Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 6877754817800028786 174 bayes525 the Firebug (level 5, -6/32 HPs) Began as a Deep Elf Fire Elementalist on Oct 1, 2024. Was an Initiate of Vehumet. Mangled by Duvessa ... wielding a +4 rapier of flaming (11 damage) ... on level 4 of the Dungeon. The game lasted 00:10:15 (5436 turns). bayes525 the Firebug (Deep Elf Fire Elementalist) Turns: 5436, Time: 00:10:16 Health: -6/32 AC: 6 Str: 5 XL: 5 Next: 28% Magic: 7/11 EV: 11 Int: 22 God: Vehumet [......] Gold: 216 SH: 0 Dex: 18 Spells: 4/10 levels left rFire . . . b - +0 sling rCold . . . (no shield) rNeg + . . i - +3 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... m - amulet "Fuicut" {rN+ Regen+ RegenMP+ Dex+3} Stlth ++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.64/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 216 gold pieces. Inventory: Hand Weapons a - a +2 hand axe of draining b - a +0 sling (weapon) h - a +0 whip k - a +0 spear p - a +0 short sword Missiles c - 4 poisoned darts e - 3 darts of dispersal Armour d - a +0 robe i - a +3 leather armour (worn) Jewellery m - the amulet "Fuicut" (around neck) {rN+ Regen+ RegenMP+ Dex+3} (You found it on level 3 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Scrolls f - a scroll of brand weapon {unknown} q - a scroll of identify r - a scroll of blinking {unknown} s - a scroll of teleportation {unknown} u - a scroll of noise {unknown} v - a scroll of vulnerability w - a scroll of poison {unknown} Potions g - 2 potions of heal wounds {unknown} j - a potion of attraction {unknown} l - a potion of magic n - a potion of enlightenment o - a potion of invisibility t - 3 potions of ambrosia {unknown} x - a potion of mutation {unknown} Skills: - Level 3.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations - Level 3.0 Hexes + Level 3.7 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 8% 1 b - Scorch Fire 38% 2d6 7% 2 c - Inner Flame Hex/Fire 18% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 21% 1 Volatile Blastmotes Fire/Tloc 22% 2d11 28% 3 Flame Wave Conj/Fire 13% 2d6 61% 4 Alistair's Intoxication Alch 2% N/A 99% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Hepliaklqana Vehumet Annotations: D:1 2 transporters D:2 1 runed translucent door, exclusion: door, Crazy Yiuf D:3 exclusion: downstairs D:4 Dowan, Duvessa, Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence shouts! Terence is lightly wounded. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, 60% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. Terence's fire resistance burns away. You now have 7/9 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is almost dead. You now have 5/9 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence completely misses you. You now have 3/9 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence closely misses you. You now have 1/9 mp. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 short sword. You take 2 damage, and have 20/22 hp. You shoot a sling bullet. The sling bullet barely misses Terence. Terence closely misses you. Terence hits you with a +0 short sword. You take 1 damage, and have 19/22 hp. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence is no longer more vulnerable to fire. Terence hits you with a +0 short sword. Terence barely misses you. You take 5 damage, and have 14/22 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence hits you with a +0 short sword. Your magical contamination has completely faded away. You take 1 damage, and have 13/22 hp. You now have 1/9 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence. You kill Terence! You have reached level 4! You feel clever. You regained 3 hp, and now have 17/27 hp. You start resting. Magic restored. You regained 9 hp, and now have 26/27 hp. MP restored: 10 You start resting. HP restored. Health restored: 27 You start waiting. Done waiting. Things that are here: a +0 short sword; a +0 scale mail; the human corpse of Terence Found an escape hatch in the floor. You now have 140 gold pieces (gained 12). Found a spear. You see here an adder skeleton. You now have 158 gold pieces (gained 18). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. f - 2 scrolls labelled TIONAETYLLE (gained 1) Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin shouts! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (56% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin closely misses you. x2 Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 28 You now have 8/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You see here a +2 hand axe of draining. p - a +2 hand axe of draining A ball python comes into view. Adjust to which letter? (? for menu, Esc to quit) a - a +2 hand axe of draining; p - a +0 short sword Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the ball python but does no damage. The ball python hisses angrily. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ball python Aim: a ball python (60% to hit) You shoot a sling bullet. The sling bullet hits the ball python. The ball python is moderately wounded. The ball python closely misses you. x2 Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 8/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. As you open the door, it creaks loudly! A ball python comes into view. The ball python hisses angrily. Found a stone staircase leading down. The ball python barely misses you. x2 There is an open door here. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 8/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a hobgoblin skeleton. Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. Press: ? - help, v - describe, . - travel A runed translucent door. Placed new exclusion. Reduced exclusion size to a single square. Partly explored, can't reach some places. Partly explored, can't reach some places. Crazy Yiuf laughs, "Powder infinity sizzlefizz!" There is a stone staircase leading up here. You see here a hobgoblin skeleton. There is a stone staircase leading down here. You climb downwards. Found 2 gold pieces. There is a stone staircase leading up here. As you read the scroll labelled TIONAETYLLE, it crumbles to dust. It is a scroll of identify. o - a potion of invisibility As you read the scroll of identify, it crumbles to dust. n - a potion of enlightenment As you read the scroll labelled ZEENACUGAI, it crumbles to dust. It is a scroll of amnesia. Okay, then. As you read the scroll labelled TAOMIW NEUSEEJ, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. You start waiting. You feel your willpower return. You start waiting. A bat comes into view. The bat moves out of view. Found a scroll labelled KOYN ADOGI. Found a viscous puce potion. You now have 160 gold pieces (gained 2). f - a scroll labelled KOYN ADOGI g - a viscous puce potion Found a faintly glowing steel amulet. A ball python comes into view. Found a stone staircase leading down. You see here the amulet "Fuicut" {rN+ Regen+ RegenMP+ Dex+3}. m - the amulet "Fuicut" {rN+ Regen+ RegenMP+ Dex+3} You start putting on your amulet. You continue putting on the amulet "Fuicut" {rN+ Regen+ RegenMP+ Dex+3}. x5 You finish putting on the amulet "Fuicut" {rN+ Regen+ RegenMP+ Dex+3}. You feel agile. m - the amulet "Fuicut" (around neck) {rN+ Regen+ RegenMP+ Dex+3} The amulet "Fuicut" throbs as it attunes itself to your uninjured body. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 8/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You open the door. Found a scale mail. There is an open door here. Found a radiant altar of Vehumet. You see here a +0 scale mail. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! You start waiting. Done waiting. Found a stone staircase leading down. There is a radiant altar of Vehumet here. An orc priest comes into view. It is wielding a +1 whip of electrocution. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +1 whip of electrocution and wearing a +0 leather armour (wandering, hasn't noticed you, 59% to hit) You shoot a sling bullet. The orc priest shouts! The sling bullet hits the orc priest. The orc priest is moderately wounded. You hear a shout! x2 Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +1 whip of electrocution and wearing a +0 leather armour (moderately wounded, 59% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You take 6 damage, and have 22/28 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is heavily wounded. The orc priest's fire resistance burns away. The orc priest hits you but does no damage. You now have 8/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is burned terribly! The orc priest is severely wounded. The orc priest barely misses you. You now have 7/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is burned terribly! You kill the orc priest! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 war axe. Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You need to enable at least one skill for training. Your Hexes skill increases to level 1! You now have 6/10 mp. Unknown command. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (59% to hit) You shoot a sling bullet. The sling bullet closely misses the orc. You regained 2 hp, and now have 27/28 hp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is almost dead. The orc's fire resistance burns away. An orc comes into view. It is wielding a +0 falchion. Health restored: 28 You now have 5/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! Vehumet accepts your kill. You now have 4/10 mp. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion, wearing a +0 ring mail and quivering stones (63% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. The orc hits you with a +0 falchion. You take 6 damage, and have 22/28 hp. MASSIVE DAMAGE!! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 falchion, wearing a +0 ring mail and quivering stones (63% to hit) You shoot a sling bullet. The sling bullet closely misses the orc. The orc hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the orc. The orc hits you but does no damage. The orc barely misses you. You regained 2 hp, and now have 25/28 hp. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc hits you with a +0 falchion. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc hits you with a +0 falchion. The orc hits you but does no damage. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. The orc barely misses you. MP restored: 10 You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is heavily wounded. The orc hits you with a +0 falchion. You take 2 damage, and have 24/28 hp. You shoot a sling bullet. The sling bullet completely misses the orc. The orc hits you but does no damage. The orc misses you. You shoot a sling bullet. The sling bullet barely misses the orc. The orc hits you with a +0 falchion. You take 1 damage, and have 24/28 hp. You shoot a sling bullet. The sling bullet closely misses the orc. The orc hits you with a +0 falchion. The orc closely misses you. You take 2 damage, and have 22/28 hp. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! Vehumet accepts your kill. You regained 2 hp, and now have 24/28 hp. You start resting. HP restored. Health restored: 28 You start waiting. Done waiting. Items here: ( ))) [[[ †. Okay, then. You open the door. There is an open door here. q - a scroll of identify r - a scroll labelled TASAHA HAMYXAO Found a scale mail. Found a stone staircase leading up. You now have 173 gold pieces (gained 13). You see here a +0 scale mail. You now have 186 gold pieces (gained 13). s - a scroll labelled IWKAUFF ROEKK You now have 202 gold pieces (gained 16). An adder comes into view. An adder is nearby! An adder is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is heavily wounded. A bat comes into view. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 40% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 40% to hit) You shoot a sling bullet. The sling bullet barely misses the adder. You hear an angry hiss. A ball python comes into view. The adder bites you but does no damage. A quokka comes into view. The adder closely misses you. The quokka moves out of view. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! Vehumet accepts your kill. The adder bites you but does no damage. You now have 8/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. You kill the adder! Vehumet accepts your kill. The bat hits you but does no damage. Your Hexes skill increases to level 2! You now have 7/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! Vehumet accepts your kill. You now have 5/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka. The quokka is almost dead. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka but does no damage. The quokka is almost dead. You now have 4/10 mp. You shoot a sling bullet. The sling bullet closely misses the quokka. The foxfire hits the quokka. You kill the quokka! Vehumet accepts your kill. You start resting. Your foxfire dissipates! You regained 2 mp, and now have 7/10 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 10 You see here a quokka corpse. You see here a bat corpse. Found a war axe. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! Found 3 amethyst potions. There is an open door here. t - 3 amethyst potions Found a hazy altar of Hepliaklqana. Found a stone staircase leading down. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A bat is nearby! A bat is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 44% to hit) You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! Vehumet accepts your kill. u - a scroll labelled DODEWA BICIUN An endoplasm comes into view. Found a falchion. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. The endoplasm is severely wounded. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! Vehumet accepts your kill. You now have 8/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. v - a scroll of vulnerability Found a stone staircase leading up. An orc comes into view. It is wielding a +0 short sword. An orc is nearby! An orc is nearby! An orc is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc shouts! The orc is severely wounded. An orc comes into view. It is wielding a +0 trident. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The orc shouts! The sling bullet hits the orc but does no damage. The orc is severely wounded. An orc comes into view. It is wielding a +0 club. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the orc. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc is almost dead. An orc comes into view. It is wielding a +0 war axe. You shoot a sling bullet. The orc shouts! The sling bullet hits the orc but does no damage. The orc is almost dead. The orc hits you but does no damage. The orc hits you with a +0 short sword. You take 1 damage, and have 27/28 hp. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! Vehumet accepts your kill. Health restored: 28 Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is severely wounded. The orc's fire resistance burns away. You now have 8/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Vehumet accepts your kill. The orc hits you with a +0 club. You take 4 damage, and have 24/28 hp. You now have 7/10 mp. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is severely wounded. The orc is no longer more vulnerable to fire. The orc hits you but does no damage. The orc hits you with a +0 club. You take 4 damage, and have 20/28 hp. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is severely wounded. The orc barely misses you. You regained 2 hp, and now have 22/28 hp. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is severely wounded. The orc hits you but does no damage. The orc barely misses you. MP restored: 10 You shoot a sling bullet. The sling bullet closely misses the orc. The sling bullet hits the orc! You kill the orc! Vehumet accepts your kill. The orc closely misses you. You have reached level 5! You regained 5 hp, and now have 28/32 hp. MP restored: 11 Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Vehumet accepts your kill. You now have 9/11 mp. You start resting. Magic restored. You regained 2 hp, and now have 31/32 hp. MP restored: 11 You start resting. HP restored. Health restored: 32 Items here: )) [[ ††. You see here a +0 war axe. You see here a +0 trident. A bat comes into view. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! Vehumet accepts your kill. You see here a bat corpse. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found 14 gold pieces. There is an open door here. You now have 216 gold pieces (gained 14). w - a scroll labelled LYBYN MAINEN There is a stone staircase leading up here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder hisses angrily. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (40% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. You kill the adder! Vehumet accepts your kill. Training target 3.0 for Hexes reached! Your Hexes skill increases to level 3! You need to enable at least one skill for training. You now have 9/11 mp. You start resting. Magic restored. MP restored: 11 Okay, then. Okay, then. There is an open door here. Items here: ( ))) [[[ ÷. Items here: ( ))) [[[ ÷. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. The orc shouts! x3 Found Great Wizards, Vol. II. There is a stone staircase leading up here. Press: ? - help, v - describe, . - travel, g - get item Item here: Great Wizards, Vol. II. The floor. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (59% to hit) You shoot a sling bullet. The sling bullet closely misses the orc. A hobgoblin comes into view. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Vehumet accepts your kill. You now have 9/11 mp. You climb upwards. There is a stone staircase leading down here. MP restored: 11 There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Dowan. Dowan shouts! Dowan is lightly wounded. Dowan's fire resistance burns away. You hear an angry hiss. Dowan gestures at you while chanting. You are outlined in light. You now have 10/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Dowan. Dowan is burned terribly! Dowan is heavily wounded. Sigmund shouts! You now have 8/11 mp. Sigmund laughs darkly. Dowan hits you but does no damage. You climb upwards. There is a stone staircase leading down here. You regained 2 mp, and now have 10/11 mp. You start resting. Magic restored. MP restored: 11 Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. Done exploring. There is an open door here. You are no longer glowing. There is a stone staircase leading down here. You climb downwards. Level annotation: Dowan, Duvessa, Sigmund The orc shouts! x3; The kobold shouts! The goblin shouts! The hobgoblin shouts! The orc misses you. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. The orc completely misses you. The orc hits you but does no damage. You are poisoned. The orc hits you with a +0 hand axe of venom. You are more poisoned. The orc barely misses you. You take 1 damage, and have 31/32 hp. HP restored. You feel very sick. The orc hits you but does no damage. You are more poisoned. The hobgoblin closely misses you. The orc misses you. You climb upwards. Level annotation: exclusion: downstairs You feel extremely sick. There is a stone staircase leading down here. You take 8 damage, and have 23/32 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Vehumet accepts your kill. You feel very sick. The orc completely misses you. The hobgoblin hits you but does no damage. You take 2 damage, and have 21/32 hp. You now have 10/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Vehumet accepts your kill. You feel very sick. The hobgoblin barely misses you. You take 2 damage, and have 19/32 hp. You now have 8/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. The hobgoblin is severely wounded. The hobgoblin's fire resistance burns away. You feel sick. The hobgoblin barely misses you. You take 1 damage, and have 18/32 hp. You now have 7/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. The hobgoblin is burned terribly! You kill the hobgoblin! Vehumet accepts your kill. You feel sick. You take 1 damage, and have 17/32 hp. You now have 6/11 mp. You start resting. You feel sick. x6 You are no longer poisoned. You take 1 damage, and have 16/32 hp. You regained 3 mp, and now have 9/11 mp. You start resting. Magic restored. You regained 2 hp, and now have 18/32 hp. MP restored: 11 You start resting. HP restored. Health restored: 32 You see here a +0 hand axe of venom. Things that are here: a +0 whip; an orc corpse There is a stone staircase leading down here. You climb downwards. Level annotation: Dowan, Duvessa, Sigmund The goblin hits you with a +0 club. The orc hits you with a +0 mace. There is a stone staircase leading up, spattered with blood here. You take 5 damage, and have 27/32 hp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! Vehumet accepts your kill. The orc hits you but does no damage. You now have 9/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. You kill the kobold! Vehumet accepts your kill. The orc closely misses you. You now have 8/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Vehumet accepts your kill. You now have 7/11 mp. You start resting. HP restored. Health restored: 32 You start resting. Magic restored. MP restored: 11 You pick up Great Wizards, Vol. II and begin reading... You add the spells Alistair's Intoxication, Borgnjor's Vile Clutch and Eringya's Noxious Bog to your library. You open the door. There is an open door here. You open the door. There is an open door here. Found a staircase to the Ecumenical Temple. A dart slug comes into view. Found a brown potion. An orc comes into view. It is wielding a +0 club. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the dart slug! The dart slug is almost dead. The dart slug launches a dart at you. The slug dart misses you. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (almost dead, 94% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! Vehumet accepts your kill. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc shouts! The orc is heavily wounded. You hear a shout! An orc comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 mace. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (heavily wounded, 59% to hit) You shoot a sling bullet. The orc shouts! The sling bullet hits the orc. You kill the orc! Vehumet accepts your kill. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (59% to hit) You shoot a sling bullet. The sling bullet closely misses the orc. The sling bullet hits the orc. The orc is heavily wounded. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace (59% to hit) You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! Vehumet accepts your kill. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Freeze. You now have 10/11 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 11 You start waiting. You can no longer gain magical power from killing. x - a brown potion Found a stone. Found a viscous puce potion. Found a stone staircase leading down. g - 2 viscous puce potions (gained 1) There is a stone staircase leading down here. You open the door. A kobold comes into view. It is wielding a +0 whip. There is an open door here. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 war axe. The orc shouts! You hear a shout! x2 The orc moves out of view. Found a mace. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe (59% to hit) You shoot a sling bullet. The sling bullet hits the orc but does no damage. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc barely misses you. The orc closely misses your foxfire. The orc hits your foxfire with a +0 war axe! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is severely wounded. The foxfire hits the orc. You kill the orc! Vehumet accepts your kill. You now have 10/11 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Duvessa says, "When magic and the sword combine, nothing stands against them." Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Duvessa but does no damage. x2 The foxfire hits Duvessa. Duvessa is lightly wounded. The foxfire hits Duvessa but does no damage. Duvessa is lightly wounded. The foxfire hits Duvessa but does no damage. Duvessa is lightly wounded. