Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 5735050223198957374 332978 bayes525 the Metallomancer (level 20, -9/136 HPs) Began as a Deep Elf Fire Elementalist on Oct 7, 2024. Was a High Priest of Ru. Mangled by a +1 halberd of flaming (16 damage) ... on level 1 of the Elven Halls. The game lasted 03:40:53 (93598 turns). bayes525 the Metallomancer (DEFE) Turns: 93598, Time: 03:40:53 Health: -9/136 AC: 21 Str: 5 XL: 20 Next: 90% Magic: 5/37 EV: 21 Int: 41 God: Ru [*****.] Gold: 1015 SH: 9 Dex: 15 Spells: 8/41 levels left rFire + . . a - staff "Xicsiom" {rElec rC+ Int+3 Ice} rCold + . . o - +2 buckler rNeg . . . O - +4 robe of Folly {Brill Will-∞ Int+8} rPois . c - +2 helmet rElec + E - +0 cloak of the Thief {Quiet SInv Stlth+} rCorr . y - +2 pair of gloves SInv + K - +2 pair of boots Will ..... V - amulet of the acrobat Stlth +++++++ i - +4 ring of protection HPRegen 0.42/turn q - ring of protection from fire MPRegen 0.50/turn %: acrobat @: slowed, very slow A: magic regeneration, inability to use devices, hated by all, weak-willed 1 }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Sacrifice Stealth, Sacrifice Arcana, Sacrifice Purity, Reject Sacrifices, Draw Out Power, Power Leap, Apocalypse You were on level 1 of the Elven Halls. You worshipped Ru. Ru was extremely pleased with you. You visited 9 branches of the dungeon, and saw 37 of its levels. You also visited: Desolation. You collected 4366 gold pieces. You spent 3351 gold pieces at shops. Inventory: Hand Weapons b - the +11 arbalest "Guyvep" {freeze, MP+7 Dex+5} (You acquired it on level 10 of the Dungeon) Dex+5: It affects your dexterity (+5). MP+7: It affects your magic capacity (+7). C - a +3 morningstar N - a +4 short sword of freezing Missiles s - 4 throwing nets Armour c - a +2 helmet (worn) h - the +0 buckler of the Twelve Runes {^Drain rPois Int+3 Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) Int+3: It affects your intelligence (+3). rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. o - a +2 buckler (worn) y - a +2 pair of gloves (worn) B - a scarf of resistance E - the +0 cloak of the Thief (worn) {Quiet SInv Stlth+} (You bought it in a shop on level 8 of the Dungeon) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. K - a +2 pair of boots (worn) O - the +4 robe of Folly (worn) {Brill Will-∞ Int+8} (You bought it in a shop on level 8 of the Dungeon) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). T - the orb of the Wilderness {guile, rElec Int+3} (You found it on level 10 of the Dungeon) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Z - +0 acid dragon scales Magical Staves a - the staff "Xicsiom" (weapon) {rElec rC+ Int+3 Ice} (You found it on level 1 of the Vaults) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. t - a staff of earth Jewellery i - a +4 ring of protection (left hand) j - the ring "Epaurph" {rC+ rCorr Stlth+} (You found it on level 1 of the Vaults) [ring of protection from cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. n - a ring of wizardry q - a ring of protection from fire (right hand) u - a +6 ring of intelligence v - a ring of protection from fire w - an amulet of magic regeneration x - a ring of resist corrosion A - the ring "Zufok" {Str+6 Int+5} (You found it on level 2 of the Spider Nest) [ring of strength] Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). U - a +4 ring of protection V - an amulet of the acrobat (around neck) W - the ring of Weaf Niu {+Blink Fly rC+} (You found it on level 1 of the Vaults) [ring of flight] rC+: It protects you from cold. Fly: It grants you flight. +Blink: It lets you blink. Talismans P - a granite talisman Scrolls g - 10 scrolls of immolation m - 18 scrolls of identify D - 2 scrolls of fog F - 5 scrolls of poison I - 6 scrolls of noise J - 5 scrolls of fear L - 5 scrolls of teleportation M - 5 scrolls of revelation Q - 3 scrolls of amnesia X - 3 scrolls of vulnerability Y - 4 scrolls of blinking Potions d - 4 potions of haste e - 6 potions of enlightenment f - 6 potions of invisibility k - 5 potions of brilliance l - 3 potions of magic p - 5 potions of curing r - 5 potions of lignification z - 10 potions of mutation G - 5 potions of might H - 8 potions of ambrosia R - a potion of berserk rage S - a potion of cancellation Skills: + Level 18.2 Fighting - Level 10.0 Ranged Weapons - Level 5.0 Armour - Level 20.0 Dodging - Level 17.0 Stealth - Level 11.0 Shields - Level 11.1 Spellcasting - Level 5.0 Conjurations - Level 3.0 Hexes - Level 5.0 Fire Magic - Level 24.0 Earth Magic - Level 4.0 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Stone Arrow Conj/Erth 100% 3d13 0% 3 d - Shatter Erth 73% 3d53* 12% 9 e - Inner Flame Hex/Fire 70% N/A 1% 3 f - Iskenderun's Mystic Conj/Tloc 60% 2d13 (+2d78% 4 g - Olgreb's Toxic Radia Alch 70% N/A 4% 4 B - Blink Tloc 68% N/A 3% 2 L - Lesser Beckoning Tloc 68% N/A 3% 2 O - Ozocubu's Armour Ice 50% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 100% 2d20 0% 1 Passwall Erth 100% N/A 0% 3 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Mercury Vapours Alch/Air 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Confusing Touch Hex 63% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 2% 3 Flame Wave Conj/Fire 77% 2d17 2% 4 Hellfire Mortar Fire/Erth 59% 3d15 4% 7 Frozen Ramparts Ice 100% 1d16 6% 3 Fugue of the Fallen Necr 34% N/A 6% 3 Maxwell's Portable Pile Tloc 34% (3-9)d4 6% 3 Teleport Other Tloc 34% N/A 6% 3 Anguish Hex/Necr 25% N/A 12% 4 Dimensional Bullseye Hex/Tloc 25% N/A 12% 4 Airstrike Air 17% 2d(3-19) 22% 4 Dispel Undead Necr 34% 3d15 22% 4 Vhi's Electric Charge Tloc/Air 68% N/A 22% 4 Metabolic Englaciation Hex/Ice 34% N/A 32% 5 Lehudib's Crystal Spear Conj/Erth 59% 10d14 36% 8 Starburst Conj/Fire 38% 6d11 38% 6 Conjure Ball Lightning Conj/Air 30% 3x3d10 75% 6 Plasma Beam Fire/Air 30% 2x1d43 75% 6 Dispersal Tloc 17% N/A 97% 6 Gell's Gavotte Tloc 17% 2d(19-28) 97% 6 Manifold Assault Tloc 17% N/A 100% 7 Borgnjor's Revivificati Necr 17% N/A 100% 8 Discord Hex 31% N/A 100% 8 Disjunction Tloc 17% N/A 100% 8 Chain Lightning Conj/Air 30% 3d40 100% 9 Death's Door Necr 17% N/A 100% 9 Fire Storm Conj/Fire 38% 8d10 100% 9 Tukima's Dance Hex Unusable N/A N/A 3 Animate Armour Summ/Erth Unusable N/A N/A 4 Summon Small Mammal Summ Unusable N/A N/A 1 Call Imp Summ Unusable N/A N/A 2 Call Canine Familiar Summ Unusable N/A N/A 3 Summon Blazeheart Golem Fire/Summ Unusable N/A N/A 4 Summon Lightning Spire Summ/Air Unusable 3d6 N/A 4 Hoarfrost Cannonade Ice/Alch Unusable 3d8/3d16 N/A 5 Haunt Necr/Summ Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (1/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:3 Depths (1/4) D:15 Desolation (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:5 ( D:8 [ D:15 * Orc:1 ! Orc:2 =*[* Shoals:2 : Portals: Pandemonium: Orc:2 Trove: D:14 (give 16 potions of curing) Annotations: D:6 exclusion: downstairs D:10 exclusion: downstairs D:13 6 transporters D:15 exclusion: downstairs Lair:3 exclusion: downstairs Spider:1 Scary Ghost!, exclusion: 3 doors, Xavori's ghost, adept DjCK Orc:2 exclusion: downstairs Vaults:3 3 runed translucent doors, exclusion: 3 doors, MysticSailboat's ghost, adept TrGl Vaults:4 Donald!, Donald Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You cannot study or use magical devices. You are hated by all. You are slightly weak-willed. (Will-) Message History Press: ? - help, Shift-Dir - straight line, f/p - ironbound thunderhulk Aim: an ironbound thunderhulk, wielding a +0 dire flail and wearing a +0 animal skin (almost dead, softly glowing, 88% to hit) You feel a surge of power! The stone arrow hits the ironbound thunderhulk!! You kill the ironbound thunderhulk! You