hp. A two-headed ogre simulacrum is nearby! You see here a wand of digging (8). Health restored: 127 I - a wand of digging (8) You now have 555 gold pieces (gained 14). You see here a staff of earth. You see here a scroll of silence. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is lightly damaged. The two-headed ogre simulacrum's fire resistance burns away. You now have 10/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is severely damaged. You now have 8/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum vaporises! You now have 6/17 mp. You start resting. A white imp comes into view. x - 3 scrolls of silence (gained 1) Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! The white imp is moderately wounded. The white imp's fire resistance burns away. The white imp gestures at you. The puff of frost hits you but does no damage. You now have 5/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! You kill the white imp! You now have 3/17 mp. You see here 6 stones. You start resting. Magic restored. MP restored: 17 You see here a staff of earth. You see here 6 stones. You see here a staff of earth. J - a staff of earth You see here 6 stones. A naga simulacrum comes into view. You see here a +0 dagger. The naga simulacrum completely misses you. The naga simulacrum misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the naga simulacrum. The naga simulacrum melts! The naga simulacrum is heavily damaged. The naga simulacrum's fire resistance burns away. Magical energy flows into your mind! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the naga simulacrum. The naga simulacrum melts! The naga simulacrum vaporises! Magical energy flows into your mind! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start waiting. Done waiting. You start waiting. Done waiting. An ufetubus and a white imp come into view. The ufetubus shouts! The white imp shouts, "Back with thee, thou foisting common-kissing Cock-Lorel!" An elephant simulacrum comes into view. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! You kill the white imp! You now have 15/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! The ufetubus is heavily wounded. The ufetubus's fire resistance burns away. Magical energy flows into your mind! The ufetubus slips past you! The ufetubus hits you but does no damage. The ufetubus closely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! The ufetubus is almost dead. The ufetubus completely misses you. The ufetubus closely misses you. You now have 13/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! You now have 11/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant simulacrum. The elephant simulacrum melts! The elephant simulacrum is moderately damaged. The elephant simulacrum's fire resistance burns away. You now have 9/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant simulacrum but do no damage. Magical energy flows into your mind! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant simulacrum. The elephant simulacrum melts! The elephant simulacrum is heavily damaged. You now have 8/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant simulacrum. The elephant simulacrum melts! The elephant simulacrum is heavily damaged. The elephant simulacrum closely misses you. x2 You now have 6/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant simulacrum. The elephant simulacrum melts! The elephant simulacrum vaporises! You now have 4/17 mp. You start resting. Magic restored. MP restored: 17 Okay, then. Unknown command. You enter the shallow water. An elephant simulacrum comes into view. A polar bear simulacrum comes into view. An ice devil, a white imp, an ufetubus and a naga simulacrum come into view. The white imp shouts! The ufetubus shouts! An ufetubus comes into view. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the naga simulacrum but do no damage. You now have 15/17 mp. The naga simulacrum is engulfed in a cloud of scalding steam. