Dungeon Crawl Stone Soup version 0.33-a0-221-g6c17059a10 (webtiles) character file. Game seed: 6938191681711692646 117 bayes525 the Firebug (level 4, -1/28 HPs) Began as a Deep Elf Fire Elementalist on Oct 9, 2024. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:32 (3826 turns). bayes525 the Firebug (Deep Elf Fire Elementalist) Turns: 3826, Time: 00:04:33 Health: -1/28 AC: 2 Str: 5 XL: 4 Next: 71% Magic: 0/10 EV: 11 Int: 22 God: Gold: 93 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . b - +0 sling rCold . . . (no shield) rNeg . . . g - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons a - a +3 whip b - a +0 sling (weapon) j - a +0 dagger Missiles e - 6 boomerangs i - 26 stones Armour g - a +0 robe (worn) Scrolls k - a scroll of teleportation p - 2 scrolls of identify {unknown} Potions c - a potion of lignification {unknown} d - a potion of magic f - a potion of heal wounds {unknown} h - a potion of invisibility {unknown} l - a potion of haste {unknown} m - 2 potions of curing {unknown} n - a potion of resistance {unknown} o - a potion of might {unknown} Skills: - Level 3.0 Fighting + Level 2.6 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations - Level 4.0 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 40% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 20% 1d4 10% 1 Inner Flame Hex/Fire 12% N/A 16% 3 Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Swiftness Air 3% N/A 36% 3 Flame Wave Conj/Fire 14% 2d6 41% 4 Airstrike Air 1% 2d(1-17) 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your foxfire is destroyed! You start resting. Your foxfire is destroyed! x2 You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. m - a sedimented puce potion A frilled lizard comes into view. A frilled lizard is nearby! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The frilled lizard hisses angrily. You now have 7/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! You now have 6/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Your foxfire is destroyed! x2 You now have 5/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! You now have 4/9 mp. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the frilled lizard. You kill the frilled lizard! Your foxfire is destroyed! You now have 2/9 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your foxfire is destroyed! You start resting. Your foxfire is destroyed! You start resting. Your magical contamination has completely faded away. Magic restored. You now have 33 gold pieces (gained 8). A jackal comes into view. MP restored: 9 A jackal is nearby! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 7/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. The jackal is moderately wounded. Your foxfire is destroyed! The foxfire hits the jackal. The jackal is heavily wounded. Your foxfire is destroyed! You now have 6/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! Your foxfire is destroyed! x2 You now have 5/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! Your foxfire dissipates! You start resting. Your foxfire is destroyed! You start resting. Your foxfire is destroyed! You start resting. Magic restored. MP restored: 9 A jackal comes into view. The jackal barks! A jackal comes into view. The jackal barks! Found 15 gold pieces. The jackal closely misses you. The jackal barely misses you. Things that are here: 14 gold pieces; a jackal corpse Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is heavily wounded. The jackal's fire resistance burns away. The jackal stops to sniff the ground. The jackal closely misses you. You now have 7/9 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! The jackal barely misses you. You now have 5/9 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. You now have 3/9 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is burned terribly! You kill the jackal! You now have 2/9 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You start waiting. Done waiting. You now have 47 gold pieces (gained 14). You now have 62 gold pieces (gained 15). You see here a rat skeleton. You see here 6 darts of dispersal. Found a stone staircase leading down. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. The hobgoblin shouts! There is a stone staircase leading up here. Okay, then. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm's fire resistance burns away. You now have 7/9 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is burned terribly! You kill the ribbon worm! You now have 5/9 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/9 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is almost dead. Your foxfire is destroyed! The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire is destroyed! A ribbon worm comes into view. You have reached level 4! You feel clever. Health restored: 27 You now have 3/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. Your foxfire is destroyed! You now have 2/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. Your foxfire is destroyed! x3 You now have 1/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is moderately wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm. The ribbon worm is moderately wounded. You now have 0/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The foxfire hits the ribbon worm. The ribbon worm is heavily wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm but does no damage. The ribbon worm is heavily wounded. Your foxfire is destroyed! You now have 0/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The foxfire hits the ribbon worm. The ribbon worm is heavily wounded. Your foxfire is destroyed! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a stone staircase leading up here. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm's fire resistance burns away. You now have 8/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is burned terribly! You kill the ribbon worm! You now have 6/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 10 You start waiting. An endoplasm is nearby! An endoplasm is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm quivers. You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the endoplasm. The endoplasm is almost dead. Your foxfire is destroyed! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! You now have 6/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 8/10 mp. You start resting. Magic restored. MP restored: 10 Found a scroll labelled QUABE DULOAXAZ. n - a scroll labelled QUABE DULOAXAZ You see here a +0 ring mail. You can't go up here! Unknown command. Okay, then. There is a stone staircase leading up here. As you read the scroll labelled CETWEE UFOHIL, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled YNEONA BIDWAX, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Okay, then. You climb upwards. There is a stone staircase leading down here. You start waiting. Your surroundings suddenly seem different. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 robe; a +0 club As you read the scroll labelled QUABE DULOAXAZ, it dissolves into smoke. It was a scroll of fog. You start waiting. Done waiting. You start waiting. Done waiting. Search for what [? for help]? armor Unknown command. Things that are here: a +0 plate armour; a +0 club; a goblin skeleton Found an orange potion. h - an orange potion A frilled lizard comes into view. A frilled lizard is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The frilled lizard hisses angrily. The frilled lizard unfolds its giant frill. You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the frilled lizard. The frilled lizard is heavily wounded. Your foxfire is destroyed! The foxfire hits the frilled lizard. You kill the frilled lizard! Your foxfire is destroyed! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! You now have 6/10 mp. You start resting. Your foxfire is destroyed! x2 You start resting. Your foxfire is destroyed! x3 You start resting. Magic restored. MP restored: 10 A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! You now have 8/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 10 You see here a hobgoblin corpse. A bat comes into view. A bat is nearby! A bat is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! You now have 8/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 10 A kobold is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold shouts! You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! Your foxfire is destroyed! You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You start resting. Your foxfire is destroyed! x2 You start resting. Your foxfire is destroyed! You start resting. Your foxfire is destroyed! x2 A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold shouts! You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. The kobold is moderately wounded. Your foxfire is destroyed! The foxfire hits the kobold. You kill the kobold! Your foxfire is destroyed! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Your foxfire is destroyed! x2 You now have 5/10 mp. You start resting. Your foxfire is destroyed! x2 You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 10 Things that are here: a +0 dagger; a kobold corpse Found 7 gold pieces. Things that are here: a +0 whip; a kobold corpse You now have 69 gold pieces (gained 7). A bat comes into view. A bat is nearby! A bat is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 28 You now have 8/10 mp. You start resting. Magic restored. MP restored: 10 A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The frilled lizard hisses angrily. You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! The foxfire hits the frilled lizard. The frilled lizard is heavily wounded. Your foxfire is destroyed! A rat comes into view. The foxfire hits the frilled lizard. You kill the frilled lizard! Your foxfire is destroyed! The foxfire hits the rat. You kill the rat! Your foxfire is destroyed! You now have 6/10 mp. You start resting. Your foxfire is destroyed! x3 You start resting. Magic restored. MP restored: 10 Found a stone staircase leading down. Found a scroll of teleportation. You see here a rat corpse. Found 9 gold pieces. k - a scroll of teleportation Found a fuming silvery potion and 12 gold pieces. You now have 78 gold pieces (gained 9). n - a fuming silvery potion You now have 90 gold pieces (gained 12). A ball python comes into view. A ball python is nearby! Found 8 stones and 3 gold pieces. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 8/10 mp. i - 22 stones (gained 8) You now have 93 gold pieces (gained 3). Magic restored. MP restored: 10 A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A quokka comes into view. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! A ball python comes into view. You now have 8/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 6/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the quokka. You kill the quokka! You now have 4/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 10 Things that are here: a +0 club; a goblin corpse You open the door. There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. A ribbon worm comes into view. A ribbon worm is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/10 mp. Your foxfire dissipates! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm. The ribbon worm is moderately wounded. Your foxfire is destroyed! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is heavily wounded. Your foxfire is destroyed! You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is severely wounded. The ribbon worm's fire resistance burns away. The foxfire hits the ribbon worm. The ribbon worm is burned terribly! You kill the ribbon worm! Your foxfire is destroyed! You now have 5/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your foxfire is destroyed! You start resting. Your foxfire is destroyed! You start resting. Magic restored. MP restored: 10 You struggle to detach yourself from the web. You struggle to detach yourself from the web. The web tears apart. Found a stone staircase leading down. You see here a ribbon worm corpse. Could not explore, unopened door. You open the door. There is an open door here. You see here a ball python skeleton. o - a sapphire potion Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found 4 stones. There is an open door here. i - 26 stones (gained 4) An endoplasm comes into view. Found a scroll of teleportation. An endoplasm is nearby! An endoplasm is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm but does no damage. Your foxfire is destroyed! The foxfire hits the endoplasm. The endoplasm is severely wounded. You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! Your foxfire is destroyed! You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! You now have 6/10 mp. You start resting. Your foxfire is destroyed! You start resting. Your foxfire is destroyed! x2 You start resting. Your foxfire is destroyed! You start resting. Magic restored. MP restored: 10 k - 2 scrolls of teleportation (gained 1) A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! A quokka comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. You kill the goblin! Your foxfire is destroyed! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka but does no damage. Your foxfire is destroyed! The foxfire hits the quokka but does no damage. Your foxfire is destroyed! The foxfire hits the quokka. The quokka is severely wounded. Your foxfire is destroyed! You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka. You kill the quokka! Your foxfire is destroyed! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/10 mp. You start resting. Your foxfire is destroyed! x3 You start resting. Your foxfire is destroyed! x2 You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! A goblin is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! You now have 8/10 mp. You start resting. Magic restored. MP restored: 10 There is an open door here. Things that are here: a +0 dagger; a goblin corpse Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Things that are here: a +0 dagger; a goblin corpse There is an open door here. There is a stone staircase leading down here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. p - 2 scrolls labelled IBYCUZ CUFAJUC m - 2 sedimented puce potions (gained 1) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! You now have 8/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. Okay, then. Found a stone staircase leading up. A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. Your foxfire is destroyed! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm. The ribbon worm is moderately wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm. The ribbon worm is heavily wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm. The ribbon worm is heavily wounded. You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is heavily wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is almost dead. Your foxfire is destroyed! You now have 6/10 mp. Okay, then. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. You kill the ribbon worm! You now have 4/10 mp. You start resting. Your foxfire is destroyed! x3 You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You see here a ribbon worm corpse. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. 3 gnolls and 2 ball pythons come into view. A gnoll is wielding a +0 spear and quivering a throwing net. Found 3 stones and a fizzy purple potion. Found a stone staircase leading down. There is an open door here. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! The gnoll shouts! A gnoll comes into view. It is wielding a +0 whip. You now have 8/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! The gnoll shouts! x2 The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You now have 6/10 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You struggle against the net. You struggle against the net. You struggle against the net. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. You take 3 damage, and have 25/28 hp. You struggle against the net. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear. You take 4 damage, and have 21/28 hp. You rip the net and break free! The gnoll barely misses you. x2 Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The gnoll barely misses you. The gnoll misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. Your surroundings suddenly seem different. You now have 7/10 mp. You start resting. Magic restored. You regained 3 hp, and now have 26/28 hp. MP restored: 10 You start resting. HP restored. Health restored: 28 There is an open door here. There is an open door here. There is a stone staircase leading down here. A gnoll is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is severely wounded. Your foxfire is destroyed! You now have 8/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. Your foxfire is destroyed! The foxfire hits the gnoll. The gnoll is almost dead. You now have 7/10 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. You kill the gnoll! Your foxfire is destroyed! You start resting. Your foxfire is destroyed! You start resting. Your foxfire is destroyed! You start resting. Your foxfire dissipates. You start resting. Magic restored. MP restored: 10 A gnoll is nearby! A gnoll is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll shouts! The gnoll is severely wounded. The gnoll's fire resistance burns away. You now have 8/10 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear! You take 8 damage, and have 20/28 hp. MASSIVE DAMAGE!! You now have 6/10 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! You hear a shout! Training target 4.0 for Fire Magic reached! Your Fire Magic skill increases to level 4! You need to enable at least one skill for training. You now have 4/10 mp. You start resting. A gnoll is nearby! A gnoll is nearby! The gnoll completely misses you. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll hits you with a +0 spear. You take 3 damage, and have 18/28 hp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. The gnoll hits you with a +0 club. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You take 11 damage, and have 7/28 hp. MASSIVE DAMAGE!! You now have 4/10 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/28 hp. You now have 2/10 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! The gnoll hits you with a +0 spear. You die... ##.## ..>.. #.# #.## ♣.!.♣ # #.# #.##.......# #.# #.# .♣...♣. #.# #.## ....( # #.# #..#.♣...♣.# #.# ##.#.......# #.# #.####)# #.# #....@g# #.# ######## #.# #.# #.. #.# ### You could see a gnoll (combustible). Vanquished Creatures Jessica (D:2) An adder (D:2) 3 gnolls (D:2) 4 ribbon worms (D:2) 4 endoplasms A giant cockroach (D:1) 4 goblins (D:2) 8 hobgoblins 3 jackals (D:1) 2 quokkas (D:2) 8 ball pythons 2 bats (D:2) 4 frilled lizards 5 kobolds 6 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 193 | D:1 | You fall into a shaft and drop 1 floor! 226 | D:2 | Noticed Jessica 231 | D:2 | Killed Jessica 232 | D:2 | Reached skill level 1 in Fighting 232 | D:2 | Reached XP level 2. HP: 17/17 MP: 4/8 234 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/9 242 | D:2 | Learned a level 2 spell: Scorch 921 | D:1 | Found Tyirrie's Assorted Antiques. 1895 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/10 3820 | D:2 | Reached skill level 4 in Fire Magic 3825 | D:2 | HP: 3/28 [gnoll/+0 spear (3)] 3826 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic, serial_shops, shop, st_stairs_5, hex_large D:2: layout_basic, grunt_ministairs_3, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Fighting | 1 2 3 | 3.0 Fire Magic | 4 | 4.0 Dodging | | 2.6 Spellcasting | | 3.0 Conjurations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 5 | 1 || 6 Cast: Foxfire | 68 | 43 || 111 Scorch | 14 | 22 || 36 Use: Scroll | | 4 || 4 Armour: Robe | 17 | 10 || 27 Dodge: Dodged | 11 | 7 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3827 | 3776 | 51 | 2123 | 985 | 2 | 1913.5 | Dungeon | 3827 | 3776 | 51 | 2123 | 985 | 2 | 1913.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1968 daAuts D:2: 1858 daAuts