now have 29/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. You regained 6 hp, and now have 111/136 hp. MP restored: 37 You start resting. HP restored. Health restored: 136 Found a stone staircase leading down. An ironbound frostheart comes into view. An ironbound frostheart is nearby! An ironbound frostheart is nearby! An ironbound frostheart comes into view. The ironbound frostheart shouts! The ironbound frostheart calls freezing cold from the walls. The frost grips you! You resist. You are encased in ice. You hear a shout! The ironbound frostheart shouts! You take 12 damage, and have 124/136 hp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! You kill the ironbound frostheart! x2 Ka-crash! You hear a shout! x3 A vault warden comes into view. It is wielding a +2 great sword of electrocution. A yaktaur comes into view. A yaktaur captain comes into view. A vault warden comes into view. It is wielding a +3 war axe. You hear a shout! Training target 15.0 for Stealth reached! Your Stealth skill increases to level 15! You need to enable at least one skill for training. Found a crooked jewelled staff and a dagger. You now have 32/37 mp. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! You kill the vault warden! x2; You kill the yaktaur captain! The yaktaur shouts! The yaktaur is heavily wounded. Ka-crash! You hear a shout! x4 A yaktaur comes into view. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt closely misses you. A yaktaur captain comes into view. You now have 28/37 mp. The ice encasing you melts away. A yaktaur comes into view. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt completely misses you. A yaktaur comes into view. Things that are here: a +0 dire flail; a +0 animal skin; an ogre corpse A yaktaur is nearby! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! You kill the yaktaur! You kill the yaktaur captain! You kill the yaktaur! The yaktaur is severely wounded. The yaktaur is almost dead. Ka-crash! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt closely misses you. The yaktaur shoots a bolt. The bolt hits you but does no damage. You now have 26/37 mp. You start resting. A yaktaur is nearby! You regained 2 hp, and now have 130/136 hp. You regained 2 mp, and now have 29/37 mp. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding a +0 arbalest (heavily wounded, 95% to hit) You feel a surge of power! The stone arrow hits the yaktaur!! You kill the yaktaur! You now have 27/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. A yaktaur is nearby! A yaktaur is nearby! Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding a +0 arbalest (severely wounded, 95% to hit) You feel a surge of power! The stone arrow hits the yaktaur! The yaktaur is almost dead. The yaktaur unwields a +0 arbalest. The yaktaur hits you but does no damage. You now have 26/37 mp. A yaktaur is nearby! Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur (almost dead, 95% to hit) You feel a surge of power! The stone arrow hits the yaktaur!! You kill the yaktaur! You now have 25/37 mp. Unknown command. You start resting. HP restored. Health restored: 136 You regained 5 mp, and now have 30/37 mp. You start resting. A yaktaur comes into view. You regained 2 mp, and now have 32/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur (wandering, hasn't noticed you, 95% to hit) You feel a surge of power! The stone arrow hits the yaktaur!! The yaktaur is heavily wounded. The yaktaur shouts! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt. You now have 30/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest (heavily wounded, 95% to hit) You feel a surge of power! The stone arrow hits the yaktaur!! You kill the yaktaur! You now have 29/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 37 You start waiting. Done waiting. Things that are here: a +0 arbalest; a +0 arbalest You see here a +0 ring mail. An ironbound preserver comes into view. It is wielding a +0 flail. You see here a +0 arbalest. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ironbound preserver Aim: an ironbound preserver, wielding a +0 flail and wearing a +0 leather armour (repelling missiles, 47% to hit) You feel a surge of power! The stone arrow hits the ironbound preserver!! The ironbound preserver is moderately wounded. A deep troll comes into view. A polterguardian comes into view. You now have 35/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ironbound preserver Aim: an ironbound preserver, wielding a +0 flail and wearing a +0 leather armour (lightly wounded, repelling missiles, 47% to hit) You feel a surge of power! The stone arrow hits the ironbound preserver!! The ironbound preserver is heavily wounded. The deep troll shouts! You hear a shout! x2 You now have 34/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ironbound preserver Aim: an ironbound preserver, wielding a +0 flail and wearing a +0 leather armour (heavily wounded, repelling missiles, 47% to hit) You feel a surge of power! The stone arrow hits the ironbound preserver!! The ironbound preserver is heavily wounded. The ironbound preserver begins to cast a spell, but is stunned by your conviction! You now have 32/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! You kill the ironbound preserver! You kill the deep troll! The polterguardian is heavily damaged. A door shatters! x2 Ka-crash! You hear a shout! A vault sentinel comes into view. It is wielding a +0 falchion. A deep troll comes into view. Training target 16.0 for Stealth reached! Your Stealth skill increases to level 16! You need to enable at least one skill for training. You now have 28/37 mp. The vault sentinel blows a loud note on a signal horn! A deep troll comes into view. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polterguardian Aim: a polterguardian (heavily damaged, 55% to hit) You feel a surge of power! The stone arrow hits the polterguardian!! The polterguardian is severely damaged. The deep troll shouts! You now have 27/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polterguardian Aim: a polterguardian (severely damaged, 55% to hit) You feel a surge of power! The stone arrow misses the polterguardian. The polterguardian barely misses you. You now have 25/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polterguardian Aim: a polterguardian (severely damaged, 55% to hit) You feel a surge of power! The stone arrow misses the polterguardian. The polterguardian misses you. A deep troll comes into view. You now have 24/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! You destroy the polterguardian! You kill the deep troll! You kill the vault sentinel! The deep troll is heavily wounded. You kill the deep troll! Ka-crash! The deep troll is no longer repelling missiles. A vault sentinel comes into view. It is wielding a +0 war axe. You now have 19/37 mp. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll (heavily wounded, 78% to hit) You feel a surge of power! The stone arrow hits the deep troll!! The deep troll is almost dead. The vault sentinel blows a loud note on a signal horn! You now have 18/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (almost dead, 78% to hit) You feel a surge of power! The stone arrow hits the deep troll. The deep troll is almost dead. You block the deep troll's attack. The deep troll claws you. The deep troll closely misses you. You take 2 damage, and have 134/136 hp. You now have 16/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (almost dead, 78% to hit) You feel a surge of power! The stone arrow hits the deep troll! You kill the deep troll! The vault sentinel unwields a +0 war axe. The vault sentinel wields a +0 arbalest. The vault sentinel shoots a bolt. The bolt closely misses you. You now have 15/37 mp. The vault sentinel gestures at you while chanting. A sentinel's mark forms upon you. You see here a +0 ring mail. Things that are here: a +3 war axe; a +0 chain mail Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault sentinel Aim: a vault sentinel, wielding a +0 arbalest and wearing a +0 ring mail (72% to hit) You feel a surge of power! The stone arrow hits the vault sentinel! The vault sentinel is moderately wounded. You now have 14/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault sentinel Aim: a vault sentinel, wielding a +0 arbalest and wearing a +0 ring mail (moderately wounded, 72% to hit) You feel a surge of power! The stone arrow hits the vault sentinel!! The vault sentinel is severely wounded. The vault sentinel begins to cast a spell, but is stunned by your conviction! Health restored: 136 You now have 13/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault sentinel Aim: a vault sentinel, wielding a +0 arbalest and wearing a +0 ring mail (severely wounded, 72% to hit) You feel a surge of power! The stone arrow hits the vault sentinel!! You kill the vault sentinel! You now have 11/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. The sentinel's mark upon you fades away. You regained 21 mp, and now have 32/37 mp. You start resting. Magic restored. MP restored: 37 Things that are here: a +2 great sword of electrocution; a +0 plate armour You see here a +0 ring mail. You see here a staff of conjuration. There is an open door here. You see here a +0 arbalest. There is a large open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Mara, Lord of Illusions comes into view. He is wielding a +1 demon trident of flaming. Found 11 gold pieces. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Mara blinks! Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! Mara is lightly wounded. A door shatters! Ka-crash! You now have 32/37 mp. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Mara Aim: Mara, wielding a +1 demon trident of flaming and wearing a +0 robe (lightly wounded, 66% to hit) You feel a surge of power! The stone arrow hits Mara!! Mara is moderately wounded. You now have 31/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Mara Aim: Mara, wielding a +1 demon trident of flaming and wearing a +0 robe (moderately wounded, 66% to hit) You feel a surge of power! The stone arrow hits Mara!! Mara is heavily wounded. You now have 29/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Mara Aim: Mara, wielding a +1 demon trident of flaming and wearing a +0 robe (heavily wounded, 66% to hit) You feel a surge of power! The stone arrow hits Mara!! Mara is severely wounded. Mara weaves an illusion. Mara shimmers and seems to become three! You now have 28/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Mara Aim: Mara, wielding a +1 demon trident of flaming and wearing a +0 robe (severely wounded, 66% to hit) Okay, then. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! Mara is almost dead. You kill Mara! Mara shimmers and vanishes! You kill Mara! Mara shimmers and vanishes! Ka-crash! You redirect Mara's attack! Mara hits you with a +1 demon trident of flaming! Mara burns you. You take 13 damage, and have 123/136 hp. You now have 23/37 mp. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Mara Aim: Mara, wielding a +1 demon trident of flaming and wearing a +0 robe (almost dead, 66% to hit) You feel a surge of power! The stone arrow hits Mara! Mara is almost dead. Mara gestures at you. The bolt of fire hits you. You resist. You take 3 damage, and have 120/136 hp. You now have 22/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Mara Aim: Mara, wielding a +1 demon trident of flaming and wearing a +0 robe (almost dead, 66% to hit) You feel a surge of power! The stone arrow misses Mara. Mara boasts, "I am lord over the four continents and the two thousand adjacent isles." Mara hits you with a +1 demon trident of flaming! Mara burns you. You take 15 damage, and have 105/136 hp. You now have 20/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Mara Aim: Mara, wielding a +1 demon trident of flaming and wearing a +0 robe (almost dead, 66% to hit) You feel a surge of power! The stone arrow hits Mara! You kill Mara! You have finished your manual of Stealth and toss it away. You now have 19/37 mp. You start resting. Magic restored. You regained 15 hp, and now have 120/136 hp. MP restored: 37 You start resting. HP restored. Health restored: 136 You start waiting. Done waiting. Things that are here: a +1 demon trident of flaming; a +0 robe You now have 1015 gold pieces (gained 11). There is an open door here. You open the door. 4 deep trolls come into view. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll (asleep, 100% to hit) You feel a surge of power! The stone arrow hits the deep troll!! The deep troll is heavily wounded. The deep troll shouts! You hear a shout! x2; The deep troll shouts! x2 An ironbound preserver comes into view. It is wielding a +0 great mace. You now have 35/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll (78% to hit) You feel a surge of power! The stone arrow hits the deep troll! The deep troll is moderately wounded. You now have 34/37 mp. The ironbound preserver gestures wildly while chanting. The ironbound preserver begins to accept its allies' injuries. The deep troll attacks as it pursues you! The deep troll completely misses you. You block the deep troll's attack. The deep troll completely misses you. The deep troll attacks as it pursues you! You block the deep troll's attack. The deep troll completely misses you. You block the deep troll's attack. MP restored: 37 The ironbound preserver begins to cast a spell, but is stunned by your conviction! The deep troll attacks as it pursues you! You block the deep troll's attack. The deep troll completely misses you. The deep troll misses you. There is an open door, spattered with blood here. The deep troll attacks as it pursues you! The deep troll completely misses you. x3 Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (78% to hit) You feel a surge of power! The stone arrow hits the deep troll!! The deep troll is moderately wounded. You redirect the deep troll's attack! The deep troll bites itself! The deep troll closely misses itself. The deep troll claws itself! You now have 35/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (severely wounded, not watching you, 78% to hit) You feel a surge of power! The stone arrow hits the deep troll!! You kill the deep troll! A deep troll comes into view. Training target 17.0 for Stealth reached! Your Stealth skill increases to level 17! You need to enable at least one skill for training. You now have 34/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll (78% to hit) You feel a surge of power! The stone arrow hits the deep troll! The deep troll is moderately wounded. You now have 33/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! The deep troll is heavily wounded. The ironbound preserver is severely wounded. A door shatters! x3 The deep troll is heavily wounded. A door shatters! Ka-crash! You block the deep troll's attack. The deep troll claws you but does no damage. The deep troll barely misses you. The ironbound preserver begins to cast a spell, but is stunned by your conviction! You now have 28/37 mp. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Shatter. You are very lightly contaminated with residual magic. Sand pours from your hands. You block the deep troll's attack. The deep troll barely misses you. You block the deep troll's attack. You now have 24/37 mp. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! You kill the deep troll! You kill the ironbound preserver! You kill the deep troll! x2 A door shatters! You kill the deep troll! Ka-crash! You now have 19/37 mp. You start resting. Your magical contamination has completely faded away. You regained 12 mp, and now have 33/37 mp. You start resting. Magic restored. MP restored: 37 There is an open door here. Things that are here: a +0 ring mail of cold resistance; a human skeleton Partly explored, can't reach some places. Partly explored, can't reach some places. Things that are here: a +0 ring mail of cold resistance; a human skeleton There is an open door here. Press: ? - help, . - travel You can't see that place. [a metal wall.] Annotate which branch? (. - Vaults:4, ? - help, ! - show branch list) New annotation for Vaults:4 (include '!' for warning): Donald! You see here a +0 plate armour. There is an open door, spattered with blood here. You can't go up here! You open the door. There is an open door here. You open the door. There is an open door here. You see here 5 stones. There is an open door here. There is an open gate here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors, exclusion: 3 doors, MysticSailboat's ghost, adept TrGl There is a stone staircase leading down here. Unknown command. What level of the Elven Halls? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door, spattered with blood here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 ring mail; a +0 war axe Things that are here: a +0 robe; a +0 dagger Things that are here: a +0 great mace; a +0 dire flail; an ettin skeleton There is a gate leading back out of this place, spattered with blood here. You go up through the gate. Welcome back to the Dungeon! There is a gate to the Vaults, spattered with blood here. Things that are here: a +0 orcbow; a +0 great sword There is an open gate here. There is an open gate, spattered with blood here. Items here: ) [[ ÷. There is an open gate, spattered with blood here. Things that are here: a human skeleton; a human skeleton Things that are here: a +0 plate armour; a +0 battleaxe There is a broken gate, spattered with blood here. Things that are here: a +0 plate armour; a +0 dire flail; a human skeleton There is a stone staircase leading up here. You climb upwards. Level annotation: 6 transporters There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase to the Orcish Mines here. You see here a +0 battleaxe. You climb downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: downstairs There is a stone staircase leading up here. Sorry, I don't know how to get there. Things that are here: a +0 ring mail; a +0 whip; an orc skeleton There is a staircase to the Elven Halls here. This staircase is marked as excluded! You climb downwards. Welcome back to the Elven Halls! There is a staircase back to the Mines here. A deep elf zephyrmancer is nearby! The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 leather armour (69% to hit) You feel a surge of power! The stone arrow hits the deep elf zephyrmancer!! The deep elf zephyrmancer is heavily wounded. You now have 35/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 leather armour (heavily wounded, 69% to hit) You feel a surge of power! The stone arrow hits the deep elf zephyrmancer! The deep elf zephyrmancer is severely wounded. You now have 34/37 mp. A deep elf zephyrmancer is nearby! Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 leather armour (severely wounded, 69% to hit) You feel a surge of power! The stone arrow hits the deep elf zephyrmancer! You kill the deep elf zephyrmancer! You now have 32/37 mp. You start resting. Magic restored. MP restored: 37 You start waiting. Done waiting. Things that are here: a +0 long sword; a +0 leather armour; an elf corpse Things that are here: a +0 ring mail; a +0 long sword A +2 halberd of flaming comes into view. The +2 halberd of flaming moves out of view. Items here: )) [ ÷. A +2 halberd of flaming is nearby! You see here a +0 scale mail. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +2 halberd of flaming Aim: a +2 halberd of flaming (wandering, hasn't noticed you, 55% to hit) You feel a surge of power! The stone arrow hits the +2 halberd of flaming! The +2 halberd of flaming is moderately damaged. The +2 halberd of flaming hits you but does no damage. You now have 35/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +2 halberd of flaming Aim: a +2 halberd of flaming (moderately damaged, 55% to hit) You feel a surge of power! The stone arrow misses the +2 halberd of flaming. The +2 halberd of flaming closely misses you. x2 You now have 34/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +2 halberd of flaming Aim: a +2 halberd of flaming (moderately damaged, 55% to hit) You feel a surge of power! The stone arrow hits the +2 halberd of flaming!! The +2 halberd of flaming falls from the air. You now have 32/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. MP restored: 37 You start waiting. A deep elf archer comes into view. It is wielding a +0 short sword. Things that are here: a +0 short sword; an elf skeleton Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A deep elf zephyrmancer comes into view. It is wielding a +0 short sword. The deep elf zephyrmancer moves out of view. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 long sword; a +2 dire flail of draining; an elf skeleton Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf archer Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour (wandering, repelling missiles, hasn't noticed you, 29% to hit) You feel a surge of power! The deep elf archer repels the stone arrow! The deep elf archer shouts! You now have 35/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf archer Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour (repelling missiles, 29% to hit) You feel a surge of power! The deep elf archer repels the stone arrow! A +2 mace of protection comes into view. The deep elf archer begins to cast a spell, but is stunned by your conviction! You now have 34/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf archer Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour (repelling missiles, 29% to hit) You feel a surge of power! The deep elf archer repels the stone arrow! A deep elf pyromancer comes into view. It is wielding a +0 long sword. The deep elf archer unwields a +0 short sword. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow closely misses you. You now have 32/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf archer Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour (repelling missiles, 29% to hit) You feel a surge of power! The deep elf archer repels the stone arrow! You now have 31/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf archer Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour (repelling missiles, 29% to hit) You feel a surge of power! The deep elf archer repels the stone arrow! The deep elf knight shouts! The deep elf archer shoots an arrow. The arrow hits you!! You redirect the deep elf pyromancer's attack! You take 18 damage, and have 118/136 hp. You now have 29/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! A door shatters! The +2 mace of protection is heavily damaged. The deep elf archer is almost dead. A door shatters! x2 You kill the deep elf pyromancer! x2 A door shatters! You kill the deep elf knight! Ka-crash! You hear a shout! The +2 mace of protection misses you. The deep elf archer mumbles some strange words. The deep elf archer blinks! The +2 mace of protection hits you but does no damage. You now have 25/37 mp. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +2 mace of protection, p - deep elf archer Aim: a +2 mace of protection (heavily damaged, 55% to hit) You feel a surge of power! The stone arrow hits the +2 mace of protection! The +2 mace of protection falls from the air. You now have 23/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 short sword and wearing a +0 leather armour (69% to hit) You feel a surge of power! The stone arrow hits the deep elf zephyrmancer!! The deep elf zephyrmancer is heavily wounded. The deep elf zephyrmancer completely misses you. You now have 22/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 short sword and wearing a +0 leather armour (heavily wounded, 69% to hit) You feel a surge of power! The stone arrow hits the deep elf zephyrmancer! The deep elf zephyrmancer is severely wounded. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! You now have 20/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 short sword and wearing a +0 leather armour (severely wounded, 69% to hit) You feel a surge of power! The stone arrow hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! You now have 19/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf archer Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour (almost dead, repelling missiles, 29% to hit) You feel a surge of power! The deep elf archer repels the stone arrow! The deep elf archer gestures at you while chanting. You are confused. A deep elf knight comes into view. It is wielding a +0 long sword. You now have 17/37 mp. You're too confused to move! The deep elf archer points at you and mumbles some strange words. You feel yourself slow down. A deep elf zephyrmancer comes into view. It is wielding a +0 rapier. The deep elf archer casts a spell at you. You are more confused. The deep elf archer begins to cast a spell, but is stunned by your conviction! You bump into the rock wall. The deep elf archer points at you and mumbles some strange words. You are more confused. You redirect the deep elf archer's attack! The deep elf archer casts a spell at you. You feel as though you will be slow longer. You see here a +3 halberd of venom. You bump into the rock wall. A +1 glaive of venom comes into view. A +1 halberd of flaming comes into view. You redirect the deep elf archer's attack! The deep elf archer unwields a +0 shortbow. The deep elf archer wields a +0 short sword. The deep elf archer completely misses you. The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! You bump into the rock wall. The deep elf archer completely misses you. The deep elf archer hits you with a +0 short sword! You focus your inner power and blind the deep elf archer in retribution! You take 7 damage, and have 117/136 hp. You're too confused to cast spells. Okay, then. Unknown command. Okay, then. Unknown command. You feel better. The +1 glaive of venom hits you!! You take 9 damage, and have 109/136 hp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! The +1 glaive of venom is moderately damaged. You kill the deep elf archer! The deep elf knight shouts! The deep elf knight is almost dead. You kill the deep elf zephyrmancer! Ka-crash! The +1 glaive of venom hits you! You are poisoned. The deep elf knight unwields a +0 long sword. The deep elf knight wields a +0 shortbow. The deep elf knight shoots an arrow. You block the arrow. The +1 glaive of venom hits you!! You focus your inner power and slow the +1 glaive of venom in retribution! You take 30 damage, and have 79/136 hp. MASSIVE DAMAGE!! You now have 19/37 mp. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +1 glaive of venom Aim: a +1 glaive of venom (moderately damaged, slow, 58% to hit) You feel a surge of power! The stone arrow hits the +1 glaive of venom but does no damage. The +1 glaive of venom is moderately damaged. You feel very sick. The deep elf knight shoots an arrow. The arrow hits you. You block the +1 glaive of venom's attack. The deep elf knight casts a spell. The deep elf knight flickers and vanishes for a moment. The +1 glaive of venom hits you but does no damage. You take 5 damage, and have 74/136 hp. You now have 18/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf knight, p - +1 glaive of venom Aim: a deep elf knight, wielding a +0 shortbow (almost dead, slightly transparent, 58% to hit) You feel a surge of power! The stone arrow hits the deep elf knight!! You kill the deep elf knight! You feel sick. The +1 glaive of venom barely misses you. You take 1 damage, and have 73/136 hp. You now have 16/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! The +1 glaive of venom is severely damaged. The +1 halberd of flaming is lightly damaged. Ka-crash! You feel sick. You redirect the +1 glaive of venom's attack! The +1 glaive of venom hits itself!! The +1 glaive of venom falls from the air. The +1 halberd of flaming hits you from afar! The +1 halberd of flaming burns you. You take 18 damage, and have 55/136 hp. You now have 12/37 mp. Casting: Shatter (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +1 halberd of flaming Aim: a +1 halberd of flaming (55% to hit) You feel a surge of power! The stone arrow hits the +1 halberd of flaming!! The +1 halberd of flaming is severely damaged. You feel sick. The +1 halberd of flaming completely misses you. You block the +1 halberd of flaming's attack. The +1 halberd of flaming hits you from afar! * * * LOW HITPOINT WARNING * * * The +1 halberd of flaming burns you. * * * LOW HITPOINT WARNING * * * You take 18 damage, and have 37/136 hp. You now have 11/37 mp. Okay, then. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +1 halberd of flaming Aim: a +1 halberd of flaming (severely damaged, 55% to hit) You feel a surge of power! The stone arrow hits the +1 halberd of flaming but does no damage. The +1 halberd of flaming is severely damaged. You feel sick. The +1 halberd of flaming hits you from afar! * * * LOW HITPOINT WARNING * * * The +1 halberd of flaming burns you. * * * LOW HITPOINT WARNING * * * You focus your inner power and illuminate the +1 halberd of flaming in retribution! The +1 halberd of flaming hits you from afar. * * * LOW HITPOINT WARNING * * * You take 22 damage, and have 15/136 hp. You now have 10/37 mp. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! The +1 halberd of flaming is almost destroyed. Ka-crash! You feel sick. You are no longer poisoned. You hear a shout! The +1 halberd of flaming hits you from afar! * * * LOW HITPOINT WARNING * * * The +1 halberd of flaming burns you. * * * LOW HITPOINT WARNING * * * The +1 halberd of flaming hits you from afar! You die... Ru respects your ultimate sacrifice. ...##..##... #..............# .........(.)..# ..#.)#.(.....# ###...).#.....!# ##.....)......... #............(#.# #.((..@......)..§ ......).))).... ......##(......... ...##. #..)..#.#.# .#?####......# .......)).)#.####### ...).)....=..).....#### ..#......)#..ß..ß[[.).. ..#....)..[..[.....