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the polar bear simulacrum. The polar bear simulacrum melts! The polar bear simulacrum is moderately damaged. The polar bear simulacrum's fire resistance burns away. The polar bear simulacrum is engulfed in a cloud of scalding steam. You now have 13/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the polar bear simulacrum. The polar bear simulacrum melts! The polar bear simulacrum is severely damaged. The polar bear simulacrum is engulfed in a cloud of scalding steam. The polar bear simulacrum vaporises! You now have 11/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! You kill the white imp! Magical energy flows into your mind! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the naga simulacrum. The naga simulacrum melts! The naga simulacrum vaporises! Magical energy flows into your mind! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant simulacrum. The elephant simulacrum melts! The elephant simulacrum is heavily damaged. The elephant simulacrum's fire resistance burns away. The elephant simulacrum is engulfed in a cloud of scalding steam. You now have 10/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice devil. The ice devil is burned terribly! The ice devil is moderately wounded. The ice devil's fire resistance burns away. You now have 8/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant simulacrum. The elephant simulacrum melts! The elephant simulacrum vaporises! You now have 6/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice devil but do no damage. You now have 4/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice devil. The ice devil is moderately wounded. Magical energy flows into your mind! The ice devil is engulfed in a cloud of scalding steam. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! The ufetubus is almost dead. The ufetubus's fire resistance burns away. The ufetubus is engulfed in a cloud of scalding steam. You kill the ufetubus! You now have 2/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice devil. The ice devil is burned terribly! The ice devil is severely wounded. The ice devil is engulfed in a cloud of scalding steam. The ice devil barely misses you. You now have 1/17 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A three-headed hydra simulacrum comes into view. You closely miss the ice devil. The ice devil is almost dead. The ice devil closely misses you. The three-headed hydra simulacrum is engulfed in a cloud of scalding steam. You barely miss the ice devil. You headbutt the ice devil, but do no damage. The ice devil is almost dead. The ice devil hits you! The ice devil freezes you! You resist. You take 21 damage, and have 106/127 hp. You hit the ice devil but do no damage. The ice devil is almost dead. The ice devil misses you. You hit the ice devil but do no damage. You headbutt the ice devil, but do no damage. The ice devil is almost dead. The ice devil hits you! The ice devil freezes you. You resist. The ice devil hits you but does no damage. You take 13 damage, and have 94/127 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice devil. The ice devil is burned terribly! You kill the ice devil! You have reached level 12! You feel stronger. You regained 8 hp, and now have 104/136 hp. You now have 0/18 mp. You regained 2 hp, and now have 107/136 hp. You hit the ufetubus but do no damage. The ufetubus is severely wounded. The ufetubus closely misses you. The ufetubus hits you. The ufetubus barely misses you. x2 You take 2 damage, and have 108/136 hp. You barely miss the ufetubus. Your headbutt misses the ufetubus. The ufetubus is severely wounded. The ufetubus misses you. The ufetubus hits you. The ufetubus hits you but does no damage. The ufetubus hits you. You take 5 damage, and have 103/136 hp. You barely miss the ufetubus. The ufetubus is severely wounded. The ufetubus barely misses you. The ufetubus hits you but does no damage. The ufetubus misses you. The ufetubus barely misses you. You regained 2 hp, and now have 105/136 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the ufetubus. The ufetubus is severely wounded. The ufetubus barely misses you. x2 You miss the ufetubus. Your headbutt misses the ufetubus. The ufetubus is severely wounded. The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus misses you. The ufetubus closely misses you. You regained 2 hp, and now have 108/136 hp. You hit the three-headed hydra simulacrum. You headbutt the three-headed hydra simulacrum. The three-headed hydra simulacrum vaporises! The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus hits you but does no damage. The ufetubus barely misses you. Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You need to enable at least one skill for training. You barely miss the ufetubus. The ufetubus is heavily wounded. The ufetubus barely misses you. The ufetubus hits you but does no damage. The ufetubus closely misses you. x2 You closely miss the ufetubus. Your headbutt misses the ufetubus. The ufetubus is heavily wounded. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus hits you but does no damage. The ufetubus closely misses you. You regained 2 hp, and now have 112/136 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! You now have 0/18 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You start resting. HP restored. Health restored: 136 You regained 3 mp, and now have 3/18 mp. You start resting. Magic restored. MP restored: 18 You start waiting. Done waiting. You enter the shallow water. A polar bear simulacrum comes into view. The polar bear simulacrum moves out of view. A polar bear simulacrum is nearby! A polar bear simulacrum is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the polar bear simulacrum. The polar bear simulacrum melts! The polar bear simulacrum is almost destroyed. The polar bear simulacrum's fire resistance burns away. The polar bear simulacrum bites you! The polar bear simulacrum freezes you. You resist. The polar bear simulacrum misses you. The polar bear simulacrum claws you but does no damage. You take 11 damage, and have 125/136 hp. You now have 16/18 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the polar bear simulacrum. The polar bear simulacrum melts! The polar bear simulacrum vaporises! You regained 2 hp, and now have 127/136 hp. You now have 14/18 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Health restored: 136 You start resting. Magic restored. MP restored: 18 Found 5 stones. An ice statue comes into view. The ice statue gestures. Marking area around an ice statue as unsafe for travelling. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast is lightly wounded. The ice beast's fire resistance burns away. The ice statue gestures at you. The freezing blast engulfs the ice beast. The ice beast completely resists. The ice beast misses you. You now have 16/18 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice statue. The ice statue melts! The ice statue is lightly damaged. The ice statue's fire resistance burns away. Magical energy flows into your mind! You are engulfed in freezing vapours. You resist. The ice statue gestures at you. The bolt of cold hits the ice beast. The ice beast completely resists. The bolt of cold hits you! You resist. The ice beast hits you but does no damage. You take 25 damage, and have 111/136 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is moderately wounded. Magical energy flows into your mind! You are engulfed in freezing vapours. You resist. The ice statue gestures at you. The bolt of cold hits the ice beast. The ice beast completely resists. The bolt of cold hits you! You resist. The ice beast hits you. The ice beast freezes you. You resist. You take 27 damage, and have 84/136 hp. You hit the ice beast. You headbutt the ice beast. The ice beast is heavily wounded. You are engulfed in freezing vapours. You resist. The ice beast hits you but does no damage. You take 8 damage, and have 76/136 hp. The ice beast attacks as it pursues you! The ice beast barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The ice beast misses you. You hit the ice beast. The ice beast is