Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 12630388697376332704 1376 bayes525 the Fighter (level 8, -8/93 HPs) Began as an Oni Cinder Acolyte on Oct 7, 2024. Was an Elder of Ignis. Shot with an arrow by a centaur (14 damage) ... on level 6 of the Dungeon. The game lasted 00:10:51 (7718 turns). bayes525 the Fighter (Oni Cinder Acolyte) Turns: 7718, Time: 00:10:52 Health: -8/93 AC: 3 Str: 19 XL: 8 Next: 66% Magic: 9/11 EV: 8 Int: 17 God: Ignis [****..] Gold: 246 SH: 0 Dex: 4 Spells: 6/11 levels left rFire + . . a - +4 mace rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr + (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + v - ring of resist corrosion HPRegen 0.35/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 6 of the Dungeon. You worshipped Ignis. Ignis was greatly pleased with you. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 246 gold pieces. Inventory: Hand Weapons a - a +4 mace (weapon) p - a -1 hand axe of flaming q - a +0 war axe r - a +0 trident u - a +2 flail of protection Missiles e - 10 poisoned darts (quivered) f - 50 stones j - 3 javelins Armour b - a +0 robe (worn) l - a +0 kite shield Jewellery v - a ring of resist corrosion (left hand) Talismans t - a beast talisman Wands s - a wand of light (9) Scrolls d - 6 scrolls of teleportation w - a scroll of poison {unknown} Potions c - 3 potions of haste {unknown} g - a potion of brilliance {unknown} h - 3 potions of invisibility i - 4 potions of mutation k - a potion of degeneration {unknown} m - a potion of curing {unknown} n - a potion of enlightenment {unknown} o - a potion of attraction {unknown} Skills: - Level 10.0 Fighting - Level 3.0 Axes - Level 1.1 Dodging - Level 2.0 Spellcasting + Level 4.4 Conjurations - Level 4.0 Fire Magic + Level 3.5 Earth Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 30% 2d6 5% 2 b - Stone Arrow Conj/Erth 30% 3d8 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 26% 2d8 4% 1 Passwall Erth 13% N/A 14% 3 Animate Armour Summ/Erth 14% N/A 67% 4 Leda's Liquefaction Alch/Erth 3% N/A 67% 4 Lee's Rapid Deconstruct Erth 6% 3d6* 77% 5 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Hellfire Mortar Fire/Erth 7% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:6 Altars: Nemelex Xobeh The Shining One Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History You hit the orc priest. The orc priest is almost dead. The orc priest closely misses you. The orc priest hits you with a +0 club. You hit the orc priest. You kill the orc priest! The orc priest barely misses you. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest barely misses you. The orc priest hits you with a +0 club. You take 1 damage, and have 35/85 hp. You closely miss the orc priest. You headbutt the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 club. You take 3 damage, and have 32/85 hp. You closely miss the orc priest. The orc priest is severely wounded. The orc priest mumbles some strange prayers to Beogh against you. You struggle to resist. You closely miss the orc priest. The orc priest is severely wounded. The orc priest hits you but does no damage. The orc priest hits you with a +0 club. You take 2 damage, and have 31/85 hp. You hit the orc priest. You kill the orc priest! Your Conjurations skill increases to level 1! Your Earth Magic skill increases to level 1! You start resting. A hound comes into view. You regained 12 hp, and now have 44/85 hp. You regained 5 mp, and now have 7/10 mp. A hound is nearby! A hound is nearby! The hound barks! Things that are here: a +0 mace; an orc corpse There is a stone staircase leading down here. Things that are here: a +0 heavy hand axe; a +0 ring mail Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is lightly wounded. The hound's fire resistance burns away. The hound bites you. You take 3 damage, and have 41/85 hp. You now have 5/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is burned terribly! The hound is almost dead. The hound closely misses you. You now have 3/10 mp. You miss the hound. The hound is almost dead. The hound bites you but does no damage. The hound bites you. You take 5 damage, and have 36/85 hp. You thump the hound! You kill the hound! You start resting. Magic restored. You regained 17 hp, and now have 54/85 hp. MP restored: 10 You start resting. HP restored. Health restored: 85 You see here a +0 war axe. q - a +0 war axe Things that are here: a +0 trident; a +0 scale mail; an orc corpse r - a +0 trident You drop a +0 spear. You drop a +0 mace. You open the door. There is an open door here. There is an open door here. Items here: )) [ ÷. You now have 167 gold pieces (gained 9). You now have 179 gold pieces (gained 12). An endoplasm comes into view. The endoplasm quivers. Found a cyan potion. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! You now have 8/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a cyan potion. c - a cyan potion c - 2 cyan potions (gained 1) Magic restored. MP restored: 10 Could not explore, unopened door. You open the door. A ball python comes into view. There is an open door here. A ball python is nearby! A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. The kobold shouts! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 8/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. You kill the kobold! You now have 6/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. e - 5 poisoned darts (gained 3) Things that are here: a +0 short sword; a kobold corpse Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. Found a stone staircase leading down. The goblin shouts! You hear a shout! Grinder comes into view. There are monsters nearby! There are monsters nearby! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! You now have 8/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Grinder. Grinder is lightly wounded. Grinder's fire resistance burns away. You now have 6/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Grinder. Grinder is burned terribly! Grinder is moderately wounded. Grinder hits you. You writhe in agony. You take 3 damage, and have 82/85 hp. You now have 4/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Grinder. Grinder is burned terribly! Grinder is moderately wounded. Grinder gestures at you. You resist with some effort. You now have 2/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Grinder. Grinder is burned terribly! Grinder is heavily wounded. Grinder barely misses you. You now have 0/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You sock Grinder! Grinder is almost dead. Grinder gestures at you. Pain shoots through your body! You take 13 damage, and have 69/85 hp. You closely miss Grinder. Grinder is almost dead. Grinder blinks! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Grinder says, "There's only one good use for a tongue: cutting it out." Grinder hits you! You writhe in agony. You take 13 damage, and have 57/85 hp. You closely miss Grinder. Grinder is almost dead. Grinder barely misses you. You hit Grinder. Grinder is almost dead. Grinder barely misses you. Grinder gestures at you. Pain shoots through your body! You take 10 damage, and have 47/85 hp. You closely miss Grinder. Grinder is almost dead. Grinder hits you. You writhe in agony. You take 11 damage, and have 36/85 hp. You closely miss Grinder. Your headbutt misses Grinder. Grinder is almost dead. Grinder hits you. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss Grinder. You headbutt Grinder. Grinder is almost dead. Grinder misses you. Grinder blinks! You start resting. Grinder is nearby! Grinder is nearby! Grinder is nearby! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Grinder is no longer more vulnerable to fire. You now have 0/10 mp. You closely miss Grinder. Grinder is almost dead. Grinder says, "I used to sell toenails on the black market." Grinder barely misses you. You sock Grinder! You kill Grinder! Your Conjurations skill increases to level 2! Your Earth Magic skill increases to level 2! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 25 hp, and now have 64/85 hp. MP restored: 10 HP restored. There is a stone staircase leading down here. Things that are here: a +0 club; a goblin corpse m - a fuming ruby potion Health restored: 85 You see here a +0 ring mail. There is an open door here. There is an open door here. Okay, then. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is lightly wounded. The ogre's fire resistance burns away. The ogre barely misses you. You now have 8/10 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant spiked club!! You hear an angry hiss. You take 21 damage, and have 64/85 hp. MASSIVE DAMAGE!! You now have 6/10 mp. A protective cloak of flame settles atop you. An adder comes into view. You hit the ogre. The ogre is moderately wounded. The ogre is no longer more vulnerable to fire. The ogre closely misses you. You hit the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant spiked club. The ogre is burned by your cloak of flames. The ogre is heavily wounded. You take 2 damage, and have 63/85 hp. You sock the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club! The ogre is burned by your cloak of flames. You kill the ogre! You have reached level 8! You take 8 damage, and have 55/93 hp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is heavily wounded. The adder's fire resistance burns away. The adder bites you but does no damage. The adder is burned by your cloak of flames. The adder is burned terribly! You kill the adder! You now have 5/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 17 hp, and now have 72/93 hp. MP restored: 11 You start resting. Your fiery armour burns out. You regained 19 hp, and now have 91/93 hp. HP restored. Things that are here: a +0 giant spiked club; an adder corpse; an ogre corpse Things that are here: a +0 giant spiked club; an adder corpse; an ogre corpse Items here: )) [ ÷. Found a stone staircase leading up. Health restored: 93 Done exploring. Done exploring. Items here: )) [ ÷. Things that are here: a +0 club; a boomerang; a +0 leather armour There is a stone staircase leading down here. Things that are here: a +0 heavy hand axe; a +0 ring mail You climb downwards. Found an encrusted ring mail and 18 gold pieces. There is a stone staircase leading up here. Found 13 gold pieces. Found a stone staircase leading up. Found 11 gold pieces. Found a stone staircase leading up. You see here the +2 ring mail "Jelucav" {rElec rF+ Int-4 Slay+5}. You now have 192 gold pieces (gained 13). You now have 203 gold pieces (gained 11). There is a stone staircase leading up here. Found 5 poisoned darts. Found 2 stones. Found a scroll of teleportation. e - 10 poisoned darts (gained 5) A centaur comes into view. It is wielding a +0 mace. Found a forked gold wand. The centaur shouts! A centaur is nearby! The centaur unwields a +0 mace. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You take 10 damage, and have 83/93 hp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur but do no damage. You now have 9/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is lightly wounded. The centaur's fire resistance burns away. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You take 9 damage, and have 75/93 hp. You now have 7/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! The centaur is moderately wounded. The centaur throws a stone. The stone hits you. You take 6 damage, and have 69/93 hp. You now have 5/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! The centaur is almost dead. The centaur unwields a +0 shortbow. The centaur wields a +0 mace. The centaur hits you but does no damage. The centaur closely misses you. You now have 3/11 mp. Casting: Scorch (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! You kill the centaur! Training target 3.0 for Earth Magic reached! Training target 3.0 for Conjurations reached! Your Conjurations skill increases to level 3! Your Earth Magic skill increases to level 3! You need to enable at least one skill for training. You now have 1/11 mp. You start resting. HP restored. Health restored: 93 You regained 8 mp, and now have 9/11 mp. You start resting. Magic restored. MP restored: 11 d - 4 scrolls of teleportation (gained 1) s - a wand of light (10) Found a cyan potion. c - 3 cyan potions (gained 1) Found a scroll labelled WELYVI TUMPOI. You now have 221 gold pieces (gained 18). t - a scroll labelled WELYVI TUMPOI Found 8 gold pieces. An orc comes into view. It is wielding a +0 whip. You see here 8 gold pieces. You now have 229 gold pieces (gained 8). Found a scroll of teleportation and 10 gold pieces. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is heavily wounded. The orc's fire resistance burns away. You now have 9/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is severely wounded. The orc closely misses you. You now have 7/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! You now have 5/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Things that are here: a +0 whip; a +0 chain mail; an orc corpse Found a spear. d - 5 scrolls of teleportation (gained 1) You now have 239 gold pieces (gained 10). A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear an angry hiss. You hear a bark! You hear an angry hiss. You hear a shout! x3 A hound comes into view. A phantom comes into view. An adder comes into view. The hound attacks as it pursues you! The hound barely misses you. The hound attacks as it pursues you! The hound bites you. The hound pauses to sniff the ground. The hound bites you. You take 5 damage, and have 88/93 hp. The hound attacks as it pursues you! The hound barely misses you. The hound completely misses you. The hound attacks as it pursues you! The hound barely misses you. The hound bites you. You take 3 damage, and have 87/93 hp. There is a stone staircase leading up here. The hound barely misses you. x2 You climb upwards. There is a stone staircase leading down here. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is lightly wounded. The hound's fire resistance burns away. The hound bites you. You take 1 damage, and have 87/93 hp. You now have 9/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is burned terribly! The hound is severely wounded. The hound bites you but does no damage. The hound bites you. You take 3 damage, and have 84/93 hp. You now have 7/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is burned terribly! You kill the hound! You now have 5/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. The sentinel's mark upon you fades away. You start resting. HP restored. Health restored: 93 You regained 3 mp, and now have 8/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You climb downwards. The adder bites you. The adder barely misses you. There is a stone staircase leading up, spattered with blood here. You take 3 damage, and have 90/93 hp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is heavily wounded. The adder's fire resistance burns away. The adder bites you. You take 1 damage, and have 89/93 hp. You now have 9/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is heavily wounded. The adder's fire resistance burns away. The adder barely misses you. You now have 7/11 mp. The adder bites you. x3 You climb upwards. There is a stone staircase leading down here. You take 8 damage, and have 81/93 hp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder is no longer more vulnerable to fire. The adder bites you but does no damage. The adder bites you. x2 You are poisoned. The adder poisons you! You take 5 damage, and have 76/93 hp. You now have 5/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is burned terribly! You kill the adder! You feel sick. The adder bites you but does no damage. You take 1 damage, and have 75/93 hp. You now have 3/11 mp. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. You kill the adder! You feel sick. You take 1 damage, and have 74/93 hp. You now have 2/11 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. You feel sick. x5 You are no longer poisoned. You take 3 damage, and have 71/93 hp. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 93 You regained 8 mp, and now have 10/11 mp. You start resting. Magic restored. MP restored: 11 You climb downwards. The phantom hits you but does no damage. An ogre comes into view. It is wielding a +0 giant club. There is a stone staircase leading up, spattered with blood here. The phantom closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the phantom. The phantom is lightly damaged. The phantom's fire resistance burns away. The phantom hits you. You take 1 damage, and have 92/93 hp. You now have 9/11 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the phantom. The phantom is burned terribly! The phantom is heavily damaged. The phantom closely misses you. Health restored: 93 You now have 7/11 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the phantom. The phantom is burned terribly! The phantom is severely damaged. The phantom closely misses you. You now have 5/11 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the phantom. The phantom is burned terribly! You destroy the phantom! You now have 3/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. The ogre hits you with a +0 giant club! An orc comes into view. It is wielding a +0 flail. There is a stone staircase leading up, spattered with blood here. You take 8 damage, and have 85/93 hp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is moderately wounded. The ogre's fire resistance burns away. The ogre hits you with a +0 giant club! You take 11 damage, and have 74/93 hp. You now have 9/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is burned terribly! The ogre is severely wounded. You now have 7/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre closely misses you. You now have 5/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is burned terribly! The ogre is severely wounded. The ogre hits you with a +0 giant club!! You take 25 damage, and have 50/93 hp. MASSIVE DAMAGE!! You now have 3/11 mp. You climb upwards. There is a stone staircase leading down here. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is burned terribly! You kill the ogre! You now have 1/11 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 26 hp, and now have 78/93 hp. MP restored: 11 You start resting. HP restored. Health restored: 93 You start waiting. Done waiting. You climb downwards. An orc comes into view. It is wielding a +0 club. The orc hits you with a +0 flail. The orc hits you with a +0 flail! There is a stone staircase leading up, spattered with blood here. You take 10 damage, and have 83/93 hp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! You now have 9/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 7/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. You now have 5/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is severely wounded. The orc's fire resistance burns away. The orc hits you but does no damage. You now have 3/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! You now have 1/11 mp. You start resting. Your magical contamination has completely faded away. You regained 3 hp, and now have 88/93 hp. You start resting. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hear a shout! Things that are here: a +0 flail; a +0 scale mail Things that are here: a +0 club; a +0 ring mail Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 hand axe. The orc shouts! An orc priest comes into view. It is wielding a +0 war axe. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc wizard. The orc wizard is lightly wounded. The orc wizard's fire resistance burns away. You now have 1/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the orc wizard. Your headbutt misses the orc wizard. The orc wizard is lightly wounded. The orc wizard is no longer more vulnerable to fire. The orc wizard hits you with a +0 dagger. You take 2 damage, and have 88/93 hp. You hit the orc wizard. You headbutt the orc wizard! The orc wizard is severely wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You sock something! Reactivating autopickup. You feel a bit more experienced. Training target 4.0 for Fire Magic reached! Training target 4.0 for Conjurations reached! Your Conjurations skill increases to level 4! Your Fire Magic skill increases to level 4! You need to enable at least one skill for training. Things that are here: a +0 club; a +0 ring mail The orc priest looks braver for a moment. The orc priest looks encouraged for a moment. There is a stone staircase leading up, spattered with blood here. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! You now have 0/11 mp. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 93 You start resting. Magic restored. MP restored: 11 You climb downwards. The orc priest invokes the aid of Beogh against you. Beogh smites you! There is a stone staircase leading up, spattered with blood here. You take 10 damage, and have 83/93 hp. The orc priest calls down the wrath of Beogh upon you. You struggle to resist. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is heavily wounded. The orc priest's fire resistance burns away. You now have 9/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is burned terribly! You kill the orc priest! Your Dodging skill increases to level 1! You now have 7/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Health restored: 93 You regained 3 mp, and now have 10/11 mp. You start resting. Magic restored. MP restored: 11 There is a stone staircase leading up, spattered with blood here. Unknown command. Okay, then. Things that are here: a +0 robe; a +0 dagger; an orc corpse f - 48 stones (gained 2) Found an escape hatch in the floor. Found a long sword. Found a runed flail. There is an escape hatch in the floor here. Found 7 gold pieces. You see here a +0 long sword. Found two stone staircases leading down. You see here a +2 flail of protection. u - a +2 flail of protection Found a dagger. You now have 246 gold pieces (gained 7). Found a book of the Earth. You see here a +0 dagger. Found an escape hatch in the ceiling. You pick up a book of the Earth and begin reading... You add the spells Leda's Liquefaction, Lee's Rapid Deconstruction and Permafrost Eruption to your library. Found a stone staircase leading down. Found a helmet. You see here a +0 helmet. v - a ring of resist corrosion A bombardier beetle comes into view. v - a ring of resist corrosion (left hand) Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle's fire resistance burns away. You now have 9/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is heavily wounded. You now have 7/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is burned terribly! You kill the bombardier beetle! You now have 5/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. f - 50 stones (gained 2) Things that are here: a +0 mace; a +0 shortbow; a centaur skeleton Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled WELYVI TUMPOI, it crumbles to dust. You feel aware of your surroundings. You sensed 4 altars. It was a scroll of revelation. Found a beast talisman. Found a scroll labelled EROWEMUDOU. Found a staircase to the Ecumenical Temple. You see here a beast talisman. t - a beast talisman w - a scroll labelled EROWEMUDOU A howler monkey comes into view. The howler monkey howls! A howler monkey is nearby! A howler monkey is nearby! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 whip. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the howler monkey. The howler monkey is moderately wounded. The howler monkey's fire resistance burns away. The orc shouts! The howler monkey closely misses you. You now have 9/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the howler monkey. The howler monkey is burned terribly! You kill the howler monkey! You now have 7/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is severely wounded. The orc's fire resistance burns away. You now have 5/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! You now have 3/11 mp. You start resting. Magic restored. MP restored: 11 Things that are here: a +0 whip; an orc corpse Found a scroll of teleportation. d - 6 scrolls of teleportation (gained 1) An iguana comes into view. The iguana hisses angrily. An iguana is nearby! An iguana is nearby! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is heavily wounded. The iguana's fire resistance burns away. A scorpion comes into view. You now have 9/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is burned terribly! The iguana is almost dead. The iguana barely misses you. You now have 7/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is burned terribly! You kill the iguana! You now have 5/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is lightly wounded. The scorpion's fire resistance burns away. The scorpion stings you but does no damage. You now have 3/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. You now have 1/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the scorpion but do no damage. Your headbutt misses the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion closely misses you. The scorpion stings you. You take 6 damage, and have 87/93 hp. You closely miss the scorpion. Your headbutt misses the scorpion. The scorpion is moderately wounded. The scorpion stings you. You take 4 damage, and have 83/93 hp. You hit the scorpion. Your headbutt misses the scorpion. The scorpion is heavily wounded. The scorpion is no longer more vulnerable to fire. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. You take 7 damage, and have 76/93 hp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is severely wounded. The scorpion's fire resistance burns away. You feel sick. The scorpion barely misses you. You take 1 damage, and have 75/93 hp. You now have 0/11 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the scorpion but do no damage. You headbutt the scorpion. You kill the scorpion! You feel very sick. You take 3 damage, and have 72/93 hp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You start resting. You feel sick. x5 You are no longer poisoned. You take 3 damage, and have 69/93 hp. You start resting. HP restored. Health restored: 93 You regained 8 mp, and now have 9/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You see here a scorpion corpse. Found a stone staircase leading down. As you open the door, it creaks loudly! There is an open door here. A centaur comes into view. The centaur shouts! The centaur wields a +2 heavy orcbow. The centaur shoots an arrow. The arrow hits you! You take 7 damage, and have 86/93 hp. A centaur is nearby! The centaur shoots an arrow. The arrow hits you!! You take 24 damage, and have 62/93 hp. MASSIVE DAMAGE!! The centaur shoots an arrow. The arrow hits you!! You take 19 damage, and have 43/93 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow hits you! You take 12 damage, and have 31/93 hp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is heavily wounded. The centaur's fire resistance burns away. The centaur shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * You take 25 damage, and have 6/93 hp. MASSIVE DAMAGE!! You now have 9/11 mp. Okay, then. Okay, then. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +2 heavy orcbow (heavily wounded, more vulnerable to fire, 83% to hit) The bolt of light hits the centaur! The centaur is almost dead. The centaur is blinded. The centaur shoots an arrow. The arrow hits you! You die... Ignis goes out, and joins you in death. *,*,,**,* *,#..,,,* *,#.#**** ******* *,#.# *,,,,,* *,#.#########**,,,,,* *,#.#........**,,,,,** *,#..........**,,,,,*, ########..........**,<,,,*, #.........@..c....**,,,,,*, ##.######.........#+,,,,,,, ###.# ##+######.#*,,,,,,, #...#######+######.#**+***,, #...'............#.# *,* *,, #...#####........#.# *,***,, ##### #..>.....#.# *,**,,, #........#.###.#*,,* #########......#**,* You could see a centaur (blind, unable to see you, combustible). Vanquished Creatures Grinder (D:4) 3 ogres (D:4) A centaur (D:5) 2 phantoms (D:4) A scorpion (D:6) A marrowcuda (D:3) A howler monkey (D:6) A bombardier beetle (D:5) 6 orc priests 2 hounds (D:4) An iguana (D:6) An orc wizard (D:5) Robin (D:3) 11 adders A dart slug (D:1) 3 ribbon worms (D:2) 10 orcs 8 ball pythons 6 bats 10 endoplasms 3 giant cockroaches 18 goblins 14 hobgoblins 3 quokkas 2 frilled lizards 9 kobolds 10 rats 130 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Oni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 2/2 78 | D:1 | Reached XP level 2. HP: 26/33 MP: 3/3 83 | D:1 | Reached skill level 5 in Fighting 86 | D:1 | Learned a level 2 spell: Scorch 315 | D:1 | Reached XP level 3. HP: 42/42 MP: 2/5 1918 | D:2 | Reached XP level 4. HP: 31/52 MP: 1/7 2196 | D:2 | Reached skill level 6 in Fighting 2329 | D:2 | Found a sparkling altar of Nemelex Xobeh. 2536 | D:3 | Noticed Robin 2560 | D:3 | Killed Robin 2561 | D:3 | Reached XP level 5. HP: 59/61 MP: 2/8 2573 | D:3 | Reached skill level 7 in Fighting 2819 | D:3 | Learned a level 3 spell: Stone Arrow 3656 | D:3 | Found a faded altar of an unknown god. 3660 | D:3 | Found a glowing golden altar of the Shining One. 3808 | D:4 | Noticed a phantom 3811 | D:4 | Killed a phantom 3812 | D:4 | Reached skill level 8 in Fighting 3812 | D:4 | Reached XP level 6. HP: 74/74 MP: 4/9 4204 | D:3 | Reached skill level 9 in Fighting 4423 | D:4 | Reached XP level 7. HP: 62/84 MP: 2/10 4644 | D:4 | Reached skill level 10 in Fighting 4654 | D:4 | Reached skill level 1 in Conjurations 4654 | D:4 | Reached skill level 1 in Earth Magic 5105 | D:4 | Noticed Grinder 5124 | D:4 | Killed Grinder 5430 | D:4 | Reached XP level 8. HP: 55/93 MP: 6/11 5645 | D:5 | Entered Level 5 of the Dungeon 5650 | D:5 | Identified the +2 ring mail "Jelucav" {rElec rF+ Int-4 | Slay+5} 6895 | D:5 | Reached skill level 1 in Dodging 7332 | D:6 | Found a staircase to the Ecumenical Temple. 7717 | D:6 | HP: 6/93 [centaur/arrow (26)] 7718 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_rooms, minmay_misc_feat_rugged D:2: layout_rooms, basic_altar D:3: layout_rooms, nicolae_overflow_ecumenical_swirl, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, uniq_robin D:4: layout_basic, uniq_grinder D:5: layout_rooms D:6: layout_basic, nicolae_overflow_hidden_temple, nicolae_wu_jian_wuxing_cycle, minmay_temple_entry_glass, gammafunk_ghost_arena Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 5 6 8 9 10 | 10.0 Fire Magic | 3 4 | 4.0 Spellcasting | 2 | 2.0 Conjurations | 2 4 | 4.4 Earth Magic | 2 3 | 3.5 Dodging | 1 | 1.1 Axes | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Hand axe | 70 | 60 | || 130 Headbutt | 6 | 12 | 4 || 22 Mace | | 15 | 33 || 48 Cast: Scorch | 24 | 41 | 61 || 126 Invoke: Fiery Armour | | 4 | 1 || 5 Evoke: Wand | | | 1 || 1 Use: Scroll | 3 | 2 | 1 || 6 Armour: Robe | 65 | 108 | 59 || 232 Dodge: Dodged | 37 | 69 | 36 || 142 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7758 | 7621 | 137 | 4565 | 1522 | 6 | 1293.0 | Dungeon | 7758 | 7621 | 137 | 4565 | 1522 | 6 | 1293.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2307 daAuts D:3: 1646 daAuts D:1: 1280 daAuts D:2: 1256 daAuts D:5: 869 daAuts D:6: 398 daAuts