#### You could see a +1 halberd of flaming (corona). Vanquished Creatures Mara (Vaults:4) Margery (Vaults:4) Jory (Vaults:4) Mlioglotl (Spider:3) A lich (Vaults:1) 2 sphinxes A searing wretch (Vaults:4) A titan (Shoals:4) An ancient champion (Vaults:3) Kirke (Lair:5) 13 vault wardens A deep elf elementalist (Orc:2) 18 ironbound preservers 7 emperor scorpions 6 ghost moths An imperial myrmidon (Desolation) A ghoul (Vaults:3) 2 orc warlords 3 ironbound thunderhulks A broodmother (Spider:1) A stone giant (Vaults:1) 5 very ugly things (Depths:1) 7 formless jellyfish 3 spark wasps A dire elephant (Lair:5) 2 ettins (Vaults:1) 9 yaktaur captains 12 merfolk impalers A ragged hierophant (Desolation) 5 merfolk javelineers 4 entropy weavers A fire dragon (D:15) A deep elf high priest (Vaults:4) 4 servants of whispers (Desolation) 14 great orbs of eyes An ice dragon (D:15) 10 vault guards A jorogumo (Spider:3) Fannar (Lair:1) A rakshasa (Depths:1) 3 radroaches A demonspawn (Orc:2) 6 peacekeepers 27 centaur warriors 6 hydras An alligator snapping turtle (Shoals:3) 9 boulder beetles 2 death knights 5 merfolk aquamancers A catoblepas (Lair:5) 15 dancing weapons 4 death yaks 4 merfolk avatars A hell hog (Lair:5) A satyr (Shoals:4) 13 ironbound frosthearts A deep troll shaman (Depths:1) 3 demonic crawlers A deep troll earth mage (Depths:1) 2 tengu warriors 4 orc high priests (Orc:2) Sonja (D:11) 2 deep elf knights (Elf:1) 5 arcanists 4 hell knights (Vaults:4) 2 skysharks 2 thermic dynamos (Elf:1) An obsidian bat (Orc:1) A sixfirhy (Orc:2) 6 skeletal warriors 4 sea snakes 2 deep elf archers (Elf:1) 52 deep trolls Lodul (D:11) A flayed ghost (Vaults:3) 3 orb spiders A glowing orange brain (Vaults:2) 9 orc knights 11 ironbound convokers 12 lindwurms 8 steelbarb worms 25 harpies 12 deep elf pyromancers 5 deep elf zephyrmancers (Elf:1) 4 necromancers 7 orc sorcerers (Orc:2) 10 wolf spiders 15 ugly things An oklob plant (Lair:5) 8 cyclopes 2 moths of wrath (Spider:4) 4 fauns 4 black mambas 2 polterguardians (Vaults:4) 9 elephants 11 manticores 11 merfolk sirens 3 kobold blastminers 10 water nymphs 10 vault sentinels 7 torpor snails 2 rust devils (Orc:2) A human skeleton (Vaults:3) 3 meliai (Spider:4) 9 cane toads A molten gargoyle (Desolation) A gargoyle (D:13) 2 rime drakes (Lair:3) An unseen horror (D:12) A kobold demonologist (D:7) Psyche (D:10) 16 yaktaurs 2 efreet 10 komodo dragons 2 tengu conjurers A human zombie (Vaults:2) 7 trolls 29 merfolk A queen bee (Lair:3) A hornet (D:9) 20 jumping spiders 22 saltlings (Desolation) Prince Ribbit (D:9) 9 wind drakes 14 polar bears A tengu simulacrum (Vaults:2) A human simulacrum (Vaults:3) 18 tarantellas 21 blink frogs 6 snapping turtles 30 slime creatures Sigmund (D:6) 7 air elementals (Shoals:4) 2 centaur simulacra (D:15) 2 elf zombies (Vaults:3) 2 shadowghasts 4 hogs (Lair:5) 26 water elementals 5 wraiths 7 wyverns 20 humans (D:14) 57 yaks A fire elemental (Elf:1) Grum (D:11) 7 wargs 18 culicivoras 34 redbacks 5 basilisks 2 steam dragons 16 vampire mosquitoes 2 acid dragons 17 hell hounds (Lair:5) An ogre zombie (Vaults:2) 15 water moccasins 45 orc warriors 2 sky beasts (D:7) An ice beast (D:7) 15 ogres 7 laughing skulls 15 black bears 3 boggarts (D:14) 36 wolves 8 centaurs 2 kobold brigands A gnoll sergeant (D:9) 10 bullfrogs 4 scorpions An ogre simulacrum (Vaults:2) An earth elemental (Elf:1) 8 wights 67 killer bees 7 howler monkeys 2 bombardier beetles (D:5) 2 jellies (D:6) 5 hounds 24 orc priests A sleepcap (D:7) Terence (D:2) 18 orc wizards 2 iguanas (D:6) 9 gnolls 4 adders A river rat (Lair:3) 2 shadow imps 2 ufetubi (D:6) A dart slug (D:5) 2 ribbon worms (D:2) 87 orcs 7 ball pythons 7 endoplasms A giant cockroach (D:1) 10 goblins 6 hobgoblins 3 jackals (D:1) 9 quokkas A bat (D:1) 2 frilled lizards (D:3) 15 kobolds 3 rats 1492 creatures vanquished. Vanquished Creatures (others) Roxanne (Spider:1) An ironbound thunderhulk (Vaults:1) A dancing weapon (Elf:1) A demonic crawler (Spider:3) A skeletal warrior (D:13) A steelbarb worm (Spider:1) 2 harpies (Shoals:4) An ugly thing (D:12) An elephant (Lair:4) A jumping spider (Spider:1) 2 slime creatures A water elemental (Shoals:4) A wyvern (Lair:3) A yak (Lair:4) A vampire mosquito (D:12) A water moccasin (Lair:1) An orc (Orc:2) 19 creatures vanquished. Grand Total: 1511 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 395 | D:1 | Reached skill level 1 in Fighting 395 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 975 | D:1 | Learned a level 2 spell: Scorch 1185 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/9 2526 | D:2 | Noticed Terence 2576 | D:2 | Killed Terence 2709 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/10 3094 | D:2 | Noticed an ogre 3099 | D:2 | Killed an ogre 3100 | D:2 | Reached XP level 5. HP: 32/32 MP: 6/11 3586 | D:3 | Noticed a glass eye 3588 | D:3 | Found a faded altar of an unknown god. 3589 | D:3 | Noticed a glass eye 3589 | D:3 | Noticed a shining eye 3589 | D:3 | Noticed a great orb of eyes 3708 | D:3 | Found a stormy altar of Qazlal. 4897 | D:4 | Reached skill level 5 in Stealth 4992 | D:4 | Learned a level 3 spell: Inner Flame 5081 | D:4 | Reached XP level 6. HP: 34/37 MP: 5/12 5686 | D:5 | Entered Level 5 of the Dungeon 5697 | D:5 | Found Oneuss's Weapon Boutique. 6018 | D:5 | Reached skill level 5 in Dodging 6018 | D:5 | Reached skill level 1 in Hexes 6018 | D:5 | Reached XP level 7. HP: 34/43 MP: 0/13 6658 | D:6 | Found a staircase to the Ecumenical Temple. 6661 | D:6 | Got the Cyclopedia of the Effulgent Coals 6702 | Temple | Entered the Ecumenical Temple 6721 | Temple | Became a worshipper of Ru the Awakened 6986 | D:5 | Reached skill level 5 in Fighting 6986 | D:5 | Reached skill level 1 in Evocations 7635 | D:6 | Reached XP level 8. HP: 49/49 MP: 9/14 8388 | D:6 | Noticed Sigmund 8395 | D:6 | Killed Sigmund 8396 | D:6 | Reached skill level 5 in Fire Magic 8567 | D:6 | Found a blossoming altar of Fedhas. 9381 | D:7 | Found a snail-covered altar of Cheibriados. 9385 | D:7 | Found a hide-covered altar of Uskayaw. 9450 | D:7 | Found a sparkling altar of Nemelex Xobeh. 9456 | D:7 | Found a glowing silver altar of Zin. 10565 | D:7 | Reached XP level 9. HP: 57/57 MP: 8/15 10970 | D:7 | HP: 8/57 [poisoned by a killer bee] 12003 | D:7 | Gained mutation: You are hated by all. [Ru sacrifice] 12003 | D:7 | Reached * piety under Ru 12003 | D:7 | Reached ** piety under Ru 12687 | D:7 | Reached skill level 10 in Dodging 12972 | D:7 | Noticed a kobold demonologist 12984 | D:7 | Killed a kobold demonologist 14180 | D:8 | Found Meojielo's Armour Boutique. 14787 | D:8 | Reached XP level 10. HP: 63/63 MP: 11/16 14795 | D:8 | Reached skill level 5 in Armour 14940 | D:8 | Reached skill level 1 in Earth Magic 15160 | D:8 | Found a glowing golden altar of the Shining One. 15268 | D:8 | Reached skill level 2 in Earth Magic 15395 | D:8 | Bought the +4 robe of Folly {Brill Will-∞ Int+8} for 534 | gold pieces 15395 | D:8 | Found the +4 robe of Folly {Brill Will-∞ Int+8} 15509 | D:8 | Learned a level 3 spell: Stone Arrow 15735 | D:8 | Reached skill level 3 in Earth Magic 16422 | D:9 | Identified the +8 whip "Fewk" {freeze, *Corrode rF+ rC+ | Str+4} 16495 | D:9 | Found a broken altar of Ashenzari. 16544 | D:9 | Reached skill level 4 in Earth Magic 16553 | D:9 | Reached skill level 5 in Conjurations 16553 | D:9 | Reached skill level 5 in Earth Magic 16584 | D:9 | Noticed Prince Ribbit 16600 | D:9 | Killed Prince Ribbit 16731 | D:9 | Reached skill level 6 in Earth Magic 16993 | D:9 | Reached skill level 7 in Earth Magic 17186 | D:9 | Gained mutation: You are slightly weak-willed. (Will-) [Ru | sacrifice] 17186 | D:9 | Reached *** piety under Ru 17406 | D:10 | Entered Level 10 of the Dungeon 17614 | D:10 | Found a staircase to the Lair. 17704 | D:10 | Identified the orb of the Wilderness {guile, rElec Int+3} 17733 | D:10 | Noticed Psyche 17739 | D:10 | Killed Psyche 17747 | D:10 | Reached skill level 8 in Earth Magic 17930 | D:10 | Reached XP level 11. HP: 63/67 MP: 12/17 18120 | D:10 | Identified a scroll of acquirement 18120 | D:10 | Acquired the +11 arbalest "Guyvep" {freeze, MP+7 Dex+5} 18166 | D:10 | Found a white marble altar of Elyvilon. 