severely wounded. The ice beast is no longer more vulnerable to fire. The ice beast hits you. The ice beast freezes you. You resist. You take 3 damage, and have 76/136 hp. You hit the ice beast. The ice beast is severely wounded. The ice beast barely misses you. You hit the ice beast. The ice beast is severely wounded. The ice beast barely misses you. A two-headed ogre simulacrum comes into view. You regained 2 hp, and now have 79/136 hp. You closely miss the ice beast. You headbutt the ice beast, but do no damage. The ice beast is severely wounded. The ice beast closely misses you. You hit the ice beast but do no damage. You headbutt the ice beast, but do no damage. The ice beast is severely wounded. The ice beast hits you but does no damage. The ice beast hits you. The ice beast freezes you. You resist. You take 6 damage, and have 74/136 hp. MP restored: 18 You barely miss the ice beast. You headbutt the ice beast, but do no damage. The ice beast is severely wounded. The ice beast misses you. Your magical contamination has completely faded away. You hit the ice beast. You headbutt the ice beast. You kill the ice beast! The ice beast disappears in a puff of smoke! You regained 2 hp, and now have 77/136 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is heavily damaged. The two-headed ogre simulacrum's fire resistance burns away. The two-headed ogre simulacrum hits you but does no damage. The two-headed ogre simulacrum barely misses you. You now have 16/18 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum is almost destroyed. The two-headed ogre simulacrum closely misses you. The two-headed ogre simulacrum hits you. The two-headed ogre simulacrum freezes you! You resist. You take 13 damage, and have 66/136 hp. You now have 14/18 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre simulacrum. The two-headed ogre simulacrum melts! The two-headed ogre simulacrum vaporises! Magical energy flows into your mind! You start resting. Your magical contamination has completely faded away. You regained 8 hp, and now have 75/136 hp. You start resting. Magic restored. You regained 18 hp, and now have 93/136 hp. MP restored: 18 You start resting. HP restored. Health restored: 136 Okay, then. Throw: 5 large rocks Press: ? - help, Shift-Dir - straight line, f - ice statue Aim: an ice statue (94% to hit) You throw a large rock. The large rock hits the ice statue but does no damage. The ice statue gestures. Throw: 4 large rocks Press: ? - help, Shift-Dir - straight line, f/p - ice statue Aim: an ice statue (94% to hit) You throw a large rock. The large rock hits the ice statue but does no damage. The ice statue gestures at you. The shard of ice misses you. Throw: 3 large rocks Press: ? - help, Shift-Dir - straight line, f/p - ice statue Aim: an ice statue (94% to hit) You throw a large rock. The large rock hits the ice statue. The ice statue is lightly damaged. The ice statue gestures at you. The freezing blast engulfs you! You resist. The ice statue gestures. You take 7 damage, and have 129/136 hp. Throw: 2 large rocks Press: ? - help, Shift-Dir - straight line, f/p - ice statue Aim: an ice statue (freezing vapour, lightly damaged, 94% to hit) You throw a large rock. The large rock hits the ice statue! The ice statue is lightly damaged. You are engulfed in freezing vapours. You resist. The ice statue gestures. You take 20 damage, and have 109/136 hp. You hit the ice beast but do no damage. You are engulfed in freezing vapours. You resist. The ice beast misses you. You take 5 damage, and have 104/136 hp. You regained 2 hp, and now have 106/136 hp. The ice beast attacks as it pursues you! The ice beast hits you but does no damage. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is moderately wounded. The ice beast's fire resistance burns away. Magical energy flows into your mind! The ice beast hits you. The ice beast freezes you. You resist. You take 4 damage, and have 104/136 hp. You closely miss the ice beast. The ice beast barely misses you. You regained 2 hp, and now have 106/136 hp. Unknown command. Unknown command. Okay, then. Okay, then. Unknown command. You regained 2 hp, and now have 111/136 hp. The ice beast is no longer more vulnerable to fire. The ice beast attacks as it pursues you! The ice beast barely misses you. The ice beast attacks as it pursues you! The ice beast hits you but does no damage. You regained 2 hp, and now have 116/136 hp. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The ice beast barely misses you. The ice beast attacks as it pursues you! The ice beast hits you but does no damage. Your surroundings suddenly seem different. Found a curved jewelled staff and a longbow of freezing. Found a pair of gloves, a scroll of blinking and a glowing trident. You regained 2 hp, and now have 122/136 hp. Found a jade ring and 120 gold pieces. A harpy simulacrum comes into view. Found three items. You see here a staff of cold. You regained 2 hp, and now have 127/136 hp. A bog body, an anaconda simulacrum and a troll simulacrum come into view. You see here a +2 longbow of freezing. You hit the harpy simulacrum. The harpy simulacrum is lightly damaged. The harpy simulacrum claws you. The harpy simulacrum freezes you! You resist. The harpy simulacrum claws you. The harpy simulacrum freezes you! You resist. The harpy simulacrum claws you but does no damage. The harpy simulacrum closely misses you. The harpy simulacrum claws you! The harpy simulacrum freezes you! You resist. The harpy simulacrum barely misses you. You take 46 damage, and have 82/136 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the harpy simulacrum. The harpy simulacrum melts! The harpy simulacrum is severely damaged. The harpy simulacrum's fire resistance burns away. The harpy simulacrum claws you. The harpy simulacrum freezes you! You resist. The harpy simulacrum claws you but does no damage. A three-headed hydra simulacrum comes into view. The harpy simulacrum claws you but does no damage. The harpy simulacrum closely misses you. You take 8 damage, and have 74/136 hp. You now have 16/18 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the anaconda simulacrum. The anaconda simulacrum melts! The anaconda simulacrum is lightly damaged. The anaconda simulacrum's fire resistance burns away. The harpy simulacrum claws you but does no damage. x2 The harpy simulacrum misses you. The harpy simulacrum claws you but does no damage. The anaconda simulacrum closely misses you. The anaconda simulacrum bites you. The anaconda simulacrum freezes you! You resist. A bog body comes into view. You take 12 damage, and have 62/136 hp. You now have 14/18 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bog body. The bog body resists. The bog body is lightly damaged. The bog body's fire resistance burns away. The harpy simulacrum barely misses you. The harpy simulacrum claws you but does no damage. The anaconda simulacrum misses you. The anaconda simulacrum barely misses you. The harpy simulacrum misses you. The harpy simulacrum completely misses you. A naga simulacrum comes into view. A three-headed hydra simulacrum comes into view. The bog body casts a spell at you. The bolt of cold hits the harpy simulacrum. The harpy simulacrum completely resists. The bolt of cold misses you. The anaconda simulacrum completely misses you. The anaconda simulacrum bites you. The anaconda simulacrum freezes you! You resist. The harpy simulacrum claws you. The harpy simulacrum freezes you. You resist. The harpy simulacrum closely misses you. You take 18 damage, and have 44/136 hp. You now have 12/18 mp. The harpy simulacrum attacks as it pursues you! The harpy simulacrum closely misses you. x2 The anaconda simulacrum attacks as it pursues you! The anaconda simulacrum grabs you. The anaconda simulacrum bites you. The anaconda simulacrum freezes you! You resist. * * * LOW HITPOINT WARNING * * * The anaconda simulacrum constricts you. * * * LOW HITPOINT WARNING * * * The harpy simulacrum claws you. * * * LOW HITPOINT WARNING * * * The harpy simulacrum freezes you! You resist. * * * LOW