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/11 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Duvessa but does no damage. Duvessa is lightly wounded. The foxfire hits Duvessa but does no damage. Duvessa is lightly wounded. The foxfire hits Duvessa. Duvessa is lightly wounded. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Duvessa. Duvessa is lightly wounded. The foxfire hits Duvessa. Duvessa is moderately wounded. Duvessa hits you with a +4 rapier of flaming. Duvessa burns you. You take 9 damage, and have 23/32 hp. MASSIVE DAMAGE!! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Duvessa but does no damage. Duvessa is moderately wounded. The foxfire hits Duvessa. Duvessa is moderately wounded. Duvessa hits you with a +4 rapier of flaming. Duvessa burns you. You take 8 damage, and have 15/32 hp. MASSIVE DAMAGE!! You now have 8/11 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Dowan. Dowan is heavily wounded. Dowan's fire resistance burns away. The foxfire hits Duvessa but does no damage. Duvessa is moderately wounded. The foxfire hits Duvessa but does no damage. Duvessa is moderately wounded. Duvessa hits you with a +4 rapier of flaming! * * * LOW HITPOINT WARNING * * * Duvessa burns you. * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 4/32 hp. MASSIVE DAMAGE!! You now have 7/11 mp. Okay, then. Unknown command. Okay, then. You aren't carrying any items that you can evoke. Throw: 4 darts (disperse) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +4 rapier of flaming and wearing a +0 chain mail (moderately wounded, 71% to hit) You throw a dart of dispersal. The dart of dispersal barely misses Duvessa. Duvessa hits you with a +4 rapier of flaming! You die... #...................... ##...................... ........................ .......###.............. .........#.......b...... #.......#..b........... ###......#.........b.... ........§'>............. ......e@##.............. .......)+.....(.....b... ....)..e#.........#..... ........########..#..... ......... ......... ........# ...#.... ........+ ........ .......)# ##.... #.... You could see Duvessa and Dowan (combustible). Vanquished Creatures An orc priest (D:3) Terence (D:2) 4 adders A dart slug (D:4) 14 orcs 6 ball pythons 2 endoplasms 4 giant cockroaches 4 goblins 6 hobgoblins 5 quokkas 6 bats 2 frilled lizards 5 kobolds 4 rats 65 creatures vanquished. Vanquished Creatures (others) 129 foxfires 129 creatures vanquished. Grand Total: 194 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 405 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 507 | D:1 | Reached skill level 1 in Fighting 1409 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/9 1532 | D:2 | Learned a level 2 spell: Scorch 1536 | D:2 | Learned a level 3 spell: Inner Flame 2773 | D:2 | Noticed Terence 2787 | D:2 | Killed Terence 2788 | D:2 | Reached XP level 4. HP: 17/27 MP: 2/10 3559 | D:2 | Found a runed translucent door. 3560 | D:2 | Noticed Crazy Yiuf 3790 | D:3 | Identified the amulet "Fuicut" {rN+ Regen+ RegenMP+ Dex+3} 3910 | D:3 | Found a radiant altar of Vehumet. 3918 | D:3 | Became a worshipper of Vehumet 4128 | D:3 | Reached skill level 1 in Hexes 4479 | D:3 | Found a hazy altar of Hepliaklqana. 4758 | D:3 | Reached XP level 5. HP: 28/32 MP: 11/11 5196 | D:4 | Noticed Sigmund 5196 | D:4 | Noticed Duvessa 5196 | D:4 | Noticed Dowan 5317 | D:4 | Found a staircase to the Ecumenical Temple. 5328 | D:4 | Reached * piety under Vehumet 5328 | D:4 | Offered knowledge of Freeze by Vehumet. 5435 | D:4 | HP: 4/32 [Duvessa/+4 rapier of flaming (4)] 5436 | D:4 | Mangled by Duvessa Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_loops_corners, minmay_misc_feat_secret_circle, minmay_splitting_lines D:2: layout_basic, grunt_ministairs_11, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, nicolae_overflow_crystal_walls, lemuel_crystal_altar D:4: layout_basic, dk_yredelemnul_ordeal, mainiacjoe_overflow_two_lobes, minmay_temple_entry_butterflies, hellmonk_ghost_happy_afterlife, minmay_fire_ice_demons, uniq_sigmund, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Fighting | 1 2 3 | 3.0 Dodging | 3 | 3.0 Hexes | 2 3 | 3.0 Spellcasting | | 3.0 Conjurations | | 1.1 Fire Magic | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 11 | || 11 Short sword | 3 | || 3 Fire: Sling | 22 | 47 || 69 Throw: Dart | | 1 || 1 Cast: Foxfire | 65 | 10 || 75 Scorch | 6 | 29 || 35 Use: Scroll | | 4 || 4 Armour: Robe | 7 | || 7 Leather armour | 17 | 32 || 49 Dodge: Dodged | 28 | 26 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5472 | 5195 | 277 | 2339 | 1764 | 4 | 1368.0 | Dungeon | 5472 | 5195 | 277 | 2339 | 1764 | 4 | 1368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2277 daAuts D:3: 1666 daAuts D:1: 1364 daAuts D:4: 165 daAuts