18414 | D:9 | Reached skill level 9 in Earth Magic 19436 | D:11 | Reached skill level 10 in Earth Magic 19897 | D:11 | Noticed a boulder beetle 19913 | D:11 | Killed a boulder beetle 20087 | D:11 | Noticed Sonja 20088 | D:11 | Killed Sonja 20319 | D:11 | Noticed Grum 20333 | D:11 | Killed Grum 20383 | D:11 | Noticed Lodul 20635 | D:11 | Killed Lodul 21190 | Lair:1 | Entered Level 1 of the Lair of Beasts 21566 | Lair:1 | Reached skill level 10 in Fighting 21881 | D:8 | Bought the +0 cloak of the Thief {Quiet SInv Stlth+} for | 222 gold pieces 21881 | D:8 | Found the +0 cloak of the Thief {Quiet SInv Stlth+} 22323 | Lair:1 | Noticed Fannar 22329 | Lair:1 | Killed Fannar 22330 | Lair:1 | Reached XP level 12. HP: 44/77 MP: 18/18 22581 | Lair:1 | Gained mutation: You cannot study or use magical devices. | [Ru sacrifice] 22581 | Lair:1 | Reached **** piety under Ru 22581 | Lair:1 | Reached ***** piety under Ru 22903 | Lair:1 | Learned a level 2 spell: Blink 22923 | Lair:1 | Reached skill level 11 in Earth Magic 24474 | Lair:2 | Reached skill level 12 in Earth Magic 24776 | Lair:2 | Reached skill level 13 in Earth Magic 26820 | Lair:2 | Found a staircase to the Shoals. 27432 | Lair:3 | Noticed a boulder beetle 27978 | Lair:3 | Noticed a five-headed hydra 27984 | Lair:3 | Killed a five-headed hydra 28196 | Lair:3 | Reached XP level 13. HP: 85/85 MP: 19/19 28911 | Lair:3 | Reached skill level 5 in Ranged Weapons 29209 | Lair:3 | Found a hole to the Spider Nest. 30140 | Lair:4 | Found a staircase to the Slime Pits. 30473 | Lair:4 | Reached skill level 14 in Earth Magic 31141 | Lair:4 | Reached skill level 15 in Earth Magic 31974 | Lair:5 | Entered Level 5 of the Lair of Beasts 32208 | Lair:5 | Reached skill level 16 in Earth Magic 33307 | Lair:5 | HP: 2/86 [spore (43)] 33308 | Lair:5 | Reached XP level 14. HP: 2/92 MP: 17/20 33772 | Lair:5 | Noticed Kirke 34617 | Lair:3 | Found a hole to the Spider Nest. 36267 | Lair:5 | Noticed a sphinx 36268 | Lair:5 | Killed Kirke 36528 | Lair:5 | Reached skill level 10 in Ranged Weapons 39038 | D:12 | Found a staircase to the Orcish Mines. 40061 | D:12 | Reached skill level 17 in Earth Magic 40225 | Orc:1 | Entered Level 1 of the Orcish Mines 40389 | Orc:2 | Entered Level 2 of the Orcish Mines 40739 | Orc:1 | Noticed an orc warlord 40749 | Orc:1 | Killed an orc warlord 40887 | Orc:1 | Found Buocro's Distillery. 41685 | Orc:2 | Found Ysesocw's General Store. 41698 | Orc:2 | Reached skill level 18 in Earth Magic 41925 | Orc:2 | Found Kuhel's General Store. 42491 | Orc:2 | Reached XP level 15. HP: 83/83 MP: 21/21 42666 | Orc:2 | Found a staircase to the Elven Halls. 42984 | Orc:2 | Paralysed by an orc sorcerer for 2 turns 43404 | Orc:2 | Paralysed by an orc sorcerer for 2 turns 43560 | Orc:2 | Reached skill level 19 in Earth Magic 43996 | Orc:2 | Paralysed by an orc sorcerer for 2 turns 44023 | Orc:2 | Found Uthrott's Antique Armour Shop. 44023 | Orc:2 | Found Fiwkuisano's Jewellery Boutique. 44024 | Orc:2 | Found a one-way gate leading to the halls of Pandemonium. 44839 | D:13 | Found a transporter. 44840 | D:13 | Found a transporter. 44915 | D:13 | Found a transporter. 44917 | D:13 | Found a transporter. 45189 | D:13 | Found a transporter. 45201 | D:13 | Learned a level 9 spell: Shatter 45201 | D:13 | Found a transporter. 46469 | D:13 | Reached skill level 20 in Earth Magic 46644 | D:13 | HP: 14/98 [yaktaur captain/bolt (45)] 47292 | D:14 | Found a portal to a secret trove of treasure. 47477 | D:14 | Found a hide-covered altar of Uskayaw. 47649 | D:14 | Acquired a manual of Dodging 48160 | D:14 | Reached skill level 21 in Earth Magic 48283 | D:14 | Found a gate to the Vaults. 48709 | D:15 | Entered Level 15 of the Dungeon 48876 | D:15 | Found Maer's Assorted Antiques. 49216 | D:15 | Found a staircase to the Depths. 49257 | D:15 | Reached skill level 5 in Spellcasting 49288 | D:15 | Learned a level 4 spell: Iskenderun's Mystic Blast 49529 | D:15 | Reached XP level 16. HP: 79/79 MP: 25/25 50524 | Shoals:1 | Entered Level 1 of the Shoals 51611 | Shoals:1 | Reached skill level 15 in Dodging 53234 | Shoals:2 | Found Itafrim's Self-Improvement Boutique. 53741 | Shoals:2 | Bought a manual of Fighting for 960 gold pieces 57501 | Shoals:4 | Entered Level 4 of the Shoals 57749 | Shoals:4 | Paralysed by a formless jellyfish for 1 turns 57752 | Shoals:4 | HP: 10/97 [poisoned by a formless jellyfish] 58082 | Shoals:4 | Reached XP level 17. HP: 96/109 MP: 24/26 58388 | Shoals:4 | Identified the +7 falchion of Perversion {holy, MP+12} 58455 | Shoals:4 | Reached skill level 15 in Fighting 59606 | Shoals:4 | Noticed a titan 59612 | Shoals:4 | Killed a titan 59767 | Shoals:4 | Got a barnacled rune of Zot 60116 | Shoals:4 | Paralysed by an air elemental for 1 turns 60119 | Shoals:4 | Paralysed by an air elemental for 1 turns 60534 | Shoals:4 | Paralysed by an air elemental for 1 turns 61033 | Spider:1 | Entered Level 1 of the Spider Nest 61230 | Spider:1 | Found a runed translucent gate. 61230 | Spider:1 | Found a runed translucent gate. 61983 | Spider:1 | Noticed Roxanne 62000 | Spider:1 | Killed Roxanne 62155 | Spider:1 | Learned a level 4 spell: Olgreb's Toxic Radiance 62235 | Spider:1 | Reached skill level 1 in Alchemy 62337 | Spider:1 | Found a runed translucent gate. 62339 | Spider:1 | Noticed Xavori's ghost (adept DjCK) 63318 | Spider:2 | Identified the ring "Zufok" {Str+6 Int+5} 64636 | Spider:3 | Noticed Mlioglotl 64643 | Spider:3 | Killed Mlioglotl 64934 | Spider:4 | Entered Level 4 of the Spider Nest 65888 | Spider:4 | Reached skill level 10 in Spellcasting 67686 | Spider:4 | Reached XP level 18. HP: 122/123 MP: 30/35 68431 | Spider:4 | Got a gossamer rune of Zot 68840 | Shoals:2 | Bought a manual of Stealth for 960 gold pieces 69092 | Vaults:1 | Entered Level 1 of the Vaults 69819 | Spider:1 | Reached skill level 22 in Earth Magic 71418 | Elf:1 | Entered Level 1 of the Elven Halls 72319 | Elf:1 | Reached skill level 10 in Stealth 72726 | Depths:1 | Entered Level 1 of the Depths 73535 | Vaults:1 | Reached skill level 23 in Earth Magic 73835 | Vaults:1 | Noticed a lich 74177 | D:14 | Found a hide-covered altar of Uskayaw. 74721 | D:14 | Found a portal to a secret trove of treasure. 75373 | Vaults:1 | Paralysed by a formless jellyfish for 1 turns 75375 | Vaults:1 | Killed a lich 75664 | Vaults:1 | Paralysed by a formless jellyfish for 1 turns 76182 | Vaults:1 | Identified the ring "Epaurph" {rC+ rCorr Stlth+} 76184 | Vaults:1 | Identified the staff "Xicsiom" {rElec rC+ Int+3 Ice} 76194 | Vaults:1 | Identified the ring of Weaf Niu {+Blink Fly rC+} 76196 | Vaults:1 | Identified the +8 spear "Aping" {flame, +Blink rF+ rN+ | Will-} 76241 | Vaults:1 | Reached XP level 19. HP: 127/128 MP: 36/36 76650 | Vaults:1 | Reached skill level 24 in Earth Magic 77723 | Orc:1 | Bought a potion of haste for 130 gold pieces 77723 | Orc:1 | Bought a potion of haste for 130 gold pieces 77723 | Orc:1 | Bought a potion of haste for 130 gold pieces 77788 | Orc:2 | Bought a heavily runed buckler for 285 gold pieces 77788 | Orc:2 | Identified the +0 buckler of the Twelve Runes {^Drain rPois | Int+3 Stlth+} (You bought it in a shop on level 2 of the | Orcish Mines) 78082 | Vaults:1 | Reached skill level 1 in Shields 80277 | Vaults:2 | Found a crumbling gateway. 80319 | Desolati | Entered the Desolation of Salt 80324 | Desolati | Learned a level 3 spell: Ozocubu's Armour 80551 | Desolati | Reached skill level 5 in Shields 81292 | Vaults:2 | Paralysed by a formless jellyfish for 1 turns 82352 | Vaults:2 | Paralysed by a formless jellyfish for 1 turns 83477 | Vaults:2 | Paralysed by a formless jellyfish for 1 turns 84000 | Vaults:2 | Paralysed by a sphinx for 5 turns 85458 | Vaults:2 | Reached skill level 10 in Shields 85458 | Vaults:2 | Reached XP level 20. HP: 134/134 MP: 18/37 85902 | Vaults:2 | Learned a level 2 spell: Lesser Beckoning 85980 | Vaults:2 | Found an opulent altar of Gozag. 