HITPOINT WARNING * * * The harpy simulacrum claws you. * * * LOW HITPOINT WARNING * * * The harpy simulacrum freezes you. You resist. * * * LOW HITPOINT WARNING * * * You see here a staff of cold. You escape the anaconda simulacrum's grasp. The anaconda simulacrum is no longer more vulnerable to fire. The harpy simulacrum claws you. * * * LOW HITPOINT WARNING * * * The harpy simulacrum freezes you. You resist. * * * LOW HITPOINT WARNING * * * The harpy simulacrum claws you. * * * LOW HITPOINT WARNING * * * The harpy simulacrum freezes you. You resist. You die... Ignis goes out, and joins you in death. #$.... #.Y#..#.. #$n.. ##.#.#.#.. #$Z.## #..######. #$$$$# #...##≈##≈#. #)n$$# ##.##≈≈#≈≈## #?Z?# ###≈≈≈≈≈≈## #Z[)##### #≈≈≈≈≈≈#. ##Z##.#.## ≈≈≈≈≈≈≈#. ##@.....# ≈≈≈≈≈≈~~# ##.....##≈≈≈≈≈≈~~# #.......##≈≈≈≈≈#~~ ##.....####≈≈≈###~ #.....###.######## ###.#..##...##.### ####.#.#..#...#. ##..##.#..#..# #...####.##... You could see 2 bog bodies, an anaconda simulacrum, a three-headed hydra simulacrum, a harpy simulacrum (combustible) and a troll simulacrum. Vanquished Creatures Josephine (D:10) Fannar (D:11) A two-headed ogre (D:10) Pikel (D:6) A cyclops (D:11) Joseph (D:10) A freezing wraith (IceCv) A komodo dragon (D:10) An ice devil (IceCv) 2 hornets Sigmund (D:6) 17 yaks 2 wyverns (D:10) 4 wraiths Eustachio (D:5) A death yak simulacrum (IceCv) A hydra simulacrum (IceCv) 2 water moccasins (D:6) Duvessa (D:5) 3 orc warriors A black bear (D:6) 5 centaurs 2 ogres (D:6) 3 kobold brigands 4 bullfrogs 3 gnoll sergeants A scorpion (D:4) 7 two-headed ogre simulacra (IceCv) A cane toad simulacrum (IceCv) A wight (D:9) Dowan (D:5) 2 elephant simulacra (IceCv) 24 killer bees 2 howler monkeys A bombardier beetle (D:3) 4 jellies 5 orc priests 4 hounds An iguana (D:5) 9 orc wizards 5 spriggan simulacra 4 troll simulacra 3 polar bear simulacra (IceCv) A nameless horror (D:8) 8 adders 13 gnolls 3 naga simulacra (IceCv) 6 white imps (IceCv) 8 ufetubi 4 dart slugs 3 ribbon worms 24 orcs 3 bats 9 endoplasms 4 giant cockroaches 8 goblins 9 hobgoblins 7 jackals 2 quokkas (D:4) 9 ball pythons 3 frilled lizards (D:1) 16 kobolds 5 rats 282 creatures vanquished. Vanquished Creatures (collateral kills) A water moccasin (D:7) 2 killer bees (D:7) A gnoll (D:9) A kobold (D:9) 5 creatures vanquished. Vanquished Creatures (others) A killer bee (D:7) An orc wizard (D:9) A blazeheart core (D:7) 75 foxfires 78 creatures vanquished. Grand Total: 365 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Oni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 2/2 550 | D:1 | Reached XP level 2. HP: 33/33 MP: 3/3 814 | D:1 | Reached skill level 5 in Fighting 817 | D:1 | Learned a level 2 spell: Scorch 1575 | D:1 | Reached XP level 3. HP: 42/42 MP: 0/5 2931 | D:2 | Reached XP level 4. HP: 51/52 MP: 0/7 4004 | D:3 | Reached skill level 6 in Fighting 4960 | D:3 | Reached XP level 5. HP: 58/59 MP: 9/9 6847 | D:4 | Reached skill level 7 in Fighting 7359 | D:4 | You fall into a shaft and drop 1 floor! 7359 | D:5 | Entered Level 5 of the Dungeon 7433 | D:5 | Reached XP level 6. HP: 72/72 MP: 5/10 7530 | D:5 | Reached skill level 8 in Fighting 7839 | D:5 | Noticed Eustachio 7845 | D:5 | Noticed Duvessa 7848 | D:5 | Noticed Dowan 8542 | D:5 | Reached skill level 9 in Fighting 8640 | D:5 | Killed Duvessa 8641 | D:5 | Reached XP level 7. HP: 84/84 MP: 11/11 8645 | D:5 | Killed Dowan 8655 | D:5 | Killed Eustachio 8656 | D:5 | Reached skill level 10 in Fighting 8659 | D:5 | Learned a level 2 spell: Call Imp 8902 | D:6 | Reached XP level 8. HP: 64/93 MP: 1/12 9126 | D:6 | Reached skill level 5 in Summonings 9239 | D:6 | Noticed Sigmund 9356 | D:6 | Killed Sigmund 9592 | D:6 | Noticed Pikel 9611 | D:6 | Killed Pikel 9612 | D:6 | Reached skill level 5 in Fire Magic 9612 | D:6 | Reached XP level 9. HP: 52/101 MP: 10/15 9675 | D:6 | Learned a level 4 spell: Summon Blazeheart Golem 9707 | D:6 | Found a staircase to the Ecumenical Temple. 10497 | D:7 | Reached skill level 11 in Fighting 10980 | D:7 | Found a blossoming altar of Fedhas. 12328 | D:8 | Reached skill level 12 in Fighting 12977 | D:9 | Noticed a hornet 12986 | D:9 | Killed a hornet 13226 | D:9 | Reached skill level 13 in Fighting 13227 | D:9 | Reached skill level 1 in Dodging 13231 | D:9 | Reached XP level 10. HP: 95/119 MP: 4/16 14637 | D:9 | Reached skill level 5 in Dodging 14871 | D:9 | Reached skill level 1 in Shields 15073 | D:9 | Found a snail-covered altar of Cheibriados. 15074 | D:9 | Found a shimmering blue altar of Sif Muna. 15074 | D:9 | Found an ancient bone altar of Kikubaaqudgha. 15105 | D:9 | Reached skill level 5 in Shields 15253 | D:9 | Found a white marble altar of Elyvilon. 15253 | D:9 | Found an iron altar of Okawaru. 15254 | D:9 | Found a shimmering altar of Xom. 15721 | D:10 | Entered Level 10 of the Dungeon 15736 | D:10 | Noticed Josephine 15750 | D:10 | Killed Josephine 15751 | D:10 | Reached XP level 11. HP: 127/127 MP: 3/17 16049 | D:10 | Noticed a two-headed ogre 16168 | D:10 | Killed a two-headed ogre 16293 | D:10 | Found Jaumat's Assorted Antiques. 17777 | D:10 | Found a staircase to the Lair. 17996 | D:10 | Found an ornate altar of the Wu Jian Council. 18047 | D:10 | Noticed Joseph 18068 | D:10 | Killed Joseph 18409 | D:11 | Identified the orb of Tender Moments {*channel, rF+} 18492 | D:11 | Noticed Fannar 18501 | D:11 | Paralysed by a hornet for 1 turns 18502 | D:11 | Noticed a cyclops 18524 | D:11 | Found a frozen archway. 18636 | D:11 | Killed Fannar 18637 | D:11 | Reached skill level 10 in Shields 18637 | D:11 | Reached skill level 1 in Conjurations 18737 | D:11 | Killed a cyclops 18846 | IceCv | Entered an ice cave 19132 | IceCv | Identified the staff of Cruel Justice {rPois Int+2 Dex+3 | Conj} 20357 | IceCv | Reached XP level 12. HP: 104/136 MP: 0/18 20368 | IceCv | Reached skill level 5 in Conjurations 20740 | IceCv | HP: 18/136 [harpy simulacrum (8)] 20741 | IceCv | HP: 7/136 [harpy simulacrum (5)] 20741 | IceCv | HP: 3/136 [harpy simulacrum (4)] 20741 | IceCv | Slain by a harpy simulacrum Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring, minmay_misc_feat_room D:2: cheibrodos_old_hovel, layout_loops_ring D:3: layout_rooms, amcnicky_mini_pool_small D:4: layout_rooms D:5: layout_cave_pools, uniq_eustachio, uniq_duvessa D:6: layout_cave_pools, minmay_temple_entry_antechambers, uniq_pikel, uniq_sigmund D:7: layout_basic, mainiacjoe_overflow_alcove_2 D:8: layout_rooms, nicolae_figureground_sparkle D:9: layout_roguey, grunt_temple_overflow_open, nicolae_fountain_basement D:10: layout_long_grid, lemuel_round_altar, david_lair_shrubbed, serial_shops, shop, uniq_josephine, uniq_joseph D:11: layout_basic, portal_ice_cave_entry_ice_simulacra, uniq_fannar IceCv: ice_cave_caverns_02 Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Fighting | 5 6 7 9 10 13 | 13.0 Fire Magic | 3 5 6 | 6.0 Spellcasting | 2 3 4 | 4.0 Summonings | 3 5 6 | 6.0 Dodging | 1 5 | 5.0 Shields | 7 10 | 10.0 Conjurations | 4 5 | 5.1 Axes | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Hand axe | 52 | | | || 52 Headbutt | 3 | 4 | 9 | 47 || 63 Short sword | 1 | 49 | 84 | 24 || 158 Morningstar | | | | 188 || 188 Staff | | | | 23 || 23 Throw: Dart | | | 2 | 1 || 3 Large rock | | | | 4 || 4 Cast: Scorch | 27 | 74 | 87 | 240 || 428 Call Imp | | | 3 | 1 || 4 Summon Blazeheart | | | 4 | 3 || 7 Invoke: Foxfire Swarm | | 1 | 1 | 2 || 4 Fiery Armour | | | 1 | 5 || 6 Evoke: Wand | | | 1 | 6 || 7 Use: Scroll | | 11 | 7 | 5 || 23 Potion | | | | 4 || 4 Armour: Robe | 34 | 67 | 140 | 428 || 669 Dodge: Dodged | 30 | 33 | 48 | 237 || 348 Block: Kite shield | | | | 116 || 116 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20968 | 20462 | 506 | 13234 | 3583 | 12 | 1747.3 | Dungeon | 19050 | 18544 | 506 | 11725 | 3583 | 11 | 1731.8 | Ice Cave | 1918 | 1918 | 0 | 1509 | 0 | 1 | 1918.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:9: 2981 daAuts D:10: 2430 daAuts D:1: 2321 daAuts D:2: 2079 daAuts IceCv: 1918 daAuts D:3: 1895 daAuts D:4: 1758 daAuts D:7: 1744 daAuts D:8: 1460 daAuts D:5: 975 daAuts D:6: 936 daAuts D:11: 466 daAuts