88387 | Vaults:3 | Identified the +6 hand axe of Zin's Whim {heavy, rC+} 88940 | Vaults:3 | Paralysed by a formless jellyfish for 1 turns 89182 | Vaults:3 | Found a staircase to the Crypt. 89458 | Vaults:3 | Found a runed translucent gate. 89458 | Vaults:3 | Found a runed translucent gate. 89458 | Vaults:3 | Noticed MysticSailboat's ghost (adept TrGl) 89459 | Vaults:3 | Found a runed translucent gate. 90446 | Vaults:4 | Noticed Donald 90542 | Vaults:4 | Noticed Jory 90562 | Vaults:4 | Killed Jory 91483 | Vaults:4 | Noticed Margery 91488 | Vaults:4 | Killed Margery 92223 | Vaults:4 | Paralysed by a formless jellyfish for 1 turns 92416 | Vaults:4 | Reached skill level 15 in Stealth 92764 | Vaults:4 | Noticed Mara 92776 | Vaults:4 | Killed Mara 93597 | Elf:1 | HP: 19/136 [+1 halberd of flaming (3)] 93598 | Elf:1 | HP: 8/136 [+1 halberd of flaming (7)] 93598 | Elf:1 | Mangled by a +1 halberd of flaming Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring D:2: layout_loops_cross, kennysheep_generic_room_5, uniq_terence D:3: layout_basic, mainiacjoe_overflow_24_doors, hellmonk_ecumenical_altar_watching_god, serial_park_tiny_2 D:4: layout_gridville, nicolae_kite_square_tiling_tiny, minmay_misc_feat_ornament, hangedman_decor_peaks_small, minivault_26, minivault_19 D:5: layout_basic, serial_shops, shop, minmay_diced_spiral D:6: layout_cave_pools, mainiacjoe_overflow_alcove_4, minmay_temple_entry_offerings, minmay_holes, nicolae_nh_ransacked_shop, uniq_sigmund D:7: minmay_opposing_rooms, layout_loops_cross, nicolae_overflow_macrodata_refinement, grunt_tough_drop D:8: layout_loops_corners, tso_altar, serial_shops, nicolae_stop_n_shop_1, chequers_arboretum D:9: layout_rooms, ashenzari_conservatory_becter, kennysheep_little_box, uniq_prince_ribbit1 D:10: layout_cave_pools, nicolae_overflow_crystal_walls, dpeg_oklobed_lair, uniq_psyche D:11: layout_cave_pools, uniq_grum, uniq_sonja, uniq_lodul D:12: layout_stronghold, orc_0_dummy D:13: kennysheep_green_arena, layout_basic, serial_nicolae_subway, nicolae_sub_station_crystal, nicolae_sub_station_metal, nicolae_sub_station_stone D:14: layout_stronghold, grunt_vaults_entry_tiered, nicolae_trove_entry_isolated, nicolae_uskayaw_en_pointe D:15: grunt_enter_depths_hoard, layout_rooms, serial_shops, shop, special_room [special_room_orc], minivault_25, hangedman_glass_teeth Temple: nicolae_temple_slightly_damp_pantheon Lair:1: layout_loops_ring, uniq_fannar Lair:2: layout_cellular_growth, elwin_shoals_entry_rooms Lair:3: regret_index_bee_streams, layout_chaotic_city, nicolae_spider_entry_orb_guardian, lemuel_fruit_fields Lair:4: layout_layer_cave, slime_entry_1, enter_volcano_2, eino_small_chamber_without_monster, hangedman_lair_unloving_vines Lair:5: hangedman_lair_caniforms_friends, layout_hall_layers, chequers_serial_rivers_small_3, tgw_fedhas, lemuel_fruit_fields, uniq_kirke Shoals:1: layout_shoals Shoals:2: layout_shoals, nicolae_shop_self_help Shoals:3: layout_shoals, nzn_prometheus_bound Shoals:4: shoals_end_hellmonk_storm_palace [storm_palace_center_circular, storm_palace_corner_reverse_hut, storm_palace_corner_grid, storm_palace_corner_grid, storm_palace_corner_pillars] Spider:1: layout_cave_pods, gammafunk_ghost_split, uniq_roxanne Spider:2: layout_cave_pods Spider:3: layout_spider_delve, hangedman_spider_tarantella_strand, uniq_mlioglotl Spider:4: grunt_spider_rune_circles Orc:1: layout_caves, serial_shops, shop Orc:2: pf_orc_diabolical, layout_diamond_mine, blackcustard_rock_pile Elf:1: elf_arrival_001, layout_loops_cross, minivault_19, dreamdust_princess_corridor, grunt_ministairs_1, evilmike_ambush [evilmike_ambush_outer_pillars, evilmike_ambush_inner_wall_2] Vaults:1: nicolae_vaults_closet_pinwheel_1, nicolae_vaults_stairing_the_circle, lightli_orcish_oven, nicolae_vaults_trapezoid_2, nicolae_vaults_closet_pinwheel_3, v_rooms_4, vaults_dpeg_doors, nicolae_vaults_wine_cellar, nicolae_vaults_tetromino_T_2, nicolae_vaults_storing_the_good_stuff, layout_vaults_maze_bifur Vaults:2: portal_desolation_entry_twin_temple, nicolae_vaults_disjoint_gnomons, vaults_mumra_hex, vaults_room_boxed, v_misc_5, hangedman_vaults_pinch, ontoclasm_vaults_decontamination, grunt_gozag_statues, nicolae_vaults_wrenched, v_alt_pattern_3, serial_ice_h, nicolae_vaults_circle_grid_a, nicolae_vaults_little_squares_4, layout_vaults_omnibox Vaults:3: gammafunk_ghost_spectres, nicolae_vaults_storage_room_glass, minmay_crypt_entry_simple_box, vaults_room_fours, nicolae_vaults_doubleplus_tesselated, nicolae_vaults_diamond_1, nicolae_vaults_tetromino_Z_2, layout_vaults_omnigrid Vaults:4: ontoclasm_vaults_pinch, nicolae_vaults_trapezoid_3, v_misc_27, nicolae_vaults_network_periphery, hangedman_vaults_unwind, v_misc_11, vaults_room_corners, layout_vaults_omnicross, uniq_margery, uniq_jory, uniq_donald, uniq_mara Depths:1: layout_gridville, led_sif_pool, hangedman_coc_ice_floe, minmay_misc_feat_secret_circle, grunt_potential, uniq_boris Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | ---------------+-------------------------------------------------------------+----- Stealth | 3 5 10 17 | 17.0 Fighting | 1 2 3 4 5 7 10 11 12 13 14 17 18 | 18.2 Dodging | 3 5 6 10 12 20 | 20.0 Fire Magic | 4 5 | 5.0 Hexes | 1 3 | 3.0 Evocations | 3 0 | 0.0 Armour | 4 5 | 5.0 Earth Magic | 8 10 13 16 18 21 23 24 | 24.0 Conjurations | 5 | 5.0 Ranged Weapons | 7 10 | 10.0 Spellcasting | 5 11 | 11.1 Alchemy | 4 | 4.0 Shields | 10 11 | 11.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 || total ---------------------------+-------+-------+-------+-------+-------+-------+-------++------- Melee: Dagger | 19 | | | | | | || 19 Short sword | | 9 | 14 | 6 | | | || 29 Whip | | | | 15 | | | || 15 Unarmed | | | | | | | 10 || 10 Staff | | | | | | | 12 || 12 Fire: Arbalest | | | | 144 | 391 | 622 | 15 || 1172 Throw: Dart | | | | | | 5 | || 5 Cast: Foxfire | 54 | 36 | 93 | 140 | 16 | 68 | 7 || 414 Scorch | 20 | 48 | 174 | 298 | 339 | 113 | 1 || 993 Inner Flame | | | | 12 | 25 | 22 | || 59 Stone Arrow | | | | 2 | 350 | 497 | 684 || 1533 Olgreb's Toxic Ra | | | | | | 21 | 6 || 27 Shatter | | | | | | 12 | 48 || 60 Invoke: Sacrifice Love | | | 1 | | | | || 1 Sacrifice Essence | | | | 1 | | | || 1 Sacrifice Artific | | | | 1 | | | || 1 Apocalypse | | | | | 17 | 18 | 2 || 37 Evoke: Wand | | | 1 | 3 | | | || 4 Use: Scroll | 1 | 4 | 5 | 18 | 15 | 7 | 4 || 54 Potion | | | | 1 | 4 | 12 | 4 || 21 Stab: Sleeping | | 2 | | | | | || 2 Confused | | | | | | | 1 || 1 Armour: Leather armour | 12 | 35 | 81 | | | | || 128 Steam dragon scal | | | 26 | 12 | | | || 38 Robe | | | | 107 | 322 | 382 | 250 || 1061 Skin | | | | | 7 | | 1 || 8 Dodge: Dodged | 13 | 23 | 110 | 287 | 494 | 679 | 255 || 1861 Block: Buckler | | | | | | | 112 || 112 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 94334 | 89682 | 4652 | 56041 | 13816 | 38 | 2482.5 | Dungeon | 34711 | 32523 | 2188 | 20560 | 5626 | 15 | 2314.1 | Temple | 41 | 5 | 36 | 0 | 0 | 1 | 41.0 | Lair | 17192 | 16224 | 968 | 10262 | 2687 | 5 | 3438.4 | Shoals | 10489 | 10155 | 334 | 6156 | 781 | 4 | 2622.2 | Spider Nest | 9138 | 8849 | 289 | 4592 | 2091 | 4 | 2284.5 | Orcish Mines | 5153 | 4614 | 539 | 3150 | 673 | 2 | 2576.5 | Elven Halls | 826 | 826 | 0 | 561 | 0 | 1 | 826.0 | Vaults | 16311 | 16016 | 295 | 10494 | 1957 | 4 | 4077.8 | Depths | 182 | 182 | 0 | 118 | 0 | 1 | 182.0 | Desolation | 287 | 287 | 0 | 146 | 0 | 1 | 287.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:14: 5403 daAuts Vaults:2: 5130 daAuts Lair:3: 4920 daAuts D:7: 4702 daAuts Vaults:1: 4653 daAuts Orc:2: 4270 daAuts Vaults:3: 3499 daAuts Lair:5: 3419 daAuts Lair:1: 3219 daAuts Spider:1: 3216 daAuts Spider:4: 3188 daAuts Shoals:4: 3107 daAuts Lair:2: 3032 daAuts Vaults:4: 3027 daAuts Shoals:2: 2952 daAuts